Please use this thread to post all feedback and issues found for the new Sector Space revamp. If you come across the following two issues, please be specific on the information so we can better resolve the issue:
- Transwarps that take the player to the wrong location - Please list where the transwarp is from (mission, ship, beaming from system to sector).
- Ships where the camera is either too far above or inside the ship in Sector Space - Please name the ship.
Also, when providing feedback, please let us know what how it feels flying through Sector space such as:
- Turn Rate
- Going to Full Impulse
- Flight Speed
New Feature:Sector Space Revamp:
- Sector Space has been revamped into three Sector maps:
- Alpha Quadrant
- Beta Quadrant
- Delta Quadrant
- The Alpha and Beta Quadrants are separated by the Traffic Controller contact in the same fashion the previous Sector map transfers functioned.
- The Delta Quadrant can be accessed in the same way through the Gateway in the Jouret Sector.
- This revamp also includes additions to:
- A different feel of flight through Sector Space.
- An update to make the Astrometics option more useful for players by creating a grid which helps let the player know where they are.
- This option can be shut off with the already existing Enable/Disable Astrometrics button.
- Some system art updates throughout the environment.
- Sector Space specific Duty Officer Missions will still be available.
- The transwarps to these locations will still bring the player to the correct spots to start these Duty Officer missions.
- Foundry missions will have minimal impact.
- If a door in a Foundry mission is connected to an old Sector door, it will be re-directed to the new Sector Space map.
- This is still a work in progress.
- For more details, please visit the Sector Space Revamp blog at: http://www.arcgames.com/en/games/star-trek-online/news/detail/9078783-sector-space-revamp
Known Issues:
- Sector Space Revamp is not in a final state.
- Some ships when placed into the new Sector Space maps will have the camera placed above or inside their ship.
- Numerous transwarps from missions do not place the player in the correct location.
Comments
The Blog looks damn cool, looking forward to the changes.
2 things I personally would be happy about: The S.S. Azura II (Trade/Bank/Exchange) could use a map icon. I know we have the Com-Codes for that freighter but the cooldown is very long.
Is an increase of the Slipstream duration planed? Maybe with a cool story about Improved Slipstream technology since 2409?
"It's easy to cling to principles when you're standing on a vessel with its bulkheads intact, manned by a crew that's not starving."
... .... ... I don't like them. :rolleyes:
I usually transwarp but with the Mauerfall of Berlin here it could be a nice gimmick. Not talking about 100% more, but a nice little additional push.
As someone who prefers to manually navigate sector space without auto-plotting course, it sounds interesting(or troll-able with Scimitars blocking the lanes). I still reserve judgement until Tribble finishes patching and I try them out first-hand though.
The zoom in effect as you near a system looks great, it's a little juddery but that could be my machine, but a really nice idea and looks great.
My only complaint is that the camera seems overly tight, I can't zoom out very far from my ship and get a good look about.
There is no Gamma Quadrant in STO, you're thinking of Gamma Orionis, which is in the Beta Quadrant.
They moved it up to the top right corner of the Beta map.
It is technically meant to be below Klingon space, but they had to retcon it to fit into the map.
I know there is no Gamma Quadrant. I still want to go through the wormhole and look at that sector block.
It was a Joke.
But there is no content there other then 1 mission, it would be a waste of resources.
edit:
I just saw that Joke :P
Edit:
You guys forgot to hook up the new DQ map to the Iconian gateway
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Anyway, I'm flying an Excelsior on there, with the Adapted MACO set (except for normal MACO engines, so I have Asynched Warp Field). Whenever I view my ship from the frontal 180 degrees, normal - when I view it from the aft 180 degrees, it lets out a constant scanning and/or initial Slipstream FX. When I'm moving through Sector Space, that same FX is there, but not the Asynch Warp Field... and when I do Slipstream, the FX doubles in size/intensity, and changes color, but does not show the tunneling effect.
Other than that, turn rate and travel speed (whether at full or building to full) are the same as they have been pre-patch - and while the numbers of LY's are different, the time it takes to travel seems more-or-less the same in practice.
Also, absolutely LOVE the size quotient of the stars now XD Reminds me of the remastered time-warp from 'Tomorrow is Yesterday'
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Quantum Slipstream sound fades when crossing borders between sectors areas and later comes back (sometimes in two seconds sometimes stays off for a much longer time, not all sounds cut though). Also Sound cuts out when hitting an edge of the quadrant.
Same with Kar'Fi engine sound and any other engine sound I have tested.
Consider changing the texture for the Clusters, the depiction of people seems weird. I know technically more people live in clusters but I had to really think about that. Maybe consider changing it to a group of planets with a gas cloud or something thrown in. Maybe use the people one for social systems that currently don't have the starbase or special icon.
Seginus system seems to drown my ship in bloom, basically making it seem invisible. I am at basically max settings and bloom is set to the normal 100%. I don't have a problem with it though. I kinda like it a bit. But just saying so incase someone thinks it needs changing.
Also maybe change the "Maximum warp to where the x is located" on the text for encounters should to take some bits from famous star trek captains or something. Doesn't seem to have a wow factor atm.
Zoom seems inconsistent between sector maps and systems.
The Klingon Honour Guard Deflector is much much much larger in sector space then system maps.
I love how the small map in the corner of the galaxy map shows where each of the sectors (not talking about quadrants) is compared to the galaxy.
Warping out from Qo'nos shows two loading screens (the first displays sector space for a second or less).
Offtopic:
showfps 1 (or /showfps 1) is not working but the value is being set to 1, the HUD won't display.
fpsgraph 1 works however.
Gorath I does not let level 60 enter ground PvP I think its hard coded to check if you are level 50 or level 14ish-50 or something like that.
Warp 9.97 is somewhere between 3k and 8k times the speed of light. Just pretend you're flying at time acceleration
Also it takes 5 minutes to go from the left side of the Beta quadrant to the right at 9.97, which about the same length it takes on holodeck minus loading screens.
A few minor things:
- Some suns are just waaaaaaaay too big, perhaps? I don't recall the system exactly but one is near the southeast area of the Alpha quadrant.
- I was able to get "inside" one of the suns while it was "growing up".
- When you change instances, you spawn in the beginning of the map. For example, in Beta, if you change instances after making it across to the other side, you will spawn near Sol System.
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Only positive I can see is the reward on them.
-the travel seems much slower than on holo deck. I'm not sure if travel rates are slower or systems are further apart, but it dragged on to get from place to place.
-it's hard to tell where things are because zooming out does not seem to go far enough
-Sol system only has eight planetary orbits. Pluto is sad.
**edit** I have to agree with the need to zoom out thing. Camera is way too close.
I see that someone has already posted the 5 minute flight time from one side of Beta Quadrant to the other, at warp 9.97. Just an add on to that; with the Assimilated Borg Engine and at warp 17.78, it took 2 minutes and 50 seconds. That's not a complaint, just an observation. Makes me wonder if more people will invest in Driver Coil.
The zoom seems a bit off, can't zoom out too far and I see the rear of Eclipse mostly.
I had two Disable Astrometrics buttons which were replaced with two Enable Astrometrics buttons.
Might I suggest the H'atoria or Narendra sector. A little out of the way for feds, but fairly sparse sectors. Or possibly the Japori Sector
BUG: interact button on Beta Quadrant walll (going to alpha quadrant) is labeled" Warp to Beta Quadrant... but it functions correctly.
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that really sucks, and i will have some pretty epic disappointment if that goes live.
on the upside, they seem to be taking an unusual amount of... pride in this, so maybe they will want to fix that before launch.
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But anyway, regarding Earth, it's actually on the border between Alpha and Beta - they choose Beta to align it with the rest of Federation territory. And also because stellar shift would eventually put Earth just over the edge into Beta quadrant anyway How is reduced 'getting rid of them'? And besides, not counting toward completion is pretty much a bug
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.