Let me expand, I do not like being in a premade ground team because one of 2 things will happen:
1- your team will curb stomp a group of pugs with no resistance which is no fun for anyone.
2- your team will engage in a 40 minute battle through the same door against another premade which is not fun.
I like being myself. I like having a split of space and ground traits and playing how I want. I like using a compression pistol!
I don't like people telling me what to do and what to use. I don't like to take all day to complete my pvp daily mission. And finally, I don't like how 99% of the pvp ground community rages and rages over voice or zone chat and hold grudges. Most of them need an attitude adjustment.
I'll stay in my FVK with the occasional FVF when I think it's a random match. The FVF Q belongs to the premades. I stated in a prior thread that 4 ground pvp fleets are capable of running premades 24/7 and making sure the FVF Q is a barren wasteland where no one can enjoy themselves.
We need a random game/teaming mode for pvp for people who don't want to have to deal with these issues.
I feel your pain, the most I generally ever premade is 2. [Exceptions being 3 or 4 if I suspect premade activity and actually have people on lol] Many just que to pwn. I que for fun, I bring Carmen to help fight premades yet only having 2 gives PUGs a good shot to.
But I must admit premades can be a lot of fun when its just there ground/space toons setup for max FUN instead of min/max. Ends up with a lot of deaths on both ends. I suspect having objective based PvP will help in this next patch, at least when steamrolled there main objective is something other then killing you on your spawn...
CABrandt and Carmen, spawn guardians.
[SIGPIC][/SIGPIC]
Tip of the Spear
>
....what about when those named duel boxers get their toons split up on teams and greif one side??? thats not a cheat or exploit???? do you people not use logic??? and calico was in tip of spear at one point...worst cloak exploiter in the game...so whats your defence now??? please do tel??? is it "tea" time yet????
....what about when those named duel boxers get their toons split up on teams and greif one side??? thats not a cheat or exploit???? do you people not use logic??? and calico was in tip of spear at one point...worst cloak exploiter in the game...so whats your defence now??? please do tel??? is it "tea" time yet????
As far as when I get split onto the other team [Rare but it does happen] I try my best to play both, most often though I end up fighting myself, but both times that happened the teams points stayed fairly close, when one side pulled ahead, I put more effort on the other toon to even it up.
But staying teamed with myself mostly prevents that, I do duel myself to make sure I can and will fight myself though, ask some of your friends, 3 of them watched me do it.
As far as Calico, he has been offline a while now, back when I invited him we did some PvP together, but after a few months we seemed to have spaced and we don't speak much at all now, he often is "Hidden" I don't even know when he is on most of the time. When I do see him he is often against me.
P.S. Thay, I think that he is trying to look like the joker, who loves chaos not control. [Which matches his want for PUG only ques.]
CABrandt and Carmen, spawn guardians.
[SIGPIC][/SIGPIC]
Tip of the Spear
>
....what about when those named duel boxers get their toons split up on teams and greif one side??? thats not a cheat or exploit???? do you people not use logic??? and calico was in tip of spear at one point...worst cloak exploiter in the game...so whats your defence now??? please do tel??? is it "tea" time yet????
Calico is one player, like I said, we do not run premades with him on queues. He is free to play as he likes. I do not control people. If he plays unfairly, I would not know, as we almost never see him. I'll let the community speak of the supposed splitting up by duel boxer and cheating vs one side, I am sure most know the truth. I have screenshots of people saying they never see them separated, PvP people. I mean, really, how many times in 2 years have you seen them split up on opposite sides? How many times has anyone seen that?
Anyways, we are all best advised to post when in calmer spirits. I am sure BranFlakes is wondering when he will have to step in here. Perhaps we can keep it where he doesn't have to.
....what about when those named duel boxers get their toons split up on teams and greif one side??? thats not a cheat or exploit???? do you people not use logic??? and calico was in tip of spear at one point...worst cloak exploiter in the game...so whats your defence now??? please do tel??? is it "tea" time yet????
How about kit stackers? You should know all about that, FES slave.
How about kit stackers? You should know all about that, FES slave.
Lol. Funny, however unfortunately that isn't an FES tactic. We were credited with that exploit long ago by the people who really started using it, FS. In current times, they have stopped, and just beam out of matches when they start losing, however.. several of their former members still use the exploit.. much like you use the death mortar exploit. I mean, come on, we can sit here and accuse "HAX!" forever but, for the most part, the people who's doing the accusing forgot that they are the ones actually doing the exploiting. You never hear anything when the people are winning, its just when we own them, that they start QQing and we apparently start using hax.
Honestly, I have made several posts on the kit switching exploit, the cloaked-nades, the cloak exploit, broken willpower mechanics, the problems with immobilize, etc. When things get fixed to satisfy its respective function, we then have people QQing over it. Like yesterday, FS is already crying, and messaging FES members to help support having KB not be fixed because its going to ruin their cloak: lunge+pulse tactics.
P.S. For the record, the screenshots that you guys have on spawn camping on Otha, yes.. it happened. I partook in the event and I never spawn camp. Idk, where you get Doc was overseeing it, as it was MY idea and I was the one on voice calling the shots. I'm sorry but, when you jump my fellow members, 8-2(9-2 if you count both boxed toons from Alcom), and push them back to spawn and camp them, I will return the favor. Like I said before, its ok when people do it to us but when we start winning, thats when the QQing starts.
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"Working as intended"... 1 year later they "fix" it.
I don't even know what that is. I run mines or tech kit and you either know that or don't know me. I am probley one of the last decent pvp players who have not sold their soul for a win. Why do you think I got out of the ground pvp fleet scene? I saw far too much and know of your iniquities.
seeing some of the recent fixes, i am half tempted to try this ground stuff again.
i was a ground player in swg, i feel that urge.
but im still wary of some of the things i saw months back when i first tried it here
It can be fun with the right crowd. Avoid the ground pvp fleets. They all use the same weapons/builds. There are no unique players to be found with the pvp premades or fleets, just clone after clone. A pug stomp isn't fun for anyone.
I don't even know what that is. I run mines or tech kit and you either know that or don't know me. I am probley one of the last decent pvp players who have not sold their soul for a win. Why do you think I got out of the ground pvp fleet scene? I saw far too much and know of your iniquities.
Oh come on, every ground pvper in the game and half of the space pvpers know what death mortars are. lol. And my iniquities? I am one of the more fair ground pvpers. And why did you get out of the fleet ground pvp scene? Well that's easy, you were getting tired of people you were running with telling you how much you suck at it and you weren't willing to learn. Thats the reason you hide in the FvK, because you dont want to face real ground pvpers just newbies.. and recently we've proven that you cant hide in the FvK rooms either. lol. We do have toons on the klink side too, you know. XD Let me guess, playing klink is hax now, too? lol
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"Working as intended"... 1 year later they "fix" it.
And why did you get out of the fleet ground pvp scene? Well that's easy, you were getting tired of people you were running with telling you how much you suck at it and you weren't willing to learn.
Lol. Funny, however unfortunately that isn't an FES tactic. We were credited with that exploit long ago by the people who really started using it, FS. In current times, they have stopped, and just beam out of matches when they start losing, however.. several of their former members still use the exploit.. much like you use the death mortar exploit. I mean, come on, we can sit here and accuse "HAX!" forever but, for the most part, the people who's doing the accusing forgot that they are the ones actually doing the exploiting. You never hear anything when the people are winning, its just when we own them, that they start QQing and we apparently start using hax.
Honestly, I have made several posts on the kit switching exploit, the cloaked-nades, the cloak exploit, broken willpower mechanics, the problems with immobilize, etc. When things get fixed to satisfy its respective function, we then have people QQing over it. Like yesterday, FS is already crying, and messaging FES members to help support having KB not be fixed because its going to ruin their cloak: lunge+pulse tactics.
Your attempt to draw off the attention from FES/Hammer Squadron's kit switching is failing big time....
Everyone knows that FES/HS is kit switching; even the devs know it:cool:
A fleetmate has additionally sent the dev many many messages about kit switching and about the broken sword knockback...
We even showed Brandon a video when a FES guy was kit switching^^
another video shows a FES guy having 30 kits in his inventory...
It took some time..but there is finally a sword knockback fix on tribble AND a half kit switching fix...
soooo mission almost accomplished from our side:D
My advice for you and your fleeties:
enjoy your scripted kit switching for now....and start mourning when it's fixed
P.S. For the record, the screenshots that you guys have on spawn camping on Otha, yes.. it happened. I partook in the event and I never spawn camp. Idk, where you get Doc was overseeing it, as it was MY idea and I was the one on voice calling the shots. I'm sorry but, when you jump my fellow members, 8-2(9-2 if you count both boxed toons from Alcom), and push them back to spawn and camp them, I will return the favor. Like I said before, its ok when people do it to us but when we start winning, thats when the QQing starts.
In the end it is just not worth the words. After a while there get to be to many lies to even hope to defend against.
So bottom line is this. CABrandt [my main toon renamed, was Alcom] and his right hand Carmen are well known in the PvP community.
Stay at Otha a while SEE FOR YOURSELF. Do some STFs space or ground with me, PvP against me, you will see how I act, how I don't curse, how I don't spawn camp, for as my signature says I guard my spawn, who cares about there's. If anything you might see me tell blue feds to stop camping the red ones, I have even gone red to stop blues from camping.
Say what you will but my actions speak far lauder then your words...
CABrandt and Carmen, spawn guardians.
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Tip of the Spear
>
Lol. Funny, however unfortunately that isn't an FES tactic. We were credited with that exploit long ago by the people who really started using it, FS. In current times, they have stopped, and just beam out of matches when they start losing, however.. several of their former members still use the exploit..
Lets get the facts straight here,
- FS is a fairplay fleet, we are on a mission to deal swiftly with any offenders of fairplay and have done so since launch. If you look us up on youtube you may actually find several videos our members took about kit-switchers over many years.
- There have been guides on this forum created by your fleet that tried to teach and present kit-switching as the way to play, we've been the ones opposing those guides and been trying to get this some dev attention for years now, through various channels.
Lol. Funny, however unfortunately that isn't an FES tactic. We were credited with that exploit long ago by the people who really started using it, FS. In current times, they have stopped, and just beam out of matches when they start losing, however.. several of their former members still use the exploit.. much like you use the death mortar exploit. I mean, come on, we can sit here and accuse "HAX!" forever but, for the most part, the people who's doing the accusing forgot that they are the ones actually doing the exploiting. You never hear anything when the people are winning, its just when we own them, that they start QQing and we apparently start using hax.
Honestly, I have made several posts on the kit switching exploit, the cloaked-nades, the cloak exploit, broken willpower mechanics, the problems with immobilize, etc. When things get fixed to satisfy its respective function, we then have people QQing over it. Like yesterday, FS is already crying, and messaging FES members to help support having KB not be fixed because its going to ruin their cloak: lunge+pulse tactics.
P.S. For the record, the screenshots that you guys have on spawn camping on Otha, yes.. it happened. I partook in the event and I never spawn camp. Idk, where you get Doc was overseeing it, as it was MY idea and I was the one on voice calling the shots. I'm sorry but, when you jump my fellow members, 8-2(9-2 if you count both boxed toons from Alcom), and push them back to spawn and camp them, I will return the favor. Like I said before, its ok when people do it to us but when we start winning, thats when the QQing starts.
In all the time playing Star Trek Online, I've never seen FS kitswap. Considering that you started playing ground PvP long after I started playing ground PvP, you are going on second hand information.
"Death Mortar Spam" isn't an exploit. When an engineer dies his fabrications are intended to remain alive, the devs have stated this fact. The (very minor) problem is, the engineer loses ownership of the items when he dies, thus allowing him to create a new cover shield, turret, generators, and mortars without despawning the existing ones. The existing fabrications are still on that 3 minute despawn timer when they are first created, thus unless you die every 20 seconds, you will only have time to make 6 mortars.
Considering the downside of failing to have any existing buffs, debuffs, or heals; there really isn't a major problem. Not to mention it's easy enough to sneak a cloaker behind and oneshot all of the neatly lined up mortars. There is also the matter of having to give the other team a kill in order to spawn a second set, for an extra minute of having 6 mortars firing instead of 3, the price isn't worth it at all. You can't blame a fabrication specialist for simply using his kit. If you don't want him spawning a second set of mortars, then don't kill him. Without any buffs he won't be killing anyone on his own anyway.
Kit swapping type A (ex. NHM then Physicist) is fixed on Tribble. Kit swapping type B (swapping for cooldown reduction) still needs a fix. Cloaknades and cloak sniping are both problems. Unfortunately, Cryptic's having trouble forcing the animation to display when someone is stealthed. In the meantime, the Gamma Quadrant tribble eliminates the problem. Willpower is actually fixed now. Before Legacy of Romulus it was giving up to 99% resistance to control abilities. It is now giving up to 50% (42% with 6 points) resistance to control abilities. Immobilize (Cryo Immobilizer Module) is getting fixed very soon.
Also, pulsewave + lunge is more effective than lunge + pulsewave as shields hamper a significant portion of the lunge damage otherwise.
Lastly, the Otha battle, when I beamed down there were 11 players crowded around the spawn killing two KIG players. I was killed before the beam in animation (i.e. disable effect) even finished. Could there have been a battle before that, sure, but am not aware of such events.
- FS is a fairplay fleet, we are on a mission to deal swiftly with any offenders of fairplay and have done so since launch. If you look us up on youtube you may actually find several videos our members took about kit-switchers over many years.
- There have been guides on this forum created by your fleet that tried to teach and present kit-switching as the way to play, we've been the ones opposing those guides and been trying to get this some dev attention for years now, through various channels.
If you want to join a fleet thats staying with you through games rather then leaving you behind in unfortunate situations... FS is still recruiting
Hahaha, you mean thats your proof? XD funny. So lets see... you guys lose a lil and run from us and hide.. then we get tired of you guys after an hour and a few ppl have to go to work. I stay, to finish the match and you triple team me and brag about it? Not to mention I was on a completely non-geared toon and it took all 3 of you to kill me. XD Ok, so how about you have 3 people jump you and lets see if you survive with your best toon? Hell, you and your whole team logged out after losing 10 points straight to an FES 3 man premade. That's one heck of a recruitment message. "If we cant beat em, we'll run or log". At least I had the balls to stay and fight. Lol, that must be why almost all of your members have left your fleet, you're just too good for them to stay? O_o that just doesn't sound right.
FS is a joke. lol. Me and a few Dental buddies was just talking about how pathetic you guys are just the other day... and they don't even do ground. LOL. And like I said, kit switching aside, just yesterday your members were begging FES to get behind you guys on coming to the forums to beg the devs to leave KB the way it is. XD
Since FS is so great, I'll openly challenge you and watch you back down. FES vs. FS. You name the time and day and I'll get a team and meet you there. Lol. Now lets watch your fleet back down like the cowards the STO community knows you are.
As for kit switching, well.. Brew learned that from FS and well, he's still doing it even after leaving FS.
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"Working as intended"... 1 year later they "fix" it.
Also, pulsewave + lunge is more effective than lunge + pulsewave as shields hamper a significant portion of the lunge damage otherwise.
Lastly, the Otha battle, when I beamed down there were 11 players crowded around the spawn killing two KIG players. I was killed before the beam in animation (i.e. disable effect) even finished. Could there have been a battle before that, sure, but am not aware of such events.
Yep, I know the pulse lunge is better but they dont. They lunge then pulse. I would pulse lunge. take down shields get full lunge effect. They however do the lunge pulse to get the effect of the KB to a greater effect. Disable the player and by the time they can react they are only able to pop one attack in before being dead, as most players aren't intelligent enough to use the hypo and just because you pop the hypo these days, if the person gets the kill shot it within .5 seconds of you hitting the hypo it has no effect. Its been a lasting glitch on ground. Same thing with some procs... the immobilize proc can kill a hypo even if the player isnt hit with a kill shot.
And yes, you beamed in the day we were spawn camping in retaliation. Even KIG's very own Schillz was spawn camping his own members. lol.
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"Working as intended"... 1 year later they "fix" it.
-Deep breath- I don't know where this nonsense about FS using kit swapping is coming from. Kit-swapping started with a couple individuals who were swapping kits to stack ambush 1 with ambush 2 and ambush 3 and then wiping teams with proton distortion rifle. When the devs fixed it they failed to address any other power that lingered after a kit was removed until now. Anyone who has been playing for awhile knows who I'm talking about.
FS has never promoted kit swap to its members and in fact, there have been a few ex- members of one of the above mentioned fleets who failed our evaluation period because they couldn't stop playing that way. They may be disgruntled about it and have spread some other reason why but that's the bottom line.
With the partial kit swap fix and the knock back fix on tribble now, and the fix to cryo immobilizer and the biochemist doff coming along with a fix for distortion field hiding weapon animations also in the works, now is a great time to reinvigorate ground pvp. It can't happen, however, with this finger pointing and nonsense going on.
You sound like you're really mad that Kit-Switching is going to get fixd man!
And NO ONE wants to hear your LOLGround Stories dude!
You're the typical "that took you long enough", "it took 3 of you to kill me" player.
Stop being a little ***** and start playing fair without exploits:P
I know that ground pvp will one day be a fun and fair environment for all players, especially the casual players who just want to have a little fun. I believe it will be by next summer.
You sound like you're really mad that Kit-Switching is going to get fixd man!
And NO ONE wants to hear your LOLGround Stories dude!
You're the typical "that took you long enough", "it took 3 of you to kill me" player.
Stop being a little ***** and start playing fair without exploits:P
lol. thats funny, I very rarely to never run engineer which is the kit switching toon. XD but, thanks for trying to be a troll and chime in. You almost sounded cool. And if you don't want to hear the LOLground stories then don't come into a LOLground topic. O_o that only makes sense so, obviously you want to hear about it. And typically I am quiet in zone, but when 3 people try to sound cool in zone when they obviously suck, and insult me and my fleet(s) then of course I'm going to reply. Annnnnd, if i'm being a ***** and using exploits, point out a single exploit I have ever used and provide proof of it. I am the one player that does not use any sort of exploit at all. I play fair and I win 90% of the matches I play. Hell, I don't even use the cryo-immobilizer or omega carbine because I consider them to be a broken mechanic. lol
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"Working as intended"... 1 year later they "fix" it.
-Deep breath- I don't know where this nonsense about FS using kit swapping is coming from. Kit-swapping started with a couple individuals who were swapping kits to stack ambush 1 with ambush 2 and ambush 3 and then wiping teams with proton distortion rifle. When the devs fixed it they failed to address any other power that lingered after a kit was removed until now. Anyone who has been playing for awhile knows who I'm talking about.
FS has never promoted kit swap to its members and in fact, there have been a few ex- members of one of the above mentioned fleets who failed our evaluation period because they couldn't stop playing that way. They may be disgruntled about it and have spread some other reason why but that's the bottom line.
With the partial kit swap fix and the knock back fix on tribble now, and the fix to cryo immobilizer and the biochemist doff coming along with a fix for distortion field hiding weapon animations also in the works, now is a great time to reinvigorate ground pvp. It can't happen, however, with this finger pointing and nonsense going on.
*drums fingers on the table, waiting for all this arguing to be done* Not doing that at you, Nulonu, I agree of course. That said, fixes are great and all, but don't mean spit if there aren't more people to start trying it out.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
I'm about ready to call it a thread, it isn't getting anywhere. Azazel has been out of it for so long, he needs to be brought back up to speed on what's changed while he was gone. A touch of honesty and humility would also serve him well.
mcduffie369 and all from KIG, calm down please. We get it, FES/Hammer has used bugs in the past and all of you use them back. Now, let's move forward and work toward a solution. We could spend days debating the finer points on every match ever fought, but it wouldn't bring us any closer to a solutions
*drums fingers on the table, waiting for all this arguing to be done* Not doing that at you, Nulonu, I agree of course. That said, fixes are great and all, but don't mean spit if there aren't more people to start trying it out.
Now, to mimey2's points, I agree with him. If the ground PvP community is every going to grow, the hostilities need to end. To start with, the Otha "war" needs to end, or at very least it needs to become about fun again rather than about hate.
Secondly, we need to get a list going of every bug in the game over at the Ground PvP Concerns Directory so that we don't have problems in the future. If there are no fairplay issues on ground, the quality of life will significantly improve.
Lastly, we need to put the past aside and work together to build up the community. This means getting a ground PvP channel put together and organized balanced matches. This could either be two teams of three players each in the queues, or private five vs five matches in private matches. This does not mean that we have certain players pushing their playstyle on newcomers. Present newcomer players options and let them decide how to play. There's nothing more of a turnoff for a new player than being given a set, kit, and trait setup while being told that this is their only option. We also need to acknowledge that there is more to ground PvP than straight 5v5 matches. Every fight doesn't need to be tightly organized, fights are actually more interesting in 3v3 matches or 8v8's where everyone splits up.
I'm about ready to call it a thread, it isn't getting anywhere. Azazel has been out of it for so long, he needs to be brought back up to speed on what's changed while he was gone. A touch of honesty and humility would also serve him well.
I am very up to speed on whats going on, which is why I still hold my own in pvp. And I am very familiar with what bugs are in ground, I've been back for a month and a half. The rust is gone. lol.
As for honest, what exactly do I have to lie about or what have I lied about? O_o lol.
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"Working as intended"... 1 year later they "fix" it.
I am very up to speed on whats going on, which is why I still hold my own in pvp. And I am very familiar with what bugs are in ground, I've been back for a month and a half. The rust is gone. lol.
As for honest, what exactly do I have to lie about or what have I lied about? O_o lol.
Two things you are mainly outdated about. Willpower, pre-Legacy of Romulus, was giving 99% resistance to control abilities (borderline immunity) with 9 points in willpower. Legacy of Romulus fixed this, scaling willpower down to 50% with 9 points in willpower (42% with 6 points). I've seen you a few times ingame and here on the forums say that you think willpower is now "broken", when in fact it was broken, and now it's fixed.
The immunity to control was nice, I know how strange it is getting used to it, we all went through that process when Legacy of Romulus came out. At least from the last time I ran into you on ground, I've noticed you haven't fully adapted to that just yet, give it a month or two. It's not so much rust as it is relearning to resist control abilities.
As for the mortars mentioned earlier in the thread, Cryptic has told us that their failing to despawn after an engineer dies is working as desired. They also said that having the engineer capable of despawning them is less than desirable, but they weren't planning to change it anytime soon. However, you were away from Star Trek Online when we received this information. Yes, mortar spam is annoying, but fabrication specialists are a the weakest kit class in the game right now.
On the topic of honesty, you have been less than accurate in your descriptions of FS. For example saying that they kit swap, they don't kit swap, I've been playing ground PvP for 1 year and 7 months now and I've yet to see them kit swap. (I actually have the distinction of being the first person to use Covert + Stealth Module after the Covert fix because my character already had the trait, I'm the spawn of all cloakers, you're welcome) We discussed this two pages back now, I'd really prefer we didn't dive back into that again, what's past is past now. It could be that you didn't know that the information is inaccurate, but only you know for sure.
However, I have seen them jump to biochemist duty officers when the other team was already using them. FS also uses Cryo Immobilizer Module, but that's a harder problem to fix. It is as Kata'klism said several pages back, the only way to fight Cryo is with Cryo. In two weeks Cryo will be fixed and every Ground PvPer will be using Emergency Fix, which is actually quite nice. It has no cooldown and I've seen it multiple procs active at one time on my medic (current record that I've noticed is 5 procs). Overall though, FS plays clean, unless the other team starts playing dirty. In which case, sometimes they will attempt to win in spite of it, other times they will "fight fire with fire" so to speak.
I know there's been a long feud between FES and FS, but FS isn't as bad as some people in FES would have you believe. The same goes with FES, there are some very nice people there. However, as you know I was FES for a significant time period, there are some rather unsavory people there as well. Unsavory players aside, you have a good group of people, it would be really nice if this whole feud triangle would just die already.
Many ground PvP concerns have always been about mechanics, and only a few items. While many space PvP issues are usually focused around some kind of item, and rarely involve mechanics, or tend to be a larger mix of both, compared to the more 'one or the other' of ground.
Exceptions to every rule of course.
Now, there are items that are just simply an issue irregardless, but a good portion of the time, it's more mechanics. Like kit swapping, or cloak-nades, etc. Some items are an issue, like the stasis pistol, or Biochemist stacking (which in a way is an interesting amalgam to space), etc.
Space stuff is usually items, or a mix of items and mechanics. A good example being: The current trend of FAW boats. FAW by itself isn't a problem, but between...Weapons overcap, a ton of weapon drain resists, DEM (especially w/ Marion), FAW, and maybe an A2B build on top of it has made something pretty...different. But it is no single factor.
Compared to more singular items like Graviton Pulse is just a huge problem by itself, irregardless of anything else.
I think this has to do a lot more with set stacking, which adds in a lot more variables in space. Now, don't misunderstand, there is a lot of stuff on the ground, but ships in space can potentially equip quite a few set pieces for a larger variety of effects (not saying it's the best choice, just that they can)
For example, I could equip...
KHG set, the Romulan Singularity harness set, Omega set (Borg console one), and one of the two lobi store sets.
The KHG set is pretty decent, gives some nice bonuses, has the (often annoying) placate on the shield, and gives an extra power. Singularity Harness set has a beam that drains no power, a console that boosts power, and a very spammy torp with a power that acts as a potent hull debuff. Omega set has the KCB, a good console, and two potent set bonuses, both procs; one to keep you alive, the other to reduce energy weapon drain. Add in one of the two lobi store sets, and that gives you TIF, a massive AoE that causes a major slow on any enemy caught within it (and is a problem by itself)
See though? In space you can potentially be dealing with tons of extra factors due to how many sets people can equip. On the ground, at most you will see someone in a full set, or a 2/2 split, or just a 2 piece, with something else.
My point from all this is that ground, aside from a few errant items here and there, once you finally take out all the mechanics that are broken, is actually more balanced than people might think. Compared to space, where a good portion of the mechanics are ok, there's just a ****-ton of items and such that cause issues.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Comments
I feel your pain, the most I generally ever premade is 2. [Exceptions being 3 or 4 if I suspect premade activity and actually have people on lol] Many just que to pwn. I que for fun, I bring Carmen to help fight premades yet only having 2 gives PUGs a good shot to.
But I must admit premades can be a lot of fun when its just there ground/space toons setup for max FUN instead of min/max. Ends up with a lot of deaths on both ends. I suspect having objective based PvP will help in this next patch, at least when steamrolled there main objective is something other then killing you on your spawn...
CABrandt and Carmen, spawn guardians.
[SIGPIC][/SIGPIC]
Tip of the Spear
>
As far as when I get split onto the other team [Rare but it does happen] I try my best to play both, most often though I end up fighting myself, but both times that happened the teams points stayed fairly close, when one side pulled ahead, I put more effort on the other toon to even it up.
But staying teamed with myself mostly prevents that, I do duel myself to make sure I can and will fight myself though, ask some of your friends, 3 of them watched me do it.
As far as Calico, he has been offline a while now, back when I invited him we did some PvP together, but after a few months we seemed to have spaced and we don't speak much at all now, he often is "Hidden" I don't even know when he is on most of the time. When I do see him he is often against me.
P.S. Thay, I think that he is trying to look like the joker, who loves chaos not control. [Which matches his want for PUG only ques.]
CABrandt and Carmen, spawn guardians.
[SIGPIC][/SIGPIC]
Tip of the Spear
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Calico is one player, like I said, we do not run premades with him on queues. He is free to play as he likes. I do not control people. If he plays unfairly, I would not know, as we almost never see him. I'll let the community speak of the supposed splitting up by duel boxer and cheating vs one side, I am sure most know the truth. I have screenshots of people saying they never see them separated, PvP people. I mean, really, how many times in 2 years have you seen them split up on opposite sides? How many times has anyone seen that?
Anyways, we are all best advised to post when in calmer spirits. I am sure BranFlakes is wondering when he will have to step in here. Perhaps we can keep it where he doesn't have to.
How about kit stackers? You should know all about that, FES slave.
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Lol. Funny, however unfortunately that isn't an FES tactic. We were credited with that exploit long ago by the people who really started using it, FS. In current times, they have stopped, and just beam out of matches when they start losing, however.. several of their former members still use the exploit.. much like you use the death mortar exploit. I mean, come on, we can sit here and accuse "HAX!" forever but, for the most part, the people who's doing the accusing forgot that they are the ones actually doing the exploiting. You never hear anything when the people are winning, its just when we own them, that they start QQing and we apparently start using hax.
Honestly, I have made several posts on the kit switching exploit, the cloaked-nades, the cloak exploit, broken willpower mechanics, the problems with immobilize, etc. When things get fixed to satisfy its respective function, we then have people QQing over it. Like yesterday, FS is already crying, and messaging FES members to help support having KB not be fixed because its going to ruin their cloak: lunge+pulse tactics.
P.S. For the record, the screenshots that you guys have on spawn camping on Otha, yes.. it happened. I partook in the event and I never spawn camp. Idk, where you get Doc was overseeing it, as it was MY idea and I was the one on voice calling the shots. I'm sorry but, when you jump my fellow members, 8-2(9-2 if you count both boxed toons from Alcom), and push them back to spawn and camp them, I will return the favor. Like I said before, its ok when people do it to us but when we start winning, thats when the QQing starts.
"Working as intended"... 1 year later they "fix" it.
I don't even know what that is. I run mines or tech kit and you either know that or don't know me. I am probley one of the last decent pvp players who have not sold their soul for a win. Why do you think I got out of the ground pvp fleet scene? I saw far too much and know of your iniquities.
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i was a ground player in swg, i feel that urge.
but im still wary of some of the things i saw months back when i first tried it here
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Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
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It can be fun with the right crowd. Avoid the ground pvp fleets. They all use the same weapons/builds. There are no unique players to be found with the pvp premades or fleets, just clone after clone. A pug stomp isn't fun for anyone.
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Oh come on, every ground pvper in the game and half of the space pvpers know what death mortars are. lol. And my iniquities? I am one of the more fair ground pvpers. And why did you get out of the fleet ground pvp scene? Well that's easy, you were getting tired of people you were running with telling you how much you suck at it and you weren't willing to learn. Thats the reason you hide in the FvK, because you dont want to face real ground pvpers just newbies.. and recently we've proven that you cant hide in the FvK rooms either. lol. We do have toons on the klink side too, you know. XD Let me guess, playing klink is hax now, too? lol
"Working as intended"... 1 year later they "fix" it.
Whatever you say.
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Your attempt to draw off the attention from FES/Hammer Squadron's kit switching is failing big time....
Everyone knows that FES/HS is kit switching; even the devs know it:cool:
Look at my post(FS) from 16. July:
Le Me asking a dev when kit switching is going to get fixed
A fleetmate has additionally sent the dev many many messages about kit switching and about the broken sword knockback...
We even showed Brandon a video when a FES guy was kit switching^^
another video shows a FES guy having 30 kits in his inventory...
It took some time..but there is finally a sword knockback fix on tribble AND a half kit switching fix...
soooo mission almost accomplished from our side:D
My advice for you and your fleeties:
enjoy your scripted kit switching for now....and start mourning when it's fixed
In the end it is just not worth the words. After a while there get to be to many lies to even hope to defend against.
So bottom line is this. CABrandt [my main toon renamed, was Alcom] and his right hand Carmen are well known in the PvP community.
Stay at Otha a while SEE FOR YOURSELF. Do some STFs space or ground with me, PvP against me, you will see how I act, how I don't curse, how I don't spawn camp, for as my signature says I guard my spawn, who cares about there's. If anything you might see me tell blue feds to stop camping the red ones, I have even gone red to stop blues from camping.
Say what you will but my actions speak far lauder then your words...
CABrandt and Carmen, spawn guardians.
[SIGPIC][/SIGPIC]
Tip of the Spear
>
Lets get the facts straight here,
- FS is a fairplay fleet, we are on a mission to deal swiftly with any offenders of fairplay and have done so since launch. If you look us up on youtube you may actually find several videos our members took about kit-switchers over many years.
- There have been guides on this forum created by your fleet that tried to teach and present kit-switching as the way to play, we've been the ones opposing those guides and been trying to get this some dev attention for years now, through various channels.
- WE (in this case cutter of FS) has also been the one poking the dev's to finaly get an official response regarding kit-switching, see http://sto-forum.perfectworld.com/showpost.php?p=11425501&postcount=43
- The beaming out part is just hillarious really:
http://i.imgur.com/KvNrCyv.jpg
http://i.imgur.com/HBJYPt0.jpg
If you want to join a fleet thats staying with you through games rather then leaving you behind in unfortunate situations... FS is still recruiting
In all the time playing Star Trek Online, I've never seen FS kitswap. Considering that you started playing ground PvP long after I started playing ground PvP, you are going on second hand information.
"Death Mortar Spam" isn't an exploit. When an engineer dies his fabrications are intended to remain alive, the devs have stated this fact. The (very minor) problem is, the engineer loses ownership of the items when he dies, thus allowing him to create a new cover shield, turret, generators, and mortars without despawning the existing ones. The existing fabrications are still on that 3 minute despawn timer when they are first created, thus unless you die every 20 seconds, you will only have time to make 6 mortars.
Considering the downside of failing to have any existing buffs, debuffs, or heals; there really isn't a major problem. Not to mention it's easy enough to sneak a cloaker behind and oneshot all of the neatly lined up mortars. There is also the matter of having to give the other team a kill in order to spawn a second set, for an extra minute of having 6 mortars firing instead of 3, the price isn't worth it at all. You can't blame a fabrication specialist for simply using his kit. If you don't want him spawning a second set of mortars, then don't kill him. Without any buffs he won't be killing anyone on his own anyway.
Kit swapping type A (ex. NHM then Physicist) is fixed on Tribble. Kit swapping type B (swapping for cooldown reduction) still needs a fix. Cloaknades and cloak sniping are both problems. Unfortunately, Cryptic's having trouble forcing the animation to display when someone is stealthed. In the meantime, the Gamma Quadrant tribble eliminates the problem. Willpower is actually fixed now. Before Legacy of Romulus it was giving up to 99% resistance to control abilities. It is now giving up to 50% (42% with 6 points) resistance to control abilities. Immobilize (Cryo Immobilizer Module) is getting fixed very soon.
Also, pulsewave + lunge is more effective than lunge + pulsewave as shields hamper a significant portion of the lunge damage otherwise.
Lastly, the Otha battle, when I beamed down there were 11 players crowded around the spawn killing two KIG players. I was killed before the beam in animation (i.e. disable effect) even finished. Could there have been a battle before that, sure, but am not aware of such events.
Poor Rogue, PUGed and ended up on a Hammer FES team against FS. That was just a few days ago too.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
- Gohan (House of Beautiful /Sad Pandas)
Hahaha, you mean thats your proof? XD funny. So lets see... you guys lose a lil and run from us and hide.. then we get tired of you guys after an hour and a few ppl have to go to work. I stay, to finish the match and you triple team me and brag about it? Not to mention I was on a completely non-geared toon and it took all 3 of you to kill me. XD Ok, so how about you have 3 people jump you and lets see if you survive with your best toon? Hell, you and your whole team logged out after losing 10 points straight to an FES 3 man premade. That's one heck of a recruitment message. "If we cant beat em, we'll run or log". At least I had the balls to stay and fight. Lol, that must be why almost all of your members have left your fleet, you're just too good for them to stay? O_o that just doesn't sound right.
FS is a joke. lol. Me and a few Dental buddies was just talking about how pathetic you guys are just the other day... and they don't even do ground. LOL. And like I said, kit switching aside, just yesterday your members were begging FES to get behind you guys on coming to the forums to beg the devs to leave KB the way it is. XD
Since FS is so great, I'll openly challenge you and watch you back down. FES vs. FS. You name the time and day and I'll get a team and meet you there. Lol. Now lets watch your fleet back down like the cowards the STO community knows you are.
As for kit switching, well.. Brew learned that from FS and well, he's still doing it even after leaving FS.
"Working as intended"... 1 year later they "fix" it.
Yep, I know the pulse lunge is better but they dont. They lunge then pulse. I would pulse lunge. take down shields get full lunge effect. They however do the lunge pulse to get the effect of the KB to a greater effect. Disable the player and by the time they can react they are only able to pop one attack in before being dead, as most players aren't intelligent enough to use the hypo and just because you pop the hypo these days, if the person gets the kill shot it within .5 seconds of you hitting the hypo it has no effect. Its been a lasting glitch on ground. Same thing with some procs... the immobilize proc can kill a hypo even if the player isnt hit with a kill shot.
And yes, you beamed in the day we were spawn camping in retaliation. Even KIG's very own Schillz was spawn camping his own members. lol.
"Working as intended"... 1 year later they "fix" it.
FS has never promoted kit swap to its members and in fact, there have been a few ex- members of one of the above mentioned fleets who failed our evaluation period because they couldn't stop playing that way. They may be disgruntled about it and have spread some other reason why but that's the bottom line.
With the partial kit swap fix and the knock back fix on tribble now, and the fix to cryo immobilizer and the biochemist doff coming along with a fix for distortion field hiding weapon animations also in the works, now is a great time to reinvigorate ground pvp. It can't happen, however, with this finger pointing and nonsense going on.
Vanilla Ground PvP information
You sound like you're really mad that Kit-Switching is going to get fixd man!
And NO ONE wants to hear your LOLGround Stories dude!
You're the typical "that took you long enough", "it took 3 of you to kill me" player.
Stop being a little ***** and start playing fair without exploits:P
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[Combat (Self)] You lose 6549 (7572) Cold from the torment of the underworld.
In-game handle @Janetza
lol. thats funny, I very rarely to never run engineer which is the kit switching toon. XD but, thanks for trying to be a troll and chime in. You almost sounded cool. And if you don't want to hear the LOLground stories then don't come into a LOLground topic. O_o that only makes sense so, obviously you want to hear about it. And typically I am quiet in zone, but when 3 people try to sound cool in zone when they obviously suck, and insult me and my fleet(s) then of course I'm going to reply. Annnnnd, if i'm being a ***** and using exploits, point out a single exploit I have ever used and provide proof of it. I am the one player that does not use any sort of exploit at all. I play fair and I win 90% of the matches I play. Hell, I don't even use the cryo-immobilizer or omega carbine because I consider them to be a broken mechanic. lol
"Working as intended"... 1 year later they "fix" it.
*drums fingers on the table, waiting for all this arguing to be done* Not doing that at you, Nulonu, I agree of course. That said, fixes are great and all, but don't mean spit if there aren't more people to start trying it out.
mcduffie369 and all from KIG, calm down please. We get it, FES/Hammer has used bugs in the past and all of you use them back. Now, let's move forward and work toward a solution. We could spend days debating the finer points on every match ever fought, but it wouldn't bring us any closer to a solutions
Now, to mimey2's points, I agree with him. If the ground PvP community is every going to grow, the hostilities need to end. To start with, the Otha "war" needs to end, or at very least it needs to become about fun again rather than about hate.
Secondly, we need to get a list going of every bug in the game over at the Ground PvP Concerns Directory so that we don't have problems in the future. If there are no fairplay issues on ground, the quality of life will significantly improve.
Lastly, we need to put the past aside and work together to build up the community. This means getting a ground PvP channel put together and organized balanced matches. This could either be two teams of three players each in the queues, or private five vs five matches in private matches. This does not mean that we have certain players pushing their playstyle on newcomers. Present newcomer players options and let them decide how to play. There's nothing more of a turnoff for a new player than being given a set, kit, and trait setup while being told that this is their only option. We also need to acknowledge that there is more to ground PvP than straight 5v5 matches. Every fight doesn't need to be tightly organized, fights are actually more interesting in 3v3 matches or 8v8's where everyone splits up.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
I am very up to speed on whats going on, which is why I still hold my own in pvp. And I am very familiar with what bugs are in ground, I've been back for a month and a half. The rust is gone. lol.
As for honest, what exactly do I have to lie about or what have I lied about? O_o lol.
"Working as intended"... 1 year later they "fix" it.
Two things you are mainly outdated about. Willpower, pre-Legacy of Romulus, was giving 99% resistance to control abilities (borderline immunity) with 9 points in willpower. Legacy of Romulus fixed this, scaling willpower down to 50% with 9 points in willpower (42% with 6 points). I've seen you a few times ingame and here on the forums say that you think willpower is now "broken", when in fact it was broken, and now it's fixed.
The immunity to control was nice, I know how strange it is getting used to it, we all went through that process when Legacy of Romulus came out. At least from the last time I ran into you on ground, I've noticed you haven't fully adapted to that just yet, give it a month or two. It's not so much rust as it is relearning to resist control abilities.
As for the mortars mentioned earlier in the thread, Cryptic has told us that their failing to despawn after an engineer dies is working as desired. They also said that having the engineer capable of despawning them is less than desirable, but they weren't planning to change it anytime soon. However, you were away from Star Trek Online when we received this information. Yes, mortar spam is annoying, but fabrication specialists are a the weakest kit class in the game right now.
On the topic of honesty, you have been less than accurate in your descriptions of FS. For example saying that they kit swap, they don't kit swap, I've been playing ground PvP for 1 year and 7 months now and I've yet to see them kit swap. (I actually have the distinction of being the first person to use Covert + Stealth Module after the Covert fix because my character already had the trait, I'm the spawn of all cloakers, you're welcome) We discussed this two pages back now, I'd really prefer we didn't dive back into that again, what's past is past now. It could be that you didn't know that the information is inaccurate, but only you know for sure.
However, I have seen them jump to biochemist duty officers when the other team was already using them. FS also uses Cryo Immobilizer Module, but that's a harder problem to fix. It is as Kata'klism said several pages back, the only way to fight Cryo is with Cryo. In two weeks Cryo will be fixed and every Ground PvPer will be using Emergency Fix, which is actually quite nice. It has no cooldown and I've seen it multiple procs active at one time on my medic (current record that I've noticed is 5 procs). Overall though, FS plays clean, unless the other team starts playing dirty. In which case, sometimes they will attempt to win in spite of it, other times they will "fight fire with fire" so to speak.
I know there's been a long feud between FES and FS, but FS isn't as bad as some people in FES would have you believe. The same goes with FES, there are some very nice people there. However, as you know I was FES for a significant time period, there are some rather unsavory people there as well. Unsavory players aside, you have a good group of people, it would be really nice if this whole feud triangle would just die already.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
Many ground PvP concerns have always been about mechanics, and only a few items. While many space PvP issues are usually focused around some kind of item, and rarely involve mechanics, or tend to be a larger mix of both, compared to the more 'one or the other' of ground.
Exceptions to every rule of course.
Now, there are items that are just simply an issue irregardless, but a good portion of the time, it's more mechanics. Like kit swapping, or cloak-nades, etc. Some items are an issue, like the stasis pistol, or Biochemist stacking (which in a way is an interesting amalgam to space), etc.
Space stuff is usually items, or a mix of items and mechanics. A good example being: The current trend of FAW boats. FAW by itself isn't a problem, but between...Weapons overcap, a ton of weapon drain resists, DEM (especially w/ Marion), FAW, and maybe an A2B build on top of it has made something pretty...different. But it is no single factor.
Compared to more singular items like Graviton Pulse is just a huge problem by itself, irregardless of anything else.
I think this has to do a lot more with set stacking, which adds in a lot more variables in space. Now, don't misunderstand, there is a lot of stuff on the ground, but ships in space can potentially equip quite a few set pieces for a larger variety of effects (not saying it's the best choice, just that they can)
For example, I could equip...
KHG set, the Romulan Singularity harness set, Omega set (Borg console one), and one of the two lobi store sets.
The KHG set is pretty decent, gives some nice bonuses, has the (often annoying) placate on the shield, and gives an extra power. Singularity Harness set has a beam that drains no power, a console that boosts power, and a very spammy torp with a power that acts as a potent hull debuff. Omega set has the KCB, a good console, and two potent set bonuses, both procs; one to keep you alive, the other to reduce energy weapon drain. Add in one of the two lobi store sets, and that gives you TIF, a massive AoE that causes a major slow on any enemy caught within it (and is a problem by itself)
See though? In space you can potentially be dealing with tons of extra factors due to how many sets people can equip. On the ground, at most you will see someone in a full set, or a 2/2 split, or just a 2 piece, with something else.
My point from all this is that ground, aside from a few errant items here and there, once you finally take out all the mechanics that are broken, is actually more balanced than people might think. Compared to space, where a good portion of the mechanics are ok, there's just a ****-ton of items and such that cause issues.