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Kerrat, upsetting the poor Feds

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  • carasucia83carasucia83 Member Posts: 568 Arc User
    edited October 2013
    Ker'rat is fun. There are always more of one faction than the other, and, depending on the quality of players there, when that imbalance isn't at a stupid level, say, upwards of 3:1, that's kind of what makes it fun. If you want fair teams or PvE, there are queues for those things.

    Sure it's a little sneaky when someone waits for a Tac Cube to force you to use buffs you might use to avoid a decloak alpha, but hey, that's how it works in Ker'rat. W.A.I. If you can't deal with that, don't go there. It's not rocket science.

    I don't know and don't care about the actual percentage stats, but it's also a myth that the Klinks always win. On both sides, the moment it becomes apparent that one side is superior to the other (player to player ratio notwithstanding), most players seem to warp out. That's far more irritating for me than getting caught while trying to do the PvE part (which I mostly don't bother with anyway since I don't need the gear and 95% of V.Rare MkXII drops in this game don't sell for all that much anyways)

    Less QQ, more Pew Pew.
    "So my fun is wrong?"

    No. Your fun makes everyone else's fun wrong by default.
  • stoutesstoutes Member Posts: 4,219 Arc User
    edited October 2013
    Sure it's a little sneaky when someone waits for a Tac Cube to force you to use buffs you might use to avoid a decloak alpha, but hey, that's how it works in Ker'rat. W.A.I. If you can't deal with that, don't go there. It's not rocket science.

    Less QQ, more Pew Pew.

    It might sound strange, but as a Fed I'd love to have a proper PVP at ker'rat, I don't care less about drops.
    To shoot or be shot at, I love to see proper skill at work. :D
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • voporakvoporak Member Posts: 5,621 Arc User
    edited October 2013
    There was some good PvP going on in Kerrat today. I took my alpha striking Defiant in there, and ripped stuff to pieces. I blew up plenty of KDFs, and got blown up a few times by the KDF when I got stuck in a multi-attack of them. It was fun all around.
    I ask nothing but that you remember me.
  • timezargtimezarg Member Posts: 1,268
    edited October 2013
    Ker'rat is fun. There are always more of one faction than the other, and, depending on the quality of players there, when that imbalance isn't at a stupid level, say, upwards of 3:1, that's kind of what makes it fun. If you want fair teams or PvE, there are queues for those things.

    Sure it's a little sneaky when someone waits for a Tac Cube to force you to use buffs you might use to avoid a decloak alpha, but hey, that's how it works in Ker'rat. W.A.I. If you can't deal with that, don't go there. It's not rocket science.

    I don't know and don't care about the actual percentage stats, but it's also a myth that the Klinks always win. On both sides, the moment it becomes apparent that one side is superior to the other (player to player ratio notwithstanding), most players seem to warp out. That's far more irritating for me than getting caught while trying to do the PvE part (which I mostly don't bother with anyway since I don't need the gear and 95% of V.Rare MkXII drops in this game don't sell for all that much anyways)

    Less QQ, more Pew Pew.

    I find that the Feddies seem a little quicker to run from a Ker'rat zone when the odds are against them. I've seen some pretty stubborn KDF players stick it out in a zone where we're outnumbered three to one.

    What's really funny is watching a Federation p2w-spamming ganksquad break and run when the odds are evened up a little and they can't focus-fire 3-5 to one so easily.
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  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited October 2013
    timezarg wrote: »
    I find that the Feddies seem a little quicker to run from a Ker'rat zone when the odds are against them. I've seen some pretty stubborn KDF players stick it out in a zone where we're outnumbered three to one.

    What's really funny is watching a Federation p2w-spamming ganksquad break and run when the odds are evened up a little and they can't focus-fire 3-5 to one so easily.

    This.

    I go to Kerrat almost daily, and whenever I am on my KDF chars, its almost universally 2-1 odds or worse. Last week there were at least 10 feds in there, and me by myself on my BoP, and someone had the nerve to tell me I should just let them kill me.

    WTF?
    Gold.jpg
    Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
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  • lake1771lake1771 Member Posts: 0 Arc User
    edited October 2013
    timezarg wrote: »
    I find that the Feddies seem a little quicker to run from a Ker'rat zone when the odds are against them. I've seen some pretty stubborn KDF players stick it out in a zone where we're outnumbered three to one.

    What's really funny is watching a Federation p2w-spamming ganksquad break and run when the odds are evened up a little and they can't focus-fire 3-5 to one so easily.

    lol. ok op.

    ok,
  • rex9234rex9234 Member Posts: 18 Arc User
    edited October 2013
    I like flying klingon ship but the one thing about the fed ships more are the more team oriented consoles and console lay outs such as the fleet Galaxy with 5 engi consoles you can turn it it to the god of tanks if set up right
  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited October 2013
    I've been taking a break from the game, but a friend tells me that since the Avenger landed the KDF have been getting carved up in Ker'rat.

    I have been wondering how much of an impact the ship has actually made. I assume its just business as usual for the KDF? Always outnumbered, barely outgunned?
  • studly479studly479 Member Posts: 14 Arc User
    edited October 2013
    I play fed and have loads of fun Pvping with the klingons there, the only time I have problems there is when the klingons realise they cant kill me alone then team up on me and I have multiple de-cloak alphas all at the same time lol
  • nador67nador67 Member Posts: 0 Arc User
    edited October 2013
    This.

    I go to Kerrat almost daily, and whenever I am on my KDF chars, its almost universally 2-1 odds or worse. Last week there were at least 10 feds in there, and me by myself on my BoP, and someone had the nerve to tell me I should just let them kill me.

    WTF?

    Watch out, If you're not careful there will be an official request to the Devs that if one faction has favorable odds that the moderators should allow the superior force to JUST KILL THAT POOR LOST KLINGON. Don't look at me, I'm Cardassian. I just throw out ghost signatures

    I remember at launch the Feds complained about those sneaky Klingons being overpowered and the Feds couldn't find half of them because of that cloaking stuff.; The next thing you knew Klingon Cloak phissed out and wasn't fixed for a while. That was the beginning of the Klingon Exodus and the death of PvP. Those early battles were awesome.
  • timezargtimezarg Member Posts: 1,268
    edited October 2013
    coupaholic wrote: »
    I've been taking a break from the game, but a friend tells me that since the Avenger landed the KDF have been getting carved up in Ker'rat.

    I have been wondering how much of an impact the ship has actually made. I assume its just business as usual for the KDF? Always outnumbered, barely outgunned?

    I've been taking a break, myself, but I can hazard a guess. . .since the introduction of Romulans, things have gotten a lot dicier for KDF players flying KDF ships. The Rommies basically got everything the KDF had plus a little more, while giving up 40 overall powerpoints. Yeah, the KDF can use Romulan ships, but it's not much help if we're still outnumbered and outgunned.

    The Avenger is basically a slightly better variant of the Fleet Tor'kaht. It's better because it has a more flexible boff layout (the Tor'kaht is forced to use its uni LT as a sci station in order to have some ability balance), WAY better inertia (meaning it turns on a dime compared to the Tor'kaht, despite the lower turnpoint value on the Avenger) and has the 5 fore weapons allowing stronger alphastrikes. The only real advantage the Tor'kaht has is the cloak, and that's just a first-strike advantage that most seasoned PvPers can handle. Sure, it's got the combination LTC and LT tac, but the boffstation setup is still a little weaker and definitely less flexible. The Avenger can also run a proper Aux2Batt build. Basically, the devs eclipsed the Fleet Tor'kaht (the best tactical-focused battlecruiser the KDF has exclusively) with a new Feddie ship in one fell swoop.

    The two other 'nimble' fleet battlecruisers don't hold a candle to the Avenger, either. . .lower tac console amounts, lower inertia, lower hull (the Fleet K't'inga only has 34k hull, barely more than a Raptor), no 5 fore weapons, and fewer tactical boff slots (both are using LT and Ensign setups, while the Avenger has a LTC and Ensign setup, allow it to dual-cycle Tactical Team 1 nicely while having a slot for Attack Pattern Omega 1, an invaluable skill in both PvE and PvP).

    It was hard enough for KDF players to hang on in Ker'rat in the face of hypocritical Feddies using Romulan ships like KDF BoPs (after spending 3 damned years whining and moaning about BoPs and their tactics) and the usual Fed-balls and advantage in numbers. The Avenger may very well have tipped the scales.

    PS: Oh, and I'm sure the fact that the majority of the KDF ships in Ker'rat are BoPs doesn't help, either. BoPs have been conveniently outclassed by the Romulan ships, with absolutely nothing being mentioned on the part of the devs in regards to fixing this.
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  • saxfiresaxfire Member Posts: 558 Arc User
    edited October 2013
    Nerf bops!
    Say the word, it saves the world.
    CUUCUUMBEER! "-With slight partigen with it."
    Proud member or DPS-800 "-We kill dem mines with our scitter turrets."
  • blackwing78blackwing78 Member Posts: 1 Arc User
    edited October 2013
    saxfire wrote: »
    Nerf bops!

    Nerf humans!
  • stoutesstoutes Member Posts: 4,219 Arc User
    edited October 2013
    Nerf humans!

    Nerf Nerfs!
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • burstorionburstorion Member Posts: 1,750 Arc User
    edited October 2013
    stoutes wrote: »
    Nerf Nerfs!


    Nerf Guns!
  • stoutesstoutes Member Posts: 4,219 Arc User
    edited October 2013
    burstorion wrote: »
    Nerf Guns!

    I like where you're going.

    Nerf Swords!
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • oakland4lifeoakland4life Member Posts: 545 Arc User
    edited October 2013
    saxfire wrote: »
    Nerf bops!

    oops, did i kill u again with my Fleet B'rel ^_^

    again, learn how to fight better scrub...
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited October 2013
    stoutes wrote: »
    Nerf Swords!

    In Nero's voice:

    NERF EVERYTHING!!!:mad::mad::mad:

    :P
    HQroeLu.jpg
  • fonz71fonz71 Member Posts: 346 Arc User
    edited October 2013
    coupaholic wrote: »
    I've been taking a break from the game, but a friend tells me that since the Avenger landed the KDF have been getting carved up in Ker'rat.

    I have been wondering how much of an impact the ship has actually made. I assume its just business as usual for the KDF? Always outnumbered, barely outgunned?

    every time a new ship comes out, specially one of the caliber of the avenger, the zone fills with feds.

    i am in there a lot! lol i see it every time. yes the kdf are often getting 'carved up' as you put it, but only because it's often 10 to 3 odds. :P and just as an above poster mentioned, whenever the odds start to even out, suddenly the fedbears are gone! pretty lame if you ask me.

    it's ok though. ^^ i will remember those little fedbears and target them 1st when they come in again :P
    Don't know why it says i'm an ARC user. i will never use that TRIBBLE Cryptic!
  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited October 2013
    Thanks for the heads up peeps.

    So on the whole nothing's really changed. I can't believe that Avenger can use Aux2Batt, that's just mental. As if it needed another boost on top of everything its got already.
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited October 2013
    rex9234 wrote: »
    I like flying klingon ship but the one thing about the fed ships more are the more team oriented consoles and console lay outs such as the fleet Galaxy with 5 engi consoles you can turn it it to the god of tanks if set up right

    That ship and the Odyssey should be the hardest Fed' ships to kill in the game.
  • timezargtimezarg Member Posts: 1,268
    edited October 2013
    coupaholic wrote: »
    Thanks for the heads up peeps.

    So on the whole nothing's really changed. I can't believe that Avenger can use Aux2Batt, that's just mental. As if it needed another boost on top of everything its got already.

    Yeah. Just gotta use that LT universal boffstation as an Engineering boffstation and put two copies of A2B 1 on, with the doffs. Boom, A2B build. Then again, the Fleet Negh'var, Fleet K't'inga, and Fleet Kamarag can A2B as well. The difference there is that they're not as good as the Fleet Avenger. They're certainly nowhere near as maneuverable. That 50 inertia rating on the Fleet Avenger is bloody ridiculous, especially since it has 41k hull. It doesn't sacrifice anywhere else, really.

    It still has the same impulse mod as any cruiser, but it has the inertia rating of a cruiser/escort hybrid like a Chel Grett (which has 34k hull).
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