Just something I noticed after I rebuilt my Akira...It's an ultra tank destroyer now. And I have a way of getting too into my agro. Anyway, why is it I'm always on my own when I'm PUGging? Shouldn't teammates notice when others need a heal? I just assumed that was the main use for SCIs and such. My mian is a TAC, so my healing capacities are limited.
My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
I am a healthy user of RMC+HE and Tactical team, not only on myself, but on others as well, and the Shield bubble from the 8472 rep was a "must-have" for me, to keep my teams alive.
Of cause, I am only an escort, so my usefulness in missions is limited, futher strengthened by the fact that I've stopped doing queued missions since DR.
But yes... you are of cause generally right... The DPS race excludes healing builds.
Don't look silly... Don't call it the "Z-Store/Zen Store"...
It's annoying as hell when I get close and let loose my corrosive beam boat (and abilities). If I'm doing SO much damage I shouldn't be blowing up more often than the rest of my team. Barely alive is still alive, and it's rare that I don't blow up in advanced queues. I'm not fully blaming my teams for my over agroing here. I just think an occasional heal would be worthwhile.
My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
Yea, but you yourself went for the DPS build... Why do you expect others to not do the same, when the missions are DESIGNED around killing things as fast as possible, rather than offering 3 or more alternate solutions that can be run at the same time, without running the risk of immediately failing.
STO has one purpose in queued mission: DPS DPS and more DPS.
Don't look silly... Don't call it the "Z-Store/Zen Store"...
when flying my scryer i'm always looking to heal anyone in range whenever I have one off CD, granted I don't make it a priority to stay in range of the whole team at all times (if your too far away your SOL)
cross healing really should be a regular thing tho, if you have a heal off CD and your shields are at 100% its a waste not to use it on someone near by. at the very least it saves them from using one which they can use on someone else
Just something I noticed after I rebuilt my Akira...It's an ultra tank destroyer now. And I have a way of getting too into my agro. Anyway, why is it I'm always on my own when I'm PUGging? Shouldn't teammates notice when others need a heal? I just assumed that was the main use for SCIs and such. My mian is a TAC, so my healing capacities are limited.
best way to save a life in an army? superior firepower!
since you already know this tune there is no need to repeat it further.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Yea, but you yourself went for the DPS build... Why do you expect others to not do the same, when the missions are DESIGNED around killing things as fast as possible, rather than offering 3 or more alternate solutions that can be run at the same time, without running the risk of immediately failing.
STO has one purpose in queued mission: DPS DPS and more DPS.
Dealing damage is also very important, I think.
But remember what they say: "If you want to see it done right, do it yourself."
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
More often it's better tactics. In the REAL army (which I served in) boots on the ground favored covering each other's backs. More men alive meant more firepower. It wasn't exclusive to superior weapons. We acted as a TEAM, not as individuals.
My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
More often it's better tactics. In the REAL army (which I served in) boots on the ground favored covering each other's backs. More men alive meant more firepower. It wasn't exclusive to superior weapons. We acted as a TEAM, not as individuals.
Yea... I am with daqhegh here.
Having 1000 guns against 10 people, isn't of much help if you are going head on into a minefield while being fired on.
Teamwork and tactics will win most of the times... Having superior weapons power only works well, if your enemy has little or no sense of how to do battle in the first place.
Still, STO is a game... Superior firepower is something that dosen't HAVE to be a requirement... Unless of cause the game is designed around that.
Don't look silly... Don't call it the "Z-Store/Zen Store"...
In this game as in other games you need to be near the healer and not wander off lol, but we are in luck I have come to the conclusion long ago that the best thing is the stuff that engineers put down and science officer does best with a pile of debuffs and one group heal and not much else.
One has to remember that these groups are thrown together helter skelter and unlike in other games where you get a group and you know form up and go in when your ready we jsut get tossed in and have no way of knowing due to lack of ability to you know communicate and do the q at the same time the actual skillset of the group. Heck half the time I am just busy looking at builds to see if someone has come in with a ship with like 10k hitpoints just to cause us trouble lol so by the time i have cursored through ships to ensure everyone is actually there to you know do the content and seen what classes there are the timer is running and you need to run quick before you fail.
but if you want someone to heal you need to make sure the science officer is you know actually able to heal and stick near him same with engineers which is why the ground stuff is best for pugging you put down a shield station or healing station and people either use it or dont for the most part they do cluster around the engineer in ground stuff and if i enter a space thing and decide to actually tank then people need to cluster around the engineer and dps it down without taking agro, but dont expect an engineer to use many heals on you if he is tanking eleventy seventy ships.
bottom line is if your a tactical you actually should not be running away from the group you need to follow the tank or healers not the other way around you are at their mercy if you go out of range dont expect to be healed
Good question, OP. I rarely if ever receive direct heals, even though I make it a priority to keep others alive and well, especially in a healer build. Maybe the answer is in the nature of PUGs, where it is rare (in my experience) to find others actually interested in the objective, team dynamics, having fun, and more exceedingly rare actually socializing a tiny bit with fellow trekkies/gamers.
when flying my scryer i'm always looking to heal anyone in range whenever I have one off CD, granted I don't make it a priority to stay in range of the whole team at all times (if your too far away your SOL)
cross healing really should be a regular thing tho, if you have a heal off CD and your shields are at 100% its a waste not to use it on someone near by. at the very least it saves them from using one which they can use on someone else
Well said, and one of the very first strategies I started using at the very start of playing this game. Somehow though, others seem to believe constantly withholding the shield healing and other shared abilities for personal emergency use is 'better' when this is a direct example of 'receiving more by giving.'
All the more reason to play with fleet members and other friends.
Just something I noticed after I rebuilt my Akira...It's an ultra tank destroyer now. And I have a way of getting too into my agro. Anyway, why is it I'm always on my own when I'm PUGging? Shouldn't teammates notice when others need a heal? I just assumed that was the main use for SCIs and such. My mian is a TAC, so my healing capacities are limited.
Yes, I get that. I would just hope that there are a few (and there are VERY few) players online that favor teamwork over "look at me and my A2B build!" I mean, come on.
My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
Yes, I get that. I would just hope that there are a few (and there are VERY few) players online that favor teamwork over "look at me and my A2B build!" I mean, come on.
There is actually a solution to this... Remove the timers...
That would allow people to go for... well.. almost any build, and it would often still be viable...
Don't look silly... Don't call it the "Z-Store/Zen Store"...
On most mission, I have the map over the team overlay.
And when I don't, well, I'm busy keeping myself alive, because I have to tank half the map in pug. I'm sorry if the other half is killing you though.
Sometimes I toss a heal on someone, and die afterward because I have nothing left, which remind me why I never heal anyone^^
Just something I noticed after I rebuilt my Akira...It's an ultra tank destroyer now. And I have a way of getting too into my agro. Anyway, why is it I'm always on my own when I'm PUGging? Shouldn't teammates notice when others need a heal? I just assumed that was the main use for SCIs and such. My mian is a TAC, so my healing capacities are limited.
Depends on the pugging team. They do happen, although not often enough.
When they do happen, it restores my faith in the community at large. When I see someone doing a HE without sharing, a fleet admiral loses a pip. Truth. Saw that on the interwebs.
Just something I noticed after I rebuilt my Akira...It's an ultra tank destroyer now. And I have a way of getting too into my agro. Anyway, why is it I'm always on my own when I'm PUGging? Shouldn't teammates notice when others need a heal? I just assumed that was the main use for SCIs and such. My mian is a TAC, so my healing capacities are limited.
Every ship for itself! I will actually toss out heals on the rate occasions that I don't have aggro, but yeah I've noticed that I'm in tnt the minority.
When logs show contribution for all playstyles, when log parsers show that contribution, you'll probably see more balanced teams and team play. When we have positive proof that healing means equal xp award for everyone... etc.
But the logs show only damage, parsers "reward" players ranked highest in damage.
Gameifying this game to show all contributions would be the incentive.
That said I have different playstyles including healing, but I pretty much use that for PvE missions. It's unrealistic to pug and expect quality cooperation.
Well sadly because it is a Pick Up Group. Not a Team.
I try to help the team no matter what char class/ship combo I am using is. However I have generally found that the some players who only focus on DPS without a second thought about there own surriveability are best left to just respawn. I have lost count of the number of times I see an officer in a tactical heavy ship without a single tactical team, or self heal used.
Now for players who do understand that your DPS when respawning is zero. Those players will get what assistance I can afford that dose not risk me respawning. My ships useally have some combination of hazard emitters, engineering team, aux to structural for hull healing. For Shields Science team 2, and Hazzard 1 are always on my sci bridge officer. Heck I will throw my Tactical Teams onto allies that are running low tactical bridge officer ships if they are getting pounded.
One issue I do have is knowing what certain tactical characters plans are. I know that some players want to get that hull down for the damage increase from Go Down Fighting. So tactical class players may not see any healing from my character until that 25% hp mark.
Yes, I get that. I would just hope that there are a few (and there are VERY few) players online that favor teamwork over "look at me and my A2B build!" I mean, come on.
I think that's a cop out of an A2B user. Even with an A2B build, they have access to two non-Aux based heals, engineering team and science team. Then there are also the Aux based heals, that they could pop a battery for.
"I'm not big on telepaths myself. I'm not big on guns either. But if everyone else has them, I want to make sure I can get my hands on the biggest one I can."
Well sadly because it is a Pick Up Group. Not a Team.
I understand the difference. I just wish more of them would act as a team for the moment.
My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
Just something I noticed after I rebuilt my Akira...It's an ultra tank destroyer now. And I have a way of getting too into my agro. Anyway, why is it I'm always on my own when I'm PUGging? Shouldn't teammates notice when others need a heal? I just assumed that was the main use for SCIs and such. My mian is a TAC, so my healing capacities are limited.
1.) So you're going to make an assumption about SCIs eh? There are no inherent Science healing abilities (space).
> Sensor Scan : Reduces damage resistance
> Subnucleonic Beam : Removes buffs & increases recharge time
> Scattering Field : AoE Energy Damage increase
> Science Fleet : Shield hardening shield emitter
2.) You can't know who is going to be agro magnets in a PUG. Almost everyone is a glass cannon out there so even if you do heal them it won't make any difference as they will explode anyway. Additionally, if you do heal them and they die, the agro swaps to you and your heals are most likely on cooldown so you get killed, yay.
3.) If you are so situationally aware, why don't you build a support ship and fly it in PUGs? Coming to the forums to complain about user behavior doesn't do anything. You need to be an example for others so they follow in your footsteps.
Contributing to a group is important. I try to heal others when I can, and I only PUG. Maybe it would be nice if people healed each other more often in groups. It would be nice if everyone didn't hit"Need" on every drop too, but that won't happen. I hit "Greed" 99.9% of the time, so I don't get much, trust me. It would be nice if people didn't do that, but it is not a realistic expectation at this point in this game.
This game is not built on a trinity system. There aren't designated healers. Expecting somebody to take on that role is unrealistic in this game. Bring some heals yourself, it'll probably be better for you in the long run.
Pugs dont use heal because 90% of players dont even know how to play. Its too much for them. If you cant win the queue by simply joining its too hard. And then you cant look out for others.
I hit "Greed" 99.9% of the time, so I don't get much, trust me. It would be nice if people didn't do that, but it is not a realistic expectation at this point in this game.
Game. Which species are you from? Welcome to humanity.
1.) So you're going to make an assumption about SCIs eh? There are no inherent Science healing abilities (space).
....
You need to be an example for others so they follow in your footsteps.
My SCI Rom is as much of a healer as I can make him. True, there are no true heals in game and whatnot. But applying buffs at the right time can contribute to the healing abilities of the ship it's applied to. So no, I'm not a hypocrite, as you so obviously imply.
My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
It's sort of a result of DPS Elitists (i.e. those who think DPS is everything, and who seem to think that if you're not #1 on DPS tally you should be derided).
I used to go in and heal, but came to notice that certain types of player had zero survivability, and also seemed to be the type to post their DPS parser after along with how other players were "noobs" and "losers" for not reaching their almighty DPS scores. Bonus "Give me a bucket I have to vomit" score to those who also ignored any problems for fear of intercepting a problem for fear it slightly lowered their precious DPS for a minute.
So I made a decision to only heal ships that displayed some level of ability to survive and heal themselves. And because healing became less 'instinctive', it happens less on ships that might need and deserve that help. Quite simple really :cool:
Comments
Of cause, I am only an escort, so my usefulness in missions is limited, futher strengthened by the fact that I've stopped doing queued missions since DR.
But yes... you are of cause generally right... The DPS race excludes healing builds.
STO has one purpose in queued mission: DPS DPS and more DPS.
cross healing really should be a regular thing tho, if you have a heal off CD and your shields are at 100% its a waste not to use it on someone near by. at the very least it saves them from using one which they can use on someone else
best way to save a life in an army? superior firepower!
since you already know this tune there is no need to repeat it further.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
To say with famous words: All you need is ...DMG!
Current gameplay favories damage, was so before DR and is still going on.
Why there are no sci-healers?
Every BO-skill healing self or other means less dmg boosting skill.
DR forces everyone to the DMG-Train with "optional" PVE-Timers.
You have to kill as fast as possible or you fail.
Sorry to say but thats all about.
As long as Cryptic decides not to leave the "MOARDMG=MOARFUN" way there will be no change.
Dealing damage is also very important, I think.
But remember what they say: "If you want to see it done right, do it yourself."
one of the easiest ways to heal in a pug is to get the repair platform in the current lockbox. It's really great in pugs.
But yes, pugs generally don't heal others. Most of them have blinders on or have crazy bad situational awareness.
More often it's better tactics. In the REAL army (which I served in) boots on the ground favored covering each other's backs. More men alive meant more firepower. It wasn't exclusive to superior weapons. We acted as a TEAM, not as individuals.
Yea... I am with daqhegh here.
Having 1000 guns against 10 people, isn't of much help if you are going head on into a minefield while being fired on.
Teamwork and tactics will win most of the times... Having superior weapons power only works well, if your enemy has little or no sense of how to do battle in the first place.
Still, STO is a game... Superior firepower is something that dosen't HAVE to be a requirement... Unless of cause the game is designed around that.
One has to remember that these groups are thrown together helter skelter and unlike in other games where you get a group and you know form up and go in when your ready we jsut get tossed in and have no way of knowing due to lack of ability to you know communicate and do the q at the same time the actual skillset of the group. Heck half the time I am just busy looking at builds to see if someone has come in with a ship with like 10k hitpoints just to cause us trouble lol so by the time i have cursored through ships to ensure everyone is actually there to you know do the content and seen what classes there are the timer is running and you need to run quick before you fail.
but if you want someone to heal you need to make sure the science officer is you know actually able to heal and stick near him same with engineers which is why the ground stuff is best for pugging you put down a shield station or healing station and people either use it or dont for the most part they do cluster around the engineer in ground stuff and if i enter a space thing and decide to actually tank then people need to cluster around the engineer and dps it down without taking agro, but dont expect an engineer to use many heals on you if he is tanking eleventy seventy ships.
bottom line is if your a tactical you actually should not be running away from the group you need to follow the tank or healers not the other way around you are at their mercy if you go out of range dont expect to be healed
Well said, and one of the very first strategies I started using at the very start of playing this game. Somehow though, others seem to believe constantly withholding the shield healing and other shared abilities for personal emergency use is 'better' when this is a direct example of 'receiving more by giving.'
All the more reason to play with fleet members and other friends.
Short answer: everyone is into the DPS.
Even when I play my Tac in the Defiant I've healed Cruisers in need.
Yes, I get that. I would just hope that there are a few (and there are VERY few) players online that favor teamwork over "look at me and my A2B build!" I mean, come on.
There is actually a solution to this... Remove the timers...
That would allow people to go for... well.. almost any build, and it would often still be viable...
I now get healed all the time.
And when I don't, well, I'm busy keeping myself alive, because I have to tank half the map in pug. I'm sorry if the other half is killing you though.
Sometimes I toss a heal on someone, and die afterward because I have nothing left, which remind me why I never heal anyone^^
Depends on the pugging team. They do happen, although not often enough.
When they do happen, it restores my faith in the community at large. When I see someone doing a HE without sharing, a fleet admiral loses a pip. Truth. Saw that on the interwebs.
Every ship for itself! I will actually toss out heals on the rate occasions that I don't have aggro, but yeah I've noticed that I'm in tnt the minority.
But the logs show only damage, parsers "reward" players ranked highest in damage.
Gameifying this game to show all contributions would be the incentive.
That said I have different playstyles including healing, but I pretty much use that for PvE missions. It's unrealistic to pug and expect quality cooperation.
By definition.
I try to help the team no matter what char class/ship combo I am using is. However I have generally found that the some players who only focus on DPS without a second thought about there own surriveability are best left to just respawn. I have lost count of the number of times I see an officer in a tactical heavy ship without a single tactical team, or self heal used.
Now for players who do understand that your DPS when respawning is zero. Those players will get what assistance I can afford that dose not risk me respawning. My ships useally have some combination of hazard emitters, engineering team, aux to structural for hull healing. For Shields Science team 2, and Hazzard 1 are always on my sci bridge officer. Heck I will throw my Tactical Teams onto allies that are running low tactical bridge officer ships if they are getting pounded.
One issue I do have is knowing what certain tactical characters plans are. I know that some players want to get that hull down for the damage increase from Go Down Fighting. So tactical class players may not see any healing from my character until that 25% hp mark.
I think that's a cop out of an A2B user. Even with an A2B build, they have access to two non-Aux based heals, engineering team and science team. Then there are also the Aux based heals, that they could pop a battery for.
I understand the difference. I just wish more of them would act as a team for the moment.
1.) So you're going to make an assumption about SCIs eh? There are no inherent Science healing abilities (space).
> Sensor Scan : Reduces damage resistance
> Subnucleonic Beam : Removes buffs & increases recharge time
> Scattering Field : AoE Energy Damage increase
> Science Fleet : Shield hardening shield emitter
2.) You can't know who is going to be agro magnets in a PUG. Almost everyone is a glass cannon out there so even if you do heal them it won't make any difference as they will explode anyway. Additionally, if you do heal them and they die, the agro swaps to you and your heals are most likely on cooldown so you get killed, yay.
3.) If you are so situationally aware, why don't you build a support ship and fly it in PUGs? Coming to the forums to complain about user behavior doesn't do anything. You need to be an example for others so they follow in your footsteps.
This game is not built on a trinity system. There aren't designated healers. Expecting somebody to take on that role is unrealistic in this game. Bring some heals yourself, it'll probably be better for you in the long run.
Good Hunting.
Game. Which species are you from? Welcome to humanity.
My SCI Rom is as much of a healer as I can make him. True, there are no true heals in game and whatnot. But applying buffs at the right time can contribute to the healing abilities of the ship it's applied to. So no, I'm not a hypocrite, as you so obviously imply.
I used to go in and heal, but came to notice that certain types of player had zero survivability, and also seemed to be the type to post their DPS parser after along with how other players were "noobs" and "losers" for not reaching their almighty DPS scores. Bonus "Give me a bucket I have to vomit" score to those who also ignored any problems for fear of intercepting a problem for fear it slightly lowered their precious DPS for a minute.
So I made a decision to only heal ships that displayed some level of ability to survive and heal themselves. And because healing became less 'instinctive', it happens less on ships that might need and deserve that help. Quite simple really :cool: