Yes, I remember back when you could slot multiples of the SCS doff missions. It was a bug, it got fixed. Apparently so is this.
Yeah, but that one was an exploit they fixed in June 2013 all hush hush with a multiple assignment checker. They have never actually fixed the server lag which has gotten worse since then.
In this case, they let you run the assignment the same way you can craft multiple deflectors at the same time.
OK, i don't post often but for this I'll make an exception, i wasn't terribly happy with the sizable time costs and dilithium prices of the 'improved' crafting system, (in my opinion what's the point of spending a premium resource on a semi-random weapon which may prove to be ineffective for your needs?) but i would have lived with it albiet reluctantly, but extending the time it takes to max out one school like this is... discouraging to say the least.
I was really excited at the prospect of getting that TR-116 rifle too...
I won't give up on crafting entierly but now i'll just backburner it, by just slotting a research project each day and focusing on more important things...
Sorry Cryptic, but i'm not that patient for a weapon which I'll only use when i feel like it
Wow, this "fix" really kills the idea of specialization.
If you are max level then there is really no point in crafting anything until you reach level 15 (or close to it) as the gear you make will be garbage to your character.
The idea that unlocking extra slots would allow you to choose to specialize in a particular area made a lot of sense, and gave an advantage to running multiple alts (which in theory they should encourage as it offers more in-game time).
But now basically everybody will level up at the same rate across multiple disciplines and it will be next year before you use crafting to make things... unless you spend lots of $$$ on a system that doesn't give guaranteed results.
Sigh. Not very interested in the system.
C'mon, can't we at least slot 2 or 3 of the same experience projects at the same time within a school?
Wow, this "fix" really kills the idea of specialization.
If you are max level then there is really no point in crafting anything until you reach level 15 (or close to it) as the gear you make will be garbage to your character.
The idea that unlocking extra slots would allow you to choose to specialize in a particular area made a lot of sense, and gave an advantage to running multiple alts (which in theory they should encourage as it offers more in-game time).
But now basically everybody will level up at the same rate across multiple disciplines and it will be next year before you use crafting to make things... unless you spend lots of $$$ on a system that doesn't give guaranteed results.
Sigh. Not very interested in the system.
C'mon, can't we at least slot 2 or 3 of the same experience projects at the same time within a school?
yeah I was going to specialize in torpedos/projectiles for the interesting trait - but 1 year to get it if I log on every day - LOLOLOLOLO - hmm - NO
Not happy about the change myself but since the devs are not showing up to shine light on this change, I'll take a stab at playing devil's advocate.
Those 20 hour xp missions are not the only way to get xp towards a specific school and therefore the time to max it can be shorter if you run other xp missions like crafting gear alongside the research projects.
the devs may say they play this game, and maybe they do. but this is being blind to the plight of the likes of us who have lives and can't stick with STO or don't want to continually be burned out with STO every day.
Not happy about the change myself but since the devs are not showing up to shine light on this change, I'll take a stab at playing devil's advocate.
Those 20 hour xp missions are not the only way to get xp towards a specific school and therefore the time to max it can be shorter if you run other xp missions like crafting gear alongside the research projects.
You may now take aim and shoot at me.
So all the gear we craft is low level trash right - below a certain level of crafting? What are we to do with the low level TRIBBLE?
PWE will not see another dollar of mine. Crafting was the LAST *casual* part of this game; 334 is ridiculous. Games are supposed to be fun, not a grind, and that is all STO is at this point.
I'd advise the rest of you to take a similar stance; maybe loss of income will actually get the Devs to listen for once.
You can do one of the 20-hour things at a time PER SCHOOL.
Right now I've only jsut started playing with these, so on one character I have two crafting-mission slots open. And I'm running the 20-hour research on Beams in one slot, and on Cannons in another. They work at the same time. You just won't be able to slot the Research mission on, say, Shields three times over simultaneously, because conceptually that's just silly.
Is this just for 1 school? So given that you can get 4 slots at (3x5) - it would years to max out all schools??
Edit:
Upwards of 668 days assuming that you've unlocked all five crafting slots and can use research projects from different schools in each (5 in the first 334, 2 in the second 334)
This is a crazy change. Obviously it was never meant to allow multiple projects.
However, this is way way too slow. Maybe it is to keep up with the <5% drop rate for VR particles?
Sure in a year I will have plenty.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
You can do one of the 20-hour things at a time PER SCHOOL.
Right now I've only jsut started playing with these, so on one character I have two crafting-mission slots open. And I'm running the 20-hour research on Beams in one slot, and on Cannons in another. They work at the same time. You just won't be able to slot the Research mission on, say, Shields three times over simultaneously, because conceptually that's just silly.
Far from being silly, its eminently sensible.
I have two toons working the new system.
One, to now, has specialised in beams; the other cannon.
The idea isnt silly.
The Admiral and the general have sensibly instructed their R+D departments to concentrate on one school at a time.
Now, if this ill-judged and pointless change remains, its like giving our R+D departments ADHD.
Apparently now they cant concentrate long enough to run multiple projects on the same subject.
If Cryptic/PWE allowed mobile access to the DOff system (including crafting), would we continue to argue this point?
Is this (or will this) upset create a business case for PWE to justify and sanction a mobility solution for DOff system access?
From the STOked interview last weekend, it was inferred that the new DOff system may be a step towards something for mobile platforms. Certainly, if you want to keep players loyal and engaged on STO, Cryptic/PWE would be wise to find a strong hook, like a mobile application.
And if a mobile app existed that allowed DOff system access, would players (aka customers) complain that the crafting grind is unreasonable?
Just food for thought...
I realize Cryptic/PWE has made NO formal announcement about such technologies or game features. But I wonder if mobile access to the DOff system would lessen the grind pain...
yes, it would still be unreasonable.. I cant speak for everyone, but ill assume im not the only one.. just because there is an app, doesn't mean I can spend time on it all day.. I work in an environment where I am not allowed to have a cell phone.. I wouldn't use it while driving, and if I ever popped my cell phone out to play a game infront of my significant other, well, I think most people know what penalty that implies..
further more. it is a video game, and the devs always talk about how they want to keep it casual (thus no real raid content, and every single piece of gear is either buyable, or craftable.). when I log out, i don't want to be a borg drone and hook into the collective and continuesly feed into the game.. i have a life outside of sto.. as do others..
as far as the change goes.. holy schnikies batman... i could see them slowing it down a bit, but jesus, they just hit the breaks and came to a dead stop..
and i agree, most people are at endgame.. we would appreciate being able to make endgame content now... further more, most of my characters had maxed out the old system, and i get to do it all over again.. (kind of unfair, all i got was some mats, the ability to make the aegis gear and a title, wow, lame)...
this move just goes to show how utterly disconnected the devs are from the community. they keep making changes that do nothing but kick us in the batteries.. and they do it more and more because we as a community keep letting them..
i have not spent a dime on sto in a year, and i still have no future plans too (and i used to spend a lot). i keep seeing all the cryptic fan boys say to just sit back and relax and have fun with the new crafting system... i ask them, how exactly is the very no hands on crafting system fun.. i click a few buttons, and then sit and waite., and now i waite even longer to get to the stuff i want to use..
Is this just for 1 school? So given that you can get 4 slots at (3x5) - it would years to max out all schools??
Latest tribble notes have rendering running the same 20 hour project impossible. So getting 4 schools to level 15 at the same time is about the same as getting one school to level 15. Of course, this involves just running the 20 hour projects and not supplementing your crafting with any other project.
There already are some people that have gotten to Level 15. I know one fleetmate that has already done so on Beam and Ground. If you want to craft it yourself, then you have to wait, but these items that most of us won't craft till months later are currently available on the Exchange.
Prices of research lab scientists and fab engineers will go down fast, sell yours while they cost 7M.
Good news: now I don't have to queue research projects on 6 toons - but on 0 instead. 100 days to get to level 15 isn't realistic.
exactly. 30 days was perfect. 100 is just nuts. all the way to the expansion? come on guys, leave it as it is.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
You can do one of the 20-hour things at a time PER SCHOOL.
Right now I've only jsut started playing with these, so on one character I have two crafting-mission slots open. And I'm running the 20-hour research on Beams in one slot, and on Cannons in another. They work at the same time. You just won't be able to slot the Research mission on, say, Shields three times over simultaneously, because conceptually that's just silly.
How is that at all "silly?" If I have two subordinates and can assign both of them to work on the same project with the result that I get greater output than if just one of them was working on it, why would I not? It's kind of the basic premise of group work.
Yes, I remember back when you could slot multiples of the SCS doff missions. It was a bug, it got fixed. Apparently so is this.
yes, but this is leaps and bounds different in scope of how it effects the masses. one just made a slight inconvenience that really didn't effect too much..
this change makes it so it takes longer to level crafting than it does any rep in the game.. and ill say this, i just barely made it to maxing out my rep on one character.. im only entertained by a carrot on a stick for so long before i move on..
Is this just for 1 school? So given that you can get 4 slots at (3x5) - it would years to max out all schools??
Your first 20 hour project would get you to L2 (~6000) in that school and open the second slot.
Your second 20 hour project in that school would get you to L3 (~12000).
Your first 20 hour project in the second school would get you to L2 (~6000).
Your third 20 hour project in the first school and you're still L3 (~18000).
Your second 20 hour project in the second school would get you to L3 (~12000).
Your fourth 20 hour project in the first school and you're still L3 (~24000).
Your third 20 hour project in the second school and you're still L3 (~18000).
Your fifth 20 hour project in the first school would get you to L4 (~30000) and open the third slot.
Your fourth 20 hour project in the second school and you're still L3 (~24000).
Your sixth 20 hour project in the first school and you're still L4 (~36000).
Your fifth 20 hour project in the second school would get you to L4 (~30000).
Your first 20 hour project in the third school would get you to L2 (~6000).
Your seventh 20 hour project in the first school and you're still L4 (~42000).
Your sixth 20 hour project in the second school and you're still L4 (~36000).
Your second 20 hour project in the third school would get you to L3 (~12000).
Your eighth 20 hour project in the first school would get you to L5 (~48000).
Your seventh 20 hour project in the second school and you're still L4 (~42000).
Your third 20 hour project in the third school and you're still L3 (~18000).
Your ninth 20 hour project in the first school and you're still L5 (~54000).
Your eight 20 hour project in the second school would get you to L5 (~48000).
Your fourth 20 hour project in the third school and you're still L3 (~24000).
Your tenth 20 hour project in the first school and you're still L5 (~60000).
Your ninth 20 hour project in the second school and you're still L5 (~54000).
Your fifth 20 hour project in the third school would get you to L4 (~30000).
Your eleventh 20 hour project in the first school and you're still L5 (~66000).
Your tenth 20 hour project in the second school and you're still L5 (~60000).
Your sixth 20 hour project in the third school and you're still L4 (~36000).
Your twelfth 20 hour project in the first school would get you to L6 (~72000).
Your eleventh 20 hour project in the second school and you're still L5 (~66000).
Your seventh 20 hour project in the third school and you're still L5 (~42000).
Your thirteenth 20 hour project in the first school and you're still L6 (~78000).
Your twelfth 20 hour project in the second would get you to L6 (~72000).
Your eighth 20 hour project in the third school would get you to L5 (~48000) and open the fourth slot.
L15 to open the fifth slot, will require 630000 - 78000 = 552000 / 6000 = 92 more 20 hour cycles in the first school.
Again, this is if you do no actual crafting and just slot the Research Project.
The dilithium event is in 2 days.. just saying.. , if we didnt have enough dilithium before to split into personal items, reps, fleet, etc, now some people will have even less including the dilithium costs of the crafting system.
How is that at all "silly?" If I have two subordinates and can assign both of them to work on the same project with the result that I get greater output than if just one of them was working on it, why would I not? It's kind of the basic premise of group work.
But you're not assigning them to work on the same project. The way the whole thing is set up, you're assigning them to work separately on the same project - that is, you're telling Ensign Hologram to work on researching your Shield technology, dismissing him to his duties, then calling Master Chief Enlisted Guy into your office and giving him the exact same assignment. At best, you'll get duplication of effort; at worst, each team will attempt to gain sole control over available resources, and you'll get less results than you would have if you'd set the second team to analyzing your Beam Weapon tech.
Not that I've worked in that sort of corporate (or military) environment or anything...
The dilithium event is in 2 days.. just saying.. , if we didnt have enough dilithium before to split into personal items, reps, fleet, etc, now some people will have even less including the dilithium costs of the crafting system.
that's the point.. keep adding more and more and more dilithium sinks, without increasing the dilithium drop rate, or the conversion rate per day.. what does this do, well the few morons who have to be the first to do everything will spend hundreds of dollars maybe thousands maxing out their crafting system by buying zen to turn into dilithium.. infact, that is the only way peeps have level 15 plus stuff going on now..
this is what they want, they want to try and force people into buying zen, to buy dil.. to keep up with inflation.. cause inflation is happening, but we are still making the same..
this is a direct sign that cryptic is starting to turn the screws on the player base.. i bet in the coming years, gaming publications on line will have jokes and jabs about cryptic gougeing their customers..
I have already decided that I will only level one of my alts in crafting. I will not be doing any dilithium forced marches unless the intermediate steps make it significantly more attractive; I still have a starbase to finish, plus whatever other side excursions Cryptic forces on me. Cryptic, you have taken a marginally useful activity and made it even more tedious, not to mention throwing under the bus the people who have already put forth the effort to level.
Me: "There! I maxed out my crafting level and can make the Aegis set now!"
Cryptic: "Congratulations! Oh, with the new crafting system, all your work means nothing and you have to start over. Here have a cookie (blue doff)."
Me: GRRRRRRR !Q#TRIBBLE!%#@!!!!!
"Susse-thrai" had been the name bestowed upon her, half in anger, half in affection, by her old crew on Bloodwing; the keen-nosed, cranky, wily old she-beast, never less dangerous than when you thought her defenseless, and always growing new teeth far back in her throat to replace the old ones broken in biting out the last foe's heart. Romulans: left one homeworld, lost another, third time's the charm?
Jeebus wept at those numbers, its crazy how grindy this game has become.
I bought the game when it first came out, took a break after 6 months and came back with FTP, the storylines ect I have no real problem with but its just getting beyond a joke and a hell of a lot of people are seeing the "game" as it truly is and are leaving to other games that are more fun.
I myself used to play hours on end and now I just log in to click, click, click the crafting and done.
So this is the fun end game content for 9.5?, makes me wonder what S10 will be, 1 mission, 1 battlezone, moar rep grind and a couple of new stf level missions to grind everyday /sigh
But you're not assigning them to work on the same project. The way the whole thing is set up, you're assigning them to work separately on the same project - that is, you're telling Ensign Hologram to work on researching your Shield technology, dismissing him to his duties, then calling Master Chief Enlisted Guy into your office and giving him the exact same assignment. At best, you'll get duplication of effort; at worst, each team will attempt to gain sole control over available resources, and you'll get less results than you would have if you'd set the second team to analyzing your Beam Weapon tech.
Not that I've worked in that sort of corporate (or military) environment or anything...
but this is a video game, so as long as i have the requirements to slot and fill the mission, it should be fair game..
weather it makes sense is of no concearn. especially to cryptic.. Christ, they have all sorts of weird stuff like this going on all over the game.. lol...
But you're not assigning them to work on the same project. The way the whole thing is set up, you're assigning them to work separately on the same project - that is, you're telling Ensign Hologram to work on researching your Shield technology, dismissing him to his duties, then calling Master Chief Enlisted Guy into your office and giving him the exact same assignment. At best, you'll get duplication of effort; at worst, each team will attempt to gain sole control over available resources, and you'll get less results than you would have if you'd set the second team to analyzing your Beam Weapon tech.
Not that I've worked in that sort of corporate (or military) environment or anything...
Ah, right, because people don't know how to communicate with each other.
Comments
Yeah, but that one was an exploit they fixed in June 2013 all hush hush with a multiple assignment checker. They have never actually fixed the server lag which has gotten worse since then.
In this case, they let you run the assignment the same way you can craft multiple deflectors at the same time.
How long to hit 15? I honestly don't care about Max Level. I started crafting to get gear, not a spiffy trait.
If you do no actual crafting and get no 7k crits instead of the 6k norm...
...that's the timeframe you're looking at to get to L20. ~105 days to get to L15 on just the 6k's. Yep, it's 229 days to get from 15 to 20.
I was really excited at the prospect of getting that TR-116 rifle too...
I won't give up on crafting entierly but now i'll just backburner it, by just slotting a research project each day and focusing on more important things...
Sorry Cryptic, but i'm not that patient for a weapon which I'll only use when i feel like it
If you are max level then there is really no point in crafting anything until you reach level 15 (or close to it) as the gear you make will be garbage to your character.
The idea that unlocking extra slots would allow you to choose to specialize in a particular area made a lot of sense, and gave an advantage to running multiple alts (which in theory they should encourage as it offers more in-game time).
But now basically everybody will level up at the same rate across multiple disciplines and it will be next year before you use crafting to make things... unless you spend lots of $$$ on a system that doesn't give guaranteed results.
Sigh. Not very interested in the system.
C'mon, can't we at least slot 2 or 3 of the same experience projects at the same time within a school?
That is BEYOND TRIBBLE..
There's no reason to drag crafting out, so that it takes a year to complete....
WTF!!
yeah I was going to specialize in torpedos/projectiles for the interesting trait - but 1 year to get it if I log on every day - LOLOLOLOLO - hmm - NO
Those 20 hour xp missions are not the only way to get xp towards a specific school and therefore the time to max it can be shorter if you run other xp missions like crafting gear alongside the research projects.
You may now take aim and shoot at me.
let them burn for this.
the devs may say they play this game, and maybe they do. but this is being blind to the plight of the likes of us who have lives and can't stick with STO or don't want to continually be burned out with STO every day.
So all the gear we craft is low level trash right - below a certain level of crafting? What are we to do with the low level TRIBBLE?
PWE will not see another dollar of mine. Crafting was the LAST *casual* part of this game; 334 is ridiculous. Games are supposed to be fun, not a grind, and that is all STO is at this point.
I'd advise the rest of you to take a similar stance; maybe loss of income will actually get the Devs to listen for once.
Is this just for 1 school? So given that you can get 4 slots at (3x5) - it would years to max out all schools??
Right now I've only jsut started playing with these, so on one character I have two crafting-mission slots open. And I'm running the 20-hour research on Beams in one slot, and on Cannons in another. They work at the same time. You just won't be able to slot the Research mission on, say, Shields three times over simultaneously, because conceptually that's just silly.
Edit:
Upwards of 668 days assuming that you've unlocked all five crafting slots and can use research projects from different schools in each (5 in the first 334, 2 in the second 334)
However, this is way way too slow. Maybe it is to keep up with the <5% drop rate for VR particles?
Sure in a year I will have plenty.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Far from being silly, its eminently sensible.
I have two toons working the new system.
One, to now, has specialised in beams; the other cannon.
The idea isnt silly.
The Admiral and the general have sensibly instructed their R+D departments to concentrate on one school at a time.
Now, if this ill-judged and pointless change remains, its like giving our R+D departments ADHD.
Apparently now they cant concentrate long enough to run multiple projects on the same subject.
That's silly.
yes, it would still be unreasonable.. I cant speak for everyone, but ill assume im not the only one.. just because there is an app, doesn't mean I can spend time on it all day.. I work in an environment where I am not allowed to have a cell phone.. I wouldn't use it while driving, and if I ever popped my cell phone out to play a game infront of my significant other, well, I think most people know what penalty that implies..
further more. it is a video game, and the devs always talk about how they want to keep it casual (thus no real raid content, and every single piece of gear is either buyable, or craftable.). when I log out, i don't want to be a borg drone and hook into the collective and continuesly feed into the game.. i have a life outside of sto.. as do others..
as far as the change goes.. holy schnikies batman... i could see them slowing it down a bit, but jesus, they just hit the breaks and came to a dead stop..
and i agree, most people are at endgame.. we would appreciate being able to make endgame content now... further more, most of my characters had maxed out the old system, and i get to do it all over again.. (kind of unfair, all i got was some mats, the ability to make the aegis gear and a title, wow, lame)...
this move just goes to show how utterly disconnected the devs are from the community. they keep making changes that do nothing but kick us in the batteries.. and they do it more and more because we as a community keep letting them..
i have not spent a dime on sto in a year, and i still have no future plans too (and i used to spend a lot). i keep seeing all the cryptic fan boys say to just sit back and relax and have fun with the new crafting system... i ask them, how exactly is the very no hands on crafting system fun.. i click a few buttons, and then sit and waite., and now i waite even longer to get to the stuff i want to use..
/facepalm cryptic.... facepalm..
Latest tribble notes have rendering running the same 20 hour project impossible. So getting 4 schools to level 15 at the same time is about the same as getting one school to level 15. Of course, this involves just running the 20 hour projects and not supplementing your crafting with any other project.
There already are some people that have gotten to Level 15. I know one fleetmate that has already done so on Beam and Ground. If you want to craft it yourself, then you have to wait, but these items that most of us won't craft till months later are currently available on the Exchange.
Good news: now I don't have to queue research projects on 6 toons - but on 0 instead. 100 days to get to level 15 isn't realistic.
exactly. 30 days was perfect. 100 is just nuts. all the way to the expansion? come on guys, leave it as it is.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
How is that at all "silly?" If I have two subordinates and can assign both of them to work on the same project with the result that I get greater output than if just one of them was working on it, why would I not? It's kind of the basic premise of group work.
yes, but this is leaps and bounds different in scope of how it effects the masses. one just made a slight inconvenience that really didn't effect too much..
this change makes it so it takes longer to level crafting than it does any rep in the game.. and ill say this, i just barely made it to maxing out my rep on one character.. im only entertained by a carrot on a stick for so long before i move on..
Your first 20 hour project would get you to L2 (~6000) in that school and open the second slot.
Your second 20 hour project in that school would get you to L3 (~12000).
Your first 20 hour project in the second school would get you to L2 (~6000).
Your third 20 hour project in the first school and you're still L3 (~18000).
Your second 20 hour project in the second school would get you to L3 (~12000).
Your fourth 20 hour project in the first school and you're still L3 (~24000).
Your third 20 hour project in the second school and you're still L3 (~18000).
Your fifth 20 hour project in the first school would get you to L4 (~30000) and open the third slot.
Your fourth 20 hour project in the second school and you're still L3 (~24000).
Your sixth 20 hour project in the first school and you're still L4 (~36000).
Your fifth 20 hour project in the second school would get you to L4 (~30000).
Your first 20 hour project in the third school would get you to L2 (~6000).
Your seventh 20 hour project in the first school and you're still L4 (~42000).
Your sixth 20 hour project in the second school and you're still L4 (~36000).
Your second 20 hour project in the third school would get you to L3 (~12000).
Your eighth 20 hour project in the first school would get you to L5 (~48000).
Your seventh 20 hour project in the second school and you're still L4 (~42000).
Your third 20 hour project in the third school and you're still L3 (~18000).
Your ninth 20 hour project in the first school and you're still L5 (~54000).
Your eight 20 hour project in the second school would get you to L5 (~48000).
Your fourth 20 hour project in the third school and you're still L3 (~24000).
Your tenth 20 hour project in the first school and you're still L5 (~60000).
Your ninth 20 hour project in the second school and you're still L5 (~54000).
Your fifth 20 hour project in the third school would get you to L4 (~30000).
Your eleventh 20 hour project in the first school and you're still L5 (~66000).
Your tenth 20 hour project in the second school and you're still L5 (~60000).
Your sixth 20 hour project in the third school and you're still L4 (~36000).
Your twelfth 20 hour project in the first school would get you to L6 (~72000).
Your eleventh 20 hour project in the second school and you're still L5 (~66000).
Your seventh 20 hour project in the third school and you're still L5 (~42000).
Your thirteenth 20 hour project in the first school and you're still L6 (~78000).
Your twelfth 20 hour project in the second would get you to L6 (~72000).
Your eighth 20 hour project in the third school would get you to L5 (~48000) and open the fourth slot.
L15 to open the fifth slot, will require 630000 - 78000 = 552000 / 6000 = 92 more 20 hour cycles in the first school.
Again, this is if you do no actual crafting and just slot the Research Project.
Not that I've worked in that sort of corporate (or military) environment or anything...
that's the point.. keep adding more and more and more dilithium sinks, without increasing the dilithium drop rate, or the conversion rate per day.. what does this do, well the few morons who have to be the first to do everything will spend hundreds of dollars maybe thousands maxing out their crafting system by buying zen to turn into dilithium.. infact, that is the only way peeps have level 15 plus stuff going on now..
this is what they want, they want to try and force people into buying zen, to buy dil.. to keep up with inflation.. cause inflation is happening, but we are still making the same..
this is a direct sign that cryptic is starting to turn the screws on the player base.. i bet in the coming years, gaming publications on line will have jokes and jabs about cryptic gougeing their customers..
Me: "There! I maxed out my crafting level and can make the Aegis set now!"
Cryptic: "Congratulations! Oh, with the new crafting system, all your work means nothing and you have to start over. Here have a cookie (blue doff)."
Me: GRRRRRRR !Q#TRIBBLE!%#@!!!!!
Romulans: left one homeworld, lost another, third time's the charm?
I bought the game when it first came out, took a break after 6 months and came back with FTP, the storylines ect I have no real problem with but its just getting beyond a joke and a hell of a lot of people are seeing the "game" as it truly is and are leaving to other games that are more fun.
I myself used to play hours on end and now I just log in to click, click, click the crafting and done.
So this is the fun end game content for 9.5?, makes me wonder what S10 will be, 1 mission, 1 battlezone, moar rep grind and a couple of new stf level missions to grind everyday /sigh
but this is a video game, so as long as i have the requirements to slot and fill the mission, it should be fair game..
weather it makes sense is of no concearn. especially to cryptic.. Christ, they have all sorts of weird stuff like this going on all over the game.. lol...
Ah, right, because people don't know how to communicate with each other.