I'm going to reserve judgement on these officers until I get to test them out.
My initial impression is, I wish these skills wouldn't take up one of our BO slots and had their own special BO slot that leveled up as the ship did, so that at level 50 your slot would be a tier 1 and at level 4 of a ship you'd be able to slot a t1-4 BO slot.
Instead now all this does is basically increase the agnozing choices some builds need to worry about which BO skill to slot, and in other builds where basically all the BO skills you use are at the LT and ensign level they'll be able to slot a ton of these skills.
Until the BO skill system is fixed so that depending on where you slot a BO skill makes the determination of its power level, this just compounds an already broken system.
"The General Response To New Things In STO", by worffan101. Directed by Human Nature and Eye-Rolling Forum Rage.
SCENE: A news thread on the STO forums. Trendy has just announced something new.
Trendy: Hey players! Check out our cool new thing that we're introducing in the big expansion!
Player 1: ZOMG THIS IS SO OP NERF PLOX!!!!!
Player 2: This is weaksauce, why is all of this so underpowered?
Player 3, KDF grognard: Why are none of these powers Klingon-specific? WHY DO YOU FAVOR THE FEDDIE BEARS SO MUCH, CRYPTIC???
Player 4, Fed elitist: y so much sneaky klingon stuffz? i no like sneaking, i am fed, we all about exploration.
Player 5, diehard Rommie fanatic: I ACTUALLY KIND OF LIKE THIS IDEA BUT I WON'T SAY SO BECAUSE I'M BUSY USING THIS AS AN EXCUSE TO RANT ABOUT THE ROMULAN FACTION BEING NOT A WHOLE FACTION!!!
Player 6, professional troll: *insults and picks fights with players 1-5*
Player 7, mildly amused: DDDDOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMMMMMMMMMMMMMM!!!!!!!!!!!!!!!!!!!!!!!!!!!! lol
Player 8, easily lost: were do i get the deta pack? i bouht it but i cant find it in game1
Player 9: I WANT A T6 CONNIE!!!!!!
Player 10: THIS IS SO EVIL TAKING MY MONEY SO GREEDY CRYPTIC I HATE U JERKS U SUCK SO MUCH U NO GET MY MONEY I KEEP IT UNDER MY MATTRESS NEVER GIVE U ANOTHER CENT!!!!!
Player 11: Geez, why is all of this so gimmicky? We need more stuff for PVP, not cash grab gimmicks for elitist PVE DPS heroes who'll get wasted by a BoP as soon as they step foot in Ker'rat!
Me: Oh, look, new boff abilities. Cool. Might be worth it for a debuff build. *goes back to writing stories in Ten Forward and bashing random baddies in-game*
Lol! awesome! I would use it as my sig. If it wasn't so TL;DR
Only the few dozen people in this thread. Other than that, nobody.
Yeah after going thru the mechanics and such being that they are just renamed powers that already exist I didn't even bother looking at costumes or anything which is why I think no one even notices anything else.
T5-U isn't meant to be equal to T6...or else it would be T6. I think this difference and separation has to be realized as a necessity to prevent stagnation in the game.
I should've worded that more carefully. We have been assured our beloved ships will still be relevant if we just upgrade. If they continue to add boff specializations that T5U and fleet T5U cannot use, it seems like they will definitely not be on par at some point. Not sure if the NPCs will also gain some of these abilities or not, though, to be fair, there's a certain value in having to deal with a situation you can't immediately overcome since PVE can be pretty easy. I know it's probably more of a concern for PVPers than those of us that focus on PVE.
More than anything, people have been asking that new powers be added for the existing boff professions for some time. I would like to see this happen.
We have already asked about this in the last month or so but so far had no word from cryptic. Hopefully in this thread we might be given some hope.
As some one with the maximum number of bridge officer slots who has slaved over spreadsheets for many hours to squeeze the maximum number of useful ability combinations out of the 54 boff limit (and could still use about 5 or 6 more slots to truly optimize every build for every ship I have).
I am desperate to know if we can expect a limit increase or weather I will have to sacrifice some of my existing build options.
If I am going to have to schedule time of work to spend re-optimizing my matrix to accommodate these officers I would appreciate some foreknowledge. If there is a chance of a slot increase that will releave some of my DR apprehension.
Glad to know that I'm not the only one who does this. LOL
Star Trek Online Volunteer Community Moderator and Resident She-Wolf
Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
Got some interesting abilities there. I won't be able to use the space ones unfortunately, at least until the next freebie ship (it's reasonable to assume that'll be T6 right?) but at least I could use them on the ground.
No mention of species or traits though. I saw species mentioned, but will hybrid officers now and in future have unique traits as well I wonder?
Meh. Im not seeing anything to make me WANT T6 ships or Intel BOs. Like someone else pointed out, BOs on the ground are like children, they rarely coordinate their attacks effectively, and use the right ability at the right time. Im usually only grateful for them when they come revive me
And all these abilities remind me of something me and my PC are starting to be concerned about, space spam. My PC was already starting to bog down in big 20 player battles. Still playable, but much more slowdown and I'll have to stay away from those. My rig is an AMD II X4 630 processor with 4 GB memory that I put a GeForce GTX 470 into. It plays Battlefield 4 on high settings, not the best obviously. My internet is now upgraded to 6 mb plan, up from 3, the last time I was in a big space battle. Not sure which causes the bogdown more, my card or my internet. I guess overall, players cant add more quantity to the spam than they already are, so maybe it wont be worse than what I deal with now.
Closing statement, Expansion 2 abilities arent selling me Cryptic, its still about ship LOOKS. And when the designs are ugly to my eyes, offering new abilities you'll likely nerf (my Gal X spinal lance says Hello) once the really good ones are sorted out, Im not compelled to buy. As a Fed purist, I can tolerate radical designs for the Romulans and Klingons. But when you guys start getting WAY off course on classic Fed design, Im not interested. I need to see a Fed ship look so awesome, Im compelled to start new toons just to command them (because my toons all stay with one endgame ship, they dont rotate), the way I started 2 new toons to command the Vesta 3 pack. Fed players pay the bills around here, and you guys know it. Id advise against going too far off course on Fed design.
You guys had all those Enterprise F ship entries, where are those at? Some of THOSE would get me to roll a new toon just to command them.
Ships such as: Dedication class If you supersized it to be as big and long as my Sovereign/Regent hybrid my USS Veracruz D
Its about bringing sexy back to big Fed Cruiser and Battleship design. Thats what gets my money. And as Ive always said, INCLUDE the community. If you guys try your hand at big modern Constitution and Excelsior classes, run the designs by the players first on the website, get our votes, THEN fully mock up and sell the best design. This approach on EVERY ship you release would be much safer and more profitable than the approach you guys are taking.
STO: @AGNT009 Since Dec 2010
Capt. Will Conquest of the U.S.S. Crusader
Question with the addition of "Specialist" and specialties is that are we as players going to have access to them.
The theme of the report suggests that there will be more specialties to come after intel. I for one would like to know how extensive these will be.
We've seen specailists plenty of times in TOS but they are often overshadowed by their professions.
Can medical be reguarded as a Specialty over a Profession since the professions in game are Tac, Eng and Sci? Or is brain surgen a specialty of the medical profession?
Is MACO a specialty of the Tac profession or are there specialties with in MACO itself?
Inteligence Officers are fitted into all three current professions, will this be the same of further specialists? If so then we can assume that there is no medical specialist posing in an engineering profession.
Is the science profession different from the medical profession? It would not seem so in current game settings, yet even in Trek Science had blue shirts and Medical had teal as to sepperate them as professions or to identify a specalist within the science profession?
If someone could kindly enlighten us on the lore and cononic references that we are about to see from these Intel officers over the 3 current professions that are in game please.
Hehehe.... yeah I think we'll have to wait for season 10 or something to see another specialty added. But I could be surprised. Whatever it is will likely require special ships to use it.
Hehehe.... yeah I think we'll have to wait for season 10 or something to see another specialty added. But I could be surprised. Whatever it is will likely require special ships to use it.
Botanist Sub-Specialization. Complete with garden spade kit module.
More details about this exciting botany specialization in future dev blogs.
The Delta Quadrant is a vast frontier of unexplored space ripe with new knowledge and discoveries. You'll need the best and the brightest for your voyage! Read more about the new Intelligence Officers to join the ranks of Star Trek Online in our latest dev blog by Systems Designer, Jeremy "BorticusCryptic" Randall!
Note: It would be nice to see a screencap where "Specialization" and "Profession" information are presented within the player's UI. Personally, I understand the chart you've outlined; many more players would probably benefit from seeing an advanced preview.
Completely different orginization, they are not starfleet on the ground! The best real world comparison is that if Starfleet is the US Navy then the MACOs are the US Marine Corp.
*I still stand by COL West being a member of MACO. Not impossible for it to be part of Starfleet but still a separate organization. See my comparison to the Navy and Marine Corp, the Marine Corp are part of the Department of the Navy but are still their own military force separate from the Navy.
Most of the listed debuffs can be cleansed using existing boff abilities such as Science Team, Hazard Emitters, EptX, etc.
The only debuffs that Intelligence Team is specifically required to cleanse, are the ones applied by the Intel Ships' "Gather Intel" ship mechanic.
I don't really understand this.
As of this time, as far as we know, the only ships that can seat a hybrid Intel officer with the Intelligence Team ability are the T6 Intel ships.
So the only ships that can clear the "Gather Intel" debuffs are other Intel ships, yes?
Are there other counters (hard or soft) that a non-Intel ship can use?
My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here Link: How to PM - Twitter @STOMod_Bluegeek
As of this time, as far as we know, the only ships that can seat a hybrid Intel officer with the Intelligence Team ability are the T6 Intel ships.
So the only ships that can clear the "Gather Intel" debuffs are other Intel ships, yes?
Are there other counters (hard or soft) that a non-Intel ship can use?
AFAIK "Gather Intel" is like sensor scan in that it requires you to keep a target lock, thus a potential soft counter would be the use of abilities that disrupt target locks. It's preventative though, it's something you do to make it take longer for the debuffs tos tack.
AFAIK "Gather Intel" is like sensor scan in that it requires you to keep a target lock, thus a potential soft counter would be the use of abilities that disrupt target locks. It's preventative though, it's something you do to make it take longer for the debuffs tos tack.
All Intel ships are capable of deploying an Intel sensor drone with the Gather Intelligence ability. Once deployed, this sensor drone will scan your target until you disable it or the target is destroyed. The target of your Gather Intelligence ability will periodically receive a Penetrating Scan debuff that will stack. Once enough Penetrating Scans have stacked on your target they become Vulnerable for a short time.
While the target is Vulnerable, Intel ships can use one of the three Expose Vulnerability abilities on this target. These powerful abilities find a critical weakness in the target starship and then allow you and your teammates to briefly exploit it. This comes in the form of a crippling debuff or control effect. After a target has been afflicted by an Expose Vulnerability effect, the affected foe quickly compensates for its discovered weakness and thus become immune to Penetrating Scan debuffs for a short period of time.
Raises a couple/a few questions.
Do you need to maintain the target lock for the Sensor Drone to do its thing?
Can the Sensor Drone be destroyed?
Is the Sensor Drone subject to CC/etc?
I should've worded that more carefully. We have been assured our beloved ships will still be relevant if we just upgrade. If they continue to add boff specializations that T5U and fleet T5U cannot use, it seems like they will definitely not be on par at some point. Not sure if the NPCs will also gain some of these abilities or not, though, to be fair, there's a certain value in having to deal with a situation you can't immediately overcome since PVE can be pretty easy. I know it's probably more of a concern for PVPers than those of us that focus on PVE.
More than anything, people have been asking that new powers be added for the existing boff professions for some time. I would like to see this happen.
I get that - especially if it becomes complicated or extremely difficult to counter these new abilities, if NPCs even get them. Perhaps I'm just not as attached to the television vessels as other folks are; I'd like my fave ships to be T6 (especially my Zen ones) but I just don't see it happening without making them equivalent.
Do you need to maintain the target lock for the Sensor Drone to do its thing?
Can the Sensor Drone be destroyed?
Is the Sensor Drone subject to CC/etc?
Now that you mention it... the drone does kinda remind me of the Tal'Kyr.... Is the drone damageable? Can it be smashed with TBR?
So almost 4 months later and we still can't get higher-quality Specialist Bridge Officers... (1 sci, but my ship uses tac's)
There's three talaxian purples in the lobi store (one for each profession), you get the free purple hierarchy/potato man as a mission reward, and theres the three purples for each character on you account in the delta operations pack.
There's three talaxian purples in the lobi store (one for each profession), you get the free purple hierarchy/potato man as a mission reward, and theres the three purples for each character on you account in the delta operations pack.
All of which were available at launch.
I believe he meant one that you do not have to pay for with money. Honestly, I am still waiting for the ability to be able to trade Intel Boffs. I am an Engineer with an affinity for Science Ships. Would be great to train one with GW3 for my Cmdr slot on my Scryer.
I believe he meant one that you do not have to pay for with money. Honestly, I am still waiting for the ability to be able to trade Intel Boffs. I am an Engineer with an affinity for Science Ships. Would be great to train one with GW3 for my Cmdr slot on my Scryer.
I doubt that Intel boffs will ever be available for free other than the one free mission reward.
But you can buy the talaxians on the auction house. And seriously, traits aren't so big a deal that using the white ones you buy from the vendor at ESD/first city/command center are bad.
Unless I can get Intel seating through T5U upgrades (Or, if it comes, T6U upgrades) none of the TRIBBLE about Intelligence Space abilities means anything to me. As for ground... I'll just have to get an Intel officer and see for myself.
How do you get green to yellow intel boffs beyond spending lobi, buying the delta pack, or rummeging lock boxes? Each toon has a common intel boff that I would like to have at at least blue
Captain Joseph Riker, U.S.S. Odyssey==General V'Mar, U.S.S. Blackwater-A==Admiral Laura Holmes, U.S.S. Forward Unto Dawn Grand Master Thotok, son of Koloth, I.K.S. Sompek==Dahar Master Shanara, I.K.S. Balth'Quv Admiral R'Tath V'Tirex, R.R.W. Dhael Glohha'enh==Commander Ta'eth Korval, R.R.W Hachae ch'Rhian==Admiral Vranuk, R.R.W Delevhas
Comments
My initial impression is, I wish these skills wouldn't take up one of our BO slots and had their own special BO slot that leveled up as the ship did, so that at level 50 your slot would be a tier 1 and at level 4 of a ship you'd be able to slot a t1-4 BO slot.
Instead now all this does is basically increase the agnozing choices some builds need to worry about which BO skill to slot, and in other builds where basically all the BO skills you use are at the LT and ensign level they'll be able to slot a ton of these skills.
Until the BO skill system is fixed so that depending on where you slot a BO skill makes the determination of its power level, this just compounds an already broken system.
Lol! awesome! I would use it as my sig. If it wasn't so TL;DR
Yeah after going thru the mechanics and such being that they are just renamed powers that already exist I didn't even bother looking at costumes or anything which is why I think no one even notices anything else.
I should've worded that more carefully. We have been assured our beloved ships will still be relevant if we just upgrade. If they continue to add boff specializations that T5U and fleet T5U cannot use, it seems like they will definitely not be on par at some point. Not sure if the NPCs will also gain some of these abilities or not, though, to be fair, there's a certain value in having to deal with a situation you can't immediately overcome since PVE can be pretty easy. I know it's probably more of a concern for PVPers than those of us that focus on PVE.
More than anything, people have been asking that new powers be added for the existing boff professions for some time. I would like to see this happen.
Glad to know that I'm not the only one who does this. LOL
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No mention of species or traits though. I saw species mentioned, but will hybrid officers now and in future have unique traits as well I wonder?
And all these abilities remind me of something me and my PC are starting to be concerned about, space spam. My PC was already starting to bog down in big 20 player battles. Still playable, but much more slowdown and I'll have to stay away from those. My rig is an AMD II X4 630 processor with 4 GB memory that I put a GeForce GTX 470 into. It plays Battlefield 4 on high settings, not the best obviously. My internet is now upgraded to 6 mb plan, up from 3, the last time I was in a big space battle. Not sure which causes the bogdown more, my card or my internet. I guess overall, players cant add more quantity to the spam than they already are, so maybe it wont be worse than what I deal with now.
Closing statement, Expansion 2 abilities arent selling me Cryptic, its still about ship LOOKS. And when the designs are ugly to my eyes, offering new abilities you'll likely nerf (my Gal X spinal lance says Hello) once the really good ones are sorted out, Im not compelled to buy. As a Fed purist, I can tolerate radical designs for the Romulans and Klingons. But when you guys start getting WAY off course on classic Fed design, Im not interested. I need to see a Fed ship look so awesome, Im compelled to start new toons just to command them (because my toons all stay with one endgame ship, they dont rotate), the way I started 2 new toons to command the Vesta 3 pack. Fed players pay the bills around here, and you guys know it. Id advise against going too far off course on Fed design.
You guys had all those Enterprise F ship entries, where are those at? Some of THOSE would get me to roll a new toon just to command them.
Ships such as:
Dedication class If you supersized it to be as big and long as my Sovereign/Regent hybrid my
USS Veracruz D
This JJ style modern Excelsior class
New Excelsior
Its about bringing sexy back to big Fed Cruiser and Battleship design. Thats what gets my money. And as Ive always said, INCLUDE the community. If you guys try your hand at big modern Constitution and Excelsior classes, run the designs by the players first on the website, get our votes, THEN fully mock up and sell the best design. This approach on EVERY ship you release would be much safer and more profitable than the approach you guys are taking.
Capt. Will Conquest of the U.S.S. Crusader
The theme of the report suggests that there will be more specialties to come after intel. I for one would like to know how extensive these will be.
We've seen specailists plenty of times in TOS but they are often overshadowed by their professions.
Can medical be reguarded as a Specialty over a Profession since the professions in game are Tac, Eng and Sci? Or is brain surgen a specialty of the medical profession?
Is MACO a specialty of the Tac profession or are there specialties with in MACO itself?
Inteligence Officers are fitted into all three current professions, will this be the same of further specialists? If so then we can assume that there is no medical specialist posing in an engineering profession.
Is the science profession different from the medical profession? It would not seem so in current game settings, yet even in Trek Science had blue shirts and Medical had teal as to sepperate them as professions or to identify a specalist within the science profession?
If someone could kindly enlighten us on the lore and cononic references that we are about to see from these Intel officers over the 3 current professions that are in game please.
My character Tsin'xing
Botanist Sub-Specialization. Complete with garden spade kit module.
More details about this exciting botany specialization in future dev blogs.
Very enjoyable blog post, BorticusCryptic.
Note: It would be nice to see a screencap where "Specialization" and "Profession" information are presented within the player's UI. Personally, I understand the chart you've outlined; many more players would probably benefit from seeing an advanced preview.
http://en.memory-alpha.org/wiki/Military_Assault_Command_Operations
Completely different orginization, they are not starfleet on the ground! The best real world comparison is that if Starfleet is the US Navy then the MACOs are the US Marine Corp.
I really REALLY hate the way the devs have MACO in this game, just playing them off as a regular Starfleet person with a nifty set of armor. I want true MACO on my crew, you know people with ranks like Major (http://en.memory-alpha.org/wiki/J._Hayes), and Sergent (http://en.memory-alpha.org/wiki/N._Kemper), and Colonel (http://en.memory-alpha.org/wiki/West)* as is canon (http://en.memory-alpha.org/wiki/MACO_ranks)
*I still stand by COL West being a member of MACO. Not impossible for it to be part of Starfleet but still a separate organization. See my comparison to the Navy and Marine Corp, the Marine Corp are part of the Department of the Navy but are still their own military force separate from the Navy.
You're the worst kind of player.
I Support Disco | Disco is Love | Disco is Life
I don't really understand this.
As of this time, as far as we know, the only ships that can seat a hybrid Intel officer with the Intelligence Team ability are the T6 Intel ships.
So the only ships that can clear the "Gather Intel" debuffs are other Intel ships, yes?
Are there other counters (hard or soft) that a non-Intel ship can use?
Link: How to PM - Twitter @STOMod_Bluegeek
My character Tsin'xing
From the blog: http://www.arcgames.com/en/games/star-trek-online/news/detail/7004273
Raises a couple/a few questions.
Do you need to maintain the target lock for the Sensor Drone to do its thing?
Can the Sensor Drone be destroyed?
Is the Sensor Drone subject to CC/etc?
I get that - especially if it becomes complicated or extremely difficult to counter these new abilities, if NPCs even get them. Perhaps I'm just not as attached to the television vessels as other folks are; I'd like my fave ships to be T6 (especially my Zen ones) but I just don't see it happening without making them equivalent.
My character Tsin'xing
There's three talaxian purples in the lobi store (one for each profession), you get the free purple hierarchy/potato man as a mission reward, and theres the three purples for each character on you account in the delta operations pack.
All of which were available at launch.
I believe he meant one that you do not have to pay for with money. Honestly, I am still waiting for the ability to be able to trade Intel Boffs. I am an Engineer with an affinity for Science Ships. Would be great to train one with GW3 for my Cmdr slot on my Scryer.
I doubt that Intel boffs will ever be available for free other than the one free mission reward.
But you can buy the talaxians on the auction house. And seriously, traits aren't so big a deal that using the white ones you buy from the vendor at ESD/first city/command center are bad.
The training thing is an issue though.
They'll release them around the same time when they introduce the new batch of crafting doffs, add secondary deflectors and the T6 Constitution.
Grand Master Thotok, son of Koloth, I.K.S. Sompek==Dahar Master Shanara, I.K.S. Balth'Quv
Admiral R'Tath V'Tirex, R.R.W. Dhael Glohha'enh==Commander Ta'eth Korval, R.R.W Hachae ch'Rhian==Admiral Vranuk, R.R.W Delevhas