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Queue Revamps

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  • lystentlystent Member Posts: 1,019
    edited September 2014
    Are they adding 3 difficulties of lv 60 content, or are they having lv 40, lv50, and lv 60 content?
  • lan451lan451 Member Posts: 3,386 Arc User
    edited September 2014
    stodecker wrote: »
    For what it's worth:

    We are fully cognizant that there will be complaints that it's too hard. We have no intention of going back on Elite and making it easier to achieve. This is the brass ring for you all to aspire to.

    If anything our worry is that one or two might be too easy compared to the rest. We'll take steps to remedy those situations asap.

    This is great. I'll admit that I've always been kind of lazy when it comes to my ships. I always think "Eh, I can already blow away the elite queues with the gear/boff setup I have. Why bother getting better stuff?" I hope I can take that line of thinking and throw it out the window. I like the sound of all of this.
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  • spencerb96spencerb96 Member Posts: 248 Media Corps
    edited September 2014
    stodecker wrote: »
    For what it's worth:

    We are fully cognizant that there will be complaints that it's too hard. We have no intention of going back on Elite and making it easier to achieve. This is the brass ring for you all to aspire to.

    If anything our worry is that one or two might be too easy compared to the rest. We'll take steps to remedy those situations asap.

    Awesome :)

    Will a gearscore type system be setup for these new queues? To stop players that are not well enough geared for the new content from queuing for it? Would help a ton, and help further to make players want to improve more.
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  • stodeckerstodecker Member Posts: 0 Cryptic Developer
    edited September 2014
    lystent wrote: »
    Are they adding 3 difficulties of lv 60 content, or are they having a lv 40 easy, lv50, and a lv 60 content?

    Normal is level 50-60, with enemies and players scaled to level 50 in terms of "sidekicking".

    Advanced is level 50-60, with enemies and players scaled up to level 60 in terms of "sidekicking", and enemies all use the Advanced difficulty adjustments.

    Elite is level 60 only, and all enemies use the Elite difficulty adjustments.
  • swordof0mensswordof0mens Member Posts: 21 Arc User
    edited September 2014
    I'm glad to hear about the upcoming changes. A lot of this content was just way too easy. However, please do not implement these changes with out a "KICK" option! If you don't then be prepared for a lot of player rage when some of these teams fail. You know its gonna happen. lol
  • nandospcnandospc Member Posts: 1,260 Arc User
    edited September 2014
    Well, new things to do for dpschannels :cool: Challenge accepted :cool:
  • ashmodai20ashmodai20 Member Posts: 0 Arc User
    edited September 2014
    I'm talking about the people who insist on you having about 20k dps despite only needing about a third of that (or less) in practice, the people who will give you hell if you can't basically solo the content. These are the same people who make up most of the easy to find regular players. I'm well aware that a great number of players are competent enough to do the content and aren't *******s, but actually finding them to play the game with is another matter entirely.

    Oh and I have a decent fleet with good people in it, but due to time zone issues there's rarely a great amount of them online when I am, and even then we might not want to all play the same content at the same time.

    I've never seen this happen once. And I play all the time. I think you are making this up.
  • qziqzaqziqza Member Posts: 1,044 Arc User
    edited September 2014
    I'm talking about the people who insist on you having about 20k dps despite only needing about a third of that (or less) in practice, the people who will give you hell if you can't basically solo the content. These are the same people who make up most of the easy to find regular players. I'm well aware that a great number of players are competent enough to do the content and aren't *******s, but actually finding them to play the game with is another matter entirely.

    Oh and I have a decent fleet with good people in it, but due to time zone issues there's rarely a great amount of them online when I am, and even then we might not want to all play the same content at the same time.

    I think overall your perception of the player base seems to be one of gross generalisation and absolutes. There is a full spectrum of players from the lows of troll awful and inexperienced to the tactically minded advanced players and the elitist fraternity. I’m a casual advanced player, so don’t pump for max dps, but i do focus heavily on tactics, and would never sit back and allow others to do the work for me, even if extreme dps in the group means i could. There are multiple channels for grouping for eSTFs and not all focus on maxdps, some of the best instances I’ve played have been steady, tactic based runs with folk shooting from 3-9k dps.

    My advice to you - Look harder and don’t expect cryptic to hold your hand or police the content when there are alternative options that we as players can all utilise.
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  • druhindruhin Member Posts: 7 Arc User
    edited September 2014
    I'm glad to hear about the upcoming changes. A lot of this content was just way too easy. However, please do not implement these changes with out a "KICK" option! If you don't then be prepared for a lot of player rage when some of these teams fail. You know its gonna happen. lol

    Game has a KICK option, but it's non-functional in "auto grouped" parties, such as those find by queueing via the PVE Queue. It's been this way forEVER, and I have yet to see any mention of actually working on fixing it. So my assumption is, it's currently "Working as intended".
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited September 2014
    stodecker wrote: »
    For what it's worth:

    We are fully cognizant that there will be complaints that it's too hard. We have no intention of going back on Elite and making it easier to achieve. This is the brass ring for you all to aspire to.

    If anything our worry is that one or two might be too easy compared to the rest. We'll take steps to remedy those situations asap.
    stodecker wrote: »
    Normal is level 50-60, with enemies and players scaled to level 50 in terms of "sidekicking".

    Advanced is level 50-60, with enemies and players scaled up to level 60 in terms of "sidekicking", and enemies all use the Advanced difficulty adjustments.

    Elite is level 60 only, and all enemies use the Elite difficulty adjustments.

    My main gripe is that most likely the KDF will be forced out of these *elite* missions do to the power creep/being left out of the mold created by the newer federation and romulan ships as well as lockbox ones it seems will be our only way to do these. So far for the KDF we have been told one one ships stats which isn't really any better than the fleet negh'var we already have. So don't mean to come off as unproductive but the situation still exists with our ships being pretty much underpowered atm.
  • royalsovereignroyalsovereign Member Posts: 1,344 Arc User
    edited September 2014
    I'm glad to hear about the upcoming changes. A lot of this content was just way too easy. However, please do not implement these changes with out a "KICK" option! If you don't then be prepared for a lot of player rage when some of these teams fail. You know its gonna happen. lol
    Not near as much rage as will come when players get kicked from teams right before the loot drop at the end. The current leaver penalty system, flawed as it might be, is about as far as it should go.
    qziqza wrote: »
    look harder and dont expect cryptic to hold your hand or police the content when there are alternative options that we as players can all utilise.
    Hmm, typos aside, that's downright sig-worthy.
    "You Iconians just hung a vacancy sign on your asses and my foot's looking for a room!"
    --Red Annorax
  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    edited September 2014
    i'm not excited by the upgrade system; but i'm really excited by the queue revamp.
    failure to complete these formerly optional objectives will result in the immediate failure of the mission

    I waited a long time this, thx

    very promising :)
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited September 2014
    My main gripe is that most likely the KDF will be forced out of these *elite* missions do to the power creep/being left out of the mold created by the newer federation and romulan ships as well as lockbox ones it seems will be our only way to do these. So far for the KDF we have been told one one ships stats which isn't really any better than the fleet negh'var we already have. So don't mean to come off as unproductive but the situation still exists with our ships being pretty much underpowered atm.

    Don't worry, a KDF player in a T5 ship = T8. lol :P :D :P
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  • cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    edited September 2014
    So NPCs are just bags of hit points, with OHKO attacks. sigh... That isn't difficult, it is just annoying.


    Remember No Win Scenario? You guys said then that it was intended to be impossible. Could not be done, worthy of the name. Now you only need 2 ships to do it, and it is now a Fleet Mark grind queue.


    Well, as you remember, realise that at some point, as surely as a river flows downhill and the sun rises and sets, a 2 man team will do new No Win Scenario, one player will solo new ISE, and power creep will make a group of Connies able to do new ESTFs.


    I look forward to someone coming back and digging up this post when these events come to pass.
  • dave18193dave18193 Member Posts: 416 Arc User
    edited September 2014
    Finally, some news which is good with no downside whatsoever.

    After the complicated mess that is the T5U system, this queue revamp gives me warm fuzzies. A decent challenge and better rewards? Yummy.
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  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited September 2014
    So uhh, anything about punishment for those who purposely sabotage these yet? Hopefully something taken into consideration when these changes were decided on? Something anyone with an ounce of common sense would have looked into??
  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    edited September 2014
    please do not implement these changes with out a "KICK" option

    no thanks; it's just discriminatory. players must learn to fail.

    hardcore gamers can have their chat channel for creating team.

    i would have an average ship, i don't want to be kicked from an elite stf, just because i can't have, mega/supra gears.
  • whatinblueblazeswhatinblueblazes Member Posts: 200 Arc User
    edited September 2014
    Any chance we'll be seeing Advanced and Elite versions of No-Win Scenario?
  • qziqzaqziqza Member Posts: 1,044 Arc User
    edited September 2014
    So uhh, anything about punishment for those who purposely sabotage these yet? Hopefully something taken into consideration when these changed were decided on? Something anyone with an ounce of common sense would have looked into??

    I would like to see them implement a mechanic within the ignore function to prevent being placed in future pugs with said saboteurs.
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  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited September 2014
    Oh and also if someone comes in and sabotages an event or game will it still at the very least trigger the daily marks bonus for the victims? :confused:
    qziqza wrote: »
    I would like to see them implement a mechanic within the ignore function to prevent being placed in future pugs with said saboteurs.

    I don't remember exactly if had been implemented in WOW, but if I remember right, when I quit there was talk of a similar system.. that might be an outstanding option to consider here.
  • havamhavam Member Posts: 1,735 Arc User
    edited September 2014
    does anybody really think that tactics and teamwork refers to anything other then 5x tac groups going pew pew pew?

    This could be great, but looking at past attempts of increasing difficulty levels consisted of more hull more shields magic one shoot powers combined with magical cc immunities makes me not very optimistic about this
  • royalsovereignroyalsovereign Member Posts: 1,344 Arc User
    edited September 2014
    ... there was talk of anyone on your ignore list you would never be put in games with in their queue system.. that might be an outstanding option to consider here.
    We're gonna need a bigger ignore list... /Scheider
    "You Iconians just hung a vacancy sign on your asses and my foot's looking for a room!"
    --Red Annorax
  • morchadesmorchades Member Posts: 123 Arc User
    edited September 2014
    Not near as much rage as will come when players get kicked from teams right before the loot drop at the end. The current leaver penalty system, flawed as it might be, is about as far as it should go.


    Yeah, a kick would be too easy to abuse.

    Look at it this way. In STFs I've seen the following dysfunctional behaviors:

    Leeching, when a player will just stand there and do NOTHING in an queue (and in the Dyson battlezone, you see them just sit by the Silos).

    Quitting, when a player will drop out early in an STF after telling everyone else they suck. My guess is that they look at the DPS ratings and determine the group is not up to speed so they leave.

    Trolling, when players will just be mean to people in the STFs or purposefully mess up the game.

    Genuine Newbies (I do not have a verb for this one), players who don't really know the mission and may have actually queued for it by accident but are there to try and fumble through.

    Projecting Failure, players who do not actually know how to play the mission but insist everyone else is getting it wrong.

    Rushing in, when players will forego any known strategy or discussion just to go right to the fight. (Like in Undine Infiltration, when people will just rush through the interviews and ignore the optional and we lose marks for quarantining innocents/clearing Undine)

    Assuming, when players who are actually pretty good who know the mission and are used to doing it one way assume everyone else does it that way and there's actually other ways to do the STF.


    Nothing suggested would take care of all of these:
    A kick option would take care of Leeches, those who Rush In and Genuine Newbies, but it would be abused by Trolls and Projectors. It would penalize players who are acting in good faith and breed bullying.

    Unlocking the Advanced and Elite versions from success on the Normal would keep out Genuine Newbies and Projectors (and possibly those who rush in without thinking) but do nothing about the other dysfunctions. Still, it wouldn't penalize players who are acting in good faith.

    The Leaver Penalty takes care of Quitters and only minimally penalizes players acting in good faith. Changing the cooldowns to be based on how well you do (I forget who suggested that) would do something about the types of people who are just playing badly at least and it won't give bullies any ammo.


    My suggestion is keeping the leaver penalty, adding an unlock, and not implementing anything like a Kick. It doesn't fix everything but it doesn't make things worse.
  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited September 2014
    morchades wrote: »
    snip

    My suggestion is keeping the leaver penalty, adding an unlock, and not implementing anything like a Kick.

    That is probably the best option, a kick feature is nothing more than putting power in the hands of one kind of troll in a vain attempt to stop another, and it never ever ends well. A streamlined report system with actual action taken on those who violate monitored by a careful group of company employees is the only true option.

    And when it comes to those with low DPS it has to be taken into account that sometimes people leave games, and leave them for a very long time, and at times even top tier strategists need resources to build back up, again, it's a fact of the gaming life. If someone's ship is at least moving and shooting and actively trying to advance a game in the right direction that is the baseline people need.

    Worst part is for a game like this, when someone is new or has been gone a while, the overly gated currency systems here can make getting back up to speed something of a unnecessary nightmare! Why in the world does T5 rep Dil rewards come in the form of ore??? If we are supposed to have access to that for the suggested purpose of buying the T5 piece of gear we need let us without waiting 6 more days!!
  • qziqzaqziqza Member Posts: 1,044 Arc User
    edited September 2014
    We're gonna need a bigger ignore list... /Scheider

    it's probably the mechanic that is least open to abuse, almost like a metered strikeout system, the more you leech, troll or abuse the system the smaller the pool of players you can pug with, you will start to conform or end up lonely, friendless and lacking the resources for shiny shiny and dilithium.
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  • khan5000khan5000 Member Posts: 3,008 Arc User
    edited September 2014
    valoreah wrote: »
    A HA!!! I knew it!

    Let me guess... you were able to attenuate a concentrated beam of your anti-matter powers through a high level tachyon field creating a temporal convergence in the space-time continuum which opened a temporal rift in space that transferred your consciousness into an alien body somewhere in the Delta Quadrant? Amirite??? :D

    So great to have you here working on STO and I look forward trying out all the new story content you've all been working on.



    P.S. Not a day goes by since November 30, 2012 that I don't miss CoH. Thank you for many years of great memories.

    dear god I miss that game
    Your pain runs deep.
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  • r5e4w3q2r5e4w3q2 Member Posts: 341 Arc User
    edited September 2014
    Will Elite queues be available at all times, or will they work on a rotation system with different ones being open at different times?

    I would be nice to do them when ever I want, but numbers may be better if only a few are open at a time...
  • einheryar44einheryar44 Member Posts: 0 Arc User
    edited September 2014
    havam wrote: »
    does anybody really think that tactics and teamwork refers to anything other then 5x tac groups going pew pew pew?

    This could be great, but looking at past attempts of increasing difficulty levels consisted of more hull more shields magic one shoot powers combined with magical cc immunities makes me not very optimistic about this

    Exactly. The one shot mechanic needs to die, preferably in a fire.

    Torp Spread 3's that are a guaranteed 1shot even when using Brace For Impact was never an elegant solution to increased difficulty, hopefully they've learned this by now...

    If there is still an unavoidable (baring taking multiple subnukes -- and should that be necessary? From a balance and design standpoint -- hell no) mechanic that does more than a player's health in a single ability, with full shields and full hull, the design is simply bad, and the designer should probably feel bad.

    I'm hopeful that they've learned from past mistakes, but not exactly holding my breath.
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