How about ride able mounts? The tech is already in Neverwinter. We could ride Voth dino's and mechs, maybe drive the argo dune buggy.The Gorn could get a larger attack saur to ride and the Romulans could ride one of those armored Hatham. Oh and ST 2009 had hover bikes so maybe one of those.
The maps are too small for this, currently.
[SIGPIC][/SIGPIC]
butcher suspect, "What'd you hit me with?"
Temperance Brennan, "A building"
Glad to see that most people are saying the same thing that I'm thinking (not that it will matter), but here we go.
WANT:
-BUG FIXES. The fact that I've been seeing the same bugs for two years is just insane.
-Episodic content/progress the freaking story forward.
-Ship interior expansion, customization, and actual use outside of RP.
-Customizable crewmen uniforms.
-Exploration expansion.
-First Contact missions to actually happen outside of the first one you get.
-Gamma Orionis actually serving some degree of purpose. An entire sector block filled with Borg and it currently just gets used in a tiny handful of episodes.
-A bigger, contiguous map. EVE really puts STO to shame on this front.
DO NOT WANT:
-Another Adventure Zone.
-Another reputation system.
-Another lockbox.
-Another animal with lasers strapped on its head for some reason.
Yeah, i too think it's a shame that some ships aren't availlable at a higher tier, especially the new versions of the constitution.
But as i said the bridge module idea wouldn't include those ships anyway and to be honest i find such a mechanic way too important to be implemented to let a T5 connie discussion void it out.
Just imagine to possibilities we would have if we could change our ships BOFF/Console layout just by buying one at the exchange (or dil store) and let it change via a C-Store token. (@ Cryptic: $$$)
We could much more experiment to get the optimal configuration for our ship and our playstyle, additionally even if we wouldn't buy another ship for various reasons we propably would want to try it's BOFF layout on our ship.
So i think it would be in the best tradition of Cryptic to give us the chance to customize our ships much more than now.
The only negative, to how you further explained your "ship module" building would work, it would give little incentive to actually fly, buy, or otherwise use any other ship.
However, maybe have each ship have a "base" level to work from (that would still be different from each other). Then, using your "building up" idea, you could allocate points towards # of weapon slots, # of console slots (and type of each slot), additional hull, additional shield mod, additional inertia rating, additional turn rate, etc etc.
I think you have a good starting idea here, with how you further explained it, but I think my proposal would add more diversity to how ships are built. And maybe a few new mechanics on top of that. Like sensor ability (how far you can scan, and how detailed the info it would be able to get), as well as using that in a game-relevant way. Also, make sensor inits, out of available MK's of equipment, with maybe the skill adding to that a bit. Also (and robbed from another thread), for those cloak capable ships out there, have a cloak slot, and have varieties of grades of cloaks (Mk I-XII, common/Unc/R/VR, like what we have now, for engines, weapons, etc.)And honestly, I'm sure there could be a way, through this, to maybe get any kind of cloak, on a ship, just the higher type (ie b/c vs standard) might have further penalties to it to compensate for the better capability of being able to cloak pretty much whenever.
[SIGPIC][/SIGPIC]
butcher suspect, "What'd you hit me with?"
Temperance Brennan, "A building"
actually getting use out of at least 1 ship you've had mothballed for gawd knows how long
this also makes for TRULY EPIC space battles
perhaps a DOff like system for as many ships as you can store and crew, send them out for large rewards (tied directly to DOff system so 5 assignment slots used for 1 mission or something with larger payouts)
Vice admirals should actually be commanding at least 2 ships.. Admiral 3 Fleet admiral (70) 5
-Romulan Fleet Holding
I'd like a new fleet holding dedicated largely to Romulans. It would have very few benefits of any real merit to KDF/Fed fleets, primarily featuring Romulan-only or Romulan-themed rewards. Only Romulan players would have access to most of it; things like Fleet Romulan Plasma weapons for space and ground, consoles that offer slight buffs and bonuses to Romulan singularity powers, perhaps new Romulan costumes and kits. Any fleet member can contribute materials, and there would be things unlocked for the whole fleet such as new DOffs. However, most fleets won't miss it if nobody does it.
Just no. I wouldn't mind being able to ADD more Rihan looking stuff to a fleet, to make it look more Rihan-flavoured or influenced. But I think the Rihan already get enough with every ship getting b/c, singularity powers, and that crappy Scimitar being too much compared to a lot of other ships in the game. And fleet level consoles to enhance sing powers would just make them even more one-sided. If anything, they need to pay more for their b/c and sing powers. Or lose one, at the very least.
[SIGPIC][/SIGPIC]
butcher suspect, "What'd you hit me with?"
Temperance Brennan, "A building"
[QUOTE=cookiecrook;13955891
20. Give me a reason to sub and keep playing. Other than the trickle of ZEN a month, there is no reason to sub, especially long-term. More perks for subscribers and lifers, a higher DL cap per day for them, Transwarp to the Captain's Table with no cooldown and have that as the one stop hub for those with access to it. Throw in some bind on pick up items that are only available for lifers and subscribers like opposing faction weapons types (Disruptor's and Plasma's for Feds, etc) that aren't available to non-Fed characters.
[/QUOTE]
A lot of your ideas have merit to them. But this one, for the most part, I don't believe in. The Captain's Table part I could see, and think would be appropriate, but the rest, just no.. If you want the opposing faction's items, just make an opposing faction character. The gods only know, faction uniqueness is trickling away with every update. (Granted somethings, I think are appropriate to be shared), but the Fleet level weapons, of the opposing faction, just no. If you're going to do anything like that, just make the ultra-rare version, be able to be of any type, simialr to how the advanced are now. And not just for gold members. After all, other people pay for stuff too.
[SIGPIC][/SIGPIC]
butcher suspect, "What'd you hit me with?"
Temperance Brennan, "A building"
Next thing, it would finnaly destroy pvp once and for all, because it would turn it into a "guessing game"
third: you could NOT balance such a system at all.
Your idea would simply do this:
1. kill of all balance in this game
2. put the last bullet into pvp
3. destroy the income for pwe
As far as having to guess how an enemy's ship os laid out, wouldn't that make PvP MORE fun? I would think so, as it would be a surprise on how someone specced out their ship, as well as their captain, nit, Oh, it's this ship, it has hull:x shield mod:y, sonsole slots a,b,c etc etc
[SIGPIC][/SIGPIC]
butcher suspect, "What'd you hit me with?"
Temperance Brennan, "A building"
* Bug fixes: It doesn't need to be the main focus, but I would like to see this as a sizeable element of the next couple seasons. Major areas to focus on... costumes (which I have numerous issues with atm.), more customization options for ships (mostly KDF-side), some mission fixes (some of which were addressed recently, i.e. Mine Enemy) but there are still more out there.
* Some minor UI upgrades.
* Finally fix the E-mail system.Getting duplicate emails for everything that sells on the Exchange and for things that are returned. The icon does not light up when I have mail. I have to manually check it to see if any mails have been received. Minor in the grand scheme of things, but definitely not working as intended... and annoying.
* Better search/sort options on the Exchange. Some things are simply lumped together... BOFFs, especially. Search/Sort by Passives (Looking for someone with Superior Resiliency?) / Skill (Transfer Shield Strength III?) / Gender (Male/Female?), etc.
* More content for the KDF. Let's face it, the KDF has been getting the shaft in terms of ships, mission development, costumes, etc.. The reason why is purely financial, IMO. However, I believe that if there was more to the KDF side, more people would be making KDF-aligned characters and, quite possibly, more money to be spent by players for things belonging to that faction. In other words, "if you build it, they will come".
* I don't participate in it myself, but I have been toying with an idea about some PvP-based content that was a major part of the Fed/KDF was would be nice. Maybe a dedicated PvP zone (star system, or a sector-sized area) that is not a combination PvP/PvE area, but would have both ground and space elements as part of a PvP story-arc of its own. This could be a way to address the Fed/KDF war that is basically at a standstill storyline-wise.
OR
* Do the same thing as above but make this area a PvE storyline continuation of the Romulan Republic's storyline, but set specifically for higher-level characters. This would be a new set of missions that take place after the Undine mission set. The missions could be designed to address the Feds and KDF jockeying for influence in Romulan Republic space by using methods ranging from hit and run raids to multi-ship encounters and some ground sabotage missions.
Obviously the Feds and KDF wouldn't want open warfare in Romulan space as it would undermine their efforts to gain political influence in the region and drive out the competition. Theoretically, though, a sniping war, as it basically is now, would be more plausible. At least with this mission set, the war would actually be addressed and not simply mentioned as an afterthought is other missions.
OR
* Finally end the Fed/KDF war "officially" with some sort of story-arc. Currently, there is a "truce" in effect with the Season 7 and 8 content being the reason for the apparent stalling in the progression of the war. With the Voth / Iconian / Elachi threat, it is conceivable that the Federation and KDF would set aside their differences... such as they are... to face a common foe. Simply putting the Fed/KDF war on hold is unrealistic. Either make the war real or find a way to end it and deal with the new threat.
Just my thoughts.
DON'T WANT
* Another season where more content is added and current content is still riddled with problems. If you don't fix what is broken, (It seems to me that at least part of their code is copied/pasted when developing new content as there are striking similarities in the problems that arise when a new season or major update to the game takes place.
When code is being copied/pasted to make new content, they are only adding the same bugs to the new content. With the many layers of code, it's no wonder so many things have gone unresolved.
IMO, the programmers are:
A) Not getting paid to fix bugs, they are getting paid to develop content which brings in more money from us poor saps who love our Star Trek.
Not inclined to put on their scuba gear and dive into the source code and fix the problems. It is simply too time-consuming and the corporate execs want more opportunities to make money, therefore very little time is "allotted" for such unprofitable ventures as fixing bugs.
However, I am of the opinion that if the game were more bug-free, people would be more inclined to buy the little things that add up in bulk... costumes, ships, character slots, etc. Why spend more money on things that are very limited or have no in customization (*cough* Fleet Scourge *cough*)? Why buy a character slot for a character that will be going through the same buggy missions? Why buy a costume for a character when you know that several pieces are either missing or can't be worn by you or by some of your BOFFs because of race?
-AoP- Warrior's Blood (KDF Armada) / -AoP- Qu' raD qulbo'Degh / -AoP- ProjectPhoenix Join Date: Tuesday, February 2, 2010
Playable Orion Smallcraft, aka a Playable Orion Slaver, a Playable Orion Interceptor, and a Playable Orion Maurading Force Shuttle. I mean the art is already done, and if you get a really close up look at them, you'll see they look wicked and detailed.
I'd also like to see Ferasan, Lethean, and Trill ships.
For content in Season 9 I'd some more focus on the stories are cultures of the on the none dominate races of both KDF/Federation/Romulans (in other words not humans, Klingons, or Romulans, but more on Orions, Bolians, Remens and the like).
On the matter of Mergers and Alliances, this has been discussed. It's in the works.
being primarily (nearly exclusively) kdf, 'in the works' can almost be read as 'never'. its nothing i am going to take for granted, but its something i would like to see in my lifetime.
On the matter of the Tailor, 3 of your requests are bug fixes (The tailor shouldn't be "randomizing and starting over" when you hit Modify, and in fact this doesn't happen for me). The fourth already exists, to the extent that it CAN with how the engine works. Below the "Head/Body/Uniform" buttons, there are two MORE buttons. Save and Load. They do what you'd think. Save an outfit on one character, load it on any OTHER. You can even choose to load the whole THING, body and all, or just the UNIFORM. It will do its best to match available tailor options.
if your outfit is made up of honour guard/omega/offduty, clicking 'modify' will not only revert it to uniform and lose your outfit, it is also likely to change your head/body to some racial default.
'load' not only fails in a similar fashion, it also does not allow one to achieve what i was asking for; editing ones face/hair/body once and applying it to all outfits. with the recent trend toward wholesale modelling changes, such as shrinking heads and fattening hips and legs, it would be great to have a mechanism that allowed me to easily maintain a uniform 'me' to apply the different outfits to, rather than having to go through 20-odd outfits (half of which are broken btw) trying to fix whatever the latest patch did to my head or whatnot.
yes, these are bugs i am on about, so make no mistake: i dont want 'new content' so much as i want an end to some of these long-standing bugs and annoyances.
I also agree that another Fleet Holding or Rep is not called for, I've had enough of those. But I don't get what you mean by a "welfare system." Yea, there might be ONE OR TWO small fleets whose entire population can devote ALL of their time and energy to Fleet grinding, but such is not the case for many others. The KDF fleet I'm in has a member whose ASTOUNDING efficiency with gathering resources has earned him the nickname "grind-o-matic 3000", and yet, we still face issues. This is because you can only grind on one character at a time, and he focuses Fed-side. It's not a matter of "laziness," it's a matter of doing other things. Some people can't devote their entire lives to grinding Fleet Marks. And for a system designed around 500-player Fleets, it's not fair to those who simply CANNOT devote the time needed. So a system to aid those Fleets is needed. However, this CAN be solved by Fleet Alliances. Have your larger allies contribute to your projects.
like i said, dont equate 'small' and 'lazy'. HoB isnt a 500-person megafleet. we still have 325 open roster spots, and most of us have 4-5 toons in the fleet. we dont grind non-stop, cos its not really needed. one guy can run 3 toons through defera hards in an hour and walk out with 900 marks. its a simple case of just getting **** done.
my definition of a welfare system is any system put into place that allows a handful of casual players to spend all their time in stfs and on esd and keep pace with 30+ dedicated players that keep their fleets projects in constant cd.
one other thing i wouldnt mind is some sort of a mail revamp. as it is, we dont even have a sent mail folder. i would love to have something with functionality approaching a modern email client. actually, even outlook express from 1999 would be great.
4. A complete overhaul of the tailor.
5. Add the original Gorn skins to the tailor.
6. Fix all tailor related bugs!
They should title that season "Wrath of the Tailor"
10. The destruction of DS9 mission and it being replaced with the new Fed version.
Dear God, no! The one thing that puts STO above the novel verse for me is that it still has the old DS9. I do not want that butt-ugly new design in this game.
I realize making STO as big as EVE or bigger is unlikely to happen in a F2P game, but they should at least TRY to make it a little bigger than it is now. Fairly certain you could fit all of sector space in one EVE system at this point.
Just no. I wouldn't mind being able to ADD more Rihan looking stuff to a fleet, to make it look more Rihan-flavoured or influenced. But I think the Rihan already get enough with every ship getting b/c, singularity powers, and that crappy Scimitar being too much compared to a lot of other ships in the game. And fleet level consoles to enhance sing powers would just make them even more one-sided. If anything, they need to pay more for their b/c and sing powers. Or lose one, at the very least.
I won't argue that Romulans certainly get plenty of fancy tricks for space, but they are rather lacking in ground tricks and gear. Everything you can get presently with a Romulan flavor is locked behind either Embassy or Rom Rep, and none of the Rom Rep stuff is fleet quality.
It's no replacement for their own fleets with their own five tiers of shinies, but seeing as Romulans are already so integrated into Fed/KDF fleets, the next best thing is a nearly-dedicated fleet holding with a Romulan Starbase exterior/interior and a few things in it to fill in some gaps. SingConsoles is just an example, anyway - maybe it does nothing more than slightly speed up singularity charge or slightly reduce cooldowns. Or maybe those don't happen at all and instead the consoles boost stealth and plasma damage or something.
But it's just an idea to help bring the Romulans a little closer to in-line with their other faction counterparts, and admittedly perhaps not the best.
I won't argue that Romulans certainly get plenty of fancy tricks for space, but they are rather lacking in ground tricks and gear. Everything you can get presently with a Romulan flavor is locked behind either Embassy or Rom Rep, and none of the Rom Rep stuff is fleet quality.
It's no replacement for their own fleets with their own five tiers of shinies, but seeing as Romulans are already so integrated into Fed/KDF fleets, the next best thing is a nearly-dedicated fleet holding with a Romulan Starbase exterior/interior and a few things in it to fill in some gaps. SingConsoles is just an example, anyway - maybe it does nothing more than slightly speed up singularity charge or slightly reduce cooldowns. Or maybe those don't happen at all and instead the consoles boost stealth and plasma damage or something.
But it's just an idea to help bring the Romulans a little closer to in-line with their other faction counterparts, and admittedly perhaps not the best.
They already have sing drives that add most of that in, depending on what you pick.
And again, I would be, and am, in full support of being able to make a fleet more Rihan themed, even to the extent, that when you first make one (or when the feature would go live, an existing fleet would get the choice as well), to have external, and internal visuals more "Rihan", in appearance. After all, if the RRW can make & design multiple new Warbirds, I'm sure they have the resources to make templates available to their members, for "fleet parts". After all, it'd be the various players supplying the cost requirements, not the RRW itself.
And it'd be kind of a nice turnaround, to have a Fed (or KDF), character be a member of a Rihan-flavoured fleet.
[SIGPIC][/SIGPIC]
butcher suspect, "What'd you hit me with?"
Temperance Brennan, "A building"
I think they should remake the ground zones like the one on Defera into a zone similar to the ones done in the sphere and adjust the rewards accordingly for the Omega rep. That zone on Defera is terrible.
I would hope they add the ability to do patrols in GO for Omega rep as well.
And I would like to see them make the Omega, Nukara and Rom stores occur automatically based on the rank you've reached just like they did with the Dyson rep so there's no extra projects just to open a "store" to buy something from people you're already Tier V with, that's just weird.
I'd like to see the rest of the science skills fixed.
I'd like for kits to be a thing of the past. (tho without the addition of devices to the list that's just weird and strangles diversity in builds)
I'd like for there to be made a base damage ratio for all ground weapons that are in the same category.
I'd like for certain science ships to get the ability to do certain things when equipped rather than it being based on a console alone (like draining power thru weapons to use for the ship, or draining shields through weapons fire to be distributed across the team).
I'd like for science and engineers to have the option to have a trait that increases hull regen or shield regen occassionally while in space for the whole party much like the ground reputation sets offer.
I'd like for a new slot on ground layout to be a tricorder with lots of different tricorders to choose from that further enhance builds.
and I'd like to see lots more options for all three factions for costumes.
Just FYI, we are already WELL into production on Season 9.
If you want a Bug-Fix only season, you need to be petitioning a season or two out. Ask for Season 10 or 11 to be bug-fixes, because Season 9 is already decided, and it's not JUST bug-fixes.
Just FYI, we are already WELL into production on Season 9.
If you want a Bug-Fix only season, you need to be petitioning a season or two out. Ask for Season 10 or 11 to be bug-fixes, because Season 9 is already decided, and it's not JUST bug-fixes.
Lol, you didn't even notice that this was a necro-thread.
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
- A new exploration system worthy of the name 'Star Trek'!
- Crafting revamp, turn crafting into something that is fun and engaging to work towards which will then make it possible to craft relevant items comparable to other end-game items, but obtainable only via crafting.
- A new level of AI difficulty. We all know it's there, it's made it in game before but was nerfed - how about a new level of AI for end-game content that would give out the same rewards as curent ellite end game content, but will simply be a good and fun challenge to the skilled players with top-notch builds.
- More story driven content that is not all based on shoot this, kill that. Make the neccessary grind portion of the game part of the engaging storyline that we as players can participate in, rather than the current model of making the story content a cut-scene supplement of the grind portion of the game.
- Unique content perspective for each faction. Make it feel really different in a relevant way.
- TNG pack with the ground weapons and Enterprise-D interiors! What, a man can dream can't he?
- Expansion of the Doff system with interesting new missions and possibly tiers.
- A game wide balance pass.
- PvP sector block where rules of territory control would apply, giving special benefits to the faction that has control over a certain sector or asset. These benefits should be PvP related only, so the crowd not interested in PvP wouldn't be missing out on anything by not participating.
How about a fully fleshed out exploration and discovery system that was talked about for the past four years?
I'm trying not to be unreasonable. We knocked out the playable Romulan faction. In my sincere opinion, Season 9 (or another near-future season) should be about exploration.
Not the Genesis system at launch whose flaws are very noticable and which is obsolete by 'today's game.
But a fully interactive, robust, and ingenius system that replaces the Genesis system entirely. Open up all of the exploration zones in the Alpha and Beta Quadrants. Remove all the sector walls. Make Star Trek Online's new narrative exploration.
Let us become the only ships for hundreds if not thousands of lightyears around. Make a reputation system based on exploration and how many 'new worlds' and 'new civilizations' you discover. Use this time to revamp the Foundry and take it out of Beta. Let Foundry authors put their creativity to use and create exploration missions and other unique 'episodic' one-off experiences that you come across.
Not complex, multi-part stories. But small, brief interactive missions. Rewards based on time played. Have a fool-proof moderation system to link non-farming Foundry missions 'flagged' for exploration missions. Use your 'freeze' technology to freeze a Foundry mission as it is, without further alterations to prevent authors from abusing it when their exploration mission is put in a star cluster. Reward the authors for allowing players to 'explore' their Foundry missions. Reward people for being creative and taking part.
Do away with the 'starring' system where trolls dictate what to play and what not. Allow authors to remove negative commentary the same way blog authors are able to. It's their mission, don't let the lowest common denominator one-star a mission without putting any input. Put these in the star clusters so people won't know who wrote them, but have someone on Cryptic's end moderate every single mission put in there.
Seed the star clusters with small missions, allow players to grow on it from there. A different 'cause' for each star cluster to be explored. For the Federation it can be exploring while trying to 'find' the keys to something in the Iconian storyline. For the KDF it can be conquering and subjecting new worlds while hunting the Iconians planet-to-planet.
This is what I feel Star Trek Online should be. Should have been. Devote Season 9 to exploration. Build a reputation system around it if you want. Build an Iconian McGuffin in it to further the storyline "the hunt for Iconian gateways" or whatever. Build a fleet holding 'outpost' to service the star clusters if you want.
But let us explore strange new worlds. And fix and overhaul the Foundry to put more power into the authors hands and out of the hands of trolls and idiots who have no business 'critiquing' anything for the rest of the playerbase to read.
^^^Oh, hell yeah! This too! Million times this!^^^
-Return of the Mirror event
-Rep revamped to be more like Dyson
-Rep reworked to only gain the passives feats from (Similar to NW), revamp of crafting to be useful:IE kill borg in STF elites to gain components, use said components to craft what used to be rep gear.
-More ships, can't have enough non box ships.
-More Story arcs, maybe actually have the iconians finally take center stage without all these other races doing their "bidding"
-KDF/Fed war ending
-Less bugs...I know far fetched right
Comments
The maps are too small for this, currently.
butcher suspect, "What'd you hit me with?"
Temperance Brennan, "A building"
WANT:
-BUG FIXES. The fact that I've been seeing the same bugs for two years is just insane.
-Episodic content/progress the freaking story forward.
-Ship interior expansion, customization, and actual use outside of RP.
-Customizable crewmen uniforms.
-Exploration expansion.
-First Contact missions to actually happen outside of the first one you get.
-Gamma Orionis actually serving some degree of purpose. An entire sector block filled with Borg and it currently just gets used in a tiny handful of episodes.
-A bigger, contiguous map. EVE really puts STO to shame on this front.
DO NOT WANT:
-Another Adventure Zone.
-Another reputation system.
-Another lockbox.
-Another animal with lasers strapped on its head for some reason.
The only negative, to how you further explained your "ship module" building would work, it would give little incentive to actually fly, buy, or otherwise use any other ship.
However, maybe have each ship have a "base" level to work from (that would still be different from each other). Then, using your "building up" idea, you could allocate points towards # of weapon slots, # of console slots (and type of each slot), additional hull, additional shield mod, additional inertia rating, additional turn rate, etc etc.
I think you have a good starting idea here, with how you further explained it, but I think my proposal would add more diversity to how ships are built. And maybe a few new mechanics on top of that. Like sensor ability (how far you can scan, and how detailed the info it would be able to get), as well as using that in a game-relevant way. Also, make sensor inits, out of available MK's of equipment, with maybe the skill adding to that a bit. Also (and robbed from another thread), for those cloak capable ships out there, have a cloak slot, and have varieties of grades of cloaks (Mk I-XII, common/Unc/R/VR, like what we have now, for engines, weapons, etc.)And honestly, I'm sure there could be a way, through this, to maybe get any kind of cloak, on a ship, just the higher type (ie b/c vs standard) might have further penalties to it to compensate for the better capability of being able to cloak pretty much whenever.
butcher suspect, "What'd you hit me with?"
Temperance Brennan, "A building"
rank to 60 (Admiral)
opens "fleet escort" slot(s) *****
actually getting use out of at least 1 ship you've had mothballed for gawd knows how long
this also makes for TRULY EPIC space battles
perhaps a DOff like system for as many ships as you can store and crew, send them out for large rewards (tied directly to DOff system so 5 assignment slots used for 1 mission or something with larger payouts)
Vice admirals should actually be commanding at least 2 ships.. Admiral 3 Fleet admiral (70) 5
talk about making STO dwarf eve.. we will see.
Just no. I wouldn't mind being able to ADD more Rihan looking stuff to a fleet, to make it look more Rihan-flavoured or influenced. But I think the Rihan already get enough with every ship getting b/c, singularity powers, and that crappy Scimitar being too much compared to a lot of other ships in the game. And fleet level consoles to enhance sing powers would just make them even more one-sided. If anything, they need to pay more for their b/c and sing powers. Or lose one, at the very least.
butcher suspect, "What'd you hit me with?"
Temperance Brennan, "A building"
20. Give me a reason to sub and keep playing. Other than the trickle of ZEN a month, there is no reason to sub, especially long-term. More perks for subscribers and lifers, a higher DL cap per day for them, Transwarp to the Captain's Table with no cooldown and have that as the one stop hub for those with access to it. Throw in some bind on pick up items that are only available for lifers and subscribers like opposing faction weapons types (Disruptor's and Plasma's for Feds, etc) that aren't available to non-Fed characters.
[/QUOTE]
A lot of your ideas have merit to them. But this one, for the most part, I don't believe in. The Captain's Table part I could see, and think would be appropriate, but the rest, just no.. If you want the opposing faction's items, just make an opposing faction character. The gods only know, faction uniqueness is trickling away with every update. (Granted somethings, I think are appropriate to be shared), but the Fleet level weapons, of the opposing faction, just no. If you're going to do anything like that, just make the ultra-rare version, be able to be of any type, simialr to how the advanced are now. And not just for gold members. After all, other people pay for stuff too.
butcher suspect, "What'd you hit me with?"
Temperance Brennan, "A building"
Hardly, you would buy zero ships in the future.
Next thing, it would finnaly destroy pvp once and for all, because it would turn it into a "guessing game"
third: you could NOT balance such a system at all.
Your idea would simply do this:
1. kill of all balance in this game
2. put the last bullet into pvp
3. destroy the income for pwe
As far as having to guess how an enemy's ship os laid out, wouldn't that make PvP MORE fun? I would think so, as it would be a surprise on how someone specced out their ship, as well as their captain, nit, Oh, it's this ship, it has hull:x shield mod:y, sonsole slots a,b,c etc etc
butcher suspect, "What'd you hit me with?"
Temperance Brennan, "A building"
* Bug fixes: It doesn't need to be the main focus, but I would like to see this as a sizeable element of the next couple seasons. Major areas to focus on... costumes (which I have numerous issues with atm.), more customization options for ships (mostly KDF-side), some mission fixes (some of which were addressed recently, i.e. Mine Enemy) but there are still more out there.
* Some minor UI upgrades.
* Finally fix the E-mail system.Getting duplicate emails for everything that sells on the Exchange and for things that are returned. The icon does not light up when I have mail. I have to manually check it to see if any mails have been received. Minor in the grand scheme of things, but definitely not working as intended... and annoying.
* Better search/sort options on the Exchange. Some things are simply lumped together... BOFFs, especially. Search/Sort by Passives (Looking for someone with Superior Resiliency?) / Skill (Transfer Shield Strength III?) / Gender (Male/Female?), etc.
* More content for the KDF. Let's face it, the KDF has been getting the shaft in terms of ships, mission development, costumes, etc.. The reason why is purely financial, IMO. However, I believe that if there was more to the KDF side, more people would be making KDF-aligned characters and, quite possibly, more money to be spent by players for things belonging to that faction. In other words, "if you build it, they will come".
* I don't participate in it myself, but I have been toying with an idea about some PvP-based content that was a major part of the Fed/KDF was would be nice. Maybe a dedicated PvP zone (star system, or a sector-sized area) that is not a combination PvP/PvE area, but would have both ground and space elements as part of a PvP story-arc of its own. This could be a way to address the Fed/KDF war that is basically at a standstill storyline-wise.
OR
* Do the same thing as above but make this area a PvE storyline continuation of the Romulan Republic's storyline, but set specifically for higher-level characters. This would be a new set of missions that take place after the Undine mission set. The missions could be designed to address the Feds and KDF jockeying for influence in Romulan Republic space by using methods ranging from hit and run raids to multi-ship encounters and some ground sabotage missions.
Obviously the Feds and KDF wouldn't want open warfare in Romulan space as it would undermine their efforts to gain political influence in the region and drive out the competition. Theoretically, though, a sniping war, as it basically is now, would be more plausible. At least with this mission set, the war would actually be addressed and not simply mentioned as an afterthought is other missions.
OR
* Finally end the Fed/KDF war "officially" with some sort of story-arc. Currently, there is a "truce" in effect with the Season 7 and 8 content being the reason for the apparent stalling in the progression of the war. With the Voth / Iconian / Elachi threat, it is conceivable that the Federation and KDF would set aside their differences... such as they are... to face a common foe. Simply putting the Fed/KDF war on hold is unrealistic. Either make the war real or find a way to end it and deal with the new threat.
Just my thoughts.
DON'T WANT
* Another season where more content is added and current content is still riddled with problems. If you don't fix what is broken, (It seems to me that at least part of their code is copied/pasted when developing new content as there are striking similarities in the problems that arise when a new season or major update to the game takes place.
When code is being copied/pasted to make new content, they are only adding the same bugs to the new content. With the many layers of code, it's no wonder so many things have gone unresolved.
IMO, the programmers are:
A) Not getting paid to fix bugs, they are getting paid to develop content which brings in more money from us poor saps who love our Star Trek.
Not inclined to put on their scuba gear and dive into the source code and fix the problems. It is simply too time-consuming and the corporate execs want more opportunities to make money, therefore very little time is "allotted" for such unprofitable ventures as fixing bugs.
However, I am of the opinion that if the game were more bug-free, people would be more inclined to buy the little things that add up in bulk... costumes, ships, character slots, etc. Why spend more money on things that are very limited or have no in customization (*cough* Fleet Scourge *cough*)? Why buy a character slot for a character that will be going through the same buggy missions? Why buy a costume for a character when you know that several pieces are either missing or can't be worn by you or by some of your BOFFs because of race?
Join Date: Tuesday, February 2, 2010
I'd also like to see Ferasan, Lethean, and Trill ships.
For content in Season 9 I'd some more focus on the stories are cultures of the on the none dominate races of both KDF/Federation/Romulans (in other words not humans, Klingons, or Romulans, but more on Orions, Bolians, Remens and the like).
if your outfit is made up of honour guard/omega/offduty, clicking 'modify' will not only revert it to uniform and lose your outfit, it is also likely to change your head/body to some racial default.
'load' not only fails in a similar fashion, it also does not allow one to achieve what i was asking for; editing ones face/hair/body once and applying it to all outfits. with the recent trend toward wholesale modelling changes, such as shrinking heads and fattening hips and legs, it would be great to have a mechanism that allowed me to easily maintain a uniform 'me' to apply the different outfits to, rather than having to go through 20-odd outfits (half of which are broken btw) trying to fix whatever the latest patch did to my head or whatnot.
yes, these are bugs i am on about, so make no mistake: i dont want 'new content' so much as i want an end to some of these long-standing bugs and annoyances.
like i said, dont equate 'small' and 'lazy'. HoB isnt a 500-person megafleet. we still have 325 open roster spots, and most of us have 4-5 toons in the fleet. we dont grind non-stop, cos its not really needed. one guy can run 3 toons through defera hards in an hour and walk out with 900 marks. its a simple case of just getting **** done.
my definition of a welfare system is any system put into place that allows a handful of casual players to spend all their time in stfs and on esd and keep pace with 30+ dedicated players that keep their fleets projects in constant cd.
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Dear God, no! The one thing that puts STO above the novel verse for me is that it still has the old DS9. I do not want that butt-ugly new design in this game.
I realize making STO as big as EVE or bigger is unlikely to happen in a F2P game, but they should at least TRY to make it a little bigger than it is now. Fairly certain you could fit all of sector space in one EVE system at this point.
I won't argue that Romulans certainly get plenty of fancy tricks for space, but they are rather lacking in ground tricks and gear. Everything you can get presently with a Romulan flavor is locked behind either Embassy or Rom Rep, and none of the Rom Rep stuff is fleet quality.
It's no replacement for their own fleets with their own five tiers of shinies, but seeing as Romulans are already so integrated into Fed/KDF fleets, the next best thing is a nearly-dedicated fleet holding with a Romulan Starbase exterior/interior and a few things in it to fill in some gaps. SingConsoles is just an example, anyway - maybe it does nothing more than slightly speed up singularity charge or slightly reduce cooldowns. Or maybe those don't happen at all and instead the consoles boost stealth and plasma damage or something.
But it's just an idea to help bring the Romulans a little closer to in-line with their other faction counterparts, and admittedly perhaps not the best.
I Support Disco | Disco is Love | Disco is Life
They already have sing drives that add most of that in, depending on what you pick.
And again, I would be, and am, in full support of being able to make a fleet more Rihan themed, even to the extent, that when you first make one (or when the feature would go live, an existing fleet would get the choice as well), to have external, and internal visuals more "Rihan", in appearance. After all, if the RRW can make & design multiple new Warbirds, I'm sure they have the resources to make templates available to their members, for "fleet parts". After all, it'd be the various players supplying the cost requirements, not the RRW itself.
And it'd be kind of a nice turnaround, to have a Fed (or KDF), character be a member of a Rihan-flavoured fleet.
butcher suspect, "What'd you hit me with?"
Temperance Brennan, "A building"
I would hope they add the ability to do patrols in GO for Omega rep as well.
And I would like to see them make the Omega, Nukara and Rom stores occur automatically based on the rank you've reached just like they did with the Dyson rep so there's no extra projects just to open a "store" to buy something from people you're already Tier V with, that's just weird.
I'd like for kits to be a thing of the past. (tho without the addition of devices to the list that's just weird and strangles diversity in builds)
I'd like for there to be made a base damage ratio for all ground weapons that are in the same category.
I'd like for certain science ships to get the ability to do certain things when equipped rather than it being based on a console alone (like draining power thru weapons to use for the ship, or draining shields through weapons fire to be distributed across the team).
I'd like for science and engineers to have the option to have a trait that increases hull regen or shield regen occassionally while in space for the whole party much like the ground reputation sets offer.
I'd like for a new slot on ground layout to be a tricorder with lots of different tricorders to choose from that further enhance builds.
and I'd like to see lots more options for all three factions for costumes.
This. Bug-fixes only. +1
'Seasons may come and go, but bugs accumulate.' -- Kira Shepard
If you want a Bug-Fix only season, you need to be petitioning a season or two out. Ask for Season 10 or 11 to be bug-fixes, because Season 9 is already decided, and it's not JUST bug-fixes.
Lol, you didn't even notice that this was a necro-thread.
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
Petitions are against the TOS! :P But it's always refreshing to see a dev respond, at least.
- A new exploration system worthy of the name 'Star Trek'!
- Crafting revamp, turn crafting into something that is fun and engaging to work towards which will then make it possible to craft relevant items comparable to other end-game items, but obtainable only via crafting.
- A new level of AI difficulty. We all know it's there, it's made it in game before but was nerfed - how about a new level of AI for end-game content that would give out the same rewards as curent ellite end game content, but will simply be a good and fun challenge to the skilled players with top-notch builds.
- More story driven content that is not all based on shoot this, kill that. Make the neccessary grind portion of the game part of the engaging storyline that we as players can participate in, rather than the current model of making the story content a cut-scene supplement of the grind portion of the game.
- Unique content perspective for each faction. Make it feel really different in a relevant way.
- TNG pack with the ground weapons and Enterprise-D interiors! What, a man can dream can't he?
- Expansion of the Doff system with interesting new missions and possibly tiers.
- A game wide balance pass.
- PvP sector block where rules of territory control would apply, giving special benefits to the faction that has control over a certain sector or asset. These benefits should be PvP related only, so the crowd not interested in PvP wouldn't be missing out on anything by not participating.
^^^Oh, hell yeah! This too! Million times this!^^^
Agreed: ship interiors should be upgraded with a season episode arc to introduce it.
Yes, please!!
But let's leave Arc out of it. :P
-Return of the Mirror event
-Rep revamped to be more like Dyson
-Rep reworked to only gain the passives feats from (Similar to NW), revamp of crafting to be useful:IE kill borg in STF elites to gain components, use said components to craft what used to be rep gear.
-More ships, can't have enough non box ships.
-More Story arcs, maybe actually have the iconians finally take center stage without all these other races doing their "bidding"
-KDF/Fed war ending
-Less bugs...I know far fetched right
- Boff trait training system;
- Better interiors (better intra-interior content too);
- Ship Costume Unlock projects.
Ceterum censeo Romulum esse delendam.