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Star Trek Battles channel (Got Canon?)

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    admiraltrappittadmiraltrappitt Member Posts: 444 Arc User
    edited July 2014
    I know that a lot of us build for looks, so I really want to call attention to this post by caasicam over in the art forum:



    http://sto-forum.perfectworld.com/showthread.php?p=17808941#post17808941

    I was never aware of this, and after reading it, I got my D'deridex looking much better by putting a fore array in the first slot and spacing the aft arrays out more. It's the same amount of arrays, but they're much less spammy-looking when they're not firing from points directly next to each other.

    I'll have to take a look at the array slotting on my other ships, and see if this affects other weapon types.

    Ooh, I never knew that either. I'll definatly change that when I log on, as Iusually have the same type together. (I.E. Beam Beam Torpedo Torpdeo.)
    Proad admin of the Star Trek Battles channel. Join today!

    I actually like Delta Rising.
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    geminisierrageminisierra Member Posts: 180 Arc User
    edited July 2014
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    induperatorinduperator Member Posts: 806 Arc User
    edited July 2014
    Guys that do you think of this Idea to make the Starship weapon visuals a little more Canon?
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    trizeo1trizeo1 Member Posts: 472 Arc User
    edited July 2014
    Captain 07
    Guys that do you think of this Idea to make the Starship weapon visuals a little more Canon?

    The only way I've been able to recreate that particular look is just by having 1 beam array fore & aft with the rest of the slots being torpedos. That scene is actually where it clicked to me that they do fire just 1 beam at a time, mostly, and they are very torp heavy like in that very scene.

    Most of my ships use that config now and I know Kinanra/Tharon also uses it and we do it purely for visuals.
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    dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited July 2014

    Ah, ok, you just meant because of cooldowns. I thought you meant different slots actually had firing rates, which would be new to me. I've been building my ships around this for a pretty long time now. It's nice if you want to use fire all/auto fire and not worry about micromanaging your weapons (which I don't think anyone in STB really wants to, because we want to look at our ships firing, not our hotbars).

    Bad thing is, building around cooldowns conflicts with the array slot discovery. If you want to overload a DBB, you have to put it in what is the "center" array slot on the D'deridex and sacrifice using that hard point entirely. Alternatively, you can micromanage that one beam and let autofire handle the rest...really no perfect solution here. Being able to set what weapons should have priority would be ideal, rather than them just going left to right.
    Guys that do you think of this Idea to make the Starship weapon visuals a little more Canon?

    It would be cool, but jbmaverick raises a good point. Not all ships use this effect, and it would have to be set up on a ship-by-ship basis for the ones that do. Since it wouldn't be part of the weapon's firing animation, they'd also have to set it up every ship for every energy type...just seems like a lot of work. I don't see it ever happening with the amount of customization the game offers, unfortunately.
    trizeo1 wrote: »
    Most of my ships use that config now and I know Kinanra/Tharon also uses it and we do it purely for visuals.

    The high amounts of kinetic damage we deal now isn't a bad side-effect, though. :)

    Like I said before, I used to like the look of six arrays firing off at once, but...its gotten stale. Doubly so if Fire-at-Will is involved.
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    tobiashirttobiashirt Member Posts: 630 Arc User
    edited July 2014
    My Andorian engineer's got a gorgeous sovereign-class he'd love to get out of drydock...

    Reading these posts has helped stoke the fire that made me poke my head in the game, and that went out after 2+ years of the same STFs...it also got me to make a first post on the forums :rolleyes:

    U.S.S. Siskiyou, Captain Tharon Osrideph commanding (@tobiashirt)
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    dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited July 2014
    Sent you an invite, hope to see you in-game soon.

    Andorian engineer, huh? A new friend/rival for Tharon :)
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    pompoulusspompouluss Member Posts: 0 Arc User
    edited July 2014
    Guys that do you think of this Idea to make the Starship weapon visuals a little more Canon?

    I wouldn't expect older/current ships to get overhauled with that phaser effect, but many ships have little unique visual qualities and animations. It's not unthinkable that future ships could incorporate that kind of effect into their beam array hardpoints.
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    tobiashirttobiashirt Member Posts: 630 Arc User
    edited July 2014
    Forgive my denseness, but was the invite via mail or should it show up when I login? And as for Tharon...perhaps we idolized the same great hero of Andorian history. One other detail is that my time zone is UTC-8, I'm usually on after 6:00, and if you google the name of my ship, you'll get an idea where I reside.
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    admiraltrappittadmiraltrappitt Member Posts: 444 Arc User
    edited July 2014
    tobiashirt wrote: »
    Forgive my denseness, but was the invite via mail or should it show up when I login? And as for Tharon...perhaps we idolized the same great hero of Andorian history. One other detail is that my time zone is UTC-8, I'm usually on after 6:00, and if you google the name of my ship, you'll get an idea where I reside.

    The invite should show up when you log in, and go to the channel menu.

    Siskiyou, that sounds like the Ontario area? (I'm probably completly wrong, but forgive me, I'm in England.)
    Any other questions, feel free to ask, but it will probably not be answered by me, but by another admin of the channel, as it is nearly 4AM here, and I really should be asleep.


    Anyway, again, I'm sorry that I havn't been on for a while, but when there is a grinding event, it really saps the fun out of the game for me, even if I am not participating, but I should be starting to log on again.
    Proad admin of the Star Trek Battles channel. Join today!

    I actually like Delta Rising.
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    tobiashirttobiashirt Member Posts: 630 Arc User
    edited July 2014
    The invite should show up when you log in, and go to the channel menu.

    Siskiyou, that sounds like the Ontario area? (I'm probably completly wrong, but forgive me, I'm in England.)

    Halfway there...the name's native american, but the place is the wilds of far northern California
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    risingstar2009risingstar2009 Member Posts: 329 Arc User
    edited July 2014
    Bumpin' a good thread

    /10char
    Star Trek Battles: For those who want to Play Star Trek Online as it WAS MEANT TO BE!!!

    Our Battles
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    tome85tome85 Member Posts: 31 Arc User
    edited July 2014
    Well i'll start by saying that it varies from ship to ship and the position of that array on the ship's hull. If yo take a look at this http://www.youtube.com/watch?v=bx4yZBdSBsg (and i'm reffering to this as the most advanced starship the Federation had at the time) you'll see at 1.17 the fore arrays do the effect of gathering the power along the array, BUT the aft, ventral and dorsal phasers just come out of the ship.
    Again at 2.25 the fore arrays do that effect but the aft and ventral don't.
    So i'd say it really depends because on the Sovvy that's the vay it works, but the Galaxy is a different thing all together. You have a wider saucer section and longer array points to show that effect.

    p.s. Note the FAW at 0.43 because it's really like the game shows. It rocks :D
    My daily grind is STAR TREK BATTLES channel - NO HIGH DPS WANTED

    tumblr_mtvjgwae6F1rzu2xzo4_r1_400.gif
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    risingstar2009risingstar2009 Member Posts: 329 Arc User
    edited July 2014
    It is one of the few instances where FAW was used, and it wasn't for damage sake. It was to locate the Scimitar, nothing more.

    The other notable instances are during DS9 as the Dominion War was going on. Best example is the Defiant using the Phaser Cannons on ships in it's front arc while using the beam arrays to either finish off ships or target new ones.

    As for more Canon looking weapons fire, it won't happen with the current graphics engine Cryptic is using. You can't even properly ram ships, not to mention ship scale (closest one to actual scale is the D'Deridex and Galaxy classes).

    And in Nemesis, if you look at the Scimitar compared to the Enterprise-E, the scale in game is drastically incorrect. The ship isn't bigger than the D'Deridex, probably smaller except in height. But, these are old arguments that will never really be addressed.

    Maybe in STO2 (if it ever happens).
    Star Trek Battles: For those who want to Play Star Trek Online as it WAS MEANT TO BE!!!

    Our Battles
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    xegiduaxegidua Member Posts: 36 Arc User
    edited July 2014
    In the series, "fire at will" was often used where there were multiple enemies, or when there was one obvious enemy and nothing specific to focus fire on. I always got the impression it was more a case of the captain going "I have no priorities for you right now, you're the tactical officer, do the best you can"

    Seems pretty sensible as a concept - the tactical officer locates the highest priority target (based on location/likelihood of hits/biggest threat etc) and does his job, leaving the captain to deal with strategic or tactical issues like positioning his ship where he wants it, looking for allies who need help, directing repairs or power transfers etc.

    Then if the captain has a higher priority target, or just a specific target he wants to single out, he directs the tactical officer to fire at that enemy, over-riding the fire at will order
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    dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited July 2014
    We're talking more about the visuals, though. In-game, Fire-at-Will looks pretty ridiculous, that scene in Nemesis is about the only time they do something that resembles it.
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    tome85tome85 Member Posts: 31 Arc User
    edited July 2014
    Yes i agree with the above, we are talking about the visuals and if you look at 1.http://www.youtube.com/watch?v=7PQ36c9Uo6A you see the Enterprise-D firing the fore phaser array with the effect that induperator was talking about (also note how the Bird-of-Prey's shields dissipate the energy).
    The question here is about the visuals because on the Enterprise-E in the Nemesis scene we see the phasers firing shorter bursts of energy and they come out of the array rather than the energy collecting on the array.

    Also Riker orders Worf a ''full spread of photon torpedoes'' but Worf only fires 1 torpedo...!?!? :rolleyes:

    Being the Enterprise-E the most advanced Starship at that time and STO continues that timeline the phaser weapons have been modified to fire like that and it pretty much reflects in the game.

    Don't get me wrong i really like the idea of the phasers collecting along the array but u think it has been addressed by the devs as not being applicable because of software issues.
    My daily grind is STAR TREK BATTLES channel - NO HIGH DPS WANTED

    tumblr_mtvjgwae6F1rzu2xzo4_r1_400.gif
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    xegiduaxegidua Member Posts: 36 Arc User
    edited July 2014
    The Intrepid class has fairly large phaser arrays, too - and does the same "gathering" style power up in most cases. Voyager probably has the most FAW-type scenes, too, as Voyager tends to get attacked a lot by groups of smaller, less powerful ships.

    As for FAW style weapons fire, how about this?
    http://youtu.be/d734afLFPds?t=15s
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    dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited July 2014
    Yeah that's another good scene. There are also a few others showing more than one phaser beam firing at a time. It's definitely not the norm, though.

    Oh and unrelated, here's the Worf and Riker dress uniform clip:

    https://www.youtube.com/watch?v=s0Zf-OxMkrE
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    xegiduaxegidua Member Posts: 36 Arc User
    edited July 2014
    It's not the norm because a lot of the time in TOS/TNG especially, there's some sort of Mexican standoff or single-ship encounter which is often decided with one or two well placed shots or negotiation/diplomacy. Prior to DS9/VOY, we often didn't even see most of the combat, and it was usually over very quickly (with some camera shaking and actors throwing themselves around)

    That's likely more down to production costs than any attempt to define the canon, though. I think the way FAW works in game is pretty akin to how I'd expect a computer-controlled set of phaser arrays to work. Think of it more like a CIWS system on a modern warship - tracking quite a few targets and hitting as many of them as possible.
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    induperatorinduperator Member Posts: 806 Arc User
    edited July 2014
    What are SBT rules regarding ability/Universal consoles? I've been using the Aceton assimilator on my D'deridex recently, after all it does seem like a weapon the Romulans would use.
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    dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited July 2014
    What are SBT rules regarding ability/Universal consoles? I've been using the Aceton assimilator on my D'deridex recently, after all it does seem like a weapon the Romulans would use.

    We're pretty laid back about stuff like that -- if you ever want to use any piece of non-standard equipment like that, just ask, it usually isn't an issue.
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    risingstar2009risingstar2009 Member Posts: 329 Arc User
    edited July 2014
    Edited: Removed the video as it was lagging for an unknown reason, not just Youtube.
    Star Trek Battles: For those who want to Play Star Trek Online as it WAS MEANT TO BE!!!

    Our Battles
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    dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited July 2014
    Is it just me or is your latest video (of CSN from last night -- hey everyone, the level 46 here) really choppy?
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    risingstar2009risingstar2009 Member Posts: 329 Arc User
    edited July 2014
    See Previous Post.

    /10char
    Star Trek Battles: For those who want to Play Star Trek Online as it WAS MEANT TO BE!!!

    Our Battles
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    dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited July 2014
    Looks like we'll be parsing some of our builds again after this beam overload change. Nearly all my STB builds make use of it, and I know some of them were already at the top end of the damage I like to be doing. Should be fun getting them back in line.
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    edited July 2014
    I need to run my Obelisk again, and parse it this time. Might be interesting to see the results.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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    trizeo1trizeo1 Member Posts: 472 Arc User
    edited August 2014
    Looks like we'll be parsing some of our builds again after this beam overload change. Nearly all my STB builds make use of it, and I know some of them were already at the top end of the damage I like to be doing. Should be fun getting them back in line.

    Captain 07

    Sorry it's been a while since I've chimed into the STB thread... been really busy.

    It seems the BO has not done much in terms of DPS according to your parses. With the recent patch notes it seems their nerfing it a bit as well.

    You mentioned to link some vids I came across here so here's one

    https://www.youtube.com/watch?v=ByJCEqjhvQU

    I like it, not top of the line but the battle sequence was good IMO. I also LOVED how the Galaxy did it's attack... SICK!

    I got to this vid by watching something called Dominion War with parts 1 - 70 I think? not sure how accurate those are but it seems some were getting edited with some good and some not so good. Watching it really for the space scenes.

    These vids are the ones that get me all ramped before going online.
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    gendou#6914 gendou Member Posts: 64 Arc User
    edited August 2014
    So I've been wanting to build out a canon build for my Fleet Tactical Escort.
    Right now I'm running the typical DHC/Turrets for DPS, but I wanted to try something different.

    (plus when I asked in STB channel, it was made clear that rear torpedoes were required for group runs, regardless of my hatred of rear torpedoes)

    So I'm thinking something like this:
    Fore: Quad Cannon / DHC / DBB / Quantum
    Aft: Beam Array / Turret / Quantum

    Alternately:
    Fore: Quad / DBB / Quantum / Photon (or 2x Quantum)
    Aft: Quantum / 2x Beam Array

    I'm trying to save a little money by reusing as much of my regular build as I can, so the first build is much more appealing to me than the second, though the second is closer to what I've read in my DS9 Technical Manual.

    What are your thoughts, fellow Battlers?
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