I forgot where I read it (maybe io9.com or something), but someone looked over the episodes of TOS and realized that some of the "Away Team missions" were them just walking over to the sets of other shows happening near the filming stage. Aka, the Westerns, time travel, and the episodes about alternate earths.
So, budget was a bit "tight".
This used to be common knowledge when I was growing up. I'm surprised to hear that fact has been relegated to 'someone looked over the episodes and noticed..' territory on the internet =/ Truly, the millenials have discovered everything
It's also how the Three Stooges made all of their shorts. They wrote their scripts around whatever sets were active on the Columbia lot then went in at night to shoot.
yeah with the ships shrunk, it looks like that, hopefully its not a big deal for Taco to go in and scoot the other ships back up to the Ha'Pax in the middle
I just logged onto Tribble to check progress with the new space map; it looks like nothing has changed since the speed boost from several weeks ago. How final is what's currently on Tribble? Or more importantly, checked into the STO source repository?
What I'm particularly hoping to see live is clear boundaries on the map for DOFF "current map" missions (and maybe red alerts too).
I'd also hope that the three Klingon expanses that were all in Omega Leonis get spread out a little more now that the Klingons finally have more "breathing room".
Finally, hopelessly, I wish Cryptic would exercise some creative license and swap the Alpha and Beta quadrant designations. I don't care what the somewhat-canon Charts say. When anybody says "threat to the Alpha Quadrant" or "Alpha Quadrant powers", everybody immediately knows that's Federation/Klingon/Romulan. There's much more precedent for what characters said in the various Treks than what that book shows or how some writers tried to incorporate it later.
Was pleasantly surprised by the updated map. A few minor issues I've seen brought up in other posts, but I think it's an improvement on what we have on the holodeck.
3. when in the grrr was earth placed in the beta quadrant?
The game has always had it wrong and put Sol in Beta. I too hoped this sector map update would have placed it correctly. i.e. on the border of Alpha and Beta, but in the Alpha quadrant.
The only reason I can think of is they figured gameplay was more important than lore with DS9 already in alpha.
First off I have to say the new map is a vast improvement over the current one, just getting form point A to B has become easier. No more hunting to find what sector block, what sector and then what system.
After flying around I have a few suggestions that I think would improve the over experience and quality
At ~9.2LY Star Glare just blinks into existence. This should be much more gradual as you can first see the star at the ~17LY Mark (depending on the bright/class of star)
Star Glare is way to big even at great distances.
Plants in their orbits should grow with the star to create a more consistence feel as you are approaching a star. And not just pop into existence.
Planets have different LY Numbers then the Star; I dont know about you but if Sol is 1.0LY, and Earth is .68 Earth should not be 500 times further always form SOL then Pluto
Light Year Lines are way too thick. In my opinion the current map has the right thickness or boldness
Sector Lines are way too think. This needs to be reduced drastically, maybe with a simple double line and double the brightness of the Light Year lines.
Right now the Sector Name pops up as you approach the border. It might be nice if there was an option to briefly show where the border line is and its name in the distance as you turn in that general direction. This does not replace having the names on the that currently exist.
I think the scale of the map should be increased; obviously if you do this, you will need to adjust the speed of the ships, but doubling it or tripling the size will make everything a lot less claustrophobic especially when you have starships stacking up on top of each other around a star.
I dont think this has any bearing is lore, but the current map has space ribbons, it might be cool if these ribbons were space highways, that can give a player a speed boost if they stay on the ribbon.
I've been over this numerous times already. No, Nimbus is not being moved.
The so called "Planet of Galactic Peace" was a poorly planned joint venture that none of the sides cared much about. We don't know the details about it's creation, but given that each faction used it as a dumping ground for their less savory citizenry, I think it's fair to assume that none of them really cared where it was. In fact, the Klingons may have been happy to have it farther away from them. Who knows.
What I do know, is that that's where Star Charts puts it, and that's what we're trying to follow here. We can (and apparently do) argue about it all day long, but there are much larger fish to fry.
While it's always bugged me, I've had to learn to stop worrying and love the bomb.
I recently recalled an old online discussion - not STO related - about the Star Charts book when it was new. One person reminded us of one plot point of Star Trek V which is often overlooked. Once hijacked, Enterprise was never intercepted by another Starfleet, Romulan or Klingon starship (save for Klaa, who was already tracking Kirk from Nimbus III anyway). It's reasoned that Enterprise's trip to the galactic core - the whole sordid point of the movie - was likely a straight line from Nimbus III. Without passing through any mapped territories. We concluded that the books author, Geoffrey Mandel, must have concluded that Nimbus III had to be far enough out on the fringes to explain this. I'm with the others (both STO player's or otherwise) who feel such a Planet of Galactic Peace should have been more conveniently located. But the movie - for all it's other failings - really doesn't bear that out.
(/\) Exploring Star Trek Online Since July 2008 (/\)
It seems that at a distance of 9.1 light years, stars start to show diffraction spikes (the little glowy spike thingies pointing outwards). That effect pops up without any transition, which is very "ugly". Before that, stars are unanimated, barely visible, little globes. In my view, the diffraction spikes should be visible further out, as soon as the star-globe itself become visible. Otherwise no star farther than 9.1 ly is really noticeable. (all graphic settings maxed out, bloom intensity at 100%)
Any standard patrol system I visited (e.g., Pellme, Bhea, Pico, etc. etc.) have 1) the incorrect number of stars displayed as background of the orbit map (just one in each case, despite the system being binary/trinary), 2) the star had the wrong color, 3) the star was shown not as a sphere/disk, but as a polygon, with edges and sides.
It seems that at a distance of 9.1 light years, stars start to show diffraction spikes (the little glowy spike thingies pointing outwards). That effect pops up without any transition, which is very "ugly". Before that, stars are unanimated, barely visible, little globes. In my view, the diffraction spikes should be visible further out, as soon as the star-globe itself become visible. Otherwise no star farther than 9.1 ly is really noticeable.
Agreed, as I pointed out here in the previous version. Over-use of lens flares is very Abrahms-Trek. It would be better if it scaled or brightened or both on approach.
Star size is also an issue, although less so in this release. I think they could shrink stars by half but keep the same collision radius as now because, barring time travel or desperate measures, nobody wants to get that close to a star. Honestly, it's a bit blinding from Mercury even now.
With days to launch, this really does look incredibly good. Clearly a lot of the constructive feedback from this thread and others was considered and much of it implemented.
One idea (which is by no means urgent) that came to my mind, flying around on Tribble today, is exploration clusters. Now that sector space feels so much bigger, and many other objects have been scaled up, what about increasing the size of the animated nebulae and star clusters for an appropriately cinematic feeling?
Author, "Facing the Past" and "Stepping Over the Line" (a duology), "Venus Unveiled", "Worlds of the Federation", and "Alliances and Alignments"
Member, Shadowbroker
Not linear
Warp streaks are still missing. In fact, it's gotten worse. When the new sector space was originally released on Tribble, warp streaks occasionally dissapeared. Now they're completely gone.
I know, it's a small detail but they add a lot of immersion, at least for me.
How are new players supposed to know where sector block boundaries are for duty officer assignments? I don't see anything on the map from Friday to show the old sector groupings.
risa exit doesn't work right if you're a klingon. a fed exits it in the right place, but a klingon exits it and appears under the sol system.
Now clowns, that's another story. They scare the crap out of me.
We fight them too. Entire armies spilling out of Volkswagens.
We do our best to fight them off, but they keep sending them in.
What happened to the daily missions in Eta Eridani and Defera? Flying up to their respective systems (Traelus, etc) they don't seem to be there anymore. Removed or just broken at present?
Warp streaks are still missing. In fact, it's gotten worse. When the new sector space was originally released on Tribble, warp streaks occasionally dissapeared. Now they're completely gone.
I know, it's a small detail but they add a lot of immersion, at least for me.
They are still there for me, but you have to zoom out a fair bit as they don't seem to start at the engines of the ship. I'm guessing it's something to do with our ships having been scaled down and they haven't adjusted the points where the streaks emerge from.
What happened to the daily missions in Eta Eridani and Defera? Flying up to their respective systems (Traelus, etc) they don't seem to be there anymore. Removed or just broken at present?
For the Traelus system satellite repair, you have to pick up the daily mission (just like you currently do) and make sure to fly to the planet, not the star.
The Defera missions are all still there, save for the 'Rescue Deferi Captives' which I can't seem to locate the Breen ship for. It may be that it's still there but flying between different systems, or it may be they've forgotten to add it back in. But all the other ones are working fine.
Join date is wrong, I've actually been around since STO Beta.
True alters don't have a "main". Account wide unlocks for all unique event rewards!!
[*]It seems that at a distance of 9.1 light years, stars start to show diffraction spikes (the little glowy spike thingies pointing outwards). That effect pops up without any transition, which is very "ugly". Before that, stars are unanimated, barely visible, little globes. In my view, the diffraction spikes should be visible further out, as soon as the star-globe itself become visible. Otherwise no star farther than 9.1 ly is really noticeable. (all graphic settings maxed out, bloom intensity at 100%)
Yup.
The plan all along has been to have the lens flares fade out at a distance, rather than popping like they do now. However, we've been waiting on new tech this whole time. Luckily, that tech has shown up in the nick of time. The Lens Flares on Holodeck tomorrow *should* fade as intended. However, it may not have made it into that build, and might not work until next week.
[*]Any standard patrol system I visited (e.g., Pellme, Bhea, Pico, etc. etc.) have 1) the incorrect number of stars displayed as background of the orbit map (just one in each case, despite the system being binary/trinary), 2) the star had the wrong color, 3) the star was shown not as a sphere/disk, but as a polygon, with edges and sides.
Yes, this was something we just had to come to terms with.
Unfortunately, the creation of many of the old system maps did not take canon into account. So a lot of older system maps are way out of spec with what they should be. i.e. Single yellow star and big green nebula, where it should be binary blue/red stars and no nebula.
We decided early on in the Sector revamp that it was better to make sector space match canon as much as possible, than to match the out of spec system maps. The hope is that in the long term, we will be going back to touch up those system maps to match sector space (and canon).
Unfortunately, in the mean time, that means we just have to deal with them not matching each other.
Warp streaks are still missing. In fact, it's gotten worse. When the new sector space was originally released on Tribble, warp streaks occasionally dissapeared. Now they're completely gone.
I know, it's a small detail but they add a lot of immersion, at least for me.
So I've heard. I haven't had a chance to investigate in depth yet, but the volumes that apply those effects are still there, so I don't know what's up. Won't be fixed for launch, sadly, but I'll look into it when I can.
How are new players supposed to know where sector block boundaries are for duty officer assignments? I don't see anything on the map from Friday to show the old sector groupings.
Sector Blocks don't exist anymore. Duty officers are on a per sector basis now. Sectors are still marked on your map, and sector boundaries are visible with astrometrics turned on.
[...]Sector Blocks don't exist anymore. Duty officers are on a per sector basis now. Sectors are still marked on your map, and sector boundaries are visible with astrometrics turned on.
From what I've seen so far on Tribble assignments do not change as soon as you enter the next sector (yet), that doesn't worry me though. It might be related to the back end algorythm seed thing that populates both holo and tribble assignments. We will see how it turns out tomorrow.
I'm curious however how many players the new sector instances are supposed to hold. (And yes I know Taco probably has no clue about that.)
Sector Blocks don't exist anymore. Duty officers are on a per sector basis now. Sectors are still marked on your map, and sector boundaries are visible with astrometrics turned on.
I just ran the corners of the Alpha and Beta quadrants, and this doesn't seem to be true on Tribble. Allowing for new sectors, I see transitions around the original sector block borders.
EDIT: I would be very happy if it were/when it becomes true. I'd be even happier if some sectors eventually get assignments only available *in that sector*.
For instance, if I start in Teneebia Sector and head south to Traelus, my current map assignments change at the Vulcan Sector border, but they don't change again until Ba'aja Sector. That roughly follows the original Sirius Sector Block boundaries.
It could be that the assignment lists are the same across some sectors, but I don't even see a screen refresh on the list. What would really help is if the assignments list tab included the assignments list name (more than just map name) and next update time under the description section. That would allow empirical answers to such questions.
It could also be a bug on Tribble. I did the same run again, and after changing at Vulcan Sector, it did not change again even down to Traelus, across to Kerrat, up to Risa, and across to Regulus. I ran at regular warp and transwarp in all the tests.
Unrelated, I was moving when I transwarped to Azure Nebula and continued moving after transwarping. Might be better to come to full stop before or after transwarping.
I know this update is basically coming tomorrow, but there's still some things I'd like to report that bug me.
I think the biggest one is the FOV while in Sector Space. Since the update first hit Tribble, I noticed the view seemed awkward and was developing a bit of an eye strain from it, but I wasn't sure what it was at the time till I saw a few posts in other threads about it.
I'm under the impression it was done to compensate for ships being shrunk for Sector Space and the camera not being able to zoom in closer. Is there any way we could get the FOV returned to something more natural for our eyes and also have the camera able to zoom in closer, if what I suggested prior is the case? I do like the ships being smaller to give the impression Sector Space is larger, just don't want my eyes to freak out on me at the same time.
I'm kind of hoping this is a temporary thing and that something could be done to allow cameras to zoom in closer for smaller ships in Sector Space while leaving FOV the way it is on Holodeck now.
Another thing seems to be that some of the currently-available daily missions are missing, like the "Defense Contract" mission at Alhena, or the wandering freighter Sh'mar for the "Sh'mar - Distress Signal." Saw mentions in other threads about Deferi dailies missing too. These are still good to play for the rewards they give and would like to see them still in the new Sector Space.
Semi-related, the old "Salvage Dispute" mission you get by acquiring the long-since missing Computer Core Fragments from "Defense Contract" would be nice to see returned, since it mysteriously vanished a while ago. Still don't know what happened with that.
Missing warp streaks, untoggleable effects for some ship gear like the MACO impulse engines (also missing their enhanced warp streaks), and the like ya'll know about, but I am looking forward to this update still. The biggest thing that'll personally bother me is the strong FOV change, as that does cause me some eye strain and confuses my sense of perspective a bit.
Sector Blocks don't exist anymore. Duty officers are on a per sector basis now. Sectors are still marked on your map, and sector boundaries are visible with astrometrics turned on.
You know that's possibly the first statement of how Doffing is supposed to work in the new Sector space that we get from a dev. Thank you very much for that.
Unfortunately, as others have pointed out above me, it doesn't quite work that way on tribble (as reported numerous times in tribble patch notes, etc...). I can only hope it somehow does end up working on holodeck, but that sounds unlikely.
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class. Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
I know this update is basically coming tomorrow, but there's still some things I'd like to report that bug me.
I think the biggest one is the FOV while in Sector Space. Since the update first hit Tribble, I noticed the view seemed awkward and was developing a bit of an eye strain from it, but I wasn't sure what it was at the time till I saw a few posts in other threads about it.
I'm under the impression it was done to compensate for ships being shrunk for Sector Space and the camera not being able to zoom in closer. Is there any way we could get the FOV returned to something more natural for our eyes and also have the camera able to zoom in closer, if what I suggested prior is the case? I do like the ships being smaller to give the impression Sector Space is larger, just don't want my eyes to freak out on me at the same time.
I'm kind of hoping this is a temporary thing and that something could be done to allow cameras to zoom in closer for smaller ships in Sector Space while leaving FOV the way it is on Holodeck now.
Another thing seems to be that some of the currently-available daily missions are missing, like the "Defense Contract" mission at Alhena, or the wandering freighter Sh'mar for the "Sh'mar - Distress Signal." Saw mentions in other threads about Deferi dailies missing too. These are still good to play for the rewards they give and would like to see them still in the new Sector Space.
Semi-related, the old "Salvage Dispute" mission you get by acquiring the long-since missing Computer Core Fragments from "Defense Contract" would be nice to see returned, since it mysteriously vanished a while ago. Still don't know what happened with that.
Missing warp streaks, untoggleable effects for some ship gear like the MACO impulse engines (also missing their enhanced warp streaks), and the like ya'll know about, but I am looking forward to this update still. The biggest thing that'll personally bother me is the strong FOV change, as that does cause me some eye strain and confuses my sense of perspective a bit.
I hope if these are removed that it is due to oversight or something and that they get fixed/added back in soon. The continuous removal of these Dailies is getting frustrating and deserves an explanation if that is the case for it to be on purpose
You know that's possibly the first statement of how Doffing is supposed to work in the new Sector space that we get from a dev. Thank you very much for that.
Except that's not how it's supposed to work. Today's Holodeck release notes match what was stated in the 27 Feb Tribble release notes:
Sector Space specific Duty Officer Missions will still be available. The transwarps to these locations will still bring the player to the correct spots to start these Duty Officer missions.
New players only have one transwarp location, their faction homeworld. That changes slowly based on episodes done and duty assignments completed, although finishing diplomacy/marauding without being able to "work the map" for those assignments will be much slower.
There's no way to tell from the map or the assignments UI if or when you should have a new list. Makes bug reporting a bit harder, too. Hopefully this is an interim step to something better, like assignment lists per sector. And showing list/map name and reset time on the assignments tab.
They are still there for me, but you have to zoom out a fair bit as they don't seem to start at the engines of the ship. I'm guessing it's something to do with our ships having been scaled down and they haven't adjusted the points where the streaks emerge from.
That's what I've been thinking too. I'm far from being an expert on game graphics development but from what i can see, the streaks are drawn within a certain distance from our ships. There's likely a minimum draw distance so the streaks don't clip through our ships, and there's a max draw distance so the entire map box isn't being filled with warp streaks. I can imagine how the massive scale changes might have screwed with those mechanics. Maybe the warp streaks are drawn too far away from our ships so that we don't see them anymore or something.
Missing warp streaks, untoggleable effects for some ship gear like the MACO impulse engines (also missing their enhanced warp streaks
To clarify: With warp streaks, I'm not referring to any kind of engine effect.
I'm referring to the effect of pseudo stars visually warped into streaks of light that zip past our ships while we're at warp. It's been a stock visual of Star Trek from TNG onwards.
STO introduced them with the first Sector Space revamp in Season 3.
Except that's not how it's supposed to work. Today's Holodeck release notes match what was stated in the 27 Feb Tribble release notes:
New players only have one transwarp location, their faction homeworld. That changes slowly based on episodes done and duty assignments completed, although finishing diplomacy/marauding without being able to "work the map" for those assignments will be much slower.
There's no way to tell from the map or the assignments UI if or when you should have a new list. Makes bug reporting a bit harder, too. Hopefully this is an interim step to something better, like assignment lists per sector. And showing list/map name and reset time on the assignments tab.
There has never been 'transwarps to Doff assignements'. That patchnote line is an amalgamation of freighter transwarps to clusters still existing and those clusters being relegated to only doffing contacts with the removal of cluster maps.
Sector assignements should still refresh every 4 hours, as usual. The problems I know of however are that assignements sometimes do/don't refresh on sector borders.
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class. Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Has anyone received credit for doing the "Tour The Galaxy" daily? It appears the mission was revised to reflect the new map, but I didn't receive credit for visiting sectors. (Just checking to see if this a general bug or if perhaps I did something wrong.)
There has never been 'transwarps to Doff assignements'. That patchnote line is an amalgamation of freighter transwarps to clusters still existing and those clusters being relegated to only doffing contacts with the removal of cluster maps.
The patch note is saying that if you transwarp to a location that used to be in Sector Map X, you will get the duty assignments for the former sector block. I'm flying around on my Deltalt and haven't mapped transwarp locations to sector blocks since he doesn't have most of them yet, but that's the next step.
I don't really want to wait for transwarp to cool down, so choosing other markers that you can warp/slipstream to is needed. It doesn't cover all this lists, but colony chain locations (expanses, nebulas, etc.) work for now. I know Tau Dewa isn't covered by that, but it has New Romulus. Were there other sector blocks that didn't have any expanses in them?
Sector assignements should still refresh every 4 hours, as usual. The problems I know of however are that assignements sometimes do/don't refresh on sector borders.
There are no sector assignment lists as far as any testing shows so far. This is a common misconception due to lack of documentation, how the assignments UI has changed over time, and the name of the timer displayed on it. It even confuses devs, it would seem.
There *were* sector block assignment lists, and they still exist in some fashion, but the boundaries and details are no longer visible in the game.
The UI, really, REALLY needs to expose the list name on the assignments tab (along with that list's reset time) to help understand all this.
EDIT: It doesn't even have to be new fields. Replace the text "Assignments in Current Map" with "Assignments in <Assignment List Name> (Reset in <reset time>)".
I am unable to enter to the battle group omega for the first borg arc mission on my fed toon. I have two locations: the former one, which is encircled in the map, and the new officialy one on the map. Both the two are inactives.
I just got my first look at the new sector space, and I had to log back out pretty quick. The person earlier in the thread who reported eye strain? I think I know what they mean. I became nauseous and eye-strained very quickly upon entering sector space, and I think I know why. It's not exactly the Field of View as some have suggested, but a mechanism of the rendering perspective; the Foreshortening. The objects in space appear to be rendered at a seriously oblique projection, which not only doesn't appear natural, but causes a loss of depth information in the brain's proccessng of the scene. I imagine for most people this won't mean much. I don't know exactly why it affects some people, like myself, but it's quite uncomfortable.
I hope this helps the problem get rooted out or better understood. Aside from this, the new sector space seems like a really cool thing. I just wish I could keep my eyes focused on it without feeling dizzy. I'm going to go lay down now.
Comments
Click search up the top of the forums, put your username in the 'search by username' box. Then select show results as posts on the left. :P
This used to be common knowledge when I was growing up. I'm surprised to hear that fact has been relegated to 'someone looked over the episodes and noticed..' territory on the internet =/ Truly, the millenials have discovered everything
It's also how the Three Stooges made all of their shorts. They wrote their scripts around whatever sets were active on the Columbia lot then went in at night to shoot.
What I'm particularly hoping to see live is clear boundaries on the map for DOFF "current map" missions (and maybe red alerts too).
I'd also hope that the three Klingon expanses that were all in Omega Leonis get spread out a little more now that the Klingons finally have more "breathing room".
Finally, hopelessly, I wish Cryptic would exercise some creative license and swap the Alpha and Beta quadrant designations. I don't care what the somewhat-canon Charts say. When anybody says "threat to the Alpha Quadrant" or "Alpha Quadrant powers", everybody immediately knows that's Federation/Klingon/Romulan. There's much more precedent for what characters said in the various Treks than what that book shows or how some writers tried to incorporate it later.
The game has always had it wrong and put Sol in Beta. I too hoped this sector map update would have placed it correctly. i.e. on the border of Alpha and Beta, but in the Alpha quadrant.
The only reason I can think of is they figured gameplay was more important than lore with DS9 already in alpha.
After flying around I have a few suggestions that I think would improve the over experience and quality
Quality of Life Improvements for the Mission Journal
Enhancement for the Duty Office Assignments
Enhancement for Admiralty Missions
Enhancement for Accolades and Reward
Enhancement Bridge Officers
While it's always bugged me, I've had to learn to stop worrying and love the bomb.
I recently recalled an old online discussion - not STO related - about the Star Charts book when it was new. One person reminded us of one plot point of Star Trek V which is often overlooked. Once hijacked, Enterprise was never intercepted by another Starfleet, Romulan or Klingon starship (save for Klaa, who was already tracking Kirk from Nimbus III anyway). It's reasoned that Enterprise's trip to the galactic core - the whole sordid point of the movie - was likely a straight line from Nimbus III. Without passing through any mapped territories. We concluded that the books author, Geoffrey Mandel, must have concluded that Nimbus III had to be far enough out on the fringes to explain this. I'm with the others (both STO player's or otherwise) who feel such a Planet of Galactic Peace should have been more conveniently located. But the movie - for all it's other failings - really doesn't bear that out.
STOWiki admin.
Agreed, as I pointed out here in the previous version. Over-use of lens flares is very Abrahms-Trek. It would be better if it scaled or brightened or both on approach.
Star size is also an issue, although less so in this release. I think they could shrink stars by half but keep the same collision radius as now because, barring time travel or desperate measures, nobody wants to get that close to a star. Honestly, it's a bit blinding from Mercury even now.
One idea (which is by no means urgent) that came to my mind, flying around on Tribble today, is exploration clusters. Now that sector space feels so much bigger, and many other objects have been scaled up, what about increasing the size of the animated nebulae and star clusters for an appropriately cinematic feeling?
Member, Shadowbroker
Not linear
I know, it's a small detail but they add a lot of immersion, at least for me.
We fight them too. Entire armies spilling out of Volkswagens.
We do our best to fight them off, but they keep sending them in.
They are still there for me, but you have to zoom out a fair bit as they don't seem to start at the engines of the ship. I'm guessing it's something to do with our ships having been scaled down and they haven't adjusted the points where the streaks emerge from.
For the Traelus system satellite repair, you have to pick up the daily mission (just like you currently do) and make sure to fly to the planet, not the star.
The Defera missions are all still there, save for the 'Rescue Deferi Captives' which I can't seem to locate the Breen ship for. It may be that it's still there but flying between different systems, or it may be they've forgotten to add it back in. But all the other ones are working fine.
Yup.
The plan all along has been to have the lens flares fade out at a distance, rather than popping like they do now. However, we've been waiting on new tech this whole time. Luckily, that tech has shown up in the nick of time. The Lens Flares on Holodeck tomorrow *should* fade as intended. However, it may not have made it into that build, and might not work until next week.
Yes, this was something we just had to come to terms with.
Unfortunately, the creation of many of the old system maps did not take canon into account. So a lot of older system maps are way out of spec with what they should be. i.e. Single yellow star and big green nebula, where it should be binary blue/red stars and no nebula.
We decided early on in the Sector revamp that it was better to make sector space match canon as much as possible, than to match the out of spec system maps. The hope is that in the long term, we will be going back to touch up those system maps to match sector space (and canon).
Unfortunately, in the mean time, that means we just have to deal with them not matching each other.
So I've heard. I haven't had a chance to investigate in depth yet, but the volumes that apply those effects are still there, so I don't know what's up. Won't be fixed for launch, sadly, but I'll look into it when I can.
Sector Blocks don't exist anymore. Duty officers are on a per sector basis now. Sectors are still marked on your map, and sector boundaries are visible with astrometrics turned on.
From what I've seen so far on Tribble assignments do not change as soon as you enter the next sector (yet), that doesn't worry me though. It might be related to the back end algorythm seed thing that populates both holo and tribble assignments. We will see how it turns out tomorrow.
I'm curious however how many players the new sector instances are supposed to hold. (And yes I know Taco probably has no clue about that.)
I just ran the corners of the Alpha and Beta quadrants, and this doesn't seem to be true on Tribble. Allowing for new sectors, I see transitions around the original sector block borders.
EDIT: I would be very happy if it were/when it becomes true. I'd be even happier if some sectors eventually get assignments only available *in that sector*.
For instance, if I start in Teneebia Sector and head south to Traelus, my current map assignments change at the Vulcan Sector border, but they don't change again until Ba'aja Sector. That roughly follows the original Sirius Sector Block boundaries.
It could be that the assignment lists are the same across some sectors, but I don't even see a screen refresh on the list. What would really help is if the assignments list tab included the assignments list name (more than just map name) and next update time under the description section. That would allow empirical answers to such questions.
It could also be a bug on Tribble. I did the same run again, and after changing at Vulcan Sector, it did not change again even down to Traelus, across to Kerrat, up to Risa, and across to Regulus. I ran at regular warp and transwarp in all the tests.
Unrelated, I was moving when I transwarped to Azure Nebula and continued moving after transwarping. Might be better to come to full stop before or after transwarping.
I think the biggest one is the FOV while in Sector Space. Since the update first hit Tribble, I noticed the view seemed awkward and was developing a bit of an eye strain from it, but I wasn't sure what it was at the time till I saw a few posts in other threads about it.
I'm under the impression it was done to compensate for ships being shrunk for Sector Space and the camera not being able to zoom in closer. Is there any way we could get the FOV returned to something more natural for our eyes and also have the camera able to zoom in closer, if what I suggested prior is the case? I do like the ships being smaller to give the impression Sector Space is larger, just don't want my eyes to freak out on me at the same time.
I'm kind of hoping this is a temporary thing and that something could be done to allow cameras to zoom in closer for smaller ships in Sector Space while leaving FOV the way it is on Holodeck now.
Another thing seems to be that some of the currently-available daily missions are missing, like the "Defense Contract" mission at Alhena, or the wandering freighter Sh'mar for the "Sh'mar - Distress Signal." Saw mentions in other threads about Deferi dailies missing too. These are still good to play for the rewards they give and would like to see them still in the new Sector Space.
Semi-related, the old "Salvage Dispute" mission you get by acquiring the long-since missing Computer Core Fragments from "Defense Contract" would be nice to see returned, since it mysteriously vanished a while ago. Still don't know what happened with that.
Missing warp streaks, untoggleable effects for some ship gear like the MACO impulse engines (also missing their enhanced warp streaks), and the like ya'll know about, but I am looking forward to this update still. The biggest thing that'll personally bother me is the strong FOV change, as that does cause me some eye strain and confuses my sense of perspective a bit.
You know that's possibly the first statement of how Doffing is supposed to work in the new Sector space that we get from a dev. Thank you very much for that.
Unfortunately, as others have pointed out above me, it doesn't quite work that way on tribble (as reported numerous times in tribble patch notes, etc...). I can only hope it somehow does end up working on holodeck, but that sounds unlikely.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
I hope if these are removed that it is due to oversight or something and that they get fixed/added back in soon. The continuous removal of these Dailies is getting frustrating and deserves an explanation if that is the case for it to be on purpose
Except that's not how it's supposed to work. Today's Holodeck release notes match what was stated in the 27 Feb Tribble release notes:
New players only have one transwarp location, their faction homeworld. That changes slowly based on episodes done and duty assignments completed, although finishing diplomacy/marauding without being able to "work the map" for those assignments will be much slower.
There's no way to tell from the map or the assignments UI if or when you should have a new list. Makes bug reporting a bit harder, too. Hopefully this is an interim step to something better, like assignment lists per sector. And showing list/map name and reset time on the assignments tab.
To clarify: With warp streaks, I'm not referring to any kind of engine effect.
I'm referring to the effect of pseudo stars visually warped into streaks of light that zip past our ships while we're at warp. It's been a stock visual of Star Trek from TNG onwards.
STO introduced them with the first Sector Space revamp in Season 3.
There has never been 'transwarps to Doff assignements'. That patchnote line is an amalgamation of freighter transwarps to clusters still existing and those clusters being relegated to only doffing contacts with the removal of cluster maps.
Sector assignements should still refresh every 4 hours, as usual. The problems I know of however are that assignements sometimes do/don't refresh on sector borders.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
The patch note is saying that if you transwarp to a location that used to be in Sector Map X, you will get the duty assignments for the former sector block. I'm flying around on my Deltalt and haven't mapped transwarp locations to sector blocks since he doesn't have most of them yet, but that's the next step.
I don't really want to wait for transwarp to cool down, so choosing other markers that you can warp/slipstream to is needed. It doesn't cover all this lists, but colony chain locations (expanses, nebulas, etc.) work for now. I know Tau Dewa isn't covered by that, but it has New Romulus. Were there other sector blocks that didn't have any expanses in them?
There are no sector assignment lists as far as any testing shows so far. This is a common misconception due to lack of documentation, how the assignments UI has changed over time, and the name of the timer displayed on it. It even confuses devs, it would seem.
There *were* sector block assignment lists, and they still exist in some fashion, but the boundaries and details are no longer visible in the game.
The UI, really, REALLY needs to expose the list name on the assignments tab (along with that list's reset time) to help understand all this.
EDIT: It doesn't even have to be new fields. Replace the text "Assignments in Current Map" with "Assignments in <Assignment List Name> (Reset in <reset time>)".
I hope this helps the problem get rooted out or better understood. Aside from this, the new sector space seems like a really cool thing. I just wish I could keep my eyes focused on it without feeling dizzy. I'm going to go lay down now.