We will be bringing down the Tribble server for maintenance to apply a new update: ST.40.20140330a.3
General:
The Foundry is back on Tribble!
New Earth Space Dock:
Federation aligned Romulan captains can now beam down to Starfleet Academy from ESD.
There are numerous updates to art and audio.
Resolved an issue where occasionally players would get stuck in ramps after logging out.
Duty Officer Assignments have been added.
These are the same assignments that were in old ESD.
The Ready Starship button in the new starship popup will now send players to the new Earth Space Dock.
Pressing the spacebar no longer skips cutscenes.
This change was made in order to stop accidently skipping cutscenes which play in the middle of space combat.
Player, Ship, and Bridge Officer costumes no longer cost Energy Credits to customize.
Removed the free costume change token from all player starships.
All Costume changes are now free.
All costume pieces found in the C-Store are still required to be purchased in order to be used.
Resolved an issue where injuries were no longer being applied when captains were defeated in elite queues.
The Trait/Reputation UI has been updated.
There are now new player preset faces for Andorian, Orion, and Human.
It is now possible to get much whiter hair for most hairdos but is limited by species color options.
Nimbus:
Daily Missions Creatures of the Desert:
Resolved an issue where monsters would stop spawning around beacons if other captains were active around other beacons.
Daily Missions - Orion Contraband:
Resolved an issue where one crate was not counting for progress.
Waypoints for the specified crate will now go away when it is successfully interacted with.
Teammates should now be able to click on crates, even if they do not have the mission.
Removed the daily cooldown if you fail the mission.
Captains can re-try it right away.
The daily cooldown will only apply once the mission is completed.
Viscous Cycle - The Escaping Planet Killer now has far more hitpoints when attempted on Elite Mode.
Undine Planetary Assault:
The massive Planet Killer at the end now has fewer hitpoints.
The massive Planet Killer will fire its beam attack more frequently.
Resolved an issue where battle zone progress bars could show a negative progress.
Waypoints have been updated to show the correct locations for the episodes Frozen and The Chase.
Systems:
Omega Reputation:
Costume Unlocks have been altered to account for the fact that T11 Sets will no longer be offered.
Any player that has a T10 or T11 Set Accolade in progress will find their associated Accolade completed, and will be granted the appropriate Title upon logging in.
These Accolades will no longer be accessible to new players, and will not appear in Accolade lists from this point forward.
Obtaining any T12 Armor from Task Force Omega will automatically grant you the appropriate "Style 1" Costume Unlock free of charge.
This will also work retroactively for captains that have earned a T12 Armor, even if they have discarded it.
Resolved an issue that was preventing the Kinetic Cutting Beam project from appearing for Klingons and KDF Aligned Romulans.
All three pieces of the MkXII Assimilated Space Set now require 3 Borg Neural Processors instead of 5.
Captains that have Pre-Season 7 Omega Task Force Accolades sitting in an unfinished state should now find those Accolades completed.
All success conditions must have been met.
This should reward captains with any Titles they were missing associated with those Accolades.
This will enable the Reputation Costume Unlock Projects to become available if applicable.
Nukara Reputation:
Nukara Crystalline Resilient Shields Mk XII:
Tetryon and Radiation Resistance reduced from 20% to 10%.
Added 10% Resistance to All Energy.
Nukara Space Set 2pc Bonus:
Weapons Stabilizers
Added a passive +2.5% All Weapon Damage bonus.
This bonus is disabled when Weapon Stabilizers go offline
Auxiliary Power Configuration Offense
Damage increase now only affects Weapons, instead of All Damage.
Changed damage bonus calculation to apply after class/gear modifiers .
This makes the tooltip % appear smaller, but has a more predictable effect in the end that is approximately the same as the previous increase.
Increased maximum Accuracy bonus from 3% to 5% at 100 Aux.
Auxiliary Power Configuration Defense
Increased Damage Resistance Rating from +10 to +20 at 100 Aux.
All Tier Upgrade projects now have the correct completion timers of 5 seconds.
8472 Counter Command Reputation:
Nanoprobe Feedback:
No longer has double chance to trigger vs. Antiproton Damage.
Now deals 200% damage to Undine on a successful Reflect.
May now trigger max once per 5 seconds, instead of once per 10 seconds.
Nanoprobe Field Generator:
No longer has a double chance to trigger vs. Antiproton Damage.
Now has a double chance to trigger only vs. Undine.
The UI and art for the new 8472 Counter Command reputation has been implemented.
There are still a few sections that are a work in progress.
Added Mk XII Space Cannons to the text list of Store Unlocks for achieving Tier IV Unlock
Removed reference to unlocking Cannon weapons at Tier V.
These are unlocked at Tier IV.
Added reference to unlocking Kits.
Changed all references of "Kit Bags" to "Kit Frames".
Dyson Reputation:
Resolved an issue preventing the Reclaim store for the Voth Bridge Officer Candidate from functioning.
Captains who have previously earned this Bridge Officer can now re-purchase him for 60 EC if he has been dismissed
Kit Revamp:
Fleet Kits have been updated:
All Fleet Kits now provide 2 specialization stats and 2 general stats, rather than 4 general stats.
All Tactical Fleet Kits now include 1 Tactical slot, allowing either a Strategic or Assault module to be slotted
All Engineering Fleet Kits now include 1 Engineering slot, allowing either a Mechanic or a Fabrication module to be slotted
All Science Fleet Kits now include 1 Science slot, allowing either a Research or a Medic module to be slotted
As a result of this update, the slotting on all fleet kits has been updated.
All Fleet Kits should now be able to reconstruct their previous power setup, if a captain so desires.
Powers:
Grace Under Fire:
The buff indicating this power is able to be triggered is now categorized as "Status" instead of "Buff".
This means it can no longer be dispelled by any abilities that remove buffs from targets, such as Subnucleonic Beam.
Resolved an issue with the Diagnostic Engineer which allows your Weapons Malfunction to chain to additional targets.
This was preventing the chained effect from lasting its intended duration
The resistance applied by the expiration of Weapons Malfunction now only lasts 30 seconds instead of 60 seconds.
Tachyon Beam now has 10 ticks, as the tooltip advertises, instead of only 9.
Damage that originates from the target itself will no longer Flank.
The Nicor Bioship Holo Emitter now changes your ship to resemble a Vila Heavy Bioship, instead of a Nicor Bioship.
This affects existing versions of the item, and the ones for sale on GPL vendors.
Reputation Traits:
Species Traits have been updated to use the same slotting rules as Reputation Traits.
Species Traits no longer require respec tokens to change, and can be swapped between any unlocked traits while out of combat.
All Species and Reputation Traits are now limited to being changed while in Sector Space or on Social ground maps.
This prevents aberrant gameplay with battlecloak while still providing all players with increased strategic flexibility.
Sensor Targeting Assault:
Now applies a 4-second grace period to the target upon expiration, preventing further activations of this Trait on the target from any source.
This guarantees that the absolute maximum uptime on a target is 50%, and even then only under extremely odds-defying circumstances.
If you Crit a target with this buff active, and the target is within their grace period, the Buff will not be consumed.
Hull-Repairing Nanites :
Now applies the correct Regeneration bonus both in and out of combat.
Lethality and Precision:
Critical Chance reduced from 5% to 4%.
Deadly Aim and Advanced Targeting Systems:
Critical Severity reduced from 20% to 16%.
Omega Weapon Proficiency
Now grants an additional 10% Bonus Damage for Melee
Omega Weapon Training
Reduced Energy Weapon bonus damage from 10% to 5%
Kinetic bonus damage now only affects Projectiles, magnitude unchanged at 10%
Omega Graviton Pulse Generator has been granted the additional effects of slowing down Borg adaptation during Ground Combat.
This is exactly the same as the old Reputation Trait, just rolled into the new functionality.
The Undine:
The Speed Debuff from being caught by a Fluidic Puddle has been reduced by about 10%.
The pull force exerted by the Fluidic Rift has been reduced by about 10%.
Undine vessels that use Fluidic Phase Jump will now trigger a Bioplasma Eruption upon reappearing.
This shockwave deals Plasma damage in a 3km radius, and will temporarily reduce the speed of any players hit by it.
This speed debuff does not stack with the one associated with Fluidic Puddles.
Resolved an issue that was causing Undine to sometimes become unresponsive after using Fluidic Phase Jump.
Resolved an issue where equipping a new Impulse Engine was causing Full Impulse to be unavailable for 30 seconds.
PvP:
Space Arena, the Unteamed Queue, is now Space Arena, Solo or Duo Queue.
Captains may take one friend with them into this queue.
Known Issues:
The new queued event, Undine Infiltration, is still a work in progress.
The Reputation Revamp and 8472 Counter-Command Reputation are both still a work in progress.
The Dyson Sphere Undine Battlezone is still a work in progress.
The new Earth Space Dock is still a work in progress.
Viscous Cycle is still a work in progress.
The new queued event Undine Assault is still a work in progress.
Worst change ever - especially for the Mirror Universe Event.
(And yes, I know it's ending, but like the rest of STO's uber grind content, I'm sure it will return someday.)
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Worst change ever - especially for the Mirror Universe Event.
(And yes, I know it's ending, but like the rest of STO's uber grind content, I'm sure it will return someday.)
One should still be able to skip cutscenes by hitting ESC...
[*]Pressing the spacebar no longer skips cutscenes.
WHAT!? Seriously? This is really unfair. I like story but some of these cutscenes KILL people in missions because they get attacked in it. And I dont want to rewatch overviews for missions I've played alot already.
Don't worry, the patchnotes don't mention escape stopping cutscenes being disabled. Before this, I didn't even know you could use spacebar, as I have been using esc for all th time I have played.
Worst change ever - especially for the Mirror Universe Event.
(And yes, I know it's ending, but like the rest of STO's uber grind content, I'm sure it will return someday.)
WHAT!? Seriously? This is really unfair. I like story but some of these cutscenes KILL people in missions because they get attacked in it. And I dont want to rewatch overviews for missions I've played alot already.
You can skip cut scenes with ESC. They just disabled space bar so people don't accidentally skip cut scenes when hitting space to fire weapons.
Worst change ever - especially for the Mirror Universe Event.
(And yes, I know it's ending, but like the rest of STO's uber grind content, I'm sure it will return someday.)
You can still use esc.
Formerly Known as Protector from June 2008 to June 20, 2012
Please enable us to buy a token with Zen to faction change a 25th Century FED to a TOS FED.
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
Jeremy Randall
Cryptic - Lead Systems Designer
"Play smart!"
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
Welcome to the Forums dude... Although I find it funny, I like the cutscenes. with the exception of the Station still being attacked and dropping in health during the Dreadnaught Cutscene in Mirror
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
Hey, if you've seen a cutscene once, you don't really need to be forced to watch it again a dozen times on all your alts, especially if it's a mission that is designed to be replayed a dozen times on each character...
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
I think people (myself included) are more concerned about not being able to skip tutorial cutscenes in PVE missions like say Mirror Invasion, which are long and wastes time we can spend setting up.
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
We prefer skipping content after the first run. Are you guys ever fixing the "Kirkland Here!" constant interruptions in "Boldly They Rode". It is the #1 thing in this game I'd love to avoid, specially when I farm for 6 beams from it.
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
That just means we're relatively happy with the rest of it.
I kinda got really excited when you allowed us to just get dil&ec, and opened about 50,000 boxes ...
It's not really that important, i'd just like to have a go at the New Rep and i don't really want to give up my TalShiar ship i used the bajillion EC on
We prefer skipping content after the first run. Are you guys ever fixing the "Kirkland Here!" constant interruptions in "Boldly They Rode". It is the #1 thing in this game I'd love to avoid, specially when I farm for 6 beams from it.
Interesting, still no wide spread secondary deflectors? I was under the impression they were coming with S9. Devs, I really enjoy flying my sci ships and I would like to help make sure everything is working correctly for when they go to Holodeck. I don't want for them to land in a half broken state and we just have to work with that for 6 months...
Damage increase now only affects Weapons, instead of All Damage.
Changed damage bonus calculation to apply after class/gear modifiers .
This makes the tooltip % appear smaller, but has a more predictable effect in the end that is approximately the same as the previous increase.
Increased maximum Accuracy bonus from 3% to 5% at 100 Aux.
this is not going to go over well with science captains whose main source of damage comes from exotic powers instead of weapons...especially since science captains are the ones who usually have the highest auxiliary level and therefore could've gotten the most benefit from this passive
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
Interesting, still no wide spread secondary deflectors? I was under the impression they were coming with S9. Devs, I really enjoy flying my sci ships and I would like to help make sure everything is working correctly for when they go to Holodeck. I don't want for them to land in a half broken state and we just have to work with that for 6 months...
Worries me too, specially when the 1 deflector they put out had several bugs. Can't imagine what would happen when they release the whole lot of them at one time.
this is not going to go over well with science captains whose main source of damage comes from exotic powers instead of weapons...especially since science captains are the ones who usually have the highest auxiliary level and therefore could've gotten the most benefit from this passive
Agreed, I want my Aux Power to affect my Grav Wells and every other sci power
We will be bringing down the Tribble server for maintenance to apply a new update: ST.40.20140330a.3
Systems:
Nukara Crystalline Resilient Shields Mk XII:
Tetryon and Radiation Resistance reduced from 20% to 10%.
Added 10% Resistance to All Energy.
Nukara Space Set 2pc Bonus:
Weapons Stabilizers
Added a passive +2.5% All Weapon Damage bonus.
This bonus is disabled when Weapon Stabilizers go offline
Thanks, these changes have certainly made the Nukara space set much more viable in all aspects of the game. Not to mention the sheer number of bug fixes, changes based on feedback, and improvements made in these patch notes. I'd quote all of them, but that would be a mile long reply. Thanks very much for all the work put into this patch.
Comments
Worst change ever - especially for the Mirror Universe Event.
(And yes, I know it's ending, but like the rest of STO's uber grind content, I'm sure it will return someday.)
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
One should still be able to skip cutscenes by hitting ESC...
STOWiki admin.
WHAT!? Seriously? This is really unfair. I like story but some of these cutscenes KILL people in missions because they get attacked in it. And I dont want to rewatch overviews for missions I've played alot already.
TRIBBLE Hydra! Hail Janeway!
EDIT: Argh, beaten too it.
I actually like Delta Rising.
One can definitely skip cutscenes on Holodeck right now by hitting ESC... so I wouldn't be worried.
STOWiki admin.
You can skip cut scenes with ESC. They just disabled space bar so people don't accidentally skip cut scenes when hitting space to fire weapons.
Dracula is happy his drain-a-lot build is getting some love with this patch.
You can still use esc.
Please enable us to buy a token with Zen to faction change a 25th Century FED to a TOS FED.
Cryptic - Lead Systems Designer
"Play smart!"
Welcome to the Forums dude... Although I find it funny, I like the cutscenes. with the exception of the Station still being attacked and dropping in health during the Dreadnaught Cutscene in Mirror
Hey, if you've seen a cutscene once, you don't really need to be forced to watch it again a dozen times on all your alts, especially if it's a mission that is designed to be replayed a dozen times on each character...
I think people (myself included) are more concerned about not being able to skip tutorial cutscenes in PVE missions like say Mirror Invasion, which are long and wastes time we can spend setting up.
TRIBBLE Hydra! Hail Janeway!
We prefer skipping content after the first run. Are you guys ever fixing the "Kirkland Here!" constant interruptions in "Boldly They Rode". It is the #1 thing in this game I'd love to avoid, specially when I farm for 6 beams from it.
That just means we're relatively happy with the rest of it.
I kinda got really excited when you allowed us to just get dil&ec, and opened about 50,000 boxes ...
It's not really that important, i'd just like to have a go at the New Rep and i don't really want to give up my TalShiar ship i used the bajillion EC on
Fact: You're quoting the guy who voiced Kurland.
Lol, if he played that episode 6-7 times in a row, he'd wan't to fire Kurkland out of an airlock.
The XP Boxes got fixed last time, you have to re transfer the toon
Oh I agree.
this is not going to go over well with science captains whose main source of damage comes from exotic powers instead of weapons...especially since science captains are the ones who usually have the highest auxiliary level and therefore could've gotten the most benefit from this passive
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Oh right, so if they work properly now - Can i not just open the boxes untill my XP is in the positives again?
Worries me too, specially when the 1 deflector they put out had several bugs. Can't imagine what would happen when they release the whole lot of them at one time.
Agreed, I want my Aux Power to affect my Grav Wells and every other sci power
Your XP is in overflow, I don't think it will be positive again, just recopy your toon.
Thanks, these changes have certainly made the Nukara space set much more viable in all aspects of the game. Not to mention the sheer number of bug fixes, changes based on feedback, and improvements made in these patch notes. I'd quote all of them, but that would be a mile long reply. Thanks very much for all the work put into this patch.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)