What is PvE Boot Camp?
PvE Boot Camp is completely free instructor lead classes that teach you the fundamentals and mechanics of the game.
They are presented by a group of veteran players who are committed to helping others learn more about the game.
Their philosophy: "The more you learn, the more fun you will have playing Star Trek Online."
Earn upon graduation a unique new PVE title and random rewards..
Instructors PvE Boot Camps are community driven workshops that anyone and everyone is invited to help with.
For questions or teaching opportunities email
pvebootcamp@gmail.comNeed Help PvE Boot Camp has a Help Desk Chat Channel
Just type your question in the PvE Boot Camp Chat Channel.
To gain access to our Boot Camp Chat Channel, type
/channel_join PvEBootCamp in your UI chat box.
PvE Mission Groups - PvE Boot Camp Channel will also be used for grouping.
What Are The Course Requirements?
To join in on one of our exciting classes just install TeamSpeak on your computer.
Click here PvE Boot Camp TeamSpeak Setup Guide.
TeamSpeak Address = [url]www.omegaprimary.com:9988 and No Password[/url]
PvE Boot Camp Courses and Scheduled Times
You can attend any of our classes, in any order, or just take one. We leave the choice up to you!
Graduation Requirements Course 101, One Build Class (102,103, or 104) 105 and 106
Sign Up By: Posting in the forum below Course Number,
@Name,/Career and /Ship
Example:10,
@Jellico,TAC,Mobius
PVE Boot Camp ScheduleCourse 101: New Player Orientation
Date: Saturday June 14th
Time:
United Kingdom Time Zone = 11:00 PM / UTC
US Eastern Time Zone = 6:00 PM / -5 UTC
US Central Time Zone = 5:00 PM / -6 UTC
US Pacific Time Zone = 3:00 PM / -8 UTC
Course Details:
Tips and Tricks
Career Choices
Ships of Star Trek Online
Galaxy Map
General Game Play
HUD / UI
DOFFs - Basic free DOFFs
Economics - How to earn EC
Dilithium - Best ways to earn your Dilithium cap each day.
Dilithium Exchange
C-Store
Reputation - How earn marks efficiently
Questions and Answers
Course 102: Cruiser Builds
Date: Saturday June 21st
Time:
United Kingdom Time Zone = 11:00 PM / UTC
US Eastern Time Zone = 6:00 PM / - 5 UTC
US Central Time Zone = 5:00 PM / -6 UTC
US Pacific Time Zone = 3:00 PM / -8 UTC
Course Details:
BOFF Layout
Weapons
Skill Points
Questions and Answers
Space Training Run
Course 103: Escort Builds
Date: Saturday June 28th
Time:
United Kingdom Time Zone = 11:00 PM / UTC
US Eastern Time Zone = 6:00 PM / - 5 UTC
US Central Time Zone = 5:00 PM / -6 UTC
US Pacific Time Zone = 3:00 PM / -8 UTC
Course Details:
BOFF Layout
Weapons
Skill Points
Questions and Answers
Space Training Run
Course 104: Science Builds
Date: Saturday July 12th
Time:
United Kingdom Time Zone = 11:00 PM / UTC
US Eastern Time Zone = 5:00 PM / - 5 UTC
US Central Time Zone = 5:00 PM / -6 UTC
US Pacific Time Zone = 3:00 PM / -8 UTC
Course Details:
Science Powers
BOFF Layout
Weapons
Skill Points
Questions and Answers
Space Training Run
Course 105: Defense (Becoming not so squishy.)
Date: Saturday July 19th
Time:
United Kingdom Time Zone = 11:00 PM / UTC
US Eastern Time Zone = 6:00 PM / - 5 UTC
US Central Time Zone = 5:00 PM / -6 UTC
US Pacific Time Zone = 3:00 PM / -8 UTC
Course Details:
Armor
Skill Points
BOFF Abilities
How to use your BOFFs
Bonus Sets
Shields
Course 106: Improving DPS in the World of PvE
Date: Saturday July 26th
Time:
United Kingdom Time Zone = 11:00 PM / UTC
US Eastern Time Zone = 6:00 PM / - 5 UTC
US Central Time Zone = 5:00 PM / -6 UTC
US Pacific Time Zone = 3:00 PM / -8 UTC
Course Details:
BOFF Abilities
Traits
DOFFs
Weapons
Buff Stacking
Ships
Space Training Run
Comments
(If restricted to one ship type, then 101, 102, 105, and 106)
Handle: @Lord-Ice (it's in my signature)
Career: F-SCI
Ship: Main is Fleet Gal-X, but I have access to all of the Vestas and the Risian Corvette, among others.
Note: My schedule is kind of hectic at times, but I should be able to make at least one of the time zones.
Why: I've been playing for 3 years and have had a massive amount of fun divining new and strange builds. I'd like the opportunity to learn more about others' ideas to better refine my own.
-Lord Commander Solar Macharius
You, sir, win the internet.
we've broken all our bonds, but life kept going on, what a time, what a time it was..." - Clem Tholet
(Side note, if you guys need a PvP Boot Camp Coach [space] for any reason, just let me know.)
Missing the good ol' days of PvP: Legacy of Romulus to Season 9
My List of Useful Links, Recently Updated November 25 2017!
Looking forward to this exciting we can now earn titles.
As a carrier specialst i would recommend a seperate class for carrier builds and i would be willing to help out with this as i rather enjoy helping others learn their way around the game and the benefits of using a carrier.
@spectre211286 if you would like to contact me ingame
Thanks to all the coaches for great class material, to the TeamSpeak server admins, and to the website administrators.
Big thanks to PWECaptainSmirk we now has titles and the offer of random prizes.
Jellico1 will be teaching the next PvE Boot Camp 102 Cruiser Builds.
He is definitely one of more knowledgeable people in the game concerning game mechanics.
Jellico1 knows his stuff and rumor has it if you can get a screenshot of him going boom its worth 10 million EC.
I have personally done missions with him, not only can he tank, but pushes the most DPS out of any build.
Looking forward to his class this Saturday its not one you want to miss.
Cruiser Build Class June 21st - Don't Miss It!!!
PvE Boot Camp
Remember, gotta be a Romulan Tac to completely roll through PvE
Hi, i missed it. :0(
I was wondering, if the program comes with instructional DVD? just kidding, but seriously you guys should have these sessions archived in someway.
Maybe consider creating your own YouTube channel for STO Boot Camp?
This project certainly deserves more publicity.
And especially useful for casual STO players or beginners and creating a community hub backed by legit personel with good intentions such as PWECaptSmirk is all good news.
It sure is better than having to put up with attitudes of stuck-up elites players when seeking help. *cough STOA Militia
I wish I had Q like powers to smash close this thread.
Bookmarked for future oppression to PvErs. Seriously.
Astonished. Now I see what the majority of the community does. Shooting mindless, defenseless and boring npcs, that is. Prove. me I'm wrong,
Nothing about this game is made for being hardcore.
I happen to be a life long gamer and a Trek fan, so yeah, I know how to play and learned it myself and learned it quickly, but some of these people have never played a serious game before ever, let alone an MMO, give them a break already.
On topic... Uptime. Uptime. Uptime. Uptime. Stack it. It is your strongest stat.
Fleet Admiral Space Orphidian Possiblities Wizard
My PvE/PvP hybrid skill tree
But I would rater advice to join channels Like Public-NWS or PublicNWS, which are under supervision of what some call STO-Gods, but I would rather say, players who spent much time trying to understand underlying mechanics of this game.
Ah, and about smashing Spacebar: Doesnt work to well on ground. Though aside from Dyson BZ nobody plays ground, since its more work for space with (regarding time) less rewards.
Um... if there are such PvE gods, why is one major component of PvE play, teamwork, missing, way too often then, in many of the PuG runs I've seen, over four years of playing this game? To be sure, quite a few good team PuG runs I've encountered, but too many 'lacking' thereof, along side what I quote of.
This endeavor 'more' is worth it, for those that are willing to learn. AND to listen, at that.
And smashing the spacebar just means one day, you needs a replacement, probably at a time 'most' inconvenient to said gamer of note. Murphy more than assures of this, to be certain.
Thats the basic concept to learn anything, unfortunately a great number of playerbase are pretty ignorant. I pug often and if I give some tips, there is rarely feedback.
As for the God-thing, its pretty easy to explain:In the lowest DPS-Chan (10k) there are only 892 member, but I wouldnt call them gods. They are good, but thats about it. But even this number is nothing against the playervolume of sto. So even the chances of encountering on of those good players are very slim.
Then again, as any minority, gods tend to be reclusive and mostly play together or with fleetmates, because they listen and improve, unlike most pugs. And of course, the STFs are far faster when playing with more knowledgeable players. (like in religion, gods rarely live together with normal ppl for a long time xD )
So yeah, the cause of bad pugs are slim chances for any players and very very bad tutorials by cryptic (maybe this might change now). Because seriously: Have you seen the Bortas at First contact event? No Cannons (aside from the console) but two cannon-BO-Skills. The Enterprise was a laughable setup (seriously universal console in tactical console slot). Obelisk and Dyson Destroyer and Enterprise C werent much better. So, where from the game itself should a pug learn how to build a ship?
Personally I like the idea of a bootcamp, but on the other hand, the ppl going to the bootcamp are those, who are interested in learning in the first place, and those are the ones you can easily teach in fleets and channels. And there are some parts in the curriculum I find pretty fast to explain, if its Dilithium 101, well, its STFs,CCE, Dyson BZ, if you are in a premade team STFs are the fastest way (<15-20min). I think here there might be too much unnecessary or unefficient information floating around. But well, thats mere speculation on my part.
From the sounds of this post, you must be one who thinks the "optimal/only" build is:
1. Grab ship with 5 tactical consoles
2. Load ship with as many Mk XII +damage consoles of your chosen energy specialty (which must be disruptor or Rommie-plasma).
3. "Useful" universal consoles belong in Science slots, leftovers are field generators (shield regen rate boosters). Armor in Engineering slots, whether straight armor or fleet RCS-armors. If you fly a ship with 3 engie consoles, you are semi-free to slot a universal in an engie slot (diminishing returns and all), however, it must be one of those hyper-useful ones.
4. All weapon slots are to be of the pre-chosen energy type (see tactical consoles in step 2). If it's actually maneuverable and cannon-capable, fore slots all DHC aft turrets. If not, all beam arrays, though optionally one forward array can be a DBB (for BO use).
5. If your BOffs don't possess a useful space trait (aka human leadership, rommie Superior Operative, the occasional efficient officer) they're trash and must be replaced, ASAP.
6. Skills are to be 9s in the applicable tactical skills. Remember to ignore projectile skills, as they're "sub-optimal". This helps you get to those 9's faster/easier. Only science skills necessary are insulators (drain defense), shield booster, and maybe anti-confusion.
7. Ground-schmound. Only take the bare minimum 66,000 in ground, and even there focus on weapon and armor skills, you don't need anything else.
Granted, that Bortasq' you speak of is a horror that never should have seen the light of day. Every other build Cryptic's put out hasn't been "bad" - notice every build has the "traditional" fore and aft projectile, highlights the occasional other useful console than the Mk XII damage booster - even if it means that a tactical slot doesn't get it's damage booster, and shows people that there's more to tactical slots than BO/BFaW or CRF/CSV, TT & AP-B / -O. That Dyson sci-royer they built is interestingly useful for highlighting alternate builds, nothing like boosting the player(s) probably-lacking particle generators with a pile of consoles, slapping FBP III, and encourage the player to go to town on those lovely frigate swarms that lead the major fights... :P Then "upsell" the semi-useful sci-royer console set with it's plethora of defenses...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Will there be another 101 class? I'm out of town this weekend, so I'll miss the 102 class as well :mad:
Do you have any tutors playing during the week, North American times? haha..
If there are no tutors around, you could contact me @jarodroto123, i may not be a "god" but i do know a lot about the game.
Love the idea of this Bootcamp BTW
( I am EST time zone)
But before I answer, one short thing: The problem is not only those builds (and I admit, the dyson was the best of them), but you need to see the context. Its one thing if ppl with some understanding fly it, or ppl who are new and dont know anything. Its like teaching children wrong stuff (like writing as they hear it), and then wondering, why they cant do it right.
If someone, who has understood the fundamental principels goes and makes supoptimal builds, you can be sure, that he still pulls his weight, and know how to adjust the build, if its not. But thats not possible for someone with no knowledge. Everyone of us have done a few experimentel, supoptimal, or fun-builds, but we know how to tweak them, if they went to weak or squishi. Thats my problem about things handled ingame.
For me, you can give me a beamboot with only cannonabilities next time, I dont care and I know whats wrong with it.
No. Flown the attrox on my Sci for a long time, and the Ody on my eng. And both can do really well even with "only" 2/3 consoles.
Yes (if its nor a torpedoboot of course), but not only with those types. Most of my ships are polaron based or have such a variant, since its much much cheaper with only minor performance cost. (there are other factors far more importan than the energytype^^)
Totally wrong, aside from Neutronium or -depending on the build- RCS Engineering consoles are the first thing I would stack my universal consoles in, since there are very nice fleet sci consoles, even if you dont fly plasma. And as a personal sidenote: nono to fieldgens But i guess everyone has his own preferences.
This would actually apply to some pvp-extend, though its to short to be precise. But as I already told ya, I got a torpboot flying around and my defiant also features a torp. Especially for escorts the old no-torp rule is a bit obsolete with the newest additions.
But yes, I despise DBBs for anything other than pvp, so the part about non-cannon-capable ships are mostly right.
Asap and must are so wrong here. I would say (I am a fleet mentor after all) "it would be better if/you would do more dps with", but on such optional things I would never use "must". Its just bad teaching-style
But you have to tell ppl their options, thats important.
But since when is efficient useful? ;P
While close, it depends on the build (remember the torpboot and the defiant).
Also flowcaps are necessary, if you use plasmonic leech or want to do a drain-build. Anticonfusion is pvp. Particle gens are good too (GW, Nukara T5, tbr if in build and such things). A bit in inertial dampers wouldnt hurt either.
Armor? Armor? To pricy. Weapon depends, my close combatant doesnt use weapons so no weapons for them. The skilltree simply dictates the modules I use, everyone has some variancy in its, so the tree might be optimal differentially for everyone.
Oh, and it depends, if someone flies exclusively space (most ppl on sto, as BZ is stupidly easy) for those 66k are enough. But if someone says, yeah I want to do ground more often, more are also good, there is enough you could draw skillpoints from. (I also got 2 chars with 90k+ who are still good in space).
On the other side, 66k are more than enough to do nearly all optionals in STFs by yourself, and a team is just there to push buttons. Sad, isnt it?
Oh and I regularly do ground, since I find it more fun than space, unfortunately, the rewards are rather slim timewise compared to space and not many ppl play it because of said rewards.
So, yeah, sry for being not so strict to my fellow players (and a few chars of myself^^), but to the devs who should help ppl understand the game while playing. I hope thats clear now
I happen to be a Trek fan but definitely not such a gamer : yes, I've played a few games in my life but that's it and this is the first and only MMO I've ever played.
I've just been just a casual player at first, I started "from the ashes" playing through the episodes, doing patrol missions, trying out builds and stuff alone, having my hard times until I wanted to learn and improve so I started by seeking advice from friends I've met in my fleet, reading info on the internet, watching the Brent Justice the Doctor's videos ( whom I've happened to meet and added as friend later on in game during an Azure Nebula run ... ah life! ), reading these forums, trying stuff out, parsing myself, talking with some "local" friend I've met on the way, later I got invited to the 10k channel ( and later on to the 20k channel), I seeked additional advice from who invited me to that channel ( Felisean ), then seeking advice from a few more guys in that channel, I kept reading the forums, sometimes I seeked advice here on the forums.
Almost the same for PvE ground.
Basically all started when I wanted to learn and get better.
So I am in favor of this Pve Bootcamp's idea ... after all, it's not all about smashing spacebar : you don't spacebar the isometric charge, for example and, still, I am afraid that most players don't even know the spacebar thing. ( well, you must consider also the language barrier )
Actually ,as soon as I rep one of my toons up , I wouldn't mind a PvP Bootcamp . Does anyone know anything about it?
Thank you for first reaffirming that not everyone on the forum here is of the "DPS DPS DPS" mentality.
Secondly, yeah, the game itself is "very sucky" at teaching builds. All throughout the levelling process, you get nothing but "rainbow builds", piles of consoles that encourage rainbow builds (can we say straight-up beam enhancers, cannon enhancers, and any-torp enhancers?) etc., then at endgame the rainbow build is frowned upon.
Thing is, not many games that I've played attempt to teach "proper builds". Part and parcel of the "challenge" of learning a game is that the player's supposed to pay attention to their stuff and figure out at least a semi-optimal build, and for the knowledgeable playerbase to "coach people up" on their builds.
Part and parcel of my "grief" with STO is that the game itself is whacked. Every last bit of single player content can be met with a cheesy L40 T5 ship and a rainbow build. Then you get into the mandatory teaming content, at which point if you don't have any kind of concept of builds, you're gonna get faceplanted. Doesn't help that every ship you're "stuck" in, the B'rel of the Doomsday Machine mission through the Ent-C at 25 to the Anniversary event ships is built not to show us how to build a decent ship, but to highlight a specific trick to the "old timers" who are lock-stock-barrel in the belief(s) I posted above.
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Thank you, I'll take you up on that. I'll have to add you as I can't seem to PM anyone with out doing so currently. In game name is Usef and I'm CST. Will be on around 8pm my time (9 for you).
If I can get caught up I'll join in on the class schedule when I'm available.
That first contact bortasq was terrible. And the way they setup the flagships, dsd and obelisk probably made people NOT want to buy them because of how terrible the setup was