The Delta Quadrant is a vast frontier of unexplored space ripe with new knowledge and discoveries. You'll need the best and the brightest for your voyage! Read more about the new Intelligence Officers to join the ranks of Star Trek Online in our latest dev blog by Systems Designer, Jeremy "BorticusCryptic" Randall!
Multiple species, including all core races or restricted to certain ones, like a few current space and ground traits and abilities (e.g. efficient, pirate, breen eye beam or operative)?
A note on the new blog format:
It looks awesome, but I would love to have a way to jump directly to pages, and not be limited to the forward/backwards buttons. On first reading, the forward/backward buttons are sufficient, but when you later want to refer back and reread specifics, it's awkward.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Interesting, Probably not going to get an Intelligence Ship
BUT I might just get a Intelligence Bridge officer for my Away team to try it out
These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
Rank III abilities will be obtainable in-game for Captains that seek the additional customization and effectiveness of these high-end options. Information on unlocking those options will be included in a future Dev Blog.
I really hope this isn't another obvious cash-grab, and more along the lines of needing some sort of expertise/reputation etc.
Cryptic, you do know the AI for bridge officers on the ground is still hilariously bad right? They won't be able to make use of a few of those ground abilities. Fortunately, only a few.
These abilities are more useful in the hands of players, which I hope you guys plan to deliver in some capacity, either through reputation, lock boxes, or through the new post-50 progression.
My feedback: I'd like to see Romulans excluded from being able to acquire these new Intelligence officers. I think it's a good opportunity to provide balance for the other factions against the Superior Romulan Operative Trait.
Besides that, I think they will add some great variety and options for more fun and unique builds.
I agree. it all sounds very snazzy but until i play it i really dont know but im all for more options and more ways to build your characters/ship/crew
i am hoping that our captains can start specializing in these new abilities. that sounds like the course it will be going.
Actually, you will be able to. The text for the Delta Alliance Rep that released on Tribble last night suggests we will get intelligence kit modules, Mk 12 of increasing quality.
Actually, you will be able to. The text for the Delta Alliance Rep that released on Tribble last night suggests we will get intelligence kit modules, Mk 12 of increasing quality.
So, the blog mentions that other specializations can be added in the future. Are there plans for T5U ships with standard bridge officer seating to ever be able to take advantage of new bridge officer specializations and powers? It seems like they could never be considered equal to T6 otherwise.
bit curious about the intelligence officers skills for instance would it be possible to learn for ground (med tricorder, target optic's, lunge, chroniton mines) on one officer for ground thereby mixing various abilities or is it still locked to only 1 classes skills at once and any specialist abilities you decide to deploy ?
mostly wondering because the ability to mix and match at will would be nice since you could feasibly no longer require towing along a pocket medic style officer for most content while also opening up a number of rather interesting options.
if you can't mix and match like above then please look into adding a few intelligence officer type healing and debuff removing ability's.
it would also be really nice if there was a reveal of what the intelligence officers in the delta rising pack are race traits and skills wise since I'm putting off deciding to buy or not till I have that info along with information on if the ships are locked to one material skin or allowed to use base ones as well.
Some nice new abilities., but wouldn't it be nice if they went back and fixed all the current broken/useless abilities already in game before adding new ones?
Comments
Multiple species, including all core races or restricted to certain ones, like a few current space and ground traits and abilities (e.g. efficient, pirate, breen eye beam or operative)?
It looks awesome, but I would love to have a way to jump directly to pages, and not be limited to the forward/backwards buttons. On first reading, the forward/backward buttons are sufficient, but when you later want to refer back and reread specifics, it's awkward.
BUT I might just get a Intelligence Bridge officer for my Away team to try it out
I really hope this isn't another obvious cash-grab, and more along the lines of needing some sort of expertise/reputation etc.
Secret.. Klingon Man!
There are those specializations we get as Captains, maybe those provide skills for training.
Mine Trap Supporter
I agree. it all sounds very snazzy but until i play it i really dont know but im all for more options and more ways to build your characters/ship/crew
i am hoping that our captains can start specializing in these new abilities. that sounds like the course it will be going.
These abilities are more useful in the hands of players, which I hope you guys plan to deliver in some capacity, either through reputation, lock boxes, or through the new post-50 progression.
Can you also add a description for subspace beacon? At the moment the ability is listed under space but not described above.
Besides that, I think they will add some great variety and options for more fun and unique builds.
Actually, you will be able to. The text for the Delta Alliance Rep that released on Tribble last night suggests we will get intelligence kit modules, Mk 12 of increasing quality.
Please let this be a kit module.
These new BOffs will be less useful than I thought.
It was exciting while it lasted.
Perfect for when you're heading into a zone of danger.
mostly wondering because the ability to mix and match at will would be nice since you could feasibly no longer require towing along a pocket medic style officer for most content while also opening up a number of rather interesting options.
if you can't mix and match like above then please look into adding a few intelligence officer type healing and debuff removing ability's.
it would also be really nice if there was a reveal of what the intelligence officers in the delta rising pack are race traits and skills wise since I'm putting off deciding to buy or not till I have that info along with information on if the ships are locked to one material skin or allowed to use base ones as well.
More AoE broken stuffs from a broken design.You need 40 phd's in game design to come up with that lol
Thanks for that ear worm. :P
The 700-Day Veteran Androids can be retrained as they are now. Makes sense that we could retrain them using Intelligence skills.
Also, spelling error in the blog:
Ability Display Name
Viral Impule Burst
My problem is I used up all my slots for Bridge Officers.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
(I wanna see a Breen engineering/intelligence boff *cough* *cough*)