I was never aware of this, and after reading it, I got my D'deridex looking much better by putting a fore array in the first slot and spacing the aft arrays out more. It's the same amount of arrays, but they're much less spammy-looking when they're not firing from points directly next to each other.
I'll have to take a look at the array slotting on my other ships, and see if this affects other weapon types.
Ooh, I never knew that either. I'll definatly change that when I log on, as Iusually have the same type together. (I.E. Beam BeamTorpedoTorpdeo.)
Guys that do you think of this Idea to make the Starship weapon visuals a little more Canon?
The only way I've been able to recreate that particular look is just by having 1 beam array fore & aft with the rest of the slots being torpedos. That scene is actually where it clicked to me that they do fire just 1 beam at a time, mostly, and they are very torp heavy like in that very scene.
Most of my ships use that config now and I know Kinanra/Tharon also uses it and we do it purely for visuals.
Ah, ok, you just meant because of cooldowns. I thought you meant different slots actually had firing rates, which would be new to me. I've been building my ships around this for a pretty long time now. It's nice if you want to use fire all/auto fire and not worry about micromanaging your weapons (which I don't think anyone in STB really wants to, because we want to look at our ships firing, not our hotbars).
Bad thing is, building around cooldowns conflicts with the array slot discovery. If you want to overload a DBB, you have to put it in what is the "center" array slot on the D'deridex and sacrifice using that hard point entirely. Alternatively, you can micromanage that one beam and let autofire handle the rest...really no perfect solution here. Being able to set what weapons should have priority would be ideal, rather than them just going left to right.
Guys that do you think of this Idea to make the Starship weapon visuals a little more Canon?
It would be cool, but jbmaverick raises a good point. Not all ships use this effect, and it would have to be set up on a ship-by-ship basis for the ones that do. Since it wouldn't be part of the weapon's firing animation, they'd also have to set it up every ship for every energy type...just seems like a lot of work. I don't see it ever happening with the amount of customization the game offers, unfortunately.
My Andorian engineer's got a gorgeous sovereign-class he'd love to get out of drydock...
Reading these posts has helped stoke the fire that made me poke my head in the game, and that went out after 2+ years of the same STFs...it also got me to make a first post on the forums :rolleyes:
Guys that do you think of this Idea to make the Starship weapon visuals a little more Canon?
I wouldn't expect older/current ships to get overhauled with that phaser effect, but many ships have little unique visual qualities and animations. It's not unthinkable that future ships could incorporate that kind of effect into their beam array hardpoints.
Forgive my denseness, but was the invite via mail or should it show up when I login? And as for Tharon...perhaps we idolized the same great hero of Andorian history. One other detail is that my time zone is UTC-8, I'm usually on after 6:00, and if you google the name of my ship, you'll get an idea where I reside.
Forgive my denseness, but was the invite via mail or should it show up when I login? And as for Tharon...perhaps we idolized the same great hero of Andorian history. One other detail is that my time zone is UTC-8, I'm usually on after 6:00, and if you google the name of my ship, you'll get an idea where I reside.
The invite should show up when you log in, and go to the channel menu.
Siskiyou, that sounds like the Ontario area? (I'm probably completly wrong, but forgive me, I'm in England.)
Any other questions, feel free to ask, but it will probably not be answered by me, but by another admin of the channel, as it is nearly 4AM here, and I really should be asleep.
Anyway, again, I'm sorry that I havn't been on for a while, but when there is a grinding event, it really saps the fun out of the game for me, even if I am not participating, but I should be starting to log on again.
Well i'll start by saying that it varies from ship to ship and the position of that array on the ship's hull. If yo take a look at this http://www.youtube.com/watch?v=bx4yZBdSBsg (and i'm reffering to this as the most advanced starship the Federation had at the time) you'll see at 1.17 the fore arrays do the effect of gathering the power along the array, BUT the aft, ventral and dorsal phasers just come out of the ship.
Again at 2.25 the fore arrays do that effect but the aft and ventral don't.
So i'd say it really depends because on the Sovvy that's the vay it works, but the Galaxy is a different thing all together. You have a wider saucer section and longer array points to show that effect.
p.s. Note the FAW at 0.43 because it's really like the game shows. It rocks
It is one of the few instances where FAW was used, and it wasn't for damage sake. It was to locate the Scimitar, nothing more.
The other notable instances are during DS9 as the Dominion War was going on. Best example is the Defiant using the Phaser Cannons on ships in it's front arc while using the beam arrays to either finish off ships or target new ones.
As for more Canon looking weapons fire, it won't happen with the current graphics engine Cryptic is using. You can't even properly ram ships, not to mention ship scale (closest one to actual scale is the D'Deridex and Galaxy classes).
And in Nemesis, if you look at the Scimitar compared to the Enterprise-E, the scale in game is drastically incorrect. The ship isn't bigger than the D'Deridex, probably smaller except in height. But, these are old arguments that will never really be addressed.
Maybe in STO2 (if it ever happens).
Star Trek Battles: For those who want to Play Star Trek Online as it WAS MEANT TO BE!!!
In the series, "fire at will" was often used where there were multiple enemies, or when there was one obvious enemy and nothing specific to focus fire on. I always got the impression it was more a case of the captain going "I have no priorities for you right now, you're the tactical officer, do the best you can"
Seems pretty sensible as a concept - the tactical officer locates the highest priority target (based on location/likelihood of hits/biggest threat etc) and does his job, leaving the captain to deal with strategic or tactical issues like positioning his ship where he wants it, looking for allies who need help, directing repairs or power transfers etc.
Then if the captain has a higher priority target, or just a specific target he wants to single out, he directs the tactical officer to fire at that enemy, over-riding the fire at will order
We're talking more about the visuals, though. In-game, Fire-at-Will looks pretty ridiculous, that scene in Nemesis is about the only time they do something that resembles it.
Yes i agree with the above, we are talking about the visuals and if you look at 1.http://www.youtube.com/watch?v=7PQ36c9Uo6A you see the Enterprise-D firing the fore phaser array with the effect that induperator was talking about (also note how the Bird-of-Prey's shields dissipate the energy).
The question here is about the visuals because on the Enterprise-E in the Nemesis scene we see the phasers firing shorter bursts of energy and they come out of the array rather than the energy collecting on the array.
Also Riker orders Worf a ''full spread of photon torpedoes'' but Worf only fires 1 torpedo...!?!? :rolleyes:
Being the Enterprise-E the most advanced Starship at that time and STO continues that timeline the phaser weapons have been modified to fire like that and it pretty much reflects in the game.
Don't get me wrong i really like the idea of the phasers collecting along the array but u think it has been addressed by the devs as not being applicable because of software issues.
The Intrepid class has fairly large phaser arrays, too - and does the same "gathering" style power up in most cases. Voyager probably has the most FAW-type scenes, too, as Voyager tends to get attacked a lot by groups of smaller, less powerful ships.
It's not the norm because a lot of the time in TOS/TNG especially, there's some sort of Mexican standoff or single-ship encounter which is often decided with one or two well placed shots or negotiation/diplomacy. Prior to DS9/VOY, we often didn't even see most of the combat, and it was usually over very quickly (with some camera shaking and actors throwing themselves around)
That's likely more down to production costs than any attempt to define the canon, though. I think the way FAW works in game is pretty akin to how I'd expect a computer-controlled set of phaser arrays to work. Think of it more like a CIWS system on a modern warship - tracking quite a few targets and hitting as many of them as possible.
What are SBT rules regarding ability/Universal consoles? I've been using the Aceton assimilator on my D'deridex recently, after all it does seem like a weapon the Romulans would use.
What are SBT rules regarding ability/Universal consoles? I've been using the Aceton assimilator on my D'deridex recently, after all it does seem like a weapon the Romulans would use.
We're pretty laid back about stuff like that -- if you ever want to use any piece of non-standard equipment like that, just ask, it usually isn't an issue.
Looks like we'll be parsing some of our builds again after this beam overload change. Nearly all my STB builds make use of it, and I know some of them were already at the top end of the damage I like to be doing. Should be fun getting them back in line.
Looks like we'll be parsing some of our builds again after this beam overload change. Nearly all my STB builds make use of it, and I know some of them were already at the top end of the damage I like to be doing. Should be fun getting them back in line.
Captain 07
Sorry it's been a while since I've chimed into the STB thread... been really busy.
It seems the BO has not done much in terms of DPS according to your parses. With the recent patch notes it seems their nerfing it a bit as well.
You mentioned to link some vids I came across here so here's one
I like it, not top of the line but the battle sequence was good IMO. I also LOVED how the Galaxy did it's attack... SICK!
I got to this vid by watching something called Dominion War with parts 1 - 70 I think? not sure how accurate those are but it seems some were getting edited with some good and some not so good. Watching it really for the space scenes.
These vids are the ones that get me all ramped before going online.
So I've been wanting to build out a canon build for my Fleet Tactical Escort.
Right now I'm running the typical DHC/Turrets for DPS, but I wanted to try something different.
(plus when I asked in STB channel, it was made clear that rear torpedoes were required for group runs, regardless of my hatred of rear torpedoes)
I'm trying to save a little money by reusing as much of my regular build as I can, so the first build is much more appealing to me than the second, though the second is closer to what I've read in my DS9 Technical Manual.
Comments
Ooh, I never knew that either. I'll definatly change that when I log on, as Iusually have the same type together. (I.E. Beam Beam Torpedo Torpdeo.)
I actually like Delta Rising.
http://sto-forum.perfectworld.com/showthread.php?t=1058661
The only way I've been able to recreate that particular look is just by having 1 beam array fore & aft with the rest of the slots being torpedos. That scene is actually where it clicked to me that they do fire just 1 beam at a time, mostly, and they are very torp heavy like in that very scene.
Most of my ships use that config now and I know Kinanra/Tharon also uses it and we do it purely for visuals.
Ah, ok, you just meant because of cooldowns. I thought you meant different slots actually had firing rates, which would be new to me. I've been building my ships around this for a pretty long time now. It's nice if you want to use fire all/auto fire and not worry about micromanaging your weapons (which I don't think anyone in STB really wants to, because we want to look at our ships firing, not our hotbars).
Bad thing is, building around cooldowns conflicts with the array slot discovery. If you want to overload a DBB, you have to put it in what is the "center" array slot on the D'deridex and sacrifice using that hard point entirely. Alternatively, you can micromanage that one beam and let autofire handle the rest...really no perfect solution here. Being able to set what weapons should have priority would be ideal, rather than them just going left to right.
It would be cool, but jbmaverick raises a good point. Not all ships use this effect, and it would have to be set up on a ship-by-ship basis for the ones that do. Since it wouldn't be part of the weapon's firing animation, they'd also have to set it up every ship for every energy type...just seems like a lot of work. I don't see it ever happening with the amount of customization the game offers, unfortunately.
The high amounts of kinetic damage we deal now isn't a bad side-effect, though.
Like I said before, I used to like the look of six arrays firing off at once, but...its gotten stale. Doubly so if Fire-at-Will is involved.
Reading these posts has helped stoke the fire that made me poke my head in the game, and that went out after 2+ years of the same STFs...it also got me to make a first post on the forums :rolleyes:
U.S.S. Siskiyou, Captain Tharon Osrideph commanding (@tobiashirt)
Andorian engineer, huh? A new friend/rival for Tharon
I wouldn't expect older/current ships to get overhauled with that phaser effect, but many ships have little unique visual qualities and animations. It's not unthinkable that future ships could incorporate that kind of effect into their beam array hardpoints.
The invite should show up when you log in, and go to the channel menu.
Siskiyou, that sounds like the Ontario area? (I'm probably completly wrong, but forgive me, I'm in England.)
Any other questions, feel free to ask, but it will probably not be answered by me, but by another admin of the channel, as it is nearly 4AM here, and I really should be asleep.
Anyway, again, I'm sorry that I havn't been on for a while, but when there is a grinding event, it really saps the fun out of the game for me, even if I am not participating, but I should be starting to log on again.
I actually like Delta Rising.
Halfway there...the name's native american, but the place is the wilds of far northern California
/10char
Our Battles
Again at 2.25 the fore arrays do that effect but the aft and ventral don't.
So i'd say it really depends because on the Sovvy that's the vay it works, but the Galaxy is a different thing all together. You have a wider saucer section and longer array points to show that effect.
p.s. Note the FAW at 0.43 because it's really like the game shows. It rocks
The other notable instances are during DS9 as the Dominion War was going on. Best example is the Defiant using the Phaser Cannons on ships in it's front arc while using the beam arrays to either finish off ships or target new ones.
As for more Canon looking weapons fire, it won't happen with the current graphics engine Cryptic is using. You can't even properly ram ships, not to mention ship scale (closest one to actual scale is the D'Deridex and Galaxy classes).
And in Nemesis, if you look at the Scimitar compared to the Enterprise-E, the scale in game is drastically incorrect. The ship isn't bigger than the D'Deridex, probably smaller except in height. But, these are old arguments that will never really be addressed.
Maybe in STO2 (if it ever happens).
Our Battles
Seems pretty sensible as a concept - the tactical officer locates the highest priority target (based on location/likelihood of hits/biggest threat etc) and does his job, leaving the captain to deal with strategic or tactical issues like positioning his ship where he wants it, looking for allies who need help, directing repairs or power transfers etc.
Then if the captain has a higher priority target, or just a specific target he wants to single out, he directs the tactical officer to fire at that enemy, over-riding the fire at will order
The question here is about the visuals because on the Enterprise-E in the Nemesis scene we see the phasers firing shorter bursts of energy and they come out of the array rather than the energy collecting on the array.
Also Riker orders Worf a ''full spread of photon torpedoes'' but Worf only fires 1 torpedo...!?!? :rolleyes:
Being the Enterprise-E the most advanced Starship at that time and STO continues that timeline the phaser weapons have been modified to fire like that and it pretty much reflects in the game.
Don't get me wrong i really like the idea of the phasers collecting along the array but u think it has been addressed by the devs as not being applicable because of software issues.
As for FAW style weapons fire, how about this?
http://youtu.be/d734afLFPds?t=15s
Oh and unrelated, here's the Worf and Riker dress uniform clip:
https://www.youtube.com/watch?v=s0Zf-OxMkrE
That's likely more down to production costs than any attempt to define the canon, though. I think the way FAW works in game is pretty akin to how I'd expect a computer-controlled set of phaser arrays to work. Think of it more like a CIWS system on a modern warship - tracking quite a few targets and hitting as many of them as possible.
We're pretty laid back about stuff like that -- if you ever want to use any piece of non-standard equipment like that, just ask, it usually isn't an issue.
Our Battles
/10char
Our Battles
My character Tsin'xing
Captain 07
Sorry it's been a while since I've chimed into the STB thread... been really busy.
It seems the BO has not done much in terms of DPS according to your parses. With the recent patch notes it seems their nerfing it a bit as well.
You mentioned to link some vids I came across here so here's one
https://www.youtube.com/watch?v=ByJCEqjhvQU
I like it, not top of the line but the battle sequence was good IMO. I also LOVED how the Galaxy did it's attack... SICK!
I got to this vid by watching something called Dominion War with parts 1 - 70 I think? not sure how accurate those are but it seems some were getting edited with some good and some not so good. Watching it really for the space scenes.
These vids are the ones that get me all ramped before going online.
Right now I'm running the typical DHC/Turrets for DPS, but I wanted to try something different.
(plus when I asked in STB channel, it was made clear that rear torpedoes were required for group runs, regardless of my hatred of rear torpedoes)
So I'm thinking something like this:
Fore: Quad Cannon / DHC / DBB / Quantum
Aft: Beam Array / Turret / Quantum
Alternately:
Fore: Quad / DBB / Quantum / Photon (or 2x Quantum)
Aft: Quantum / 2x Beam Array
I'm trying to save a little money by reusing as much of my regular build as I can, so the first build is much more appealing to me than the second, though the second is closer to what I've read in my DS9 Technical Manual.
What are your thoughts, fellow Battlers?