makes me wounder, if all patrols gave a ballenced reward based on the time it takes and the NPCs scaled to the players level. Where would the players go?
Me, I have not been in the DQ for a month. I stoped doing Qs 3 months ago after I got the mats for the stuff I wanted to craft, with the exception of Mirror, BHA for the APCs to get the ground gear and winters thing.
I am playing to have fun. It is ashame Cryptic feels the need to try and get player to play a certen way.
"The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
Douglas MacArthur - Quote on the dedication plaque of the U.S.S. Ranger NCC-97332-A Armitage class Fleet Heavy Strike Wing Escort.
The simple fact that they haven't nerfed Argala is an indicator that the DR patrol missions are exactly where Cryptic wants us playing.
To put on my rarely-used tinfoil hat, maybe thats why this years Winter event has had so many issues. If we're throwing snowballs at each other, we're not making DR awesome near the end of the fiscal quarter.
I'll call it now: by the next metric-centered content release, Argala WILL get nerfed and we will be herded somewhere else. Let's just call it nerfherding.
Personally I really hope they don't nerf Argala. It provides a good means of solo levelling up - I dont want to inflict my woefully ill equipped fresh 50's or 60's on the queues. They should be the domain of resonably well equppied ships with experienced players.
That said, I think they should dramatically buff the xp from STF kills and the end of STF xp reward, and/or slash the amount of xp required post 60.
I reckon this specialization points business is going to seriously hamper the number of viable alts unless something is done.
Got a cat? Have 10 minutes to help someone make the best degree dissertation of all time?
Then please fill out my dissertation survey on feline attachment, it'd be a massive help (-:
The simple fact that they haven't nerfed Argala is an indicator that the DR patrol missions are exactly where Cryptic wants us playing.
To put on my rarely-used tinfoil hat, maybe thats why this years Winter event has had so many issues. If we're throwing snowballs at each other, we're not making DR awesome near the end of the fiscal quarter.
I'll call it now: by the next metric-centered content release, Argala WILL get nerfed and we will be herded somewhere else. Let's just call it nerfherding.
From what I have seen I would agree with this.
As long as we do not call Cryptic a scruffy looking nerfherder.
"The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
Douglas MacArthur - Quote on the dedication plaque of the U.S.S. Ranger NCC-97332-A Armitage class Fleet Heavy Strike Wing Escort.
After reading this thread I ran the Argala mission and just found it to be fun. I hope they don't nerf it. Its quite fun to just have a hammer fest.
I like it, too. It's straightforward space Pew Pew. I wish the enemies would switch around more often, however.
I have yet to remember a patrol like that using the Vaadwaur, however. The Vaadwaur are probably the most interesting enemies to fight in DR.
I think the queued content need better skill point rewards, however. Especially Advanced and Elite. The rewards don't scale right there. Of course, it could lead to bad things - imagine if everyone casual player would try to get into Advanced or Elite to gather skill points, even if he's not ready for it. Popping Queues left and right but failing every mission will be no fun.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
I don't want them to nerf Argala. I want them to make the rest of the stuff worth doing also. There are so many other interesting things to do in STO but because the best experience is in Argala that is where most seem to go.
This is NOT healthy for a game. If you keep doing the same content over and over again people burn out and leave. I want to the PVE queues to ALL give good xp. Pretty much the same kind of awards as Argala in terms of XP/minute.
I want to see things like the breach, stargate 24, no win scenario etc being played. I want to see older missions being replayed because they are good xp for the time and offer variety in playing.
This current approach of funneling everything to just a handful of PVE queues and only a few missions is just not sustainable.
A nerf would not be something really needed, but what is needed is players playing the pubic ques again, add more exp/spec points, make it worth doing and the players will come. Change starbase fleet defense into advanced,make a event out it to boost ques for it, make it known that exp/spec points have been boosted for these and other stfs, people will start playing ques again.
Removing the very unpopular mandatory optionals would really be helpful as well. Obviously people hate the mandatory optionals, its widely know by people who actually play the game.:rolleyes:
If they were left with the choices of a) Nerfing Argala to hopefully funnel the players back to the dead queues - b) Increasing rewards for the dead queues in hopes to increase their appeal - c) absolutely nothing. I put my money on C.
The OP is butthurt because the Queues are empty and they can't run the content that they want to run.
You know what would almost always be 100% better than griping about Argala and boosting its popularity by spreading its name around to those who might not know about it, thus giving Cryptic the metric boost that they crave
Go to a recruiting channel and create a private queue for the content that you wish to run and then asking if others in that channel if they would like to run said content with you
Yep the queues are near empty and what I find to be a far worse problem is that when you do get a public queue to fill that 90% of the time they're filled by players that have no idea what they are doing there or by trolls that jump in to blow the optional and kill the mission for the rest of the group.
Pug queuing is its own punishment!
Getting 100% objectives done via a public queued mission is like finding a $5.00 in a candy store, sure it can happen but it won't happen very often
Don't be afraid to ask others to help you run the content that you want to run via channels, you'll find that many will join you.
I don't want them to nerf Argala. I want them to make the rest of the stuff worth doing also. There are so many other interesting things to do in STO but because the best experience is in Argala that is where most seem to go.
This current approach of funneling everything to just a handful of PVE queues and only a few missions is just not sustainable.
We are all now playing Wack-a-mole for XP and they're running the machine, like guiding rats in a maze to get a desired result. It's a little nauseating if you think about too hard.
patrol missions do not reward any dil or materials. tada!
I'm avoiding them now as I will be grinding to get all characters to level 80 during the exp event.
It's a lofty grindy goal.
The exp event might make other patrols more attractive.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Only... if the goal of Argalagate is to plop a shiny report on the table replete with actual metrics evidencing the sheer popularity and thus success of Delta Rising... why merely suck reluctant, moaning players into Argala in order to do this?
Why not simply falsify the metrics in the first place?
After all, this would cover any evidence of player discontent and be far more efficient.
I see the OP has deserted this for the last three pages......
This game is old, very few original band wagoners still play it, most have moved on.
Been here for a very long time, seen a lot of strange things, but honestly anyone still pouring massive amounts of time or money at this game needs to have their head examined.
This is the way it is, its the way they want it, and no amount of screaming, crying, talking, pushing, is going to change how they have it set up now.
Either get on with it or take a break or just leave, its tiring to see more and more and more complaints pop up from people that think they will change ANYTHING PWE has in place in this game.
Be FRACKING grateful you even got Argala as a way station for XP, cause nothing else in this game is giving anything out to the players.
I hear a lot of talk about argala and how cryptic is forcing players to go there by making it the only place you can get a decent amount of xp.
yet all of these posters would rather be doing other things but there is just not enough xp to make them worth the time.
I guess it depends what you want, have fun playing what you want to and level up slower or grind away a part of the game you find boring but levelling up at a more decent rate whatever that is.
personally the only time I did argala was during the story mission, I spend my game time doing what I want to do when I want to do it and always have fun.
of course im only getting about 3 specialization points a week over 3 characters and there are probably players out there getting 5-10 times that amount spamming argala but specialization is not that important to me at the moment.
I am happy to plod along with my more sedate but fun filled levelling curve and get enjoyment from the game rather then worry over grinding up exp playing the same bit over and over till im bored to tears and end up spending more time moaning about it then actually playing it.
but that's just me.
on the flip side if all players were to just do what they enjoy rather then chasing xp cryptic might see that their alleged plan to force players into the delta quadrent has failed and make all xp more equal across the game.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
What the actual exploit is, is Cryptic exploiting the players...
[/rant]
stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
Missing the good ol' days of PvP: Legacy of Romulus to Season 9 My List of Useful Links, Recently Updated November 25 2017!
Only... if the goal of Argalagate is to plop a shiny report on the table replete with actual metrics evidencing the sheer popularity and thus success of Delta Rising... why merely suck reluctant, moaning players into Argala in order to do this?
Why not simply falsify the metrics in the first place?
After all, this would cover any evidence of player discontent and be far more efficient.
Because that would be outright lying, whereas this shows the truth.
"Our players are spending almost all of their time in the new Delta Quadrant Zone, running one of the new missions. Therefore, we can conclude from this data that our players enjoy the new direction the game has taken and find the new content superior to what came before."
Giving Cryptic way way too much credit in thinking that Argala is some orchestred piece of content, its simply the best reward/time, or it is what people believe is the best. Nerf it, and people will hit their last straw, the other sheep will move to the next best reward/time.
The fact is, the game has the absolutely worst reward scheme of any MMO I've seen, there is no consistancy, and no reason whatever to play over 90% of the content. If they had an actual spreadsheet with a list of missions, DPS/HPS requirements, time taken, they could generate a fairly even payout scheme in less than a days work, and tweak from there.
Because that would be outright lying, whereas this shows the truth.
"Our players are spending almost all of their time in the new Delta Quadrant Zone, running one of the new missions. Therefore, we can conclude from this data that our players enjoy the new direction the game has taken and find the new content superior to what came before."
I wealise that, wabbit... but they could 'report' that even if t'were not true... who'd know?
See... most players (myself included) simply take the quickest path of least resistance to fill whatever quota/requirement of end-game, even if that means hammering one thing over and over. We could be doing other things - perhaps more 'fun' things. But. We. Don't.
We do have a choice, after all. Our choices are quite illuminating, don't you think?
Don't get me wrong... or pigeonhole me here... I'm just postulating, is all.
I wealise that, wabbit... but they could 'report' that even if t'were not true... who'd know?
Maybe their Chinese overlords want some metrics to go with their paycheck? Unlike manipulating players into doing things that look good in metric, manipulating those metrics might be frowned upon.
Maybe their Chinese overlords want some metrics to go with their paycheck? Unlike manipulating players into doing things that look good in metric, manipulating those metrics might be frowned upon.
Makes me wonder if someone's bonus is directly connected to how many players play specific new "content."
Think of how long it took before the Dyson ground battlezone was even touched.
I don't know why you would seriously expect Cryptic to change this situation when this situation is exactly what they wanted to happen.
It was deliberate. Geko himself said Argala was a good way to level up. They artificially boosted XP in the Delta Quadrant's patrols. They want players playing in the Delta Quadrant and they're prepared to flush the whole game down the toilet in the process.
The metrics are all that matters.
In summary, My signature, as do many others' as well, say all that needs to be said.
After reading this thread I ran the Argala mission and just found it to be fun. I hope they don't nerf it. Its quite fun to just have a hammer fest.
Agreed, Argala, like most of the content, can be fun to many. But, people are spending the majority of their time repeating it over and over again, not because it is fun, but because it is the fastest method to grind out the goal they are lead to obsess over.
Comments
After reading this thread I ran the Argala mission and just found it to be fun. I hope they don't nerf it. Its quite fun to just have a hammer fest.
Not in Tau Dewa
Not in Argala
Not jumping through a race
Not BFaW / Aux2Batt builds
there are NO exploits...
Lol! There's a river in Egypt that comes to mind here...
Me, I have not been in the DQ for a month. I stoped doing Qs 3 months ago after I got the mats for the stuff I wanted to craft, with the exception of Mirror, BHA for the APCs to get the ground gear and winters thing.
I am playing to have fun. It is ashame Cryptic feels the need to try and get player to play a certen way.
Douglas MacArthur - Quote on the dedication plaque of the U.S.S. Ranger NCC-97332-A Armitage class Fleet Heavy Strike Wing Escort.
The simple fact that they haven't nerfed Argala is an indicator that the DR patrol missions are exactly where Cryptic wants us playing.
To put on my rarely-used tinfoil hat, maybe thats why this years Winter event has had so many issues. If we're throwing snowballs at each other, we're not making DR awesome near the end of the fiscal quarter.
I'll call it now: by the next metric-centered content release, Argala WILL get nerfed and we will be herded somewhere else. Let's just call it nerfherding.
That said, I think they should dramatically buff the xp from STF kills and the end of STF xp reward, and/or slash the amount of xp required post 60.
I reckon this specialization points business is going to seriously hamper the number of viable alts unless something is done.
Then please fill out my dissertation survey on feline attachment, it'd be a massive help (-:
https://www.surveymonkey.co.uk/r/87XKSGH
From what I have seen I would agree with this.
As long as we do not call Cryptic a scruffy looking nerfherder.
Douglas MacArthur - Quote on the dedication plaque of the U.S.S. Ranger NCC-97332-A Armitage class Fleet Heavy Strike Wing Escort.
I like it, too. It's straightforward space Pew Pew. I wish the enemies would switch around more often, however.
I have yet to remember a patrol like that using the Vaadwaur, however. The Vaadwaur are probably the most interesting enemies to fight in DR.
I think the queued content need better skill point rewards, however. Especially Advanced and Elite. The rewards don't scale right there. Of course, it could lead to bad things - imagine if everyone casual player would try to get into Advanced or Elite to gather skill points, even if he's not ready for it. Popping Queues left and right but failing every mission will be no fun.
This is NOT healthy for a game. If you keep doing the same content over and over again people burn out and leave. I want to the PVE queues to ALL give good xp. Pretty much the same kind of awards as Argala in terms of XP/minute.
I want to see things like the breach, stargate 24, no win scenario etc being played. I want to see older missions being replayed because they are good xp for the time and offer variety in playing.
This current approach of funneling everything to just a handful of PVE queues and only a few missions is just not sustainable.
Removing the very unpopular mandatory optionals would really be helpful as well. Obviously people hate the mandatory optionals, its widely know by people who actually play the game.:rolleyes:
The OP is butthurt because the Queues are empty and they can't run the content that they want to run.
You know what would almost always be 100% better than griping about Argala and boosting its popularity by spreading its name around to those who might not know about it, thus giving Cryptic the metric boost that they crave
Go to a recruiting channel and create a private queue for the content that you wish to run and then asking if others in that channel if they would like to run said content with you
Yep the queues are near empty and what I find to be a far worse problem is that when you do get a public queue to fill that 90% of the time they're filled by players that have no idea what they are doing there or by trolls that jump in to blow the optional and kill the mission for the rest of the group.
Pug queuing is its own punishment!
Getting 100% objectives done via a public queued mission is like finding a $5.00 in a candy store, sure it can happen but it won't happen very often
Don't be afraid to ask others to help you run the content that you want to run via channels, you'll find that many will join you.
We are all now playing Wack-a-mole for XP and they're running the machine, like guiding rats in a maze to get a desired result. It's a little nauseating if you think about too hard.
I'm avoiding them now as I will be grinding to get all characters to level 80 during the exp event.
It's a lofty grindy goal.
The exp event might make other patrols more attractive.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Welcome to the new and improved STO...
80 would be a neat trick.
Why not simply falsify the metrics in the first place?
After all, this would cover any evidence of player discontent and be far more efficient.
This game is old, very few original band wagoners still play it, most have moved on.
Been here for a very long time, seen a lot of strange things, but honestly anyone still pouring massive amounts of time or money at this game needs to have their head examined.
This is the way it is, its the way they want it, and no amount of screaming, crying, talking, pushing, is going to change how they have it set up now.
Either get on with it or take a break or just leave, its tiring to see more and more and more complaints pop up from people that think they will change ANYTHING PWE has in place in this game.
Be FRACKING grateful you even got Argala as a way station for XP, cause nothing else in this game is giving anything out to the players.
yet all of these posters would rather be doing other things but there is just not enough xp to make them worth the time.
I guess it depends what you want, have fun playing what you want to and level up slower or grind away a part of the game you find boring but levelling up at a more decent rate whatever that is.
personally the only time I did argala was during the story mission, I spend my game time doing what I want to do when I want to do it and always have fun.
of course im only getting about 3 specialization points a week over 3 characters and there are probably players out there getting 5-10 times that amount spamming argala but specialization is not that important to me at the moment.
I am happy to plod along with my more sedate but fun filled levelling curve and get enjoyment from the game rather then worry over grinding up exp playing the same bit over and over till im bored to tears and end up spending more time moaning about it then actually playing it.
but that's just me.
on the flip side if all players were to just do what they enjoy rather then chasing xp cryptic might see that their alleged plan to force players into the delta quadrent has failed and make all xp more equal across the game.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
What the actual exploit is, is Cryptic exploiting the players...
[/rant]
Missing the good ol' days of PvP: Legacy of Romulus to Season 9
My List of Useful Links, Recently Updated November 25 2017!
Because that would be outright lying, whereas this shows the truth.
"Our players are spending almost all of their time in the new Delta Quadrant Zone, running one of the new missions. Therefore, we can conclude from this data that our players enjoy the new direction the game has taken and find the new content superior to what came before."
The fact is, the game has the absolutely worst reward scheme of any MMO I've seen, there is no consistancy, and no reason whatever to play over 90% of the content. If they had an actual spreadsheet with a list of missions, DPS/HPS requirements, time taken, they could generate a fairly even payout scheme in less than a days work, and tweak from there.
Completed Starbase, Embassy, Mine, Spire and No Win Scenario
Nothing to do anymore.
http://dtfleet.com/
Visit our Youtube channel
I wealise that, wabbit... but they could 'report' that even if t'were not true... who'd know?
See... most players (myself included) simply take the quickest path of least resistance to fill whatever quota/requirement of end-game, even if that means hammering one thing over and over. We could be doing other things - perhaps more 'fun' things. But. We. Don't.
We do have a choice, after all. Our choices are quite illuminating, don't you think?
Don't get me wrong... or pigeonhole me here... I'm just postulating, is all.
Spending money.
Major fail all round.
Free Tibet!
Makes me wonder if someone's bonus is directly connected to how many players play specific new "content."
Think of how long it took before the Dyson ground battlezone was even touched.
In summary, My signature, as do many others' as well, say all that needs to be said.
EVERYTHING'S working as intended.
Agreed, Argala, like most of the content, can be fun to many. But, people are spending the majority of their time repeating it over and over again, not because it is fun, but because it is the fastest method to grind out the goal they are lead to obsess over.