Hmm...didn't notice that this thread was active again. Anyway, I'm no expert, but....
Oh you just had to tell them how to do it didn't you! LOL
Change your spread to a Breen Cluster torp, 1 front, 1 rear, if you are in the Wells I hope you have the Temporal Warfare set as the temporal inversion field gives you a nice CD reduction and slows them down beautifully. My Wells with your ideas and the bits I just added eats not only BoPs but bugs too, is consistently one of the highest damage dealers in Arena and one of the least targetted/killed. For the latter point I can only assume the enemy players have little idea of the massive contribution the Sci is doing and indeed has no idea it's me calling targets lol.
Come on, if people don't know how to do it, it's better that they learn! Then I can figure out strategies to keep my guys alive when they get hit by stuff like that.
On your suggestions, I prefer to run pure plasma so I can use both full Omega and Romulan sets buffed by 3 plas torp consoles. I did consider the Cluster torp with transphasics, but I hear some people call it cheese, which I try to avoid if I can. As for the inversion field, don't have the lobi, and doesn't match my plasma loadout. Then again, if you like it, go right ahead.
Any brave warrior would know that a sci team is prerequisite before stepping in Kerat.
Certainly true, which is why I tend to combine VM with subnuke. Two separate debuffs requiring two separate clearance powers plus TT disruption equals a very dead BoP most of the time.
And, although kinda late:
What skill is going to overcome DPS output by an enemy?
Simple loadout: Transphasics/Plasma torps to hit that juicy hull. Tractor Beam, Grav Well, Viral Matrix, and Target Aux/Engines to keep him stuck/uncloaked.
{You forget the console that makes all space hazards disappear}
{You also forget that a simple Eng Team 1 clears Viral Matrix 3}
there is no such console that removes hazards; you're thinking of the hazard emitters power, and most PvPers don't carry eng team because it fouls up dual tac team CD
As I mentioned, combine with subnuke for maximum effectiveness. Also, hazards doesn't stay up forever, which means EWP once it's on cooldown.
Meanwhile you just took an alpha strike from the four DHC MkXII ACCx3 cannons
tac team, EPtS, RSP, subspace jump, or a bit of maneuvering to spread damage across multiple shield facings can overcome that
Agreed on this point, plus Target Weapons if he gets too boisterous.
Sensor Scan and boost Aux power if he does cloak. High Yield/Spread while you keep him stuck like a fly in amber.
Subnuke if he uses APO or Polarise Hull.
{Not every sci ship captain is a SCI Officer}
i can't directly counter this fact, though there is a doff that has a subnuke-like effect, but it's insanely expensive, so it's unfortunately not accessible to the average player
]In my opinion, while using a sci ship, one should use a Sci officer for best results. Boosting aux still gives a nice bonus to stealth detection.
Target Shields/Aux if you want to speed things up. Target Weapons if he starts shooting back.
{Second round of cannon fire goes off now your shields are obliterated}
can't go off if the VM that he can't clear because he doesn't have eng team shut his weapons down, or if something else shut them down, like target weapons
Then use RSP! You still had room, plus your boosted aux power can give a major boost to heals. Even aux-powered TSS plus sci ship shield multiplier can heal a huge amount.
Scramble+doff reduces his cooldowns.
{Scramble does not stop his targeting ability any more 3rd and final round of cannon fire finishes the Intrepid}
correct on the scramble if it's 1 on 1, otherwise incorrect; see above phrase for 3rd cannon volley
That's why it's scramble+doff. There's a new doff that increases cooldowns on use of this power.
Case in point: I fought a vesta that had (and I do not kid) all three vesta consoles, the steamrunner console, subjump, vent theta and an iso - and those are the only consoles I recognised!
LOOL Now there's a build just begging to be blown to Grethor! :P
This is a pure example of a complete amateurish approach to setting up a ship.
The 3 Vesta consoles on the ship? Sure, they're designed that way, to give certain bonuses when 3 are applied and besides, the Vesta ones can be pretty usefull in combat.
But everything else? Bleh, he's got 7 out of 10 console spots filled with universal ones. No wonder it did not work out for him.
Feddies are usually either pre-mades from the same fleet (who stick really close together, like a pack of vultures), or a bunch of wanna-Kirks that fly off on their own to be picked off.
KDF tend to watch each others' backs, teamed or not. If I'm in a cloak-able ship (usually my B'rel Retro), and see a friendly that can't cloak (Vo'Quv or whatever), I'll cloak up and follow it. When a Fed ship inevitably takes it on solo, I give fire support/heals as needed to the other KDF ship.
Another thing I've noticed from both sides is in-match team invites. Feds very rarely do them (and the few times I've sent invites, they sometimes get rejected), whereas the KDF team up a fair bit more. It makes communication easier, and also knowing where your allies are if it goes a bit **** up.
Kerrats fun... I've been flying in a mirror raptor in there (its primarily a pve 'fun' build so its plasma - yeah, thats bad for pvp, but....meh) and it gives me the giggles seeing how much fedrats have to rely on universal consoles to come close to a typical kdf players skill while a lot of klinks don't even use the consoles native to their faction!
Case in point: I fought a vesta that had (and I do not kid) all three vesta consoles, the steamrunner console, subjump, vent theta and an iso - and those are the only consoles I recognised!
I will admit though, Kerrat though is wide open to abuse - ewp at spawn, dropping buffed mines, rear fired trics/clusters...not to mention premade teams (I noticed a few german fleets fedside do this a lot) hopping in than reversing behind the place you spawn, so as to get easy kills while your energy is reaching maximum after death (about the only way a kumari can get a kill solo imo..)
...To enjoy Kerrat, you have to take into account you will never always win - and for best results, ignore the game, just alpha the heck out of cubes for great profit (blue xii polaron consoles? yes please!) and if you get the misfortune to be fleetstomped...take a break and go doff or such
Nobody ever said war was fair
I do most of my PvPing in Ker'rat (when I'm actually playing the game, on hiatus right now), and the only console I use that really unbalances things is the Impulse Capacitance Cell, which is originally a Fed console. That's because I PvP in a BoP, and need to be able to actually escape if things go sour or I'm strafing a Fedball. If I were using a Raptor or Battlecruiser, I probably wouldn't be using it. On top of that, it's possible to stop someone from escaping using the Cell. . .just toss enough immobilizers on 'em and they won't get away very fast.
Meanwhile, I'm still able to blow up feddies who use all manner of P2W stuff (including P2W ships like the Vesta), while flying a Hegh'ta BoP.
My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
Here is the simplest solution to Kerrat create multiple random respawn points. That alone fixes the fed ball and klingon spawn camping. Then they could actually fix the BORKED Borg who hide inside the soft walls and shoot you but you cannot shoot them. Wait! That would be logical....
4 pages i've read and you are the 1st to offer a real solution... and a good one i might add
Don't know why it says i'm an ARC user. i will never use that TRIBBLE Cryptic!
You know I've played both factions in kerrat and I've seen all sorts of things go wrong but I think it always comes down to teamwork unless you get the problem with an undetectable B'rel but usually they won't matter if you've got good enough teamwork.
Did something different last night (well, different for me, anyway...) I took a sci in a B'rel, and the howls of outrage were a joy to behold.
first off, I did NOT kit out as a stealth bomber. I kitted as a support ship/healer instead. (I see some of you are giggling already) .
It was fun, tossing Heals to other KDF ships at the respawn, de-buffing the JemDread carrier and Gravity-welling her(?) pets, VM and Subnuking it and generally tilting the tables against a Fed Mob that had KDF outnumbered 2 or 3 to 1...
and did I mention the outrage? I managed to get THREE of them ******** whining and moaning because I wouldn't stand like a good little range target in full view and try to out-tank people with Fleet Elite Shields and Romulan Rep weapons.
Most of the KDF in that instance were running "free" ships, not even c-store or fleet ships, just the ones you get at L40, against a FedMob mostly composed of T5 and 5.5 ships running full rep passives and Rep gear. (when you see that many Borg Cutting beams on ships with high-end adaptive shields...)
I fired maybe twice the entire instance-the first time by mistake, the second was coup'd'grace on the Jem Dread-one MkXI Transphasic Torp (not even the cluster torp) and it was all explodey colours. (this was helped along by the fact I'd been riding along hitting it with sensor analysis, occasionally popping GWIII on her(?), viral matrix, and SNB while the guy in the not-a-fleet-raptor provided the erosive firepower. I also tossed said Raptor lots of HEIII, TSS, and sci teams.)
After the third respawn, when I'd finished MY mission, I thanked everyone present, esp. the people upset BY my presence, for helping me test my build to find areas to improve.
(truth be told, I found quite a few areas I needed to improve to get the best out of it-I didn't need, for instance, the Omega 3-piece as much as I found myself wanting more Aux, and while the gravy was fun, I really needed more in terms of placate and/or healing abilities-two copies of HE just weren't enough imho.)
Over all lessons:
1. Tractor beams are fun to use. Esp. on a target that's been Subnuked, VM'ed, and Placated.
2. Feds don't like it when you don't fight by THEIR terms.
3. Shooting stuff is fun, but supporting your faction/side/team is MORE fun.
4. You don't need to be a Tric Bomber to be effective in a B'rel if you're a sci player, but power levels, as in every class, still matter LOTS.
5. It's not just FEDS who can play the Sci-spam game.
Haha, I love not playing by Federation rules. That means using my Hegh'ta as an ambusher. . .fly around cloaked, decloak+alphastrike a target properly (as in, timing the attack properly and delivering the full brunt of my DPS in a 1-2 second window), and then haul TRIBBLE outta there and re-cloak after tangling with 'em for about 10-15 seconds. Sometimes I kill 'em, sometimes I don't. It's mostly to harass them and make them activate long-cooldown abilities. I'm actually fairly useful in Ker'rat melees, because most enemies are too busy tangling with someone else to fend me off properly, making my job easier.
My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
4 pages i've read and you are the 1st to offer a real solution... and a good one i might add
It's a well-known solution that's been proposed before. It's up to Cryptic to actually do it. If they did that, and fixed the Borg so they weren't so glitchy. . .and maybe a little tougher. . .then Ker'rat would really be interesting. Less spawn-camp fighting, more skirmishing throughout the map.
I love the open-access, free-flowing nature of Ker'rat. It makes things less predictable, and the tide of battle can change very quickly. Arena combat feels too small and constricting to me most of the time. . .and BoPs aren't quite as useful in arenas because there's less time for subtlety. Can't stalk a target for as long as needed in order to strike at the opportune moment. Capture+Hold matches are better for that.
My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
You know I've played both factions in kerrat and I've seen all sorts of things go wrong but I think it always comes down to teamwork unless you get the problem with an undetectable B'rel but usually they won't matter if you've got good enough teamwork.
Teamwork is certainly important in Ker'rat, especially if you're outnumbered (as is often the case for KDF). Having two folks in a group of 4-5 working together can make a difference, let alone having the whole group working together.
My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
Well, I finally upgraded to the fleet Norgh...besides the fact I'd have to sink a thousand zen to get that sexy Ning 'tao skin (although oddly most fed fleet ships get their z store alt skins free as a fleet skin..) and my common sense-o-meter will not let me, the Norgh is a riot to use in Kerrat - and takes quite a beating with a dual epts/tss combination heal cycle while a bit of sci spam annoys the heck out of feddies (delicious decloak tractor is hilarious to use on a fed who is trying to pick on a vo'quv )
One thing I've noticed for a later respec is to put more points in sensors - two purple xii sensor consoles (about 60 points worth) makes life a misery for fed ships trying to use jam/mask/other to 'cloak' and without that, feddies have to hit evasive
On another note, I too have tried getting fellow kdfs to join a team to make tossing heals easier/assisting to murder a pesky timeship (I swear, the guy who designed that time field console needs to be airlocked as there is no defence against it I've found as of yet and its painful combined with an aoe attack) but few do...so if anyone happens to see a purple bop flying in Kerrat (current name An'kou, although for now its renamed disenchanted, of course), feel free to send a team invite
Yes, many feds still do not believe Ker'rat is a PvP zone.
Yet its our fault when they come in expecting PvE and get attacked.
Its all moot now as plans to change Ker'rat are in the works and I bet dollars to darseks its to make the zone less PvP oriented due to fed outcry of us mean old klingons doing exactly what we are suppossed to do in the zone to begin with given its design and function.
I guess Kirk, Picard,Sisko and Janeway used the last of Star Fleets strong back bone up before sto came to be.
Many fed players have complained on being attacked in kerrat while running the mission. Some to the point of being upset that the PvP upset here efforts to complete the mission.
They often seem surprised when attacked.
The plans to do something with Kerrat I heard, read or overheard somewhere in the minutia of social interaction around STO and STO related sources of information.
The doomsaying was the product of the mindset at that time.
As was the stab.
The reason I play Fed is because Klinks are better at PVP. More of a challenge by far.
Sometimes in Ker'rat, I'll get moved over to the Klingon team for some reason, and get to fight my fellow Federation pilots. It's the difference between fighting rabid wolves... or sheep with narcolepsy.
Sometimes in Ker'rat, I'll get moved over to the Klingon team for some reason, and get to fight my fellow Federation pilots. It's the difference between fighting rabid wolves... or sheep with narcolepsy.
We call it "red-fedding." If you move to the exact spot where an enemy ship spawns, log out and back in, you'll be on the opposite faction. The confusion factor alone is entertaining.
The reason I play Fed is because Klinks are better at PVP. More of a challenge by far.
Sometimes in Ker'rat, I'll get moved over to the Klingon team for some reason, and get to fight my fellow Federation pilots. It's the difference between fighting rabid wolves... or sheep with narcolepsy.
Yes, the KDF players in Ker'rat seem to be a bit more tenacious, on average. I've been known to harry an opponent for a good while before switching to someone else.
My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
Boy it was fun last night. As a torpedo boat, I run my b'rel with full aux power which gives me an option to heal other players using aux to structural and hazard emitters. The two feds in their c-store ships were trying to gangbag a poor mirror Vo'quv Carrier. Guess what happened? Someone was healing that carrier out of nowhere
Grinding for MkIV epic gear?
Ain't Nobody Got Time for That
If you can fit 4 repair abilities, get an Engineering team I, and equip two maintenance engineers in space. If they're purple, this will drop the Engi team to GCD, allowing you to use it every 15 sec. As a bonus, using engi team before aux2struc/hazard emitters will boost the heal of the other two abilities by quite a bit
I fly a fleet tac escort retrofit. My engi team insta-heals about 6.5k hull HP every 15 sec. This boosts my aux2struc to 5k HP insta-heal every 15 sec, and my pair of hazard emitters (II and I) to 17.8k heal-over-time over 15 sec and 13.5k HoT over 15 sec - these last two, I can use within 30 sec of one another, though after that, the cooldown is a bit longer.
Truly epic tanking ability. Gives you 11.5k instant heal every 15 sec and two HoTs that heal a total of 30k HP over time over a total of 45 sec. Since I play Fed, and 95% of our cruiser pilots are incompetents who hoard their heals to themselves, it's also a necessity. Not bad in PVP either, as it's often the only way to survive a bugship/kumari alpha spike.
I'm a fed and I go to Ker'rat expected to be jumped by bops and the pay-to-win bugs. That place always has an element of surprise and unpredictability to it...a welcome change from grinding and/or waiting 15 mins in a pvp queue. If you see a fed flying over the entire map casually appearing lonely, defenseless, and bored...please attack me
If I play as a klink I do not jump people trying to score consoles and stuff. It does not comply with my personal "rules of engagement". I will fly uncloaked until someone picks a fight with me.
The only issues with Ker'rat are cubes getting stuck in nodes and sphere's randomly cycling through the map at near warp speed.
"If you can't stand the heat....get out of the warp core."
I did that in my Bortas, hit cloak, got up to 4.5km from an Oddyssey, (I don't know how in the hell he didn't detect me, guy was either stupid, or not paying attention) decloak, assimilated tractor beam, point defense, disruptor auto cannon, Attack Pattern Omega, and Tactical Team. Wiped him out, turned around, wiped out the Galaxy that was with him, and then wiped out the Tac Escort Retrofit.
They were SOSOOO pissed, I ended up dying, because of course I was in a ship slower than God knows, without a battle/decent cloak. (Even with stealth generators)
I came back in my Guramba, and a couple BoP friends. We played bait in switch, I stood in the middle of nowhere, killing NPCs, moron fed tries coming at me, 4 BoP decloaks and alphas. We killed at least 30 feds by the time we left. They never caught on. Even the sci ships were smart enough to stay away.
Overtime, we had to of had at least 3 raptors, 8 BoPs, and 3 or 4 Vorcha/Tarkaht/Negh's. with my one Guramba in that one spot.
U know whats funny? There was a little klingon (in my old fleet fed/kling channel) e v e r y d a y whinning about the "noob feds" camping in kerrat and killing him.
All out battle after reset isnt what i call spawncamping though, but either win or lose, i leave the klinks spawn, and I think most of us do, on either side.
Sure, I grind in there for whatever might drop at times, but thats just passing time untill something interesting happens really.
Sure, you get ganked by klinks, but that is to be expected in there. Klinks get ganked too.
Kerrat is an awsome place to test your ships loadout and tankage, not to say a good place to get better at your gaming, if not the best place in game.
An I for one find most klinks to be very nice gamers, with lots of humor and sneaky intent. Also, tha vast majority of klinks will let you test your skills in a 1v1 over the cracked planetoid.
I really cant see why people get irritated in kerrat, either feds nor klinks, unless they are unfortunate enough to encounter a troll that is only out to grief someone in order to feel good about them selfs.
Just my experience though, and it is sure to be different from others.
I like Kerrat because it's one of the only places I can pew-pew Borg below level 40 - which help me get my Accolade. I'm not fond of being jumped when I'm in there whether I'm playing my Fed or KDF alt. I go in there to grind, not PvP. If there was a non-PvP Kerrat I'd go in there instead.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
This is going to sound pathetic but I had no idea Ker'rat even existed as an open space PVP area in STO. :eek: I have read about it before but it never dawned on me that this wasn't some qeue that you had to line up for.
Cannot wait to try it out later on... and yeah, nooby behaviour, I know, but as someone who plays infrequently due to work and family life its always a pleasure to learn something new about the game even after several months of playing. :rolleyes:
EDIT: Is this true??
"There is a known bug in which if a player flies their ship to the Federation spawn area (opposite to where everyone starts the map in the beginning), and logs out and log back in again as the same toon, they will be able to attack ships on their same faction as well as ships on their same faction to be able to engage them. Meanwhile the opposite faction registers as allies and cannot attack you. This will fix itself if a player changes instances or leaves the map." (Stowwiki.org)
"The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
"There is a known bug in which if a player flies their ship to the Federation spawn area (opposite to where everyone starts the map in the beginning), and logs out and log back in again as the same toon, they will be able to attack ships on their same faction as well as ships on their same faction to be able to engage them. Meanwhile the opposite faction registers as allies and cannot attack you. This will fix itself if a player changes instances or leaves the map." (Stowwiki.org)
Yes.
/10chars
If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
Any fed who feels the KDF has all the best ships, one button saves and can attack with immunity is deluding themselves and possibly does not know the potential of fed gameplay.
When I first started playing STO, I thought Kerrat was supposed to be a tutorial of sorts for the STFS that I knew were coming once I hit max level....mostly because that just how it played. Then they started doing some "fixes" and it turned into (or went back to) being a pvpve and then it got boring. Wish they'd have left it how it was, then maybe people starting out doing STFS would have a clue about teamwork.
Comments
Come on, if people don't know how to do it, it's better that they learn! Then I can figure out strategies to keep my guys alive when they get hit by stuff like that.
On your suggestions, I prefer to run pure plasma so I can use both full Omega and Romulan sets buffed by 3 plas torp consoles. I did consider the Cluster torp with transphasics, but I hear some people call it cheese, which I try to avoid if I can. As for the inversion field, don't have the lobi, and doesn't match my plasma loadout. Then again, if you like it, go right ahead.
Certainly true, which is why I tend to combine VM with subnuke. Two separate debuffs requiring two separate clearance powers plus TT disruption equals a very dead BoP most of the time.
And, although kinda late:
LOOL Now there's a build just begging to be blown to Grethor! :P
This is a pure example of a complete amateurish approach to setting up a ship.
The 3 Vesta consoles on the ship? Sure, they're designed that way, to give certain bonuses when 3 are applied and besides, the Vesta ones can be pretty usefull in combat.
But everything else? Bleh, he's got 7 out of 10 console spots filled with universal ones. No wonder it did not work out for him.
Feddies are usually either pre-mades from the same fleet (who stick really close together, like a pack of vultures), or a bunch of wanna-Kirks that fly off on their own to be picked off.
KDF tend to watch each others' backs, teamed or not. If I'm in a cloak-able ship (usually my B'rel Retro), and see a friendly that can't cloak (Vo'Quv or whatever), I'll cloak up and follow it. When a Fed ship inevitably takes it on solo, I give fire support/heals as needed to the other KDF ship.
Another thing I've noticed from both sides is in-match team invites. Feds very rarely do them (and the few times I've sent invites, they sometimes get rejected), whereas the KDF team up a fair bit more. It makes communication easier, and also knowing where your allies are if it goes a bit **** up.
I do most of my PvPing in Ker'rat (when I'm actually playing the game, on hiatus right now), and the only console I use that really unbalances things is the Impulse Capacitance Cell, which is originally a Fed console. That's because I PvP in a BoP, and need to be able to actually escape if things go sour or I'm strafing a Fedball. If I were using a Raptor or Battlecruiser, I probably wouldn't be using it. On top of that, it's possible to stop someone from escaping using the Cell. . .just toss enough immobilizers on 'em and they won't get away very fast.
Meanwhile, I'm still able to blow up feddies who use all manner of P2W stuff (including P2W ships like the Vesta), while flying a Hegh'ta BoP.
4 pages i've read and you are the 1st to offer a real solution... and a good one i might add
Haha, I love not playing by Federation rules. That means using my Hegh'ta as an ambusher. . .fly around cloaked, decloak+alphastrike a target properly (as in, timing the attack properly and delivering the full brunt of my DPS in a 1-2 second window), and then haul TRIBBLE outta there and re-cloak after tangling with 'em for about 10-15 seconds. Sometimes I kill 'em, sometimes I don't. It's mostly to harass them and make them activate long-cooldown abilities. I'm actually fairly useful in Ker'rat melees, because most enemies are too busy tangling with someone else to fend me off properly, making my job easier.
It's a well-known solution that's been proposed before. It's up to Cryptic to actually do it. If they did that, and fixed the Borg so they weren't so glitchy. . .and maybe a little tougher. . .then Ker'rat would really be interesting. Less spawn-camp fighting, more skirmishing throughout the map.
I love the open-access, free-flowing nature of Ker'rat. It makes things less predictable, and the tide of battle can change very quickly. Arena combat feels too small and constricting to me most of the time. . .and BoPs aren't quite as useful in arenas because there's less time for subtlety. Can't stalk a target for as long as needed in order to strike at the opportune moment. Capture+Hold matches are better for that.
Teamwork is certainly important in Ker'rat, especially if you're outnumbered (as is often the case for KDF). Having two folks in a group of 4-5 working together can make a difference, let alone having the whole group working together.
One thing I've noticed for a later respec is to put more points in sensors - two purple xii sensor consoles (about 60 points worth) makes life a misery for fed ships trying to use jam/mask/other to 'cloak' and without that, feddies have to hit evasive
On another note, I too have tried getting fellow kdfs to join a team to make tossing heals easier/assisting to murder a pesky timeship (I swear, the guy who designed that time field console needs to be airlocked as there is no defence against it I've found as of yet and its painful combined with an aoe attack) but few do...so if anyone happens to see a purple bop flying in Kerrat (current name An'kou, although for now its renamed disenchanted, of course), feel free to send a team invite
Get the Forums Enhancement Extension!
says who? ,,,,
They often seem surprised when attacked.
The plans to do something with Kerrat I heard, read or overheard somewhere in the minutia of social interaction around STO and STO related sources of information.
The doomsaying was the product of the mindset at that time.
As was the stab.
R.I.P
Sometimes in Ker'rat, I'll get moved over to the Klingon team for some reason, and get to fight my fellow Federation pilots. It's the difference between fighting rabid wolves... or sheep with narcolepsy.
We call it "red-fedding." If you move to the exact spot where an enemy ship spawns, log out and back in, you'll be on the opposite faction. The confusion factor alone is entertaining.
Yes, the KDF players in Ker'rat seem to be a bit more tenacious, on average. I've been known to harry an opponent for a good while before switching to someone else.
Ain't Nobody Got Time for That
[SIGPIC][/SIGPIC]
If you can fit 4 repair abilities, get an Engineering team I, and equip two maintenance engineers in space. If they're purple, this will drop the Engi team to GCD, allowing you to use it every 15 sec. As a bonus, using engi team before aux2struc/hazard emitters will boost the heal of the other two abilities by quite a bit
I fly a fleet tac escort retrofit. My engi team insta-heals about 6.5k hull HP every 15 sec. This boosts my aux2struc to 5k HP insta-heal every 15 sec, and my pair of hazard emitters (II and I) to 17.8k heal-over-time over 15 sec and 13.5k HoT over 15 sec - these last two, I can use within 30 sec of one another, though after that, the cooldown is a bit longer.
Truly epic tanking ability. Gives you 11.5k instant heal every 15 sec and two HoTs that heal a total of 30k HP over time over a total of 45 sec. Since I play Fed, and 95% of our cruiser pilots are incompetents who hoard their heals to themselves, it's also a necessity. Not bad in PVP either, as it's often the only way to survive a bugship/kumari alpha spike.
If I play as a klink I do not jump people trying to score consoles and stuff. It does not comply with my personal "rules of engagement". I will fly uncloaked until someone picks a fight with me.
The only issues with Ker'rat are cubes getting stuck in nodes and sphere's randomly cycling through the map at near warp speed.
"If you can't stand the heat....get out of the warp core."
They were SOSOOO pissed, I ended up dying, because of course I was in a ship slower than God knows, without a battle/decent cloak. (Even with stealth generators)
I came back in my Guramba, and a couple BoP friends. We played bait in switch, I stood in the middle of nowhere, killing NPCs, moron fed tries coming at me, 4 BoP decloaks and alphas. We killed at least 30 feds by the time we left. They never caught on. Even the sci ships were smart enough to stay away.
Overtime, we had to of had at least 3 raptors, 8 BoPs, and 3 or 4 Vorcha/Tarkaht/Negh's. with my one Guramba in that one spot.
Sure, there is spawncamping. thats no fun.
All out battle after reset isnt what i call spawncamping though, but either win or lose, i leave the klinks spawn, and I think most of us do, on either side.
Sure, I grind in there for whatever might drop at times, but thats just passing time untill something interesting happens really.
Sure, you get ganked by klinks, but that is to be expected in there. Klinks get ganked too.
Kerrat is an awsome place to test your ships loadout and tankage, not to say a good place to get better at your gaming, if not the best place in game.
An I for one find most klinks to be very nice gamers, with lots of humor and sneaky intent. Also, tha vast majority of klinks will let you test your skills in a 1v1 over the cracked planetoid.
I really cant see why people get irritated in kerrat, either feds nor klinks, unless they are unfortunate enough to encounter a troll that is only out to grief someone in order to feel good about them selfs.
Just my experience though, and it is sure to be different from others.
Regards
John
U.S.S Gremlin
Cannot wait to try it out later on... and yeah, nooby behaviour, I know, but as someone who plays infrequently due to work and family life its always a pleasure to learn something new about the game even after several months of playing. :rolleyes:
EDIT: Is this true??
"There is a known bug in which if a player flies their ship to the Federation spawn area (opposite to where everyone starts the map in the beginning), and logs out and log back in again as the same toon, they will be able to attack ships on their same faction as well as ships on their same faction to be able to engage them. Meanwhile the opposite faction registers as allies and cannot attack you. This will fix itself if a player changes instances or leaves the map." (Stowwiki.org)
Yes.
/10chars
Do you know how many on Klink side call the Plasmonic Leech a worthless console? lol Glad someone else other than me sees the good in it.
R.I.P