I'll probably get the pack before launch, just because I'm a bit obsessed with silly shiny things that cost too much. I bought a lifetime sub the first day they went up for sale, I bought the LoR pack, so yeah it's pretty much a sure thing.
Though a few of my friends have said the reason they're not going to is because they don't have any free ship slots and to use any of the ships they'd have to buy more slots on top of the pack price, so I can see their point there. Wonder if Cryptic will take any notice and throw in a free ship slot or two to try and entice more people.
Join date is wrong, I've actually been around since STO Beta.
True alters don't have a "main". Account wide unlocks for all unique event rewards!!
Even though I hate the look of the Eclipse-class, with its impressive hitpoints, I'm gonna av to fly that. I was looking forward to the Dauntless being included in the pack, but prob b a lockbox ship knowing my luck.
Captains! Youre about to explore an area of space that is only partially charted, and full of a few friends, a lot of foes, and even more unknowns in Delta Rising! We're excited to announce the Delta Rising: Operations Pack. The Operations Pack will ensure youre fully prepared for your journey through the Delta Quadrant by giving you access to the most cutting-edge technology, personnel, and ships in the fleet.
I'd be tempted to buy it now IF I was able to do so with Zen at the C Store because I have earned enough from diligent grinding, but $125 real money right now?
I'd be tempted to buy it now IF I was able to do so with Zen at the C Store because I have earned enough from diligent grinding, but $125 real money right now?
Much like the LoR Pack, the Operations Pack will probably be added to the C-Store in the Bundle section for somewhere around 16,000 Zen - as the $125.00 is a 20% off sale price.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
Captains! Youre about to explore an area of space that is only partially charted, and full of a few friends, a lot of foes, and even more unknowns in Delta Rising! We're excited to announce the Delta Rising: Operations Pack. The Operations Pack will ensure youre fully prepared for your journey through the Delta Quadrant by giving you access to the most cutting-edge technology, personnel, and ships in the fleet.
what about those of us who can't afford $125 dollars for Delta Rising but want to be able to play?
You can play everything in Delta Rising without purchasing the Operations Pack, and you should be able to purchase individual portions of the Operations Pack in the C-Store once Delta Rising goes live. The Intelligence Officers only work properly with the T6 ships, though, so you'll need to buy at least one T6 ship of the appropriate faction if you want to try those out. If you're a Federation-main or Federation-only player the Operations Pack isn't a bad deal, but if you favor either the Klingon or Romulan factions... just buy the ships piecemeal, the Operations Pack is grossly imbalanced away from those two factions.
As far as affording it, compare each of the ships that you currently fly, pick your favorite, then buy only the ship that matches that (assuming the option exists). If you're Federation-main or Federation-only the combination of Starship Traits for the Phantom and Eclipse look tailor-made to synergize with each other, though, so you may want to consider both if it won't kill your pocketbook or you have the dilithium set aside.
Either that or just use the Event ships to get by until you can afford to upgrade to a T6. If you have the EC's, you might also want to compare the Lobi and lock box ships on the Exchange; those will also get a free upgrade to T5-U11, allowing you to at least keep up with folks using T6 ship until Fleet T6 come out. Stick with the cheaper ones, though, since you'll probably have an easier time trading dilithium for Zen and just buying a T6 ship when they hit the C-Store than you will replacing the EC's.
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
While I am able to add the Delta Rising pack to my cart the only selectable payment options are PayPal (which I don't use) and "Skrill" (which I won't use.)
what about those of us who can't afford $125 dollars for Delta Rising but want to be able to play?
You don't need the Delta Rising Operations Pack to play the game, and if you can't afford the whole bundle, the ships will be for sale individually, and if you can't afford that, then use other ships.
don't worry about it, you're not important enough, look at your avatar-it's Klingon, they don't want our money.
The Lead Developer is openly hostile to (according to Cryptic's own numbers) about 20% of the fanbase, more if you count the other group he's openly hostile towards, the PVP crowd.
Cryptic doesn't want your money, or your presence. You play KDF, the devs wish we'd just go the **** away, and will continue to drop hints to that effect-like providing the Fed players with five desirable ships and Fed/Romulan players with two more, while passing off a mediocre Battlecruiser and a slightly updated (but not fixed) Qin copy.
See, those ships are for Fed Players to give to their dilithium mules. The entire pack, so far, is suggestive of not only what they've done with the factions in the past, but what they WANT the factons to be in the present and future.
The basic implication of how they structured it on release, is simply thus:
"You want to participate, roll a Fed, if you want to play KDF, **** off."
I'm really disappointed more Federation ships were added to this pack instead of balancing out the Romulan and KDF offerings. I like mainly doing PvE but I don't really bother much on a Federation toon unless it's Romulan/Fed and I'm loving my KDF in the D-7 ship I have. PvP is nice too now and then.
I really wish the pack was split up between three factions with 3 ships in a pack. Be a better deal that way and I'd actually fork over cash. Oh well, I'll save up zen and do this the dirt cheap way. I got time and they obviously don't need my money.
I did not purchase the Legacy of Romulus pack because it was over priced and for one faction, I am not going to purchase thie operations pack purely because Feds get 5 ships, Romulans get 2 and Klingons get 2. I have money to spend but for the reasons listed above you shall have none of it. I'm not sure who is the "genius" behinds these previous marketing decisions but whomever it is they need to be let go as they are loosing you revenue.
don't worry about it, you're not important enough, look at your avatar-it's Klingon, they don't want our money.
The Lead Developer is openly hostile to (according to Cryptic's own numbers) about 20% of the fanbase, more if you count the other group he's openly hostile towards, the PVP crowd.
Cryptic doesn't want your money, or your presence. You play KDF, the devs wish we'd just go the **** away, and will continue to drop hints to that effect-like providing the Fed players with five desirable ships and Fed/Romulan players with two more, while passing off a mediocre Battlecruiser and a slightly updated (but not fixed) Qin copy.
See, those ships are for Fed Players to give to their dilithium mules. The entire pack, so far, is suggestive of not only what they've done with the factions in the past, but what they WANT the factons to be in the present and future.
The basic implication of how they structured it on release, is simply thus:
"You want to participate, roll a Fed, if you want to play KDF, **** off."
Dude, have you seen the stats for the new t6 Raptor?
It's like Minimax's fever dream.
Sure, it only has the basic cloak, but by the looks of it it's going to be a better vaper than the t'varo AND the mogai AND the Scimitard put together. 5 tac consoles, 5 fore weapons slots, a "hold still while I pound you to ash" console, a starship trait and bonus powers line that's built for raw damage...
Plus it looks SMOKING hot.
Besides, my KDF characters have always done well in BoPs and Vo'quv carriers (which are actually wicked fun when you fly 'em with BoP hangar pets). I like the KDF; sure, they're not the main draw, but they're fun and competitive anyway.
Dude, have you seen the stats for the new t6 Raptor?
It's like Minimax's fever dream.
Sure, it only has the basic cloak, but by the looks of it it's going to be a better vaper than the t'varo AND the mogai AND the Scimitard put together. 5 tac consoles, 5 fore weapons slots, a "hold still while I pound you to ash" console, a starship trait and bonus powers line that's built for raw damage...
Plus it looks SMOKING hot.
Besides, my KDF characters have always done well in BoPs and Vo'quv carriers (which are actually wicked fun when you fly 'em with BoP hangar pets). I like the KDF; sure, they're not the main draw, but they're fun and competitive anyway.
Eh, it's still built using classic Raptor design philosophy (middling Turn Rate for a Tac ship and diminished Shield Mod in exchange for a bit more hull and the cloak), which we've seen is somehow less than the sum of its parts. As far as vaping... there's a reason you fly BoPs rather than Raptors: they're better at vaping despite having less weapons and less Tac consoles, and that was before BoPs got Flanking and the Roms got everything else.
Maybe if we had more ship options we could build something synergistic with a couple of the Starship Traits, but right now both the KDF and Roms have 2 empty Starship Trait slots while the Feds have a full pool +1... and we'll all have access to whatever additional mission reward or lock box Starship Trait they add. There are literally no Starship Trait options for the KDF or Roms other than 1) having or 2) not having the two available Starship Traits. I suppose if the lock box grants a cross-faction Starship Trait unlock that grants access to all of the other factions' Starship Trait options that could balance things a tad, but I highly doubt that will be the case...
Honestly, we're going to be more critical of any KDF or Rom ship stats simply because... there are only 2 ships for each. There are actually more ships for one faction than the other two combined, and we have a wide variety of builds, strategies, and playstyles to try and shoehorn into those 2 ships. The Turn Rate in particular seems like a major misstep given that KDF players have been complaining about Raptor turning for ages... at least give the thing the 16 Turn Rate of the Somraw, minimum, to indicate that you've been paying attention.
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
Eh, it's still built using classic Raptor design philosophy (middling Turn Rate for a Tac ship and diminished Shield Mod in exchange for a bit more hull and the cloak), which we've seen is somehow less than the sum of its parts. As far as vaping... there's a reason you fly BoPs rather than Raptors: they're better at vaping despite having less weapons and less Tac consoles, and that was before BoPs got Flanking and the Roms got everything else.
Maybe if we had more ship options we could build something synergistic with a couple of the Starship Traits, but right now both the KDF and Roms have 2 empty Starship Trait slots while the Feds have a full pool +1... and we'll all have access to whatever additional mission reward or lock box Starship Trait they add. There are literally no Starship Trait options for the KDF or Roms other than 1) having or 2) not having the two available Starship Traits. I suppose if the lock box grants a cross-faction Starship Trait unlock that grants access to all of the other factions' Starship Trait options that could balance things a tad, but I highly doubt that will be the case...
Honestly, we're going to be more critical of any KDF or Rom ship stats simply because... there are only 2 ships for each. There are actually more ships for one faction than the other two combined, and we have a wide variety of builds, strategies, and playstyles to try and shoehorn into those 2 ships. The Turn Rate in particular seems like a major misstep given that KDF players have been complaining about Raptor turning for ages... at least give the thing the 16 Turn Rate of the Somraw, minimum, to indicate that you've been paying attention.
It looks freaking glorious, though.
I understand this, but I look at that ship and I see a standard-cloak Scimitar with lower hull and shields and higher turn.
Plus it's sexy as hell.
I know that the Feds are getting a lot of love in this expansion, but hey, the Feds also get three butt-ugly ships with questionable effectiveness, one tac-oriented science ship that's going to get hosed by the first t6 raptor it meets, and one reasonably effective cruiser. Meanwhile, the KDF gets the incarnation of raw, sensual firepower and a decent if somewhat squishy battlecruiser, and the Rommies get a decent Intel warbird and a D'deridex that has most of the pros and few to none of the cons of that behemoth.
Most importantly, though, the Mat'Ha is a beautiful engine of destruction, and based on the stats alone should hit like a metric butt ton of bricks.
This might have been already answered but I can't seem to find the answer.
When you purchase the delta rising pack is it account based or character based?
This might have been already answered but I can't seem to find the answer.
When you purchase the delta rising pack is it account based or character based?
All of it is account wide except for the ship upgrade tokens. Although one you use the tokens to upgrade a ship, that upgraded ship becomes account wide. So in the end it's all account wide.
I understand this, but I look at that ship and I see a standard-cloak Scimitar with lower hull and shields and higher turn.
Plus it's sexy as hell.
I know that the Feds are getting a lot of love in this expansion, but hey, the Feds also get three butt-ugly ships with questionable effectiveness, one tac-oriented science ship that's going to get hosed by the first t6 raptor it meets, and one reasonably effective cruiser. Meanwhile, the KDF gets the incarnation of raw, sensual firepower and a decent if somewhat squishy battlecruiser, and the Rommies get a decent Intel warbird and a D'deridex that has most of the pros and few to none of the cons of that behemoth.
Most importantly, though, the Mat'Ha is a beautiful engine of destruction, and based on the stats alone should hit like a metric butt ton of bricks.
I happen to completely agree with you here.
For me each faction is getting 2 ships this expansion. I doun't count the Fed. intel ships as ships. If I could enter a hax code to not have to even see the Fed intel ships in game, I would. :P
I know that the Feds are getting a lot of love in this expansion, but hey, the Feds also get three butt-ugly ships with questionable effectiveness, one tac-oriented science ship that's going to get hosed by the first t6 raptor it meets, and one reasonably effective cruiser.
First, you insult Janeway and Seven, and now this? Those 3 Fed Intels do look wonderfull unlike your oh-so-mighty Scimitar that needs 1 hour to turn around.
... and you are wondering why it never worked out with us :mad:
Have they provided any more info on the traits for the Bridge Officers and departments/traits for the Duty Officers?
I would like to know this too.
Three Very Rare Intelligence Bridge Officers (per faction)
Intel ships need Intelligence Bridge Officers. These special Bridge Officers have all new Space and Ground abilities and unlock for all characters on an account.
Please tell us the bridge officers' professions, abilities, and traits.
Three Very Rare Delta Quadrant Duty Officers
Add Delta Quadrant Duty Officers with special traits to your crew. This options unlocks once per character on an account.
Please tell us the duty officers' specializations, active roster abilities, and traits.
Have they provided any more info on the traits for the Bridge Officers and departments/traits for the Duty Officers?
I'm anxious and fearful of those duty officers having R&D traits. If they do and they are
ultra-rares, crafters will be buying the pack just so they aren't at a disadvantage.
Comments
Though a few of my friends have said the reason they're not going to is because they don't have any free ship slots and to use any of the ships they'd have to buy more slots on top of the pack price, so I can see their point there. Wonder if Cryptic will take any notice and throw in a free ship slot or two to try and entice more people.
::checks the FCT to see askray has updated the thread to say no endgame connie instead of T5::
soooo give it a month :P
:mad:
Fleet: 1st Order of Role-Players' Guild - gaming together since 2004
99% chance your outta luck man
......no fake steam money purchases for you :P
No doubt it'll be available...
...just not at the discounted price. And when Delta Rising comes out.
Razira's Primus Database Page
Get the Forums Enhancement Extension!
I'd be tempted to buy it now IF I was able to do so with Zen at the C Store because I have earned enough from diligent grinding, but $125 real money right now?
Now to grind some Zen for more BOff slots!
what about those of us who can't afford $125 dollars for Delta Rising but want to be able to play?
You can play everything in Delta Rising without purchasing the Operations Pack, and you should be able to purchase individual portions of the Operations Pack in the C-Store once Delta Rising goes live. The Intelligence Officers only work properly with the T6 ships, though, so you'll need to buy at least one T6 ship of the appropriate faction if you want to try those out. If you're a Federation-main or Federation-only player the Operations Pack isn't a bad deal, but if you favor either the Klingon or Romulan factions... just buy the ships piecemeal, the Operations Pack is grossly imbalanced away from those two factions.
As far as affording it, compare each of the ships that you currently fly, pick your favorite, then buy only the ship that matches that (assuming the option exists). If you're Federation-main or Federation-only the combination of Starship Traits for the Phantom and Eclipse look tailor-made to synergize with each other, though, so you may want to consider both if it won't kill your pocketbook or you have the dilithium set aside.
Either that or just use the Event ships to get by until you can afford to upgrade to a T6. If you have the EC's, you might also want to compare the Lobi and lock box ships on the Exchange; those will also get a free upgrade to T5-U11, allowing you to at least keep up with folks using T6 ship until Fleet T6 come out. Stick with the cheaper ones, though, since you'll probably have an easier time trading dilithium for Zen and just buying a T6 ship when they hit the C-Store than you will replacing the EC's.
Help me help you.
You don't need the Delta Rising Operations Pack to play the game, and if you can't afford the whole bundle, the ships will be for sale individually, and if you can't afford that, then use other ships.
You need therapy.
I really wish the pack was split up between three factions with 3 ships in a pack. Be a better deal that way and I'd actually fork over cash. Oh well, I'll save up zen and do this the dirt cheap way. I got time and they obviously don't need my money.
Dude, have you seen the stats for the new t6 Raptor?
It's like Minimax's fever dream.
Sure, it only has the basic cloak, but by the looks of it it's going to be a better vaper than the t'varo AND the mogai AND the Scimitard put together. 5 tac consoles, 5 fore weapons slots, a "hold still while I pound you to ash" console, a starship trait and bonus powers line that's built for raw damage...
Plus it looks SMOKING hot.
Besides, my KDF characters have always done well in BoPs and Vo'quv carriers (which are actually wicked fun when you fly 'em with BoP hangar pets). I like the KDF; sure, they're not the main draw, but they're fun and competitive anyway.
Eh, it's still built using classic Raptor design philosophy (middling Turn Rate for a Tac ship and diminished Shield Mod in exchange for a bit more hull and the cloak), which we've seen is somehow less than the sum of its parts. As far as vaping... there's a reason you fly BoPs rather than Raptors: they're better at vaping despite having less weapons and less Tac consoles, and that was before BoPs got Flanking and the Roms got everything else.
Maybe if we had more ship options we could build something synergistic with a couple of the Starship Traits, but right now both the KDF and Roms have 2 empty Starship Trait slots while the Feds have a full pool +1... and we'll all have access to whatever additional mission reward or lock box Starship Trait they add. There are literally no Starship Trait options for the KDF or Roms other than 1) having or 2) not having the two available Starship Traits. I suppose if the lock box grants a cross-faction Starship Trait unlock that grants access to all of the other factions' Starship Trait options that could balance things a tad, but I highly doubt that will be the case...
Honestly, we're going to be more critical of any KDF or Rom ship stats simply because... there are only 2 ships for each. There are actually more ships for one faction than the other two combined, and we have a wide variety of builds, strategies, and playstyles to try and shoehorn into those 2 ships. The Turn Rate in particular seems like a major misstep given that KDF players have been complaining about Raptor turning for ages... at least give the thing the 16 Turn Rate of the Somraw, minimum, to indicate that you've been paying attention.
It looks freaking glorious, though.
I understand this, but I look at that ship and I see a standard-cloak Scimitar with lower hull and shields and higher turn.
Plus it's sexy as hell.
I know that the Feds are getting a lot of love in this expansion, but hey, the Feds also get three butt-ugly ships with questionable effectiveness, one tac-oriented science ship that's going to get hosed by the first t6 raptor it meets, and one reasonably effective cruiser. Meanwhile, the KDF gets the incarnation of raw, sensual firepower and a decent if somewhat squishy battlecruiser, and the Rommies get a decent Intel warbird and a D'deridex that has most of the pros and few to none of the cons of that behemoth.
Most importantly, though, the Mat'Ha is a beautiful engine of destruction, and based on the stats alone should hit like a metric butt ton of bricks.
When you purchase the delta rising pack is it account based or character based?
All of it is account wide except for the ship upgrade tokens. Although one you use the tokens to upgrade a ship, that upgraded ship becomes account wide. So in the end it's all account wide.
Mine Trap Supporter
Nice catch! :P
I'm sorry to people who I, in the past, insulted, annoyed, etc.
I happen to completely agree with you here.
For me each faction is getting 2 ships this expansion. I doun't count the Fed. intel ships as ships. If I could enter a hax code to not have to even see the Fed intel ships in game, I would. :P
Meanwhile in other completely unrelated Delta Rising news: STO players' reaction after encountering a Mat'Ha Raptor.
First, you insult Janeway and Seven, and now this? Those 3 Fed Intels do look wonderfull unlike your oh-so-mighty Scimitar that needs 1 hour to turn around.
... and you are wondering why it never worked out with us :mad:
:P
-3 fleet ship modules
-10 lockbox keys
:eek:
I would like to know this too.
Please tell us the bridge officers' professions, abilities, and traits.
Please tell us the duty officers' specializations, active roster abilities, and traits.
I'm anxious and fearful of those duty officers having R&D traits. If they do and they are
ultra-rares, crafters will be buying the pack just so they aren't at a disadvantage.