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yaaayy new dil sink

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  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited January 2015
    Oh man I didn't even think of that. Way to go if they hadn't they have now. ;) lol

    Kidden... this is now a possibility though ya. I seem to remember Geko making a off hand comment about the BOFF system not being easily monetizable at some point a few years back.

    Put some of them in lockboxes as "Advanced Vaadwaur Attack Pattern" APO4 or "Borg Cooperative Shield Resequencing" EPTS4, keep some others to attach to the next fleet holding, game will get even more complicated to keep track of.

    Hmm they're releasing this in 3 weeks? We're about due for a new lockbox right?
  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    edited January 2015
    gregkane wrote: »
    http://www.arcgames.com/en/games/star-trek-online/news/detail/9052733

    Looks like a nice new dil sink for us all yaaayyy

    This really grinds my frakkin gears...

    Why are we giving the Boffs new GROUND traits when their combat AI is ****e, rate of fire TRIBBLE, and their scripting so limited it's like it was written by an asthmatic snail?
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  • dpsloss88dpsloss88 Member Posts: 765 Arc User
    edited January 2015
    Any sane vampire would lay off the dilithium suck a little bit given the number of victims leaving town. Guess Craptic is not a sane vampire.
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited January 2015
    5 million dil is an upgraded ship below gold level - an unfinished ship

    If you going all the way through the dil sink there we talking astronomical, and, of course, it's per ship

    Personally I laugh at the mere suggestion to buy copy-paste text with dil, I don't care if it's 20 dil or 20 million

    Add content to the game people enjoy or gtfo
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  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited January 2015
    Put some of them in lockboxes as "Advanced Vaadwaur Attack Pattern" APO4 or "Borg Cooperative Shield Resequencing" EPTS4, keep some others to attach to the next fleet holding, game will get even more complicated to keep track of.

    Hmm they're releasing this in 3 weeks? We're about due for a new lockbox right?

    Sounds about right.

    -> Anniversary Grindebration
    -> Bridge Officer refurbi$hment
    -> R&D Skill Training Branch/Sink
    -> Added Spec Tree
    -> New Lock box with new skill book mini packs... and Golden books.

    Possibly all at the same time... and some people will call that content. lmao
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  • vesterengvestereng Member Posts: 2,252 Arc User
    edited January 2015
    I don't care what you consider or don't consider

    The price of upgrading a ship with copy-paste text - and no new animations, no new models, aka zero work, zero content

    ... is still the price of 10x c-store t6 ships @ 5 million

    And, the boff dil sink lottery is going to as bad or worse, because you whales can't control yourselves
  • mrtsheadmrtshead Member Posts: 487 Arc User
    edited January 2015
    vestereng wrote: »
    I don't care what you consider or don't consider

    The price of upgrading a ship with copy-paste text - and no new animations, no new models, aka zero work, zero content

    ... is still the price of 10x c-store t6 ships @ 5 million

    And, the boff dil sink lottery is going to as bad or worse, because you whales can't control yourselves

    Where did your 5 million dilithium figure come from, because that is a laughably ridiculous lie. Here's a fact - I spent aroudn 400k dilithium and fully upgraded one ship's gear to Mk XIV (including a few consoles that I took all the way to Epic rarity) AND got a second ship's weapons all upgraded to Mk XIV (including getting some of them to Epic rarity). So, this number you keep spouting? It's not true - it's not even within an order of magnitude of the truth.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited January 2015
    Interesting, it honestly doesn't sound TOO awful, for once. Now boff skills are basically data pads, and when a boff learns a skill, it doesn't have to forget an old one anymore like a fracking pokemon. Unlike the kit revamp, skills don't take up inventory space. Now boffs will actually work with the load out system.

    They mentioned no grind, its just some new extra bs between you're captain training your own boffs higher end skills, wile making it easier to get any high end skills your captain couldn't train. I doubt these pads will be expensive on the exchange, the material cost seems low, and there is no crafting skill level grind so every single player can mass produce them.

    I wonder what cost will be involved in creating high end skills that aren't captain trainable? like BO3 and TSS3, etc. this is the perfect opportunity to re-aline were some skills are too. like aceton beam could start at ENS, CSV at ENS, give us a AtB3 and AtD3, etc.

    I see they are redoing the icon art on half the skills, thomasthecat must have needed something to do.
  • waldotrekwaldotrek Member Posts: 319 Arc User
    edited January 2015
    Not to be snarky here but if people can't get into que's what is the point of having advanced BOFF abilities?


    In the future they should throw this idea out there with a "what do you all think of this" and then decide based on the player response to implement it.
    Former Moderator 10-28-16
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited January 2015
    mrtshead wrote: »
    Where did your 5 million dilithium figure come from, because that is a laughably ridiculous lie. Here's a fact - I spent aroudn 400k dilithium and fully upgraded one ship's gear to Mk XIV (including a few consoles that I took all the way to Epic rarity) AND got a second ship's weapons all upgraded to Mk XIV (including getting some of them to Epic rarity). So, this number you keep spouting? It's not true - it's not even within an order of magnitude of the truth.

    Its not untrue either. Cause its all chance based. It also depends what it is your trying to upgrade. Consoles are the least expensive thing to upgrade. Things like deflectors and shields can cost 20x what it costs to upgrade a console. It takes a lot more D per roll... and again its chance based you could roll one MK 14 50x trying to make it gold and still not have it. I know there is little point in trying to fully upgrade some things... that doesn't mean the system doesn't exist on purpose as it is.

    Bottom line your both right. It CAN be cheap if you get lucky and refuse to try and upgrade some of the more expensive to upgrade rep pieces. It can also be exactly and even more expensive then 5 mil if you try and upgrade fully rep sets and get a string of bad luck.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    edited January 2015
    Interesting, it honestly doesn't sound TOO awful, for once. Now boff skills are basically data pads, and when a boff learns a skill, it doesn't have to forget an old one anymore like a fracking pokemon. Unlike the kit revamp, skills don't take up inventory space. Now boffs will actually work with the load out system.


    The thing is, on the GROUND, boffs SUCK at using the skills they currently have, especially in combat. :eek:
    T93uSC8.jpg
  • venkouvenkou Member Posts: 0 Arc User
    edited January 2015
    Unnecessary change.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited January 2015
    Interesting, it honestly doesn't sound TOO awful, for once. Now boff skills are basically data pads, and when a boff learns a skill, it doesn't have to forget an old one anymore like a fracking pokemon. Unlike the kit revamp, skills don't take up inventory space. Now boffs will actually work with the load out system.

    They mentioned no grind, its just some new extra bs between you're captain training your own boffs higher end skills, wile making it easier to get any high end skills your captain couldn't train. I doubt these pads will be expensive on the exchange, the material cost seems low, and there is no crafting skill level grind so every single player can mass produce them.

    I wonder what cost will be involved in creating high end skills that aren't captain trainable? like BO3 and TSS3, etc. this is the perfect opportunity to re-aline were some skills are too. like aceton beam could start at ENS, CSV at ENS, give us a AtB3 and AtD3, etc.

    I see they are redoing the icon art on half the skills, thomasthecat must have needed something to do.


    I'm guessing the cost for the (higher) boff skills will be very high. Akin to what we see in the current Upgreed system. At least nothing like the ~300 EC it now takes to train a boff.

    What am I basing that on, you ask? Elementary, dear Watson! If this weren't a new, and huge, money-grub, they wouldn't bother with a massive revamp like this. Expect that ~300 EC, or comparable cost, to be a thing of the past. :(
    3lsZz0w.jpg
  • mrtsheadmrtshead Member Posts: 487 Arc User
    edited January 2015
    Its not untrue either. Cause its all chance based. It also depends what it is your trying to upgrade. Consoles are the least expensive thing to upgrade. Things like deflectors and shields can cost 20x what it costs to upgrade a console. It takes a lot more D per roll... and again its chance based you could roll one MK 14 50x trying to make it gold and still not have it. I know there is little point in trying to fully upgrade some things... that doesn't mean the system doesn't exist on purpose as it is.

    Bottom line your both right. It CAN be cheap if you get lucky and refuse to try and upgrade some of the more expensive to upgrade rep pieces. It can also be exactly and even more expensive then 5 mil if you try and upgrade fully rep sets and get a string of bad luck.

    No, it's not chance based - that figure was NOT for getting to gold - it was explicitly listed as such. There is no chance element at in getting to Mk XIV gear. Fill the bar, click the upgrade, done. Every time. So, yes, the specific claim was untrue - laughably so. The actual, fact based cost of upgrading a ship to Mk XIV gear is around 300k dilithium. Whether you think that is too much or not, I don't really care, but the claim that it costs 5 million even get a ship to Mk XIV is simply a lie.
  • venkouvenkou Member Posts: 0 Arc User
    edited January 2015
    I smell a nefing to bridge officer skills.
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited January 2015
    The dil sink for "upgrading" is entirely copy-pasted text. There is no new content there, no new animations and no new models.

    The developers put zero effort into it - and, because you were dumb enough to accept that, here comes the next cash grab, a copy-paste of the last copy-paste

    The cost in exact numbers doesn't nothing to change the point.

    You paying them dil for NOT adding content to game, to essentially move text around in notepad.

    Did you spend 700$ or 400$ for the emperor's new clothes, I don't care even remotely
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2015
    Couple of things I forgot to ask, and well - no, I'm not bothering reading any replies so if somebody else asked, cool - my bad - but since the feedback was merged to this thread, it's where I'm going to ask...

    The PADD, Training Manual, Specialization Qualification, and Specialization Manuals...will those be able to crit or will they just be one-shots?

    Will there be any special DOFFs required for crafting any of them?
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  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited January 2015
    Reading??


    I prefer eating my BO to learn a new skill
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  • mrtsheadmrtshead Member Posts: 487 Arc User
    edited January 2015
    vestereng wrote: »
    The dil sink for "upgrading" is entirely copy-pasted text. There is no new content there, no new animations and no new models.

    The developers put zero effort into it - and, because you were dumb enough to accept that, here comes the next cash grab, a copy-paste of the last copy-paste

    The cost in exact numbers doesn't nothing to change the point.

    You paying them dil for NOT adding content to game, to essentially move text around in notepad.

    Did you spend 700$ or 400$ for the emperor's new clothes, I don't care even remotely

    Okay, first of all, thank you for conceding that the numbers you were spouting were dishonest, but I think we can all agree that, in fact, the numbers DO matter. There is a huge difference between a cost in dilithium that amounts to roughly 6 weeks of refining for a single character, and a cost that would take in excess of a year and a half.

    I also love that you keep banging away at this idea that somehow the system was "no work" for the devs and isn't new content, simply because there aren't new art assets. What world must you live in where you think that the backend work required to create a system that would enable an upgrade path for nearly every item in the game, as well as the ui work to support it, counts as "no work"?

    Your hyperbolic bull**** shows exactly how valueless your opinions are - why you are still allowed to post them is beyond me, but at some point, don't you, personally, feel at least a little embarrassed? To paraphrase an American hero, have you no shame?
  • hartzillahartzilla Member Posts: 1,177 Arc User
    edited January 2015
    neoakiraii wrote: »
    I prefer eating my BO to learn a new skill

    Yeah, this sounds like discrimination against space cannibals. :mad:
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited January 2015
    The "copy-paste" quote is directly from the developer behind the "upgrading" system.

    Not that it needed quoting, you can go count the number of new models and animations there which is of course zero.

    I guess you never considered it but some jobs are harder than others. Copy-pasting would be the easiest one, I like to call it budget coding.

    Another example of copy-pasting budget coding would be the new boff dil sink.

    It essentially just took some text moving around.

    No new models, no new animations, zero work and zero content, which by the way is another developer quote.

    Copy-pasted work should of course be free, since it's thin air, it doesn't actually exist.

    That you have no problem paying 5 million dil for some copy-pasted text, doesn't mean it wasn't copy pasted text
  • rossclansforce1rossclansforce1 Member Posts: 400 Arc User
    edited January 2015
    It is obvious what the goal is now. If you have x number of players.. tighten the belt. If they stay.. tighten it more. When players finally give up then sell or move on...
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  • carcharodon1975carcharodon1975 Member Posts: 0 Arc User
    edited January 2015
    vestereng wrote: »
    The "copy-paste" quote is directly from the developer behind the "upgrading" system.

    Not that it needed quoting, you can go count the number of new models and animations there which is of course zero.

    I guess you never considered it but some jobs are harder than others. Copy-pasting would be the easiest one, I like to call it budget coding.

    Another example of copy-pasting budget coding would be the new boff dil sink.

    It essentially just took some text moving around.

    No new models, no new animations, zero work and zero content, which by the way is another developer quote.

    Copy-pasted work should of course be free, since it's thin air, it doesn't actually exist.

    That you have no problem paying 5 million dil for some copy-pasted text, doesn't mean it wasn't copy pasted text

    At least Cryptic is not pretending not wanting to squeeze all the life out of the game and money out of the players....
    The PWE/Cryptic sweatshop...not where the game is made,but where the game is played!

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  • mrtsheadmrtshead Member Posts: 487 Arc User
    edited January 2015
    vestereng wrote: »
    The "copy-paste" quote is directly from the developer behind the "upgrading" system.

    Not that it needed quoting, you can go count the number of new models and animations there which is of course zero.

    I guess you never considered it but some jobs are harder than others. Copy-pasting would be the easiest one, I like to call it budget coding.

    Another example of copy-pasting budget coding would be the new boff dil sink.

    It essentially just took some text moving around.

    No new models, no new animations, zero work and zero content, which by the way is another developer quote.

    Copy-pasted work should of course be free, since it's thin air, it doesn't actually exist.

    That you have no problem paying 5 million dil for some copy-pasted text, doesn't mean it wasn't copy pasted text

    Well, since I'm not paying 5 million dil for some copy-pasted text, but actually paying like maybe 300k dil for a complex bit of coding work, I again have to wonder why you are allowed to even post? Do you honestly lack the ability to tell the difference between the things you say and things that are actually true? Point blank, what you are saying here is both a lie (the costs) and simply insane (the standard by which you judge how much work something is).

    Oh, and if you are going to claim that your insanity is from developer quotes, please actually provide links (or at least the full quote with context).
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited January 2015
    Couple of things I forgot to ask, and well - no, I'm not bothering reading any replies so if somebody else asked, cool - my bad - but since the feedback was merged to this thread, it's where I'm going to ask...

    The PADD, Training Manual, Specialization Qualification, and Specialization Manuals...will those be able to crit or will they just be one-shots?

    Will there be any special DOFFs required for crafting any of them?

    how they handle this will be a real indicator if this game can ever be salvaged, and if those behind it have any sense of decency still.

    acording to the blog there's no crafting school or RNG or any obvious pay or time gates here. its my hope that they know something as basic as giving your boff skills needs to remain as easy and 'free' as possible, if you cant train skills your just a boat without a paddle in game. look forward to seeing this go up on tribble, so we can feedback the HELL out of things like basic cost.
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited January 2015
    It would have been easier and more user friendly had they just updated the skill trainer npcs with all the skills, but of course they had to add yet another dilithium sink. :( Hopefully, the cost isn't as astronomical as the upgrade system. If the cost is kept low enough then I think overall it will be a good change. I have my fingers crossed.
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