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Official Feedback Thread for the Sector Space Revamp

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  • millybunmillybun Member Posts: 232 Arc User
    edited March 2015
    I noticed a few missing/bugged things with today's update:

    The streaking stars while moving at warp speeds is now missing. I don't know if that's because it's going to be replaced with something like the stars we see around us actually streaking upon movement or if the effect was just misplaced, but I'm hoping we get them back in some form.

    Somewhat related is that, at least with the MACO impulse engines, the effect I had active on a ship I was using could not be turned off (perhaps this is the opposite for people who had it off prior to the Sector Space update). I don't know if other ship parts' effects are bugged up similarly or not, but MACO's noticeable due to the effects it has while at high warp speeds in Sector Space. I tend to like the effect on and enjoy the added warp star-streaks it gives, but wanted to see how it'd look with it off in the new Sector Space, which is how I found this issue.


    Now this one isn't a bug or missing effect, but is my own feedback on what I'm seeing:

    I like how star systems expand as you approach them and is one of my favorite effects that's expanded on what we have on the Holodeck server now. However, I notice when I'm "in" a system that's "near" another, that system too is partly expanded out. Would it be possible to extend the distance a little for when systems begin to expand out? This way, Sector Space would also seem a little bit bigger and things "close by" still further away.


    Edit addition:

    I also remember hearing that stations in Sector Space would also be altered for the new Sector Space stuff? I'd actually like to see them shrink and expand as you leave/approach them as well, and be resized to match planets and stuff. Otherwise, looks a little weird in scale with the rest of the viewable universe.

    Edit 2:

    Annnnnnnd forgot to mention, shouldn't the Void region in the Delta Quadrant be devoid of stars like it is on the Holodeck server? Background skymap stars and stuff, too, I mean. Because this isn't the case on Tribble right now.
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited March 2015
    millybun wrote: »
    I like how star systems expand as you approach them and is one of my favorite effects that's expanded on what we have on the Holodeck server now. However, I notice when I'm "in" a system that's "near" another, that system too is partly expanded out. Would it be possible to extend the distance a little for when systems begin to expand out? This way, Sector Space would also seem a little bit bigger and things "close by" still further away.

    The problem is that if we pull the expansion in, so that nearby systems are less likely to be expanded at all, then the sun expansion will be even more radical. You'll fly up to them and they'll explode into giant balls only when you're right on top of them. I don't think that's right. In addition, some systems are so close together that there's no good way to avoid this.
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  • admirisonadmirison Member Posts: 8 Arc User
    edited March 2015
    I'm really liking the adjustments to sector space with the latest patch. Just a couple of questions:

    1. Thank you for removing/renaming AR-558 (although I notice it still appears on the Galaxy Map). With that cleared up, will the Chin'toka System be added to the game, if only as a doorway in sector space? (One rather easy option that comes to mind: rename an existing system, such as the rather vanilla-sounding Reimers, Phi, or Crown systems.)

    2. Are there plans to add other key systems, like Ty'Gokor, Alpha Centauri, Coridan, and/or Axanar, anytime soon? (These, again, seem potentially easy. There are about a dozen Klingon systems that could be renamed for Ty'Gokor, a canon location with a significant place in Trek lore. The Eirhess System could be renamed for Alpha Centauri, perhaps with an adjustment to move the Sol System slightly north into the Teneebia Sector. The Icari System could be renamed for Coridan or Axanar, or Eirhess renamed if Alpha Centauri is left out due to distance concerns vis-a-vis Sol.)

    3. This might be a to-do item already, but since the Mutara Nebula has moved, perhaps the Teroka Sector should be renamed as the Mutara Sector, per canon?
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  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited March 2015
    admirison wrote: »
    1. Thank you for removing/renaming AR-558 (although I notice it still appears on the Galaxy Map). With that cleared up, will the Chin'toka System be added to the game, if only as a doorway in sector space? (One rather easy option that comes to mind: rename an existing system, such as the rather vanilla-sounding Reimers, Phi, or Crown systems.)

    No, Chin'toka won't be added. Renaming existing systems is generally a bad idea, or at least, requires a lot more work fixing up any missions/etc. that utilize it.

    admirison wrote: »
    2. Are there plans to add other key systems, like Ty'Gokor, Alpha Centauri, Coridan, and/or Axanar, anytime soon? (These, again, seem potentially easy. There are about a dozen Klingon systems that could be renamed for Ty'Gokor, a canon location with a significant place in Trek lore. The Eirhess System could be renamed for Alpha Centauri, perhaps with an adjustment to move the Sol System slightly north into the Teneebia Sector. The Icari System could be renamed for Coridan or Axanar, or Eirhess renamed if Alpha Centauri is left out due to distance concerns vis-a-vis Sol.)

    Easy how? Adding new systems doesn't take a ton of time, but there is still a lot of other stuff that needs to be finished/tweaked/fixed up with Sector Space. We added new systems where we needed to. There are no plans to add more at the moment. Ty'Gokor is in a sector outside the playable space at the moment anyway. And again, renaming existing systems is not a trivial thing. (nor a good idea depending on the system) We've done it in a few select cases (Kessik might be it?), but we can't do it all over without a significant undertaking, and potentially changing/negating some missions.
    admirison wrote: »
    3. This might be a to-do item already, but since the Mutara Nebula has moved, perhaps the Teroka Sector should be renamed as the Mutara Sector, per canon?

    I've tried to avoid naming sectors after systems that don't belong in them. Yes, the Mutara Nebula is supposed to be in the Mutara Sector. But that's not where OUR Mutara Nebula is. If we were to expand sector space, and move Mutara (or various other systems) to their proper homes, we would need to rename that sector, which is not a simple task. Yes, there are some that we have already done this with, but if I can avoid it, I will.
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  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited March 2015
    tacofangs wrote: »
    The problem is that if we pull the expansion in, so that nearby systems are less likely to be expanded at all, then the sun expansion will be even more radical. You'll fly up to them and they'll explode into giant balls only when you're right on top of them. I don't think that's right. In addition, some systems are so close together that there's no good way to avoid this.

    Taht's ok, Taco. I get that sector space is just a fancy map and doesn't represent actual space.
    Even if you disable the astrometrics grid, it is still similar to that stellar cartography scene from Generations or Voyager's astrometric's lab.
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  • mhall85mhall85 Member Posts: 2,852 Arc User1
    edited March 2015
    tacofangs wrote: »
    No, Chin'toka won't be added. Renaming existing systems is generally a bad idea, or at least, requires a lot more work fixing up any missions/etc. that utilize it.

    *pours one out for the original U.S.S. Defiant (a.k.a., Ben Sisko's Pimp Hand)*
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  • reximuzreximuz Member Posts: 1,172 Arc User
    edited March 2015
    I get that a lot of the placement of the planets is based off the Star Charts, which place Nimbus on the "north" side of Romulan space, but I'd like to argue that this doesn't make sense, and that it should be near where Federation, Romulan, and Klingon space converge.

    My primary reasoning for this is the idea to establish this planet of peace was brought about due to the Federation/Klingon War. It doesn't make a lot of sense that it would be so far from Klingon space, or that the Klingons would agree to that arrangement.

    I think it would make the most sense in the Japori, Khitomer, or Azure sectors.
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited March 2015
    the Betazed system seems to be in the wrong spot. It's supposed to be a world that's close to vulcan and alpha centuri as mentioned in canon.

    not sure if this was already addressed though
  • amosov78amosov78 Member Posts: 1,495 Arc User
    edited March 2015
    Nimbus was a galactic joke; none of the three major powers took it seriously. If you got assigned there it was because your government didn't like you and wanted to offload you somewhere, that much was clear from Star Trek V. So it sort of makes sense that it's at the fringes of known space, though Voyager put it near the Dimorus System, which until the new sector space launches, is currently in the Iota Pavonis Sector Block in-game: Voyager Star Chart
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  • oldkhemaraaoldkhemaraa Member Posts: 1,039 Arc User
    edited March 2015
    I believe I noted a few nice changes with the way sector space is evolving visuall. Transwarp is stilla tad strange to get used to again.. especially as a KDF player.. chasing a red alert contact, warp to location and end up right next to the SOL system... Fed traffic controlllers would be doing nasties in their pants... not to mention blowing their Raktagino all over the console..

    A bit more work yet.. I do like what I see though.

    Add a feature.. if auto piloting to a destination..why not be able to hit your day room and knock off some DOFF missions while your in transit... have a nice VO on arrival.. "Captain to the bridge, We've arrived sir". There will be some long flight times here and there.
    Also to note: In Trek starships did not warp around the galaxy a max speed. I'd like to see that reflected somehow in game... Just because you can go warp 9.98 doesn't mean you want to. Your deflectors missing even one pea sized chunk of rock can just ruin your day... Typically warp 6 when your going some where, warp 4 if your patrolling a large area. Anything beyond that is a freak'n emergency of galactic import!

    Looking forward to when this is all done and..

    By the way..

    I didn't recall seeing that Memory Alpha lost its ground map. I went cruising over there on one of my fed toons in Alpha Quadrant... no interact, and no visiting..

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  • sirboulevardsirboulevard Member Posts: 722 Arc User
    edited March 2015
    Taco, just some feedback I have from this latest patch:

    First, Carraya and Acamar are waaaay too close to the New Romulus System to the point that the other two systems are enlarged in the Dewan System. My advice is to move New Romulus a few light years "north" to prevent this. I know many other systems will be doing this too, but NR is a factional homeworld. It feels wrong.

    Second, Hobus still has a star. That needs to be removed. I know you've not been able to make a nebula graphic yet, I really think reusing one of the KDF Nebulas like Yan would be the best solution. Saves you time, and the Hobus Nebula finally is there.

    Third, Borg Red Alerts are redirecting to Borg Deep Space Encounters instead of the actual Red Alerts with B'Gers and everything. OOOPS! Point this to design and fix ASAP!

    Lastly, and this is really more for Thomas the Cat than you, the Mutara nebula is still in the moved GO sectors in the galaxy map graphic. Ooops! Just tidy that up please. :D

    Other than that, it feels great! :D


    On a personal note: please rename Ch'menira System to Ferasa Prime please~ I know its just out of range north of the Eridan Belt, but you also know its unlikely the map will expand that way. I just want to have the dooooor.
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  • ladymyajhaladymyajha Member Posts: 1,428 Arc User
    edited March 2015
    Not sure if this has been mentioned but went to Battle Group Omega and entered into the Omega fleet and the transwarp is still there with a sign that says "Transwarp to Risa Sector"... but it actually takes you to the Sol system.
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited March 2015
    ladymyajha wrote: »
    Not sure if this has been mentioned but went to Battle Group Omega and entered into the Omega fleet and the transwarp is still there with a sign that says "Transwarp to Risa Sector"... but it actually takes you to the Sol system.

    transwarps are still broken, they're working on that
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited March 2015
    entering and leaving Otha ground warzone puts me near Donatu instead of Otha.

    the prompt to leave the deltaQ dyson sphere is labeled "return to alpha quadrant" but it actually puts you in the beta Q

    fed/klingon differences:
    Klingons get Ganalda, Starbase 157, and Alhena
    feds get.. K7?

    yeah, that's weird since KDF gets doors for Vulcan and Andoria..

    systems without foundry doors, some of this might be intentional but to be thorough I listed them all, except for "major" social zones(including Vlugta), and fleet stuff.
    -Delta Quadrant
    --Yontaba sector
    deep space signal
    -Beta Quadrant
    --Ponor sector
    Chh'menira system
    --Hobus sector
    Romulus System
    --Sierra sector
    NGC-863 Subspace Anomaly
    --Lirss sector
    Delta Corvi System
    --Alini Sector
    Kuda
    Calbriden
    Zemet
    NGC-4447
    --Vorn
    Quadra Sigma
    Fluidic space fleet action
    --Noro
    NGC-2447
    Battle Group Omega
    TRD0720
    Quatlek
    --Vulcan
    SS Azura
    --Argelius
    Tostig
    --Rator
    Orith
    --Unroth
    Haakona
    Brea
    Unroth
    --Gasko
    Nopada
    --Iconia
    Dinasia
    --Orion
    Starbase 24
    Pollux
    --Kassae
    Ayala
    --Xarantine
    Laurentian (fleet action queue)
    --Khitomer
    Gateway
    --Mempa
    Mempa
    --B'Moth
    Yov'bot (fleet action queue)
    --Gorath
    Gorath (ground arena)
    Qutmut (fleet action queue)
    N'Vak (space war zone)
    --Qo'nos
    Qay'ghun (ground war zone)
    No'mat (space arena)
    Nawlogh (ground scenario)
    Hedon (Space arena)
    --Archanis
    Archanis (Space arena)
    Ajilon (space scenario)
    --Donatu
    Cursa (ground arena)
    --Aldebaran
    Aldebaran (space arena)
    Zibal (space arena)
    Azha (ground arena)
    --Ba'aja
    Ba'aja (ground scenario)
    Traelus (ground arena)
    --Boreth
    Nukara
    Bepi 113
    --Gamma Eridon
    Kinkuthanza
    --Tiqchirgh
    Saqghom (ground arena)
    Ghuh'woq (ground arena)
    Tiqchirgh (fleet action queue)
    --Teroka
    Teroka (fleet action queue)
    Ghomha (space arena)
    -Alpha Quadrant
    --Breen
    Breen
    Aspet
    Latroci
    --Mariah
    Vorenus
    volnar
    Mariah
    Dreon
    --Cardassia
    Cardassia
    TRD 071944
    --Ferenginar
    Ferenginar
    Maxia Zeta
    Neethia
    Lambda_Bootis
    --Tzenketh
    Starbase 621
    Tzenketh
    Orellius
    --Denobula
    Seginus
    Fellebia
    Denobula Triaxa
    --Mizar
    Mizar
    Peliar Zel
    13 Ceti
    --Tellar
    Altair
    Fomalhaut
    Tellar
    --Minos Korva
    Santos


    other weirdness:
    Ra'kholh in the vendor sector has a tiny map icon.
    and Dace
    But this is only in comparison to the map icons of other beta quadrant systems. They're about the same as Alpha Quadrant markers.
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  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited March 2015
    Would it be possible to change the Rank 4 Diplomacy reward slighty?
    Instead of granting access to Klingon Space, it unlocks a new TW location to Qo'nos? I mean to the sector space location, not to the qo'nos map obviously (allthough that would be cool, too, but probably too complicated.)

    And vice versa for marauding, of course.

    just to get rid of the redundancy of open space borders now.
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  • ladymyajhaladymyajha Member Posts: 1,428 Arc User
    edited March 2015
    timelord79 wrote: »
    Would it be possible to change the Rank 4 Diplomacy reward slighty?
    Instead of granting access to Klingon Space, it unlocks a new TW location to Qo'nos? I mean to the sector space location, not to the qo'nos map obviously (allthough that would be cool, too, but probably too complicated.)

    And vice versa for marauding, of course.

    just to get rid of the redundancy of open space borders now.

    I'd love it if you got to Rank 4 Diplomacy and be allowed to use Qo'nos/ESD as hubs... yes that would be cool... and actually kind of made sense... I mean story wise I've already been to Qo'nos and saved their... well some of their... spiky heads... you'd think at least if I got diplomatic credentials as well they'd allow me to return.
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited March 2015
    ladymyajha wrote: »
    I'd love it if you got to Rank 4 Diplomacy and be allowed to use Qo'nos/ESD as hubs... yes that would be cool... and actually kind of made sense... I mean story wise I've already been to Qo'nos and saved their... well some of their... spiky heads... you'd think at least if I got diplomatic credentials as well they'd allow me to return.

    that wouldn't be too bad... Level 4 and completed the storyarc leading to that point.
  • mainmarine20mainmarine20 Member Posts: 18 Arc User
    edited March 2015
    Alright. Just patched Tribble wanting to check out the Sector Space revamp and the first thing I noticed was the crash of FPS. Now my computer is more than capable of running STO maxed out with 60+FPS (Phenom II X4 965 BE OC @ 4.0Ghz, Sapphire HD 7970 3GB) but for some reason outside of the Sphere I get 30-35FPS.

    I'm sure it's not me because even turning every graphical setting down to the lowest it can go I only manage an increase to around 45FPS which doesn't make any sense to me. Even now on Holodeck I get very varied and unstable performance and FPS. The game is just not optimised I guess. Considering I can play BF3 Ultra 50+FPS.

    I hope these performance issues can be worked out before the official release or there will be many people with less capable computers unable to play because they get such low FPS.
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited March 2015
    I noticed quite a few multi-star systems, but I have yet to find one where one star sucks off gas from its neighbour, or any pulsars/neutron stars or black holes. I think there was at least canonical example of the first part of an episode whose name escapes me, and there is probably mention of pulars or neutron stars in canon, too. Not sure if any canon Star Trek vessel explicitly visited a black hole system?

    I don't know if this is in any way technologically feasible, but an interesting aspect of pulsars could be that they could serve as galactic "traffic signs" - reference points quite notable for the frequency in which they emit signals, visible from afar. (The technological feasibility here would be to have a varying light source and have the pulsar actaully be visible from much further than any of the other stars.)
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  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited March 2015
    unikon wrote: »
    According to Star Trek: Starcharts, Betazed is in the correct spot.
    http://www.chartgeek.com/wp-content/uploads/2012/09/star-trek-map1.jpeg

    I know. It's just on DS9, it was mentioned to be the next sector over and in a position to strike at AC, Vulcan and Andoria. On the new map, that's not a threatening position for the core worlds, but it's pretty critical for Risa and would cut the Klingons off from reinforcing the Federation's frontlines.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited March 2015
    I noticed quite a few multi-star systems, but I have yet to find one where one star sucks off gas from its neighbour, or any pulsars/neutron stars or black holes. I think there was at least canonical example of the first part of an episode whose name escapes me, and there is probably mention of pulars or neutron stars in canon, too. Not sure if any canon Star Trek vessel explicitly visited a black hole system?

    I don't know if this is in any way technologically feasible, but an interesting aspect of pulsars could be that they could serve as galactic "traffic signs" - reference points quite notable for the frequency in which they emit signals, visible from afar. (The technological feasibility here would be to have a varying light source and have the pulsar actaully be visible from much further than any of the other stars.)
    Enh... they didn't make a map of everything in Federation space, just the relatively important parts.
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  • birzarkbirzark Member Posts: 634 Arc User
    edited March 2015
    I like the scaling of the suns as you get closer to the system but the timing seems off, can it be set to scale based on how fast your traveling to the system to seem more proportional cause now it stands it goes from small to huge in a brief amount of time and I'm only traveling at warp 9.97.
  • vendahravendahra Member Posts: 108 Arc User
    edited March 2015
    Has there been any acknowledgement about these missions. I have mentioned it a couple of times and haven't seen anything more.

    On the old map, the Sh'mar mission was located between the Zibal system and Starbase 157. I cannot find it anywhere on the new map. On the new map it should probably be in the Aldebaran sector.

    Also the mission Defense Contract, where we get deuterium, was obtainable at the Alhena system. Currently, it doesn't come up. It should be available in the Boreth sector.

    These missions aren't found in our 'All Available Missions' folder, they are only picked up in space. They appear to have been forgotten with the map update.
  • darlexadarlexa Member Posts: 222 Arc User
    edited March 2015
    saw some improvement when I went in.

    the trails off of the borg subtranswarp are greatly improved. the lighting is still massive and should probably be reduced, or at least, scaled with the size on the given installation (some ships have larger versions than others)

    my galaxy x seems to have a rather extreme amount of maneuverability in sector space. normal space seems unaffected

    the star systems. you can see the planets in them before the stars, and the stars balloon out as you approach. its probably best to increase the trigger distance for the stars.

    the autonav feature needs to have a minimal collision avoidance added. so it skirts the stars at maybe 2ly as its traveling.

    the autonav feature also needs to better handle the z axis as it maneuvers. it still has a lot of trouble correctly changing altitude to get to star systems. it frequently stops the ship so far below the destination you need to do a tied corkscrew and travel up to trigger the destination options. it might be because the game doesn't have altitude information about the points on the map, but I don't know.

    to me, the borg incursions aren't just a money maker, I also enjoy them. unless its going to be a scaled event like the battlezones, that is to say, you need a certain number of players for the command ship to appear, I will mourn the loss of the old system.

    further, does the mark the end of the sector borg dailies?

    tried the deep space encounter. it was nice. its a nice change form the current system, but there could probably be more of them. further, general ship traffic would be nice. freighters between the various systems

    the starbase near betazed should be made a player map. it would serve a good midpoint. the sector space map says its the same basic class as 23, so you could even do it quick and dirty and reuse the other map with changes. perhaps an interior more in line with the local star systems.

    the could stand a bit of a line. the neutral zone, even it virtually disappears depending on either a players diplomatic or mission/game ranking. perhaps have it be two tier? the neutral zone is entirely off limits to a player without either, but mission ranking gains access to the neutral zone itself and maybe the outer reaches of the Klingon frontier. diplomatic rank gets full access.

    that could be used all over fed space too. the same idea could be used for the other races. romulans get zero access outside of the romulan space until they choose a faction, then its based on ranking and diplomatic rank.

    is there a route for kdf aligned player sto get to cardasian/breen space? though limited access to the federation frontier given by rank/mission progression would get around this issue, nothing on the map says a thing about it.
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  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited March 2015
    I noticed quite a few multi-star systems, but I have yet to find one where one star sucks off gas from its neighbour, or any pulsars/neutron stars or black holes. I think there was at least canonical example of the first part of an episode whose name escapes me, and there is probably mention of pulars or neutron stars in canon, too. Not sure if any canon Star Trek vessel explicitly visited a black hole system?

    We don't have time to make a bunch of specialty stars, unfortunately. But the systems we have in game don't orbit any anyway, so I don't think it's a huge deal.

    There is some system (I'll have to look it up when I'm back at work) which is supposed to have a Neutron star orbiting a main sequence I think. But we chose not to represent the Neutron because Neutron stars are so tiny.
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  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited March 2015
    If we go by the star trek star charts map the only way for the KDF to get to cardy space, without going through fed space, would to be to take a MASSIVELY huge detour around fed space to the south, and its A LOT of space to circle around.

    Remember that Star Charts (and even our in game map) is a slice out of a 3d Space. Klingon space may touch Cardy space by wrapping over/under Fed space as well. It's like looking at a slice of the human body from an MRI. You don't have two separate vertebra pieces on either side of your spinal cord, you have one, that wraps around it.
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  • dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited March 2015
    tacofangs wrote: »
    There is some system (I'll have to look it up when I'm back at work) which is supposed to have a Neutron star orbiting a main sequence I think. But we chose not to represent the Neutron because Neutron stars are so tiny.

    Wow, neat! That really puts the size in perspective.
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