A cooldown reduction on the Phaser Lance and/or an accuracy buff on it. Those additions being a 'set bonus' for the Anti-matter spread and cloaking device would be acceptable.
An exclusive Venture dreadnought bridge would also make me want to buy one all over again.
I bought the Gal-X a long time ago, not long after is was changed from a reward to a store ship, I think. I've used it very little. I guess I might take it out of storage to try it out, I don't know. Just not really feeling it.
either a ltcmdr or a cmdr tac boff slot and a bridge that is uniqe just for that ship and the option to remove the third nacell
Why would you want a bridge that makes it look different from a regular Galaxy, but then want to take away the third nacelle to make it look more like a regular Galaxy?
I already have the Galaxy-X but I have not used it in a long while. Main reason is that it is not suited to my toon's build. Now that we have presets and can change builds on a whim, I may bring it back out. I would like to see the LTC Eng and the LT Tac spots switched. Definitely a cooldown reduction on the lance as well.
I bought the Gal-X a long time ago, not long after is was changed from a reward to a store ship, I think. I've used it very little. I guess I might take it out of storage to try it out, I don't know. Just not really feeling it.
I'm much the same in purchasing time but I have to say it's been the mainstay of my engineer ever since she went into it, she went through several ships first but for some reason I've stuck with the Venture-Nought - it just looks pretty...
The spinal lance, the defining feature of the dreadnaught, simply needs a huge damage buff. It already has a long enough cool down, now it needs to be able to hit as hard as it leads you to believe. As it stands now, I think my BO 1 does more damage.
I may be wrong - but one of the benefits of the dreadnaughts lance was it could hit more than one target (if aligned properly).
Any thoughts?
Provided the accuracy check works. The spinal lance has the same problem the quad cannons do. No accuracy mod. If you miss your intended target, you're going to miss any target behind them as well.
Small firing arc, unacceptably long cooldown time, lackluster damage, and the improbability of having a target behind your own given space combat mechanics and AI behavior (unless they're in a gravity well or singularity projectile).
The phaser lance could be so much more, but in the end it is just a novelty item. If it was more than a novelty item, I could see it being far more sellable.
I may be wrong - but one of the benefits of the dreadnaughts lance was it could hit more than one target (if aligned properly).
Any thoughts?
IMHO I don't think it should work that way unless you have two ships sitting in line with the lance. Even at that, it seems to miss more than it hits. The accuracy damage needs a small buff. I think I may dust mine off and run it through The Breach and see if it wants to miss on a very large target that barely moves.
For me, what would make me buy a Gal-x if I didn't already have it is the inclusion of the option for a Terran skin to the ship, and I.S.S. prefix
But for you, what would make you buy one/make you wish you could buy it again from sheer cool factor?
Improved phaser lance accuracy and innate cloaking ability are the two biggies (neither have been addressed in the recent revamp announcement). I'm happy that we are going to get a Fleet version. But here's to hoping for that tenth console slot to be tactical.
Improvements to the spinal lance, such as an accuracy boost (possibly through a set bonus), a bit more of a turn rate boost (like 2 instead of 1), and better bridge officer seating. For example; [][][][][][][][][][][][] (Com Eng, Lt Com Uni, Lt Tac, Lt Sci, Ens Uni)
The Exploration Cruiser Refit unlocking the Venture skin for not just the Galaxy, Galaxy-R and Galaxy-X, but also the Nebula and Nebula Retrofit would be another. It uses the same parts, albeit kitbashed. It should be well within reason to have a version of the skin added to that as well. (With some possible synergy with the antimatter spread console.)
switch the ltcom engineer into ltcom tac, switch lt tac to lt engineer.
Add the lance as afixed 5 th forward weapon remove one aft weapon slot.
Redo the lance to be a narrow arc beam array with high damage (1 - 2 dual beam arrays worth) you can use beam related boff powers on. So you get a decent forward gun on your boat, and you can use bo and faw with it.
it has to stop being a cooldown bound gimmick that is outperformed by one turret.
I dont care for the antimatter spread nor the saucer sep cause well ams is just another whatever-console with to high cd and the ss just make the ship look quite ugly
What i would like for it to have the lance as an extra weapon like the kumari wing cannon but very low frequency like 1 shot per 10s and very narrow arc but as in like 15 degrees but very high dmg output to make up for it. If not that, at least an acc + dmg increase and massive cd decrease for the lance in its current version. I dont really get how it would be imba if the lance would have 30s cd, compared to what the scim and other ships do it would still be far less.
theres a lot of other stuff i would like it to have like weapon slots on the sides and a com uni and stuff like that but well i know that wont happen.
The Galaxy as a whole needs a revamp, and could easily be kitted up to benefit all three class of players. You've got the core Engineers (of which the Galaxy is designated too as it stands) and then one boff setup to benefit Tactical players, and the other to benefit Science players.
Engineers would (essentially) get the best of both worlds, whilst any Tactical or Science player would also get something worth a purchase. As it stands now, the Galaxy/Galaxy X is nothing. It needs a overhaul, completely. It's a shame Cryptic don't realize this.
I get the Galaxy is an old design (by 25th Century standards) but that's what the Monarch and Ventre skin appeal toward. They're easily 25th Century skins. The same argument can be used for the Exeter too, but I ain't about to turn this into another T5 Constitution Topic.
I agree the phase lance needs a total rework. And it needs a much lower cooldown and a higher damage output. It should be the FEARED weapon for the federation.
I got one recently cause well I had the cash from a refund I got and I always wanted one. Pretty much set it up right now to be a credit grinder for my main toon and it someday will be my main cannon ship for my engineering toon.
Needless to say, there's not much it can do the Avenger just simply can't do better. And that's the gods honest truth.
It's sad when a battlecruiser is better than the dreadnought.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
If I could have my way and create the Gal X as I wanted I would drop the carrier and saucer separation for a combat mode that is similar to the new science ship.
Drop an engineer commander and add a commander tac slot.
Today we fight the GAULS......monstrous and HAIRY beyond reason.
Why would you want a bridge that makes it look different from a regular Galaxy, but then want to take away the third nacelle to make it look more like a regular Galaxy?
Because some of these people actually want the Galaxy to be a tactical ship, and think that the Galaxy and Galaxy-X should be the same ships.
In my own opinion, I do not think the Galaxy X should be allowed to look like the base Galaxy. Why?
Role for one thing. The Galaxy was an exploration vessel that could be pressed into a combat role if needed (IE: The Dominion War). The Galaxy X was nothing less than a ship of war. The current in game representation of the X is anything but.
Aesthetics. If your Galaxy X were to look like the base Galaxy, it would look really weird when your canons and lance fired. Where would the fire from anyways? I would not be opposed to the option to remove the third nacelle though.
ok the extra hull and hangar are a step in the right direction i agree fully but it definitely needs more its a dreadnaught ok so lets look at dreadnought's shall we? jem dread has commander tactical and scimitar set including falchion has commander tactical so commander tactical is definitely needed. Now with a commander tactical slot wed have too many tactical slots with the ensign so give it the same boff layout as the falchion. Now as for 5 forward well jem dread doesn't have it but has 2 hangars but scimitar has 1 hangar but has 5 forward and 1 hangar but this ship with 4 on 4 and say 44 k hull makes it reasonable and unique to the jem dread and scimitar due to it having more hull then scimitar but 1 extra weapon slot over jem dread
so lets assume those upgrades are added to it. Next the lance needs some improvement on accuracy for sure! and for a 3 min cool down no console? due to the weapon drain power id ask for more damage on it i think that is reasonable. I wont use the saucy sep but its a neat feature for sure. Now with the above upgrades added i think it would be on par with the 2 other dreadnoughts and still be unique so there's my thoughts on it i hope the sto team sees this and adds the above stats on it
Comments
An exclusive Venture dreadnought bridge would also make me want to buy one all over again.
I expect most want to be able to make their galaxy a BFAW dps machine. With exceptions of course.
Why would you want a bridge that makes it look different from a regular Galaxy, but then want to take away the third nacelle to make it look more like a regular Galaxy?
I'm much the same in purchasing time but I have to say it's been the mainstay of my engineer ever since she went into it, she went through several ships first but for some reason I've stuck with the Venture-Nought - it just looks pretty...
The shot would 'carry through' to the next target. I can't see that as being hugely beneficial except for siege work...
Any thoughts?
Provided the accuracy check works. The spinal lance has the same problem the quad cannons do. No accuracy mod. If you miss your intended target, you're going to miss any target behind them as well.
Small firing arc, unacceptably long cooldown time, lackluster damage, and the improbability of having a target behind your own given space combat mechanics and AI behavior (unless they're in a gravity well or singularity projectile).
The phaser lance could be so much more, but in the end it is just a novelty item. If it was more than a novelty item, I could see it being far more sellable.
IMHO I don't think it should work that way unless you have two ships sitting in line with the lance. Even at that, it seems to miss more than it hits. The accuracy damage needs a small buff. I think I may dust mine off and run it through The Breach and see if it wants to miss on a very large target that barely moves.
Improved phaser lance accuracy and innate cloaking ability are the two biggies (neither have been addressed in the recent revamp announcement). I'm happy that we are going to get a Fleet version. But here's to hoping for that tenth console slot to be tactical.
An Ambassador-X version. I never liked the Galaxy much.
Improvements to the spinal lance, such as an accuracy boost (possibly through a set bonus), a bit more of a turn rate boost (like 2 instead of 1), and better bridge officer seating. For example; [][][][] [][][] [][] [][] [] (Com Eng, Lt Com Uni, Lt Tac, Lt Sci, Ens Uni)
The Exploration Cruiser Refit unlocking the Venture skin for not just the Galaxy, Galaxy-R and Galaxy-X, but also the Nebula and Nebula Retrofit would be another. It uses the same parts, albeit kitbashed. It should be well within reason to have a version of the skin added to that as well. (With some possible synergy with the antimatter spread console.)
The hangar's pretty nice, though.
The Niagara Class comes close. At least, in hull configuration.
I would love to have the Niagara class in STO.
I'd especially love it if there were a couple of alternate versions so that I didn't have to use the ever so ugly nacelle pylons of the original.
Add the lance as afixed 5 th forward weapon remove one aft weapon slot.
Redo the lance to be a narrow arc beam array with high damage (1 - 2 dual beam arrays worth) you can use beam related boff powers on. So you get a decent forward gun on your boat, and you can use bo and faw with it.
it has to stop being a cooldown bound gimmick that is outperformed by one turret.
What i would like for it to have the lance as an extra weapon like the kumari wing cannon but very low frequency like 1 shot per 10s and very narrow arc but as in like 15 degrees but very high dmg output to make up for it. If not that, at least an acc + dmg increase and massive cd decrease for the lance in its current version. I dont really get how it would be imba if the lance would have 30s cd, compared to what the scim and other ships do it would still be far less.
theres a lot of other stuff i would like it to have like weapon slots on the sides and a com uni and stuff like that but well i know that wont happen.
The Galaxy as a whole needs a revamp, and could easily be kitted up to benefit all three class of players. You've got the core Engineers (of which the Galaxy is designated too as it stands) and then one boff setup to benefit Tactical players, and the other to benefit Science players.
Engineers would (essentially) get the best of both worlds, whilst any Tactical or Science player would also get something worth a purchase. As it stands now, the Galaxy/Galaxy X is nothing. It needs a overhaul, completely. It's a shame Cryptic don't realize this.
I get the Galaxy is an old design (by 25th Century standards) but that's what the Monarch and Ventre skin appeal toward. They're easily 25th Century skins. The same argument can be used for the Exeter too, but I ain't about to turn this into another T5 Constitution Topic.
I got one recently cause well I had the cash from a refund I got and I always wanted one. Pretty much set it up right now to be a credit grinder for my main toon and it someday will be my main cannon ship for my engineering toon.
Needless to say, there's not much it can do the Avenger just simply can't do better. And that's the gods honest truth.
It's sad when a battlecruiser is better than the dreadnought.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
Drop an engineer commander and add a commander tac slot.
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Role for one thing. The Galaxy was an exploration vessel that could be pressed into a combat role if needed (IE: The Dominion War). The Galaxy X was nothing less than a ship of war. The current in game representation of the X is anything but.
Aesthetics. If your Galaxy X were to look like the base Galaxy, it would look really weird when your canons and lance fired. Where would the fire from anyways? I would not be opposed to the option to remove the third nacelle though.
so lets assume those upgrades are added to it. Next the lance needs some improvement on accuracy for sure! and for a 3 min cool down no console? due to the weapon drain power id ask for more damage on it i think that is reasonable. I wont use the saucy sep but its a neat feature for sure. Now with the above upgrades added i think it would be on par with the 2 other dreadnoughts and still be unique so there's my thoughts on it i hope the sto team sees this and adds the above stats on it
if it was a T5 Connie...