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Official Revamped Trait and Reputation Powers System Feedback Thread

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  • lan451lan451 Member Posts: 3,386 Arc User
    edited March 2014
    Did not read anything past OP. This is the dumbest thing I've ever heard. Now, not only are we being limited on our rep traits, but they're being included with our racial traits and then limited to 4 space? I have 2 captains for each class, one focused on space, one on ground. Now you're saying I can't have all ground? or all space? Yeah, I don't think so. The only way I'd be ok with this, is if we had traits like a set defensive, and each rep tier upgraded it. Say defense of 10% and Omega unlocked it to 15% Dyson added 2% making it 17% romulan added 3% making it 20. Whole point of doing reputations is to become stronger. Taking it away and limiting our regular traits with it is just ill concieved.

    No, the rep traits are not being added to the racial traits. They appear on the same page, but are still separate categories. Racial traits were untouched and are the same as they've always been. It's just the rep traits that changed.
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  • neok182neok182 Member Posts: 551 Arc User
    edited March 2014
    Did not read anything past OP. This is the dumbest thing I've ever heard. Now, not only are we being limited on our rep traits, but they're being included with our racial traits and then limited to 4 space? I have 2 captains for each class, one focused on space, one on ground. Now you're saying I can't have all ground? or all space? Yeah, I don't think so. The only way I'd be ok with this, is if we had traits like a set defensive, and each rep tier upgraded it. Say defense of 10% and Omega unlocked it to 15% Dyson added 2% making it 17% romulan added 3% making it 20. Whole point of doing reputations is to become stronger. Taking it away and limiting our regular traits with it is just ill concieved.

    That is not how it works.

    You have your 9/10 captain traits (10 if alien) and that is not changing.

    The rep powers are turned into traits and tossed into the traits window but they are separate from your 10 captain traits.

    So you have your 10 captain traits, 4 rep ground passives, 4 rep space passives, 4 rep active powers. which is changed from the current (if at T5 all 4 reps) 10 captain traits, 8 ground passives, 8 space passives, 4 rep active.

    So you can have all ground standard traits, and 4 ground rep passives down from 8 but they have been buffed. Hope this explains it for you.
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  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2014
    pentars wrote: »
    Why would I want to go grind the reps if I can't use them all?

    Real timely example: I am going to want T4 Undine Rep.

    For the turret. Which looks to be a nice upgrade to the turret I currently have.
    [SIGPIC][/SIGPIC]
  • thegrimcorsairthegrimcorsair Member Posts: 0 Arc User
    edited March 2014
    pentars wrote: »
    Honestly not happy with the new Rep system. Why would I want to go grind the reps if I can't use them all? That is throwing time and resources away...
    In the best case I might grind for a couple may feel a need for but spending hours, days and weeks grinding out all the reps for only 4/4 reps is an ureal expectation. Once most of us find the reps we want, the option of changing them at anytime doesn't really mean anything. So here I am very let down by STO. Surely there is a better way. If this is the system as it will be on the holodeck, I know myself as well as some fleet members who will likely give up doing any reps in the future. My time in game can be used for better things then grinding for stuff that I can't use.

    I know this is gonna blow your mind... but you don't have to.

    Like, seriously, you don't have to. Once you've gotten a couple reps up to around Tier 2 you can be pretty certain you'll never have to worry about jumping into any new missions they add down the line and be dragging down your team because you haven't ground out enough Rep. If there's no trait, piece of gear, or outfit you want, you can just smile and to yourself and skip the content and be none-the-worse off for it.
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  • twistedfuturetwistedfuture Member Posts: 8 Arc User
    edited March 2014
    Thanks Ian451 and Neok182. I guess I was a bit confused. ty for clearing that up.
  • vamerrasvamerras Member Posts: 0 Arc User
    edited March 2014
    That's not true at all. In fact, this change will give the devs an opportunity to make new traits more powerful and more interesting. So let's say 8 months from now they unleash their new Khazon reputation system. And in it is a special T4 rep power that increases the firing arc on DHCs to 90 degrees. Might you now be tempted to grind that rep and drop one of the choices you previously made?

    There will be more carrots attached to more sticks.

    Excellent example. :)

    The new reputation system traits should be much more overpowered (like your example about +90 degree DHC) if the devs want us to grind reputation.

    :P
  • vamerrasvamerras Member Posts: 0 Arc User
    edited March 2014
    OK, back to the main topic.

    This new reputation system is not working to me at all.

    1., I can't change the non-rep traits at all. I try to deactivate existing traits but nothing happanes.
    2., I copied my main to the Tribble a few weeks ago - he had all rep at Tier 5. My reputation is now wiped out, I have 0 points in all reputation.
    3., Strangely enough I could choose any passive abilities.
    4., However I have no active abilities.
    5. On Reputation tab I had to choose one Nukara ability - like in the existing system where you choose an ability when you achieve a new level.

    Long story short: this new system bugged for me and I can't test it.
  • leod198leod198 Member Posts: 101 Arc User
    edited March 2014
    Hawk, What about your promise to revisit removal of Rotating Weapon Frequency ????
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2014
    leod198 wrote: »
    Hawk, What about your promise to revisit removal of Rotating Weapon Frequency ????

    So far the feedback on that seems to be the kind that will get them to re-examine that change. So add your voice to the process. Test out the changed passive. Tell them why the rotating worked better (because now Borg gound missions are much more prone to going awry), and let that feedback stack up so the next time they patch Tribble, they'll have some changes.

    That'd be my advice anyways.

    I mean all the feedback I've read on that thus far leads me to believe that there's a good chance that change will be tweaked. So keep on telling them to do that and provide some info on why they need to do that and bury them with feedback and details on how the borg remodulation is just janky now.
    [SIGPIC][/SIGPIC]
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited March 2014
    leod198 wrote: »
    Hawk, What about your promise to revisit removal of Rotating Weapon Frequency ????

    We have now done so. We were considering other options, but in the end we chose to just roll the old bonus in with the new one. So now the T4 Omega Graviton proc will also slow down Borg adaptation, in addition to the new Kinetic damage proc.

    Not sure when this change will appear on Tribble, but it's been made internally.
    Jeremy Randall
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  • pentarspentars Member Posts: 16 Arc User
    edited March 2014
    I know this is gonna blow your mind... but you don't have to.

    Like, seriously, you don't have to. Once you've gotten a couple reps up to around Tier 2 you can be pretty certain you'll never have to worry about jumping into any new missions they add down the line and be dragging down your team because you haven't ground out enough Rep. If there's no trait, piece of gear, or outfit you want, you can just smile and to yourself and skip the content and be none-the-worse off for it.

    Thank you, this makes my point more clear. I have multiple toons with one maxed out on reps and one almost maxed. Why should I work on any others? I spent lots of time and resources on the ones I have and now I feel cheated. My main I have been building up for about three years is finally about where I want him. I have spent so much time, Zen, resources and more to get him there and STO wants to make new captains balanced to that? Sorry for the rant but If my captain is stronger in any way then a fresh VA. its because I put in all the work for it. And now I feel as if at least some of that time and money has been wasted. I also have a new toon I have recently made level 50 with. I was waiting for the new season to do the reps on him for he was going to be my new PVP toon. However, Now I'm not sure if I even want to play him. What incentive do I have to grind out the reps when I wont be able to use all of the ones I grind for.

    I have seen post to compare this with the Doffs....A way to balance the ship builds....The difference is that I'm not spending days and days grinding the Doffs and when I spend the resources I am getting the ones I want to use and not just unlocks for ones I will never use.

    My suggestion....It's fine to limit the ones we can use, But then give us the options on which ones we want to grind for. With life as with everybody, there is only so much time a day or week a person can put into the game so Let us use play the game to have fun, not grind out things we don't want or need.

    *On a second note: People lose interest when we need to log in just to grind the next event projects..ie; the new Mirror Event. I don't have time to have fun in the game when all I can do is grind out the event on multiple toons.
    I fly with my tailgate down.
  • pentarspentars Member Posts: 16 Arc User
    edited March 2014
    With my last post (rant), I want to add something. I love Star Trek and I really enjoy the game for the most part. Many of the Changes I have seen on Tribble look great and I can't wait for the the new Space Battlezone. I do think Cryptic is doing a great job I am just not happy with the new Rep System same as many others.
    There is much talk about this on the internet in general on many sites. (I wont link them out of respect for Cryptic) Anybody can read them and see I'm am not alone in my opinions.
    I fly with my tailgate down.
  • neok182neok182 Member Posts: 551 Arc User
    edited March 2014
    I would skate past this but you make a big poing of it.

    First, the existing reps were not mandatory in all cases either, so its not really significant if future reps are not attractive to you. For example, I only needed T5 on the Romulan reputation with science captains (for the buff to sci skills from the T5 active ability), and on my romulan tac who wanted the experimental beam unlock at T5, but my other tacs and engis stopped grinding it at T4 (the last useful passive) because it was a pain to get the marks and I didnt *NEED* T5 on any of them. Likewise, all of my captains stopped at T4 Nukara rep since there was nothing in T5 that I wanted for any of them (all I really wanted was the web mines). I was not planning to complete T5 Dyson rep either but there wasnt anything esle to do with the commendations, so I ended up getting it anywya. I did eventually finish them all with excess marks from winter epohhs, and with the vet tokens, but the point here is that I didnt feel compelled to get T5 on everything and I dont see why anybody thinks its a sign of great failure if there's less incentive for future reps.

    Second, there are many things in the rep rewards that are worth grinidng for. For Romulan rep it was the experimental beam array, for Omega there are the suits and set pieces. All of the rep systems so far have an interesting console at low tier as well. Its simply false to say that lack of additional stacking reps makes all the rest of it irrelevant.

    Third, rep marks are easy to get from casual play, and at some point you will do the rep grind just because you have the excess marks. That's what happened to me with commendations and winter epohhs, and I wanted to dump the marks. Its especially easy after the first one gets through, and you can come back and claim the vet token. Getting to T1 usually takes 2 days, T2 usually takes 5 days, and it kind of goes out from there--it only takes a couple of weeks to hit T4 and anybody can feed that with casual, incidental play rewards.

    So for all these reasons, I have to say that I find your statement to be flat-out wrong, in multiple regards.


    You make a lot of good points. Obviously the romulan rep is the only one that is semi required due to the story nature of the rep. And of course they are all optional.

    The biggest point i was trying to make is that for many players the only reason to go through the last two reps was the powers since there was not a single item they cared about.

    Now lets say the undine rep has no powers i like, no items i want, i'll just skip the entire thing. From a developer aspect that would upset me, i spent all this time working on this content and the players ignore it.

    Well were ignoring it because you took away our reason to grind through them, the powers.

    now obviously there is no way around this other than letting us keep earning powers and i agree that that is not a viable solution. And obviously the devs can add new powers, but the couple examples here would break the game even more than what they're already doing, and they could add really nice new items, but even looking at the undine rep everything is anti-undine just like the voth was anti-voth, now of course that does make sense, but if i'm only doing those missions because it's part of the rep and i have to hit T5 to get those items, well now i have no reason to get them because i already finished the rep. Of course collectors who want everything will go after them but I think there are huge parts of the player base that are looking at this right now and thinking very simply. Okay, next rep is only good against X enemy, and i can't use any of those powers because the ones i have are better, i'll just skip the whole thing and go play something else for a couple months.

    and that's not a good thing. Hence why I would like it changed to 8/8/4 without the buffs because with 8 slots many people would still find going through this rep worth it for the powers as they could easily find 1-2 to switch out and people who don't care about a single item would still probably do it for the powers.

    I'll be the first to admit that there is no easy solution to this, but many people have already hated the rep system enough (i'm actually one who loves it) and i just see this as something that will make people hate it more.

    gamer940 wrote: »
    They're not taking away anything from anyone, all they're doing is changing how using the reputation powers works. You will still have access to the same number as before, it's just that all of them won't be constantly active and affecting you.

    I for one like this idea because it means that someone will have to think about which reputation abilities to activate for whatever situation they're going into instead of just having 16 (about to be 20) passive abilities affecting them constantly.


    Oh, and with the active tier 5s, you'll have the same amount then as you do now, you just won't be able to have 5 readily available on completing the new rep or any future ones.

    They are taking it away in the sense that people completed the 4 reps under the impression that we would have 8/8/4 powers. We completed them under the impression that we would keep what we earned, now that is no longer the case.

    Now you are correct that we still have them earned but we can't use all of them at once, and they got the buff to make up for that, which as i've pointed out makes the power creep worse than it is now.

    The biggest thing is that many people are upset because they could care less about T5 dyson and nukara and wouldn't of wasted their time and money on it knowing that they would lose those abilities.

    As i said in the first topic, my favorite idea is to get rid of the buffs and make the max 8/8/4 to keep exactly what we have now.
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  • neok182neok182 Member Posts: 551 Arc User
    edited March 2014
    Like Pentars said, i love this game. i've put more money into this game than any other in my life, so much that i've lost count and my girlfriend has said she never wants me to find out.

    I do that because I love star trek and I love this game and I want it to continue to succeed. For the most part i've defended a lot of changes, i defended the rep system and the lockboxes, and even defended the romulan power nerf after trying it out.

    For the first time i'm finding myself unable to defend decisions. First was the removal of the bonus marks event which now evidently went from being 100 hours a week to 90 hours every 4 months which is disgusting and needs to change but that's for another topic. But these rep changes i am not a fan of simply because i do feel that things are being taken away from us who earned them on multiple characters.

    And you try and say it's to get rid of the power creep but with the buffs i'll actually do MORE dps with 4 of these buffed abilities than 8 standard. hence why i fully support what i posted in the first post which once again is.

    8 Ground Passive, 8 Space Passive, 4 Active limits.
    -Buffs removed and restored to current holodeck.

    This keeps the game exactly as it is right now and does not add more DPS with the buffs and makes it so that there won't be anymore unless the devs add insanely powerful passives in future reps. Obviously the issue is still there that some people might not bother with future reps, but there is literally no way around that unless you give us all the passives and that is not going to happen and it shouldn't.

    To the devs, i truly hope you read this, Hawk and Borticus i know have been reading a lot about this and i hope you will truly consider alternatives. We are your fans, we are your paying players. it's your game but for those of us who pay we just want to see the game live long and prosper ;-)
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  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    edited March 2014
    “Auxilliary Power Configuration – Offense: This now directly grants a bonus to all damage based on Auxiliary power level. “
    This power is broken for mines, torpdoes, cluster torps e.c.t I could only get it to boost energy damage. I hope this is broken otherwise it’s a massive nerf.


    Omega Graviton Amplifier:
    I feel this power is very unfair for torpedo and mine builds or projectile weapons. As I understand it the power was
    made to replace the Borg proc on the old weapons. But the original Borg proc was 100% chance on projectile weapons as you can only ever fire one projectile weapon at once unlike 8 energy weapons.

    I am not saying it should be 100% again but you effectively have up to 80 chances per cycle at 2.5% proc for energy weapons (8 weapons, 4 attacks each). Or 1 chance per cycle at 5% for projectile weapons as you can never fire more than 1 attack per cycle from torpedoes.

    As I like to fly full torpedo boats I find this a very large nerf over the old weapons. While Energy weapons got boosted.
  • orondisorondis Member Posts: 1,447 Arc User
    edited March 2014
    pentars wrote: »
    Honestly not happy with the new Rep system. Why would I want to go grind the reps if I can't use them all?

    You can't use them all under the current system either, as you have to pick one of that tier rep powers over the other one. Under the new system you can have both.

    The whole change makes plenty of sense and helps curb the power creep somewhat (which is frankly at absurd godmode now), which has been destroying a lot of the fun in this game by making it so bleeding easy. Also it'll force you to actually think about your build. Basically it's future proofing it for future reps.

    Plus you can switch traits whenever you're out of combat, which is a huge bonus. There's no way we'd have that under the current rep system. I can now tailor my traits to what I'm fighting. Coming up against a particularly hard ground boss? Go for all defence traits. Fighting Borg? Go for the Borg graviton power.
    We have now done so. We were considering other options, but in the end we chose to just roll the old bonus in with the new one. So now the T4 Omega Graviton proc will also slow down Borg adaptation, in addition to the new Kinetic damage proc.

    Excellent, I was just doing "Where Angels Fear to Tread" and was thinking that passive would have been helpful.
    Previously Alendiak
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  • tuskin67tuskin67 Member Posts: 1,097 Arc User
    edited March 2014
    Not sure if this has been brought up

    The 'Continued Support' Hourly shows up int he Romulan rep even if you ahve not reached T5.
  • blassreiterusblassreiterus Member Posts: 1,294 Arc User
    edited March 2014
    tuskin67 wrote: »
    Not sure if this has been brought up

    The 'Continued Support' Hourly shows up int he Romulan rep even if you ahve not reached T5.
    It's the same for the other reps, from what I saw last night when I tested the Omega rep stuff.
    Star Trek Online LTS player.
  • pentarspentars Member Posts: 16 Arc User
    edited March 2014
    orondis wrote: »
    You can't use them all under the current system either, as you have to pick one of that tier rep powers over the other one. Under the new system you can have both.

    You make a good point but I think you may have misunderstood what I was saying. My Main character is maxed out in all reps so I am able to use "one" trait for each tier of each rep category. Since I am skilled for space it was the space reps I focused on. Now, however, (On Tribbble) I can only use half of the reps I have grinded for space. And only half of the ones I grinded for ground. So in essence, I have put in the time and resources for 16 passive traits but only allowed to use 8. Where is the fairness in that? That's like going to a store and spending money on four new tires for your car but only allowed to use two of them at a time. But wait! I still get the other two to switch out whenever I want. Unfortunately I was wanting all four and that is why I paid the money.

    So you see, I do like the game but If I am spending the time and resources for the rep system I would like to have what I have earned. Not looking for free hand-outs, I worked for those things, I earned those things through a lot of time and effort and yet now they will be taken away. Yes, they are there just in case I need them but you can't change them in battle so you wont know what you need until after its too late to change.
    I fly with my tailgate down.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2014
    pentars wrote: »
    Since I am skilled for space it was the space reps I focused on.

    Ground - Space - Ground - Space is how it currently works. So "focusing" on space requires you to also focus on Ground because to get to T4 and get all the space choices, you have to do tiers 1 and 3 along the way.

    So saying you "focused" on space is kind of weird in the current system.
    [SIGPIC][/SIGPIC]
  • twwiglingentwwiglingen Member Posts: 9 Arc User
    edited March 2014
    I'm so far liking the changes to passives so far however I have a concern.

    1: 4 and 4 seem a little restrictive, I think it would be great if every rep we did gave us an extra ground a space passive. This does bring us back to the original problem of power creep but it is far less of a creep than the previous system. This is because every rep instead of gaining 4 new passives in the old system we are only gaining 2 (1 ground and 1 space) therefore the power creep is very minimal. This also accomplishes one very important thing, it keeps people playing doing their reps which works out great for everyone. Players get more people to play with when doing their reps and Cryptic gets a happier playerbase (hopefully).

    I'd also like to put forth about maybe letting active powers be freebies with no restrictions (but no buffs) as this would also add incentive for people to get their reps done.


    As for the passives themselves:

    1: Auxiliary configuration defense needs a slight buff to bring it more in line with its offensive cousin because it seems (without any math to back this up just looking at it) that the offense is getting more for the aux power than the defense one.

    Other than that I'm looking forward to the new system.
  • tk79tk79 Member Posts: 1,020 Arc User
    edited March 2014
    Subjective Feedback.

    After seeing the change in action last night, I have to say I was more underwhelmed than expected.

    You have 4 choices in a given branch out of 16, which is 25% of them. On paper, it didn't look so bad, considering that previously we had 50% of the choices, not considering active powers. But, seeing the new UI in action, seeing 16 powers at the right pane, but having to choose ONLY FOUR at the left pane, it felt rather... depressing.

    About the skill bonuses, it was not a fair trade-off in my opinion. Also due to the offense-defense disparity. "+2% extra crit chance" is much better than "slightly more shield HP". I'd rather get more skills than the bonuses provided.

    If I were asked for suggestions, if changing to "8 passive ground + 8 passive space" schema is not possible, I'd change the "4/4" current one to a single "8 passive universal", keeping active powers separate as it is. Changing the passives to 8/8 and reducing the skill bonuses would also be fine with me.
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  • pentarspentars Member Posts: 16 Arc User
    edited March 2014
    Ground - Space - Ground - Space is how it currently works. So "focusing" on space requires you to also focus on Ground because to get to T4 and get all the space choices, you have to do tiers 1 and 3 along the way.

    So saying you "focused" on space is kind of weird in the current system.

    It sounds like you missed the point of the post, But, to answer you:
    No, It means I continued to grind the rep system to reach all the space traits. So "I focused on space" Yes I did get the ground ones along the way to get the ones I was focusing on.

    Perhaps my communication skills aren't as good as others but I believe my point was made. However, I would like to thank you for showing me I need to be more simplistic in my post.
    I fly with my tailgate down.
  • f8explorer#7814 f8explorer Member Posts: 1,328 Arc User
    edited March 2014
    Looked it over and explored it a bit and have to say .... I'm not impressed.

    I know myself on this one. ... I will slot powers in those slots from what I have and never look at that screen again.

    Without more slots, I have to agree with everyone else.

    What's the point in grinding for more traits if I know I've already filled my available slots?

    It's just not worth the grind any more.
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  • sthraxpwesthraxpwe Member Posts: 75 Arc User
    edited March 2014
    orondis wrote: »

    The whole change makes plenty of sense and helps curb the power creep somewhat (which is frankly at absurd godmode now), which has been destroying a lot of the fun in this game by making it so bleeding easy. Also it'll force you to actually think about your build. Basically it's future proofing it for future reps.

    Plus you can switch traits whenever you're out of combat, which is a huge bonus. There's no way we'd have that under the current rep system. I can now tailor my traits to what I'm fighting. Coming up against a particularly hard ground boss? Go for all defence traits. Fighting Borg? Go for the Borg graviton power.

    This change actually does very little to combat power creep. Numerous people testing on Tribble have already found that you can significantly boost your DPS using some combination of 5 space traits. That isn't fixing power creep at all. And while I acknowledge that the rep powers have affected power creep to a small degree, the things that really have sent power creep through the roof haven't even been touched: Unbalanced Lockbox Ships, Unbalanced Consoles, Fleet Consoles, Fleet Weapons, 10-Console ships. Don't tell me this change is good for curbing power creep when the real culprits aren't even touched.

    And don't tell me being able to switch traits is some kind of boon- it isn't for me. This game already has enough micromanagement in it and I certainly don't need this "feature" to add to it. That feature will also make power creep worse, as you can tailor your traits to be most effective against a specific challenge and then immediately switch out to min/max the next challenge. That is the exact opposite of reducing power creep.

    I fully support switching back to 8/8/4, with the original passive values so that nothing that has been earned is taken away. Any new passives earned from new reps can be swapped in as per the new system keeping the cap at 8/8/4.
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited March 2014
    We have now done so. We were considering other options, but in the end we chose to just roll the old bonus in with the new one. So now the T4 Omega Graviton proc will also slow down Borg adaptation, in addition to the new Kinetic damage proc.

    Not sure when this change will appear on Tribble, but it's been made internally.

    Now that's the kind of reasonable compromise we like to hear about! :D
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  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2014
    pentars wrote: »
    So "I focused on space" Yes I did get the ground ones along the way to get the ones I was focusing on.

    That's just it though. You couldn't actually "focus" on space. You had to get the ground ones too. There was no focus. You're misrepresenting things. Nobody focused on space. They focused on the unlocks. Which forced you to get ground no matter what. By virtue of ground always coming before space.
    [SIGPIC][/SIGPIC]
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited March 2014
    We have now done so. We were considering other options, but in the end we chose to just roll the old bonus in with the new one. So now the T4 Omega Graviton proc will also slow down Borg adaptation, in addition to the new Kinetic damage proc.

    Not sure when this change will appear on Tribble, but it's been made internally.

    Oh good, now I don't have to fire up a parser and spend a large amount of time explaining in inordinate detail why I didn't like the change. :P

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  • vivenneanthonyvivenneanthony Member Posts: 1,278 Arc User
    edited March 2014
    Couple of questions...

    1) Why do you believe they're going to add additional slots with each reputation down the road instead of the more likely +1 Ground/Space/Active that might come about from a holding and that be the end of it for an extended period of time?

    2) When you say your build is being dropped by 60%, by what manner are you basing that?

    For example, say I was to look at one of my guys - Willard. Currently he has the following Rep passives:

    T2 Omega Weapon Training
    T2 New Rom Precision
    T2 Nukara Fortified Hull
    T2 Dyson Advanced Targeting Systems
    T4 Omega Omega Graviton Amplifier
    T4 New Rom Sensor Targeting Assault
    T4 Nukara Auxiliary Power Configuration - Offense
    T4 Dyson Tactical Advantage

    That's providing...

    +15% base Weapon Damage
    +3% CrtH
    +5% base Hull (1485 hull in his case)
    +10% CrtD
    a 5% proc to do 751.4 kinetic damage
    a Placate on Crit proc
    +25% base Weapon Damage
    a scaling DRR debuff to the target at 50% or less hull health

    Let's say of those eight (and ignoring the new Undine Rep), I keep the following four:

    T2 Omega Omega Weapon Training
    T2 New Rom Precision
    T2 Dyson Advanced Targeting Systems
    T4 Nukara Auxiliary Power Configuration - Offense

    That will provide...

    +10% non-base All Damage
    +5% CrtH
    +20% CrtD
    +37.5% base All Damage
    +3.8% Accuracy

    So let's look at what I lost then.

    +5% base Hull (1485 hull in his case)
    a 5% proc to do 751.4 kinetic damage
    a Placate on Crit proc
    a scaling DRR debuff to the target at 50% or less hull health

    Even adding in resistances for the hull, that's only going to average out to ~2200 effective hull. It's also not like I'm going to take Enhanced Shield Penetration on a torp boat (Hello Cryptic - c'mon show Torps some love with ESP for S9!). The OGA 751.4 was there because I'm cloaked 95% of the time...shield regen doesn't work while cloaked. Likewise, a shield heal on crit proc - when I'm in a ship that's not only mainly cloaked but is also built not to get hit? Yeah, I'm not taking Emergency Secondary Shielding even if the Placate is moot because of KHG shields and pretty much everybody else triggering the Placate immunity. The scaling debuff instead of the scaling buff? I'm a Sci not a Tac, I'm not riding GDF - I'm keeping my hull up or I'm dead.

    So I'm losing...well...almost nothing. But dayum - dayum - double dayum...look at what I'm gaining?

    From +40% base Weapon Damage to +37.5% base All Damage and...AND...+10% non-base All Damage. Going from +3% CrtH to +5% CrtH...going from +10% CrtD to +20% CrtD. Hell, I'm even picking up +3.8% Accuracy in the process...

    That would be an example of showing how uh...yeah...I'm gaining out the wahzoo compared to what I'm losing.

    So how is your build being dropped by 60%?

    Point 1.
    Who said that? I said they will add new reputations as time goes on? If I follow the timetable in the past. Usually it alternates between space and ground. So, this coming one will be space. The next one ground. Afterward, space. That is a year and a half before I have the ability to use 4 active space abilities. It's bad for them to call them traits. It's a active skill. In the short run, that leaves only 6 passive skills buffs.

    Point 2
    Your build is for a pure offense ship. Since my ship has to fly in between exploding cubes sometimes 3 or 4 cubes, exploding spheres, and a Klingons doing a sneak attack. I need whatever skill passive buff as possible to my hull and shield. In essence on the regular Holodeck. I have my primary shielding with a secondary then backup shield and hull repair.

    On Tribble. I need to use two buffs for those now which doesn't even comes close. 1 shield buff and 1 hull buff.

    That leaves me with two passive buffs which leaves Omega Weapons Training and Advance Targeting.

    As it stands, I have to run with

    Superior Shield Repair
    Fortified hull
    Advance Targeting
    and Omega Weapons Training

    Final thoughts
    My thoughts if Cryptic made it 8/8/5 or 8/5 I wouldn't mind. So, I'm going a loss a lot in PVP and STF's. I feel Cryptic is full of people who can't think.

    Fortified Hull is to low
    Superior Shield is to low

    All shields and hull buffs are too low.
    .


    The hard limit of 4/4/4 is too little. Someone asked how I lose 60% of my skills. That's how. If someone is having a whole bunch of cubes, and a Klingon attacking them.They are getting hit hard. Several 20k and 30k hits in less then 6 seconds. My ship could handle it. I made my ship for a balanced build not for the purpose of power creep. This setup now forces me to choose between offense or defense. This is a bad joke. I spent too many hours trying to build something decent and respectable. I feel and think this reputation TRIBBLE is done by people who are too lazy too play, idiots, and no-brainers.

    Sadly, Space Engineers or Space Citizen is not available for Linux. Eve Online might be doable.
  • gatsie7gatsie7 Member Posts: 141 Arc User
    edited March 2014
    I must say that I am not very happy either with the way the new rep systems is and not to mention that I spent money to do a full respect due to the +30's from some of the rep passives .
    Now I must spend more money to do another respect ! Talk about RIP OFF and fausly causing people like myself to spend more money .

    I for one will be done with the rep system if not the game, I have less than 3 months before my fleet hits tier 5 and is complete and that's when I will call it quits.
    [SIGPIC][/SIGPIC]
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