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Galaxy class

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  • emacsheadroomemacsheadroom Member Posts: 994 Arc User
    edited April 2015
    Single fighter bays on dreadnought cruisers and flight deck cruisers are barely above useless anyway because fighters drop like flies.
  • tyriniussstyriniusss Member Posts: 317 Arc User
    edited April 2015
    Hmm my three trays are full, no idea where I should slot the launch button.
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited April 2015
    angrytarg wrote: »
    I'm glad it doesn't. Of course every ship has shuttles, a Galaxy+ even a significant number of them. But slapping a hangar on them just further enforces this star wars fighter battle system that's really out of place. I'm surprised you, yreodred, are even asking this question :D
    I was just curious, because i know Cryptics devs and their habit of making ships "better" by turning them into battelstars. (like the G-X, for ex.)
    Surprisingly the Andromeda didn't get that "treatment". ;)
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • coffeemikecoffeemike Member Posts: 942 Arc User
    edited April 2015
    I'm just glad the model is finally more accurate to what we saw onscreen.

    I still want a TNG interior tho so I can yell at the ready room fish. :D
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited April 2015
    **** the Hangar bay. I like using Concentrate Firepower 3 on my T6 Galaxy. Hangar units clutter up my chances of getting the CF3 proc.
    XzRTofz.gif
  • orion0029orion0029 Member Posts: 1,122 Bug Hunter
    edited April 2015
    yreodred wrote: »
    There is one thing i don't understand:
    Why doesn't the Andromeda Class have a hangar bay?

    Don't get me wrong i'm not talking about the 24th century TNG Galaxy Class, i'm talking about the 25th century STO Andromeda Class which is supposedly a successor of the TNG GCS.
    Since ships like the G-X and the three Command Battlecruisers have a hangar bay why the Andromeda not?
    I mean it's (visible) hangars are big enough so why not?

    Actually even the 24th century Galaxy main shuttlebay is big enough to use the ship as a carrier, not to mention shuttlebays 2, 3 (which are, unfortunately, insufficient for carrier purposes, but still bigger than many other ship's shuttlebays).

    I was actually mildly disappointed that the Galaxy wasn't a 'flight deck cruiser' it's big enough and has the room for the support craft.
    **** the Hangar bay. I like using Concentrate Firepower 3 on my T6 Galaxy. Hangar units clutter up my chances of getting the CF3 proc.

    There are hangars available that would let you continue to use CFIII (Type 8's, SRU's, etc...), though the usefulness of said hangars is another problem... lol

    I'm not going to start up a petition to get a hangar on the Galaxy or anything like that, I'm quite happy with the fixes implemented on the Andromeda, a hangar would be nice but isn't necessary to enjoy the ship. :)
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited April 2015
    orion0029 wrote: »
    Actually even the 24th century Galaxy main shuttlebay is big enough to use the ship as a carrier, not to mention shuttlebays 2, 3 (which are, unfortunately, insufficient for carrier purposes, but still bigger than many other ship's shuttlebays).

    I was actually mildly disappointed that the Galaxy wasn't a 'flight deck cruiser' it's big enough and has the room for the support craft.



    There are hangars available that would let you continue to use CFIII (Type 8's, SRU's, etc...), though the usefulness of said hangars is another problem... lol

    I'm not going to start up a petition to get a hangar on the Galaxy or anything like that, I'm quite happy with the fixes implemented on the Andromeda, a hangar would be nice but isn't necessary to enjoy the ship. :)

    I am also of the train of thought that 1 hangar bay is pointless (except for the Scimitar's Drones). Hangar units perform in numbers. 1 bay does nothing, IMO, and that's coming from a longtime carrier user for PVE and PVP ;)

    And I do not want the Galaxy to become a FDC. That means giving up Weapon System Efficiency Cruiser Command. A big hell no from me on that.
    XzRTofz.gif
  • orion0029orion0029 Member Posts: 1,122 Bug Hunter
    edited April 2015
    I am also of the train of thought that 1 hangar bay is pointless (except for the Scimitar's Drones). Hangar units perform in numbers. 1 bay does nothing, IMO, and that's coming from a longtime carrier user for PVE and PVP ;)

    And I do not want the Galaxy to become a FDC. That means giving up Weapon System Efficiency Cruiser Command. A big hell no from me on that.

    I agree that a single hangar is of 'limited' usefulness, 6 fighters won't compare to a properly buffed Beam array, DPS wise that is. Fighters are also painfully squishy in combat, yes, and unless you use Yellowstones you will be counting Fighter lifespan in seconds.

    Dispite these shortcomings they are still useful, though for a veteran player not nearly as much as we'd expect or want... (I'm also a carrier captain, and have flown carriers for years)

    As for not wanting the Galaxy to be a Flight Deck Cruiser... I'd respectuflly disagree, I can't help be mildy upset seeing that giant shuttlebay going completely unused in STO, but it seems as if you've got your wish I doubt that Cryptic will add a hangar to a ship that is already well liked among players (Andromeda).
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited April 2015
    the galaxey was also the ship that producers and FX workers say brought in the fighters you see in DS9 they even had a variant made for the CGI footage with a double decker main shuttle bay for ingoing and outgoing traffic

    the main shuttle bay is also 4 decks tall and takes up the space of the saucer up to the main phaser array. that is more volume then most ships. and this is not even taking into account shuttle bays 2 (3 decks tall fills up the neck to the turbo lift) and 3 (2 decks tall half as deep and hald as wide on one shuttle can fit through the door )

    3 was the only one ever shown on screen

    http://www.neutralzone.de/database/Federation/Starfleet/Galaxy_USS_Enterprise_MSD2_01.jpg



    if the defiant could fit through the door it could actually pack int he main shuttle bay
    victoriasig_zps23c45368.jpg
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited April 2015
    Since you all seem to be the experts on the Galaxy, in game and out, the saucer separation console states the saucer gets Engineering Team and EPtS but I've never seen it cast any of those ever. Has anyone else noticed the same? Is there a bug?

    A saucer casting ET like the odyssey casting worker bees would be awesome :)
  • gigaman123gigaman123 Member Posts: 76 Arc User
    edited April 2015
    In (Yesterdays Enterprise?) Star trek TNG the ship is a Battleship during wartime. During peace, it is a Exploration Cruiser.
    Veteran of STO, had it for 5 years. Unfortunately, my Original account is gone.

    "Make it so" - Captain Picard

    Build I am working for my Federation, Klingon, and Romulans.
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited April 2015
    it does but it targets the person with the lowest hp. this includes npcs so it gets wasted
    victoriasig_zps23c45368.jpg
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited April 2015
    gigaman123 wrote: »
    In (Yesterdays Enterprise?) Star trek TNG the ship is a Battleship during wartime. During peace, it is a Exploration Cruiser.

    in chain of command when Jellico took command of the enterpise he had it set up as more as a combat vessel by shutting down non-essential systems in combat to raise it's combat effectiveness by over 20%


    pretty much that is how jellico commanded the enterpise as a battleship. picard was a diplomat and explorer and used the enterpise as a mobile research facility and embassy
    victoriasig_zps23c45368.jpg
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited April 2015
    **** the Hangar bay. I like using Concentrate Firepower 3 on my T6 Galaxy. Hangar units clutter up my chances of getting the CF3 proc.
    Nice to see someone using torpedoes too!

    I try to realize something unorthodox (for STO standards), namely a tetryon (yes tetryon :D) / torpedo combination. The thing is, i am not sure about which Captain Specialization combination offers the best synergy for that. Initially i thought about using Command Specialization because of the Torpedo exploit, but in combat i noticed that it is far to short to be of any great use.
    To be honest Captain Specialization became a bit too confusing so any help would be apreciated.


    Idk if this is the right place to discuss this, but i'd be interested what kind of builds you guys use.
    (if it's not the right place then sorry and forget i ever asked)
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited April 2015
    edalgo wrote: »
    Yea Jellico shut down nearly half the scientific and research labs by having Engineering reroute the EPS grid to the defensive systems.

    It made sense as if the Cardassians invaded the Federation sectors they wanted the Ent-D would be on the front line and would be outnumbered and outgunned until a Starfleet taskforce could arrive.
    Indeed.
    But it showed how much the Ent-D (and GCS in general) could be improved in a couple of days.
    Now give them enough time and a Spacedock, i bet the ship could have been made much more powerful than those 20% they archived in a that short time.
    What we saw in TNG was just the tip of the iceberg of the power of a Galaxy Class imo.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited April 2015
    rmy1081 wrote: »
    Since you all seem to be the experts on the Galaxy, in game and out, the saucer separation console states the saucer gets Engineering Team and EPtS but I've never seen it cast any of those ever. Has anyone else noticed the same? Is there a bug?

    A saucer casting ET like the odyssey casting worker bees would be awesome :)

    Do what I do when it comes to Console Pets / Separation Units:

    They're dead as soon as you launch them. They don't do **** anyways.

    Galaxy Saucer. Odyssey Chevron. Odyssey Aquarius. Haakona Dual Vector. Bortasqu' Hoh'Sus BOP. They're all useless implements in combat and likely took up a valuable Console slot that could have been of better use with something else.

    If you insist on having the Galaxy Separation Console, then when you use it, treat the Saucer like it's already dead. Because it does next to nothing for you in combat anyways. Just take advantage of the different characteristics of your separated ship.
    yreodred wrote: »
    Nice to see someone using torpedoes too!

    I try to realize something unorthodox (for STO standards), namely a tetryon (yes tetryon :D) / torpedo combination. The thing is, i am not sure about which Captain Specialization combination offers the best synergy for that. Initially i thought about using Command Specialization because of the Torpedo exploit, but in combat i noticed that it is far to short to be of any great use.
    To be honest Captain Specialization became a bit too confusing so any help would be apreciated.


    Idk if this is the right place to discuss this, but i'd be interested what kind of builds you guys use.
    (if it's not the right place then sorry and forget i ever asked)

    I'm flying the T6 Fleet Galaxy with EPTW3, CF3, BFAW3, HYT1, TT1. Bunch of single beams, Regent's Wide Angle Quantum, KCB. It works okay so far since the Wide Angle Quantum works perfectly with a Broadside build. When I have the CF3 working, the Quantums are firing in bursts every 2-3 seconds. Of course, when teamed up this is interrupted but the very short 2 second timer of CF3 is at least useful for the team and not just for me. Far better than CF1 or 2 with their much longer timers.

    I very much like the combination possible in the T6 Galaxy with having the likes of EPTW3, BFAW, CF3, while still having the luxury of Weapon System Efficiency Cruiser Command. Not to mention still having ET2 and ASIF3 for heals. A nice, complete package.
    XzRTofz.gif
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited April 2015
    yreodred wrote: »
    Indeed.
    But it showed how much the Ent-D (and GCS in general) could be improved in a couple of days.
    Now give them enough time and a Spacedock, i bet the ship could have been made much more powerful than those 20% they archived in a that short time.
    What we saw in TNG was just the tip of the iceberg of the power of a Galaxy Class imo.

    the enterprise D probably had like 100 science labs concerning dozens of disciplines, all running power hungry experiments at the same time, all the time. it was equipped with lavish quarters, the most sparten were still comfortable, fully equipped apartments, i doubt anyone not related to each other had to share a room. im kind of shocked the ship didn't have an official general ambassador on staff at all times, they might not have had one because picard was already as good an ambassador as he was a ship captain. any galaxy class configured this way would have had to rate as one of the top research institutes in the federation, even though its a star ship.

    these things are the primary concern of the enterprise D, not its performance in combat, not its ability to be the anchor of a battle group. it still came with the biggest guns by far concerning both phasers and torpedoes to ever be mounted on a federation ship, but for the ship's mission profile these weren't optimized for peek performance, everything regarding science, diplomacy and exploration were.

    during jelico's time, he changed all that the best he could in the field, and was able to considerably improve combat potential of the ship. being so epically modular, with 70% of its interior space hotswapable, the configuration the enterprise came with was hardly the 'stock' or 'normal' configuration, it was just the 'gilded age peace time flagship' configuration. if the ship was actually configured around its armaments, and not everything but, you would have a truly scarey powerful, big gun dreadnaught. those are what you see in the mid to late dominion war, steamrolling through fleets, and flanking dominion forces before even the hero ship defiant can punch through.

    tl;dr

    the combat performance of the enterprise D is the LAST thing you want to reference when rating a GCS's combat potential. when cryptic made the tier 6 galaxy, i'd like to think me and some others were finally able to convince cryptic to stop doing that.
  • stofskstofsk Member Posts: 1,744 Arc User
    edited April 2015
    One thing that Jellico did that always puzzled me was changing the shift rotation - right before a crisis that might develop into a shooting war. I've heard plenty of arguments for or against but it just seems to me a foolhardy thing to do, because it's the kind of thing that the crew would need to get used to and that would take time. Plus, he's played by Ron Cox - we're supposed to hate him.

    But one good thing he did? He told Troi to wear a ******n uniform.
  • theraven2378theraven2378 Member Posts: 6,007 Arc User
    edited April 2015
    I'd say the Galaxy Class is the federation's version of a first rate ship of the line, The T6 with it's Lt cmd tac slot makes a really mean broadside where as on the ships of the line most of the cannons were on the side of the ship for broadside warfare in mind.

    If I was a Starfleet captain off to war, I'd want a Galaxy because they are tough and very resilient ships, perfect in the heavy battleship role with all that fire power not to mention as another poster mentioned a perfect planetary assault ship.

    It has 20 transporter rooms with even more transporters in the cargo bays, that combined with the large shuttle capacity means you could in effect land ground forces a lot faster using both transporters and landing craft and still stay in orbit to provide support fire.
    NMXb2ph.png
      "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
      -Lord Commander Solar Macharius
    • yreodredyreodred Member Posts: 3,527 Arc User
      edited April 2015
      the enterprise D probably had like 100 science labs concerning dozens of disciplines, all running power hungry experiments at the same time, all the time. it was equipped with lavish quarters, the most sparten were still comfortable, fully equipped apartments, i doubt anyone not related to each other had to share a room. im kind of shocked the ship didn't have an official general ambassador on staff at all times, they might not have had one because picard was already as good an ambassador as he was a ship captain. any galaxy class configured this way would have had to rate as one of the top research institutes in the federation, even though its a star ship.

      these things are the primary concern of the enterprise D, not its performance in combat, not its ability to be the anchor of a battle group. it still came with the biggest guns by far concerning both phasers and torpedoes to ever be mounted on a federation ship, but for the ship's mission profile these weren't optimized for peek performance, everything regarding science, diplomacy and exploration were.

      during jelico's time, he changed all that the best he could in the field, and was able to considerably improve combat potential of the ship. being so epically modular, with 70% of its interior space hotswapable, the configuration the enterprise came with was hardly the 'stock' or 'normal' configuration, it was just the 'gilded age peace time flagship' configuration. if the ship was actually configured around its armaments, and not everything but, you would have a truly scarey powerful, big gun dreadnaught. those are what you see in the mid to late dominion war, steamrolling through fleets, and flanking dominion forces before even the hero ship defiant can punch through.

      tl;dr

      the combat performance of the enterprise D is the LAST thing you want to reference when rating a GCS's combat potential. when cryptic made the tier 6 galaxy, i'd like to think me and some others were finally able to convince cryptic to stop doing that.
      Yeah, i think the biggest mistake one could do is to judge a Galaxy class according to its combat performance in TNG. Funny, but that is exactly what GCS haters and Cryptics devs where doing for 5 years. (unbeliveable imo)

      Sure at TNG it was everything but optimized for Battle, and yet its crew was somehow a bit too confident in the ships abilities and became careless which accumulated in ST:7's disasterous final.
      Although those Klingons hags where cheating as much as they could, the Crew of the -D was simply incompetent at that day. I think someone like Jellico (no matter what we think of him as a person) would have never lost the ship then.
      Heck if they had to get rid of the -D, why couldn't they make it a heroic battle against 2 or 3 D'Deridex class ships?
      (i know the money but, grrr... :mad:)

      stofsk wrote: »
      One thing that Jellico did that always puzzled me was changing the shift rotation - right before a crisis that might develop into a shooting war. I've heard plenty of arguments for or against but it just seems to me a foolhardy thing to do, because it's the kind of thing that the crew would need to get used to and that would take time. Plus, he's played by Ron Cox - we're supposed to hate him.

      But one good thing he did? He told Troi to wear a ******n uniform.
      For that alone we should be THANKFUL to him!
      In retrospective i think the -D's crew needed a beefy kick in their asses, for that someone like Jellico was just the right man. If they would have made him a bit more likeable, it would have been fascinating to see how things develop. (Especially if they would have let Picard die and jellico became permanent captain.)
      That would have massively changed the tone of the series, idk for the better or not.

      Yeah i didn't quite understood that shift rotation change too. Things like that only work if a crew has enough time to get used to it. But i think it's just as you said, the crew and the audience where supposed to hate him. They could hardly put in another likeable captain as replacement for picard, since the audience is supposed to want him survive of course. ;)
      "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

      A tale of two Picards
      (also applies to Star Trek in general)
    • yreodredyreodred Member Posts: 3,527 Arc User
      edited April 2015
      Do what I do when it comes to Console Pets / Separation Units:

      They're dead as soon as you launch them. They don't do **** anyways.

      Galaxy Saucer. Odyssey Chevron. Odyssey Aquarius. Haakona Dual Vector. Bortasqu' Hoh'Sus BOP. They're all useless implements in combat and likely took up a valuable Console slot that could have been of better use with something else.

      If you insist on having the Galaxy Separation Console, then when you use it, treat the Saucer like it's already dead. Because it does next to nothing for you in combat anyways. Just take advantage of the different characteristics of your separated ship.



      I'm flying the T6 Fleet Galaxy with EPTW3, CF3, BFAW3, HYT1, TT1. Bunch of single beams, Regent's Wide Angle Quantum, KCB. It works okay so far since the Wide Angle Quantum works perfectly with a Broadside build. When I have the CF3 working, the Quantums are firing in bursts every 2-3 seconds. Of course, when teamed up this is interrupted but the very short 2 second timer of CF3 is at least useful for the team and not just for me. Far better than CF1 or 2 with their much longer timers.

      I very much like the combination possible in the T6 Galaxy with having the likes of EPTW3, BFAW, CF3, while still having the luxury of Weapon System Efficiency Cruiser Command. Not to mention still having ET2 and ASIF3 for heals. A nice, complete package.
      Don't get me wrong i'm not a fan of combat pets, i was just curious lately. I prefer a bit more tankyness instead of the saucer seperation. I use a similar combination like you with EptW3, FAW3, TT1 and of course the 180° quantums, although i'd prefer if they where a Phonton version of it or if there where more variants in general.

      Does anyone use Structural integrity collapse or Overwhelm Emitters?
      I could imagine SIC as a APB substitute (for a pure torp build), but APB has many synergies (like "all hands on deck" and the Rom. Prototype Impulse Engine for ex.), so idk if it is really worth its money.
      Not so sure what to think about OE though.

      What's the general opinion about "Command" specialization and Expose Weakness in particular?
      (isn't the expose duration a bit too short to be really useful?)
      But on the other hand "Achilles' heel" looks interesting tbh epecially combined with steady HY Torpedoes salvos
      .
      "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

      A tale of two Picards
      (also applies to Star Trek in general)
    • stofskstofsk Member Posts: 1,744 Arc User
      edited April 2015
      yreodred wrote: »
      Yeah, i think the biggest mistake one could do is to judge a Galaxy class according to its combat performance in TNG. Funny, but that is exactly what GCS haters and Cryptics devs where doing for 5 years. (unbeliveable imo)
      I disagree. I don't hate the Galaxy but I don't know why we shouldn't judge it by what we see - and unfortunately its performance is variable. Some episodes it gets owned, other episodes it gets the **** kicked out of it and keeps flying. I don't think it helps to ignore one in favour of the other.
      Heck if they had to get rid of the -D, why couldn't they make it a heroic battle against 2 or 3 D'Deridex class ships?
      I've always wanted to rewrite Generations with this in mind. I think Generations is a good film that's trapped inside a bad one - there's some good stuff in there, some good stuff to work with, but its plot is bananas.

      I don't know how I'd end it but I always wanted to see Kirk die in the chair. And I think having the showdown be between the Enterprise and a couple of warbirds is too good to pass up. Certainly better than reusing Chang's bird-of-prey exploding. My idea would essentially have Kirk take command of the doomed stardrive section to buy the saucer time to get away to safety, and when it blows up he takes Sela and her warbird with him. It keeps Kirk dying to save others thing but does it in a better way - he dies on the bridge of that chair, making a difference (rather than dying because A bridge fell on top of him).
      For that alone we should be THANKFUL to him!
      In retrospective i think the -D's crew needed a beefy kick in their asses, for that someone like Jellico was just the right man. If they would have made him a bit more likeable, it would have been fascinating to see how things develop. (Especially if they would have let Picard die and jellico became permanent captain.)
      That would have massively changed the tone of the series, idk for the better or not.
      TNG near the end was getting a bit too self-absorbed IMO - and I think some of the writers knew that. The sixth season had moments where it seemed like the writers were toying with the idea of shaking up the show, although I don't think they seriously planned to ever have Picard die at the hands of the cardassians (it was originally meant to be a single episode but it was extended to a two-parter for budget reasons) they did 'shake things up' a bit by having Jellico in command for two episodes. And later in the season they introduced Thomas Riker, which suggested the writers were really grasping at straws and wanted to perhaps shake up the command crew line up. At one point I think the plan would have involved Will dying and Thomas joining the crew but he would replace Data or Worf at their stations while everyone got a bump up in rank. I don't know how I feel about that but it's an intriguing premise at least.
    • gpgtxgpgtx Member Posts: 1,579 Arc User
      edited April 2015
      i reember that data was suppose to become first officer and worf would get a promotion and replace data as second officer and operations

      data would of been first officer and science officer still


      another thing people tend to forget data was both the science officers operations officer. the D had a LTC in science. he just wore gold as it looked better on him then blue did. same reason worf and gordie switched from red to gold
      victoriasig_zps23c45368.jpg
    • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
      edited April 2015
      gpgtx wrote: »
      he just wore gold as it looked better on him then blue did. same reason worf and gordie switched from red to gold
      No. Worf went to Security after Tasha died/left, thus he went to gold - Tasha wore gold when she was head of Security. Likewise, Geordi went to gold when he became the chief engineer.
      STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
    • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
      edited April 2015
      yreodred wrote: »
      What's the general opinion about "Command" specialization and Expose Weakness in particular?
      (isn't the expose duration a bit too short to be really useful?)
      But on the other hand "Achilles' heel" looks interesting tbh epecially combined with steady HY Torpedoes salvos
      .

      Command Specialization Bonuses would have absolutely stomped Intel Spec's Bonuses if Achilles Heel did not have those damn 30 second cooldown timers. As it stands now, it's so-so. It has nice things but that long CD is a killer against Command.
      XzRTofz.gif
    • yreodredyreodred Member Posts: 3,527 Arc User
      edited April 2015
      Command Specialization Bonuses would have absolutely stomped Intel Spec's Bonuses if Achilles Heel did not have those damn 30 second cooldown timers. As it stands now, it's so-so. It has nice things but that long CD is a killer against Command.
      Yeah 30 seconds is a bit too much, but at Level III it lasts 10 seconds, i hope that evens it a bit. (sorry my bad english today)
      "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

      A tale of two Picards
      (also applies to Star Trek in general)
    • gpgtxgpgtx Member Posts: 1,579 Arc User
      edited April 2015
      thecosmic1 wrote: »
      No. Worf went to Security after Tasha died/left, thus he went to gold - Tasha wore gold when she was head of Security. Likewise, Geordi went to gold when he became the chief engineer.


      that's in story reasoning they used to put them in those colors. worf was security before switching to gold (actaully he bounced around he never had an offical position untill tashas death as he did engineering, command, tactical, annd security offiliated tasks) and becoming head of security. and there where 3 chief engineers before gordie was made engineer in season 2 before that he was helm and navigation
      victoriasig_zps23c45368.jpg
    • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
      edited April 2015
      stofsk wrote: »
      I disagree. I don't hate the Galaxy but I don't know why we shouldn't judge it by what we see - and unfortunately its performance is variable. Some episodes it gets owned, other episodes it gets the **** kicked out of it and keeps flying. I don't think it helps to ignore one in favour of the other.




      TNG near the end was getting a bit too self-absorbed IMO - and I think some of the writers knew that. The sixth season had moments where it seemed like the writers were toying with the idea of shaking up the show, although I don't think they seriously planned to ever have Picard die at the hands of the cardassians (it was originally meant to be a single episode but it was extended to a two-parter for budget reasons) they did 'shake things up' a bit by having Jellico in command for two episodes. And later in the season they introduced Thomas Riker, which suggested the writers were really grasping at straws and wanted to perhaps shake up the command crew line up. At one point I think the plan would have involved Will dying and Thomas joining the crew but he would replace Data or Worf at their stations while everyone got a bump up in rank. I don't know how I feel about that but it's an intriguing premise at least.

      I agree with both of these statements, with the exception of the Thomas/Will Riker part. I think that Thomas was supposed to be the mirror image of what Will Riker could have been ( more elaborated in DS9) if he wasnt as disciplined.

      The whole thing with the combat potential of the Galaxy being all over the place, no matter what people say, was just another example of how weak the franchise is at keeping consistency. The show is about as much of a canonical mess as the Christian faiths scriptures , circa 200 AD (ie pretty much all over the place).
    • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
      edited April 2015
      yreodred wrote: »
      Yeah 30 seconds is a bit too much, but at Level III it lasts 10 seconds, i hope that evens it a bit. (sorry my bad english today)

      Here's the thing though, at least from my POV or maybe just because how I play.

      Achilles Heel is based on you getting a crit, then lasting as you pointed out, to 10 seconds tops. Then it goes into a long 30 second CD. I can get decent crit rates so getting Achilles Heel to kick off with an endgame build isn't an issue. There's also the timing. When Achilles Heel procs, do you have all your stuff ready to take advantage of that 10 second window all the time?

      On the other hand, Intel's Flanking, it's always there. Once you're in position, maintain that position one way or another and just pound until there's nothing left. Whether you're doing your standard series of attacks or have everything ready to surge your damage. Flanking is always going to be there no matter what, as long as you're in position.
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    • neo1nxneo1nx Member Posts: 962 Arc User
      edited April 2015
      greyhame3 wrote: »
      The problem with the longer array being more powerful weapon argument is that there's no in screen evidence to support it. Unless someone can find some.

      it been a long time now that i read those arguments concerning this idea ( longer= more powerfull ).
      it been very enjoyable to read, really.

      i saw the opinion of drunk, the one of others like edalgo who think that it just a way to get enemy in firering arc but not somekind of cumulative energy system.

      drunk post a passage of the technical manual that describe it, and when i read it, i didn't see anything that was clearly, i don't known... demonstrate? show? that it was cumulating energy.
      i may didn't read it well, english is not my primary language, that totally possible, but the feeling it get me is that the idea of cumulating the energy was something that you could " deduce" or " extrapolate" from the description of the technical manual, but not something that was clearly state.
      in other word it could well be possible to just be a " fan bias" opinion ( no offense drunk:) )

      however there is still something that bother me.
      well if this array only serve for the firering arc and that the energy feed that we saw constantly in the show are not a way to build up energy... why do they begin at one point of the array to then firing at the opposite point?
      if an emiter have the enemy in it "visual sight", why powering an other emiter, almost at the other side of the array, to then transfert the power all the way to the array that have the enemy in sight in the first place?
      i am sorry, but it just daesn't make sense, both in the time that it take and it the eventual lost of energy that would result in the operation when you compare it to just a direct shot of 1 emiter.

      if someone got a credible, logical explanation for that, i really like to hear it.
      i mean everyone, even one of the creator of the show if they read this forum ( haha! i doubt it but we never known ).

      i like the idea that the more longer the array the more powerfull it was, but after reading that passage in the technical manual, they were nothing ( to me anyway ) that clearly indicate that it was the case.
      exept for that tiny fx we see all the time that defies logic. until this is not sort, i could not prononce myself.
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