For me, what would make me buy a Gal-x if I didn't already have it is the inclusion of the option for a Terran skin to the ship, and I.S.S. prefix
But for you, what would make you buy one/make you wish you could buy it again from sheer cool factor?
The lack of a lt.com tactical station is what leaves the Galaxy X still useless, to me. Changing the ensign tac to ensign universal does almost nothing for this ship.
If they add a lt.com tactical bridge officer station, I might fly it again. Without it, I definitely wouldn't bother buying one, when any number of fleet, lockbox, or c-store ships can offer this and more.
If this upgrade to the Galaxy X is supposed to be the Federation's answer to the Scimitar and Bortasqu...lol.
The lack of a lt.com tactical station is what leaves the Galaxy X still useless, to me. Changing the ensign tac to ensign universal does almost nothing for this ship.
If they add a lt.com tactical bridge officer station, I might fly it again. Without it, I definitely wouldn't bother buying one, when any number of fleet, lockbox, or c-store ships can offer this and more.
If this upgrade to the Galaxy X is supposed to be the Federation's answer to the Scimitar and Bortasqu...lol.
How can people NOT GET IT, the ODYSSEY is the answer to the Borty and Scimitar!!!!
But for you, what would make you buy one/make you wish you could buy it again from sheer cool factor?
Nothing. Not intended as a bash, but I just never did like the ship in any of its forms. Never could get over the "It looks like they made a decent design, then ran it into a solid-iron asteroid at Warp 4 to adjust the length" factor.
For all intents and purposes he's right. The oddy is the fed's flagship, it's supposed to emulate the federation mission best, just like the bort and scim do for their factions.
The GX is similar in role, but an approximation. It shouldn't be as good as the bort or scim-- it's old, and it's built by people who aren't as war and combat oriented.
Just take a second and combine that.
It's an old design that's been updated to approximate the role of 2 purpose built ships from factions with different ship building objectives.
I'm sure historically, there's trillions of examples backing up the power dynamic between the GX and the Bort/Scim. It's the difference between an aircraft carrier and a freighter that's been hollowed out and had a flight deck built on top of it.
If you want awesome warships, play the militant factions. The GX is the best we're getting.
Well i don't go on these forums much, but with the news of the Galaxy "reboot" bundle, and the fact that it is so disappointing, i felt like i should speak up (though it is probably not going to be any help).
For me, the galaxy class, is the most iconic ship in star trek. It is the ship i grew up watching, and grew to love, and honestly this "reboot" just doesn't do much justice at all to a line of ships that sucks. So here is what i think the galaxy-R, and X, should get to bring them up to being equal to other ships. I also believe my changes to be fair, and balanced.
finally, i do hope you all (including the Devs) will agree with me on the changes.
Galaxy-R:
I could go on about how it needs a turn boost and all, but (with the Saucer Separation fixed up) I feel like what this ship REALLY needs is a Boff and Console layout.
Now looking at what the galaxy is in the show (a giant utility knife), i would enjoy a more "balanced" layout.
Look a bit familiar? You Guessed it! It is basically the Nebula's Boff layout, but switched to be more engineering focused. I personally think this boff layout, being as balanced as it is, would allow the Galaxy to do what it should do.. Be the giant Swiss Army Knife it was in the show.
Galaxy-X:
Ah yes, the federation "Dreadnaught". again what really needs changed are the Boffs... And possibly the consoles.
I would also give it a three piece set bonus with the Cloak, Antimatter Spread, and Saucer Separation. How About:
-Reduce Cooldown for Spinal Phaser Lance by 100 seconds.
-Increase Spinal Phaser Lance accuracy By 25%
Great part about this Boff layout, is that it allows it to do what a dreadnaught should do! it can tank, and it can do quite a bit of damage.
As it still isn't able to move as well as similar ships such as the Avenger, Excelsior, or Regent, it still is rather balanced in comparison to them.
and finally, it should put the Federation Dreadnaught to being as capable as the other dreadnaughts of the game, without Being OP
For all intents and purposes he's right. The oddy is the fed's flagship, it's supposed to emulate the federation mission best, just like the bort and scim do for their factions.
The GX is similar in role, but an approximation. It shouldn't be as good as the bort or scim-- it's old, and it's built by people who aren't as war and combat oriented.
Just take a second and combine that.
It's an old design that's been updated to approximate the role of 2 purpose built ships from factions with different ship building objectives.
I'm sure historically, there's trillions of examples backing up the power dynamic between the GX and the Bort/Scim. It's the difference between an aircraft carrier and a freighter that's been hollowed out and had a flight deck built on top of it.
If you want awesome warships, play the militant factions. The GX is the best we're getting.
But what do I know, I'm not a fanboy.
The Oddyssey isn't a dreadnought. The Galaxy X is. I don't really care what the factions are calling their flagships; I'm talking ship class vs. ship class.
The Oddy has no special weapon, and cannot use dual cannons. It isn't a dread; the Galaxy X, Bortasqu, and Scimitar *are* dreads.
The Oddyssey isn't a dreadnought. The Galaxy X is. I don't really care what the factions are calling their flagships; I'm talking ship class vs. ship class.
The Oddy has no special weapon, and cannot use dual cannons. It isn't a dread; the Galaxy X, Bortasqu, and Scimitar *are* dreads.
As you are not the game designer, it really does not matter what you think in this case. They call the odyssey a Dreadnaught and that is what it is. Also, it is the Flagship of the federation, same with the scimitar and Bortasqu for their factions. Thus, they are opposites.
As you are not the game designer, it really does not matter what you think in this case. They call the odyssey a Dreadnaught and that is what it is. Also, it is the Flagship of the federation, same with the scimitar and Bortasqu for their factions. Thus, they are opposites.
I suppose what you think doesn't matter, either. At least my thoughts are based upon gameplay consistency, not storyline fluff.
For me, what would make me buy a Gal-x if I didn't already have it is the inclusion of the option for a Terran skin to the ship, and I.S.S. prefix
But for you, what would make you buy one/make you wish you could buy it again from sheer cool factor?
An in-game friend discussed this specific ship with me when the Odyssey c-store package was introduced, well before fleets (let alone fleet ships). We came up with an idea that we see now was reasonable and plausible as Cryptic has since demonstrated they can implement what would be needed to do it:
For your consideration, the variant bridge officer seating and a "fun to use" phaser lance weapon item c-store only "Multi-Variable-Mode Dreadnought" (or MVMD, or "X").
Base Stats of the "MVMD or X":
Rank
- Vice Admiral+
Hull
- 40,000 (unchanged)
Shield mod
- 1.125
Consoles (tac/end/sci)
- 3/4/3
Bridge Officer Seating, which you would now call "MVAE + DSD"
- Normal Flight Mode: Tac(LTC), Eng(CMDR), Sci(LT), Uni(LT, EN)
=== Requires Saucer-Separation Ability:
- Saucer Flight Mode: Tac(LT), Eng(CMDR), Sci(LTC), Uni(LT, EN)
- Stardrive/Battle-Bridge Flight Mode: Tac(CMDR), Eng(LTC), Sci(LT), Uni(LT,EN)
(A "template" drafted in-line with the DSD's variable seating would read: Tac LT++, Sci LT+, Eng LTC+, Uni LT & EN where the total +'s represent how many rank-tiers up that station can go).
Saucer Separation
- The section you do not choose becomes a controllable pet, and all ships that can "separate" would get the same update.
Turn Rate
- 6 Base, 12 for the other flight modes
Hangar
- All cruisers and "heavier ships" would end up with a hangar pet, the Odyssey and Bortasqu's console-pets would become legitimate, controllable "hangar pet" items as well.
Phaser Lance
- Complete overhaul. Today you would say the idea is equivalent to where the DSD-DHC went as an "integrated item". It would:
(A) Use DHC arc/base-damage/ROF as its base.
(B) Have limited use of beam powers (B:O in normal mode, B:FAW in saucer mode)
(C) Have a "fair" chance to ignore shields on hit
(D) Could still offline subsystems like a phaser (keyword COULD)
(E) Full damage output regardless of range (which is how it seems to work)
(F) One of the following "damage profiles":
F.1 - A DHC that uses Beam powers/animations, range/damage reduced for "saucer mode", drains as normal. Visually like the show, performance-wise a DHC with beam powers.
F.2 - Same as F.1 but 2x DHC base damage and drain, drains as normal.
F.3 - Same as F.1 but 2x DHC base damage, 1.5+x DHC base drain, may always drain.
(here it becomes more complicated)
F.4 - Same as F.1 but 3-4+x DHC base damage, 1.5+x DHC base drain, always drains, fires in place of other fore-mounted energy weapons, A.1 and A.2 apply definitively.**
F.5 - Same as F.1 but 3-4+x DHC base damage, 1.5+x DHC drain, always drains, fires in place of all other mounted energy weapons, A.1 and A.2 apply definitively. **
** the weapon would simply fire in place of others while the target is in arc.
The phaser lance, we figured, could be used on other "big ships" too reasonably (especially given the "war-like" nature of the fiction in game).
Spiffy ideas aside I am told the in-game tooltip for the phase already has the definition (with stats) for the wide-beam phaser lance so that is unlikely to change anytime soon.
EDIT: As for why this is "fleet-lite and fleet-less", the concept pre-dates fleet content and is in line with what the Odyssey/Bortasqu' offered which is "fleet without being called fleet". The point being around "Fleet-Tier" does not actually require a ship to be "FLEET-STORE FLEET".
This new bundle will sell it to me. As I can get 2 ships, 2 set pieces, a bridge set, and the Venture variant. You can't beat this deal. Specially since I'm qualified to get it.
As for the Galaxy X, I plan on using the Venture/Galaxy combo look. To make a sweet looking ship.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
I already have it, I should get a discount for the other 2 galaxies (like the pack they will sell) Kinda feel ripped after the long wait for this ship to be usable.... (Ive had it since it came out and quit using it after like a week)
For me, what would make me buy a Gal-x if I didn't already have it is the inclusion of the option for a Terran skin to the ship, and I.S.S. prefix
But for you, what would make you buy one/make you wish you could buy it again from sheer cool factor?
Honestly, it's the ship for me. I run a few slow and engineer heavy ships and enjoy them perfectly fine. That said, I've never found the Galaxy class to be aesthetically pleasing and the Gal-X always looked a little too 'try-hard' for my tastes. Ultimately, the real reason is that I just don't have a character I want to run the ship with. My Fed engineer runs an Assault Cruiser/Regent and I am more than happy with its performance (and appearance).
I understand it was a business move, but the best shot the ship had at becoming an 'All-Purpose Battleship' like it was portrayed in the series was the Hirogen Lockbox's Mirror Universe ships. The mirror Neghvar is a fantastic ship that feels very close to how it was portrayed in canon, but they chose to use the Cheyenne instead of the Galaxy for the Federation(which would have made far more sense, in my opinion).
They call the odyssey a Dreadnaught and that is what it is. Also, it is the Flagship of the federation, same with the scimitar and Bortasqu for their factions. Thus, they are opposites.
The Odyssey isn't a Dreadnought that the player uses. The NPC ship is different under the stats. As the player version shows proof of this.
Galaxy X is a true Dreadnought. The commands proves this.
As a dreadnaught, this ship supports the following cruiser commands.
Ability: Weapon System Efficiency
Ability: Attract Fire
VS the Odyssey
The Odyssey is nothing but a pure Cruiser.
As a cruiser, this ship supports the following cruiser commands
Ability: Strategic Maneuvering
Ability: Shield Frequency Modulation
Ability: Weapon System Efficiency
Ability: Attract Fire
With this the Odyssey is nothing more than a Cruiser that the player uses.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
I already have it, I should get a discount for the other 2 galaxies (like the pack they will sell) Kinda feel ripped after the long wait for this ship to be usable.... (Ive had it since it came out and quit using it after like a week)
The sell came after you bought it. That is how things goes at times.
Many players got a free Odyssey and KDF Borta. I joined a month after that event. So I feel ripped I didn't get one either. But they didn't give me one just cause I was late to the party. Its like that everywhere.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
The Boff layout, in my opinion, is fine with me. There are enough Tactical-focused cruisers Fed-side, so an Engineering heavy one doesn't bother me.
Reasonably intelligent AI for the saucer section, they seem to act pretty stupidly at the moment.
But, none of this matters, because it isn't up to some other C-store vessels that sell at the same price point, namely the Fleet-level 3-pack ships. If I can get a fleet-quality ship for $25, why would I spend the same amount on a ship that I then need to spend either more money or more time to bring up to the same standards?
The Odyssey isn't a Dreadnought that the player uses. The NPC ship is different under the stats. As the player version shows proof of this.
Galaxy X is a true Dreadnought. The commands proves this.
As a dreadnaught, this ship supports the following cruiser commands.
Ability: Weapon System Efficiency
Ability: Attract Fire
VS the Odyssey
The Odyssey is nothing but a pure Cruiser.
As a cruiser, this ship supports the following cruiser commands
Ability: Strategic Maneuvering
Ability: Shield Frequency Modulation
Ability: Weapon System Efficiency
Ability: Attract Fire
With this the Odyssey is nothing more than a Cruiser that the player uses.
Before we even open up the massive can of worms that is cruiser commands defining ship types, which has been beaten to death on these forums already, and torpedoes the argument that the GX is a dread as well as it does the Oddy...
Points from my argument to dispute are still being picked and chosen. Sure, semantics are fun, but the most important point, that the GX is and should be inferior to the Bort and Scim for the reasons I listed is still sound.
This new bundle will sell it to me. As I can get 2 ships, 2 set pieces, a bridge set, and the Venture variant. You can't beat this deal. Specially since I'm qualified to get it.
As for the Galaxy X, I plan on using the Venture/Galaxy combo look. To make a sweet looking ship.
If you don't own any of the ships it is a pretty good value.
Q: (starcommando101) Any news on the Dreadnaught getting a Fleet Version or Saucer Separation?
Dstahl: Animation is working out the kinks in the Saucer Separation for the Dreadnaught and once we have it ironed out, we plan to have an update to promote the new ability. Adding a Fleet variant is a possibility, but hasnt been confirmed by the ship team as far as I know.
Q: (mattjohnsonva) When, if ever, are we going to see a fleet Galaxy-X? If there is to be one can you give a few pointers as to the changes?
STO Team: As previously mentioned, we continue to consider and evaluate what ships might be offered in the future in the Fleet variety. We also have not forgotten about our plans for an updated Galaxy-X that includes saucer separation, but technical hurdles are currently hindering its completion. We hope to resolve these in the near future.
Q: (ozy83) Please can we have the Fleet Galaxy X now? Its been in the works for almost a year and a half!
Dstahl: We would like to release this as soon as we can get saucer separation working for the Galaxy-X. As far as I know, that is really the only hold up.
Finally I have my reason to buy it after waiting for over a friggen year since first hearing the saucer separation feature was going to be added. :mad:
The Oddyssey isn't a dreadnought. The Galaxy X is. I don't really care what the factions are calling their flagships; I'm talking ship class vs. ship class.
The Oddy has no special weapon, and cannot use dual cannons. It isn't a dread; the Galaxy X, Bortasqu, and Scimitar *are* dreads.
You don't display any knowledge of what a dreadnought is.
Comments
The lack of a lt.com tactical station is what leaves the Galaxy X still useless, to me. Changing the ensign tac to ensign universal does almost nothing for this ship.
If they add a lt.com tactical bridge officer station, I might fly it again. Without it, I definitely wouldn't bother buying one, when any number of fleet, lockbox, or c-store ships can offer this and more.
If this upgrade to the Galaxy X is supposed to be the Federation's answer to the Scimitar and Bortasqu...lol.
How can people NOT GET IT, the ODYSSEY is the answer to the Borty and Scimitar!!!!
Nothing. Not intended as a bash, but I just never did like the ship in any of its forms. Never could get over the "It looks like they made a decent design, then ran it into a solid-iron asteroid at Warp 4 to adjust the length" factor.
-shrug-
Not sure if serious...
Minimum Rank: Vice Admiral
Crew: 1020 (thats its maximum rated design limit in canon)
Hull Strength: 48,000
Fore: 4
Aft: 3
Bridge Officer Stations: Commander Science, Lieutenant Commander Tactical, Lieutenant Engineering, Lieutenant Science, Ensign Engineering
Consoles: 3 Eng, 3 Tac, 4 Sci
Turn Rate: 8 (full impulse 13)
Shield Modifier: 1.3
Impulse Modifier: 0.25
Can equip dual cannons (saucer forward turrets only)
Console - Universal - Saucer Separation
Passive - Saucer Phaser Lance
Passive - Engineering wide angle Phaser Lance
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
The Odyssey isn't as bad as the Galaxy. Although, the Odyssey looks extremely long and bleh. The Galaxy looks like it can do some serious damage.
Is this the Galaxy-R or the Galaxy-X?
For all intents and purposes he's right. The oddy is the fed's flagship, it's supposed to emulate the federation mission best, just like the bort and scim do for their factions.
The GX is similar in role, but an approximation. It shouldn't be as good as the bort or scim-- it's old, and it's built by people who aren't as war and combat oriented.
Just take a second and combine that.
It's an old design that's been updated to approximate the role of 2 purpose built ships from factions with different ship building objectives.
I'm sure historically, there's trillions of examples backing up the power dynamic between the GX and the Bort/Scim. It's the difference between an aircraft carrier and a freighter that's been hollowed out and had a flight deck built on top of it.
If you want awesome warships, play the militant factions. The GX is the best we're getting.
But what do I know, I'm not a fanboy.
For me, the galaxy class, is the most iconic ship in star trek. It is the ship i grew up watching, and grew to love, and honestly this "reboot" just doesn't do much justice at all to a line of ships that sucks. So here is what i think the galaxy-R, and X, should get to bring them up to being equal to other ships. I also believe my changes to be fair, and balanced.
finally, i do hope you all (including the Devs) will agree with me on the changes.
Galaxy-R:
I could go on about how it needs a turn boost and all, but (with the Saucer Separation fixed up) I feel like what this ship REALLY needs is a Boff and Console layout.
Now looking at what the galaxy is in the show (a giant utility knife), i would enjoy a more "balanced" layout.
Minimum Rank: Vice Admiral
Crew: 1000
Hull Strength: 40,000
Fore: 4
Aft: 4
Bridge Officer Stations: Lieutenant, Commander, Ensign,Lt. Commander, Universal Lieutenant
Consoles: 3, 3, 3
Turn Rate: 6
Impulse Modifier: 0.15
Inertia rating: 25
Bonus Power: +5 all power levels
Look a bit familiar? You Guessed it! It is basically the Nebula's Boff layout, but switched to be more engineering focused. I personally think this boff layout, being as balanced as it is, would allow the Galaxy to do what it should do.. Be the giant Swiss Army Knife it was in the show.
Galaxy-X:
Ah yes, the federation "Dreadnaught". again what really needs changed are the Boffs... And possibly the consoles.
Minimum Rank: Vice Admiral
Crew: 1000
Hull Strength: 40,000
Fore: 4
Aft: 4
Bridge Officer Stations: Lt. Commander, Lieutenant, Commander, Lieutenant, Universal Ensign
Consoles: 4, 3, 2
Turn Rate: 6
Impulse Modifier: 0.15
Inertia rating: 25
I would also give it a three piece set bonus with the Cloak, Antimatter Spread, and Saucer Separation. How About:
-Reduce Cooldown for Spinal Phaser Lance by 100 seconds.
-Increase Spinal Phaser Lance accuracy By 25%
Great part about this Boff layout, is that it allows it to do what a dreadnaught should do! it can tank, and it can do quite a bit of damage.
As it still isn't able to move as well as similar ships such as the Avenger, Excelsior, or Regent, it still is rather balanced in comparison to them.
and finally, it should put the Federation Dreadnaught to being as capable as the other dreadnaughts of the game, without Being OP
anyways, just my 2 cents
*hint* phaser lance in quote :rolleyes:
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Commander Science for the Galaxy-X... uh... heh...no.
The Oddyssey isn't a dreadnought. The Galaxy X is. I don't really care what the factions are calling their flagships; I'm talking ship class vs. ship class.
The Oddy has no special weapon, and cannot use dual cannons. It isn't a dread; the Galaxy X, Bortasqu, and Scimitar *are* dreads.
As you are not the game designer, it really does not matter what you think in this case. They call the odyssey a Dreadnaught and that is what it is. Also, it is the Flagship of the federation, same with the scimitar and Bortasqu for their factions. Thus, they are opposites.
I suppose what you think doesn't matter, either. At least my thoughts are based upon gameplay consistency, not storyline fluff.
Storyline fluff is what matters here though, whether you like it to or not.
lol.............k
An in-game friend discussed this specific ship with me when the Odyssey c-store package was introduced, well before fleets (let alone fleet ships). We came up with an idea that we see now was reasonable and plausible as Cryptic has since demonstrated they can implement what would be needed to do it:
For your consideration, the variant bridge officer seating and a "fun to use" phaser lance weapon item c-store only "Multi-Variable-Mode Dreadnought" (or MVMD, or "X").
Base Stats of the "MVMD or X":
Rank
- Vice Admiral+
Hull
- 40,000 (unchanged)
Shield mod
- 1.125
Consoles (tac/end/sci)
- 3/4/3
Bridge Officer Seating, which you would now call "MVAE + DSD"
- Normal Flight Mode: Tac(LTC), Eng(CMDR), Sci(LT), Uni(LT, EN)
=== Requires Saucer-Separation Ability:
- Saucer Flight Mode: Tac(LT), Eng(CMDR), Sci(LTC), Uni(LT, EN)
- Stardrive/Battle-Bridge Flight Mode: Tac(CMDR), Eng(LTC), Sci(LT), Uni(LT,EN)
(A "template" drafted in-line with the DSD's variable seating would read: Tac LT++, Sci LT+, Eng LTC+, Uni LT & EN where the total +'s represent how many rank-tiers up that station can go).
Saucer Separation
- The section you do not choose becomes a controllable pet, and all ships that can "separate" would get the same update.
Turn Rate
- 6 Base, 12 for the other flight modes
Hangar
- All cruisers and "heavier ships" would end up with a hangar pet, the Odyssey and Bortasqu's console-pets would become legitimate, controllable "hangar pet" items as well.
Phaser Lance
- Complete overhaul. Today you would say the idea is equivalent to where the DSD-DHC went as an "integrated item". It would:
(A) Use DHC arc/base-damage/ROF as its base.
(B) Have limited use of beam powers (B:O in normal mode, B:FAW in saucer mode)
(C) Have a "fair" chance to ignore shields on hit
(D) Could still offline subsystems like a phaser (keyword COULD)
(E) Full damage output regardless of range (which is how it seems to work)
(F) One of the following "damage profiles":
F.1 - A DHC that uses Beam powers/animations, range/damage reduced for "saucer mode", drains as normal. Visually like the show, performance-wise a DHC with beam powers.
F.2 - Same as F.1 but 2x DHC base damage and drain, drains as normal.
F.3 - Same as F.1 but 2x DHC base damage, 1.5+x DHC base drain, may always drain.
(here it becomes more complicated)
F.4 - Same as F.1 but 3-4+x DHC base damage, 1.5+x DHC base drain, always drains, fires in place of other fore-mounted energy weapons, A.1 and A.2 apply definitively.**
F.5 - Same as F.1 but 3-4+x DHC base damage, 1.5+x DHC drain, always drains, fires in place of all other mounted energy weapons, A.1 and A.2 apply definitively. **
** the weapon would simply fire in place of others while the target is in arc.
The phaser lance, we figured, could be used on other "big ships" too reasonably (especially given the "war-like" nature of the fiction in game).
Spiffy ideas aside I am told the in-game tooltip for the phase already has the definition (with stats) for the wide-beam phaser lance so that is unlikely to change anytime soon.
EDIT: As for why this is "fleet-lite and fleet-less", the concept pre-dates fleet content and is in line with what the Odyssey/Bortasqu' offered which is "fleet without being called fleet". The point being around "Fleet-Tier" does not actually require a ship to be "FLEET-STORE FLEET".
Thoughts?
[SIGPIC][/SIGPIC]
As for the Galaxy X, I plan on using the Venture/Galaxy combo look. To make a sweet looking ship.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Honestly, it's the ship for me. I run a few slow and engineer heavy ships and enjoy them perfectly fine. That said, I've never found the Galaxy class to be aesthetically pleasing and the Gal-X always looked a little too 'try-hard' for my tastes. Ultimately, the real reason is that I just don't have a character I want to run the ship with. My Fed engineer runs an Assault Cruiser/Regent and I am more than happy with its performance (and appearance).
I understand it was a business move, but the best shot the ship had at becoming an 'All-Purpose Battleship' like it was portrayed in the series was the Hirogen Lockbox's Mirror Universe ships. The mirror Neghvar is a fantastic ship that feels very close to how it was portrayed in canon, but they chose to use the Cheyenne instead of the Galaxy for the Federation(which would have made far more sense, in my opinion).
The Odyssey isn't a Dreadnought that the player uses. The NPC ship is different under the stats. As the player version shows proof of this.
Galaxy X is a true Dreadnought. The commands proves this.
As a dreadnaught, this ship supports the following cruiser commands.
Ability: Weapon System Efficiency
Ability: Attract Fire
VS the Odyssey
The Odyssey is nothing but a pure Cruiser.
As a cruiser, this ship supports the following cruiser commands
Ability: Strategic Maneuvering
Ability: Shield Frequency Modulation
Ability: Weapon System Efficiency
Ability: Attract Fire
With this the Odyssey is nothing more than a Cruiser that the player uses.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
The sell came after you bought it. That is how things goes at times.
Many players got a free Odyssey and KDF Borta. I joined a month after that event. So I feel ripped I didn't get one either. But they didn't give me one just cause I was late to the party. Its like that everywhere.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
The Boff layout, in my opinion, is fine with me. There are enough Tactical-focused cruisers Fed-side, so an Engineering heavy one doesn't bother me.
Reasonably intelligent AI for the saucer section, they seem to act pretty stupidly at the moment.
But, none of this matters, because it isn't up to some other C-store vessels that sell at the same price point, namely the Fleet-level 3-pack ships. If I can get a fleet-quality ship for $25, why would I spend the same amount on a ship that I then need to spend either more money or more time to bring up to the same standards?
Before we even open up the massive can of worms that is cruiser commands defining ship types, which has been beaten to death on these forums already, and torpedoes the argument that the GX is a dread as well as it does the Oddy...
Points from my argument to dispute are still being picked and chosen. Sure, semantics are fun, but the most important point, that the GX is and should be inferior to the Bort and Scim for the reasons I listed is still sound.
If you don't own any of the ships it is a pretty good value.
I hope you enjoy it.
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The first 'Ask Cryptic' since I started playing the game http://community.arcgames.com/en/news/star-trek-online/detail/1026230-ask-cryptic_-september-2012 said this: I thought this meant it was coming real soon and was planning to buy it.
Then this: http://community.arcgames.com/en/news/star-trek-online/detail/1018800-ask-cryptic_-december-2012
Then this: http://community.arcgames.com/en/news/star-trek-online/detail/1012570-ask-cryptic_-april-2013
And this is the last I've seen it mentioned: http://community.arcgames.com/en/news/star-trek-online/detail/1010460-ask-cryptic_-may-2013
Finally I have my reason to buy it after waiting for over a friggen year since first hearing the saucer separation feature was going to be added. :mad: