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Fed just want cloak, not being KDF

jestersagejestersage Member Posts: 8 Arc User
edited October 2014 in Federation Discussion
Even as a KDF, When ever I read a Fed thread that say they want cloak or carrier, I think it means just that: they want cloak and carrier.

Apparently the Dev believe that they actually want to be KDF, and decide it's better to remove exploration missions and cluster. It's on Tribble now, so you know it's happening.

And even as a KDF, I think that's horrible. No enemy should suffer a fate like that.

So apparently the answer to "Do anyone remember when we used the be explorers?", the answer is: "Since when?" Fed is now basically a blue colored KDF.
Post edited by jestersage on
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    questeriusquesterius Member Posts: 8,321 Arc User
    edited June 2014
    I just want to be able to activate my MES while under red alert. :P

    Seriously, who needs a cloak console when you have MES.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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    talonxvtalonxv Member Posts: 4,257 Arc User
    edited June 2014
    jestersage wrote: »
    Even as a KDF, When ever I read a Fed thread that say they want cloak or carrier, I think it means just that: they want cloak and carrier.

    Apparently the Dev believe that they actually want to be KDF, and decide it's better to remove exploration missions and cluster. It's on Tribble now, so you know it's happening.

    And even as a KDF, I think that's horrible. No enemy should suffer a fate like that.

    So apparently the answer to "Do anyone remember when we used the be explorers?", the answer is: "Since when?" Fed is now basically a blue colored KDF.

    It's because STO is about war. To seek out new life, and then kill them. Sorry exploration and the search for new life in this game, was the very first causality.
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    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

    http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
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    hravikhravik Member Posts: 1,203 Arc User
    edited June 2014
    talonxv wrote: »
    It's because STO is about war. To seek out new life, and then kill them. Sorry exploration and the search for new life in this game, was the very first causality.

    Hah, that reminds me of the very first strip in Schlock Mercenary.
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    doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited June 2014
    To seek out new life and civilizations. To boldly kill what no man has killed before.

    But really, they didn't have to take ALL the exploration clusters away. They COULD have left the scanning points in place, just like what happens when you visit one of the Klink clusters, and thus done away with the 3500 TRIBBLE exploration maps while still allowing us to explore things. AND DOFF THEM. Which is infeasible with the new awful implementation of clusters, not to mention most of the missions are now just flat out GONE, as instead of dozens, there are now many half a dozen on a good day.
    [SIGPIC][/SIGPIC]
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    dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited June 2014
    You're kidding yourself if you think there was "exploration" in those clusters. It was a bunch of lackluster, barely coherent procedurally generated missions that brought nothing of value to the game. Go play something in the foundry to get your Trek story fix, chances are it'll be much better than any mission ever spit out by the clusters.
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    bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited June 2014
    hravik wrote: »
    Hah, that reminds me of the very first strip in Schlock Mercenary.

    Excellent webtoon.
    Leonard Nimoy, Spock.....:(

    R.I.P
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    embrosilembrosil Member Posts: 163 Arc User
    edited June 2014
    Umm, how about no? 9 of my 10 toons are Feds and I do not want cloak on either of them.
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    virkolvirkol Member Posts: 0 Arc User
    edited June 2014
    You're kidding yourself if you think there was "exploration" in those clusters. It was a bunch of lackluster, barely coherent procedurally generated missions that brought nothing of value to the game. Go play something in the foundry to get your Trek story fix, chances are it'll be much better than any mission ever spit out by the clusters.

    ^ This and the fact they're also supposedly "Re-designing" the Exploration within' STO. There's been talk of re-designing that system for years an for one, I'm glad to see the clusters go. Why? Because that's not "Exploration." 90% of the randomly generated missions are "Go here. Kill 5 people. Leave."
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    cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited June 2014
    Ala EVE Online.

    If they revamp Exploration then I'm all for it. I enjoy the pew-pew, but I also enjoy the Trek. Yet, I agree that the Foundry has a.m.a.z.i.n.g stories in there worthy of Star Trek. Anyone *not* using the Foundry is a foo ... is not taking advantage of something worthwhile :)

    OP, I agree ... and I play Fed exclusively!
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    capnmanxcapnmanx Member Posts: 1,452 Arc User
    edited June 2014
    You're kidding yourself if you think there was "exploration" in those clusters. It was a bunch of lackluster, barely coherent procedurally generated missions that brought nothing of value to the game. Go play something in the foundry to get your Trek story fix, chances are it'll be much better than any mission ever spit out by the clusters.

    Really getting tired of people suggesting that I should be OK with my favourite feature of STO getting removed. Just because you don't care about it doesn't mean it has no value for others.
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    dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited June 2014
    You're entirely right. It's my opinion -- it happens to be shared with the devs in this case. I get zero interest out of those missions, and I still think your time would be better spent in the Foundry.
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    temporalhavoctemporalhavoc Member Posts: 0 Arc User
    edited June 2014
    Wait, what? How does the removal of exploration clusters even have anything to do with the KDF?

    They're removing the missions because they were lackluster in the eyes of the development team, not because people on forums like to whine and complain. You're really delusional if you think otherwise- Either that or just really stretching to look for reasons to hate people who play the other side.
    Nick - Human Tactical Officer - FED [INACTIVE]
    Tenix - Romulan Science Officer - KDF Ally [INACTIVE]
    M'ossa - Ferasan Science Officer - KDF [MAIN]

    Formerly known on the forums as Remissus
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    nickcastletonnickcastleton Member Posts: 1,212 Arc User
    edited June 2014
    virkol wrote: »
    ^ This and the fact they're also supposedly "Re-designing" the Exploration within' STO. There's been talk of re-designing that system for years an for one, I'm glad to see the clusters go. Why? Because that's not "Exploration." 90% of the randomly generated missions are "Go here. Kill 5 people. Leave."

    either that or go to planet provide 10 of something then leave without even so much as a hello.

    the exploration in this game was a flat out FAIL but i think the problem that has me and others so angry is the fact that although there has been talk about exploration revamp it isn't confirmed or coming straight away (ie take out clusters put in new exp) until we either get a confirmation that a new exploration system is coming i for one aint happy about it.
    0bzJyzP.gif





    "It appears we have lost our sex appeal, captain."- Tuvok
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    undedavengerundedavenger Member Posts: 179 Arc User
    edited June 2014
    Sorry, as someone who pla y s Fed and KDF pretty equally, I have no prob with a few cloakable fed ships. In the IP, the feds cant have them by agreement with the Romulans. Well, thr Rommie empire is all but dead. I think all gameplay should be available to all players
    Nothing breaks the tension better than a tankard of warnog - except maybe a good brawl...
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    jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited June 2014
    Sorry, as someone who pla y s Fed and KDF pretty equally, I have no prob with a few cloakable fed ships. In the IP, the feds cant have them by agreement with the Romulans. Well, thr Rommie empire is all but dead. I think all gameplay should be available to all players

    Simply no.

    Same answer to those who want "Marauding missions" for the Federation. You wanna have a easy time getting contraband? Then play the KDF.
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    undedavengerundedavenger Member Posts: 179 Arc User
    edited June 2014
    jaguarskx wrote: »
    Simply no.

    Same answer to those who want "Marauding missions" for the Federation. You wanna have a easy time getting contraband? Then play the KDF.

    Right. And the Defiant class was invented for "peaceful exploration", right?
    Wise up, Starfleet, and others, are able to adapt to changing times and conditions, or they would not have survived.

    Conversely, the KDF could use some more science power, they adapt, too. Right now the Romulans get the best of both worlds, heavy sci cruisers with battle cloak.

    Pigeonholing gameplay for each faction just limits the amount of interest.

    Thinking like this is part of the reason this games entertainment value is heading south...
    Nothing breaks the tension better than a tankard of warnog - except maybe a good brawl...
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    shpoksshpoks Member Posts: 6,967 Arc User
    edited June 2014
    *headdesk* This again?
    Thinking like this is part of the reason this games entertainment value is heading south...

    No, actually it's the other way around. The entertainment value is going south because of people constantly whining for changes that contradict the IP, because they're just lazy, greedy and selfish.
    HQroeLu.jpg
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    undedavengerundedavenger Member Posts: 179 Arc User
    edited June 2014
    Cute. Ever notice how the KDF side gets no love from Cryptic? Yeah, that's because only a limited percentage play KDF. Why? Because they are pigeoholed into one style of play, even their cruisers.

    We can argue about this all day, but canon has the Defiant which makes Fed cloaks only a logistical move away. Before, the Rommies were enough of a threat that they could stop it, now the Feds can do what they want.
    Nothing breaks the tension better than a tankard of warnog - except maybe a good brawl...
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    tmassxtmassx Member Posts: 826 Arc User
    edited June 2014
    The Federation does not need cloaks , thalaron waves , leeches , theta radiations , bio-neural warheads etc. . When someone has a cloak that's not the reason to develop his own cloak but a better sensors. The Federation would not be as the confident world power that purports to defend the freedom , while wiretraping thousands of people, they are trying to ban weapons of mass destruction , while they own neutron bomb and laboratories on athrax .
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    mimey2mimey2 Member Posts: 0 Arc User
    edited June 2014
    Cute. Ever notice how the KDF side gets no love from Cryptic? Yeah, that's because only a limited percentage play KDF. Why? Because they are pigeoholed into one style of play, even their cruisers.

    We can argue about this all day, but canon has the Defiant which makes Fed cloaks only a logistical move away. Before, the Rommies were enough of a threat that they could stop it, now the Feds can do what they want.

    *chuckles*

    It is true a limited percent play KDF, I've seen that used a LOT. But it is NOT because their ships are shoved into only certain roles. It's more a case of Cryptic simply doesn't want to anymore. It seems like every other thing they do makes them more money, and they are not willing to even risk the smallest, tiniest amount on the KDF side anymore.

    But using that kind of logic, all 3 factions fall under that category of 'limited percent' because no faction has 100% of the playerbase playing it.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
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    tenkaritenkari Member Posts: 2,906 Arc User
    edited June 2014
    jestersage wrote: »
    Even as a KDF, When ever I read a Fed thread that say they want cloak or carrier, I think it means just that: they want cloak and carrier.

    Apparently the Dev believe that they actually want to be KDF, and decide it's better to remove exploration missions and cluster. It's on Tribble now, so you know it's happening.

    And even as a KDF, I think that's horrible. No enemy should suffer a fate like that.

    So apparently the answer to "Do anyone remember when we used the be explorers?", the answer is: "Since when?" Fed is now basically a blue colored KDF.

    funny. Lets see.

    Fed's get all the good KDF consoles from lockboxes.

    Fed's whined so much that they got Carriers.

    When Flanking Bonus was added To BoP's, Fed's whine that they need the Aquarius or Defiant turned into a Raider.

    Fed's whined that they got no Universal BO seats on ships, they got them.

    Now Fed's want cloak standard on all ships? I think "Fed's Want to Be KDF" is pretty true....
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    jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited June 2014
    tenkari wrote: »
    funny. Lets see.

    Fed's get all the good KDF consoles from lockboxes.

    Fed's whined so much that they got Carriers.

    When Flanking Bonus was added To BoP's, Fed's whine that they need the Aquarius or Defiant turned into a Raider.

    Fed's whined that they got no Universal BO seats on ships, they got them.

    Now Fed's want cloak standard on all ships? I think "Fed's Want to Be KDF" is pretty true....

    Yeah, some Fed players feel the they are entitled to get everything in the game simply because they exist. Getting tired of these crybabies.

    Reminded me of another thread today about someone wanting a Red Matter Capacitor without having to spend the $90 - $200 for a remaining copy of the Collector's Edition. They wanted to make it a C-Store or craftable item; i.e. a "grindable" item. That's a direct slap in the face to those people who were willing to open their wallets to buy the Collector's Edition in the first place.
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    legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    edited June 2014
    jaguarskx wrote: »
    Reminded me of another thread today about someone wanting a Red Matter Capacitor without having to spend the $90 - $200 for a remaining copy of the Collector's Edition. They wanted to make it a C-Store or craftable item; i.e. a "grindable" item. That's a direct slap in the face to those people who were willing to open their wallets to buy the Collector's Edition in the first place.
    you think cryptic really cares about slapping people anymore?

    they did it to everyone who bought the preorder target version of the game that contained the TR-116 rifle, because an improved version of that is going to be available for crafting
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited July 2014
    you think cryptic really cares about slapping people anymore?

    they did it to everyone who bought the preorder target version of the game that contained the TR-116 rifle, because an improved version of that is going to be available for crafting

    Remember when Veteran rewards were actually based on how long you were actually playing? :D
    XzRTofz.gif
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    legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    edited July 2014
    Remember when Veteran rewards were actually based on how long you were actually playing? :D
    well, considering them doing that was the reason i bought a lifetime sub a few months later, i'm actually glad they did that

    though i can imagine how pissed off all the gold subbers were
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
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    kestrelliuskestrellius Member Posts: 462 Arc User
    edited July 2014
    Why is it hard for people to grasp that some players want to use the "Klingon playstyle", with cloaks, fast ships, etc...with different trappings?
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    asardetemplariasardetemplari Member Posts: 447 Arc User
    edited July 2014
    One word: Tactical Escort Retrofit or Fleet Tactical Escort Retrofit with Cloak.

    Or the Avenger-class. Or the Galaxy-X dreadnought with Aux2Bat,
    latest?cb=20160406061118&path-prefix=en

    Dreadnought class. Two times the size, three times the speed. Advanced weaponry. Modified for a minimal crew. Unlike most Federation vessels, it's built solely for combat.
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    starkaosstarkaos Member Posts: 11,556 Arc User
    edited July 2014
    Sorry, as someone who pla y s Fed and KDF pretty equally, I have no prob with a few cloakable fed ships. In the IP, the feds cant have them by agreement with the Romulans. Well, thr Rommie empire is all but dead. I think all gameplay should be available to all players

    In the Path to 2409 lore, the Federation President stated that the renewed their commitment to not developing cloaking technology due to their relations between the Romulans and Klingons deteriorated from intel got out about cloaked Starfleet ships developed by a Starfleet organization.

    Until there is a mission that states that the Klingon Empire and Romulan Republic have given the right for the Federation to use cloaking technology and the Federation no longer recognizes the Romulan Star Empire as a legitimate government, then cloaking technology should never be available to the Federation except for those idiotic ships that already have it.
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    zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited July 2014
    I'll be honest its time for a cloaking device revamp not just for kdf but feds too and not counting romulans they already got enough out the wazoo helping their cloaks.

    First thing pretty much any cloak the federation has is the standard cloak along with KDF battlecruisers. Those I think should work kind of like the romulan singularity works as far as its UI. Along with standard canon there should be a time frame where instead of a 20 second cd where you can't recloak even if you are in battle it should work like a singularity meter works the more of xyz either it be incoming damage or amount of incoming criticals hitting you have different affects as far as when it completely hits max then you can recloak instead of having to wait till yer out of combat to recloak. Then if its on zero then it would be like all the times you heard its fried which would be cool if engineering team or something like that is needed to get the meter started again just imo on some suggestions to make it better so its not a fed thing or kdf thing as far as cloaks go.

    Now as far as KDF battle cloaks which are only on bops and that 1k vet ship for true KDF players. I think that without changing stats of boffs and having to balance all that out just to give KDF equal terms with cloaking timers. If you decloak and you kill a target and the majority of the damage was from flanking I think if it was a ship and not something like a fighter, shuttle, mine, etc that it should instantly remove the cool down (basically something not exploitable but to more define flanking). Then to do like what remans do with infiltration and romulan operative or whatever it is for reducing cd if you are flanking on the initial ambush it should give an additional timer to how long your doing flanking damage imo compared to remans infiltration and also decrease the cd on the battle cloak like by 3-5 seconds if you can't kill it before you run out of ambush time imo these suggestions to devs should atleast make the majority happy I would think nothing too OP and yet reasonable IMO.
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