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TRIBBLE Maintenance and Release Notes - April 3, 2014

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  • dinoyipidinoyipi Member Posts: 141 Arc User
    edited April 2014
    primar13 wrote: »
    I was on tribble yesterday, so who knows what problem you speak of...

    I have on-demand patching off, so I download EVERYTHING
    It's a reference. :P
    For personal reasons, I've left Star Trek Online.
  • primar13primar13 Member Posts: 1,896 Bug Hunter
    edited April 2014
    dinoyipi wrote: »

    oh i get the reference, you were just pointing out the wrong problem.. hehe :)
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited April 2014
    It's my finest moment. My 5 seconds of fame. Over, and over, and over, and over, and over, and over, and over...

    I should add "Kurland here..." to my forum signature.

    You think it's funny, don't you? -.-
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited April 2014
    Any update on the ETA?

    "Today" can be very different depending where you at, to me it's already not today anymore, it's tomorrow!

    3, 4, 5 hours downtime?
  • primar13primar13 Member Posts: 1,896 Bug Hunter
    edited April 2014
    You think it's funny, don't you? -.-

    This is priceless, why do you think I have popcorn and am laughing
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited April 2014
    The Tier 4 Nukara offense change is pretty disappointing, another slap in the face to Sci Vessels in PvE. Speaking of keeping Sci Vessels down, how come we have yet to see any indication of Secondary Deflectors for the rest of them, and a greater variety to choose from? We were told these were coming "soon", and Season 9 in many peoples' eyes would qualify for that statement. Ditto for Comm Array slots for Cruisers.

    Why don't we just get 8/9 space trait slots and 8/9 ground trait slots so people don't have to go through the hassle of swapping every time they change what content they're doing? There's more than enough space in the interface for it.

    Because some playable species, such as my caitian engineer, only have 4 space traits. He would end up with several trait slots empty that I could never fill. Heck my human tactical character only has 7 space traits so he too would still have an empty slot.
  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    edited April 2014
    Because some playable species, such as my caitian engineer, only have 4 space traits. He would end up with several trait slots empty that I could never fill. Heck my human tactical character only has 7 space traits so he too would still have an empty slot.
    well, that just means they have to make more space traits! problem solved
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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  • alienfrombeyondalienfrombeyond Member Posts: 141 Arc User
    edited April 2014
    Because some playable species, such as my caitian engineer, only have 4 space traits. He would end up with several trait slots empty that I could never fill. Heck my human tactical character only has 7 space traits so he too would still have an empty slot.
    That just means you have more room for growth from lockbox traits. It's not like you'd suddenly have less traits the way I put forth, it would just make obvious how much some species get the shaft in space traits. It would be a QoL change, not an actual buff to anyone.
  • jonathanlonehawkjonathanlonehawk Member Posts: 674 Arc User
    edited April 2014
    Whenever I see your Avatar I think you are one of the Devs :D

    Heh Heh... awesome.
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  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited April 2014
    frtoaster wrote: »
    Does this include social system space maps such as the Sol and Qo'noS systems? If not, why not?



    What is the effect on the Kinetic Cutting Beam?

    System maps, which include social areas such as Sol system are excluded. As the patch notes say, you can only change it in social *ground* maps and sector space. It's to prevent players from doing things like going into battle cloak, or just hitting evasive maneuvers and going to the edge of the map, to get out of combat and switch up their traits in the middle of a mission or PVP match. System space like the Sol System, DS9, Drozana, etc., function just like system maps of missions and events. Ever notice how you can use all boff, captain, and console abilities that don't require a target or special circumstances while in 1 of these maps?
  • john98837john98837 Member Posts: 761 Arc User
    edited April 2014
    You people are killing this game. First you take away half our reps with this stupid rep system redesign, yet you tell us how you are buffing all of the passives so we shouldn't complain. Now what do you do, you go and nerf all the passives you buffed so they are just barely better than they are now. This is ****ing pathetic, this game is going down the toilet fast, at this rate i see no reason for me to even bother returning to this game for S9, and probably won't be a S10 at this rate.

    Your solution to everything being so easy in this game is to just nerf nerf nerf us rather than actually do some work and design content that is actually a challenge. To be clear by challenge I mean something that is actually difficult, not something where you make me sit around waiting because of a timer, just to be clear given some of the recent content releases.
  • mcduffie369mcduffie369 Member Posts: 787 Arc User
    edited April 2014
    I think you guys are doing a great job. Thank you for your hard work.
  • trek21trek21 Member Posts: 2,246 Arc User
    edited April 2014
    john98837 wrote: »
    You people are killing this game. First you take away half our reps with this stupid rep system redesign, yet you tell us how you are buffing all of the passives so we shouldn't complain. Now what do you do, you go and nerf all the passives you buffed so they are just barely better than they are now. This is ****ing pathetic, this game is going down the toilet fast, at this rate i see no reason for me to even bother returning to this game for S9, and probably won't be a S10 at this rate.

    Your solution to everything being so easy in this game is to just nerf nerf nerf us rather than actually do some work and design content that is actually a challenge. To be clear by challenge I mean something that is actually difficult, not something where you make me sit around waiting because of a timer, just to be clear given some of the recent content releases.
    Fun fact; you're not the first to say such things, and you won't be the last.

    The game is still here, coming up on it's 9th 'season' XD Or put the classic way, 'can I haz your stuff'?

    And either way, F2P MMO's are supposed to appeal to the paying masses; and the F2P mass (by and far the largest group of most MMO's) generally prefer easy, so there you have it
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited April 2014
    That just means you have more room for growth from lockbox traits. It's not like you'd suddenly have less traits the way I put forth, it would just make obvious how much some species get the shaft in space traits. It would be a QoL change, not an actual buff to anyone.

    Oh? Not all of us have millions and millions of EC just lying around to buy unwanted lockbox traits from the exchange just so we can fill up empty slots. The only traits from lockboxes I might consider would be the profession specific trait for either ground or space or both, but I doubt I'll ever be able to afford to get any for all of my 11 characters. Looking at all the other lockbox traits they all seem useless to me and not worth a trait slot, even if I have an empty slot to put it in.
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited April 2014
    john98837 wrote: »
    You people are killing this game. First you take away half our reps with this stupid rep system redesign, yet you tell us how you are buffing all of the passives so we shouldn't complain. Now what do you do, you go and nerf all the passives you buffed so they are just barely better than they are now. This is ****ing pathetic, this game is going down the toilet fast, at this rate i see no reason for me to even bother returning to this game for S9, and probably won't be a S10 at this rate.

    Your solution to everything being so easy in this game is to just nerf nerf nerf us rather than actually do some work and design content that is actually a challenge. To be clear by challenge I mean something that is actually difficult, not something where you make me sit around waiting because of a timer, just to be clear given some of the recent content releases.

    That's because idiots complained that buffing the traits still gave us power creep, even though we'll be limited to 4/4/4.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited April 2014
    That's because idiots complained that buffing the traits still gave us power creep, even though we'll be limited to 4/4/4.

    Oh, you mean folks were honest about what one would be able to do with the new traits? How horrible of them...seriously...they're just bad, bad, bad people, right? :rolleyes:
  • eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited April 2014
    [*]Auxiliary Power Configuration – Offense
    • Damage increase now only affects Weapons, instead of All Damage.
    • Changed damage bonus calculation to apply after class/gear modifiers .
      • This makes the tooltip % appear smaller, but has a more predictable effect in the end that is approximately the same as the previous increase.
    • Increased maximum Accuracy bonus from 3% to 5% at 100 Aux.
    [*]Auxiliary Power Configuration – Defense
    • Increased Damage Resistance Rating from +10 to +20 at 100 Aux.

    Why can't Aux offensive include a particle gens buff to boost sci ships?

    With Aux Defensive, I think the in game description says resistance gained is 20% of aux level. So shouldn't it have been +20 at 100 Aux to begin with??
    If that's the case this skill needs more buffing to bring it in line with everything else that got boosted.
    A boost to heal abilities would be nice.
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  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited April 2014
    Sweet Bevis! The Buttheads finally fixed the Nimbus II dailies? :eek:

    Are we still going to have the Style II costume unlock project for MACO/Omega/KHG, and Style IV for the adapted set? I don't mind doing projects for those. I just don't want to lose the chance to get them. :)
  • alienfrombeyondalienfrombeyond Member Posts: 141 Arc User
    edited April 2014
    Oh? Not all of us have millions and millions of EC just lying around to buy unwanted lockbox traits from the exchange just so we can fill up empty slots. The only traits from lockboxes I might consider would be the profession specific trait for either ground or space or both, but I doubt I'll ever be able to afford to get any for all of my 11 characters. Looking at all the other lockbox traits they all seem useless to me and not worth a trait slot, even if I have an empty slot to put it in.
    Great job focusing only on the first sentence that was partly a joke in the first place, and not the rest where other people wouldn't have more traits, they just wouldn't need to open a window and reslot traits when they switch maps between ground and space. The fact that you have fewer space traits would remain the same regardless.
  • tk79tk79 Member Posts: 1,020 Arc User
    edited April 2014
    Omega Weapon Proficiency
    Now grants an additional 10% Bonus Damage for Melee

    Can you please restrict this to melee WEAPONS only, and not skills?

    Lunge is already too powerful as it is.
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  • bareelbareel Member Posts: 3 Arc User
    edited April 2014
    I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p

    You could just add a 'skip dialog on replay' option box. Just an idea. It's not that we all want to skip all the content, just don't want to repeat it three thousand times.
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited April 2014
    Omega/MACO/HG broken accolade w. missing costume:



    Still not working.

    For my fed:

    MACO elite commander missing

    - get MACO commando (collect 3 pieces)
    - get MACO team commander (complete all optionals)

    I have both, same result as before. Missing accolade and missing costumes in tailor.

    Omega force shadow operative missing

    Everything else is checked.


    /edit.

    and double checked with my klingon with same issue:

    Honor guard elite commander missing

    - get honor guard elite (collect 3 pieces)
    - get honor guard commander (get optionals)

    Got both, accolade still missing.


    I checked both characters on 2 factions. Checked accolade window and checked tailor.

    Games says I have the 3 pieces and did the optionals but still has the same broken accolade missing, MACO elite commander and omega force shadown operative, exactly as before.
  • sfc#5932 sfc Member Posts: 992 Bug Hunter
    edited April 2014
    Hey uh, the foundry isn't turned back on. :P
  • ruinsfateruinsfate Member Posts: 58 Arc User
    edited April 2014
    I am going to ask again, just one more time.

    Please either revert the Aux Offense T4 Nukara trait change, or explain why you feel it is neccessary?

    It is a thematic and flavourful way to boost Sci powers, which is sorely needed, compared to the HUGE number of ways to boost weapon damage.
  • kimmymkimmym Member Posts: 1,317 Arc User
    edited April 2014
    I'm exhausted, so I haven't read the entire thread, sorry, I'll do so tomorrow... but...

    Unskippable cutscenes are the devil. I dutifully and enjoyably watch every cutscene... twice or 3 times, but I run content so often that not being able to skip it is painful.

    Please, options are a good thing. It is not that I do not appreciate the content, it is that any voice acting gets old after a while.
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  • mreeves7amreeves7a Member Posts: 499 Arc User
    edited April 2014
    ruinsfate wrote: »
    I am going to ask again, just one more time.

    Please either revert the Aux Offense T4 Nukara trait change, or explain why you feel it is neccessary?

    It is a thematic and flavourful way to boost Sci powers, which is sorely needed, compared to the HUGE number of ways to boost weapon damage.

    I would imagine it's somewhat related to how Cryptic prefers to not have powers/abilities "double-dip" on skills/power levels for buffs. Since most science powers already gain effect from Aux, buffing them a second time would be like having a trait that double the weapon power level bonus for weapon damage.

    Though, I would like for more traits to buff sci powers in some way.
  • yulianhuayulianhua Member Posts: 46 Arc User
    edited April 2014
    Hey uh, the foundry isn't turned back on. :P

    I was about to make the same observation. :(
  • ruinsfateruinsfate Member Posts: 58 Arc User
    edited April 2014
    Mreeves7a: That would be right, except that it allows multiple-dipping for weapons and nearly nothing at all for exotic powers.

    Omega bonus, Nukara Aux bonus, multiple damage type set bonuses...

    The list of things that boost weapon dmg is much longer than the things that boost sci powers. (AMP cores, Tac buffs of all things... Scis in a Sci ship with the Sci power level Aux SHOULD get Sci powers boosted)
  • kimmymkimmym Member Posts: 1,317 Arc User
    edited April 2014
    I try to stay out of power issues that have a neutral effect (All of us are effected, not just one class)

    I will make an exception in this case.

    The power is not strong enough to be complaining about. I won't likely be slotting it for any build, there are better alternatives.

    I had been tempted to exchange it for the defensive option before the new changes, and now it just moves into the "Maybe on my Vesta, she is an Aux hog anyway" category.

    I've been thru too many games and balancing passes to get obsessed over any one system. Power comes, power goes. The feel of things is many times more important than the digits... The digits are always in flux anyway... Enlightenment comes when you are freed from them and realize they will always go up, even after a temporary nerf...
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  • ruinsfateruinsfate Member Posts: 58 Arc User
    edited April 2014
    Kimmym: You said "Not strong enough to be complaining about." and "won't likely be slotting it for any build.".

    This I feel is a problem. It was an interesting choice, now it's just another weapon dps pew pew booster.

    And "[numbers] will always go up" does not seem to apply to science powers.
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