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Intelligence Officers

pwlaughingtrendypwlaughingtrendy Member Posts: 2,966 Arc User
edited December 2014 in Galactic News Network [PC]
The Delta Quadrant is a vast frontier of unexplored space ripe with new knowledge and discoveries. You'll need the best and the brightest for your voyage! Read more about the new Intelligence Officers to join the ranks of Star Trek Online in our latest dev blog by Systems Designer, Jeremy "BorticusCryptic" Randall!

Read more about it here!

~LaughingTrendy
Post edited by Unknown User on
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Comments

  • fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited September 2014
    What species can we expect?

    Multiple species, including all core races or restricted to certain ones, like a few current space and ground traits and abilities (e.g. efficient, pirate, breen eye beam or operative)?
  • jorumgandrjorumgandr Member Posts: 142 Arc User
    edited September 2014
    Strange face... I am more intrigued by these James Bond officers. I will change my previous disposition, and be cautiously optimistic regarding DR.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited September 2014
    A note on the new blog format:
    It looks awesome, but I would love to have a way to jump directly to pages, and not be limited to the forward/backwards buttons. On first reading, the forward/backward buttons are sufficient, but when you later want to refer back and reread specifics, it's awkward.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • adverberoadverbero Member Posts: 2,045 Arc User
    edited September 2014
    Interesting, Probably not going to get an Intelligence Ship

    BUT I might just get a Intelligence Bridge officer for my Away team to try it out
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  • jjdezjjdez Member Posts: 570 Arc User
    edited September 2014
    Rank III abilities will be obtainable in-game for Captains that seek the additional customization and effectiveness of these high-end options. Information on unlocking those options will be included in a future Dev Blog.

    I really hope this isn't another obvious cash-grab, and more along the lines of needing some sort of expertise/reputation etc.
  • pwlaughingtrendypwlaughingtrendy Member Posts: 2,966 Arc User
    edited September 2014
    jorumgandr wrote: »
    Strange face... I am more intrigued by these James Bond officers. I will change my previous disposition, and be cautiously optimistic regarding DR.
    There's a man who leads a life of danger...
    Secret.. Klingon Man!
  • qjuniorqjunior Member Posts: 2,023 Arc User
    edited September 2014
    jjdez wrote: »
    I really hope this isn't another obvious cash-grab, and more along the lines of needing some sort of expertise/reputation etc.

    There are those specializations we get as Captains, maybe those provide skills for training. :)
  • lan451lan451 Member Posts: 3,386 Arc User
    edited September 2014
    Hmm. Neither like or dislike at this point. Going to have to actually play around with some.
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  • iconiansiconians Member Posts: 6,987 Arc User
    edited September 2014
    If my Klingon Intelligence Officer is going to perform Mokbara in the middle of an important away team mission, no thank you.
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  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited September 2014
    lan451 wrote: »
    Hmm. Neither like or dislike at this point. Going to have to actually play around with some.

    I agree. it all sounds very snazzy but until i play it i really dont know but im all for more options and more ways to build your characters/ship/crew

    i am hoping that our captains can start specializing in these new abilities. that sounds like the course it will be going.
  • hyplhypl Member Posts: 3,719 Arc User
    edited September 2014
    Cryptic, you do know the AI for bridge officers on the ground is still hilariously bad right? They won't be able to make use of a few of those ground abilities. Fortunately, only a few.

    These abilities are more useful in the hands of players, which I hope you guys plan to deliver in some capacity, either through reputation, lock boxes, or through the new post-50 progression.
  • iconiansiconians Member Posts: 6,987 Arc User
    edited September 2014
    Hiding behind potted plants probably isn't the smartest idea for an intelligence officer, either.
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  • vocmcpvocmcp Member Posts: 1,134 Arc User
    edited September 2014
    Nice blog!

    Can you also add a description for subspace beacon? At the moment the ability is listed under space but not described above.
  • hausofmartokhausofmartok Member Posts: 0 Arc User
    edited September 2014
    My feedback: I'd like to see Romulans excluded from being able to acquire these new Intelligence officers. I think it's a good opportunity to provide balance for the other factions against the Superior Romulan Operative Trait.
    Besides that, I think they will add some great variety and options for more fun and unique builds.
  • captainmd10captainmd10 Member Posts: 199 Arc User
    edited September 2014
    I agree. it all sounds very snazzy but until i play it i really dont know but im all for more options and more ways to build your characters/ship/crew

    i am hoping that our captains can start specializing in these new abilities. that sounds like the course it will be going.

    Actually, you will be able to. The text for the Delta Alliance Rep that released on Tribble last night suggests we will get intelligence kit modules, Mk 12 of increasing quality.
  • iconiansiconians Member Posts: 6,987 Arc User
    edited September 2014
    Actually, you will be able to. The text for the Delta Alliance Rep that released on Tribble last night suggests we will get intelligence kit modules, Mk 12 of increasing quality.

    Please let this be a kit module.
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  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited September 2014
    I've got a feeling the specialization skill trees will allow captains to use and train a few of these abilities if they wish.
  • thlaylierahthlaylierah Member Posts: 2,987 Arc User
    edited September 2014
    So I will have to choose between Cannon Rapid Fire III, and an Intelligence ability?

    These new BOffs will be less useful than I thought.

    It was exciting while it lasted.
  • killdozer9211killdozer9211 Member Posts: 919 Arc User
    edited September 2014
    hows about some intel android boffs?
  • quintarisquintaris Member Posts: 816 Arc User
    edited September 2014
    iconians wrote: »

    Perfect for when you're heading into a zone of danger.
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  • wanderintxwanderintx Member Posts: 144 Arc User
    edited September 2014
    So, the blog mentions that other specializations can be added in the future. Are there plans for T5U ships with standard bridge officer seating to ever be able to take advantage of new bridge officer specializations and powers? It seems like they could never be considered equal to T6 otherwise.
  • artemisa0kartemisa0k Member Posts: 142 Arc User
    edited September 2014
    bit curious about the intelligence officers skills for instance would it be possible to learn for ground (med tricorder, target optic's, lunge, chroniton mines) on one officer for ground thereby mixing various abilities or is it still locked to only 1 classes skills at once and any specialist abilities you decide to deploy ?

    mostly wondering because the ability to mix and match at will would be nice since you could feasibly no longer require towing along a pocket medic style officer for most content while also opening up a number of rather interesting options.

    if you can't mix and match like above then please look into adding a few intelligence officer type healing and debuff removing ability's.

    it would also be really nice if there was a reveal of what the intelligence officers in the delta rising pack are race traits and skills wise since I'm putting off deciding to buy or not till I have that info along with information on if the ships are locked to one material skin or allowed to use base ones as well.
  • notrealednanotrealedna Member Posts: 1,028
    edited September 2014
    1 guy affects 5 plaeyrs which are forced each to counter the power that 1 guy used it.

    More AoE broken stuffs from a broken design.You need 40 phd's in game design to come up with that lol
  • psiameesepsiameese Member Posts: 1,650 Arc User
    edited September 2014
    There's a man who leads a life of danger...
    Secret.. Klingon Man!

    Thanks for that ear worm. :P
    hows about some intel android boffs?

    The 700-Day Veteran Androids can be retrained as they are now. Makes sense that we could retrain them using Intelligence skills.
    (/\) Exploring Star Trek Online Since July 2008 (/\)
  • turks1turks1 Member Posts: 1 Arc User
    edited September 2014
    Subspace Beacon - Where's the explination for this space ability?

    Also, spelling error in the blog:

    Ability Display Name

    Viral Impule Burst
    I'm a lover not a fighter. But I'm also a fighter so don't get any ideas...
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited September 2014
    No description for the Subspace Beacon power. Also is Intel Team needed to clear Intel debuffs, or will it be the appropriate Tac/Eng/Sci Team?
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited September 2014
    These look good.

    My problem is I used up all my slots for Bridge Officers.
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  • gazurtoidgazurtoid Member Posts: 423 Arc User
    edited September 2014
    I love Bort's disclaimer at the end. Hehe
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  • rygelx16rygelx16 Member Posts: 161 Arc User
    edited September 2014
    Some nice new abilities., but wouldn't it be nice if they went back and fixed all the current broken/useless abilities already in game before adding new ones?
  • no09dysonsphereno09dysonsphere Member Posts: 410 Arc User
    edited September 2014
    What about the unique boffs like the Jem'Hadar, Breen, Xindi, etc? Will we be seeing intelligence versions of them any time soon?

    (I wanna see a Breen engineering/intelligence boff *cough* *cough*)
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