I am on a zen store boycott. I want to buy the new patrol escort but I am refusing until game play is bearable again. I am not trying to insight a mass boycott. It is just a personal decision. I will give them more time, but my patients is starting g to were thin. As a life timer, I have no problem moving to another game that makes me happy. Maybe eve or swtor. But either way I love this game and would love to sink more money into it, but I can't bring myself to spend any money under these current conditions.
don't worry, when they finally break the game(or at least make it unplayable for most of playerbase) they'll say something =D
I don't think they are that far off at the moment. My playtime has dropped dramatically. I log in, grind the lobi atm and my dil and then that's it.
Not buying anything from the C-Store (this is the right name) because there is no point just now as you couldn't enjoy properly whatever it was you bought.
If you've come to the forums to complain about the AFK system, it's known to be bugged at the moment.
I don't think they are that far off at the moment. My playtime has dropped dramatically. I log in, grind the lobi atm and my dil and then that's it.
Not buying anything from the C-Store (this is the right name) because there is no point just now as you couldn't enjoy properly whatever it was you bought.
Still crickets from Cryptic on this issue huh? Please just say anything, my goodness!
Yeah I keep coming to this thread every other day, hoping for some sort of news, or response. Sigh...there can be little doubt they have seen this thread at this point. lack of any response is getting kinda sad.
So with everything back and running and how I was setup on 7 ult 64 now on 8.1 pro 64, other than not having sweetfx even with the 1.5 version due to crashing on startup:
Frame rate drops are less sudden in viscous cycle but still drops down to the 20's during heavy combat on screen.
So with everything back and running and how I was setup on 7 ult 64 now on 8.1 pro 64, other than not having sweetfx even with the 1.5 version due to crashing on startup:
Frame rate drops are less sudden in viscous cycle but still drops down to the 20's during heavy combat on screen.
CE is the same as before no change.
Pretty much as I predicted in my last post.
That just proves that this Entire issue is on Cryptic's end and Not Ours, and them telling ppl that send in tickets regarding the the issue with the graphics that its tough luck that there hardware can't handle it is total and complete Bullsht.
I mean sht we got ppl with some pretty damn Beefy freaking PCs here complaining about this problem.
It's fine, I've stopped playing (since I cant reliably actually DO anything in game.) I just keep checking this thread and patch notes to see if there's been any progress.
Oh well... no more money from me.
On the bright side, I finished off Bioshock Infinite's Burial at Sea part 2 DLC... good stuff! Also, ran perfectly on max settings.........
It's fine, I've stopped playing (since I cant reliably actually DO anything in game.) I just keep checking this thread and patch notes to see if there's been any progress.
Oh well... no more money from me.
On the bright side, I finished off Bioshock Infinite's Burial at Sea part 2 DLC... good stuff! Also, ran perfectly on max settings.........
I just log in to play the exchange, can usually do that without the FPS going to ****. Elder Scrolls Online has far better graphics than STO and has been an good replacement.
That just proves that this Entire issue is on Cryptic's end and Not Ours, and them telling ppl that send in tickets regarding the the issue with the graphics that its tough luck that there hardware can't handle it is total and complete Bullsht.
I mean sht we got ppl with some pretty damn Beefy freaking PCs here complaining about this problem.
aye, my system is not as beefed up as say a quad sli build with a 4k monitor but it's beefed up enough to play most if not all games that are out at 1080p and 1440p or slightly higher at max depending on the game and its engine on a single display, that said we all agree that the STO engine needs a heavy backend update to support the new content that is out and that is coming out in the future esp in the area of STF's and Fleet Actions.
Honestly FPS wise I prefer to keep games no lower than 45 average personally as anything lower under the most intense graphic sections/area's of them just feels jarring to me after getting used to 60+ for so long now when it drops to below 30.
I did what I could to test what I could on my system and provide all the feedback I could now it's just a matter of waiting for the devs to look at it and see how they can best optimize STO.
disable post processing and dynamic lighting.
that'll get your fps back.
No, it wont. Sorry. If you bothered to read all the posts you will know this is not a solution. One thing is to improve fps switching off options like those ones, other thing is even playing at minimum settings you still have fps issues, because the game engine is broken. Of course turning off dynamic lightning improves fps, but i will tell you that lowering the resolution to half improves even more the fps LOL.
Is not about playing in crappy quality at 25-30fps, its about cryptic fixing the game engine so everybody can play this game at 35-40 fps without any issues on any zone. And without the need to lower every option to minimum, IN A GAME THAT IS 4 YEARS OLD. It makes no sense.
disable post processing and dynamic lighting.
that'll get your fps back.
Tried this and did get some, not all back.
Also dialed all graphics settings down to medium; low or off and that made more of a difference, but was still experiencing weapons and shield halo loss.
But after all this the game looked so plain I said to hell with it and maxed everything again.
Just want my visual gaming experience back to S8 levels.
i7 with a Radeon HD 6850 if anyone cares... certainly seems like the Devs don't.....
Also dialed all graphics settings down to medium; low or off and that made more of a difference, but was still experiencing weapons and shield halo loss.
But after all this the game looked so plain I said to hell with it and maxed everything again.
Just want my visual gaming experience back to S8 levels.
i7 with a Radeon HD 6850 if anyone cares... certainly seems like the Devs don't.....
This is whats sad about the whole thing, we shouldn't have to dial back ANY settings when all was fine before the update.
I've said this many times but QA does not appear to be in the Cryptic lexicon.
Now...Cryptic....prove me wrong! PLEASE!
At the very least engage with the ever increasing number of people with this issue and let us know its not being ignored. The silence is eroding the passion your users.....nay your customers have for STO.
disable post processing and dynamic lighting.
that'll get your fps back.
As has been said, been tried so many times. Some of the various suggestions can give marginal improvements for people which is great, but at the end of the day, this is not something we as a player base should have to do.
I said in another thread as I'm sure others have as well, community engagement would go a long way on this issue seeing as it is quite a bad one. It really is not too much to ask.
And if we are honest, it's disrespectful to those with the issue to treat it with indifference that it's not on the known issues.
Still plenty of time for Skyrim, BF4 (1080p as well) et al.
We just want to know what is going on and if or when they think they can fix it.
If you've come to the forums to complain about the AFK system, it's known to be bugged at the moment.
We just want to know what is going on and if or when they think they can fix it.
Sadly, i dont think they will "fix" it. Because they will need to make another huge patch to do it. And i dont think right now cryptic have "time" to fix important things like this. The summer event is just here and they have planned another expansion as well.. so, i wish im wrong but knowing the trayectory of cryptic until now.. its better to not get hopes on this. Of course i want em to fix this, but not everybody are kids and the ones that have a little reason know this is a really long shot. Lets hope im wrong. For the sake of the game.:(
Sadly, i dont think they will "fix" it. Because they will need to make another huge patch to do it. And i dont think right now cryptic have "time" to fix important things like this. The summer event is just here and they have planned another expansion as well.. so, i wish im wrong but knowing the trayectory of cryptic until now.. its better to not get hopes on this. Of course i want em to fix this, but not everybody are kids and the ones that have a little reason know this is a really long shot. Lets hope im wrong. For the sake of the game.:(
Time constraints are always a concern, but there's nothing wrong with a little hope.
If you've come to the forums to complain about the AFK system, it's known to be bugged at the moment.
Time constraints are always a concern, but there's nothing wrong with a little hope.
I've been watching this thread since the launch of S9. While my system was never particularly high end it's always met the system requirements and been able to run STO effectively at medium settings. With the launch of Season 9, that is no longer the case. I have set everything to LOW or OFF, and experience massive frame loss, to the point of the game window staying on a single frame for thirty seconds on some occasions, even longer in the battlezone.
On a wild hair I ran a couple things on the side while experiencing these difficulties, external applications run with no issue. It is STO specific and as it has been said multiple times in this thread, likely engine related.
The reason I'm posting is this situation is remarkably similar to one that arose last year while LoR was in testing. After a workaround was posted for WinXP users (a bug was preventing XP users from clicking anywhere in the game, rendering it unplayable on the test server), I logged in and found that the game was running incredibly sluggish, almost worse than now if you'd believe.
After checking all my settings, I discovered that the option to enable Multi-Core rendering was switched to OFF and greyed out. The game was still running with both cores, but only pulling threads as if there were only one. The game was unplayable.
I kept trying to notify Cryptic while a friend conducted some tests with others. He found that the same gamebreaking bug was happening across multiple flavors of XP, with multiple processor brands affected. This was all in the first couple weeks or so the LoR content was beginning to hit Tribble (they released things on the test server in stages).
For well over a month we posted topics on the forums, posted in other topics on the Tribble forums, I would post in the release notes on the Tribble forums, we tweeted at Devs, I must have sent a dozen support tickets with little to no response. When we did get a response, it was to tell us their XP testing machine was working fine.
Many Tribble patches later, just before the release of LoR, it was quietly fixed. Multi-Core rendering worked suddenly, wasn't even in the Tribble release notes.
It's a bit of a depressing story, but the reason I'm posting this is not to discourage everyone. In fact I'd encourage you to get together on Skype or Mumble and start testing these issues rigorously yourselves. The more hard data you can present, the more people confirmed to be affected, the less likely they can ignore the issue, even if they don't respond to it on the forums.
That's the other reason I'm posting, add one more to the list eh?
If you guys decide to gather hard data on this, once you can reproduce it send me a PM and I'll see who I can talk to who does videos so they can have one of you on to explain it.
We dont need to gather any "hard" data dude. This is maybe the most important bug the game has right now, and cryptic just ignore it. They answered in a lot of other problem posts, at least saying they are "investigating" but nothing here. I dont think collecting "hard" data will help at all.
There is nothing to test, before S9 everything was fine, after S9 everything went to hell. Is that simple lol. It does nothing to do with the operating system or watever. It is a fail of the game engine, so there is no data we can collect.
We dont need to gather any "hard" data dude. This is maybe the most important bug the game has right now, and cryptic just ignore it. They answered in a lot of other problem posts, at least saying they are "investigating" but nothing here. I dont think collecting "hard" data will help at all.
There is nothing to test, before S9 everything was fine, after S9 everything went to hell. Is that simple lol. It does nothing to do with the operating system or watever. It is a fail of the game engine, so there is no data we can collect.
Hard data is your best hope of getting the issue fixed in the short term. Cryptic may not respond, but it becomes incredibly difficult to ignore information such as number of people affected, system configurations of those experiencing this issue to demonstrate the broad range of people who *could* be affected, and so forth. And the reason that will get their attention and help you hold it, is that the same sort of metrics are Cryptic's guiding star.
They may not respond to you, but if you pursue them, politely, with this information via the various methods a dev can be contacted, be it twitter, support mail, support ticket, and these forums, eventually it will get fixed. I know this because that's what we did, and that's what happened. That's the point I was trying to get across.
Also I'm not saying people are being impolite, I'm just saying that it helps when contacting the devs about an issue, even when it feels like they're blowing you off. You just keep at it, and keep presenting the ever growing litany of evidence your research uncovers.
Re: Performance, there were changes made to the graphics settings defaults. Especially for higher end cards. If you have a high end card, your draw distance default is now twice what it used to be.
I don't think that accounts for everything you guys have been seeing, but PLEASE double check your graphics settings, and if you have poor performance, lower them some.
Reading Tacos' post, I quickly logged in, returned all my settings to max, but dialed the World; Terrain; and Character detail distance settings to 'medium'. It did increase my fps and appears to have reduced the number of times my weapons/shield status halo went missing. The CE was still causing them to vanish, but seemed a little better.
Please give this a try. It is a starting point.
If any Dev's are reading this, please advise us what other changes have been made so we can selectively dial them back to return to S8 levels of graphic bliss.
For me at least it made a difference in fps. Tried low and better again. By no means a return to S8 levels, but a starting point... This is the first post from a Dev (that I'm aware of) in reference to our shared problem.
Well, it wasn't directed at you at all - and it's good to see at least SOME acknowledgement.
Ok. Cool.
My thoughts, and I hinted at this in my reply to him.
These graphic detail distances may have had far reaching and unintended results. If our cards are trying to draw stuff with incredible detail that our monitors can't even display, and on top is applying stuff like shadows, light effects, etc., to them... no wonder our cards are giving us the middle finger so to speak. I'm probably way off base, but hope you get the just of where I'm going with this.
Taco indicated draw distance, but he may not be aware of what else was tinkered with.
My thoughts, and I hinted at this in my reply to him.
These graphic detail distances may have had far reaching and unintended results. If our cards are trying to draw stuff with incredible detail that our monitors can't even display, and on top is applying stuff like shadows, light effects, etc., to them... no wonder our cards are giving us the middle finger so to speak. I'm probably way off base, but hope you get the just of where I'm going with this.
Taco indicated draw distance, but he may not be aware of what else was tinkered with.
Ah. now I hadn't noticed that the draw distance had been increased. I will certainly give that a try tonight, I have two toons I need to run through the Battlezone for undine marks.
That's reminiscent of similar problems that still plague "Secondlife", the draw distance in that can bring it to its knees.
I'll report back tonight on what happens.
However this highlights even further Cryptics seemingly flippant attitude to making changes that either don't need to be changed and/or break things when changed!
Why change the draw distance? Detail levels? etc.
Two letters Q & A which, put together, seem to elude this game.
I haven't played with the settings a lot recently since the last patch so I thought I'll give it a go again. You know, for the fun of it.
At worse on SB24 as an example, I was getting around 4FPS. Maxing everything and dialling back the draw distance to low/min, I didn't see it go lower than 6FPS.
Not much help, but in general something is better than nothing. Although in this case, it's not the case.
Still need to wait and see what happens further down the line.
If you've come to the forums to complain about the AFK system, it's known to be bugged at the moment.
Reading Tacos' post, I quickly logged in, returned all my settings to max, but dialed the World; Terrain; and Character detail distance settings to 'medium'. It did increase my fps and appears to have reduced the number of times my weapons/shield status halo went missing. The CE was still causing them to vanish, but seemed a little better.
Please give this a try. It is a starting point.
If any Dev's are reading this, please advise us what other changes have been made so we can selectively dial them back to return to S8 levels of graphic bliss.
if Draw distance is at fault then I have a solution: take advantage of 11.2 with Tesselation LOD and Texture streaming based on what is on screen and what is not rather than using the old method of having EVERYTHING not on screen at peak texture resolution and LOD.
This is another problem I see in the gaming industry, why stick to old band aid methods for games when the tech is already available for them to use and again same with the OS most if not all gamers since the release of the 5xx series of gpus are on them by now esp with the 20nm 8xx series around the bend, they need to pull their fingers outta their asses and stop with dx9/dx10 versions and focus on dx11/12 versions due to the better performance full stop.
For me at least it made a difference in fps. Tried low and better again. By no means a return to S8 levels, but a starting point... This is the first post from a Dev (that I'm aware of) in reference to our shared problem.
Let's not slam the door shut in his (their) face.
Yup that helps, as it should be BUT:
Seriously guys, you are missing the point. The problem here is not TO BE ABLE TO PLAY.
The problem here is TO BE ABLE TO PLAY IN PROPER CONDITIONS WITH A DECENT GRAPHICS QUALITY. We dont know how to say this anymore.
If you lower all the graphic options to low/ off I ASURE you that you will be playing at 60fps with no lag at all. SO??
We are talking about a game that doesnt have last generation graphics, that has a game engine 5 years old, that SHOULD NOT BE REQUIRING a high-end pc to run, not even close.
And as we said millions of times, IT IS A PROBLEM OF THE GAME ENGINE. Do you think people will be willing to play this game with the worst graphic quality possible?? what is the point on that?? seriously?? so, people can play any last generation game with no problems at all, and they cant play Star Trek online in proper conditions?? LOL. Think on it, its almost stupid.
So, please stop writting tips about switching off some options, lowering others because THAT DOESNT HELP to the problem. The only thing that will help with the problem will be if cryptic stop ignoring this issue and they revert the changes prior to S9. Or they update the game engine (honestly, its about time btw).
if Draw distance is at fault then I have a solution: take advantage of 11.2 with Tesselation LOD and Texture streaming based on what is on screen and what is not rather than using the old method of having EVERYTHING not on screen at peak texture resolution and LOD.
This is another problem I see in the gaming industry, why stick to old band aid methods for games when the tech is already available for them to use and again same with the OS most if not all gamers since the release of the 5xx series of gpus are on them by now esp with the 20nm 8xx series around the bend, they need to pull their fingers outta their asses and stop with dx9/dx10 versions and focus on dx11/12 versions due to the better performance full stop.
Tessellation related is the worst options you can activate . THAT drawns A LOT of video and system resources and it will never help to increase fps, just the opposite. And STO does not use tessellation (tesellation is a new method of rendering, its even newer than STO), so it will be even worst.
But i agree that the technics STO use in rendering are really obsolete. The shadows are terrible, the ambient oclusion is pathetic, the illumination is far from being realistic , and a huge etc. Another reason, that makes people wonder why the hell this game needs so many resources. Well, before S9 it was almost normal for a game with the UI based in java , but after season 9, its terrible. The performance decreased 300% lol.
Comments
I don't think they are that far off at the moment. My playtime has dropped dramatically. I log in, grind the lobi atm and my dil and then that's it.
Not buying anything from the C-Store (this is the right name) because there is no point just now as you couldn't enjoy properly whatever it was you bought.
Same here.
Yeah I keep coming to this thread every other day, hoping for some sort of news, or response. Sigh...there can be little doubt they have seen this thread at this point. lack of any response is getting kinda sad.
Frame rate drops are less sudden in viscous cycle but still drops down to the 20's during heavy combat on screen.
CE is the same as before no change.
Pretty much as I predicted in my last post.
Twitter | Blog | Original Join Date: Dec 2007 | Gaming Setup | Raptr Profile | Gamer DNA
The opinions expressed in my posts are my own views and do not reflect on any other entity(s) or person(s) I may or may not represent at the time.
That just proves that this Entire issue is on Cryptic's end and Not Ours, and them telling ppl that send in tickets regarding the the issue with the graphics that its tough luck that there hardware can't handle it is total and complete Bullsht.
I mean sht we got ppl with some pretty damn Beefy freaking PCs here complaining about this problem.
I've gone from 60 fps on max settings (dipping during fx heavy battles) To 20 or so frames just standing idle in the new ESD.
What gives?
Have they made any progress on this yet?
They havent even acknowledged it.
It's fine, I've stopped playing (since I cant reliably actually DO anything in game.) I just keep checking this thread and patch notes to see if there's been any progress.
Oh well... no more money from me.
On the bright side, I finished off Bioshock Infinite's Burial at Sea part 2 DLC... good stuff! Also, ran perfectly on max settings.........
The doors, Mister Scott!
I just log in to play the exchange, can usually do that without the FPS going to ****. Elder Scrolls Online has far better graphics than STO and has been an good replacement.
aye, my system is not as beefed up as say a quad sli build with a 4k monitor but it's beefed up enough to play most if not all games that are out at 1080p and 1440p or slightly higher at max depending on the game and its engine on a single display, that said we all agree that the STO engine needs a heavy backend update to support the new content that is out and that is coming out in the future esp in the area of STF's and Fleet Actions.
Honestly FPS wise I prefer to keep games no lower than 45 average personally as anything lower under the most intense graphic sections/area's of them just feels jarring to me after getting used to 60+ for so long now when it drops to below 30.
I did what I could to test what I could on my system and provide all the feedback I could now it's just a matter of waiting for the devs to look at it and see how they can best optimize STO.
Twitter | Blog | Original Join Date: Dec 2007 | Gaming Setup | Raptr Profile | Gamer DNA
The opinions expressed in my posts are my own views and do not reflect on any other entity(s) or person(s) I may or may not represent at the time.
that'll get your fps back.
No, it wont. Sorry. If you bothered to read all the posts you will know this is not a solution. One thing is to improve fps switching off options like those ones, other thing is even playing at minimum settings you still have fps issues, because the game engine is broken. Of course turning off dynamic lightning improves fps, but i will tell you that lowering the resolution to half improves even more the fps LOL.
Is not about playing in crappy quality at 25-30fps, its about cryptic fixing the game engine so everybody can play this game at 35-40 fps without any issues on any zone. And without the need to lower every option to minimum, IN A GAME THAT IS 4 YEARS OLD. It makes no sense.
Just in case any PWE peeps look at this thread by accident! It really really won't.
a history of sto pvp: 2010 - 2011
a history of sto pvp: 2012 - 2013
Tried this and did get some, not all back.
Also dialed all graphics settings down to medium; low or off and that made more of a difference, but was still experiencing weapons and shield halo loss.
But after all this the game looked so plain I said to hell with it and maxed everything again.
Just want my visual gaming experience back to S8 levels.
i7 with a Radeon HD 6850 if anyone cares... certainly seems like the Devs don't.....
This is whats sad about the whole thing, we shouldn't have to dial back ANY settings when all was fine before the update.
I've said this many times but QA does not appear to be in the Cryptic lexicon.
Now...Cryptic....prove me wrong! PLEASE!
At the very least engage with the ever increasing number of people with this issue and let us know its not being ignored. The silence is eroding the passion your users.....nay your customers have for STO.
As has been said, been tried so many times. Some of the various suggestions can give marginal improvements for people which is great, but at the end of the day, this is not something we as a player base should have to do.
I said in another thread as I'm sure others have as well, community engagement would go a long way on this issue seeing as it is quite a bad one. It really is not too much to ask.
And if we are honest, it's disrespectful to those with the issue to treat it with indifference that it's not on the known issues.
Still plenty of time for Skyrim, BF4 (1080p as well) et al.
We just want to know what is going on and if or when they think they can fix it.
Sadly, i dont think they will "fix" it. Because they will need to make another huge patch to do it. And i dont think right now cryptic have "time" to fix important things like this. The summer event is just here and they have planned another expansion as well.. so, i wish im wrong but knowing the trayectory of cryptic until now.. its better to not get hopes on this. Of course i want em to fix this, but not everybody are kids and the ones that have a little reason know this is a really long shot. Lets hope im wrong. For the sake of the game.:(
Time constraints are always a concern, but there's nothing wrong with a little hope.
I've been watching this thread since the launch of S9. While my system was never particularly high end it's always met the system requirements and been able to run STO effectively at medium settings. With the launch of Season 9, that is no longer the case. I have set everything to LOW or OFF, and experience massive frame loss, to the point of the game window staying on a single frame for thirty seconds on some occasions, even longer in the battlezone.
On a wild hair I ran a couple things on the side while experiencing these difficulties, external applications run with no issue. It is STO specific and as it has been said multiple times in this thread, likely engine related.
The reason I'm posting is this situation is remarkably similar to one that arose last year while LoR was in testing. After a workaround was posted for WinXP users (a bug was preventing XP users from clicking anywhere in the game, rendering it unplayable on the test server), I logged in and found that the game was running incredibly sluggish, almost worse than now if you'd believe.
After checking all my settings, I discovered that the option to enable Multi-Core rendering was switched to OFF and greyed out. The game was still running with both cores, but only pulling threads as if there were only one. The game was unplayable.
I kept trying to notify Cryptic while a friend conducted some tests with others. He found that the same gamebreaking bug was happening across multiple flavors of XP, with multiple processor brands affected. This was all in the first couple weeks or so the LoR content was beginning to hit Tribble (they released things on the test server in stages).
For well over a month we posted topics on the forums, posted in other topics on the Tribble forums, I would post in the release notes on the Tribble forums, we tweeted at Devs, I must have sent a dozen support tickets with little to no response. When we did get a response, it was to tell us their XP testing machine was working fine.
Many Tribble patches later, just before the release of LoR, it was quietly fixed. Multi-Core rendering worked suddenly, wasn't even in the Tribble release notes.
It's a bit of a depressing story, but the reason I'm posting this is not to discourage everyone. In fact I'd encourage you to get together on Skype or Mumble and start testing these issues rigorously yourselves. The more hard data you can present, the more people confirmed to be affected, the less likely they can ignore the issue, even if they don't respond to it on the forums.
That's the other reason I'm posting, add one more to the list eh?
If you guys decide to gather hard data on this, once you can reproduce it send me a PM and I'll see who I can talk to who does videos so they can have one of you on to explain it.
There is nothing to test, before S9 everything was fine, after S9 everything went to hell. Is that simple lol. It does nothing to do with the operating system or watever. It is a fail of the game engine, so there is no data we can collect.
Hard data is your best hope of getting the issue fixed in the short term. Cryptic may not respond, but it becomes incredibly difficult to ignore information such as number of people affected, system configurations of those experiencing this issue to demonstrate the broad range of people who *could* be affected, and so forth. And the reason that will get their attention and help you hold it, is that the same sort of metrics are Cryptic's guiding star.
They may not respond to you, but if you pursue them, politely, with this information via the various methods a dev can be contacted, be it twitter, support mail, support ticket, and these forums, eventually it will get fixed. I know this because that's what we did, and that's what happened. That's the point I was trying to get across.
Also I'm not saying people are being impolite, I'm just saying that it helps when contacting the devs about an issue, even when it feels like they're blowing you off. You just keep at it, and keep presenting the ever growing litany of evidence your research uncovers.
Speaking of a little hope...
Reading Tacos' post, I quickly logged in, returned all my settings to max, but dialed the World; Terrain; and Character detail distance settings to 'medium'. It did increase my fps and appears to have reduced the number of times my weapons/shield status halo went missing. The CE was still causing them to vanish, but seemed a little better.
Please give this a try. It is a starting point.
If any Dev's are reading this, please advise us what other changes have been made so we can selectively dial them back to return to S8 levels of graphic bliss.
Did you try it?
For me at least it made a difference in fps. Tried low and better again. By no means a return to S8 levels, but a starting point... This is the first post from a Dev (that I'm aware of) in reference to our shared problem.
Let's not slam the door shut in his (their) face.
Ok. Cool.
My thoughts, and I hinted at this in my reply to him.
These graphic detail distances may have had far reaching and unintended results. If our cards are trying to draw stuff with incredible detail that our monitors can't even display, and on top is applying stuff like shadows, light effects, etc., to them... no wonder our cards are giving us the middle finger so to speak. I'm probably way off base, but hope you get the just of where I'm going with this.
Taco indicated draw distance, but he may not be aware of what else was tinkered with.
Ah. now I hadn't noticed that the draw distance had been increased. I will certainly give that a try tonight, I have two toons I need to run through the Battlezone for undine marks.
That's reminiscent of similar problems that still plague "Secondlife", the draw distance in that can bring it to its knees.
I'll report back tonight on what happens.
However this highlights even further Cryptics seemingly flippant attitude to making changes that either don't need to be changed and/or break things when changed!
Why change the draw distance? Detail levels? etc.
Two letters Q & A which, put together, seem to elude this game.
I haven't played with the settings a lot recently since the last patch so I thought I'll give it a go again. You know, for the fun of it.
At worse on SB24 as an example, I was getting around 4FPS. Maxing everything and dialling back the draw distance to low/min, I didn't see it go lower than 6FPS.
Not much help, but in general something is better than nothing. Although in this case, it's not the case.
Still need to wait and see what happens further down the line.
if Draw distance is at fault then I have a solution: take advantage of 11.2 with Tesselation LOD and Texture streaming based on what is on screen and what is not rather than using the old method of having EVERYTHING not on screen at peak texture resolution and LOD.
This is another problem I see in the gaming industry, why stick to old band aid methods for games when the tech is already available for them to use and again same with the OS most if not all gamers since the release of the 5xx series of gpus are on them by now esp with the 20nm 8xx series around the bend, they need to pull their fingers outta their asses and stop with dx9/dx10 versions and focus on dx11/12 versions due to the better performance full stop.
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Yup that helps, as it should be BUT:
Seriously guys, you are missing the point. The problem here is not TO BE ABLE TO PLAY.
The problem here is TO BE ABLE TO PLAY IN PROPER CONDITIONS WITH A DECENT GRAPHICS QUALITY. We dont know how to say this anymore.
If you lower all the graphic options to low/ off I ASURE you that you will be playing at 60fps with no lag at all. SO??
We are talking about a game that doesnt have last generation graphics, that has a game engine 5 years old, that SHOULD NOT BE REQUIRING a high-end pc to run, not even close.
And as we said millions of times, IT IS A PROBLEM OF THE GAME ENGINE. Do you think people will be willing to play this game with the worst graphic quality possible?? what is the point on that?? seriously?? so, people can play any last generation game with no problems at all, and they cant play Star Trek online in proper conditions?? LOL. Think on it, its almost stupid.
So, please stop writting tips about switching off some options, lowering others because THAT DOESNT HELP to the problem. The only thing that will help with the problem will be if cryptic stop ignoring this issue and they revert the changes prior to S9. Or they update the game engine (honestly, its about time btw).
Those are the only 2 possible solutions.
Tessellation related is the worst options you can activate . THAT drawns A LOT of video and system resources and it will never help to increase fps, just the opposite. And STO does not use tessellation (tesellation is a new method of rendering, its even newer than STO), so it will be even worst.
But i agree that the technics STO use in rendering are really obsolete. The shadows are terrible, the ambient oclusion is pathetic, the illumination is far from being realistic , and a huge etc. Another reason, that makes people wonder why the hell this game needs so many resources. Well, before S9 it was almost normal for a game with the UI based in java , but after season 9, its terrible. The performance decreased 300% lol.