Whatever kind of content you make can you make sure it's actually playable? Far too many maps lately drop my fps down to like 3-4. Sure my computer isn't the greatest, but since there are also many new maps that I can play fine (that look just as good) it seems to be more of an issue with the maps than my computer.
I'd love to see some new episodes. Let's face it - without the episodes and the whole storyline this game is like every other about shooting, DPS and stuff. It is the story, the characters, the maps that make things interesting. And it is in episodes that you have to read what various NPC are telling you. Sometimes in order to advance you have to think of a solution, and not just shoot around.
I'm also an accolade hunter. I'd really love the small mess with accolades gone and some new nice accolades introduced. This sound when the accolade notification pops up.. I love it
For me Exploration. I do remember that i liked those random generated missions, especially those where you had to teleport over a planet, fight some bad guys or inventigate some ruins and stuff like that. Used to take pics when a very beatiful map was generated
I would love to have that back, maybe with something extra, plots, twists etc.
Maybe even some space ones, like investigate a nebula or a blackhole (now that would be awesome) to find something strange in the nebula or on the orbit of the blackhole...
Anyway, something random generated, so it surprise you everytime. But not to long, a quick 10-15 mins of gameplay. That would be wonderful.
Altho, first I wanted to vote more episodes, but remembered the last one, the anniversary FE, wich left a sore taste for me with those awful electric arcs, maze and platforms. So... no thanks, if this is the direction we are going towards
I am voting for more pvp since we have got enough pve , exploration and foundry stuff but the FIRST THING FIRST which should be fixed is the gameplay : bugs, ui lag ( which has not gone away yet!), rubberbanding, general lag, disconnects and so on ...
You don't fix this ---> people get pissed off ---> people leave game/ don't buy stuff ---> game dies
I voted for exploration, but I was really on the fence between that and more episodes.
My biggest thing regarding exploration, is that it should MEAN something. For example, the rewards should be worthwhile enough that I would WANT to play an exploration mission more than once, but yet without overshadowing the other content. There should also be a fair amount of variation... I'd like to go into an exploration mission and actually be surprised once in a while, or at least be left thinking "hey, that was kind of neat." I also feel that exploration missions should have the "flavor" of the sector they're started in (i.e. missions in Romulan space have a Romulan-centric story/theme).
I certainly never want to have a random encounter with the Third Borg Dynasty holding the residents of a colony (with no buildings) hostage...
I'd like to see all of these things, but not listed and of utmost importance is a PvE/PvP balance pass. When it's balanced, STO PvP is absolutely amazing, currently it is so out of balance as to be nearly un playable, unless you actually LIKE being the person using the out of balance I-WIN-BUTTON nonsense that pervades.
I voted for better foundry functionality because as others have said it would allow us the most scope to come up with all types of missions including exploration.
As for the list it may be better to explain or share some of the possible ideas for each option and then let us vote, because something like exploration could mean a reintroduction of the clusters that were taken out or a total overhaul using procedure generated content! but anyhow my choices in order would be:
As for stuff that isn't on the list how about a playable Cait adventure zone - something akin to New Romulus where you could have mini games that gave rewards and where Taco and team have free reign to create a map that players can jump about and explore with lots of hidden paths and ledges where it wouldn't be obvious on how to get to them???
Bug Fixes/Existing Content Improvement
More Episodes
Exploration Missions
More Foundry Functionality
More Fleet Functionality
Exploration would be higher but the current and previous incarnations have left me feeling cryptic doesn't have any good method to implement this kind of feature. Its a core feature of Trek, but implementation in a game, especially in a way that doesn't get old fast or feel tedious is a difficult nut to crack. The foundry has been needing a fecal load of work for ages, there's many ideas I've had for stories to make in the foundry which I cannot do because of limitations of the foundry. Just as a quick example, being able to populate a room with Gorn and Voth that are friendly or neutral so the player can interact with them. "Fleet Functionality" needs to be clarified imo, there are many ways I can think of to improve the experience of being in a fleet in STO, but what does Cryptic mean when they say "More Fleet Functionality"??
I intentionally left PvP off my list because its an area I have 0 interest in at all, and I think STO is better off without.
I added what I think STO needs most to the top of my list, even tho I know it has little to no chance of being a focus, I really think we could use a year of just this.
Why even consider making new content when you haven't fixed the existing content and still haven't moved the game to servers capable of running the game properly?
I've played on and off for 3 years now and with every patch and new content release there are more and more major bugs and problems that don't ever get fixed. Until the bugs are fixed the existing game cannot be considered in any way finished or even half complete to the point where new content is warranted.
The Jem'Hadar season is still terrible and disjointed (granted it's based on DS9, but that's still no excuse), and the romulan season makes so little sense when you don't play it as a romulan. The Deltra quadrant/Rising stuff needs more missions and a proper daily patrol mission. Getting from 50 to 60 by only doing the story missions which is the method used in all other MMOs, simply cannot be done without repeating the same missions over and over (which should never be required if the game was made properly). The missions in fluid space are still buggy as f*** and almost iimpossible to complete solo if you get the bugged NPCs that refuse to help you like they're supposed to.
Another thing that has become clear, especially with the last few patches: When you release new stuff it's not just badly coded, you also clearly do not test it whatsoever. If you had tested anything then there wouldn't be half a dozen bugs that most of us run into within 10 minutes of playing after a login on any character, and most of the pitiful few bug fixes over the last two weeks wouldn't have been necessary. If you can't get PWE to understand that noone will pay the for a broken game, then find a publisher that will. It's plain and simple: When you make games you don't release any of the content till it's ready. If it's broken and unstable you just look like fools and chase players away.
I'm a big fan of story missions in STO, but the Delta Rising story arc lacked creativity and original thinking in my opinion. Most were "point and shoot" and survive three waves of baddies, then every other misssion was patrol 4 systems - very dull and boring (for me at least)
I doubt this will get seen because it doesn't fit in the neat little parameters set by the Devs, but for me, the answer is simple. Fix. The. Bugs.
Your story telling and art has come a very, very long way since launch and I applaud that. That said, there are certain bugs that make this game nearly unplayable. I recently started playing another MMO and while it has its flaws, they're not critical yet perpetually broken systems. You have added system after system and they are all broken in some way.
For instance, I've had a ticket in for 20+ months now. My Romulan toons can not heal ground injuries using regenerators. I have to go to a Sick Bay. There are repeated threads on the forum with no response. I was ignored on Twitter and Facebook. I would hope anyone would agree that this is causing those toons to miss out on a fairly significant, and quite fun, part of the game. Another is the "loadout" system. Yes, you "fixed" it only for it to be destroyed, again, by the new BOFF skill system. Now it is even worse than it was before.
It would be nice if we could rank those choices instead of making a single firm choice... In that light, I would rank them:
#1 Exploration (the core of Trek)
#2 Fleet activities (making them more relevant & involved)
#3 Foundry (players have good ideas, too)
#4 Episodes (decades' worth of lore to mine)
#5 PvP (sorry guys, I've not done this yet)
This is the first time since years that we can influence in some kind the next happenings in the game, and our usual conspiracy-doom-everything is bad guys are ranting around.
Yeah...I just wish those sorts would just leave so that these forums and the FB page wasn't filled with toxic and bile-filled comments all the time. They're a minority, but they're just that dang vocal.
I voted for more PvP, because it necessitates balance adjustments (hopefully fixes) to powers in the game. Fixing control powers so they don't oscillate between worthless and OP would make me happy.
The guys advocating fleet upgrades are pretty persuasive, though.
My order would be:
1) exploration (I voted for this). I like the foundry addition, but feel exploration could be even better.
2) More fleet functionality + more episodes. This is a tie, because fleets are great, but so are the episodes and the story of the game.
3) Pvp Queues + Foundry options. Also, another tie. PvP can be fun.. and new options in the type of gameplay (queues) could be great. PvP is lower on my list of priorities in STO, though, but still fun.. Foundry can be a lot of fun, and even though I only use it a little bit to write/play, I know that many people like it and it's pretty cool..
by this I mean better ships..... the command cruisers are a step down from the avenger... and a significant step down from the fleet avenger.... but at an increased cost up from 2500 zen to 3000 zen....
actually more queues for pvp is the whole wrong question regarding pvp. indeed i think the whole question is wrong regarding anything!
check last poll, there we had a question like "what u would like to get worked on". and indeed i really would've appreciated by that time that the tops 3's had been fulfilled! it only was the first two and several others that got worked on.
pvp was no3 in there, only btw....!
so, as for this vote: u can count my vote (pvp) per like 100 times for all the pvp'ers that frequented the forums back in the day, before.... nothing happened to pvp but one punch after the other....
if pvp got worked on they'd be here by now, that's for sure :P!
so don't forget that last poll and finally fulfill no3 before starting way ahead with still a lot to work on in ur back ...
and if it comes to that pvp again makes it in the top 3: MAKE THE TOP 3 HAPPEN..........*sigh*
My vote for the poll is for the record Exploration content/missions. The line "To explore strange new worlds" doesn't really hold up if a star trek game doesn't have this potential. Sure there is the foundry, but not everyone wants that to be primary.
If we could vote for a top 2 choices though, my second choice would be foundry functionality, if to me that meant you could add in stuff that neverwinter has in there currently.
Comments
yea sure ,alive after they killed it.
if they want a fair vote they should post this poll on war thuder ,star citizen ,elite dangerous and so on forums so all sto pvp players can vote.
I'm also an accolade hunter. I'd really love the small mess with accolades gone and some new nice accolades introduced. This sound when the accolade notification pops up.. I love it
I would love to have that back, maybe with something extra, plots, twists etc.
Maybe even some space ones, like investigate a nebula or a blackhole (now that would be awesome) to find something strange in the nebula or on the orbit of the blackhole...
Anyway, something random generated, so it surprise you everytime. But not to long, a quick 10-15 mins of gameplay. That would be wonderful.
Altho, first I wanted to vote more episodes, but remembered the last one, the anniversary FE, wich left a sore taste for me with those awful electric arcs, maze and platforms. So... no thanks, if this is the direction we are going towards
You don't fix this ---> people get pissed off ---> people leave game/ don't buy stuff ---> game dies
My biggest thing regarding exploration, is that it should MEAN something. For example, the rewards should be worthwhile enough that I would WANT to play an exploration mission more than once, but yet without overshadowing the other content. There should also be a fair amount of variation... I'd like to go into an exploration mission and actually be surprised once in a while, or at least be left thinking "hey, that was kind of neat." I also feel that exploration missions should have the "flavor" of the sector they're started in (i.e. missions in Romulan space have a Romulan-centric story/theme).
I certainly never want to have a random encounter with the Third Borg Dynasty holding the residents of a colony (with no buildings) hostage...
-Less grinding
-Problems and errors getting fixed
-Less lagging and Rubberbanding
-Increased rewards (EC, XP, Marks, Dilithium) to match the increased need for those since DR
-Decreased requirements to gain spec points.
-No "mandatory optionals" anymore
(or, to put all those above together: lets get back to the pre-DR state of the game)
-The City on new Romulus actually growing so that we coul denter it and discover more (i think that was promised with LoR ,right?)
As for the list it may be better to explain or share some of the possible ideas for each option and then let us vote, because something like exploration could mean a reintroduction of the clusters that were taken out or a total overhaul using procedure generated content! but anyhow my choices in order would be:
1. Foundry
2. Exploration
3. Fleet
4. New Episodes
5. PvP Queues
As for stuff that isn't on the list how about a playable Cait adventure zone - something akin to New Romulus where you could have mini games that gave rewards and where Taco and team have free reign to create a map that players can jump about and explore with lots of hidden paths and ledges where it wouldn't be obvious on how to get to them???
That is epic right there!
Get the Forums Enhancement Extension!
Bug Fixes/Existing Content Improvement
More Episodes
Exploration Missions
More Foundry Functionality
More Fleet Functionality
Exploration would be higher but the current and previous incarnations have left me feeling cryptic doesn't have any good method to implement this kind of feature. Its a core feature of Trek, but implementation in a game, especially in a way that doesn't get old fast or feel tedious is a difficult nut to crack. The foundry has been needing a fecal load of work for ages, there's many ideas I've had for stories to make in the foundry which I cannot do because of limitations of the foundry. Just as a quick example, being able to populate a room with Gorn and Voth that are friendly or neutral so the player can interact with them. "Fleet Functionality" needs to be clarified imo, there are many ways I can think of to improve the experience of being in a fleet in STO, but what does Cryptic mean when they say "More Fleet Functionality"??
I intentionally left PvP off my list because its an area I have 0 interest in at all, and I think STO is better off without.
I added what I think STO needs most to the top of my list, even tho I know it has little to no chance of being a focus, I really think we could use a year of just this.
I've played on and off for 3 years now and with every patch and new content release there are more and more major bugs and problems that don't ever get fixed. Until the bugs are fixed the existing game cannot be considered in any way finished or even half complete to the point where new content is warranted.
The Jem'Hadar season is still terrible and disjointed (granted it's based on DS9, but that's still no excuse), and the romulan season makes so little sense when you don't play it as a romulan. The Deltra quadrant/Rising stuff needs more missions and a proper daily patrol mission. Getting from 50 to 60 by only doing the story missions which is the method used in all other MMOs, simply cannot be done without repeating the same missions over and over (which should never be required if the game was made properly). The missions in fluid space are still buggy as f*** and almost iimpossible to complete solo if you get the bugged NPCs that refuse to help you like they're supposed to.
Another thing that has become clear, especially with the last few patches: When you release new stuff it's not just badly coded, you also clearly do not test it whatsoever. If you had tested anything then there wouldn't be half a dozen bugs that most of us run into within 10 minutes of playing after a login on any character, and most of the pitiful few bug fixes over the last two weeks wouldn't have been necessary. If you can't get PWE to understand that noone will pay the for a broken game, then find a publisher that will. It's plain and simple: When you make games you don't release any of the content till it's ready. If it's broken and unstable you just look like fools and chase players away.
Your story telling and art has come a very, very long way since launch and I applaud that. That said, there are certain bugs that make this game nearly unplayable. I recently started playing another MMO and while it has its flaws, they're not critical yet perpetually broken systems. You have added system after system and they are all broken in some way.
For instance, I've had a ticket in for 20+ months now. My Romulan toons can not heal ground injuries using regenerators. I have to go to a Sick Bay. There are repeated threads on the forum with no response. I was ignored on Twitter and Facebook. I would hope anyone would agree that this is causing those toons to miss out on a fairly significant, and quite fun, part of the game. Another is the "loadout" system. Yes, you "fixed" it only for it to be destroyed, again, by the new BOFF skill system. Now it is even worse than it was before.
Fix. The. Bugs.
Indeed!
My order is:
#1 Exploration
#2 Foundry
#3 Episodes & Fleet Activities
#5 PvP
@Rellimtime82 - Foundry Author
roleplayers ruined the game and they keep doing that till the last day.
Yeah...I just wish those sorts would just leave so that these forums and the FB page wasn't filled with toxic and bile-filled comments all the time. They're a minority, but they're just that dang vocal.
The guys advocating fleet upgrades are pretty persuasive, though.
1) exploration (I voted for this). I like the foundry addition, but feel exploration could be even better.
2) More fleet functionality + more episodes. This is a tie, because fleets are great, but so are the episodes and the story of the game.
3) Pvp Queues + Foundry options. Also, another tie. PvP can be fun.. and new options in the type of gameplay (queues) could be great. PvP is lower on my list of priorities in STO, though, but still fun.. Foundry can be a lot of fun, and even though I only use it a little bit to write/play, I know that many people like it and it's pretty cool..
bad cryptic bad
check last poll, there we had a question like "what u would like to get worked on". and indeed i really would've appreciated by that time that the tops 3's had been fulfilled! it only was the first two and several others that got worked on.
pvp was no3 in there, only btw....!
so, as for this vote: u can count my vote (pvp) per like 100 times for all the pvp'ers that frequented the forums back in the day, before.... nothing happened to pvp but one punch after the other....
if pvp got worked on they'd be here by now, that's for sure :P!
so don't forget that last poll and finally fulfill no3 before starting way ahead with still a lot to work on in ur back ...
and if it comes to that pvp again makes it in the top 3: MAKE THE TOP 3 HAPPEN..........*sigh*
If we could vote for a top 2 choices though, my second choice would be foundry functionality, if to me that meant you could add in stuff that neverwinter has in there currently.
I want to fight some Iconians. Lots of Iconians.
Cryptic, please give me some Iconians to shoot.