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Season 9: What Do We Want or Not Want?

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  • oschwoschw Member Posts: 10 Arc User
    edited December 2013
    Higher Difficulty on *Elite* modes.

    Maybe get a third one, call the two we have now:

    Easy and normal

    and put up a Elite version, which is worth the name.

    So far, asking arround the Fleet to gather a group and do any Endgame "Elite" modes
    takes longer, then simply using the que.

    Yes you can get baddis and total fails in the que, but then, who cares? Even 2 horribad players can hardly throw a "Elite" version...

    Put up one simple restriction for Elite modes in the Future:

    Only FULL groups can join, no que allowed.

    Ramp up the difficulty to Hive levels across the board.

    Make the rewards the same as for the current Elite mode (meaning, you get the same Dil, Marks, and whatever for the "new" mode and the que mode)
    and tie those maybe somehow into the fleet system,

    could add stuff like, if a fleet group (4 Members from the same fleet min)
    beats one of those new Elite modes, the fleet gets unlocks like special materials for ships,
    special Outfit parts, cosmetic stuff.

    Putt in some *real* challenges, which need actual teamwork and make an use of the community an MMO offers, get somewhat back to the feel that a MMO is about playing WITH others and not "next to"

    And yes, some people will QQ about it, because its "soooo unfair"
    but then, both modes would get the SAME rewards, as far as ingame progress is concerned, so, nothing to cry about.
  • earlnyghthawkearlnyghthawk Member Posts: 0 Arc User
    edited December 2013
    [QUOTE=icegavel;13947331 (*Snipped due to length*)
    What we now have as T5 ships from the show were HARDLY impotent. They were stronger, faster, and tougher than anything T1 or T2 has to offer.[/QUOTE]

    Ok, first of all, most of the "successes you listed were heavily refitted by the time they did these exploits. And on the Defiant vs Excelsior, I've seen quotes from others saying that Sisko and the Defiant got their rears handed to them. (I don't watch DS9, so don't know for sure one way or the other) And how many times did the Enterprise-D get it's butt kicked? Quite a few, honestly. Just like the original, basically only saved because it's the "hero" ship, not for any genuine capacity to take or dish out damage. I mean hell, the battered old Stargazer nearly shredded the Enterprise-D, and that was in the first season I believe? When the dang ship was still pretty much brand new, but couldn't stand up to a 20+ year old design, that was pretty well screwed up on top of that (had been only minimally repaired by the salvaging Ferengi) So the "old vs new" argument is pretty much TRIBBLE when it comes to Star trek tech.
    On top of that, you could, ohh, gee, let me see, build a NEW ship, based on the blueprints from the original, but using modern materiels, modern computers, etc etc. So while it might LOOK the same as the original, it'd be a safe bet that it's performance would be far in excess of the original. Now granted, the newer the ship design you start with, the less the gain, but that would already be represented by what Tier it starts off with.
    But overall, it sounds like (I want what I want, but it makes no sense for you to get you want), whereas my proposal, would let everyone pick what they want, to expand upon.
    And also, while yes, I DO want a T5/Fleet Constitution or Enterprise class, I already know that CBS has so far said no to that. Sheesh, I DO read these forums after all. But there ARE some ships that haven't been made into fleet level ships, while similar tiered ones are. To me, that's bs. So yes, I am for an all or nothing approach. Either make it so no matter what ship it is you like to fly, if you expend the resources upon it, you can start gaining them tiers (with the equivalent perks that go with it, such as stronger hull, more weapon slots, etc etc)
    Also, I don't believe ANY PC modifying/upgrading of Fleet ships should be allowed, they are supposed to represent the pinnacle of engineering feats, regarding that design. (Now, because of another thread I've read, plus my own experience, I DO believe some of the older Fleet ships either need to be brought up in standards comparable to the newer ships that have come out, OR some of these newer ships need to be downgraded or nerfed) But I believe, that just as you could upgrade a T5 ship, which ISN'T fleet to begin with, to be a fleet ship, the older designs could be made into Fleet level tiered ships. After all, I can get a Fleet version of the T1 escort, and even, I believe the T2 sci ship. Yet I cannot get a Fleet version of the T1 & 2 cruisers? No Fkeet level T1 sci ship? No Fleet lvl NX? (Not sure of the exact breakdown for the KDF, I haven't looked at the fleet ships over there too closely yet). Also, just about every single damned Rihan bird has a fleet version. That technically makes no sense.
    So again, with all that, yes, I believe in an all or nothing approach to this upgrade the ship idea. As it is, just about all of the T3/T4 ships HAVE a Fleet version already, and about 1/2 to 3/4 of the T1 & 2 ships do as well. So technically, the higher tier versions of these things already are in-game. So I'd have to say, you want an upgraded version of the Galaxy and it's sister classes? Go buy a few damned Fleet Modules and purchase it, it's already there. Same with just about any other ship you can throw out there (with the exception of some of the C-Store ships). I just got lucky, and ONE of my favorite ships, the Excelsior class, happens to have a Fleet version. But even that ship needs a balance pass, compared to some stuff, like the danged Scimitars, and probably a few others.


    Also, on a separate, but ship-related note, I honestly think that a lot of these bigger ships, like the Scimitar, Ha'apex, and the other huge ships, really need to get their inertia rates upped (as in, it's harder to get them going, and stop them), and their turn rates really need to be dropped to half of what they currently are. After all, if it's almost as big as a damnable DeathStar, it should be hard as hell to speed it up, slow it down, and turn. And also, remove the Rihan's b/c enhancing flight characteristics. Just because you're cloaked, shouldn't mean you can turn your ship faster. I don't even think the KDF BoP's get that little bene with their b/c (An experienced BoP pilot please correct me if I'm wrong).

    Also, I'd LOVE to see sector space enlarged. not just as in more areas, but make the existing areas physically larger. Even with the super fast warp rates available, we shouldn't be going from Sol, to Qo'nos in under 5 minutes travel time (without using slipstream and/or transwarp drive, to boot). Doing this, incidentally, would also enable more "minor" planets/systems to be added in, and possibly more patrol missions and/or explore missions. Space is supposed to be grand in scope, make it feel a bit more like it IS grand in scope.

    Also, since there's really very little to actually indicate the Klin & Feds are still at war, either add more Fleet Actions/STF's that make use of Klin vs Fed (and make the rewards worth it), or advance the storyline, and at least admit the Fed/Klin conflict has simmered down to basically a cold war.

    Also, I'd like to see more divergence in story content, for each of the 2 main factions, and possibly some more uniquely Rihan story line as well.

    More ship skins for just about every ship out there (Fed/Klin?Rihan), also, some ships, particularly KDF, have 0 customization options. Make those ships more customizable with paint job possibilities, and hull types, at least. I'd also like to see Mirror hull types made available to more ships, than currently are available to the PC's. (such as the BoP's, Excelsiors, NX, the list goes on & on)
    [SIGPIC][/SIGPIC]
    butcher suspect, "What'd you hit me with?"
    Temperance Brennan, "A building"
  • earlnyghthawkearlnyghthawk Member Posts: 0 Arc User
    edited December 2013
    oschw wrote: »
    Higher Difficulty on *Elite* modes.

    Maybe get a third one, call the two we have now:

    Easy and normal

    and put up a Elite version, which is worth the name.

    So far, asking arround the Fleet to gather a group and do any Endgame "Elite" modes
    takes longer, then simply using the que.

    Yes you can get baddis and total fails in the que, but then, who cares? Even 2 horribad players can hardly throw a "Elite" version...

    Put up one simple restriction for Elite modes in the Future:

    Only FULL groups can join, no que allowed.

    Ramp up the difficulty to Hive levels across the board.

    Make the rewards the same as for the current Elite mode (meaning, you get the same Dil, Marks, and whatever for the "new" mode and the que mode)
    and tie those maybe somehow into the fleet system,

    could add stuff like, if a fleet group (4 Members from the same fleet min)
    beats one of those new Elite modes, the fleet gets unlocks like special materials for ships,
    special Outfit parts, cosmetic stuff.

    Putt in some *real* challenges, which need actual teamwork and make an use of the community an MMO offers, get somewhat back to the feel that a MMO is about playing WITH others and not "next to"

    And yes, some people will QQ about it, because its "soooo unfair"
    but then, both modes would get the SAME rewards, as far as ingame progress is concerned, so, nothing to cry about.

    You had some support from me, til the line "No public queuing allowed". Just NO! Some people don't have the luxury of having their buddies on with them, at the time they are currently playing, even half the time. And no, fleet groups should not get special unlocks like that. If anything, it should be a "Personal Fleet Project" that you could run, similar to the event projects.
    [SIGPIC][/SIGPIC]
    butcher suspect, "What'd you hit me with?"
    Temperance Brennan, "A building"
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited December 2013
    Oh man, i surely didn't want to start another T5 connie discussion, sorry for that.

    The point of my idea is to give players more options to modify their ships and to use other BOFF layouts on their favourite endgame ships. So they do not have to fly some ugly bucket just to get the chance to use a much better BOFF layout than before.

    Personally i care very much about the ship model (better said, meaning and looks), much in contrast to many people as i have noticed. Most ppl just fly some BOFF layout and care little about the actual ship.

    So a modifyable BOFF layout would give everyone the chance not only to look at the stats but also to get the chance to fly the ship they actually want.
    My idea was NOT meant to upgrade low tier ships to be able to compete with endgame ships (that would be a complete different issue).
    Also i don't think the canon argument does apply to STO anymore. Ships should be fun and someone liking a certain ship should not be forced to be pressed into a certain role just because that ship was initially meant to be a glass cannon or slow tank.

    In Cryptics own STO "history" they stated that (at least Starfleet) ships where build modular and we all know that since TNG Bridge stations where programmable. So from a in-univers point of view there shouldn't be a problem with it.


    On the other hand Cryptic would give us a huge amount of freedom and customization by introducing a Bridge module system which is always good (within reason, of course).


    EDIT:
    Regarding the release of new ships. One could say that ppl wouldn't buy new ships as soo as such a system is established, but i think it would be quite the contrary.
    I think even more ppl would jump at new ships, just to get their hands on a new BOFF and console combination, or just the new ship model (which could then be combined with a already owned or new Bridge module).

    So i think Cryptic could make even more money than now, while we would get a whole new dimension of customization for our ships. I think it would be awesome. :cool:
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • earlnyghthawkearlnyghthawk Member Posts: 0 Arc User
    edited December 2013
    yreodred wrote: »
    Oh man, i surely didn't want to start another T5 connie discussion, sorry for that.

    The point of my idea is to give players more options to modify their ships and to use other BOFF layouts on their favourite endgame ships. So they do not have to fly some ugly bucket just to get the chance to use a much better BOFF layout than before.

    Personally i care very much about the ship model (better said, meaning and looks), much in contrast to many people as i have noticed. Most ppl just fly some BOFF layout and care little about the actual ship.

    So a modifyable BOFF layout would give everyone the chance not only to look at the stats but also to get the chance to fly the ship they actually want.
    My idea was NOT meant to upgrade low tier ships to be able to compete with endgame ships (that would be a complete different issue).
    Also i don't think the canon argument does apply to STO anymore. Ships should be fun and someone liking a certain ship should not be forced to be pressed into a certain role just because that ship was initially meant to be a glass cannon or slow tank.

    In Cryptics own STO "history" they stated that (at least Starfleet) ships where build modular and we all know that since TNG Bridge stations where programmable. So from a in-univers point of view there shouldn't be a problem with it.


    On the other hand Cryptic would give us a huge amount of freedom and customization by introducing a Bridge module system which is always good (within reason, of course).


    EDIT:
    Regarding the release of new ships. One could say that ppl wouldn't buy new ships as soo as such a system is established, but i think it would be quite the contrary.
    I think even more ppl would jump at new ships, just to get their hands on a new BOFF and console combination, or just the new ship model (which could then be combined with a already owned or new Bridge module).

    So i think Cryptic could make even more money than now, while we would get a whole new dimension of customization for our ships. I think it would be awesome. :cool:

    Lol, I wasn't actually headed for that either, just that I guess happened to be incidental, and the first thing that other guy clued in on. like I told him, I have read the other threads regarding CBS vs T5 Constitutions (along with a bunch of idiotic arguing over why it can't be done using in-genre arguing, and some even dumber real-world examples of why it'd be impossible). I was just basically going for in general, based upon your idea, for any ship, any tier. After all, it kind of sucks, that if you're actively playing a character, that T1/2/3 (amd even sometimes) 4 ship you get, you might use for 2 hours, maybe 3 at most, before getting a higher tier of ship. This would give a way to be able to improve that lower tier ship, to be up-tiered, and thus, continue to be used. Could even be in place of the free ship token you get (as in either/or). Granted, for a few of them, like the Exelsior, once you get to the appropriate tier, you can get a retrofit version (others called refits), so in that case, I would imagine, it might be appropriate to block you, and you would have to either selct a normal ship for that tier, rather than improve it, or spend the zen for the retro/refitted version.
    [SIGPIC][/SIGPIC]
    butcher suspect, "What'd you hit me with?"
    Temperance Brennan, "A building"
  • icegavelicegavel Member Posts: 991 Arc User
    edited December 2013
    Ok, first of all, most of the "successes you listed were heavily refitted by the time they did these exploits.
    The only "retrofitted" ships I mentioned were the Galaxy-X (which was in an alternate future that was STILL set before STO's timeline) and Voyager, which retrofitted it from the T4 to T5 versions. Effectively, the Voyager that did that was a stock T5 LRSV-Retrofit. Just like we have in-game.
    And on the Defiant vs Excelsior, I've seen quotes from others saying that Sisko and the Defiant got their rears handed to them. (I don't watch DS9, so don't know for sure one way or the other)
    They were on even ground with the Lakota, actually. And Sisko wasn't even ON the Defiant for that fight, he was on Earth. The episode is called "Paradise Lost," part of a 2-part started in "Homefront." Worth a watch if you get a moment.
    And how many times did the Enterprise-D get it's butt kicked? Quite a few, honestly. Just like the original, basically only saved because it's the "hero" ship, not for any genuine capacity to take or dish out damage. I mean hell, the battered old Stargazer nearly shredded the Enterprise-D, and that was in the first season I believe?When the dang ship was still pretty much brand new, but couldn't stand up to a 20+ year old design, that was pretty well screwed up on top of that (had been only minimally repaired by the salvaging Ferengi) So the "old vs new" argument is pretty much TRIBBLE when it comes to Star trek tech.
    It's worth noting that the Enterprise was handicapped in that fight by a delusional and indecisive Picard due to the Ferengi's machinations. They were basically forced to sit there by Picard.
    On top of that, you could, ohh, gee, let me see, build a NEW ship, based on the blueprints from the original, but using modern materiels, modern computers, etc etc. So while it might LOOK the same as the original, it'd be a safe bet that it's performance would be far in excess of the original. Now granted, the newer the ship design you start with, the less the gain, but that would already be represented by what Tier it starts off with.
    They did exactly that with the NX-class. It's the T1 Light Escort. You can stick modern tech on an old chassis. But that only goes so far. It still can't bring older spaceframe model to T5 levels. If it were so, the NX would already BE a T5 ship. It isn't. The same has been said of the Connie and other older models. Retrofit all you like, you can only upgrade so far. After that, newer designs will STILL trump the old ones.
    Yet I cannot get a Fleet version of the T1 & 2 cruisers? No Fkeet level T1 sci ship? No Fleet lvl NX? (Not sure of the exact breakdown for the KDF, I haven't looked at the fleet ships over there too closely yet). Also, just about every single damned Rihan bird has a fleet version. That technically makes no sense.
    Most of the Fleet versions of Rihansuu ships are T5 ships, anyway. Fleet T'Varo RETROFIT, Fleet Dhelan RETROFIT, Fleet Mogai RETROFIT, Fleet D'Deridex RETROFIT. They only have Fleet variants of T5 ships. What's more, only ONE of their designs is more than 40 years old (we saw something SIMILAR to the T'Varo in ENT, and it vastly outclassed most ships of the time). So yes, no Fleet T1s. Like I said, retrofitting can only go so far. The standard Fleet meta for upgrades is +10% Hull, Shields, and a Console slot. That'd make the Fleet T1s roughly equal to a T2 ship. It's be pointless. If thgere were T5 versions of these ships, then it would make sense and be worthwhile. But guess what? CBS and Cryptic have, as you cited, AXED any notion of T5 versions. Simply put, it's not happening.
    So again, with all that, yes, I believe in an all or nothing approach to this upgrade the ship idea. As it is, just about all of the T3/T4 ships HAVE a Fleet version already, and about 1/2 to 3/4 of the T1 & 2 ships do as well. So technically, the higher tier versions of these things already are in-game.
    Um... look at the lower-tier ships with Fleet versions. Most, and in fact ALL, of the Fleet-upgraded designs, are from TNG-era shows. They're not as old canonically. It makes sense for them. If they can retrofit a Galaxyclass, they can retrofit a Nova. Same general age. You're arguing to update designs that are all over 100 years older than any Fleet ship currently available to make them viable in this day and age. As stated above, this is a waste of time. You can only upgrade so far.

    Now, let me explain why all or nothing is insane. Do you recommend that the US Navy retrofit old sail ships for use in the modern Navy? NO. That's crazy. They'd never keep up and they'd be torn apart (if not by enemy guns, then by the guns you try to put ON them). Just because you can't upgrade ONE ship doesn't mean you shouldn't get to do so on another. As Scotty once said, "I'm an Engineer, not a miracle worker." To bring the Connie to T5 levels, you'd need to be a LITERAL miracle worker. The design of the Constitution is simply too weak. New design aspects and techniques prevailed because they made ships tougher. You'd have to literally take apart the entire ship and rebuild it, ground-up, with the new methods, which likely wouldn't mesh with the ship's design. You'd end up with a new ship. It'd also be easier, faster, and lest costly, to just design a new class. That's the whole POINT behind designing new classes - old ones get outdated. You can't retrofit a Ford Model-T to go the same speed as a Ford Silverado. This is really a matter of common sense. If it's outdated, scavenge what you can and scrap the rest.
    Also, on a separate, but ship-related note, I honestly think that a lot of these bigger ships, like the Scimitar, Ha'apex, and the other huge ships, really need to get their inertia rates upped (as in, it's harder to get them going, and stop them), and their turn rates really need to be dropped to half of what they currently are. After all, if it's almost as big as a damnable DeathStar, it should be hard as hell to speed it up, slow it down, and turn. And also, remove the Rihan's b/c enhancing flight characteristics. Just because you're cloaked, shouldn't mean you can turn your ship faster. I don't even think the KDF BoP's get that little bene with their b/c (An experienced BoP pilot please correct me if I'm wrong).
    You clearly have never flown the Scimitar. It takes that thing a WHILE to get moving. However, I am in favor of reducing its turn rate (It's almost as old as the Galaxy-class, three times as huge, and STILL out-turns it). And no... no playable ship in this GAME is as big as the Death Star. The smallest Death Star (seen in SW VI) has a radius of 80 kilometers. That Death Star was bigger than the Voh Fortress Ship in The Breach. No ship in this GAME comes anywhere NEAR that size.

    On the matter of a turn boost from cloaking, it does actually make sense. In the DS9 pilot, "Emissary," they wrapped the station in a subspace field to lighten its mass so it could move under its own power for a short time. It's likely that, to avoid detection by subspace sensors, ALL cloaking technology would incorporate some kind of subspace field. This would achieve a similar, if diminished, effect, and make the boost plausible.
    Also, I'd LOVE to see sector space enlarged. not just as in more areas, but make the existing areas physically larger. Even with the super fast warp rates available, we shouldn't be going from Sol, to Qo'nos in under 5 minutes travel time (without using slipstream and/or transwarp drive, to boot). Doing this, incidentally, would also enable more "minor" planets/systems to be added in, and possibly more patrol missions and/or explore missions. Space is supposed to be grand in scope, make it feel a bit more like it IS grand in scope.
    In this matter, I totally agree on paper. Risa was stated in ENT to be 90 LY from Earth. In this game, it's barely a quarter that distance. However, that would make early levels unbearable to play, as it'd take HOURS to get anywhere (realistic, but VERY bad for gameplay and bringing in new players). There was an idea to do this (One Sector Block to Rule Them All), but it's been all-but-discarded by the devs as being unfeasible in the engine and severely taxing both server AND client-side.

    Also, since there's really very little to actually indicate the Klin & Feds are still at war, either add more Fleet Actions/STF's that make use of Klin vs Fed (and make the rewards worth it), or advance the storyline, and at least admit the Fed/Klin conflict has simmered down to basically a cold war.
    I recently proposed an idea that would help with the war concept (Deep Space Encounters 2.0), but I'm in favor of just ending the war entirely. Their actions have led me to believe that J'Mpok and Quinn are both Undine, and they're the two most pushing to keep the war on, despite ongoing cooperation and an increase in the necessity of such.
    Also, I'd like to see more divergence in story content, for each of the 2 main factions, and possibly some more uniquely Rihan story line as well.
    The convergence of story was intentional by Cryptic as part of the larger game-wide story. They discussed this pre-LoR launch. Though, some extra content before the intersection would be nice.
    More ship skins for just about every ship out there (Fed/Klin?Rihan), also, some ships, particularly KDF, have 0 customization options. Make those ships more customizable with paint job possibilities, and hull types, at least. I'd also like to see Mirror hull types made available to more ships, than currently are available to the PC's. (such as the BoP's, Excelsiors, NX, the list goes on & on)
    I like this, too. It would be nice to more customize KDF/Rom ships. They have paint jobs and materials, but variants would be heavily welcome. How we'd get "NX variants" is a tough question, but we saw some really similar United Earth designs in ENT (the Intrepid-type, among others).
    oschw wrote: »
    Higher Difficulty on *Elite* modes.

    Maybe get a third one, call the two we have now:

    Easy and normal

    and put up a Elite version, which is worth the name.

    So far, asking arround the Fleet to gather a group and do any Endgame "Elite" modes
    takes longer, then simply using the que.

    Yes you can get baddis and total fails in the que, but then, who cares? Even 2 horribad players can hardly throw a "Elite" version...
    I agree with you here. Elite isn't terribly hard at the moment. There should be something harder. Though, we HAVE a naming scheme to use already, under your model: Normal, ADVANCED (what is now Elite), and Elite.
    oschw wrote: »
    Put up one simple restriction for Elite modes in the Future:

    Only FULL groups can join, no que allowed.

    Ramp up the difficulty to Hive levels across the board.

    Make the rewards the same as for the current Elite mode (meaning, you get the same Dil, Marks, and whatever for the "new" mode and the que mode)
    and tie those maybe somehow into the fleet system,

    could add stuff like, if a fleet group (4 Members from the same fleet min)
    beats one of those new Elite modes, the fleet gets unlocks like special materials for ships,
    special Outfit parts, cosmetic stuff.

    Putt in some *real* challenges, which need actual teamwork and make an use of the community an MMO offers, get somewhat back to the feel that a MMO is about playing WITH others and not "next to"

    And yes, some people will QQ about it, because its "soooo unfair"
    but then, both modes would get the SAME rewards, as far as ingame progress is concerned, so, nothing to cry about.
    Here is where I disagree. Removing public queueing for Elite missions would restrict access to those with large active fleets. My fleet is neither. Therefore, I'd be denied the added rewards. That's not fair to, let's face it, a majority of players. Those fleets that DON'T need the extra income would be the only ones ABLE to get it. So yes, PvE queues need to stay for Elite. But to use them, it should be recommended that you be READY for the added challenge and a warning posted in the mission info to highly suggest teamwork and coordination.

    As for rewards... if Advanced after this is Elite NOW, why should the new Elite not give more rewards? (Not that the current Elites don't reward enough - on the contrary, they award a bit TOO much for their lack of difficulty) Simply put, your idea is... half-good. hey need a LOT of work.
  • moonshadowdarkmoonshadowdark Member Posts: 1,899 Arc User
    edited December 2013
    Patrick Stewart voicing Captain Picard for a mission series.

    Seriously, do it. He's wrapping up this season of American Dad. He's totally free until next fall. GET HIM NOW BEFORE HE GETS BOOKED UP DURING THE SPRING AND SUMMER!
    "A life is like a garden. Perfect moments can be had, but not preserved, except in memory. LLAP"

    -Leonard Nimoy, RIP
  • icegavelicegavel Member Posts: 991 Arc User
    edited December 2013
    Patrick Stewart voicing Captain Picard for a mission series.

    Seriously, do it. He's wrapping up this season of American Dad. He's totally free until next fall. GET HIM NOW BEFORE HE GETS BOOKED UP DURING THE SPRING AND SUMMER!

    They talked about this. Sir Patrick Stewart, if I remember correctly, doesn't so much as crawl out of bed for more than 50 grand. It'd be far too expensive. But it WOULD be nice.
  • lincolninspacelincolninspace Member Posts: 1,843 Arc User
    edited December 2013
    icegavel wrote: »
    They talked about this. Sir Patrick Stewart, if I remember correctly, doesn't so much as crawl out of bed for more than 50 grand. It'd be far too expensive. But it WOULD be nice.

    Bridge Commander had Stewart and Spiner do voice work. I would love it if Spiner was to appear. A truly delightful actor.
    A TIME TO SEARCH: ENTER MY FOUNDRY MISSION at the RISA SYSTEM
    Parallels: my second mission for Fed aligned Romulans.
  • thay8472thay8472 Member Posts: 6,162 Arc User
    edited December 2013
    Non Borg STF's (Undine, Elachi, Voth, Tholians, Mirror Universe ?)

    Costumes: Enterprise Maco

    Foundry: More props, costumes, maps.

    PVP: Anything new.
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • kyuzos7kyuzos7 Member Posts: 0 Arc User
    edited December 2013
    a free Vice Admiral ship for you know when reaching lvl 50?... honestly hitting lvl 50 felt really lack luster since you stopped getting a ship at 40.
    [SIGPIC][/SIGPIC]
  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    edited December 2013
    want:

    *more fleet holdings
    in particular, holdings for fleets at t5, rather than new holdings for t3 fleets to feel they need to tackle.


    *better fleet management tools
    gateway-like management site
    ability to see who has queued what projects
    google-analytics style stats for member activity/store use, etc


    *fleet mergers
    allow two small fleets to combine their holdings and xp to form a single larger fleet


    *fleet alliances
    to share store access and opportunities for fleet credit
    possibly cross-faction to benefit outfits with both a fed and kdf fleet
    will try to drop alliance members in the same teams and instances


    *tailor revamp, including:
    fix for bugged kdf uniform slots
    addition of 'delete uniform'
    'modify outfit' means 'modify' rather than 'randomise and start over.
    the ability to create a base head/body and apply it to all existing outfits


    *a bit of love for pvp
    open war zone with no pve enemies to interfere
    new pvp maps and scenarios


    dont want:

    *another ancillary holding to bury fleets trying to catch up

    *a welfare system for lazy fleets
    dont confuse 'lazy' with 'small'. there are 10-20 man fleets out there that keep their projects in cd.

    *another rep grind
    unless it is based on pvp



    clearly cryptic have made huge moves in the past couple seasons to push fleets to the centre of sto. i think its about time that they revisit the fleet system and give it a bit of polish.
  • lincolninspacelincolninspace Member Posts: 1,843 Arc User
    edited December 2013
    How about ride able mounts? The tech is already in Neverwinter. We could ride Voth dino's and mechs, maybe drive the argo dune buggy.The Gorn could get a larger attack saur to ride and the Romulans could ride one of those armored Hatham. Oh and ST 2009 had hover bikes so maybe one of those.
    A TIME TO SEARCH: ENTER MY FOUNDRY MISSION at the RISA SYSTEM
    Parallels: my second mission for Fed aligned Romulans.
  • icegavelicegavel Member Posts: 991 Arc User
    edited December 2013
    kyuzos7 wrote: »
    a free Vice Admiral ship for you know when reaching lvl 50?... honestly hitting lvl 50 felt really lack luster since you stopped getting a ship at 40.

    That exists. It's a Subscriber Perk. They get a free character-unlock (NOT account unlock, they don't actually OWN the ship) of one of the early C-Store Ships: The Exploration Cruiser Retrofit, Long-Range Science Vessel Retrofit, or the Tactical Escort Retrofit. Only one, can't be undone later, and it doesn't count as having bought the ship. 600-day Vet reward.
    want:
    *fleet mergers
    allow two small fleets to combine their holdings and xp to form a single larger fleet


    *fleet alliances
    to share store access and opportunities for fleet credit
    possibly cross-faction to benefit outfits with both a fed and kdf fleet
    will try to drop alliance members in the same teams and instances


    *tailor revamp, including:
    fix for bugged kdf uniform slots
    addition of 'delete uniform'
    'modify outfit' means 'modify' rather than 'randomise and start over.
    the ability to create a base head/body and apply it to all existing outfits


    *a bit of love for pvp
    open war zone with no pve enemies to interfere
    new pvp maps and scenarios


    dont want:

    *another ancillary holding to bury fleets trying to catch up

    *a welfare system for lazy fleets
    dont confuse 'lazy' with 'small'. there are 10-20 man fleets out there that keep their projects in cd.

    *another rep grind
    unless it is based on pvp



    clearly cryptic have made huge moves in the past couple seasons to push fleets to the centre of sto. i think its about time that they revisit the fleet system and give it a bit of polish.

    On the matter of Mergers and Alliances, this has been discussed. It's in the works.

    On the matter of the Tailor, 3 of your requests are bug fixes (The tailor shouldn't be "randomizing and starting over" when you hit Modify, and in fact this doesn't happen for me). The fourth already exists, to the extent that it CAN with how the engine works. Below the "Head/Body/Uniform" buttons, there are two MORE buttons. Save and Load. They do what you'd think. Save an outfit on one character, load it on any OTHER. You can even choose to load the whole THING, body and all, or just the UNIFORM. It will do its best to match available tailor options.

    The long-awaited PvP rework would be nice, but the system is so badly mangled that it'll likely take YEARS to reform, and may very well not end up MUCH better. I also agree that another Fleet Holding or Rep is not called for, I've had enough of those. But I don't get what you mean by a "welfare system." Yea, there might be ONE OR TWO small fleets whose entire population can devote ALL of their time and energy to Fleet grinding, but such is not the case for many others. The KDF fleet I'm in has a member whose ASTOUNDING efficiency with gathering resources has earned him the nickname "grind-o-matic 3000", and yet, we still face issues. This is because you can only grind on one character at a time, and he focuses Fed-side. It's not a matter of "laziness," it's a matter of doing other things. Some people can't devote their entire lives to grinding Fleet Marks. And for a system designed around 500-player Fleets, it's not fair to those who simply CANNOT devote the time needed. So a system to aid those Fleets is needed. However, this CAN be solved by Fleet Alliances. Have your larger allies contribute to your projects.
    How about ride able mounts? The tech is already in Neverwinter. We could ride Voth dino's and mechs, maybe drive the argo dune buggy.The Gorn could get a larger attack saur to ride and the Romulans could ride one of those armored Hatham. Oh and ST 2009 had hover bikes so maybe one of those.

    Many devs have pointed out that there's a LOT of tech in the Neverwinter engine that they want. It's simply a matter of devoting a LARGE number of people to the work of converting the code, a process that might not even WORK, or may cause tons of issues elsewhere. For instance, the Risian Floaters from the Summer Event. In order for them to work anywhere other than that ONE MAP, every single map in the game would have to be recoded and reassembled to accommodate them. Risa's the only map designed to accommodate players flying. The process of retrofitting the maps for that item ALONE could take years, and would take infinitely longer to figure out how to get it to work in the Foundry. It's unfeasible, and the devs have commonly said similar about mounts. It simply can't be done without devoting Expansion-level resources to the task. In the mean time, they couldn't develop ANYTHING else. Do you want to wait YEARS, with NOTHING new, just to have a few neat mounts that would only be useful on 3 maps (Dyson Battle Zone, Defera Invasion Zone, and Mol'Rihan, namely)?
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited December 2013
    ...After all, it kind of sucks, that if you're actively playing a character, that T1/2/3 (amd even sometimes) 4 ship you get, you might use for 2 hours, maybe 3 at most, before getting a higher tier of ship. This would give a way to be able to improve that lower tier ship, to be up-tiered, and thus, continue to be used. Could even be in place of the free ship token you get (as in either/or).
    Yeah, i too think it's a shame that some ships aren't availlable at a higher tier, especially the new versions of the constitution.

    But as i said the bridge module idea wouldn't include those ships anyway and to be honest i find such a mechanic way too important to be implemented to let a T5 connie discussion void it out.


    Just imagine to possibilities we would have if we could change our ships BOFF/Console layout just by buying one at the exchange (or dil store) and let it change via a C-Store token. (@ Cryptic: $$$)

    We could much more experiment to get the optimal configuration for our ship and our playstyle, additionally even if we wouldn't buy another ship for various reasons we propably would want to try it's BOFF layout on our ship.
    So i think it would be in the best tradition of Cryptic to give us the chance to customize our ships much more than now.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • dinoyipidinoyipi Member Posts: 141 Arc User
    edited December 2013
    Less new content, more bug fixes.

    'Nuff said.
    For personal reasons, I've left Star Trek Online.
  • emacsheadroomemacsheadroom Member Posts: 994 Arc User
    edited December 2013
    Do Want:

    1. Old ships that are victims of power creep to be updated (better boff stations and console setups) to being them up to par with the good endgame ships that have been recently released. These ships include:

    - T5 Exploration Cruiser and fleet variant.
    - T5 Dreadnought Cruiser
    - T5 Star Cruiser and fleet variant.
    - All T5 Science ships and their feet variants.
    - All T5 raiders and their fleet variants.

    2. The next lockbox and lobi ships to be Fleet quality mirror universe ships with the 10% extra hitpoints and 10th console.

    3. A space set that boosts phaser damage.

    4. More featured episodes and/or storyline missions.

    5. An increase in the level cap.

    6. More sector blocks, specifically in the northwest Alpha Quadrant.

    7. Iconians.


    Do Not Want:

    1. Another adventure zone that's high on visuals and low on story and gameplay content.

    2. More Starfleet ships that can use dual heavy cannons.

    3. Another fleet holding.

    4. Another reputation system.

    5. More lockbox alien ships for players to fly.
  • iconiansiconians Member Posts: 6,987 Arc User
    edited December 2013
    Want: Vague stuff.

    Do Not Want: Specific stuff.
    ExtxpTp.jpg
  • damienoz72damienoz72 Member Posts: 40 Arc User
    edited December 2013
    I would love a playable Cardassian faction. :)
  • rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    edited December 2013
    What I want? It's all in the signature.

    If you press the first link (my wishlist) it'll guide you to another thread.

    In short:
    - Fleet Starbase PvE's in which we attack another base instead of defending our own
    - BUG FIXES
    - Space map Battle Group Omega remake
    - BUG FIXES
    - Excelsior Bridge pack
    - BUG FIXES
    - A (couple of) missions detailing why the hell we are shooting the Voth instead of a 2 line dialogue that says: we don't have mutual goals, lets commit genocide against the Fortress ship and other Voth ships while we are already at war with the Borg, Tholians, Tal Shiar, Undine, True Way, Mirror Universe and each other.
    - Did I mention BUG FIXES?
  • agresiel2agresiel2 Member Posts: 99 Arc User
    edited December 2013
    i am a pve player and my wants are easy to address and for not just me the good of the community:

    WANT:
    PvP REP that address the current imbalance between pve and pvp RE power creep
    an extra 10 waves on nws OR an elite version as its supposed to be" NO WIN" not "stroll in" and do it in under 7 mins (see my sig)
    Extra mode on STFS that bring the average dps required to complete them up to around 20-30k per player instead if the 3k per player it is now (again see my sig where i solo it without dieing)

    DO NOT WANT:
    Another generic rep system that takes power-creep even higher than the content requires to complete while also contributing to furthering the gap in pvp
    time gated pve content that once completed once you feel there is no need to play again due to it offering no challenge nor player based developments such as speed runs which revitalise old content at least for a little while
    BUGS UPON IMPLEMENTATION OF NEW SEASON
    MY SPEED RECORDS KASE: 13:38 CSE: 13:52 ISE: 13:51 HSE: 2:58 NWS: 6:35

    Solo STF's With Optional ISE: 3:34
    i have all logs saved of these so if you would like to view them send me a pm and it can be arranged :)
  • jexsamxjexsamx Member Posts: 2,803 Arc User
    edited December 2013
    Want:

    -Romulan Fleet Holding
    I'd like a new fleet holding dedicated largely to Romulans. It would have very few benefits of any real merit to KDF/Fed fleets, primarily featuring Romulan-only or Romulan-themed rewards. Only Romulan players would have access to most of it; things like Fleet Romulan Plasma weapons for space and ground, consoles that offer slight buffs and bonuses to Romulan singularity powers, perhaps new Romulan costumes and kits. Any fleet member can contribute materials, and there would be things unlocked for the whole fleet such as new DOffs. However, most fleets won't miss it if nobody does it.

    -Story content that will finally move us away from focusing so much on Romulans.
    It's pretty obvious now that Romulans are center stage plot-wise. They're the ones in a pivotal position, balancing the tentative peace between the KDF and Federation by being the common interest. Further complicating this is the newfound importance of the Jouret gate and the Dyson Sphere connected to it, giving the Romulans a powerful bargaining chip of their own.

    Season 9 needs to be story content primarily, and it needs to deal with two things - the Dyson Sphere omega particle situation, and diplomatic relations with the Republic. Over the course of, say, six missions, wrap up the Dyson and diplomatic stuff, and end with a new gate discovered in a location that's more neutral. My suggestion would be near Cardassian and Tzenkethi space, which would serve the triple purpose of getting away from Romulans, offering a back door for future Cardassian faction/content, and opening the door for the potential inclusion of the Tzenkethi as an enemy group. Incidentally this would also be located near Deferi space - perhaps an excuse to utilize Cryptic's boring original aliens again? (plz no)

    -KDF art updates
    Nausicaans and Letheans get a screen-accuracy pass as well as female versions created. Costume bugs are at least partially dealt with. New hairtyles, including but not limited to Kahless' and Worf's manes, should be added. Some of the new hairstyles from LoR could also be retrofitted to Klingons, such as the Khan look; several of the female hairstyles would suit Orions as well. At least one new free costume needs to be added, something that reflects STO's vastly improved costume art quality of late, perhaps with a C-Store variant. The recent push to get people to play KDF tells me there's a desire to improve the game's most neglected faction, and while little to no money stands to be gained directly from an art upgrade, there's a lot to be said for improving the presentation of the faction.


    Do not want:

    -Something that doesn't add to the plot meaningfully
    I swear to the Applicable Deities if we get pushed into the Delta Quadrant arbitrarily next season I will slaughter every epohh on New Romulus.

    -Another Adventure Zone
    I have nothing against them. I think they add sustainable gameplay and I think the Dyson zones are some of the most fun locations this game has. But we don't need another one right now. The previous ones need to be brought in line with Dyson and we need to focus on story for a while before we crank out another adventure zone.
  • damix4damix4 Member Posts: 609 Arc User
    edited December 2013
    1. Story based season, something like Romulan republic story missions, not concentrated on fighting.

    2. Exploration - not based on generated aliens but on existing species where we can learn more about them, also story based..this would make the game more trek. Make this as a new feature to game, new game mechanic that will keep us exploring new quadrants for longer time (delta,gamma), and keep us interested in doing it.

    3. Customization of ship interiors, and possibility to upgrade ships. Option to unlock new parts of ships. Option to choose uniform for ship npc.

    4. Make improvements on boff system. Give us option to have more space traits possible for each faction that will be available for more species. Just so we don't have to have full human crew. I don't ask for romulan operative trait for other faction, there could be faction specific traits that are bound to them.

    5. Improvement to doff system. You could make something big from this. You can associate crafting with doff system, ship upgrading with doff system, etc. More doff missions ( Romulan,suliban,reman,acamaran refugee missions for Romulan faction).

    6. Sci ship upgrade, something like those new auras for eng.ships..but I hope this will come before season 9

    7. Changes to kit system. Something like captain trait system where we can have better customization on which kit powers to have.

    8. Fed romulans and kdf romulans can team up. This will bring higher independence for this faction.
  • cookiecrookcookiecrook Member Posts: 4,540 Arc User
    edited December 2013
    1. Bug fixes!
    2. More bug fixes!
    3. Lots more bugs to fix!
    4. A complete overhaul of the tailor.
    5. Add the original Gorn skins to the tailor.
    6. Fix all tailor related bugs!
    7. More TOS missions like the Guardian or Devidian missions.
    8. T5 Constitution!
    9. Ezri Dax and the Aventine featured in a mission with Nicole deBoer doing the voice.
    10. The destruction of DS9 mission and it being replaced with the new Fed version.
    11. The Gorn homeworld.
    12, More iconic IP locations like Trill, Ferenginar, Batazed, and many more.
    13. More licensed Trek uniforms, badges, and hairstyles.
    14. Deathmatch PvP (don't confuse that with the team deathmatch we have now).
    15. The Delta Quadrant and all other missing sectors from the Milky Way galaxy map.

    16. Exploration revamp (meaning full sectors that are uncharted with systems to explore. Scanning stars, looking for planets with any sign of life, nebulae to explore and chart) If this could be something done in a way that it doesn't appear on the map until I have discovered it and completed what is associated with finding it, that would really add to the exploration side of things. I want that sense of discovering new things!

    17. Risian (Hawaiian) shirts!
    18. Voyager Romulan Uniforms.
    19. Lenard Nimoy doing more voice acting!

    20. Give me a reason to sub and keep playing. Other than the trickle of ZEN a month, there is no reason to sub, especially long-term. More perks for subscribers and lifers, a higher DL cap per day for them, Transwarp to the Captain's Table with no cooldown and have that as the one stop hub for those with access to it. Throw in some bind on pick up items that are only available for lifers and subscribers like opposing faction weapons types (Disruptor's and Plasma's for Feds, etc) that aren't available to non-Fed characters.

    21. Full crafting revamp! The only thing more neglected than PvP in STO is the crafting system. Update it and use it in combination with the current fleet and other reputation stuff to come up with some interesting modified weapons and things you can't get any other way.

    This thread is full of excellent ideas that PWE need to take note of and implement. No excuses, no b/s about it not being possible with the tech, and so on. Season 9 needs to be for the players, what the players want, and lots of bug fixes! No excuses!
    <
    > <
    > <
    >
    Looking for a new fleet? Drop by the in-game chat channel, "tenforwardforum", and say hi to the members of A Fleet Called Ten Forward (Fed) and The Orion Pirates (KDF). If you already have a fleet you are happy with, please feel free to drop by our chat channel if you are looking for a friendly bunch of helpful people to socialize with.
  • edited December 2013
    This content has been removed.
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited December 2013
    Thread merge
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
    Link: How to PM - Twitter @STOMod_Bluegeek
  • mercuriciodidemercuriciodide Member Posts: 342
    edited December 2013
    nevermind.... I figured it out
  • amalefactoramalefactor Member Posts: 511 Arc User
    edited December 2013
    I want STO to go forward into 2410, to develop and implement the Iconian struggle to come, and stop running around in circles trying to sate each and every "this thing was in the show, put it in NOW" demand on the forum.

    Canon's well and good, but it's gotten enough passes already. I don't need to copycat everything on the show; I'd rather have my custom-made crew and new starship have fresh adventures in a Star Trek setting.
  • earlnyghthawkearlnyghthawk Member Posts: 0 Arc User
    edited December 2013
    icegavel wrote: »
    The only "retrofitted" ships I mentioned were the Galaxy-X (which was in an alternate future that was STILL set before STO's timeline) and Voyager, which retrofitted it from the T4 to T5 versions. Effectively, the Voyager that did that was a stock T5 LRSV-Retrofit. Just like we have in-game.


    They were on even ground with the Lakota, actually. And Sisko wasn't even ON the Defiant for that fight, he was on Earth. The episode is called "Paradise Lost," part of a 2-part started in "Homefront." Worth a watch if you get a moment.


    It's worth noting that the Enterprise was handicapped in that fight by a delusional and indecisive Picard due to the Ferengi's machinations. They were basically forced to sit there by Picard.


    They did exactly that with the NX-class. It's the T1 Light Escort. You can stick modern tech on an old chassis. But that only goes so far. It still can't bring older spaceframe model to T5 levels. If it were so, the NX would already BE a T5 ship. It isn't. The same has been said of the Connie and other older models. Retrofit all you like, you can only upgrade so far. After that, newer designs will STILL trump the old ones.


    Most of the Fleet versions of Rihansuu ships are T5 ships, anyway. Fleet T'Varo RETROFIT, Fleet Dhelan RETROFIT, Fleet Mogai RETROFIT, Fleet D'Deridex RETROFIT. They only have Fleet variants of T5 ships. What's more, only ONE of their designs is more than 40 years old (we saw something SIMILAR to the T'Varo in ENT, and it vastly outclassed most ships of the time). So yes, no Fleet T1s. Like I said, retrofitting can only go so far. The standard Fleet meta for upgrades is +10% Hull, Shields, and a Console slot. That'd make the Fleet T1s roughly equal to a T2 ship. It's be pointless. If thgere were T5 versions of these ships, then it would make sense and be worthwhile. But guess what? CBS and Cryptic have, as you cited, AXED any notion of T5 versions. Simply put, it's not happening.


    Um... look at the lower-tier ships with Fleet versions. Most, and in fact ALL, of the Fleet-upgraded designs, are from TNG-era shows. They're not as old canonically. It makes sense for them. If they can retrofit a Galaxyclass, they can retrofit a Nova. Same general age. You're arguing to update designs that are all over 100 years older than any Fleet ship currently available to make them viable in this day and age. As stated above, this is a waste of time. You can only upgrade so far.

    Now, let me explain why all or nothing is insane. Do you recommend that the US Navy retrofit old sail ships for use in the modern Navy? NO. That's crazy. They'd never keep up and they'd be torn apart (if not by enemy guns, then by the guns you try to put ON them). Just because you can't upgrade ONE ship doesn't mean you shouldn't get to do so on another. As Scotty once said, "I'm an Engineer, not a miracle worker." To bring the Connie to T5 levels, you'd need to be a LITERAL miracle worker. The design of the Constitution is simply too weak. New design aspects and techniques prevailed because they made ships tougher. You'd have to literally take apart the entire ship and rebuild it, ground-up, with the new methods, which likely wouldn't mesh with the ship's design. You'd end up with a new ship. It'd also be easier, faster, and lest costly, to just design a new class. That's the whole POINT behind designing new classes - old ones get outdated. You can't retrofit a Ford Model-T to go the same speed as a Ford Silverado. This is really a matter of common sense. If it's outdated, scavenge what you can and scrap the rest.


    You clearly have never flown the Scimitar. It takes that thing a WHILE to get moving. However, I am in favor of reducing its turn rate (It's almost as old as the Galaxy-class, three times as huge, and STILL out-turns it). And no... no playable ship in this GAME is as big as the Death Star. The smallest Death Star (seen in SW VI) has a radius of 80 kilometers. That Death Star was bigger than the Voh Fortress Ship in The Breach. No ship in this GAME comes anywhere NEAR that size.

    On the matter of a turn boost from cloaking, it does actually make sense. In the DS9 pilot, "Emissary," they wrapped the station in a subspace field to lighten its mass so it could move under its own power for a short time. It's likely that, to avoid detection by subspace sensors, ALL cloaking technology would incorporate some kind of subspace field. This would achieve a similar, if diminished, effect, and make the boost plausible.


    In this matter, I totally agree on paper. Risa was stated in ENT to be 90 LY from Earth. In this game, it's barely a quarter that distance. However, that would make early levels unbearable to play, as it'd take HOURS to get anywhere (realistic, but VERY bad for gameplay and bringing in new players). There was an idea to do this (One Sector Block to Rule Them All), but it's been all-but-discarded by the devs as being unfeasible in the engine and severely taxing both server AND client-side.



    I recently proposed an idea that would help with the war concept (Deep Space Encounters 2.0), but I'm in favor of just ending the war entirely. Their actions have led me to believe that J'Mpok and Quinn are both Undine, and they're the two most pushing to keep the war on, despite ongoing cooperation and an increase in the necessity of such.


    The convergence of story was intentional by Cryptic as part of the larger game-wide story. They discussed this pre-LoR launch. Though, some extra content before the intersection would be nice.


    I like this, too. It would be nice to more customize KDF/Rom ships. They have paint jobs and materials, but variants would be heavily welcome. How we'd get "NX variants" is a tough question, but we saw some really similar United Earth designs in ENT (the Intrepid-type, among others).


    I agree with you here. Elite isn't terribly hard at the moment. There should be something harder. Though, we HAVE a naming scheme to use already, under your model: Normal, ADVANCED (what is now Elite), and Elite.


    Here is where I disagree. Removing public queueing for Elite missions would restrict access to those with large active fleets. My fleet is neither. Therefore, I'd be denied the added rewards. That's not fair to, let's face it, a majority of players. Those fleets that DON'T need the extra income would be the only ones ABLE to get it. So yes, PvE queues need to stay for Elite. But to use them, it should be recommended that you be READY for the added challenge and a warning posted in the mission info to highly suggest teamwork and coordination.

    As for rewards... if Advanced after this is Elite NOW, why should the new Elite not give more rewards? (Not that the current Elites don't reward enough - on the contrary, they award a bit TOO much for their lack of difficulty) Simply put, your idea is... half-good. hey need a LOT of work.

    Hate to quote something this long, but it'll make it easier to see your points, and my responses. And first, glad to see you stepped away from a bit of the "T5 Connie-hate", and for the most part, you offered some constructive criticism, and that's something I like to see.
    Now, for the first few parts, a lot of what you said, actually fell right into what I said, whether you want to call it refitted, or retrofitted, it ends up being the same (as regards this game, vs the shows/movies) anyway. And you admitted that just about every one of these ships, when they had a good showing, had been "uprated" (whether a refit or a retrofit). And I think either in this thread, or in another thread I've read, a lot of ships exploding vs ships taking a pounding, was basically plot armour and hero ship stuff. IE, the writers needed it to go that way, to make the episode work. And again, you're using real-world examples to justify your point, which doesn't really work. What you liked to, with your sailing vs modern ships in the USN, ok, I can do the same Trek-style. The Cochrane rocket vs the Enterprise-D. THAT would be a closer analogy. And also, while your example of the NX's description from the game, is accurate, it also isn't taking into account Fleet level refitting, which is, after all, supposed to be the pinnacle of "current STO engineering". Also, I was using that one guys post, of building up a ship from the lower tiers, yourself, not having it *poof* it's gone from T1 to T5 with no intervening levels. And while you haven't brought it up, others have: size. But explain to me this: 1> How can a T1 escort, which is a tiny tiny ship, get a 4/3 weapons outlay, and all that console space, from it's T1 normal, when say, a Galaxy, Intrepid, whatever else fairly large (or huge) ship gets that 4/3 or 4/4 array? I know the size scaling wouldn't necessarily be lineat because of extra space being taken up by crew, and more advanced other facilities (that aren't represented in game), but going by size alone, the hulls of the bigger ships should be way more, they should get like 8/8 or so weapons, compared to that tiny T1 escort, that magically went to 4/3 because you spent some fleet modules. Same for the T2 ships that have been made into Fleet level versions (etc ect). On your Rihan argument, about age, most of that is true, but the T'Varo itself, is a refit of the older classic Warbird. Meaning, it started off with 100+ year old stuff, yet managed to get a fleet version as well. So that argument pretty much shot itself in the foot.
    The only argument against having any flavour of T1/2 Fed cruisers of any type, getting a higher tier, is purely the CBS argument (which unfortunately trumps all. But even going the other side of the fence, as far as I know, the fleet level BoP's, can't use the skins of the T1/2 BoP's as well. I haven't heard anything about why this is so. (And that would effectively make that T1/2 BoP a T5.5 ship)

    On the episode thing, that you gave me by name, I may watch it sometime, just have never been able to get any level of enthusiasm towards DS9. Some like it, I happen to be among the some that didn't. Everyone's got their likes, lol. But I appreciate you digging that info & posting it for me.
    Now, the turn boost from cloaking, I stand by my points, but you could be correct as well. No Star Trek "in-the-know" kind fo people have ever really said HOW a cloak works, just that it does. But if your point is correct, then I would have to say, ANY ship cloaking, should get a turn and speed boost, not just Romulans. Or if you want to argue that it's the b/c only that work this way (which could be another valid point), then at the least, BoP's should be benefitting from it, as well. And I've never heard of this being so. So that's something that needs to be re-worked as well.

    On the sector space map size. I can see your points as well, but hey, if they made more things to do along the way, at least to me, that taking a lot longer to get to your destination wouldn't be a bad thing. But it's just my idea, and I believe it's a good one. Just would need to be implented well. And yeah, as far as that "all sectors in one map" idea, yeah, that would be horrible. We all know the STO engine would defecate itself upon trying THAT one.

    And glad we agree on the ship customization/skins thing. I think this is something that really needs to be pushed. Might be "More Shinies" for the typical MMO player, but would give the rest of us a way to showcase our ships. And for the NX, I never watched it, but didn't the Mirror Enterprise episode, show a different coloured/painted NX-01, vs the normal? I thought it did, and if so, inspiration for the game skin could come from that. As for the rest, I doubt it'd be that hard to take the existing Mirror skins, and "re-template" them for use on the ships that currently don't have a Mirror skin available for use by the players. (And some of the ships DO have the skins in game, such as the Miranda's, and the Gal-X)

    Anyway, it was good getting some constructive (overall) feedback from you, and on the other points where we did agree, that was cool. On the others, well, we'll just have to agree to disagree, lol. (I think that's getting to be a lost art, actually)
    [SIGPIC][/SIGPIC]
    butcher suspect, "What'd you hit me with?"
    Temperance Brennan, "A building"
  • earlnyghthawkearlnyghthawk Member Posts: 0 Arc User
    edited December 2013
    thay8472 wrote: »
    Non Borg STF's (Undine, Elachi, Voth, Tholians, Mirror Universe ?)

    Costumes: Enterprise Maco

    Foundry: More props, costumes, maps.

    PVP: Anything new.

    Except for the PvP, I agree with this. As far as the PvP, I rarely do it, so don't care one way or the other.
    [SIGPIC][/SIGPIC]
    butcher suspect, "What'd you hit me with?"
    Temperance Brennan, "A building"
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