Something really simple that I'd like to see is a light blue Starfleet version, and possibly other various colors, of the Borg Transwarp Conduit effect. That thing looks amazing... a single "blink" effect (larger than the beacon one) would be nice too.
Not sure is previously posted, but there are tons of civilian clothing options being worn on DS9 Alone that we could use to diversify things
These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
I originally posted this in a separate thread (which can now be closed/deleted) before I realized what this one was for.
Drozana Station as a Detail in Maps (or, alternately, the Drozana System space map)
Drozana Station interior map
Wells Bridge interior map
Warp shell effect for space maps
Thanks in advance.
I would love to have Drozana stations interior Old and new ( could be cool for a time travel mission )
These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
I would love to have Drozana stations interior Old and new ( could be cool for a time travel mission )
Thanks to everyone for all the thumbs-up for these maps. I need those maps to do a series of missions, the first one of which starts at Drozana. The Wells bridge and warp shell are for the continuation to the mission, "The Open Cage", I made early this year.
What is the "warp shell" that you list. Can you say where it is encountered in-game?
I don't recall off-hand if it's in the game or not. It would look similar to the asynchronous warp effect from the M.A.C.O. space set or the shields shell from the Assimilated space set, but would be a continuous effect. Basically, I'm looking for something that looks like a static warp shell.
ON EDIT: The more I think about it, the more I tend to imagine it would look very much like the shield effect from the Assimilated space set, but with white or blue-white tinting instead of green.
1. The ability to place single NPC enemies or otherwise customize group sizes. Sometimes you just want to fight one Changeling or one Bird of Prey instead of a whole squad.
Seconded. Imagine, say, "Balance of Terror" with a whole bunch of Romulan ships... just wouldn't be the same, even if only one captain was doing all the hailing. Well, the devs know that perfectly well, as proved by the number of episode missions that make expert use of a single, memorable baddie.
Likewise, need to be able to beam in your Captain alone. See: all the stupid places Captain Kirk beamed into alone.
3. Being able to stun or disable enemies instead of just killing them. I have one mission in particular where I'd much rather be disabling opposing starships and leaving them dead in space than blowing them up with all hands.
Yes. I mean, quite apart from all the plot options it opens up (think about it), we're supposed to be playing as Starfleet for heaven's sake. Why would we be murdering everyone between us and the McGuffin as the default option? Unless it's one of those great "who's the real bad guy here?" stories, of course, but those tend to need even MORE customisation, not less.
5. Optional objectives. I don't know -- this might be more complex to do than the other four, but they exist in stock missions as it is, so it seems like it would be doable. Sometimes you need to do something to keep a player from feeling like she's just being railroaded through the mission.
Yes. And, if possible, branching plotlines, but failing that, this would fill the gap pretty nicely.
Bajoran Militia costume options. As it is, I have five Bajoran troopers faking it using Antares 3 jackets, TWOK belts and pants, various boots depending on rating, and no combadges.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
Seconded. Imagine, say, "Balance of Terror" with a whole bunch of Romulan ships... just wouldn't be the same, even if only one captain was doing all the hailing. Well, the devs know that perfectly well, as proved by the number of episode missions that make expert use of a single, memorable baddie.
Likewise, need to be able to beam in your Captain alone. See: all the stupid places Captain Kirk beamed into alone.
Yes. I mean, quite apart from all the plot options it opens up (think about it), we're supposed to be playing as Starfleet for heaven's sake. Why would we be murdering everyone between us and the McGuffin as the default option? Unless it's one of those great "who's the real bad guy here?" stories, of course, but those tend to need even MORE customisation, not less.
Yes. And, if possible, branching plotlines, but failing that, this would fill the gap pretty nicely.
You can do those with some trickery and a bit of imagination.
I haven't tried it for space but if you want to fight one guy couldn't you choose a NPC enemy group, isolate one or the strongest for the group, place him where you want and place the rest of the NPC enemy group behind an invisible walled room far away surrounded by powerful NPC friendly.
Isolating the captain is a tricky but doable one. You can spawn him in a corner so your team gets trapped behind a wall, sometimes it works well, sometimes not. Another good one is the t teleport trick, you're almost always isolated when it works. But it would only work 90% of the time for me.
I stun or disable by defeating the NPC enemy then having an NPC contact wearing the same costume become invisible. You'd still see the explosion or beam though but people understand what,s going on.
Optional objects just wouldn't appear in your mission tray or map. I just point it out with dialog. You,d need to use markers, hidden objects and visible/invisible chains.
Although it would nice to have all these as a clickable feature, especially branching plotlines and endings.
"Eyes shut" and "Smiling" animations for dialogue. (Does Horace Jones (of Nimbus) already have a smiling animation, or does he just have that kind of face? If so, advice on drawing that kind of face, please?)
On our DOFF manager we have the options to set our BOFFS as Department heads, first officer, medial officer, Security etc
This i think could be real useful, A first officer dialogue could be valuable for Foundry missions ( normally i would default to the players Tac officer since they are most likely in Red and thats the command colour since TNG, but i think it would be nice to use whatever BOFF the player has chosen to be their XO )
as well as the option to bring up a Medical officer, since not all science officers are doctors of medicine ,Starfleet have Doctors of astrophysicists too, and i doubt they have that much medical training
Just like the subtle differance between Tactical officer and Security Officer
These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
Seconded. Especially the medical officer, that's the hardest to work around in my opinion. I'm currently writing a mission in which a passenger develops weird symptoms and is hauled off to sickbay, where tests reveal that it's a great deal weirder than you thought it was... (I love TOS!) OK, it would just about do to have the test results reported by the highest-ranking science officer, but the medical officer would be so much better.
In fact, there currently seems to be a bug with the "Department Heads" thing in the DOff window. I keep finding that the allocations have changed while my back's turned. That'd have to be fixed before it could be used for the Foundry, but it needs fixing anyway otherwise there's no point having that feature. (It may have some connection to who's currently on your Away Team. Today while I was doing an away team mission on which I hadn't brought an Engineering officer, I found that the Engineering and Operations department head slots had gone blank and the drop-down menus for them were empty.)
Yeah, the department heads selectors have been broken since LOR launched. Before they let us pick department heads in the Foundry they should probably fix that bug first.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
Shuttlebay map from the new Federation Tutorial mission
Also the revamped Federation ship interior from the same tutorial
( I know these aren't live yet, but i can dream right?)
These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
Shuttlebay map from the new Federation Tutorial mission
Also the revamped Federation ship interior from the same tutorial
( I know these aren't live yet, but i can dream right?)
I think those new maps will be on everyone's lists, but we still haven't got all the LoR content yet!
But you know, the number one thing I want right now isn't an asset, I just want to officially loose the away team! I've got so many ideas that require them gone and asking the player to drop them on every single map totally ruins the flow!
The wall trick (the thing where you arrange your map so that when you beam in you're surrounded by walls and all the away team are trapped behind them) isn't helping, I suppose?
Though even then, you'd have to put some kind of message to let the player know it's meant to be like that and not to waste time trying to get them out. Not to mention avoiding having the Captain wiped out by enemies that are scaled for a full Away Team.
I think those new maps will be on everyone's lists, but we still haven't got all the LoR content yet!
But you know, the number one thing I want right now isn't an asset, I just want to officially loose the away team! I've got so many ideas that require them gone and asking the player to drop them on every single map totally ruins the flow!
Would be nice, though perhaps even an expansion on this idea, Maybe we could 'overide' a players BOFF with an NPC? so that we can have players be escorted by one of our NPCs?
though i'll admit this might be asking a lot
These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
Just to be able to have the Captain alone would be great, but I agree that being able to have an NPC follow you would also be a good feature. Like solo away missions, this IS possible in Cryptic's own system - e.g. the first few Klingon missions where you travel with K'mtar, and also that early Starfleet one, whatever its name is, where you meet Miral Paris and the diplomatic summit gets raided by rogue Klingons.
I always remember that one, because Miral walked directly behind my avatar the whole time, so that the camera position was inside her head - meaning that I kept seeing her eyeballs floating in mid-air! Devs, don't ever fix this mission!
Also swarmer ground mobs. Imagine what you could do with flying ground enemies.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
My idea is to make the player change ships when changing from ground/interior to space. The ship would have a class and build chosen by the author, and would revert to whatever ship the player was using before at the next space-to-ground map transition, or upon map change to sector space
"Temporal Ambassador" and "Sphere of Influence" do this
I want to see the ability to build custom maps. The technology to edit 3d worlds in real time exists. Portal 2 has a very sleek method. Second Life doesn't, but it still exists.
Using the foundry to create a completely custom map would be awesome.
Additionally, I want to be able to set my mission to appear in the game world naturally, without having to search the foundry interface. This will likely require some sort of purchase or ranking system in order to keep people from spamming the world with crappy missions.
At the very least, Cryptic, take some of the highest voted missions in the foundry, and ask the devs if you can integrate them into the world.
Finally, I want to be able to place my missions on ANY map available in the game. I have fantastic story ideas that I'd love to write into the game, but the locations I require for them just don't exist! The Captain's Table, for instance. Even though it's a restricted area, I'd still like to be able to launch a mission from there for those who DO have access.
would be if we could move and re-arrange objects on a map, while actually inside the map it self.
It was kind of annoying of making subtile changes then playing map going through the mission just to see if I got object A into Object B at the correct altitude. If not correct and repeat.
It would be great if I could just be standing there or see a players view as I adjust the X Y Z values of any objects.
Comments
Thanks in advance.
I would love to have Drozana stations interior Old and new ( could be cool for a time travel mission )
Thanks to everyone for all the thumbs-up for these maps. I need those maps to do a series of missions, the first one of which starts at Drozana. The Wells bridge and warp shell are for the continuation to the mission, "The Open Cage", I made early this year.
I don't recall off-hand if it's in the game or not. It would look similar to the asynchronous warp effect from the M.A.C.O. space set or the shields shell from the Assimilated space set, but would be a continuous effect. Basically, I'm looking for something that looks like a static warp shell.
ON EDIT: The more I think about it, the more I tend to imagine it would look very much like the shield effect from the Assimilated space set, but with white or blue-white tinting instead of green.
Seconded. Imagine, say, "Balance of Terror" with a whole bunch of Romulan ships... just wouldn't be the same, even if only one captain was doing all the hailing. Well, the devs know that perfectly well, as proved by the number of episode missions that make expert use of a single, memorable baddie.
Likewise, need to be able to beam in your Captain alone. See: all the stupid places Captain Kirk beamed into alone.
Yes. I mean, quite apart from all the plot options it opens up (think about it), we're supposed to be playing as Starfleet for heaven's sake. Why would we be murdering everyone between us and the McGuffin as the default option? Unless it's one of those great "who's the real bad guy here?" stories, of course, but those tend to need even MORE customisation, not less.
Yes. And, if possible, branching plotlines, but failing that, this would fill the gap pretty nicely.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
You can do those with some trickery and a bit of imagination.
I haven't tried it for space but if you want to fight one guy couldn't you choose a NPC enemy group, isolate one or the strongest for the group, place him where you want and place the rest of the NPC enemy group behind an invisible walled room far away surrounded by powerful NPC friendly.
Isolating the captain is a tricky but doable one. You can spawn him in a corner so your team gets trapped behind a wall, sometimes it works well, sometimes not. Another good one is the t teleport trick, you're almost always isolated when it works. But it would only work 90% of the time for me.
I stun or disable by defeating the NPC enemy then having an NPC contact wearing the same costume become invisible. You'd still see the explosion or beam though but people understand what,s going on.
Optional objects just wouldn't appear in your mission tray or map. I just point it out with dialog. You,d need to use markers, hidden objects and visible/invisible chains.
Although it would nice to have all these as a clickable feature, especially branching plotlines and endings.
On our DOFF manager we have the options to set our BOFFS as Department heads, first officer, medial officer, Security etc
This i think could be real useful, A first officer dialogue could be valuable for Foundry missions ( normally i would default to the players Tac officer since they are most likely in Red and thats the command colour since TNG, but i think it would be nice to use whatever BOFF the player has chosen to be their XO )
as well as the option to bring up a Medical officer, since not all science officers are doctors of medicine ,Starfleet have Doctors of astrophysicists too, and i doubt they have that much medical training
Just like the subtle differance between Tactical officer and Security Officer
In fact, there currently seems to be a bug with the "Department Heads" thing in the DOff window. I keep finding that the allocations have changed while my back's turned. That'd have to be fixed before it could be used for the Foundry, but it needs fixing anyway otherwise there's no point having that feature. (It may have some connection to who's currently on your Away Team. Today while I was doing an away team mission on which I hadn't brought an Engineering officer, I found that the Engineering and Operations department head slots had gone blank and the drop-down menus for them were empty.)
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
Also the revamped Federation ship interior from the same tutorial
( I know these aren't live yet, but i can dream right?)
I think those new maps will be on everyone's lists, but we still haven't got all the LoR content yet!
But you know, the number one thing I want right now isn't an asset, I just want to officially loose the away team! I've got so many ideas that require them gone and asking the player to drop them on every single map totally ruins the flow!
Though even then, you'd have to put some kind of message to let the player know it's meant to be like that and not to waste time trying to get them out. Not to mention avoiding having the Captain wiped out by enemies that are scaled for a full Away Team.
Would be nice, though perhaps even an expansion on this idea, Maybe we could 'overide' a players BOFF with an NPC? so that we can have players be escorted by one of our NPCs?
though i'll admit this might be asking a lot
I always remember that one, because Miral walked directly behind my avatar the whole time, so that the camera position was inside her head - meaning that I kept seeing her eyeballs floating in mid-air! Devs, don't ever fix this mission!
The following aren't on the tribble's updated foundry but would be incredible to have if it isn't too much trouble.
Wishlist:
Swarmer Fighters - Enemy NPC group
Iconian Gateway Map Object - (Like the one in Jouret)
Voth Citadel Dreadnought
Dyson Sphere Interior Map
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
"Temporal Ambassador" and "Sphere of Influence" do this
Using the foundry to create a completely custom map would be awesome.
Additionally, I want to be able to set my mission to appear in the game world naturally, without having to search the foundry interface. This will likely require some sort of purchase or ranking system in order to keep people from spamming the world with crappy missions.
At the very least, Cryptic, take some of the highest voted missions in the foundry, and ask the devs if you can integrate them into the world.
Finally, I want to be able to place my missions on ANY map available in the game. I have fantastic story ideas that I'd love to write into the game, but the locations I require for them just don't exist! The Captain's Table, for instance. Even though it's a restricted area, I'd still like to be able to launch a mission from there for those who DO have access.
would be if we could move and re-arrange objects on a map, while actually inside the map it self.
It was kind of annoying of making subtile changes then playing map going through the mission just to see if I got object A into Object B at the correct altitude. If not correct and repeat.
It would be great if I could just be standing there or see a players view as I adjust the X Y Z values of any objects.
Short 10 sec trailer for Cube 571
The one good thing about being Borg you never need tech-support
Before you post in the STO tech support forum
-Yamaguchi Variant for the Ambassador
-Working Vesta-class
-Yridian NPCs
TRIBBLE Hydra! Hail Janeway!