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Starships: Model errors and feedback, 2410 edition

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    cidstormcidstorm Member Posts: 1,220 Arc User
    edited July 2014
    amosov78 wrote: »
    There is another issue with the Sovereign-class variant of the Assault Cruiser; namely that there were alterations between each film appearance. I doubt Cryptic would want to make slight variations for just the Sovereign, so we'd need a consensus on which version should be the baseline. Personally I'd go with the Nemesis version, since it's the last time we saw the ship class on screen.

    I agree, the Nemesis version was the best looker too.
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    mreeves7amreeves7a Member Posts: 499 Arc User
    edited July 2014
    Science Vessel and later versions:
    * Nova Saucer missing windows in hull indentations

    Assault Cruisers (and likely many other fed ships):
    * Aft beam array hard points poorly placed, firing effect clip though ship often; move lower arrays to ventral/under deflector array, move upper arrays to aft location on saucers (similar to upper aft arrays on Ambassador)

    Long Range Science Vessel and similar:
    * Intrepid still has impulse red glow around aft torp launchers left over from previous fix

    Recon Sci Vessel:
    * Luna class hull has no aft beam arrays

    Advanced Escort and Variants:
    http://www.cygnus-x1.net/links/lcars/blueprints/uss-prometheus-ncc-59650/15.jpg
    * Missing Beta and Gamma hull impulse engines, grill like structures on aft of saucer inboard of main impulse engines (visible in linked image at "UWH Impulse Engines")
    * Saucer torpedo launchers not in correct location, should be flanking secondary/auxiliary deflector in the triple indentation on upper surface of saucer
    * Aft torpedo launchers placed under shuttle bay vs. proper location above shuttle bay/on ship spine

    http://www.cygnus-x1.net/links/lcars/blueprints/uss-prometheus-ncc-59650/16.jpg
    * Beta hull missing most upper separation plane details; deflector, torpedo launchers, bridge

    http://www.cygnus-x1.net/links/lcars/blueprints/uss-prometheus-ncc-59650/18.jpg
    * Gamma hull torp launcher is wrong spot, should be in "chin" mount under deflector

    Avenger and Fleet Avenger:
    * Fore Torpedo hardpoints oddly placed in upper cowlings with apparent aux deflector texture

    Mogh and Fleet Mogh:
    * Forward, Upper turret hardpoint doesn't exist, effects fire from center of model/pivot point

    Scourge and Fleet Scourge:
    * Bug preventing customization still there
    * Third/upper warp nacelle only produces trail/streamer when at slipstream

    Dhelan Warbird:
    * Dhael wings, aft torpedo hardpoints are angle forward and oddly placed

    D'deridex Warbird:
    http://www.trekbbs.com/showpost.php?p=3312206&postcount=44
    * Beam arrays utilize none of the spherical disruptor hardpoints on the model, perhaps spread out arrays to use some of them
    * Impulse engines should be in aft structure
    * Missing shuttle bay on aft, upper surface
    * Would it be possible to get a variant that has a more substantial area behind the cargo bay doors?

    Hegh'ta BoP:
    * Wings not symetrical, one is set slightly further into the hinge/joint
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    cidstormcidstorm Member Posts: 1,220 Arc User
    edited July 2014
    Has it been mentioned that Klingon ships shouldn't be shooting slipstreams out of their torpedo launchers?
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    misterde3misterde3 Member Posts: 4,195 Arc User
    edited July 2014
    cidstorm wrote: »
    Has it been mentioned that Klingon ships shouldn't be shooting slipstreams out of their torpedo launchers?

    That's actually "correct" in most cases....except the Vor'cha since that one has a deflector dish-looking thing under the fwd hull.

    The pretty recent "Hayne's Owner's Workshop Manual" on the Klingon Bird of Prey explains the location of the deflector on most Klingon ships: it's not a dish but a set of ring-elements surrounding the torpedo launcher.

    In some cases they're lit:

    https://gndn.files.wordpress.com/2011/02/k6.jpg

    in some cases (like the K't'inga) they're not.
    So the location is sorta correct though it doesn't come from the launcher itself but from the stuff surrounding it.:)
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    kentrigilkentrigil Member Posts: 1 Arc User
    edited July 2014
    Just purchased the Ambassador class fleet support cruiser, and it generally looks terrific.

    However, the center of mass, and where the camera treats the center of the vessel as being, seems off, like it's too far toward the rear of the ship. The camera spins on an axis that gives a long view of the rear of the ship, even when zoomed in all the way, while the ship itself rotates on an axis that similarly makes the center of mass appear to be located further back in the secondary hull toward the rear of the vessel than one would expect. Looks a tad awkward.

    Otherwise a gorgeous ship, and am very thankful they included both the original Ent-C and Yamaguchi variations.
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    maxvitormaxvitor Member Posts: 2,213 Arc User
    edited July 2014
    A new problem has appeared for the Galaxy Dreadnought with Season 9, as if these poor ships don't have enough already. It affects both the Galaxy Dreadnought and the Venture Dreadnought when using Shield Visualizations and only when in separation mode, when visualizations are turned off, or the ship is docked, it's unaffected. It appears that the window/ escape pod/ decal alpha maps are the affected graphics, what should normally be transparencies with illuminated windows and other details on them are instead showing as blank white panels.

    As it has already been mentioned the Galaxy Dreadnought has long been in need of attention with components that are visibly, to the point of being dramatically, misaligned, this as well as other defects that detract from the appearance of the model.

    The Venture Dreadnought has it's share of problems it's lance is also slightly misaligned, this problem is exacerbated by the fact that the entire Venture saucer is slightly rotated to starboard at it's center axis (clockwise when viewed from above aft) the saucer is also missing windows from a 20 degree arc of the starboard aft ventral section of the saucer, the missing windows and saucer misalignment are faults in the Venture costume itself. The Venture Dreadnoughts center warp trail effect is also well off center to port.

    Back to the Galaxy Dreadnaught, I've done a reasonable amount of research and compiled an image showing details that would help bring the ship more in line with it's studio counterpart.
    If something is not broken, don't fix it, if it is broken, don't leave it broken.
    Oh Hell NO to ARC
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    neok182neok182 Member Posts: 551 Arc User
    edited July 2014
    Xindi-Reptillian Contortrix Escort engine trails bugs

    as you can see in the pictures here:

    http://imgur.com/a/IXkI1

    one of the trails is off. the left and right are not the same. not sure which one is correct but which ever one is, the other one is off.

    Also the stock trails are still there when you put a MACO engine on.
    ACCESS DENIED
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    nlindgren57nlindgren57 Member Posts: 0 Arc User
    edited July 2014
    The new mirror BoP from the Xindi lock box doesn't animate properly. The wings are constantly locked in the attack position. Btw, this thread is awesome, it's nice to see some sort of master list going, now we just need to get these fixed!
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    kimmymkimmym Member Posts: 1,317 Arc User
    edited July 2014
    The D'Kyr has a problem with its warp trails.

    The right warp trail attaches to the right impulse engine instead of the right side of the ship. On the left side, the warp trail is on the left side of the ship.

    Honestly, as there is no nacelle there, you could go either way with it and stack the left one on top of the left impulse engine if it was the only way to fix it, but the way it is now just looks really bad. It should be consistent one way or the other.

    I would move the right warp trail to the outside of the ship if possible, tho.

    Edit: And I would really like it if my Veteran ships would use the right model in sector space!

    Edit2: I went over the list again this morning. I can verify that a Galaxy-R does indeed suffer from the "locked separation mode" bug along with the rest of the separations. But I can't remember if my D'Kyr does... Hmmm... I should test that out...
    I once again match my character. Behold the power of PINK!
    kimmym_5664.jpg
    Fleet Admiral Space Orphidian Possiblities Wizard
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    zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited July 2014
    Edit: Fleet B'rel can't use the tier 1 bop costume that the c-store b'rel can use.

    Just looked and saw it was actually on there except it should state the whole costume is missing and not just a texture when trying to put that costume on the fleet b'rel.
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    keppoch1keppoch1 Member Posts: 76 Arc User
    edited July 2014
    BUG Using the Polaris hull with any non-Polaris pylons reveals a gap between the hull and pylons
    Nebula (CGI Reference)
    The in-game model differs greatly from the physical filming model: 1, 2, 3, 4, 5, 6
    The in-game model is essentially a Galaxy kitbash, while the physical miniature was quite distinct
    The canon Nebula had at least two different pod variants; it would be cool to see more pod options


    You reference the nebula being a galaxy kitbash. It is true that in TNG the model was unique, but when they used it in Ds9 they could not find the model and kitbashed the galaxy model. This is established by man behind the scene info. The sto nebula seems modeled after the Ds9 version and not the original USS Phoenix version
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    whatinblueblazeswhatinblueblazes Member Posts: 200 Arc User
    edited July 2014
    keppoch1 wrote: »
    You reference the nebula being a galaxy kitbash. It is true that in TNG the model was unique, but when they used it in Ds9 they could not find the model and kitbashed the galaxy model. This is established by man behind the scene info. The sto nebula seems modeled after the Ds9 version and not the original USS Phoenix version

    A good point, thanks for mentioning that. I will revise the annotations accordingly. In fairness, I doubt we'll see a model of the Nebula that *doesn't* use the Galaxy parts in STO, simply because that's a fair amount of additional modeling for something that only a tiny minority of the playerbase is likely to notice or appreciate. Still, I do aspire to make this an exhaustive list. So on it goes!

    Also, thank you for closing the other thread and giving a shoutout to this one, Captain Smirk! I'll take that as a good omen going forward. :)
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    amosov78amosov78 Member Posts: 1,495 Arc User
    edited July 2014
    keppoch1 wrote: »
    You reference the nebula being a galaxy kitbash. It is true that in TNG the model was unique, but when they used it in Ds9 they could not find the model and kitbashed the galaxy model. This is established by man behind the scene info. The sto nebula seems modeled after the Ds9 version and not the original USS Phoenix version

    Well, we know from interviews that Rob Bonchune was given ILM's Enterprise-D CGI model made for "Generations" to make the new CGI Nebula-class from. However the reason for this, rather than working from the Nebula studio model, is actually unknown.

    Time could very well have been a major factor, knowing how quickly some of the effects shots needed to be done, it may have been simpler just to adapt the Enterprise-D CGI rather than build a completely new Nebula CGI model from scratch.

    Incidentally, they did use the studio model in Season 2 when the USS Prometheus featured prominently in one episode: Second Sight.
    U.S.S. Endeavour NCC-71895 - Nebula-class
    Commanding Officer: Captain Pyotr Ramonovich Amosov
    Dedication Plaque: "Nil Intentatum Reliquit"
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    conundrum129conundrum129 Member Posts: 22 Arc User
    edited July 2014
    I've found a bug with the Aquarius bridge. On the bridges like the Odyssey bridge or other large bridges you can see more then 4 of your bridge officers but on the Aquarius bridge you only will get 4 of your bridge officers.

    For the bridge of a capital ship that seems like way too few officers. Your first officer also doesn't sit in the first officer's seat on the bridge. To me this seems like a bit of an oversight.
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    whatinblueblazeswhatinblueblazes Member Posts: 200 Arc User
    edited August 2014
    So, after inspecting some of the pictures posted from the Delta Rising announcement in Las Vegas, it looks like at least some of our hopes have been answered! (Thanks to Stonewall Fleet for those pictures!)

    Behold, ladies and gentlemen, what looks to be the new Intrepid model for STO! I've not seen pictures yet, but I hear there will be a killer new Intrepid interior as well.

    Naturally, many questions remain unanswered about this model and the new expansion. Will other ships be getting this treatment, or will it be limited to the Intrepid? Will any of the new Tier 6 ships resemble updated versions of canon ships? Will upgraded Tier 5 ships get a visual makeover?

    I don't know the answers, but I am excited to find out.

    Time will tell, but as our continual ally CrypticQuack has said, they will take care of us.
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    andym5andym5 Member Posts: 82 Arc User
    edited August 2014
    I didn't see it mentioned, but the transwarp glow on the 3rd nacelle of the Galaxy dread is missing.

    Glad to see the record breaking amount if issues with the Galaxy class family models in general are well represented here :)
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    amosov78amosov78 Member Posts: 1,495 Arc User
    edited August 2014
    So, after inspecting some of the pictures posted from the Delta Rising announcement in Las Vegas, it looks like at least some of our hopes have been answered! (Thanks to Stonewall Fleet for those pictures!)

    Behold, ladies and gentlemen, what looks to be the new Intrepid model for STO! I've not seen pictures yet, but I hear there will be a killer new Intrepid interior as well.

    Naturally, many questions remain unanswered about this model and the new expansion. Will other ships be getting this treatment, or will it be limited to the Intrepid? Will any of the new Tier 6 ships resemble updated versions of canon ships? Will upgraded Tier 5 ships get a visual makeover?

    I don't know the answers, but I am excited to find out.

    Time will tell, but as our continual ally CrypticQuack has said, they will take care of us.

    There's a few more images of the Intrepid revamp here: Delta Rising images & Intrepid Bridge.
    U.S.S. Endeavour NCC-71895 - Nebula-class
    Commanding Officer: Captain Pyotr Ramonovich Amosov
    Dedication Plaque: "Nil Intentatum Reliquit"
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    andym5andym5 Member Posts: 82 Arc User
    edited August 2014
    Thanks for sharing amosov78, looks superb.
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    psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited August 2014
    amosov78 wrote: »
    There's a few more images of the Intrepid revamp here: Delta Rising images & Intrepid Bridge.

    The new Intrepid model and interior looks amazing. If I didn't know they were coming to STO, I'd swear they were screenshots from the series.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
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    whatinblueblazeswhatinblueblazes Member Posts: 200 Arc User
    edited August 2014
    The new Intrepid model and interior looks amazing. If I didn't know they were coming to STO, I'd swear they were screenshots from the series.

    Pretty much!

    In other Intrepid-tastic news, it looks like the Intrepid variants will get some much-needed adjustment as well, according to captjamjamz! This pleases me in my heart.

    Less fortunately, it looks like the Nova/Rhode Island isn't on their plate just yet. Fingers crossed that it'll get there. Even so, the Intrepid overhaul is a great step towards improving the ship model standards overall!

    Keep on contributing errors, quirks, and other anomalies, guys!
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    jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited August 2014
    Less fortunately, it looks like the Nova/Rhode Island isn't on their plate just yet. Fingers crossed that it'll get there. Even so, the Intrepid overhaul is a great step towards improving the ship model standards overall!

    At the risk of sounding ignorant, what's wrong with the Nova?
    You're right. The work here is very important.
    tacofangs wrote: »
    ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
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    psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited August 2014
    jeffel82 wrote: »
    At the risk of sounding ignorant, what's wrong with the Nova?

    The deflector dish is way oversized, for one thing. Here's what it should look like.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
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    jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited August 2014
    The deflector dish is way oversized, for one thing. Here's what it should look like.

    Okay, I should have stated that I knew about the deflector dish. :P

    Is there anything else? I always thought it looked pretty good...mind you, I use the Rhode Island model, not the Nova.
    You're right. The work here is very important.
    tacofangs wrote: »
    ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
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    flash525flash525 Member Posts: 5,441 Arc User
    edited August 2014
    Whilst this isn't breaking the game:

    1940116.jpg

    The windows should be more ... arched? It's like they've just been placed in a circle, when considering the shape of the Galaxy Saucer, they should be positioned more like a stretched circle.
    attachment.php?attachmentid=42556&d=1518094222
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    whatinblueblazeswhatinblueblazes Member Posts: 200 Arc User
    edited August 2014
    jeffel82 wrote: »
    At the risk of sounding ignorant, what's wrong with the Nova?

    Oh, no worries! You don't sound ignorant at all. I've always thought that the in-game Nova is a particularly crude model, as illustrated by a comparison of the in-game Rhode Island model with the CGI Rhode Island model used in the show. You can see the rough texture seams and overall poor quality of the model quite well in comparison.

    Admittedly, no MMO ship model is going to match a television or film CGI model -- but the modeling standards seen on the Odyssey, the Tempest, or the Avenger models radically outstrip the quality of the launch-era models. Even among the tier-2 refits introduced way back when (Exeter, Gladius, Rhode Island), the Rhode Island was the only one to not receive a brand-new model with the type 6 skin, since it was a modification of the Nova model.

    Granted, the Rhode Island and its Nova cousins are a pet project of mine. Do I think it should get a facelift before some of the other hero ships, such as the Galaxy or Sovereign (which is another favorite of mine)? No. That being said, however, I'm eagerly looking forward to the day that the ship art team can give the Rhode Island and others their due in STO.

    And if the kind, good-looking people who schedule time for our awesome ship artists happen to be reading, I can think of no better excuse to update the Rhode Island and Nova than the appearance of Harry Kim and the Rhode Island herself! Just saying... :D
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    whatinblueblazeswhatinblueblazes Member Posts: 200 Arc User
    edited August 2014
    flash525 wrote: »
    Whilst this isn't breaking the game:

    1940116.jpg

    The windows should be more ... arched? It's like they've just been placed in a circle, when considering the shape of the Galaxy Saucer, they should be positioned more like a stretched circle.

    Good find! I will add that to the feedback for the Galaxy. Thank you.
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    flash525flash525 Member Posts: 5,441 Arc User
    edited August 2014
    Good find! I will add that to the feedback for the Galaxy. Thank you.
    You're Welcome! Here's hoping to see the fix soon. :)
    attachment.php?attachmentid=42556&d=1518094222
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    kadamskadams Member Posts: 204 Arc User
    edited August 2014
    jeffel82 wrote: »
    At the risk of sounding ignorant, what's wrong with the Nova?
    The deflector dish is way oversized, for one thing. Here's what it should look like.

    It doesn't have the orange insert on the deflector, among other things.

    It's also missing the orange RCS blisters on the tips of the saucer, they just need to be recolored. Additionally, being able to use the shiny white material for the Nova/Rhode Island would be nice.

    e: came here to mention the Noble, got distracted by Nova.

    Noble-class assault cruiser, the aft array hardpoints are just on the edges of the shuttlebay, which was disappointing going from the Ambassador with it's incredibly hardpoint layout to the Noble's... less-awesome hardpoint layout.
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    ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited August 2014
    Its a very blocky model, needs a lot of polish work, probably to the point where it needs to be remade and they dont have that kind of time budget
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    whatinblueblazeswhatinblueblazes Member Posts: 200 Arc User
    edited August 2014
    kadams wrote: »
    Noble-class assault cruiser, the aft array hardpoints are just on the edges of the shuttlebay, which was disappointing going from the Ambassador with it's incredibly hardpoint layout to the Noble's... less-awesome hardpoint layout.

    Yeah, the Ambassador is the gold standard of how a Federation cruiser's hardpoints ought to look, in my opinion. Many of the launch-era ships have more questionable hardpoints. The Noble is definitely a prime example. The Galaxy also looks silly when firing dual beam banks, as another example. Then again, I think that the Odyssey's nacelle hardpoints look kind of silly, too...

    I will add the Noble hardpoint issue to the feedback. Thanks for the find!

    Its a very blocky model, needs a lot of polish work, probably to the point where it needs to be remade and they dont have that kind of time budget

    I agree, for sure. Could use a total rebuild. I would imagine that's a pretty considerable time investment, especially since redoing one model probably means redoing all four, along with hardpoints and whatever other madness shipbuilding entails.

    Still, this thread will continue to fight the good fight. Fingers crossed that one day they'll be given the time budget!
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