So, new patch is coming up
http://sto-forum.perfectworld.com/showthread.php?t=1302391
Impressive list of fixes, thanks a lot guys
But you totally forgot the second line to this:
-Resolved an issue where Fleet Admiral pips would not appear in the tailor for Federation Captains.
-Resolved an issue where Dahar Master Cloaks would not appear in the tailor for KDF Captains.
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Ummm, yeah... Excuse me if the hint of sarcasm that should accompany that statement escaped me coz it seems you were actually serious... o.O
Quit your whining, ship tailor has finally been fixed.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
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Joined January 2009
Seeing how that bug originally came about though the general uniform revamp some months ago...you dropped the ball too. :P
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Scryer Intel Science Vessel:
This starship now has a secondary deflector slot.
Players who own the Scryer may purchase a generic secondary deflector from the Dilithium Store in the special tab.
This starship now has the Sensor Analysis ability.
So when are all the other science ships getting their secondary deflector slot? I'm getting tired of waiting when they clearly can add them to ships as they please.
Seeing how that bug is purely cosmetic, I'm not at all surprised it's not very talked about and absolutely not surprised it's not being treated as a priority. It's not even bizarrely cosmetic like the player zoning into ESD as their ship, it's just an anachronistic uniform. Irritating for the anal-retentive and those of fragile immersion, sure, but ultimately utterly harmless.
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HURRAY FOR THE SCRYER!:D
It finally gets the second deflector that's already clearly visible on the ship's model and even an non customizable option in the tailor.
Also does SA work together with gathering intel? Seems kind of overkill on debuffing.
Like me. However what I was trying to point you to is that BECAUSE YOU HAD OTHER PRIORITIES you didn't see this bug when it first went live. That also can apply to developers (and with respect to fixes as well.)
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Peacekeeper High Command
Scorpius - Zelbinion Mk II
Even though this was never patched to Tribble for testing at all, I do happen to know what the new skin looks like. Unfortunatly it involves Wizardry and a Wizard never reveals his or her secrets.
Gah! That means I have to get through work and wait till half 5ish.
C'mon, gimme a sneaky peak. Whats the prominent colour?
Peacekeeper High Command
Scorpius - Zelbinion Mk II
How bout a bit of love on the Delta Patrols backgrounds that cripple FPS....that'd be great, since dancing at the club doesn't level my KDF or KRoms.
Glad to see it get the secondary deflector slot that it needed, kinda odd to have the SA added as well though.
Resolved an issue where the Bellerophon costume was not unlocking correctly after purchasing the Bellerophon Science Vessel Refit.
i am oh for the love of god on this
Changed the scaling of all carrier fighters damage, shields, and hit points so they scale relative to the player and not the NPCs.
Previously, the fighters were scaling at too high of a rate of damage, shields, and hit points
i mean my pets have never had this problem well they stay as they where or does this nerf them even worse?
I am just glad that this science ship has actually now become a science ship. Ever since its first live stream I have been arguing for its sensor analysis to be put on it. Thanks Cryptic for that and the free outfits
Still waiting to be able to use forum titles
Maybe now they can look at the Malon, if I remember correctly they use some pulse burst weapon in the episodes not beams as seen in game. Unless there was a later appearance in the series I missed where they did use beams?
Three things they still haven't addressed though; Orb Weaver has no Sensor Analysis still, the Kobali Personal Shield needs to be made a replay reward and most importantly the upgrade system costs are not being addressed.
Kinda funny they don't let us comment on the patch notes any more, just shows how scared they are of being made to look bad now.
Yay! More zone-restricted clothing. Just what we always needed. Not! :mad:
Guess I'll get it this time, if its free...maybe even see what it looks like in the tailor. Still not gonna wear it, I have better things to do than change outfits all the time based on whatever the powers that be feel like allowing on any given map.
And I fear the xp changes and how this will affect the xp gained via doffing. I have a bad feeling about this since there isnt any mentioning about updating those. Wouldnt surprise me that this move would be just to nerf xp gained via doffing on alts, since if both xp gain from defeating NPCs and xp needed to lvl will increase, the xp gained via doffing will remain the same and will mean very little. And this becouse, again, a few idiots came on forums and claimed they gain more xp from doffing then fighting. People will never learn I guess
There is certainly more to fix but its at least some nice improvement. For several months the first patch notes/changes I am really looking forward to.