Going to be funny when the Klingons go up against the Romulan ships. :P
I predict they'll both stay under cloak waiting for the other guy to make the first move. It may be funny to begin with, but if you have the unfortunate luck to turn up to a zone full of cloaked Fed Rom/KDF ships it'll be a ghost town. Even worse if you are one of the few ships that can't cloak, then everyone will be gunning for you.
Of course the other perspective is, if you can't cloak you are guaranteed to find a fight.
I have only read a couple of pages (it is a little late here), so I'm not sure if anyone brought this up. I remember there was a time (I think before Season 6) when Ker'rat was where everyone went to farm dilihtium. You'd activate the mission, do 3 runs, then collect your 1440, and since there wasn't anything resembling a cool-down on that mission, you could do it as many times as you wished.
Since the amount of Feds that are on is considerably higher than Klingons, when it was the dilihitum miner's dream, seeing the situation being opposite of what it is now was very common judging by what I saw in the Zone Chat (which would be certain Klingon Players raging over the chat at feds that would gang up on them. Still happens, but not much as then.)
Since the change was made to essentially remove that from being a ultra-profitable dilhitum from that it was then, Ker'rat had become noticeably more balanced from a PvP point of view, and with that, having feds needing to be on their toes more often than they used to be. Ker'rat is a VERY interesting place. Can it be improved and fun for everyone? Very likely so.
I suppose if someone wishes to do well at Ker'rat, which is PvPvE, they should likely be looking for builds that are effective enough to give good results for both PvP and the PvE aspects. I'm sure it can and has been done.
I can understand why some of the feds can get so upset about Ker'rat, they can get into it almost from the minute they leave ESD for the first time, and from lvl 1 to 19 it's the feds against the borg, so for them it's just a PVE farming zone. The brown stuff only hits the fan when they get to lvl20, as that's when we can get into Ker'rat, and that's when it becomes what it's meant to be, a PVP warzone were both factions do what ever it takes to beat the other side to win the mission.
If what I hear about the expansion is true then it will change Ker'rat for the better, as we will be able to start toons from lvl1 instead of the lvl20 it currently is, that way it doesn't matter what the "rank" cap on an instance is, as we will be able to be in there at the same rank as the feds, so it will be a PVP warzone no matter what rank you are.
Both KDF and FED misunderstand the main goal of this zone: To scan 8 nodes and kill 4 hulks to win the mission and get the first place optionally. FEDs farm cubes and additional hulks for purrple MK XII cunsoles, while KDFs don't even try to get the mission done and just shoot the FEDs and even say that they have no interest in doing the mission.
That's why Kerrat must get n00k'd as soon as possible. It does no good, it's only upsetting basically everyone. Not just the FED's, also the KDF.
We shoot the Feds for two reasons: We have a mission for killing Feddies (kill 10 Fed ships to complete mission), and because we can. We also have a mission for killing NPC enemies in Resource Battles (Ker'rat being a Resource Battle arena of sorts). Furthermore, we have a mission that can be completed by staying in Ker'rat for three zone resets. That's three missions, all dailies, that can be completed in Ker'rat by killing Feddies, killing random Borg, and staying in Ker'rat.
We farm in Ker'rat when we've driven off the Federation competition, or when the zone is relatively empty, necessitating in less conflicts.
Deal with it. I can assure you, almost nobody on the KDF side is upset by Ker'rat. About the only thing that grinds our gears about Ker'rat is the accursed zone reset, which dumps all the Feddies onto OUR spawnpoint. 9 out of 10 times, the Feddies spawncamp (and then later whine and complain when we spawncamp THEM in retaliation). The only people I see complaining about Ker'rat are weakling Federation players who go into a PvEvP zone and demand that people not shoot them.
My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
The PvE portion of the mission-aka what you have to do to garner the prize you're spot on about, but that's not the point of the zone-it's just one of the environmental conditions.
Ker'rat is an objectives-based PVP mission-htat is, both sides have a stated objective (which you noted quite accurately), however, in order to achieve that objective, they're going to have to either work very quickly, or fight the other side.
On the feddie side, working very quickly is relatively easy-since you're "teamed" as soon as you spawn, your 'team' can attack multiple angles to achieve the over-all mission. (a good FEd team can clear all the PvE objectives in about three to five minutes, assuming a group of more than four Feds is present, depending on build.)
On KDF side, trying to use "Work very quickly" is much more problematical-first of all, because large groups of KDF in the zone are RARE.
This means to win, the KDF side (or the side with fewer ships at the moment) has to engage in 'suppression' of the other side-aka, they have to pick a fight.
Tracking now?
the mission is configured so that if you have FEWER players, you HAVE to fight. since it's not 'gated' like Arena or C&H, it's likely you won't have a 'matched' stack up of vessels on both sides.
Everything about the zone flows from that, and it's why it has good payoffs when the 'borg' side of the mission's about as 'tough' as those random encounter/kill x squadrons missions you get zooming through sector space.
Likewise with Otha, which is the ground counterpart of Ker'rat. Remove the PvP and you need to remove the rewards-because Otha without the other side is about as tough as your average, random-generated exploration mission, or killing drones on Defera.
Please note; Ker'Rat and Otha pay dividends a LOT higher than your average (Fed) Patrol X systems/Diplomatic investigation" missions or your (KDF) Empire Defense missions.
The reason is the challenge and the challenge is "You have to complete your objective with an opposition you can't easily predict, who's intent on stopping you/beating you to the objective."
AKA the PvP is why it pays out. dump the PvP and the mission loses it's entire point for existing.
It's not for everyone-if you feel it to be too tough, you should not play it until you feel you are ready to handle it, if that's a "never" then...obviously...you should avoid it, and focus your grinding on other means.
This. If you can't hack PvP, then stay out of Ker'rat and pass on the rewards of the zone. Simple as that. If I don't want to muck around like a landlubber on Nukara or Defera Or New Romulus, then I don't get the rewards from those zones. There's a PvP mission that's completed in arenas, but I don't fill it because I despise the arena format. So I miss out on that, and I don't complain (other than agreeing that PvP options in general need to be 100% overhauled).
The only thing Ker'rat needs is fixes. It has at least 3 obvious bugs/flaws (one of them zone-breaking, redefining how the zone operates) that have needed attention for a long, long time.
My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
I can understand why some of the feds can get so upset about Ker'rat, they can get into it almost from the minute they leave ESD for the first time, and from lvl 1 to 19 it's the feds against the borg, so for them it's just a PVE farming zone. The brown stuff only hits the fan when they get to lvl20, as that's when we can get into Ker'rat, and that's when it becomes what it's meant to be, a PVP warzone were both factions do what ever it takes to beat the other side to win the mission.
If what I hear about the expansion is true then it will change Ker'rat for the better, as we will be able to start toons from lvl1 instead of the lvl20 it currently is, that way it doesn't matter what the "rank" cap on an instance is, as we will be able to be in there at the same rank as the feds, so it will be a PVP warzone no matter what rank you are.
The Feddies will just whine some more, complaining about the very nature of the zone itself.
If people are only capable of face-rolling mindless NPCs, then they would do well to stay out of Ker'rat and away from all other PvP.
My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
I have only read a couple of pages (it is a little late here), so I'm not sure if anyone brought this up. I remember there was a time (I think before Season 6) when Ker'rat was where everyone went to farm dilihtium. You'd activate the mission, do 3 runs, then collect your 1440, and since there wasn't anything resembling a cool-down on that mission, you could do it as many times as you wished.
Since the amount of Feds that are on is considerably higher than Klingons, when it was the dilihitum miner's dream, seeing the situation being opposite of what it is now was very common judging by what I saw in the Zone Chat (which would be certain Klingon Players raging over the chat at feds that would gang up on them. Still happens, but not much as then.)
Since the change was made to essentially remove that from being a ultra-profitable dilhitum from that it was then, Ker'rat had become noticeably more balanced from a PvP point of view, and with that, having feds needing to be on their toes more often than they used to be. Ker'rat is a VERY interesting place. Can it be improved and fun for everyone? Very likely so.
I suppose if someone wishes to do well at Ker'rat, which is PvPvE, they should likely be looking for builds that are effective enough to give good results for both PvP and the PvE aspects. I'm sure it can and has been done.
I think the cooldown on that mission was something like 1-2 hours. It was awesome. I could do that mission, run some STFs, and then do the mission again and hit my refining cap.
My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
I play Kerrat because of the unique environment. As someone above mentioned, it requires a PvP orientated build but also with sufficient preparation for the Borg PvE aspect.
Both KDF and FED misunderstand the main goal of this zone: To scan 8 nodes and kill 4 hulks to win the mission and get the first place optionally. FEDs farm cubes and additional hulks for purrple MK XII cunsoles, while KDFs don't even try to get the mission done and just shoot the FEDs and even say that they have no interest in doing the mission.
That's why Kerrat must get n00k'd as soon as possible. It does no good, it's only upsetting basically everyone. Not just the FED's, also the KDF.
Not true. We KDF always attempt to do the mission.
Heck, I even described the tactics we use to that end.
I know of no KDF fan who is upset over the purpose of Kerrat.
The only things that need nuking are the bugs/glitches of Kerrat.
I can understand why some of the feds can get so upset about Ker'rat, they can get into it almost from the minute they leave ESD for the first time, and from lvl 1 to 19 it's the feds against the borg, so for them it's just a PVE farming zone. The brown stuff only hits the fan when they get to lvl20, as that's when we can get into Ker'rat, and that's when it becomes what it's meant to be, a PVP warzone were both factions do what ever it takes to beat the other side to win the mission.
If what I hear about the expansion is true then it will change Ker'rat for the better, as we will be able to start toons from lvl1 instead of the lvl20 it currently is, that way it doesn't matter what the "rank" cap on an instance is, as we will be able to be in there at the same rank as the feds, so it will be a PVP warzone no matter what rank you are.
You will love ot. Low level Kerrat PvP is awesome.
Personally I can't wait for low-level PvP in Ker'rat. It'll be Mirandas v. B'rels, Connies v. K'Tancos, Sabers v. Somraws; and it will be glorious.
I still remember PVP in the early days of STO. The lower level tiers were popping quite nicely on the queues. IMO, around the Captain levels was where PVP was its most "purest." Before you got to BGen level (max at the time), where the stupid gimmicks started showing up.
Back when stuff like Sovereigns, Galaxies, Negh'Vars, Vor'Chas, and such were common place and STO PVP actually looked like "Star Trek" than some weird mashup from random things grabbed from different sources.
Going to be funny when the Klingons go up against the Romulan ships. :P
The only thing that makes me mad is, if my Fed ship does explode, I always respawn in a different instance. Want to go back to the fun, dang it!. lol
Nothing really is going to change.
The KDF know how the cloak works, when and not to use it. Matter of fact, the Feds will be a whole bag of LOL when they get their Romulan footstools in place. You will simply have alot of fools from Starfleet / Romulus popping in using their Battlecloaks and getting themselves vaporized with exposed hulls.
Also this: The predominantly "Farming" nature of the Federation side of the game going into Kerrat. What do you need to do to farm? That's right... decloak.
The PVE-minded, Farmer Dan nature of Starfleet in Kerrat doesn't really change the equation, no matter what toys Starfleet gets. Even if you did get battlecloaks to every single ship in the Romulan and Starfleet lineup. You guys are farmers, first and foremost, and will expose yourselves to attack, first and foremost.
You know what we need to keep the poor little Feddies on track that this is a PvP zone? All those juicy PvP dilithium missions the Klingons get. Kill x number of Klingon ships, die x number of times, good luck charm, stuff like that. Do that and I think the Feds would stop thinking of it as a PvE zone where they can get ganked, and as an actual WAR zone. Which it is.
I know there is a method but all I see is madness.
The worst part of Kerrat is the darn random spawns, I hate spawning with the KDF (or being spawn camped, before my ship has sufficient power lvls) that is the only thing that bugs me.
Hi, my name is: Elim Garak, Former Cardassian Oppressor
LTS, here since...when did this game launch again?
If that ever happened, kerrat would die out very quickly. First of all, cryptic would be forced to implement it as a queue mission. Why? Well for the simple reason that feds outnumber the kdf like what... 1000 to 1? If left as is currently, kdf will be spawn camped to death, doesn't matter how bad fed fail builds are.
Well, the solution to the spawn camping problem would be this: Program in 3-4 respawn sites for each 'side'. Have the game randomly select which one you respawn at. All the sudden, it's a hell of a lot harder to spawn-camp the opponent. You'd have to cover all the spawnpoints, which makes it harder to bring overwhelming firepower to bear.
My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
You know what we need to keep the poor little Feddies on track that this is a PvP zone? All those juicy PvP dilithium missions the Klingons get. Kill x number of Klingon ships, die x number of times, good luck charm, stuff like that. Do that and I think the Feds would stop thinking of it as a PvE zone where they can get ganked, and as an actual WAR zone. Which it is.
At least they will find it much easier to get their "die 25 times" daily than my KDF toon does :P
Just out of interest, I decided to see how broken Klingon ships are.
Attacked a klink player "Peaches". 80% of the shots missed, and he just sailed out of range. My ship turns and he attacks. I timed it- dead in 4 seconds.
And that's not overpowered or cheating using a script? Ah well, just another loser reported to cryptic.
Just out of interest, I decided to see how broken Klingon ships are.
Attacked a klink player "Peaches". 80% of the shots missed, and he just sailed out of range. My ship turns and he attacks. I timed it- dead in 4 seconds.
And that's not overpowered or cheating using a script? Ah well, just another loser reported to cryptic.
Fed ships can do the same thing I've seen it more then a few times. It has nothing to do with "how broken Klingon ships are." A lot of people go in there under geared or under skilled compared to what everyone else is and get nuked. I have had fed ships drop me with my shields completely intact I am not going to call them cheaters. Google and find out what to do differently if your going to PvP. :P
Just out of interest, I decided to see how broken Klingon ships are.
Attacked a klink player "Peaches". 80% of the shots missed, and he just sailed out of range. My ship turns and he attacks. I timed it- dead in 4 seconds.
And that's not overpowered or cheating using a script? Ah well, just another loser reported to cryptic.
Simple method of checking if he's cheating. What buffs did you have up - during both attack and defense phase?
Do you have any accuracy traits/weapon mods? 80% miss....based on combatlog or impression?
It is pretty easy to tell whether someone is truly cheating or not based on your answers to these questions.
I'll give you the benefit of the doubt, although most people with such testimonies have been shown to have vastly inferior builds.
So, details please?
Edit: Come to think of it, though, there isn't much point in using scripts if you can already set multi-keybinds in-game.
The typical Klink ship is outfitted with every advantage in the game. Universal/lock-box consoles, elite fleet shields/weapons and the best consoles/boffs/doffs in the game. They also are quite fond of the 'cheesy' abilities like the shockwave, the jamming and the virals.
In comparison the typical Fed ship would be outfitted for PvE which is far more lenient in terms of kit and abilities. At the endgame it's usually kit from the reputations, and perhaps green/blue mk xi/xii consoles. Some players don't even stick to a single energy type.
So one meets the other in Ker'rat, the under-equipped one get's vaporised in seconds and then whines in zone chat that they cheat, it's scripts and blah blah blah. In reality they are just better prepared than you.
Just out of interest, I decided to see how broken Klingon ships are.
Attacked a klink player "Peaches". 80% of the shots missed, and he just sailed out of range. My ship turns and he attacks. I timed it- dead in 4 seconds.
And that's not overpowered or cheating using a script? Ah well, just another loser reported to cryptic.
Lol...klingon ships are broken? seriously?
Let me illuminate what happened:
1. you likely had no accuracy modifiers or, heaven forbid, you never 99'd the skill
2. Said klingon was likely using evasive, aux2damp or even a double pattern omega for bonus speed/defence buffs
In other words lack of accuracy stat meets extremely high defensive statistic from movement - hence why so many shots missed
Now lets move to the 'dead in 4 seconds' - this is known as an alpha strike - in other words, a tac lined up every damage buff ability they had and hit you with it all at once - considering your lack of knowledge, as neither tac team not even an epts to mitigate shield consumption were running, it was straight through the shield to the hull at full damage
Federation tactical players too have this ability - so klingon ships are not broken - your knowledge of the game however made the ship appear broken by sheer lack of knowledge on your part lending the klingon 'Peaches' a horrendously simple kill
Just out of interest, I decided to see how broken Klingon ships are.
Attacked a klink player "Peaches". 80% of the shots missed, and he just sailed out of range. My ship turns and he attacks. I timed it- dead in 4 seconds.
And that's not overpowered or cheating using a script? Ah well, just another loser reported to cryptic.
Your bad at PvP so the KDF must be cheating???????
Thats just the sort of logic Ive come to expect from some feds.......
Just out of interest, I decided to see how broken Klingon ships are.
Attacked a klink player "Peaches". 80% of the shots missed, and he just sailed out of range. My ship turns and he attacks. I timed it- dead in 4 seconds.
And that's not overpowered or cheating using a script? Ah well, just another loser reported to cryptic.
Oh hey, it's the guy who hates PVP in all forms, and thinks it should be deleted from STO because he's personally not good at it.
By the way, I'm a Fed, and my record is 3 klingon player ships destroyed with a single torp spread III. Who's overpowered now?
There's a loser here, all right... it's the one who reports other players to Cryptic for being better than him.
I expect it...you wouldn't believe the accusations I've had in kerrat - well you likely would, thinking about it
In the end though its like life - if you are not educated, everyone else who does has the advantage
I merely expect more intelligence from the playerbase in regards to how things work in STO.
Since the game has PvP bootcamp and numerous threads on all aspects of PvP gameplay the continuing "KDF is OP" whine is truelly a poor attempt at sabotage.
He needs to educate himself instead crying from a place of ignorance.
Comments
I predict they'll both stay under cloak waiting for the other guy to make the first move. It may be funny to begin with, but if you have the unfortunate luck to turn up to a zone full of cloaked Fed Rom/KDF ships it'll be a ghost town. Even worse if you are one of the few ships that can't cloak, then everyone will be gunning for you.
Of course the other perspective is, if you can't cloak you are guaranteed to find a fight.
Since the amount of Feds that are on is considerably higher than Klingons, when it was the dilihitum miner's dream, seeing the situation being opposite of what it is now was very common judging by what I saw in the Zone Chat (which would be certain Klingon Players raging over the chat at feds that would gang up on them. Still happens, but not much as then.)
Since the change was made to essentially remove that from being a ultra-profitable dilhitum from that it was then, Ker'rat had become noticeably more balanced from a PvP point of view, and with that, having feds needing to be on their toes more often than they used to be. Ker'rat is a VERY interesting place. Can it be improved and fun for everyone? Very likely so.
I suppose if someone wishes to do well at Ker'rat, which is PvPvE, they should likely be looking for builds that are effective enough to give good results for both PvP and the PvE aspects. I'm sure it can and has been done.
If what I hear about the expansion is true then it will change Ker'rat for the better, as we will be able to start toons from lvl1 instead of the lvl20 it currently is, that way it doesn't matter what the "rank" cap on an instance is, as we will be able to be in there at the same rank as the feds, so it will be a PVP warzone no matter what rank you are.
We shoot the Feds for two reasons: We have a mission for killing Feddies (kill 10 Fed ships to complete mission), and because we can. We also have a mission for killing NPC enemies in Resource Battles (Ker'rat being a Resource Battle arena of sorts). Furthermore, we have a mission that can be completed by staying in Ker'rat for three zone resets. That's three missions, all dailies, that can be completed in Ker'rat by killing Feddies, killing random Borg, and staying in Ker'rat.
We farm in Ker'rat when we've driven off the Federation competition, or when the zone is relatively empty, necessitating in less conflicts.
Deal with it. I can assure you, almost nobody on the KDF side is upset by Ker'rat. About the only thing that grinds our gears about Ker'rat is the accursed zone reset, which dumps all the Feddies onto OUR spawnpoint. 9 out of 10 times, the Feddies spawncamp (and then later whine and complain when we spawncamp THEM in retaliation). The only people I see complaining about Ker'rat are weakling Federation players who go into a PvEvP zone and demand that people not shoot them.
This. If you can't hack PvP, then stay out of Ker'rat and pass on the rewards of the zone. Simple as that. If I don't want to muck around like a landlubber on Nukara or Defera Or New Romulus, then I don't get the rewards from those zones. There's a PvP mission that's completed in arenas, but I don't fill it because I despise the arena format. So I miss out on that, and I don't complain (other than agreeing that PvP options in general need to be 100% overhauled).
The only thing Ker'rat needs is fixes. It has at least 3 obvious bugs/flaws (one of them zone-breaking, redefining how the zone operates) that have needed attention for a long, long time.
The Feddies will just whine some more, complaining about the very nature of the zone itself.
If people are only capable of face-rolling mindless NPCs, then they would do well to stay out of Ker'rat and away from all other PvP.
I think the cooldown on that mission was something like 1-2 hours. It was awesome. I could do that mission, run some STFs, and then do the mission again and hit my refining cap.
Not true. We KDF always attempt to do the mission.
Heck, I even described the tactics we use to that end.
I know of no KDF fan who is upset over the purpose of Kerrat.
The only things that need nuking are the bugs/glitches of Kerrat.
R.I.P
You will love ot. Low level Kerrat PvP is awesome.
R.I.P
Admiral Dananra Lekall - R.R.W. Teverresh, Deihu-class Warbird
General J'Kar son of K'tsulan - I.K.S. Dlahath, Vo'devwl-class Carrier
I still remember PVP in the early days of STO. The lower level tiers were popping quite nicely on the queues. IMO, around the Captain levels was where PVP was its most "purest." Before you got to BGen level (max at the time), where the stupid gimmicks started showing up.
Back when stuff like Sovereigns, Galaxies, Negh'Vars, Vor'Chas, and such were common place and STO PVP actually looked like "Star Trek" than some weird mashup from random things grabbed from different sources.
Those were the days...
Nothing really is going to change.
The KDF know how the cloak works, when and not to use it. Matter of fact, the Feds will be a whole bag of LOL when they get their Romulan footstools in place. You will simply have alot of fools from Starfleet / Romulus popping in using their Battlecloaks and getting themselves vaporized with exposed hulls.
Also this: The predominantly "Farming" nature of the Federation side of the game going into Kerrat. What do you need to do to farm? That's right... decloak.
The PVE-minded, Farmer Dan nature of Starfleet in Kerrat doesn't really change the equation, no matter what toys Starfleet gets. Even if you did get battlecloaks to every single ship in the Romulan and Starfleet lineup. You guys are farmers, first and foremost, and will expose yourselves to attack, first and foremost.
LTS, here since...when did this game launch again?
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Well, the solution to the spawn camping problem would be this: Program in 3-4 respawn sites for each 'side'. Have the game randomly select which one you respawn at. All the sudden, it's a hell of a lot harder to spawn-camp the opponent. You'd have to cover all the spawnpoints, which makes it harder to bring overwhelming firepower to bear.
At least they will find it much easier to get their "die 25 times" daily than my KDF toon does :P
Attacked a klink player "Peaches". 80% of the shots missed, and he just sailed out of range. My ship turns and he attacks. I timed it- dead in 4 seconds.
And that's not overpowered or cheating using a script? Ah well, just another loser reported to cryptic.
Fed ships can do the same thing I've seen it more then a few times. It has nothing to do with "how broken Klingon ships are." A lot of people go in there under geared or under skilled compared to what everyone else is and get nuked. I have had fed ships drop me with my shields completely intact I am not going to call them cheaters. Google and find out what to do differently if your going to PvP. :P
Simple method of checking if he's cheating. What buffs did you have up - during both attack and defense phase?
Do you have any accuracy traits/weapon mods? 80% miss....based on combatlog or impression?
It is pretty easy to tell whether someone is truly cheating or not based on your answers to these questions.
I'll give you the benefit of the doubt, although most people with such testimonies have been shown to have vastly inferior builds.
So, details please?
Edit: Come to think of it, though, there isn't much point in using scripts if you can already set multi-keybinds in-game.
The typical Klink ship is outfitted with every advantage in the game. Universal/lock-box consoles, elite fleet shields/weapons and the best consoles/boffs/doffs in the game. They also are quite fond of the 'cheesy' abilities like the shockwave, the jamming and the virals.
In comparison the typical Fed ship would be outfitted for PvE which is far more lenient in terms of kit and abilities. At the endgame it's usually kit from the reputations, and perhaps green/blue mk xi/xii consoles. Some players don't even stick to a single energy type.
So one meets the other in Ker'rat, the under-equipped one get's vaporised in seconds and then whines in zone chat that they cheat, it's scripts and blah blah blah. In reality they are just better prepared than you.
Lol...klingon ships are broken? seriously?
Let me illuminate what happened:
1. you likely had no accuracy modifiers or, heaven forbid, you never 99'd the skill
2. Said klingon was likely using evasive, aux2damp or even a double pattern omega for bonus speed/defence buffs
In other words lack of accuracy stat meets extremely high defensive statistic from movement - hence why so many shots missed
Now lets move to the 'dead in 4 seconds' - this is known as an alpha strike - in other words, a tac lined up every damage buff ability they had and hit you with it all at once - considering your lack of knowledge, as neither tac team not even an epts to mitigate shield consumption were running, it was straight through the shield to the hull at full damage
Federation tactical players too have this ability - so klingon ships are not broken - your knowledge of the game however made the ship appear broken by sheer lack of knowledge on your part lending the klingon 'Peaches' a horrendously simple kill
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Your bad at PvP so the KDF must be cheating???????
Thats just the sort of logic Ive come to expect from some feds.......
R.I.P
I expect it...you wouldn't believe the accusations I've had in kerrat - well you likely would, thinking about it
In the end though its like life - if you are not educated, everyone else who does has the advantage
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Oh hey, it's the guy who hates PVP in all forms, and thinks it should be deleted from STO because he's personally not good at it.
By the way, I'm a Fed, and my record is 3 klingon player ships destroyed with a single torp spread III. Who's overpowered now?
There's a loser here, all right... it's the one who reports other players to Cryptic for being better than him.
I merely expect more intelligence from the playerbase in regards to how things work in STO.
Since the game has PvP bootcamp and numerous threads on all aspects of PvP gameplay the continuing "KDF is OP" whine is truelly a poor attempt at sabotage.
He needs to educate himself instead crying from a place of ignorance.
R.I.P