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TRIBBLE Maintenance and Release Notes - April 3, 2014

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  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited April 2014
    Great job focusing only on the first sentence that was partly a joke in the first place, and not the rest where other people wouldn't have more traits, they just wouldn't need to open a window and reslot traits when they switch maps between ground and space. The fact that you have fewer space traits would remain the same regardless.

    Sorry. It's hard to tell when someone is joking on the forums with all the outrage and whatnot going on. :P
  • kimmymkimmym Member Posts: 1,317 Arc User
    edited April 2014
    ruinsfate wrote: »
    Kimmym: You said "Not strong enough to be complaining about." and "won't likely be slotting it for any build.".

    This I feel is a problem. It was an interesting choice, now it's just another weapon dps pew pew booster.

    And "[numbers] will always go up" does not seem to apply to science powers.


    And I have, what, 16 powers to slot in 4 slots?

    Natural Selection.

    Some are not going to make the cut.

    This power? That power? Meh, I've done this dance before.

    I will take the 4 I want. That one wasn't even on my radar after these changes.

    I'll save my outrage for an issue that might actually really matter for a half second...
    I once again match my character. Behold the power of PINK!
    kimmym_5664.jpg
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  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited April 2014
    mreeves7a wrote: »
    I would imagine it's somewhat related to how Cryptic prefers to not have powers/abilities "double-dip" on skills/power levels for buffs. Since most science powers already gain effect from Aux, buffing them a second time would be like having a trait that double the weapon power level bonus for weapon damage.

    Though, I would like for more traits to buff sci powers in some way.

    So by your logic:

    1) Damage gets to dip on BOTH Aux and Weapons (I'd call that a double dip), and thats okie dokie

    2) Exotic damage can only dip on Aux once.

    I'd say not fair, specially since some tac abilities buff sci abilities which is dumb.

    We already took a hit with the "fixing" of gravity well and how the devs didn't like how well the damage scaled and they made the low end (non sci benefit) do more damage while cutting things at the high end (sci nerf).
  • ruinsfateruinsfate Member Posts: 58 Arc User
    edited April 2014
    kimmym wrote: »
    And I have, what, 16 powers to slot in 4 slots?

    Natural Selection.

    Some are not going to make the cut.

    This power? That power? Meh, I've done this dance before.

    I will take the 4 I want. That one wasn't even on my radar after these changes.

    I'll save my outrage for an issue that might actually really matter for a half second...

    It might not be on your radar, but it was on the radar of plenty other scis, so please save the holier-than-thou attitude.
  • kimmymkimmym Member Posts: 1,317 Arc User
    edited April 2014
    Holier then thou, or actually took the time to parse it?

    I smell a tool-tip math major...
    I once again match my character. Behold the power of PINK!
    kimmym_5664.jpg
    Fleet Admiral Space Orphidian Possiblities Wizard
  • ruinsfateruinsfate Member Posts: 58 Arc User
    edited April 2014
    Okay, explain to me how losing an option that boosts the power of sci abilites (And thus the fun of sci focused players) is good, considering it was one of, if not the only rep trait that boosted them, being a source of ALL damage.

    And by parsing, don't say "it won't boost your ISE dps, cause all that matters is weapon boosters". This might actually be true, I'm quite willing to concede that (In fact it probably is, FAW and so forth matter more there), but that's not the question, it's a matter of fun, playstyles, and other content and ships.
  • kimmymkimmym Member Posts: 1,317 Arc User
    edited April 2014
    Well, you can obsess over if your DPS came from your weapons or your skills...

    Or you can kill things.

    I choose to kill things, in the most efficient manner possible.

    If I am going for damage, I can name at least 5 rep traits that beat extra aux damage into the ground without even trying.

    I can cry that the skill that would never, under any circumstances, not beat skills I already have access to...

    Or I can slot 4 skills that will actually kill things or keep me alive...

    This change is freedom as much as it is a temporary reduction in power.

    By all means, use what you will and be upset about what have you... I on the other hand will be using the good skills...
    I once again match my character. Behold the power of PINK!
    kimmym_5664.jpg
    Fleet Admiral Space Orphidian Possiblities Wizard
  • ruinsfateruinsfate Member Posts: 58 Arc User
    edited April 2014
    Fair argument for your playstyle.

    I like efficiency as well, except I also like variety. I like my sci ships to feel like sci ships, and thus, if there is an option to make them more efficient by boosting the other interesting ways they work, then that is welcome and awesome. But that is being taken away.

    I have a few escorts and battlecruisers etc who will just use the most +dmg +dakka options. But I'd also like my other chars to have options that suit their style and theme while boosting their efficiency and efficiacy.

    Why are you so against good options being available for other playstyles, is probably my question at this point?
  • kimmymkimmym Member Posts: 1,317 Arc User
    edited April 2014
    I'm not against options... just I'm not young anymore.

    I've been around this block too many times to get my panties bunched.

    I've spent my time game developing. I don't need to do it from an armchair.

    I understand the ebbs and flows. A nip here, a tuck there.

    Too much angst about the smallest percentages... when we are going to have so many more reps in the future to choose powers from...

    So this one is junky? Fine. Next one might rock, and that is just one less power for me to be wrestling with...

    The rep change is good for the game, but I can't find it in me to morn 1 power out of 16 when I can only use 4 anyway... and more on the way... yeah some are going to lose... its just the way it is.

    I'm not really polarized one way or the other... more trying to share the perspective that age can bring...
    I once again match my character. Behold the power of PINK!
    kimmym_5664.jpg
    Fleet Admiral Space Orphidian Possiblities Wizard
  • ruinsfateruinsfate Member Posts: 58 Arc User
    edited April 2014
    AAaaand you're back to holier-than-thou. I'm done. It's not a matter of age. I have perspective. If they're not gonna change it back, then fine, I'll accept that and move on. Doesn't mean I can't spare a few minutes out of my life to try and give feedback. Might as well at least try once.

    Also, please stop using ellipses so often, it's untidy and uneccessary.
  • kimmymkimmym Member Posts: 1,317 Arc User
    edited April 2014
    It's not holier than thou... its just truth.

    I promise, at the end of S9, DPS numbers will be higher then ever. New gear. New powers. New ships.

    Doesn't matter what they do with the old rep powers. Power in MMO goes up forever. Any temporary downturn is nearly immediately offset by power creep. It is the essence of what makes a MMO a MMO.

    Feel slighted if you must, but you will see eventually. If you play these games long enough, that is. Many people give out before a decade, let alone 3...

    Edit: And... I actually talk this way too... yeah... People tell me to hurry all the time...
    I once again match my character. Behold the power of PINK!
    kimmym_5664.jpg
    Fleet Admiral Space Orphidian Possiblities Wizard
  • redshirtthefirstredshirtthefirst Member Posts: 415 Arc User
    edited April 2014
    Awesome job on these long standing bugs On Nimbus... Another zone that could use this kind of love and care is the Defera Invasion Zone! I believe this zone is still widely used to warrant a pass over the many bugs that plague this place!

    Bug is futile, assimilate this!
    Server not responding (1701 s)
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited April 2014
    kimmym wrote: »

    If I am going for damage, I can name at least 5 rep traits that beat extra aux damage into the ground without even trying.

    Oooh a game, ill play

    Nukara Tier 4 offensive (as it is now on holodeck) + obelisk warp core + aux battery + bfaw + antiproton beam arrays = absolutely hysterical buff to damage (its higher than EPTW3, and naturally stacks with EPTW3)

    I doubt any sci was getting nearly that much damage out of their grav wells. We are talking the difference between 600 DPS a weapon vs 100 DPS a grav well.

    It doesnt even compare or compete. They wont miss it at all.


    After the change it will be even more hilarious since its no longer skill based and a direct bonus to damage. Best... rep passive... ever.... (the extra accuracy is just LOL) People still using A2B and not this rep passive with pegged aux power on a beamboat should seriously consider getting their head examined ^_^

    (this is the exact mechanic that makes my engineering avenger build as powerful as a tac in almost every way, because most tacs are running the lola2b build and actually LOSING damage)
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  • ruinsfateruinsfate Member Posts: 58 Arc User
    edited April 2014
    kimmym wrote: »
    It's not holier than thou... its just truth.

    I promise, at the end of S9, DPS numbers will be higher then ever. New gear. New powers. New ships.

    Doesn't matter what they do with the old rep powers. Power in MMO goes up forever. Any temporary downturn is nearly immediately offset by power creep. It is the essence of what makes a MMO a MMO.

    Feel slighted if you must, but you will see eventually. If you play these games long enough, that is. Many people give out before a decade, let alone 3...

    Edit: And... I actually talk this way too... yeah... People tell me to hurry all the time...

    You Don't Get It.

    Yes, DPS will be higher. For weapons. For Tacs. For pew-pew. While Science powers sit at pretty much the same level they do now and have for ages. Why do you think some people have a perception of this game being DPS online or Escorts online? (It's not really true, but one can see why the perception exists). Nothing in the current set of presented power creep options seems to boost Science powers, instead just being more tac/weapon options.

    There are other ships. Other powers. Variety. A small increase to the other options increases variety, increases fun for certain players, increases options.

    Yes, DPS will be higher, I'm asking for there to be more ways for it to be higher if it has to. It's about balancing people's playstyles, instead of just forcing them to more shooty-shooty. You might be okay with that, and that's cool, but it's not for everyone. Some people LIKE watching a grav well tick for more, even if it means their guns do slightly less than the other guys. There's nothing wrong with that.

    And seriously, playing the age card does not make your opinion have any more weight, it's just pretentious. Please stop it. Stop being so condescending.
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited April 2014
    ruinsfate wrote: »
    You Don't Get It.

    Yes, DPS will be higher. For weapons. For Tacs. For pew-pew. While Science powers sit at pretty much the same level they do now and have for ages. Why do you think some people have a perception of this game being DPS online or Escorts online? (It's not really true, but one can see why the perception exists). Nothing in the current set of presented power creep options seems to boost Science powers, instead just being more tac/weapon options.

    There are other ships. Other powers. Variety. A small increase to the other options increases variety, increases fun for certain players, increases options.

    Yes, DPS will be higher, I'm asking for there to be more ways for it to be higher if it has to. It's about balancing people's playstyles, instead of just forcing them to more shooty-shooty. You might be okay with that, and that's cool, but it's not for everyone. Some people LIKE watching a grav well tick for more, even if it means their guns do slightly less than the other guys. There's nothing wrong with that.

    And seriously, playing the age card does not make your opinion have any more weight, it's just pretentious. Please stop it. Stop being so condescending.

    Science is not a DPS profession.
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  • ruinsfateruinsfate Member Posts: 58 Arc User
    edited April 2014
    Science is not a DPS profession.

    This is true, yes. :) Still, can you blame me for enjoying how silly GWell3 can get?
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited April 2014
    ruinsfate wrote: »
    This is true, yes. :) Still, can you blame me for enjoying how silly GWell3 can get?

    No and I can understand the wish for sci to have more utility in the PvE aspect of the game, but I sincerely am against just trying to turn sci powers into damage powers

    Sci just needs its role restored, in that respect. CC/Drain/Subsystem targeting/debuffing should have a very serious role and it just doesnt (in PvE).

    PvP is of course another story, science is king there.
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    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
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  • ruinsfateruinsfate Member Posts: 58 Arc User
    edited April 2014
    No and I can understand the wish for sci to have more utility in the PvE aspect of the game, but I sincerely am against just trying to turn sci powers into damage powers

    Sci just needs its role restored, in that respect. CC/Drain/Subsystem targeting/debuffing should have a very serious role and it just doesnt (in PvE).

    PvP is of course another story, science is king there.

    Agreed. It would be nice for powers like Tyken's, Syphon, CPB and what have you to not feel like wastes of space in PvE for the most part. Still, this gave science a side benefit to high aux powers, which at least is worth SOMETHING, if not an ideal solution at all.
  • amosov78amosov78 Member Posts: 1,495 Arc User
    edited April 2014
    Is there a reason why "Auxiliary Power Configuration – Offense" couldn't also increase the effect of science based abilities as well? So, for example, Gravity Well would pull things in from a greater distance and have a slightly longer duration.
    U.S.S. Endeavour NCC-71895 - Nebula-class
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  • eisenw0lfeisenw0lf Member Posts: 0 Arc User
    edited April 2014
    Oooh a game, ill play

    Nukara Tier 4 offensive (as it is now on holodeck) + obelisk warp core + aux battery + bfaw + antiproton beam arrays = absolutely hysterical buff to damage (its higher than EPTW3, and naturally stacks with EPTW3)

    I doubt any sci was getting nearly that much damage out of their grav wells. We are talking the difference between 600 DPS a weapon vs 100 DPS a grav well.

    It doesnt even compare or compete. They wont miss it at all.


    After the change it will be even more hilarious since its no longer skill based and a direct bonus to damage. Best... rep passive... ever.... (the extra accuracy is just LOL) People still using A2B and not this rep passive with pegged aux power on a beamboat should seriously consider getting their head examined ^_^

    (this is the exact mechanic that makes my engineering avenger build as powerful as a tac in almost every way, because most tacs are running the lola2b build and actually LOSING damage)


    On one side I'm glad the devs give us a good alternative to the usual A2B madness, but on the other this trait will make Romulan vapers now even more powerful. My Mogai never used A2B because it would have impaired my cloak. Now with this trait, an auxbattery, EPW3 and the buffed crith/critd traits my ion beam + BO3 damage will go through the roof.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited April 2014
    All Species and Reputation Traits are now limited to being changed while in Sector Space or on Social ground maps.

    This prevents aberrant gameplay with battlecloak while still providing all players with increased strategic flexibility.
    This would mean that you cannot unslot during a mission that involves both ground and space elements. Is that intended / accepted side effect? Isn't there a way to distinguish between PvP and PVE mission maps?
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited April 2014
    this is not going to go over well with science captains whose main source of damage comes from exotic powers instead of weapons...especially since science captains are the ones who usually have the highest auxiliary level and therefore could've gotten the most benefit from this passive

    That might be the intention, but ... Science Vessel Captains need all the help they can get. :(
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited April 2014

    [*]The Foundry is back on Tribble!

    No, its still grayed out.
  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited April 2014
    We will be bringing down the Tribble server for maintenance to apply a new update: ST.40.20140330a.3


    PvP:
    • Space Arena, the Unteamed Queue, is now Space Arena, Solo or Duo Queue.
      • Captains may take one friend with them into this queue.

    Thanks guys , you were THIS CLOSE to doing something positive for PVP .

    But getting tag-teamed by a Premade Duo ? (a healer with max shields and a killer with weapons & engines)

    No ... , no thanks .


    ... but you go ahead and keep "fixing" the game via the requests of the PVP forums ...
    I'll just enjoy the irony that those guys can't even fix PVP ... , let alone the rest of the game that their "suggestions" usually end up effecting .

    I find this line of replies sadly hilarious.

    It's ok Bort ... , that's exactly how I feel about the "fix" above . :o
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited April 2014
    I assure you, the PvP community did not want this change.

    Now go crawl back under your bridge.
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    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
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  • crownvic2doorcrownvic2door Member Posts: 301 Arc User
    edited April 2014
    Not being able to skip a cut scene is highly aggravating, to the point of very loudly nerd raging at the 39" monitor:rolleyes:

    We need that option to use the ESC to keep our sanity, seriously.

    If you don't want us to "Skip" Content, thats fine....I dont want to miss a thing as well, BUT if we have already seen it....the next several times after that is pretty redundant to say the least.

    Force us to watch it once then allow us to "Skip"


    PLEASE.
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited April 2014
    Sweet! I noticed ships appearing transparent/invisible on the character select screen was fixed. Wasn't a big deal, but thank you. :)

    Edit: You also fixed the ground skill trays so they are numbered 1-10 again instead of 0-9. Thank you for that also. :D
  • rybaksixrybaksix Member Posts: 193 Arc User
    edited April 2014
    Hi, I just got of tribble. I tried these changes to the omega rep costume unlocks. They seem a bit buggy and the accolade unlock is still not working. Costume unlocks now block my project slots because I cannot complete them now.

    http://i1313.photobucket.com/albums/t554/RybakSix/failed_zps72065f5d.jpg

    Also the omega rep seems to suffer from the lack of any space weapons.
    Could you guys put some anti borg weapons into that rep. Like the old [Borg] stuff we had at Roxies little shop on DS9 ??? That would put the rep in line with the others.

    Another observation - No torpedoes ??? Not a single torpedo in any of the stores. Why ???
  • mosul33mosul33 Member Posts: 836 Arc User
    edited April 2014
    Awesome update, Thanks. Cant w8 to see the ground UI and grapichs.
    This would mean that you cannot unslot during a mission that involves both ground and space elements. Is that intended / accepted side effect? Isn't there a way to distinguish between PvP and PVE mission maps?

    Exactly my thoughts aswell. Changing rep traits only like that its bad. If this is more of a PvP balance/fix, why not put these changes only in the PvP maps?

    An example: lets say you are doing a daily or a FE and you get in the mission specced with the traits for space combat. Then from a space combat map the mission teleports you directly in a ground combat map (like from an orbit battle you have to go to the planet surface). Now you dont have any ground traits since you cant change them... This totaly eliminates the whole idea of changing the traits when you actually need them.
  • deathray38deathray38 Member Posts: 210 Arc User
    edited April 2014
    Suggestion to both nukara AUX CONFIG traits:

    Change power required by these abilities to trigger and scale abilities above this minimal value
    Aux=50 Traits are disabled (giving 0 bonus)
    Aux=75 Traits are 50% efficient (giving half of bonus stated "at 100 power")
    Aux=100 Traits are 100% efficient (giving nominal bonus, for example 5% acc or 20 Armor)
    Aux=125 Traits are 150% efficient (giving additional half of nominal bonus)

    Purpose?

    It will limit use of these traits for AuxToBatt builds and Escorts, while giving needed and desired boost to Science Vessels.

    What do you think?
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