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Argala sound like an exploit

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    lordatrocitieslordatrocities Member Posts: 462 Arc User
    edited December 2014
    lystent wrote: »
    It is awarding more XP than anywhere else, why else is everyone flocking over there like sheep?

    If they nerf Argala, then buff the ques, that would scatter the sheep from Argala, and walk them to the "not dead" ques.

    C'mon Cryptic, shepherding is so fun, come and join in!

    After reading this thread I ran the Argala mission and just found it to be fun. I hope they don't nerf it. Its quite fun to just have a hammer fest.
    What happened to those unique forum ranks I paid for?
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    anazondaanazonda Member Posts: 8,399 Arc User
    edited December 2014
    According to these forums, there are no exploits in STO...

    Not in Tau Dewa
    Not in Argala
    Not jumping through a race
    Not BFaW / Aux2Batt builds

    there are NO exploits...
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
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    lored2deathlored2death Member Posts: 6 Arc User
    edited December 2014
    Argala gives so much exp because there's so much to kill. Get over it.

    Lol! There's a river in Egypt that comes to mind here...
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    robert359robert359 Member Posts: 355 Arc User
    edited December 2014
    makes me wounder, if all patrols gave a ballenced reward based on the time it takes and the NPCs scaled to the players level. Where would the players go?

    Me, I have not been in the DQ for a month. I stoped doing Qs 3 months ago after I got the mats for the stuff I wanted to craft, with the exception of Mirror, BHA for the APCs to get the ground gear and winters thing.

    I am playing to have fun. It is ashame Cryptic feels the need to try and get player to play a certen way.
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    lored2deathlored2death Member Posts: 6 Arc User
    edited December 2014
    daan2006 wrote: »
    get this nerf and it may back fire in your face

    The simple fact that they haven't nerfed Argala is an indicator that the DR patrol missions are exactly where Cryptic wants us playing.

    To put on my rarely-used tinfoil hat, maybe thats why this years Winter event has had so many issues. If we're throwing snowballs at each other, we're not making DR awesome near the end of the fiscal quarter.

    I'll call it now: by the next metric-centered content release, Argala WILL get nerfed and we will be herded somewhere else. Let's just call it nerfherding.
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    dave18193dave18193 Member Posts: 416 Arc User
    edited December 2014
    Personally I really hope they don't nerf Argala. It provides a good means of solo levelling up - I dont want to inflict my woefully ill equipped fresh 50's or 60's on the queues. They should be the domain of resonably well equppied ships with experienced players.

    That said, I think they should dramatically buff the xp from STF kills and the end of STF xp reward, and/or slash the amount of xp required post 60.

    I reckon this specialization points business is going to seriously hamper the number of viable alts unless something is done.
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    robert359robert359 Member Posts: 355 Arc User
    edited December 2014
    The simple fact that they haven't nerfed Argala is an indicator that the DR patrol missions are exactly where Cryptic wants us playing.

    To put on my rarely-used tinfoil hat, maybe thats why this years Winter event has had so many issues. If we're throwing snowballs at each other, we're not making DR awesome near the end of the fiscal quarter.

    I'll call it now: by the next metric-centered content release, Argala WILL get nerfed and we will be herded somewhere else. Let's just call it nerfherding.

    From what I have seen I would agree with this.

    As long as we do not call Cryptic a scruffy looking nerfherder.
    "The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
    Douglas MacArthur - Quote on the dedication plaque of the U.S.S. Ranger NCC-97332-A Armitage class Fleet Heavy Strike Wing Escort.
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    gameleechgameleech Member Posts: 58 Arc User
    edited December 2014
    what has this game come to lol
    [SIGPIC][/SIGPIC]
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited December 2014
    After reading this thread I ran the Argala mission and just found it to be fun. I hope they don't nerf it. Its quite fun to just have a hammer fest.

    I like it, too. It's straightforward space Pew Pew. I wish the enemies would switch around more often, however.


    I have yet to remember a patrol like that using the Vaadwaur, however. The Vaadwaur are probably the most interesting enemies to fight in DR.


    I think the queued content need better skill point rewards, however. Especially Advanced and Elite. The rewards don't scale right there. Of course, it could lead to bad things - imagine if everyone casual player would try to get into Advanced or Elite to gather skill points, even if he's not ready for it. Popping Queues left and right but failing every mission will be no fun.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    immudzenimmudzen Member Posts: 145 Arc User
    edited December 2014
    I don't want them to nerf Argala. I want them to make the rest of the stuff worth doing also. There are so many other interesting things to do in STO but because the best experience is in Argala that is where most seem to go.

    This is NOT healthy for a game. If you keep doing the same content over and over again people burn out and leave. I want to the PVE queues to ALL give good xp. Pretty much the same kind of awards as Argala in terms of XP/minute.

    I want to see things like the breach, stargate 24, no win scenario etc being played. I want to see older missions being replayed because they are good xp for the time and offer variety in playing.

    This current approach of funneling everything to just a handful of PVE queues and only a few missions is just not sustainable.
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    donkeybong420donkeybong420 Member Posts: 97 Arc User
    edited December 2014
    A nerf would not be something really needed, but what is needed is players playing the pubic ques again, add more exp/spec points, make it worth doing and the players will come. Change starbase fleet defense into advanced,make a event out it to boost ques for it, make it known that exp/spec points have been boosted for these and other stfs, people will start playing ques again.

    Removing the very unpopular mandatory optionals would really be helpful as well. Obviously people hate the mandatory optionals, its widely know by people who actually play the game.:rolleyes:
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    gameleechgameleech Member Posts: 58 Arc User
    edited December 2014
    If they were left with the choices of a) Nerfing Argala to hopefully funnel the players back to the dead queues - b) Increasing rewards for the dead queues in hopes to increase their appeal - c) absolutely nothing. I put my money on C.
    [SIGPIC][/SIGPIC]
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    erraberrab Member Posts: 1,428 Arc User
    edited December 2014
    So let me see if I get this straight.

    The OP is butthurt because the Queues are empty and they can't run the content that they want to run.

    You know what would almost always be 100% better than griping about Argala and boosting its popularity by spreading its name around to those who might not know about it, thus giving Cryptic the metric boost that they crave :confused:

    Go to a recruiting channel and create a private queue for the content that you wish to run and then asking if others in that channel if they would like to run said content with you ;)

    Yep the queues are near empty and what I find to be a far worse problem is that when you do get a public queue to fill that 90% of the time they're filled by players that have no idea what they are doing there or by trolls that jump in to blow the optional and kill the mission for the rest of the group.

    Pug queuing is its own punishment!

    Getting 100% objectives done via a public queued mission is like finding a $5.00 in a candy store, sure it can happen but it won't happen very often ;)

    Don't be afraid to ask others to help you run the content that you want to run via channels, you'll find that many will join you.
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    lored2deathlored2death Member Posts: 6 Arc User
    edited December 2014
    immudzen wrote: »
    I don't want them to nerf Argala. I want them to make the rest of the stuff worth doing also. There are so many other interesting things to do in STO but because the best experience is in Argala that is where most seem to go.

    This current approach of funneling everything to just a handful of PVE queues and only a few missions is just not sustainable.


    We are all now playing Wack-a-mole for XP and they're running the machine, like guiding rats in a maze to get a desired result. It's a little nauseating if you think about too hard.
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    sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited December 2014
    patrol missions do not reward any dil or materials. tada!

    I'm avoiding them now as I will be grinding to get all characters to level 80 during the exp event.
    It's a lofty grindy goal.

    The exp event might make other patrols more attractive.
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    drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited December 2014
    I still have not even looked on a map where Argala is. Care less about the point of it. Grind is grind.
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    lored2deathlored2death Member Posts: 6 Arc User
    edited December 2014
    I still have not even looked on a map where Argala is. Care less about the point of it. Grind is grind.

    Welcome to the new and improved STO...

    :/
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    hravikhravik Member Posts: 1,203 Arc User
    edited December 2014
    I'm avoiding them now as I will be grinding to get all characters to level 80 during the exp event.
    It's a lofty grindy goal.

    80 would be a neat trick.
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    nuqinuqi Member Posts: 38 Arc User
    edited December 2014
    Only... if the goal of Argalagate is to plop a shiny report on the table replete with actual metrics evidencing the sheer popularity and thus success of Delta Rising... why merely suck reluctant, moaning players into Argala in order to do this?

    Why not simply falsify the metrics in the first place?

    After all, this would cover any evidence of player discontent and be far more efficient.
    0EaMZUq.jpg
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    stonelokistoneloki Member Posts: 304 Arc User
    edited December 2014
    I see the OP has deserted this for the last three pages......

    This game is old, very few original band wagoners still play it, most have moved on.

    Been here for a very long time, seen a lot of strange things, but honestly anyone still pouring massive amounts of time or money at this game needs to have their head examined.

    This is the way it is, its the way they want it, and no amount of screaming, crying, talking, pushing, is going to change how they have it set up now.

    Either get on with it or take a break or just leave, its tiring to see more and more and more complaints pop up from people that think they will change ANYTHING PWE has in place in this game.

    Be FRACKING grateful you even got Argala as a way station for XP, cause nothing else in this game is giving anything out to the players.
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    bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited December 2014
    I hear a lot of talk about argala and how cryptic is forcing players to go there by making it the only place you can get a decent amount of xp.
    yet all of these posters would rather be doing other things but there is just not enough xp to make them worth the time.

    I guess it depends what you want, have fun playing what you want to and level up slower or grind away a part of the game you find boring but levelling up at a more decent rate whatever that is.

    personally the only time I did argala was during the story mission, I spend my game time doing what I want to do when I want to do it and always have fun.
    of course im only getting about 3 specialization points a week over 3 characters and there are probably players out there getting 5-10 times that amount spamming argala but specialization is not that important to me at the moment.
    I am happy to plod along with my more sedate but fun filled levelling curve and get enjoyment from the game rather then worry over grinding up exp playing the same bit over and over till im bored to tears and end up spending more time moaning about it then actually playing it.
    but that's just me.

    on the flip side if all players were to just do what they enjoy rather then chasing xp cryptic might see that their alleged plan to force players into the delta quadrent has failed and make all xp more equal across the game.

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    stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited December 2014
    "Argala sounds like an exploit", reads the title.

    What the actual exploit is, is Cryptic exploiting the players...

    [/rant]
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    praxi5praxi5 Member Posts: 1,562 Arc User
    edited December 2014
    nuqi wrote: »
    Only... if the goal of Argalagate is to plop a shiny report on the table replete with actual metrics evidencing the sheer popularity and thus success of Delta Rising... why merely suck reluctant, moaning players into Argala in order to do this?

    Why not simply falsify the metrics in the first place?

    After all, this would cover any evidence of player discontent and be far more efficient.

    Because that would be outright lying, whereas this shows the truth.

    "Our players are spending almost all of their time in the new Delta Quadrant Zone, running one of the new missions. Therefore, we can conclude from this data that our players enjoy the new direction the game has taken and find the new content superior to what came before."
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    nicha0nicha0 Member Posts: 1,456 Arc User
    edited December 2014
    Giving Cryptic way way too much credit in thinking that Argala is some orchestred piece of content, its simply the best reward/time, or it is what people believe is the best. Nerf it, and people will hit their last straw, the other sheep will move to the next best reward/time.

    The fact is, the game has the absolutely worst reward scheme of any MMO I've seen, there is no consistancy, and no reason whatever to play over 90% of the content. If they had an actual spreadsheet with a list of missions, DPS/HPS requirements, time taken, they could generate a fairly even payout scheme in less than a days work, and tweak from there.
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    nuqinuqi Member Posts: 38 Arc User
    edited December 2014
    praxi5 wrote: »
    Because that would be outright lying, whereas this shows the truth.

    "Our players are spending almost all of their time in the new Delta Quadrant Zone, running one of the new missions. Therefore, we can conclude from this data that our players enjoy the new direction the game has taken and find the new content superior to what came before."

    I wealise that, wabbit... but they could 'report' that even if t'were not true... who'd know?

    See... most players (myself included) simply take the quickest path of least resistance to fill whatever quota/requirement of end-game, even if that means hammering one thing over and over. We could be doing other things - perhaps more 'fun' things. But. We. Don't.

    We do have a choice, after all. Our choices are quite illuminating, don't you think?

    Don't get me wrong... or pigeonhole me here... I'm just postulating, is all.
    0EaMZUq.jpg
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    js26568js26568 Member Posts: 0 Arc User
    edited December 2014
    Do you know what players grinding Argala are NOT doing?

    Spending money.

    Major fail all round.
    [SIGPIC][/SIGPIC]
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    solemkofsolemkof Member Posts: 0 Arc User
    edited December 2014
    nuqi wrote: »
    I wealise that, wabbit... but they could 'report' that even if t'were not true... who'd know?
    Maybe their Chinese overlords want some metrics to go with their paycheck? Unlike manipulating players into doing things that look good in metric, manipulating those metrics might be frowned upon.
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    captainsucrecaptainsucre Member Posts: 62 Arc User
    edited December 2014
    solemkof wrote: »
    Maybe their Chinese overlords want some metrics to go with their paycheck? Unlike manipulating players into doing things that look good in metric, manipulating those metrics might be frowned upon.

    Makes me wonder if someone's bonus is directly connected to how many players play specific new "content."

    Think of how long it took before the Dyson ground battlezone was even touched.
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    tigrovaya13akulatigrovaya13akula Member Posts: 151 Arc User
    edited December 2014
    js26568 wrote: »
    I don't know why you would seriously expect Cryptic to change this situation when this situation is exactly what they wanted to happen.

    It was deliberate. Geko himself said Argala was a good way to level up. They artificially boosted XP in the Delta Quadrant's patrols. They want players playing in the Delta Quadrant and they're prepared to flush the whole game down the toilet in the process.

    The metrics are all that matters.

    In summary, My signature, as do many others' as well, say all that needs to be said.

    EVERYTHING'S working as intended.
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