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If I were the Lead Dev for a day, I'd...

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  • admiralkristovadmiralkristov Member Posts: 325 Arc User
    edited April 2015
    I'd quit, because I am not going to presume I'm qualified for that kind of position.
  • themariethemarie Member Posts: 1,055 Arc User
    edited April 2015
    One day as Lead Dev? Nothing as the EP has to sign off on everything I do.

    Now if I was EP slash Lead Dev for a day....

    I would set the following projects in motion:

    1) Eliminate PVP.

    2) Eliminate Aux2Batt

    3) Balance FAW. BO, TS, HY and any other existing or planned weapon-mod powers.

    4) Investigate a way to limit DPS to 5-7K, this would prevent people from melting down trash-mobs then ******** that the content is too easy. This would shift focus from pushing the I WIN button to strategy, trinity-teaming and take care of the worst of the worst elitist-attitudes.

    5) Discuss what needs to be done to implement randomly generated grind-maps with randomly placed trash-mobs and randomly generated objectives.

    6) Discuss what needs to be done to create an exploration/diplomacy angle to the game.

    7) Look at adding additional Admiral-level strategic-level experiences... Maybe a ship refit system where you can swap out seats or some kind of resource management/investment subgame like the DOFF system or even a DOFF-mission like system for sending your additional ships on missions.


    None of these projects would come to fruition in a single day (except maybe SET_MODE_PVP = OFF) but it would be fun to at least discuss some of the bigger ideas with the rest of the staff.
  • cidstormcidstorm Member Posts: 1,220 Arc User
    edited April 2015
    That's a pretty great list OP, but the XP gain needs to be increased by like 15 times.
  • iconiansiconians Member Posts: 6,987 Arc User
    edited April 2015
    cidstorm wrote: »
    That's a pretty great list, but the XP gain needs to be increased by like 15 times.

    I would also do this.
    ExtxpTp.jpg
  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited April 2015
    Well, I'll always vote for the old STF's to be returned & some kind of work on PVP that results in what the VPVP-ers tried to do .

    Oh, and I'd also experiment with some PVEVP ( PVE+PVP) content .
    If I were the lead dev for a day, I would tell PWE where to stick their metrics-driven grindfest mentality... Then I would quit before they have a chance to say "You are SO fired!"

    Well this too tbh ... , however at this point I get the distinct feeling that metrics & lockboxes are a thing @ Cryptic .






    ... sad but true ...
  • berginsbergins Member Posts: 3,453 Arc User
    edited April 2015
    *scans the front page of threads, mostly complaints...*

    Curl up in a ball and sob.
    "Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
  • gonzothegreat78gonzothegreat78 Member Posts: 93 Arc User
    edited April 2015
    /sign x15

    the only reason it's not x16 is i don't bother with the podcasts personally.
  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited April 2015
    cidstorm wrote: »
    That's a pretty great list OP, but the XP gain needs to be increased by like 15 times.

    Personally, I'd bump XP by a lesser amount but grant Specialization Points at level 16+. That way our characters could hit level 60 with 45 Specialization Points, enough for a Primary and Secondary Specialization. Part of the problem with Specializations is that it impacts player capability in a variable not used for NPC scaling or PvP matchmaking. That, with a reasonable bump to overall progression, seems reasonable... to me. :P

    Of course, that assumes I have Magic Dev Powers and can change things instantaneously... and nobody goes and changes things back the next day. ;)
    Ym9x9Ji.png
    meimeitoo wrote: »
    I do not like Geko ether.
    iconians wrote: »
    With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.​​
  • shadowfirefly00shadowfirefly00 Member Posts: 1,026 Arc User
    edited April 2015
    bioixi wrote: »
    Let's begin with with Modifiers:

    From now on I'll call them Mods or [Mod]

    We need craftable modifier, think of them as Gems from other MMOs, and we also need Mod slots, which would be equivalent to gem Sockets.
    It would appear, sir, that we are on the same page of the idea playbook here (reference). To this, I would also add the possibility of all-module sets (Defiance has several) and others consisting of a weapon and 2 or 3 mods.

    But to actually address the topic of this thread, there are several things that come to mind; I'll just list a few:

    • seeing as consumable items have no business being in the lobi store, they would be moved out to various dilithium stores. For example, the rad crystals and web grenades would find new homes in the NSF store;
    • add melee weapons to the list of things players can craft;
    • allow players to choose which uniforms their NPCs use (i.e personnel wandering around their ship interior, security details, et cetera). This would of course be nowhere as extensive as player/boff apparel customization - for example, if you've unlocked the TFO or MACO visuals, you can have your security escort show up wearing them;
    • enable reverse-engineering. Example: you acquire a nanite disruptor pistol; by studying it in this fashion you add that to the list of personal weapon families you can craft;
    • expand the range of colors available for MACO gear. If the photonic staff on Facility 4028 can rock it, as the saying goes, in yellow-trimmed black, players should be able to follow suit
  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    edited April 2015
    I would close/delete this thread.. issue a lifetime ban on the OP and everyone else suggesting nerfs on anything.

    This game needs more nerfs like the music world needs another album by Justin Bieber.

    You bring underpowered abilities up to the current standard, you don't lower the standard by making better abilities suck.
    Insert witty signature line here.
  • groomofweirdgroomofweird Member Posts: 1,045 Arc User
    edited April 2015
    I would listen to and do whatever my superiors told me to do as per my job remit. And then undoubtedly take the flak endlessly on the forums.
    Nimoysig1_zpsr79joxz3.jpg
    "If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
  • gofasternowgofasternow Member Posts: 1,390 Arc User
    edited April 2015
    ...have a panic attack as I have absolutely no idea what to do because I have no knowledge in game making.
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited April 2015
    I would listen to and do whatever my superiors told me to do as per my job remit. And then undoubtedly take the flak endlessly on the forums.

    Yeah, pretty much this.
    Only YOU can prevent forum fires!
    19843299196_235e44bcf6_o.jpg
  • sistericsisteric Member Posts: 768 Arc User
    edited April 2015
    I would take the money and just talk to everyone. There is no way I could be brought up to speed on everything, formulate a plan, and inact it effectively to create any plausable and beneficial change....in a day.
    Now if I had a year to be the lead, I culd feel like I could accomplish something useful.
    Federation: Fleet Admiral Zombee (Alien Tactical)::Fleet Admiral Danic (Vulcan Science)::Fleet Admiral Daniel Kochheiser (Human Engineer)
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  • jheinigjheinig Member Posts: 364 Cryptic Developer
    edited April 2015
    tacofangs wrote: »
    Yeah, pretty much this.


    Indeed. It is, after all, a job to produce a product that earns money for a company. We are fortunate in that the product is informed by an intellectual property that affords us some room to flex creativity and artistic ability.
  • hebdahebda Member Posts: 58 Arc User
    edited April 2015
    If I were a Cryptic dev for a day, I would flirt with Zeroniusrex and when my wife found out, I would inform her that no one would attempt to flirt with QA or former QA folks cause all they do is analytically tear things apart looking for flaws to fix, and that I have her (my wife) in my life to do that....
    “In the strict scientific sense we all feed on death…..even vegetarians.” – Spock
  • illcadiaillcadia Member Posts: 1,412 Bug Hunter
    edited April 2015
    If I were lead dev for a day I'd spend it trying to figure out where the giant hole in the world bug reports vanish into is, and how much money it will cost to board that hole up so it doesn't happen.

    So many bugs that are incredibly simple or trivial for the devs to fix never get addressed because they never reach the devs... and either never reach Q&A or Q&A is so overworked and underfunded they can't do their jobs effectively (from what I hear it's the latter)

    Obviously I'd do things as per the remit of my position, but I'd also spend some time writing up a report to try and deal with the issue- so much rage and anger about easy to fix stuff and there's this huge communications void that appears to eat 90% of bug reports so they never see the light of day.

    I mean it took what, eight months for you guys to fix the dyson destroyer console cooldown- eight months of not knowing the bug even existed despite constant reports, forum posts, campaigns to get it noticed- and about fifteen minutes of actual work after a player got a dev's attention directly.

    So you know, I'd be doing actual work to try and empower the dev team to be better able to address important issues- but I'd catch a lot of flack on the forums because the work behind the scenes isn't visible so they'd just say "That Illcadia guy, he's not doing anything, he just sits around with his thumb up his aft." when I'm actually doing a fair amount of work.
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited April 2015
    tacofangs wrote: »
    Yeah, pretty much this.

    The question is: Which boss is calling the shots?

    Are a lot of the issues people have with the game a result of PWE meddling, or are they Cryptic designs?

    I'd like to think that if it's a Cryptic issue, they can be resolved. But if they're PWE, then it's understandable that you guys are powerless against them and falsely face The Rage Machine.
  • nightkennightken Member Posts: 2,824 Arc User
    edited April 2015
    Visit the forum, go to the ABC store, buy some rum. Then start drinking heavily. Then start ordering people to make more Klingon content.

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • mackbolan01mackbolan01 Member Posts: 580 Arc User
    edited April 2015
    i'd make SB24 a non-queue , it'd be a live drop-in/drop-out space zone, i'd also make the borg on the defera ground zone more aggresive......

    i'd also remove the RNG from crafting, i'd make it so you could add the mods that you want.

    my 2 farts worth
  • blakes7tvseriesblakes7tvseries Member Posts: 704 Arc User
    edited April 2015
    • Hit Fire at Will with the nerfbat to bring it in line with scatter volley.
    • Rebalance all the existing abilities to make every single one appealing and not useless (Aceton Beam much?).
    • Increase the XP gain by x2.
    • Remove the T5U thing and straight make a ship upgradable to T6 capabilities (minus the trait), making their Lieutenant seats hybrid universal.
    • Hit AtB with the nerfbat by allowing to slot only one of those doffs.
    • Hit Romulan Boffs with the nerfbat to bring them in line with other factions. (It's not possible that my Scimitar has 1/3 crit chance, 33% and unspeakable CrtD).
    • Give innate resistance to energy damage on hull to give torpedoes a reason to exist.
    • Give some basic matchmaking to PvP matches and make them more rewarding by increasing the awarded XP and adding an Advanced R&D Pack Reward.
    • Bring Mark XIII and XIV weapons in line with the damage scaling of lower marks. (click to see the brutal increase put on a cartesian graphic).
    • Change the game's ISP.
    • Give NPCs an Artificial Intelligence worth of that name by making them use more advanced tactics rather than being hitpoint bags.
    • At Mk XIV, if upgrading again to improve the mark of an item, make it a 100% chance to happen.
    • Rework the Cardassian Arc, it's some tedious firing practice.
    • Make Starship Traits account wide.
    • Go full force on making an update aimed to address long lasting bugs and issues.
    • Stay more in touch with the community with in-game Dev sessions rather than excruciating long podcasts.

    Glad you're not a DEV for anytime as its seems you would fail at the last item on your list.

    Staying in touch with community.

    1. PVE players out number the PVPers
    2. In PVE A2B is very popular
    3. BFW is very popular
    4. I'm pretty sure a DEV does not just get to what he/she wants.
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  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited April 2015
    Glad you're not a DEV for anytime as its seems you would fail at the last item on your list.

    Staying in touch with community.

    1. PVE players out number the PVPers
    2. In PVE A2B is very popular
    3. BFW is very popular
    4. I'm pretty sure a DEV does not just get to what he/she wants.

    1) Almost all of those changes benefit PvE...
    2) The Devs themselves said they're not fans of what Aux to Batt has become, and given the time, they would change how it works.
    3) BFAW is pretty much universally recognized as problematic. In no other game will you find an ability that's the "One Button For All!" ability that literally solves 99% of all PvE. Especially one that somehow gains single target effectiveness while also being an AoE powerhouse.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited April 2015
    • Hit Fire at Will with the nerfbat to bring it in line with scatter volley.
    • Rebalance all the existing abilities to make every single one appealing and not useless (Aceton Beam much?).
    • Increase the XP gain by x2.
    • Remove the T5U thing and straight make a ship upgradable to T6 capabilities (minus the trait), making their Lieutenant seats hybrid universal.
    • Hit AtB with the nerfbat by allowing to slot only one of those doffs.
    • Hit Romulan Boffs with the nerfbat to bring them in line with other factions. (It's not possible that my Scimitar has 1/3 crit chance, 33% and unspeakable CrtD).
    • Give innate resistance to energy damage on hull to give torpedoes a reason to exist.
    • Give some basic matchmaking to PvP matches and make them more rewarding by increasing the awarded XP and adding an Advanced R&D Pack Reward.
    • Bring Mark XIII and XIV weapons in line with the damage scaling of lower marks. (click to see the brutal increase put on a cartesian graphic).
    • Change the game's ISP.
    • Give NPCs an Artificial Intelligence worth of that name by making them use more advanced tactics rather than being hitpoint bags.
    • At Mk XIV, if upgrading again to improve the mark of an item, make it a 100% chance to happen.
    • Rework the Cardassian Arc, it's some tedious firing practice.
    • Make Starship Traits account wide.
    • Go full force on making an update aimed to address long lasting bugs and issues.
    • Stay more in touch with the community with in-game Dev sessions rather than excruciating long podcasts.

    Feel free to add. :cool:



    EDIT: And see this post. ~ Bluegeek

    I'm looking for a thing on that list that could be accomplished in a day or wouldn't be reverted back the next day.

    Some of those things are things they're actually doing. Some of those amount to giving away money unless you can explain how they'd raise revenue. Many of those things are way outside of what a lead developer would be allowed to do and you'd be lucky to last the full day doing them.

    The one thing I think I'd agree with is doubling XP, which I think I would call "a good start" on the level 60 content.
  • teknesiateknesia Member Posts: 860 Arc User
    edited April 2015
    If I were a dev for a day, I'd do my best to make the boss as happy as possible, try to keep the job (working on a Star Trek property.. I mean come on) and then see if they'll let me work from home, North Carolina, so that I don't have to deal with water shortages! Plus my girlfriend that's from the Bay area refers to the vast majority of cities in California as "ghetto" and her mom refers to the place as a hell hole. Probably in the eye of the beholder and what not, but still :)

    If somehow that worked out... then I'd work on getting an interior pack for the TWoK time period, more assets for New Romulus. A New Romulus for complete Rep as opposed to the in progress Romulus that we have now. I'd give the KDF some ships that look like they can compete in the 25th Century. I'd also use my newfound dev powers to gie myself a Kor'ath sot hat I wouldn't have to wait on a good ship for the KDF.
    edbf9204-c725-4dab-a35a-46626a4cb978.jpg
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited April 2015
    I'd make sure it was a Friday, so folks could take me out to a longer lunch on my last day. ;)
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited April 2015
    • Hit Fire at Will with the nerfbat to bring it in line with scatter volley.
    • Rebalance all the existing abilities to make every single one appealing and not useless (Aceton Beam much?).
    • Hit AtB with the nerfbat by allowing to slot only one of those doffs.
    • Hit Romulan Boffs with the nerfbat to bring them in line with other factions. (It's not possible that my Scimitar has 1/3 crit chance, 33% and unspeakable CrtD).
    • Give innate resistance to energy damage on hull to give torpedoes a reason to exist.
    • Bring Mark XIII and XIV weapons in line with the damage scaling of lower marks. (click to see the brutal increase put on a cartesian graphic).

    While I find myself in total agreement with the not quoted suggestions from your opening posts (good ones!!!) I have some trouble with the quoted. You are correct as in to point out that some game mechanics do have obvious advantages over some others. Yet in my opinion I don’t think that a “nerf” is the solutions to reward players for finding out what’s best in coping with game demands and play for builds accordingly. I’d rather see to it that “less” useful abilities are brought more in line with the overused ones. For examples deal with range related damage loss of cannons more than nerf BFA. I also don’t mind the efficiency increase that come with MK14 guns because they are simply extremely expensive and harder to obtain.
    On other fronts cryptic is working on indirect nerfs or rather on the enhancement of alternatives…. Aux2bat? Sure can use but if u take a look around ant what’s available (ship traits e.g.) it’s far from being the only option to make a potent build. K, Romulan Operatives are an advantage of Romulan players but we got at least 2 pirates available for fed and all for kdf. Perhaps they aren’t as good as the Romiis but I still don’t feel my Fed chars at the disadvantage side. Cryptic could make the pirate trait stronger or reintroduce human veteran boffs.

    So my conclusion is the issues you are addressing are worth taking a look at but nerf? Nope, there should be other ways to simply give peeps alternatives. :)
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  • ccarmichael07ccarmichael07 Member Posts: 755 Arc User
    edited April 2015
    - Add T5 Retrofits of all Gorn, Nausican, and Klingon ships that don't currently have them.

    - Add every vanity title that has been requested but ignored over the past 5 years (Fleet Captain, Commodore, etc)

    - Get work started on an Interior revamp, as well as development of things to do inside our ships.

    - Boost XP across the board by 60% from Levels 50-60.

    - Make every patrol mission in the game repeatable.

    - Add patrols for Klingons and Romulans.

    - Rework all ground weapon visuals to be settings in the Costume Designer, much like Kit visuals.

    - Add Disable Visual toggles to anything that has "glowies".

    - Develop a T5 frigate from the 2409 era Excalibur / Vesper. Universal seats like the BOP.

    - T6 BOP

    - T6 Romulan Carrier

    - T6 2409 version of the K'tinga. Updated visuals.

    - Finish all remaining canon ships for all factions.

    - Resort the ships based on their era. Grandfather existing ships as T5-U, then lock down the ships into lower tiers based on the era they came from. (D'kyr, Kumari, Xindi ships, Excelsior, etc.) Anything built before 2350 never gets above T4. Anything built after 2350 can have a T5 Retrofit or T6 with a true Retrofit look.


    "You shoot him, I shoot you, I leave both your bodies here and go out for a late night snack.
    I'm thinking maybe pancakes." ~ John Casey
  • stofskstofsk Member Posts: 1,744 Arc User
    edited April 2015
    If I was lead dev for a day I would (in no particular order):

    1. Devote some resources towards creating faction-specific story content. Either having more differences in how episodes run depending on whether you're Starfleet or KDF, or outright different episodes entirely. This would also include more tech to have different factors and variables affect the mission and dialogue. So your vulcan boff won't talk in histrionics when he speaks to you, your non-klingon boff won't talk to you about honor and Kahless and all that junk.

    2. I would put a stop to the double-dipping form of revenue that has happened since Delta Rising. Either T5U will actually be meaningful or existing T5 vice-admiral ships will be retroactively made T6. If I've already bought a T5 Defiant, Voyager or Galaxy I don't see why I should pay for it again, and pay MORE to boot for a T6 version. I remember those ships costing me $20, T6 ships are $30. That's a 50% rise.

    Or I'd give holders of those ships the benefit of a discount, kind of how if you buy the c-store ship you can buy the Fleet version at a discount.

    3. I'd also commission the ship design guys to get a T6 Hegh'ta/K'vort into the game. If there's one ship the klingons have that is iconic it's the bird-of-prey. If for whatever reason we can't have a K'vort BoP then make it a Hegh'ta. They're the same size anyway.

    4. I'd do more to help Foundry authors. I don't know what exactly though.

    5. Next expansion or season will focus on exploration and/or cold war intrigue with the Dominion. Exploration of the Gamma Quadrant is the only thing that hasn't been touched by STO, the Dominion have been a minor factor at best (True Way are more threatening than them) and I'd like to see them come to the fore. I'd tone back the grimderp Warhammer: The Final Frontier aspect of the game's storyline. So I'd really like to see a COLD war develop under the aegis of exploring the GQ.

    6. Voyager has gotten quite a bit of love over the last couple of years, I'm not complaining about that mind you but DS9 needs a bit of love too. See how many of the DS9 cast are free to lend their voices. I wouldn't mind seeing a Captain Ezri Dax of the USS Aventine make a cameo, or Julian Bashir head of Starfleet Medical. Or Odo. Or Nog. I reckon Aaron Eisenberg would jump at the chance at reprising his role.

    7. I'd love to see TNG get some love too, but I'd fear the actors would be too expensive. But I'd see what we could do. Brent Spiner as Data or John DeLancie as Q would be great. So would having all of the cast but in-universe it might be hard to justify. I think Picard is dead at this point, Riker, Troi, Crusher and LaForge would be really old, only Data would be ageless. Similarly Q. But time travel might be a thing.

    8. And then at the end of the day I'd probably be fired :V
  • maskedmarvel1maskedmarvel1 Member Posts: 119 Arc User
    edited April 2015
    Iwould fix the phantom intel escort in the new sector space when equipped with borg gear, most especially the borg console with its visuals on .
  • bioixibioixi Member Posts: 764 Arc User
    edited April 2015
    patrickngo wrote: »
    I really think it's a problem of dis-connect. Fakrissakes, Geko was caught pants-down and embarassed publicly in a livestream because he didn't know that Ionic Turbulence wasn't working as intended-three months after it was launched.

    That kind of disconnect and it's easy to see how the Dev Staff can be 'aware of' but totally ignorant of, other gameplay and graphics issues, including lag issues, distortion of challenge issues, and lack of counter-play and balance issues.

    I've said it several times and I'll say it one more time, they should hire a hardcore player to act as a link between the playerbase and developers.
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