Can you please see if you can do something about players who are at the Academy and activate the mini Q's and then run off when they don't get the ones that they have to chase. Maybe make it where if they activate Q then they are forced to participate with the one they activate. It makes it harder on the rest of us.
Or you can make them all runners and scrap the dumb, buggy, hardly challenging present box shell game.
But of course it's WAY easier to force players to do an un-fun thing than to just remove the un-fun thing.
Clearly the OP thinks like a Cryptic dev.
And the running version is more challenging? I could (and have) done it with my eyes closed.
A brain-dead monkey could do the running version. The present version requires you to pay attention and not be a mindless borg drone (which I think is why so many people hate it).
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
The worst thing I've seen happen so far with this event is dropping a cover shield right in the middle of the present-swap game. And that was me doing it to myself.
Honestly, I don't think that there's a dev-worthy problem with player behavior here. If you find someone tickling the little Q's in an inappropriate way just swap instances. Chances are jerks aren't on most maps.
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3. Have Q hide in a random one that is seen by the player.
4. Instead of having Q and the boxes pass constantly through each other, Q will remain in the box he hides in, and the boxes will shuffle in random patterns around one another. You know, like how a shuffle game ACTUALLY WORKS (minus cheap gimmicks that con people out of their money :P).
5. The shuffling will become increasingly fast, testing the player's ability to track the box Q is hiding in.
6. The player is teleported to a specific spot in front of the boxes and is locked in place during the event, and all other entities (to the player) are phased out to prevent trolling. (assuming the tech to to do this actually exists)
The Shell game Q's are too long and tedious for something that many people are doing across multiple characters.
If you see too many present Q's being left alone, change channel, problem solved.
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rattler2Member, Star Trek Online ModeratorPosts: 58,568Community Moderator
edited February 2014
I usually go to a low pop instance. I really hate the shell game. Had nothing but that on my KDF one day, and it drove me up a wall. I got 6 characters to run that on.
Or you can make them all runners and scrap the dumb, buggy, hardly challenging present box shell game.
But of course it's WAY easier to force players to do an un-fun thing than to just remove the un-fun thing.
Clearly the OP thinks like a Cryptic dev.
What fun about running mindlessly after a NPC and mashing the f key? I could train a mildly TRIBBLE bonobo to do that. Then, I suppose that's probably the skill set of many players given my experience in pugs.
Switching Zones to a less populated area is the easiest temporary solution for now. If they'll fix this or let it pass and fix it the next time around is something we'll have to wait for.
I do agree however, the shuffling is a bit long. Sometimes I'll just read an article and then watch the last little bit of the mixing boxes.
my beef is the players with the tiny little toons who stand out there among all the wee Qs and its not until im running around them like an eejit that I click :eek:
I find the present ones to be more fun. They're mildly challenging and require you to keep good focus and challenge your brain.
The people that run away from these are the people that couldn't follow their doctor's finger when getting an eye examination. :P
simple answer then, remove the present game and make it a q chase alone. not many people are interested in waiting around for minutes waiting for one q puzzle to solve when you could of run 4 or perhaps 5 chase in that time.
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my beef is the players with the tiny little toons who stand out there among all the wee Qs and its not until im running around them like an eejit that I click :eek:
Note to Self. Use tiny mode while doing academy..... :cool:
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Switching Zones to a less populated area is the easiest temporary solution for now. If they'll fix this or let it pass and fix it the next time around is something we'll have to wait for.
I do agree however, the shuffling is a bit long. Sometimes I'll just read an article and then watch the last little bit of the mixing boxes.
Both are as boring as each other and neither require any skill at all anyone who thinks otherwise is deluding themselves. Some people prefer one over the other, I would simply prefer to log on and enjoy playing something else other than this grind. Track the log in and reward those who log in instead of forcing people who want the ship to do the grind since devs have stated that events are used to drive up log ins.
Can you please see if you can do something about players who are at the Academy and activate the mini Q's and then run off when they don't get the ones that they have to chase. Maybe make it where if they activate Q then they are forced to participate with the one they activate. It makes it harder on the rest of us.
I confess - I'm one of the players who does this. But I always make sure I'm in the lowest-pop instance first. And as I'm wandering around playing Whack-a-Q I often come across the shuffled present boxes I triggered earlier (mini-Q gives you fifteen seconds to guess where he is) and I pick a box at random, finding him a bit more often than the expected one out of three tries. I find this method to be quite a time saver - I finish up in about two and a half minutes per character this way.
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
Another thing to watch out for if your doing the party thing at Starfleet academy with a romulan is to be careful with the f button , twice as I was chasing the fleeing Q wapping away at the f button I found myself hauled off to new Romulus , the wee git sometimes runs right across the travel to new Romulus interact button.
The Shell game Q's are too long and tedious for something that many people are doing across multiple characters.
If you see too many present Q's being left alone, change channel, problem solved.
I find that I can usually kick off two present games and run a chase mission and be back to the first then the second to see Mini-Q's last movement, netting me 3 of 5 within a minute or two. Not always but more often than not.
Running this on 6 characters is annoying (I can't imagine the guys running 12+ toons) and anything I can do to speed it up I'm for.
I second the OP on this and also can you devs do something about the players that when you have the 3 boxes up come and stand up right in the middle to mess you up, reporting them does not work.
I love the me first on the last few posters. However, I haven't run into those type of selfish players, just the ones who feel the need to try and steal the q away from you, even when you are doing the mini game or the ones that stand in the middle of the present swap.
Well, this explains why there have been times I move to the lower pop instance only to find a sea of present boxes and no Mini-Qs around. And here I was about to submit a bug report for the Mini-Qs self-triggering. Given how long I've been playing MMOs I should have known it was being caused by selfish players.
At least I haven't run across jerks trying to interfere when I'm doing the game. (Not counting the NPCs who are constantly walking through the boxes.)
Sometimes I think MMOs would be tonnes more enjoyable without the second M. V.V
The first few days I would activate a Q and wait, but boy is it boring, really boring.
Yesterday I decided to activate, if the boxes came up, run to another one, up to 3 if they are all boxes, after the third one, run back to the first and catch the tail end of the swapping, pick a box and go to the second, etc, if applicable. Its far more entertaining.
Why are we sitting there for 3x as long watching boxes when only the last 5s means anything for the same reward? Any possibly no reward if a bunch of NPCs decide to roam through your area right at the end.
Comments
The people that run away from these are the people that couldn't follow their doctor's finger when getting an eye examination. :P
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
R.I.P. Leonard Nimoy
I dont think its widespread yet.
It may not become so either, to be fair.
however, it could become problematic.
Yeah instead they bent over and spread 'em!
Not sure about KDF Academy, since it's small. All I can think of is a temporary population event cap.
But of course it's WAY easier to force players to do an un-fun thing than to just remove the un-fun thing.
Clearly the OP thinks like a Cryptic dev.
And the running version is more challenging? I could (and have) done it with my eyes closed.
A brain-dead monkey could do the running version. The present version requires you to pay attention and not be a mindless borg drone (which I think is why so many people hate it).
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
Honestly, I don't think that there's a dev-worthy problem with player behavior here. If you find someone tickling the little Q's in an inappropriate way just swap instances. Chances are jerks aren't on most maps.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
1. Remove the annoying Walking NPC's (all the ones that don't give a quest or talk to) till the event is over of course.
2. Fix the Present Box Glitchy Lag.
3. Fix the sometimes not being able to talk to the mini-q and someone else comes barging in and takes the Q from you.
1. Cut shuffle time in half.
2. Make all boxes the same.
3. Have Q hide in a random one that is seen by the player.
4. Instead of having Q and the boxes pass constantly through each other, Q will remain in the box he hides in, and the boxes will shuffle in random patterns around one another. You know, like how a shuffle game ACTUALLY WORKS (minus cheap gimmicks that con people out of their money :P).
5. The shuffling will become increasingly fast, testing the player's ability to track the box Q is hiding in.
6. The player is teleported to a specific spot in front of the boxes and is locked in place during the event, and all other entities (to the player) are phased out to prevent trolling. (assuming the tech to to do this actually exists)
If you see too many present Q's being left alone, change channel, problem solved.
What fun about running mindlessly after a NPC and mashing the f key? I could train a mildly TRIBBLE bonobo to do that. Then, I suppose that's probably the skill set of many players given my experience in pugs.
I do agree however, the shuffling is a bit long. Sometimes I'll just read an article and then watch the last little bit of the mixing boxes.
simple answer then, remove the present game and make it a q chase alone. not many people are interested in waiting around for minutes waiting for one q puzzle to solve when you could of run 4 or perhaps 5 chase in that time.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Note to Self. Use tiny mode while doing academy..... :cool:
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
Both are as boring as each other and neither require any skill at all anyone who thinks otherwise is deluding themselves. Some people prefer one over the other, I would simply prefer to log on and enjoy playing something else other than this grind. Track the log in and reward those who log in instead of forcing people who want the ship to do the grind since devs have stated that events are used to drive up log ins.
I confess - I'm one of the players who does this. But I always make sure I'm in the lowest-pop instance first. And as I'm wandering around playing Whack-a-Q I often come across the shuffled present boxes I triggered earlier (mini-Q gives you fifteen seconds to guess where he is) and I pick a box at random, finding him a bit more often than the expected one out of three tries. I find this method to be quite a time saver - I finish up in about two and a half minutes per character this way.
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
Until this happens, I refuse to do the buggy shell game....
I find that I can usually kick off two present games and run a chase mission and be back to the first then the second to see Mini-Q's last movement, netting me 3 of 5 within a minute or two. Not always but more often than not.
Running this on 6 characters is annoying (I can't imagine the guys running 12+ toons) and anything I can do to speed it up I'm for.
Mind, I've been playing on low population instances at hours not a lot of people are on, and so am less of a nuisance than some.
At least I haven't run across jerks trying to interfere when I'm doing the game. (Not counting the NPCs who are constantly walking through the boxes.)
Sometimes I think MMOs would be tonnes more enjoyable without the second M. V.V
Yesterday I decided to activate, if the boxes came up, run to another one, up to 3 if they are all boxes, after the third one, run back to the first and catch the tail end of the swapping, pick a box and go to the second, etc, if applicable. Its far more entertaining.
Why are we sitting there for 3x as long watching boxes when only the last 5s means anything for the same reward? Any possibly no reward if a bunch of NPCs decide to roam through your area right at the end.
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