How's about 4 out of 8 passive space bonuses that have been taken away from me?! Do those count?!
Nope because the ones you are keeping are all getting buffed.
And frankly who cares if they are being taken away. lol
Say it with me N..E...R....F
Its what happens when bad developers let things get out of hand....
Its also what happens when GOOD developers adjust there game so it doesn't run away from them.
Now I won't claim Cryptic quite falls into the "Good" quite yet.
However if they keep ignoring silly players that only think about themselves instead of the good of a game they claim to play for fun. They might just have a shot at it.
Nerf isn't a bad word... and having balance adjustments that reduce things when that is what is needed isn't a bad thing either.
Well you can't seem to offer up a better one, so instead you throw up this small lame post in it's place. :eek:
Because you have not WON anything... you also don't own anything.
Go read the fine print man... this is all pixels.
In order for the game to exist things are adjusted up and down. Sometimes they boost things that aren't used often, sometimes they release new things that highlight a part of the design that isn't well represented.
And sometimes... things need to be reduced because somewhere someone makes a mistake.
Every developer makes mistakes... the only real TRIBBLE up though is not admitting you have made one and correcting it.
Because you have not WON anything... you also don't own anything.
Go read the fine print man... this is all pixels.
In order for the game to exist things are adjusted up and down. Sometimes they boost things that aren't used often, sometimes they release new things that highlight a part of the design that isn't well represented.
And sometimes... things need to be reduced because somewhere someone makes a mistake.
Every developer makes mistakes... the only real TRIBBLE up though is not admitting you have made one and correcting it.
Well just like their adjustments up and down, so to does my pocketbook follow this notion, as do some other's.
So as they reduce mine and some other's fun, so to does their finances get some adjusting to go with it.
Well just like their adjustments up and down, so to does my pocketbook follow this notion, as do some other's.
So as they reduce mine and some other's fun, so to does their finances get some adjusting to go with it.
I don't think you are scaring them. Threaten to not pay them all you like. You think they are making this change because the believe its going to make them a bunch of money tommorow. lol
No they are worried about money the plan to make 6 months and further out from now. As someone who claims to enjoy this game YOU should be happy that they are thinking that far in advance when for 4 years all we have seen is short sighted money granbs. lol
Come one man snap out of your me me thinking and realize for the first time they are proving they plan to have a viable game in a year... because frankly I was convinced they where planning to cash it in before CBS yanked the IP.
Good than you can carry this game's finances for now on for me!!! :eek:
Don't worry we got it... if they do this with out caving to you FIRE screamers... I plan to drop a couple hunds as a thank you. lol I'll pick up the slack if your taking your ball and going home.
I don't think you are scaring them. Threaten to not pay them all you like. You think they are making this change because the believe its going to make them a bunch of money tommorow. lol
No they are worried about money the plan to make 6 months and further out from now. As someone who claims to enjoy this game YOU should be happy that they are thinking that far in advance when for 4 years all we have seen is short sighted money granbs. lol
Come one man snap out of your me me thinking and realize for the first time they are proving they plan to have a viable game in a year... because frankly I was convinced they where planning to cash it in before CBS yanked the IP.
A viable game my a**, these changes aren't going to stifle power creep by any measure.
It is simply stripping away some of the fun, lots of player's (not all) like or prefer to remain as is.
I have always funded MMO's based on ever increasing, but well balanced power creep and how they differentiate between paid and free player's. So far they normally have done well, but instead of ever increasing CR to enemy's not providing the challenge other's want nor better balancing where balance is really needed, they instead have provided a hard cap to a small divisional area of power creep, and not hit upon the larger groups knowingly it will cause a major uproar.
Money grabs are not something new to MMO's, and you should come to expect them from all of them. I can live with that as well as grinds that may follow, but to cap progression is not a good way to keep all of your player's playing.
A viable game my a**, these changes aren't going to stifle power creep by any measure.
It is simply stripping away some of the fun, lots of player's (not all) like or prefer to remain as is.
I have always funded MMO's based on ever increasing, but well balanced power creep and how they differentiate between paid and free player's. So far they normally have done well, but instead of ever increasing CR to enemy's not providing the challenge other's want nor better balancing where balance is really needed, they instead have provided a hard cap to a small divisional area of power creep, and not hit upon the larger groups knowingly it will cause a major uproar.
Money grabs are not something new to MMO's, and you should come to expect them from all of them. I can live with that as well as grinds that may follow, but to cap progression is not a good way to keep all of your player's playing.
Why do you keep calling these passives small ?
If they where small you wouldn't really care would you... you would be happy to unlock them because they where just shineys to collect.
Truth is you are lying you don't think they are shineys to collect. You consider them to be advantages. Major ones or you wouldn't be so upset.
A viable game my a**, these changes aren't going to stifle power creep by any measure.
It is simply stripping away some of the fun, lots of player's (not all) like or prefer to remain as is.
I have always funded MMO's based on ever increasing, but well balanced power creep and how they differentiate between paid and free player's. So far they normally have done well, but instead of ever increasing CR to enemy's not providing the challenge other's want nor better balancing where balance is really needed, they instead have provided a hard cap to a small divisional area of power creep, and not hit upon the larger groups knowingly it will cause a major uproar.
Money grabs are not something new to MMO's, and you should come to expect them from all of them. I can live with that as well as grinds that may follow, but to cap progression is not a good way to keep all of your player's playing.
Exactly. This is nothing more than "feel good" bulls**t.
You can bet your TRIBBLE that the main culprits in the DPS/OP arms race won't get touched. After all, lock boxes and the C-Store keeps the devs in a job.
If they where small you wouldn't really care would you... you would be happy to unlock them because they where just shineys to collect.
Truth is you are lying you don't think they are shineys to collect. You consider them to be advantages. Major ones or you wouldn't be so upset.
Completely right.
If only all the complainers would realize that with the limited yet boosted new traits you can min-max even harder. You just can't have everything at once anymore. And that's a good thing imho.
All in all you will have fewer traits now, but stronger ones, which means more specialization, more choices.
It also means it's no longer mandatory to complete all reputations. Very good imho.
Ah and before I forget it - good job to all the doomsayers and self-entitled self-centered 'they should have changed the real issues first' complainers!
In case the devs decided to change the reputation traits first to see how balancing/anti-power-creep measures would be peceived, they'll sure as hell be even more hesitant now to touch ships, consoles or doffs.
Good job. Be proud of it.
Well you can't seem to offer up a better one, so instead you throw up this small lame post in it's place. :eek:
I have already wrote my opinion. The step Cryptic is making, is absolutely necessary, logical and easy to understand. If you have even the faintest idea of game design, then you easily can see, why they have to do, what they do. Hell, they even explained it to you in the dev blog, most other devs would be just: "These are the changes we are making, live with it!"
Wether you consider the buff big or small isn't the point. I'll grind out rep if I want an ability at rank 4 and be glad to pick up a few extras along the way. Now with all the other reps I'm unlikely to be able to use those extras. This makes my grinding new rep for just one ability far less likely.
Suddenly I have less to do here. See where this is going?
Wether you consider the buff big or small isn't the point. I'll grind out rep if I want an ability at rank 4 and be glad to pick up a few extras along the way. Now with all the other reps I'm unlikely to be able to use those extras. This makes my grinding new rep for just one ability far less likely.
Suddenly I have less to do here. See where this is going?
So when Undine hits... you will have no use for a Heavy Disruptor or phaser turret ? We haven't seen what types of consoles will be included as there likely will be something... you can't imagine wanting that ? How about the Undine ship set ? No perhaps not... What about the new Bio Photon weapon ? How much you want to bet there is a console to go with that ?
My point is the rep was never intended to be the MAIN reason to unlock rep... it was just a perk as it was explained to us when they started doing rep.
Here is the thing though going forward... what if you really don't want any of that other stuff ?
That is fine don't bother with that rep... there is no requirement forcing you to play the game any one way. If you really want to progress... work on other reps... if your done those work on fleet stuff... nothing you want to for yourself or to help friends out with ... cool then work on an alt.
Point is its ok that not everyone will HAVE to do every single rep... feel free to do the ones you want. Or simply unlock them all so that if you ever decide X set or Y weapon or Z console will fit well on what ever new ship you are flying you can grab them.
On the bright side, what reason is there to grind more than a couple of factions for reputation? So if we have found the right gear for the right captain, there really is nothing more to attain. More tragically so, what we thought has been attained is nothing more substantial than a flash of lightning in the summer sky, a cloud castle, a phantom, a dream, and a bubble in a stream. :cool:
And if you grind stuff in a game just to get other stuff, without actually having fun...maybe you should change the game then.
That was my point... people are claiming there is no reason to gind the reps anymore. They are full of it. Last I did a STF I realized every one I was teamed with was shooting Romulan Disruptors. I would bet 1 EC that at least 3 of them where not running Borg MK XII sets at least the 2 piece anyway. They where all shooting beams so I bet most of them had grabbed a nukura console as well. Couldn't tell you if any of them had bothered to get any of the Dyson consoles... but its possible at least one of them did.
My point is everyone finds value in at least 3 reps... so to say people are only going to bother with 2 going forward is pretty much a bold face... exaggeration.
I do have fun in this game when I play it... I admit I have played less lately as many of my friends are on hiatus until Cryptic makes some serious balance changes. This is a good start but to be completely honest for the Pandas to come back to this game in force most of them are expecting some much more substantive changes then just this.
I mentioned the heavy turrets... because yes I sure will be getting myself one... sounds good to me. Might not be as good as I hope but I'll grind one to find out.... I will likely grind out the new photon torp as well... at least for 2 of my torpedo boats... and likley for a few of my sci toons as well. Point is even if I am not going to be using the passives from that rep... and I may perhaps from time to time not sure yet. I am still going to unlock the rep tree... passives or not. If people are being honest with themselves you all will be... there isn't just one form of Carot built into the rep system.
Well, to be fair, you only really need Omega, Romulan and perhaps Dyson. The rest you could do if you specifically want something, but not really worth it for anything else.
Even more so after the rep changes go live, as once you fill your limited slots with Romulan and Omega passives, there wont be any room for any others unless you want something very specific....
Take, say, a department store. You have, right now, 16 "space" departments. Every time you "tier" up and can train in a new space department, you have the choice to pick from 2 departments, and upon training in that department you get a 10 cent raise and are "forever barred" from learning/using the other department.
At this time, you can learn, at most, 8 departments for a total raise of 80 cents. To learn a new batch of departments, you have to "pay the boss" in order to get new training, and you forget your old departments...
The boss proposes a new deal. Instead of making you "work" 8 departments each day, he's gonna reduce your workload to 4 departments, daily. Also, he's changing the pay scale of each department from 10 cents per to 20 cents per (theoretically). Therefore, your pay is still 80 cents higher than it used to be, but it's concentrated into 4 departments instead of 8. Also, you're gonna know about all the departments in the store (once you train in all of them), and you can pick your 4 at will instead of paying the boss to learn a new set...
Therefore, on a pure "am I as powerful now as I was before" level, there is no direct nerf.
Yes, and I will admit, they've "nerfed" the amount of increase you're gonna earn over time - Season 9 "promised" us another 20 cents of raise under the old system, which we now won't see because the change cuts it off before it's given. Also, the power levels won't be as varied as it was before, since the bonuses are concentrated more, you can't have say 5 offense 3 defense, you're locked to 2/2 or 3/1. And there is the whole "theoretical" aspect, some people are noting that the increases are not a true doubling of the old levels, we're gonna wind up with like "65 - 75 cents of raise" instead of 80. So, depsite the bolding above, I'm not gonna insist that this is a 100% nerf free change. Mainly because of how people value the complete freedom to change up, pay-free. A min-maxer, who has to use only the 4 "best" powers will never change up and take advantage of the "freedom" (ie, sees it as a waste), while a situational player will be swapping between high offenses and high defenses as needed and will love the freedom (and therefore value it at a level that makes up for the difference between 65-75 and 80).
Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Well, to be fair, you only really need Omega, Romulan and perhaps Dyson. The rest you could do if you specifically want something, but not really worth it for anything else.
Even more so after the rep changes go live, as once you fill your limited slots with Romulan and Omega passives, there wont be any room for any others unless you want something very specific....
That is a good thing isn't it ? I myself don't like to feel forced to do content I am not over the moon about.
If I feel like running my 2000th Infected run instead of some terrible romulan mission... what is the harm in that.
This change lets people play the game the way the want all the more. Which I think is a great step forward.
I really honestly can't beleive people are not more happy about this in general. I see nothing but threads bemoaning the fact that STO has become a PWE Asian style grind core game....
They make a change that really seriously takes a bite out of that... and people flip out.
I know most of the people in here are American so they are not detecting the irony of the situation. Likely why I keep posting. I really am having fun its better then watching British Tele. lol
So when Undine hits... you will have no use for a Heavy Disruptor or phaser turret ? We haven't seen what types of consoles will be included as there likely will be something... you can't imagine wanting that ? How about the Undine ship set ? No perhaps not... What about the new Bio Photon weapon ? How much you want to bet there is a console to go with that ?
My point is the rep was never intended to be the MAIN reason to unlock rep... it was just a perk as it was explained to us when they started doing rep.
Here is the thing though going forward... what if you really don't want any of that other stuff ?
That is fine don't bother with that rep... there is no requirement forcing you to play the game any one way. If you really want to progress... work on other reps... if your done those work on fleet stuff... nothing you want to for yourself or to help friends out with ... cool then work on an alt.
Point is its ok that not everyone will HAVE to do every single rep... feel free to do the ones you want. Or simply unlock them all so that if you ever decide X set or Y weapon or Z console will fit well on what ever new ship you are flying you can grab them.
For a person who doesn't like doing reps, you sure point out the necessity for doing them for power creep gear they offer up and now call the rep traits perks, when before you would so much to say they are huge game breaking OP power creep skills that need a good nerfing, but oh not the rep gear itself.
Hell nerf everything now Cryptic, seeing how so many want balance, strip their fancy gear, ships, doffs, boffs, traits, lockbox toys, than see how much you all agree this is needed!!!
That is a good thing isn't it ? I myself don't like to feel forced to do content I am not over the moon about.
If I feel like running my 2000th Infected run instead of some terrible romulan mission... what is the harm in that.
This change lets people play the game the way the want all the more. Which I think is a great step forward.
I really honestly can't beleive people are not more happy about this in general. I see nothing but threads bemoaning the fact that STO has become a PWE Asian style grind core game....
They make a change that really seriously takes a bite out of that... and people flip out.
I know most of the people in here are American so they are not detecting the irony of the situation. Likely why I keep posting. I really am having fun its better then watching British Tele. lol
Yes, I am happy as well, as it means I don't have to level any other reps on my main or my alts.
I was a tad angry about my main not being able to use most of the passives she has now, but then I thought about it and realized I never really used them anyways, so I got over it.
What I want to see now is the doff and lockbox items get a nerf pass as well, seeing this is all being done in the hopes of balance, I cannot see how cryptic can leave it as is now..
Exactly. This is nothing more than "feel good" bulls**t.
You can bet your TRIBBLE that the main culprits in the DPS/OP arms race won't get touched. After all, lock boxes and the C-Store keeps the devs in a job.
Exactly they can say losing stacking rep traits are good for balance, but don't touch my other toys like my ships, doffs, boffs, lockbox toys, lobi toys, fleet gear, rep gear. You all want balance, than ask for those to be changed together with the rep change, let's do a complete game overhaul!!!
Yes, I am happy as well, as it means I don't have to level any other reps on my main or my alts.
I was a tad angry about my main not being able to use most of the passives she has now, but then I thought about it and realized I never really used them anyways, so I got over it.
What I want to see now is the doff and lockbox items get a nerf pass as well, seeing this is all being done in the hopes of balance, I cannot see how cryptic can leave it as is now..
As you progress through a given Reputation, you unlock two Reputation Trait choices each time you gain a tier in that Rep. For example, if I reach Tier 1 of the Task Force Omega Reputation, I gain access to Omega Weapon Proficiency and Medical Nanites as power choices. I can then slot both of these powers into Ground Passive slots, using up two of my four Ground Passives. If I were to unlock Tier 5 in all current Reputations, I would have 16 options for Space and 16 options for Ground passive powers.
They still need to be done if you want those powers, not much changing in regards to this.
And for them to say Ultimately, it’s been clear that the system as it exists on live is not infinitely scalable – if we had 200 Reputation powers, the difference between a fresh max-level character and one who’d spent hundreds of hours at endgame would just be too large for them to play together.
Is a complete oxymoron, because only those who put in the time to complete the reps, get all the choices vs someone who hasn't done a damn thing.
The only way to avoid this is to give everyone the full range of powers, for completing a single tier at best and than allow only for 1-2 powers per rep to be used.
Exactly they can say losing stacking rep traits are good for balance, but don't touch my other toys like my ships, doffs, boffs, lockbox toys, lobi toys, fleet gear, rep gear. You all want balance, than ask for those to be changed together with the rep change, let's do a complete game overhaul!!!
And for them to say Ultimately, its been clear that the system as it exists on live is not infinitely scalable if we had 200 Reputation powers, the difference between a fresh max-level character and one whod spent hundreds of hours at endgame would just be too large for them to play together.
Is a complete oxymoron, because only those who put in the time to complete the reps, get all the choices vs someone who hasn't done a damn thing.
The only way to avoid this is to give everyone the full range of powers, for completing a single tier at best and than allow only for 1-2 powers per rep to be used.
They are shinys to me, and now those shinys come with a cap to use them.
That is just it though they are not just shineys they are one of the main sources of power creep in the game.
Having the equivalent of 8 tac consoles on a 5 console ship... along with 2 free mods on your guns... is very powerful. (which you can still have btw)... the only thing you can't do going forward is combo that up with say double shield regen + free armor that is = to a couple extra Neutronium armors.
That is the issue right now ... we have passives that basicly equal 2-3 consoles both defensive and offensive. The new system will allow you to keep the boost to your offense or your defense... but not a the same time which is good.
If they really just shinys to you... you can still earn them man... Collect them All. I am not sure where you are prevented from doing that in this system.
I still think it would be easier to balance by making mobs hit harder or make damage resistances and vulnerabilities more pronounced. While the rep change probably won't be as bad as people think, we'll just have to wait and see.
On grinding, it takes longer to do the rep grinds than to level a character by a long shot. With a double XP weekend, you should be at 50 before you're even done with the Romulan series. Also, you don't need any of the rep gear at all if you're in a fleet. Outside of the set bonuses and a few odd stats, fleet gear out performs any rep gear.
Comments
Nope because the ones you are keeping are all getting buffed.
And frankly who cares if they are being taken away. lol
Say it with me N..E...R....F
Its what happens when bad developers let things get out of hand....
Its also what happens when GOOD developers adjust there game so it doesn't run away from them.
Now I won't claim Cryptic quite falls into the "Good" quite yet.
However if they keep ignoring silly players that only think about themselves instead of the good of a game they claim to play for fun. They might just have a shot at it.
Nerf isn't a bad word... and having balance adjustments that reduce things when that is what is needed isn't a bad thing either.
Because you have not WON anything... you also don't own anything.
Go read the fine print man... this is all pixels.
In order for the game to exist things are adjusted up and down. Sometimes they boost things that aren't used often, sometimes they release new things that highlight a part of the design that isn't well represented.
And sometimes... things need to be reduced because somewhere someone makes a mistake.
Every developer makes mistakes... the only real TRIBBLE up though is not admitting you have made one and correcting it.
Well just like their adjustments up and down, so to does my pocketbook follow this notion, as do some other's.
So as they reduce mine and some other's fun, so to does their finances get some adjusting to go with it.
Praetor of the -RTS- Romulan Tal Shiar fleet!
But they vastly increase my fun, so I think it's totally worth it to me.
I don't think you are scaring them. Threaten to not pay them all you like. You think they are making this change because the believe its going to make them a bunch of money tommorow. lol
No they are worried about money the plan to make 6 months and further out from now. As someone who claims to enjoy this game YOU should be happy that they are thinking that far in advance when for 4 years all we have seen is short sighted money granbs. lol
Come one man snap out of your me me thinking and realize for the first time they are proving they plan to have a viable game in a year... because frankly I was convinced they where planning to cash it in before CBS yanked the IP.
Good than you can carry this game's finances for now on for me!!! :eek:
Praetor of the -RTS- Romulan Tal Shiar fleet!
Don't worry we got it... if they do this with out caving to you FIRE screamers... I plan to drop a couple hunds as a thank you. lol I'll pick up the slack if your taking your ball and going home.
A viable game my a**, these changes aren't going to stifle power creep by any measure.
It is simply stripping away some of the fun, lots of player's (not all) like or prefer to remain as is.
I have always funded MMO's based on ever increasing, but well balanced power creep and how they differentiate between paid and free player's. So far they normally have done well, but instead of ever increasing CR to enemy's not providing the challenge other's want nor better balancing where balance is really needed, they instead have provided a hard cap to a small divisional area of power creep, and not hit upon the larger groups knowingly it will cause a major uproar.
Money grabs are not something new to MMO's, and you should come to expect them from all of them. I can live with that as well as grinds that may follow, but to cap progression is not a good way to keep all of your player's playing.
Praetor of the -RTS- Romulan Tal Shiar fleet!
Why do you keep calling these passives small ?
If they where small you wouldn't really care would you... you would be happy to unlock them because they where just shineys to collect.
Truth is you are lying you don't think they are shineys to collect. You consider them to be advantages. Major ones or you wouldn't be so upset.
Exactly. This is nothing more than "feel good" bulls**t.
You can bet your TRIBBLE that the main culprits in the DPS/OP arms race won't get touched. After all, lock boxes and the C-Store keeps the devs in a job.
Completely right.
If only all the complainers would realize that with the limited yet boosted new traits you can min-max even harder. You just can't have everything at once anymore. And that's a good thing imho.
All in all you will have fewer traits now, but stronger ones, which means more specialization, more choices.
It also means it's no longer mandatory to complete all reputations. Very good imho.
Ah and before I forget it - good job to all the doomsayers and self-entitled self-centered 'they should have changed the real issues first' complainers!
In case the devs decided to change the reputation traits first to see how balancing/anti-power-creep measures would be peceived, they'll sure as hell be even more hesitant now to touch ships, consoles or doffs.
Good job. Be proud of it.
I have already wrote my opinion. The step Cryptic is making, is absolutely necessary, logical and easy to understand. If you have even the faintest idea of game design, then you easily can see, why they have to do, what they do. Hell, they even explained it to you in the dev blog, most other devs would be just: "These are the changes we are making, live with it!"
Suddenly I have less to do here. See where this is going?
So when Undine hits... you will have no use for a Heavy Disruptor or phaser turret ? We haven't seen what types of consoles will be included as there likely will be something... you can't imagine wanting that ? How about the Undine ship set ? No perhaps not... What about the new Bio Photon weapon ? How much you want to bet there is a console to go with that ?
My point is the rep was never intended to be the MAIN reason to unlock rep... it was just a perk as it was explained to us when they started doing rep.
Here is the thing though going forward... what if you really don't want any of that other stuff ?
That is fine don't bother with that rep... there is no requirement forcing you to play the game any one way. If you really want to progress... work on other reps... if your done those work on fleet stuff... nothing you want to for yourself or to help friends out with ... cool then work on an alt.
Point is its ok that not everyone will HAVE to do every single rep... feel free to do the ones you want. Or simply unlock them all so that if you ever decide X set or Y weapon or Z console will fit well on what ever new ship you are flying you can grab them.
Member since December 2009
Probably not the best example.
And if you grind stuff in a game just to get other stuff, without actually having fun...maybe you should change the game then.
That was my point... people are claiming there is no reason to gind the reps anymore. They are full of it. Last I did a STF I realized every one I was teamed with was shooting Romulan Disruptors. I would bet 1 EC that at least 3 of them where not running Borg MK XII sets at least the 2 piece anyway. They where all shooting beams so I bet most of them had grabbed a nukura console as well. Couldn't tell you if any of them had bothered to get any of the Dyson consoles... but its possible at least one of them did.
My point is everyone finds value in at least 3 reps... so to say people are only going to bother with 2 going forward is pretty much a bold face... exaggeration.
I do have fun in this game when I play it... I admit I have played less lately as many of my friends are on hiatus until Cryptic makes some serious balance changes. This is a good start but to be completely honest for the Pandas to come back to this game in force most of them are expecting some much more substantive changes then just this.
I mentioned the heavy turrets... because yes I sure will be getting myself one... sounds good to me. Might not be as good as I hope but I'll grind one to find out.... I will likely grind out the new photon torp as well... at least for 2 of my torpedo boats... and likley for a few of my sci toons as well. Point is even if I am not going to be using the passives from that rep... and I may perhaps from time to time not sure yet. I am still going to unlock the rep tree... passives or not. If people are being honest with themselves you all will be... there isn't just one form of Carot built into the rep system.
Well, to be fair, you only really need Omega, Romulan and perhaps Dyson. The rest you could do if you specifically want something, but not really worth it for anything else.
Even more so after the rep changes go live, as once you fill your limited slots with Romulan and Omega passives, there wont be any room for any others unless you want something very specific....
Take, say, a department store. You have, right now, 16 "space" departments. Every time you "tier" up and can train in a new space department, you have the choice to pick from 2 departments, and upon training in that department you get a 10 cent raise and are "forever barred" from learning/using the other department.
At this time, you can learn, at most, 8 departments for a total raise of 80 cents. To learn a new batch of departments, you have to "pay the boss" in order to get new training, and you forget your old departments...
The boss proposes a new deal. Instead of making you "work" 8 departments each day, he's gonna reduce your workload to 4 departments, daily. Also, he's changing the pay scale of each department from 10 cents per to 20 cents per (theoretically). Therefore, your pay is still 80 cents higher than it used to be, but it's concentrated into 4 departments instead of 8. Also, you're gonna know about all the departments in the store (once you train in all of them), and you can pick your 4 at will instead of paying the boss to learn a new set...
Therefore, on a pure "am I as powerful now as I was before" level, there is no direct nerf.
Yes, and I will admit, they've "nerfed" the amount of increase you're gonna earn over time - Season 9 "promised" us another 20 cents of raise under the old system, which we now won't see because the change cuts it off before it's given. Also, the power levels won't be as varied as it was before, since the bonuses are concentrated more, you can't have say 5 offense 3 defense, you're locked to 2/2 or 3/1. And there is the whole "theoretical" aspect, some people are noting that the increases are not a true doubling of the old levels, we're gonna wind up with like "65 - 75 cents of raise" instead of 80. So, depsite the bolding above, I'm not gonna insist that this is a 100% nerf free change. Mainly because of how people value the complete freedom to change up, pay-free. A min-maxer, who has to use only the 4 "best" powers will never change up and take advantage of the "freedom" (ie, sees it as a waste), while a situational player will be swapping between high offenses and high defenses as needed and will love the freedom (and therefore value it at a level that makes up for the difference between 65-75 and 80).
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
That is a good thing isn't it ? I myself don't like to feel forced to do content I am not over the moon about.
If I feel like running my 2000th Infected run instead of some terrible romulan mission... what is the harm in that.
This change lets people play the game the way the want all the more. Which I think is a great step forward.
I really honestly can't beleive people are not more happy about this in general. I see nothing but threads bemoaning the fact that STO has become a PWE Asian style grind core game....
They make a change that really seriously takes a bite out of that... and people flip out.
I know most of the people in here are American so they are not detecting the irony of the situation. Likely why I keep posting. I really am having fun its better then watching British Tele. lol
They are shinys to me, and now those shinys come with a cap to use them.
Praetor of the -RTS- Romulan Tal Shiar fleet!
For a person who doesn't like doing reps, you sure point out the necessity for doing them for power creep gear they offer up and now call the rep traits perks, when before you would so much to say they are huge game breaking OP power creep skills that need a good nerfing, but oh not the rep gear itself.
Hell nerf everything now Cryptic, seeing how so many want balance, strip their fancy gear, ships, doffs, boffs, traits, lockbox toys, than see how much you all agree this is needed!!!
Praetor of the -RTS- Romulan Tal Shiar fleet!
Yes, I am happy as well, as it means I don't have to level any other reps on my main or my alts.
I was a tad angry about my main not being able to use most of the passives she has now, but then I thought about it and realized I never really used them anyways, so I got over it.
What I want to see now is the doff and lockbox items get a nerf pass as well, seeing this is all being done in the hopes of balance, I cannot see how cryptic can leave it as is now..
Exactly they can say losing stacking rep traits are good for balance, but don't touch my other toys like my ships, doffs, boffs, lockbox toys, lobi toys, fleet gear, rep gear. You all want balance, than ask for those to be changed together with the rep change, let's do a complete game overhaul!!!
Praetor of the -RTS- Romulan Tal Shiar fleet!
As you progress through a given Reputation, you unlock two Reputation Trait choices each time you gain a tier in that Rep. For example, if I reach Tier 1 of the Task Force Omega Reputation, I gain access to Omega Weapon Proficiency and Medical Nanites as power choices. I can then slot both of these powers into Ground Passive slots, using up two of my four Ground Passives. If I were to unlock Tier 5 in all current Reputations, I would have 16 options for Space and 16 options for Ground passive powers.
They still need to be done if you want those powers, not much changing in regards to this.
And for them to say Ultimately, it’s been clear that the system as it exists on live is not infinitely scalable – if we had 200 Reputation powers, the difference between a fresh max-level character and one who’d spent hundreds of hours at endgame would just be too large for them to play together.
Is a complete oxymoron, because only those who put in the time to complete the reps, get all the choices vs someone who hasn't done a damn thing.
The only way to avoid this is to give everyone the full range of powers, for completing a single tier at best and than allow only for 1-2 powers per rep to be used.
Praetor of the -RTS- Romulan Tal Shiar fleet!
I'ma gonna be the bearer of bad news here sport - this has nothing to do with PVE, there is no "playing field" to balance there.
Let the server shutdown and be done with it.
But, but, they want pvp players to stop whining!
[SIGPIC][/SIGPIC]
That is just it though they are not just shineys they are one of the main sources of power creep in the game.
Having the equivalent of 8 tac consoles on a 5 console ship... along with 2 free mods on your guns... is very powerful. (which you can still have btw)... the only thing you can't do going forward is combo that up with say double shield regen + free armor that is = to a couple extra Neutronium armors.
That is the issue right now ... we have passives that basicly equal 2-3 consoles both defensive and offensive. The new system will allow you to keep the boost to your offense or your defense... but not a the same time which is good.
If they really just shinys to you... you can still earn them man... Collect them All. I am not sure where you are prevented from doing that in this system.
On grinding, it takes longer to do the rep grinds than to level a character by a long shot. With a double XP weekend, you should be at 50 before you're even done with the Romulan series. Also, you don't need any of the rep gear at all if you're in a fleet. Outside of the set bonuses and a few odd stats, fleet gear out performs any rep gear.