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Interview a Dev: CaptainGeko

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    panserbjorne39panserbjorne39 Member Posts: 0 Arc User
    edited September 2013
    Why don't we contact CBS, let them know how this game is mismanaged. We can request that they not renew the license agreement and hope that a more competent developer produces a Star Trek game we can live with. "soon"
    Anytime I look at another MMO, and how quickly they fix bugs and how quickly they respond to player feedback it's just crystal clear that Cryptic does not give a Sh*t as long as it's profitable.
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    wraithshadow13wraithshadow13 Member Posts: 1,728 Arc User
    edited September 2013
    Anytime I look at another MMO, and how quickly they fix bugs and how quickly they respond to player feedback it's just crystal clear that Cryptic does not give a Sh*t as long as it's profitable.

    This right here is such a true statement, i feel that Cryptic has pretty much turned it's back on things like Quality, customization, and fun, in favor of just trying to get money from a cheap gimmick. Just look at how Champions and Neverwinter are being run. It really says something bad about a company when it clearly gives up on a lot of the great ideas they had in favor or a cheap buck over a quality buy. Either way, i'm not pleased about how they're doing things, and i hope that Season 8 manages to bring some good stuff back to help redeem some of the negative aspects.
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    molaighmolaigh Member Posts: 0 Arc User
    edited September 2013
    Don't agree that DPS is the optimal way to do end game content? Are you nuts? The reason you see other ships is because a lot of the players don't understand that statement or don't care. It doesn't change the fact that the quickest way to complete STFs is to bring damage (be it cruiser BFAW or escorts). Science abilities have very little utility (things die to quickly to the DPS crew, or borg fly away from holds) while tanking is not needed because things die before they kill you.

    Please, please, please change the dynamic. Make things harder or add role specific ways to aid the fight (or even ultra-elite STFs that require each class to complete tasks)
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    bunansabunansa Member Posts: 928 Arc User
    edited September 2013
    Thank god Star Citizen is getting closer to a realized game, amazing what a smart man and a start up can produce compared to a true licensed franchise name that has endless possibilities shoved into lockboxes instead.
    tumblr_ndmkqm59J31r5ynioo2_r2_500.gif

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    cookiecrookcookiecrook Member Posts: 4,529 Arc User
    edited September 2013
    Why don't we contact CBS, let them know how this game is mismanaged. We can request that they not renew the license agreement and hope that a more competent developer produces a Star Trek game we can live with. "soon"
    Anytime I look at another MMO, and how quickly they fix bugs and how quickly they respond to player feedback it's just crystal clear that Cryptic does not give a Sh*t as long as it's profitable.

    This could be a good way to empower STO players and send a strong message to Cryptic/PWE to listen to feedback, improve where needed, or be stripped of the Star Trek license.
    <
    > <
    > <
    >
    Looking for a new fleet? Drop by the in-game chat channel, "tenforwardforum", and say hi to the members of A Fleet Called Ten Forward (Fed) and The Orion Pirates (KDF). If you already have a fleet you are happy with, please feel free to drop by our chat channel if you are looking for a friendly bunch of helpful people to socialize with.
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    xiaoping88xiaoping88 Member Posts: 1,493 Arc User
    edited September 2013
    This could be a good way to empower STO players and send a strong message to Cryptic/PWE to listen to feedback, improve where needed, or be stripped of the Star Trek license.

    You can't be serious. Like that would work :confused:
    Reality is an illusion.
    The universe is a hologram.
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    nierionnierion Member Posts: 326 Arc User
    edited September 2013
    bunansa wrote: »
    Thank god Star Citizen is getting closer to a realized game, amazing what a smart man and a start up can produce compared to a true licensed franchise name that has endless possibilities shoved into lockboxes instead.

    I completely agree with you. PWE is probably the worst thing to happen to this company. Oh well, only a year to go before the full release. At least I'll be able to do the Dog Fighting in December! :D


    Cryptic, go take a look at Star Citizen if you want to know what true immersion in a space game is all about. You could learn something ;)
    api.php?action=streamfile&path=%2F187011%2FFleet%20Files%2FMember%20Signatures%2FNierion.png&u=146876
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    xlocutusofborgxxlocutusofborgx Member Posts: 1,376 Arc User
    edited September 2013
    bunansa wrote: »
    Thank god Star Citizen is getting closer to a realized game, amazing what a smart man and a start up can produce compared to a true licensed franchise name that has endless possibilities shoved into lockboxes instead.

    OMG *claps* what a awesome burn, great stuff.
    borgsignaturecopy2-zpse8618517.png
    R E S I S T A N C E - I S - F U T I L E
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    irwin109irwin109 Member Posts: 518 Arc User
    edited September 2013
    bunansa wrote: »
    Thank god Star Citizen is getting closer to a realized game, amazing what a smart man and a start up can produce compared to a true licensed franchise name that has endless possibilities shoved into lockboxes instead.
    nierion wrote: »
    I completely agree with you. PWE is probably the worst thing to happen to this company. Oh well, only a year to go before the full release. At least I'll be able to do the Dog Fighting in December! :D


    Cryptic, go take a look at Star Citizen if you want to know what true immersion in a space game is all about. You could learn something ;)

    Too true, unfortunately my PC is a relic and probably won't run Star Citizen but nothing disappointed me more than reading Stahl's response in the MOG Nation post:
    "DS: STO was designed at its core as a space combat game. It is what the game does best because it is where it all started. The diplomatic strategy game that we all want to play is either going to be a different Star Trek Game or a major future feature you'd see on Gateway. Trying to turn a space combat game into Mass Effect, Star Trek is not within the scope with the current STO. We get away with some missions where you can choose diplomatic solutions, but it is just not the core emphasis of the way this game has evolved."
    I mean besides being out of scope with choosing Mass Effect as an example that basically came across as 'this is just a shoot 'em up with Star Trek fascias and not actually a Star Trek orientated game.' It disappoints me because I came here for the Trek, the exploration, the diplomacy, combat should be the final choice when all other options fail. Instead we are being told to abandon the ideals of the Federation, even of Roddenberry to pew pew where no man has pew pew'd before...
    IrwinSig-1.jpg

    "If you wish to make an apple pie from scratch, you must first invent the universe." - Carl Sagan
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    yaisuke15yaisuke15 Member Posts: 421 Arc User
    edited September 2013
    ....

    If we want the Cruisers and Science ships revamped (the ones we want), why don't we fly them en masse in the game? I'm sure if we p*** off enough tactical escort captains, they'll go complaining that cruisers and science ships are holding them down, then the devs will have to do something to placate them by either changing the award system, or by making the cruisers and science ship (the ones we want) revamped.

    ....

    Or that could backfire and hurt the cruiser crusade and have everyone hate me.:(

    Edit: (╯*□*)╯︵ ┻━┻
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    drumcd74656drumcd74656 Member Posts: 183 Arc User
    edited September 2013
    The nicest thing I can think of saying right now is: Geko... you are a MORON.

    You are blinded by your position and you can't see the paradigm change that you have witlessly created.

    The best thing that could happen for this game is for you to resign.

    Thanks for TRIBBLE up my game.
    [SIGPIC][/SIGPIC]
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    carasucia83carasucia83 Member Posts: 568 Arc User
    edited September 2013
    Does anyone else get a shiver down their spine at just how disconnected from the in game reality our lead designer is?

    Escorts arent king?

    Control setups arent terribad?

    Tanks are effective and contribute something to the group?

    Are you serious?


    To the Lead Designer, I am issuing you a challenge.

    You pick the exploration cruiser, gear it out with the best possible gear in the game and come do an STF with me. I will parse the data.

    I guarantee you four things, using my nearly maxed out tacscort:

    - I will do four times the damage you do, no matter what weapons you use
    - I will hold more aggro than you, no matter how much you spec into threat
    - I will do as much healing as you do, no matter how much you spec into healing
    - I will contribute way more than you could ever hope to, no matter how hard you try to beat me.

    These are the facts, sir, and i suggest you take them seriously before you blow off the community feedback like you have.

    I am not saying to nerf escorts, they are doing the job they were intended to do, but you need to take the power disparity seriously and get the rest of the ships up to par so they can do effectively what they were designed to do.

    75 or so percent of the tier 4 and 5 ships in this game are completely worthless, 2/3 of the profession specs are gimped with the majority of their skills being absolutely laughable compared to others, 90 percent of the traits are bad, and the entire PvE aspect of the game revolves around your ability to do as much damage as possible over the shortest amount of time.

    You need to solve that problem, and quickly. The direction youve taken with the ridiculously overpowered romulan faction traits and ships is a good example of exactly the opposite of what you should be doing.

    Dont even get me started on how badly your console/lockbox love affair has broken PvP forever.

    THIS GAME DOESNT NEED MORE DAMAGE OR POWER CREEP!!!


    Spot on sir. I have respect for the devs and the work they do, and for the most part, I was willing to go along with a lot of what Geko said in the interview, but sometimes...

    I mean the Power Creep, the Rom Boffs (which to their credit they appear to have acknowledged - whether anything gets done remains to be seen), Romscorts Online and so on and so on.... We've all read/started/posted in the threads...

    What's more, it's all so glaringly obvious you don't even have to be looking...

    The fact that there's a ton of 'other ship types' flying around, as has already been stated many many many times, is totally irrelevant to the actual issue. That's like saying that if I see enough Tufflis or a Suliban Cell Ships, or... Scorpion Fighters flying around, they are on a par with and just as competitive in their own special way as any maxed out DPS oriented ship out there.

    It's not that these 'other ships' are not competitive in their own right, it's that they are nowhere near as competitive (in a 'what's the point flying anything else' kind of way) as DPS oriented ships. Especially since the content we use our ships for is pretty much grind grind grind, grab the marks/dil/ec/loot/etc as quick as possible, switch toons, rinse, repeat. And this was the issue that question raised. As to whether Geko understood that or not, I'll reserve judgement until Season 8.
    "So my fun is wrong?"

    No. Your fun makes everyone else's fun wrong by default.
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    theindefatigabletheindefatigable Member Posts: 351 Arc User
    edited September 2013
    Geko points out that plenty of people pilot cruisers and science vessels, but then admits that hardcore players do seem to prefer tactical ships for PvE (or at least MOST PvE) content. As a fan of all sorts of ships and career paths, I can sort of see both sides here...I don't want my damage-dealing ships nerfed but I wish there were more PvE missions like NWS and Blockade that have roles for science and engineering on par with tactical.

    As for power creep, it is inevitable, but I have to admit I have been passing up a lot of the opportunity to up my damage as I don't really want to dump my BOFFs for an all-Romulan crew and I have yet to set up a 20K dps aux2bat faw ship (though I welcome the opportunity for cruisers to match or beat escorts in dps). Despite all this they still had to nerf tricobalt mines several times after allowing them to work with dispersal patterns...grrr...

    I'm not going to get all worked up over Geko's comments. Season 8 had better have some good new content with greater roles for everyone, though. As for PvP, at least things are somewhat more balanced there, but that doesn't change the fact that PvP is still SORELY in need of attention and updating.
    [SIGPIC][/SIGPIC]
    Former/Cryptic Name: Captain_Hans_Langsdorff
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    "Fear God and Dread Nought." First Sea Lord, Adm. Jacky Fisher
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    westx211westx211 Member Posts: 42,247 Arc User
    edited September 2013
    I know for sure that some devs play the game I met one once in game but I don't think the devs such as geko who are more responsible for changing stuff play it and that disappoints me.
    Men are not punished for their sins, but by them.
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    giannicampanellagiannicampanella Member Posts: 424 Arc User
    edited September 2013
    I can't remember when players questions were submitted.

    And a lot of the usual nice Jedi Mind Tricks: everything is all right, you don't need a new KDF ship this year, those are the Galaxys you were looking for.

    :D Indeed.
    Greenbird
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    westx211westx211 Member Posts: 42,247 Arc User
    edited September 2013
    The question submission thread lasted like a day before they took it down where as the ask cryptic threads lasted about a week before the questions were taken.
    Men are not punished for their sins, but by them.
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    zerobangzerobang Member Posts: 0 Arc User
    edited September 2013
    [Q] There is an issue regarding the customization of many KDF fleet ships that has already been acknowledged for a long time, but nothing has been done about this. I'm referring to the lack of customization of certain fleet ships like the Corsair FDC or the Scourge that can't be customized unless you own the C-Store version, something that is not the case with the Federation fleet ships. Also, the fleet B'Rel can't use the B'Rotlh(D'Gavama) skin, while the C-Store T5 B'rel Retrofit can use it if the player owns the T1 B'rotlh. Is there any timeframe in which we can expect this issues to be ironed out?

    [CaptainGeko] The Corsair and the Scourge currently have no customization options and are only available in the C-store and Fleet Store, and I do not anticipate any new costume options for those ships in the near future. As for the B'rel, we will have to look into it and see if there is something that needs attention.



    WROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOONG!!!!

    i paid good money for all those KDF Bridge Options and i can not change them,
    i can not change windows, escape pods... or even the ships textures or colors of the painting stuffs...

    don't tell me there are no customization options, Geko!!!


    In fact you cant even let the ship unchanged, press the save & exit button, you can just CANCEL to get out of the screen at all without having to face the C-Store BUY option.

    i had reported this shortly after the Fleet Scourge was introduced (via Twitter, Forum and Bug Report function in-game), Brandon replied a fix was in the works but nothing happened so far.


    Well, i bought the C-Store version because i finally wanted to swap out of the default Bridge that is now missing its viewscreen for over 3 Seasons!!!


    Details, Cryptic... DETAILS!!!
    [SIGPIC][/SIGPIC]
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    prod1701prod1701 Member Posts: 34 Arc User
    edited September 2013
    I say STOP the zen store pay to win money money money BS!!
    How about you take a look at what Star Trek is. Were are the mission that we can play that look like the duty officer missions, you give us DPS ships and uber universal consoles I will give you an eg.
    about 20 mins ago I was in an elite Stf Infected, we poped the generators and all the spheres came out. I pop my Integrated subspace circuit - Isometric Charge pop all my attack patterns fly in 3/4 speed hyper plasma torpedo's anti proton duel heavy cannons I am a romulan and on a temporal battel ship aka escort and full temporal pack I took out 8!!! spheres with one pass I should not be able to do that. Its broken!!!!

    In the tv show it took a fleet to take down a simple cube I can do it with out an issue hell I have tanked a tac cube in an ESCORT! So please keep telling us nothing is wrong with this game. Please spend more of your money buying ship and consoles, but dont forget we dont fix what is wrong people can send in as many tickets about lost items and the mail system being messed up. We dont care we have the zen store and someone always will pay to win and that is not a good business model.

    To me that is not what this game is about. But every one look on the bright side Star Citizen dogfighting comes out in about 2 months. Just think that the owners or sto dont seam to care about this new game its everything this game should be and its not pay to win. The only thing in the game you will be able to buy after it goes live are looks and cosmetic things for ships and players hmmm.... Wow a game that makes everyone work for the same things, a game that you have to fly out of your ship if you do a shuttle mission hmm. The size of my escort should be able to fit a shuttle in it and I should have to goto the shuttle bay to get into it opps no its a loading screen and i am flying a jet in space lol.
    All I know is this game is not getting a red cent from me anymore my money is going into Star Citizen and I say to my fellow trekers I love Star Trek this makes me sad as a fan that they can let this game get to this point. The only upside is Star Citizen will offer us the star trek feel with out the stupidness of what this is turning into.
    If they looked at how many of us are un happy with how the game is being ran should they not try at least to fix it after all we pay them dont we? Maybe if the zen store dried up and people just stopped spending money how fast would it change, because right now this game is starting to feel like a facebook game.
    So to the design please pull your heads out of you buts!! And live up to the name of Star Trek and make us the player proud!! To play this game once again.
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    geneijggeneijg Member Posts: 12 Arc User
    edited September 2013
    prod1701 wrote: »
    I say STOP the zen store pay to win money money money BS!!
    How about you take a look at what Star Trek is. Were are the mission that we can play that look like the duty officer missions, you give us DPS ships and uber universal consoles I will give you an eg.
    about 20 mins ago I was in an elite Stf Infected, we poped the generators and all the spheres came out. I pop my Integrated subspace circuit - Isometric Charge pop all my attack patterns fly in 3/4 speed hyper plasma torpedo's anti proton duel heavy cannons I am a romulan and on a temporal battel ship aka escort and full temporal pack I took out 8!!! spheres with one pass I should not be able to do that. Its broken!!!!

    In the tv show it took a fleet to take down a simple cube I can do it with out an issue hell I have tanked a tac cube in an ESCORT! So please keep telling us nothing is wrong with this game. Please spend more of your money buying ship and consoles, but dont forget we dont fix what is wrong people can send in as many tickets about lost items and the mail system being messed up. We dont care we have the zen store and someone always will pay to win and that is not a good business model.

    To me that is not what this game is about. But every one look on the bright side Star Citizen dogfighting comes out in about 2 months. Just think that the owners or sto dont seam to care about this new game its everything this game should be and its not pay to win. The only thing in the game you will be able to buy after it goes live are looks and cosmetic things for ships and players hmmm.... Wow a game that makes everyone work for the same things, a game that you have to fly out of your ship if you do a shuttle mission hmm. The size of my escort should be able to fit a shuttle in it and I should have to goto the shuttle bay to get into it opps no its a loading screen and i am flying a jet in space lol.
    All I know is this game is not getting a red cent from me anymore my money is going into Star Citizen and I say to my fellow trekers I love Star Trek this makes me sad as a fan that they can let this game get to this point. The only upside is Star Citizen will offer us the star trek feel with out the stupidness of what this is turning into.
    If they looked at how many of us are un happy with how the game is being ran should they not try at least to fix it after all we pay them dont we? Maybe if the zen store dried up and people just stopped spending money how fast would it change, because right now this game is starting to feel like a facebook game.
    So to the design please pull your heads out of you buts!! And live up to the name of Star Trek and make us the player proud!! To play this game once again.

    Bad grammar aside, a lot of these points are very valid. I am sick and tired of having to buy ships and items to win. I also hate that I can't just upgrade one ship. For example, I am a big VOYAGER fan. I hate that I have to trade in my Intrepid if I want to stay relevant. We should be able to improve our ship's bridge officer spots, even if only a couple grades or so. Still an improvement!

    And another note about missions and the Trek name: Where the hell are the exploration missions? Why can't there be some kind of open world? Or maybe even some rotating STFs and PvEs, in addition to Mirror Universe. Maybe a storyline incorporating the JJ Abrams alternate universe...

    Anyway, if things don't get fixed, STO is going to die. Honestly, the main reason I keep coming back is the Star Trek name. And if you don't want to fix the game, sell it. I'm sure that we the Players could pester a brand like Blizzard or Bethesda to buy it. And then the game would have a lot less problems.

    Don't learn the hard way. It's never fun that way. Never.
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    irwin109irwin109 Member Posts: 518 Arc User
    edited September 2013
    I posted this in my fleets forums last night and it seems it's ringing true to a few posts in here:

    "It seems posts like this are showing up more and more nowadays. I know that STO's forums have always been sandblasted with negativity but I think it's the failure to take note that is damaging the game somewhat, and I could understand that it's hard to see the constructive criticism in amongst the whine on the STO forums, and as stated in that post everyone has a different idea of what Trek is about and what the game should be.
    I have always considered Star trek to be about the exploration of space and yourself, about the diplomacy, for a Federation character combat should be a last resort, for a Klingon it should be the first and for a Romulan you should destroy who ever survives that scenario! It's something I hope to explore further in my Foundry series. But I think the fact that Cryptic seem reluctant to alter too much what they have now for something that takes inspirations form space sims and space rpgs everywhere as well as from the series and films of Trek and possibly evolves the feel of the game into something entirely new that allows a much wider range of options, a more player driven environment and several other things I've discussed over my time here, I think that above all will be what makes me seek another space game, one where I may be missing the look of a Federation ship but I can bring the ethos of what I've explained above, combat as a last resort, exploration, diplomacy and so on, into a game and not have to 'pew pew' to get all the stuff.

    I like STO, as I've said before if I didn't enjoy it I wouldn't play it, but I'm starting to feel like the only way to get anywhere in this game is to 'blow stuff up'. Level up - blow stuff up, grind rep' - blow stuff up, get new gear - blow stuff up, get currency - blow stuff up, pay real money...

    I've come very close again to essentially plotting out my own game concept because as much as I'd like to say it's a modification on STO by the time I'd be done with it the system would represent a different game entirely. Maybe it'd be that 'different Star Trek game' Stahl mentioned in the MOD Nation interview..."

    and then after some responses this morning I replied:

    "I do love what STO offers, maybe that didn't shine through in the original post and as I have ?0 income at the moment anything other than F2P is out of the question unfortunately, plus before even thinking of moving away from STO I'd be after a new PC, which again means my income has to go up dramatically.

    While the foundry offers a great resolution to making a more Trek feel to the game it doesn't get you any further with reputation and other endgame content, I can understand pew-pewing the Borg, they are a race who have only ever negotiated with Janeway and that was very minimal and was easily overturned when they got what they wanted. But with Romulan Rep' why is there no way to open diplomatic channels to further that chain? We are after all meant to be helping to build D'Tan's Republic, an open and honest group to almost rival the Federation in that matter. Ok yes the Tholians are also a race who have very little in the way of negotiation but should it really always be about these enemies? There is this supposed Federation-Klingon war going on even though we're working together more and more which makes it seem very superficial.

    I think it all roots back to Stahl's comment on how this is a space combat game and not a Star Trek game (essentially) I'd love to see that change, so yes you can fight when absolutely necessary but there are other ways to get to the end game material, that granted may take longer but reward more to make it equal. Again I wouldn't be 100% sure of how to go about this but to move away from "fire everything to get what you want" to a real Trek feel would be a big plus for me. Heck even if there were missions along the way to rescue Romulan ships from space anomalies/time loops and all the fun space stuff we see in the episodes, that'd be great."
    IrwinSig-1.jpg

    "If you wish to make an apple pie from scratch, you must first invent the universe." - Carl Sagan
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    atalossataloss Member Posts: 563 Arc User
    edited September 2013
    Well after reading everyone's comments ask yourselves this?

    Has anyone on Cryptic or PWE watched Star Trek?

    I ask this because if CBS has given them a license to create a game geared towards Star Trek fans, why would they not make just that, A game geared towards Star Trek fans? We all can agree that Star Trek wasn't dedicated to blowing things up (any FPS game on the market can do that now). It was about the drama, some combat and mostly space exploration. But all we do is blow things up.

    I think Cryptic thought that making a 90% combat/5% exploration/5% RPG game is the best way to "make money". Yet they've failed to realize that Start Trek (as old as it is) has given them the perfect script. They don't need to reinvent the wheel. All they have to do is follow the script.

    I personally don't remember any episode of Star Trek having Lockboxes. I don't remember any episode of Star Trek where 5 ships can take out a Borg Fleet. But I guess they have a better understanding of the Star Trek universe than we do.

    The members in my fleet (though we're a small fleet) hardly play this game anymore. Being a fleet Leader, I don't blame my fleet mates. On any given week only 3 people would admit to playing this game. Because it's become so repetitive. The Foundry is the only thing that makes this game worth playing. Thanks to all of you wonderful mission makers out their that do Star Trek Justice. But,...but even the mission makers are limited to what Cryptic gives them.
    One day Cryptic will be free from their Perfect World overlord. Until that day comes, they will continue to pamper the whales of this game, and ignore everyone that isn't a whale.
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    linyivelinyive Member Posts: 1,086 Arc User
    edited September 2013
    The future is going to be very interesting for STO, at the very least they are going to have to up their game considerably to keep up with SC, and not just in immersion, I mean have you seen the graphics? STO still looks cartoony, especially on the ground, let's stop appealing to the lowest common denominator and rig the game for people with reasonably specced PCs.
    "Star Citizen" looks like a very expensive game.
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    lan451lan451 Member Posts: 3,386 Arc User
    edited September 2013
    Sometimes I wonder if I'm the only person around here who has absolutely no interest in Star Citizen at all.
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    linyivelinyive Member Posts: 1,086 Arc User
    edited September 2013
    lan451 wrote: »
    Sometimes I wonder if I'm the only person around here who has absolutely no interest in Star Citizen at all.
    Before I saw someone mention the game, I had no idea 'Star Citizen' existed.
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    cookiecrookcookiecrook Member Posts: 4,529 Arc User
    edited September 2013
    I don't claim to know anything about he Star Citizen IP but from the alphas I have seen of the ships and the many different functional career choices that actually seem different sounds too good to ignore. It's definitely on my list of games to try out when it is fully released and I am going to make a contribution to the game once the ship I want ends up on the contribution list in a package I can afford.
    irwin109 wrote: »
    I posted this in my fleets forums last night and it seems it's ringing true to a few posts in here:

    "It seems posts like this are showing up more and more nowadays. I know that STO's forums have always been sandblasted with negativity but I think it's the failure to take note that is damaging the game somewhat, and I could understand that it's hard to see the constructive criticism in amongst the whine on the STO forums, and as stated in that post everyone has a different idea of what Trek is about and what the game should be.
    I have always considered Star trek to be about the exploration of space and yourself, about the diplomacy, for a Federation character combat should be a last resort, for a Klingon it should be the first and for a Romulan you should destroy who ever survives that scenario! It's something I hope to explore further in my Foundry series. But I think the fact that Cryptic seem reluctant to alter too much what they have now for something that takes inspirations form space sims and space rpgs everywhere as well as from the series and films of Trek and possibly evolves the feel of the game into something entirely new that allows a much wider range of options, a more player driven environment and several other things I've discussed over my time here, I think that above all will be what makes me seek another space game, one where I may be missing the look of a Federation ship but I can bring the ethos of what I've explained above, combat as a last resort, exploration, diplomacy and so on, into a game and not have to 'pew pew' to get all the stuff.

    I like STO, as I've said before if I didn't enjoy it I wouldn't play it, but I'm starting to feel like the only way to get anywhere in this game is to 'blow stuff up'. Level up - blow stuff up, grind rep' - blow stuff up, get new gear - blow stuff up, get currency - blow stuff up, pay real money...

    I've come very close again to essentially plotting out my own game concept because as much as I'd like to say it's a modification on STO by the time I'd be done with it the system would represent a different game entirely. Maybe it'd be that 'different Star Trek game' Stahl mentioned in the MOD Nation interview..."

    and then after some responses this morning I replied:

    "I do love what STO offers, maybe that didn't shine through in the original post and as I have ?0 income at the moment anything other than F2P is out of the question unfortunately, plus before even thinking of moving away from STO I'd be after a new PC, which again means my income has to go up dramatically.

    While the foundry offers a great resolution to making a more Trek feel to the game it doesn't get you any further with reputation and other endgame content, I can understand pew-pewing the Borg, they are a race who have only ever negotiated with Janeway and that was very minimal and was easily overturned when they got what they wanted. But with Romulan Rep' why is there no way to open diplomatic channels to further that chain? We are after all meant to be helping to build D'Tan's Republic, an open and honest group to almost rival the Federation in that matter. Ok yes the Tholians are also a race who have very little in the way of negotiation but should it really always be about these enemies? There is this supposed Federation-Klingon war going on even though we're working together more and more which makes it seem very superficial.

    I think it all roots back to Stahl's comment on how this is a space combat game and not a Star Trek game (essentially) I'd love to see that change, so yes you can fight when absolutely necessary but there are other ways to get to the end game material, that granted may take longer but reward more to make it equal. Again I wouldn't be 100% sure of how to go about this but to move away from "fire everything to get what you want" to a real Trek feel would be a big plus for me. Heck even if there were missions along the way to rescue Romulan ships from space anomalies/time loops and all the fun space stuff we see in the episodes, that'd be great."

    A friend of mine had a discussion with Terry Lyn from massively not too long ago about the lack of variety in this game for all Trek fans. STO is too focused on a narrow loose interpretation of Star Trek and offers up very little for those interested in more than just grind, pew pew, and repetition. A part of the problem is one persons view compared to another and so on. There are too many stubborn views around here who want nothing less than their vision of what this game should be and will openly oppose anything that doesn't suit their personal tastes. This view seems to be shared by the development team of STO and it takes a lot away from what this game could be and what it could offer for everyone who likes Star Trek.
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    Looking for a new fleet? Drop by the in-game chat channel, "tenforwardforum", and say hi to the members of A Fleet Called Ten Forward (Fed) and The Orion Pirates (KDF). If you already have a fleet you are happy with, please feel free to drop by our chat channel if you are looking for a friendly bunch of helpful people to socialize with.
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    carasucia83carasucia83 Member Posts: 568 Arc User
    edited September 2013
    Long, long ago, shortly after the Las Vegas promo with Nimoy pre-launch, I read the following in an external forum related to the game:

    "I really hope they do this right, but I think I'm kidding myself. I know in my heart of hearts that this will not be a Star Trek game, but rather a Superhero game set in space, glossed over with a Star Trek skin."

    I can't help but wonder if he is one of the many many players who joined at launch, but were then forced to put aside their love for Star Trek, take a real long, hard, honest look at the game, and promptly form part of the reason the game is now F2P.

    Someone mentioned contacting CBS. I'm pretty sure CBS know exactly what's going on, seeing as they have to Vet everything that goes into it. I'm also pretty sure they keep tabs on issues pertaining to the license. As for someone else buying the game? If I had the money.....
    "So my fun is wrong?"

    No. Your fun makes everyone else's fun wrong by default.
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    panserbjorne39panserbjorne39 Member Posts: 0 Arc User
    edited September 2013
    Long, long ago, shortly after the Las Vegas promo with Nimoy pre-launch, I read the following in an external forum related to the game:

    "I really hope they do this right, but I think I'm kidding myself. I know in my heart of hearts that this will not be a Star Trek game, but rather a Superhero game set in space, glossed over with a Star Trek skin."

    I can't help but wonder if he is one of the many many players who joined at launch, but were then forced to put aside their love for Star Trek, take a real long, hard, honest look at the game, and promptly form part of the reason the game is now F2P.

    Someone mentioned contacting CBS. I'm pretty sure CBS know exactly what's going on, seeing as they have to Vet everything that goes into it. I'm also pretty sure they keep tabs on issues pertaining to the license. As for someone else buying the game? If I had the money.....

    I'm not going to assume that CBS knows the PvP community has been ignored, mislead and strung along for three years nor that they're aware of any of the other issues that keep coming up that continue to be ignored by an arrogant team of developers who clearly are not interested in keeping their jobs. There must be a balance between the free to play model's emphasis on short term profits for a transient casual player base and player retention/quality of life/gameplay for long time players.

    I've begun the process of contacting CBS to urge them not to renew the Star Trek license. I'm also compiling information that documents all of the lies and empty promises that Dstahl has made to send to PWE in hopes of getting him terminated or at the very least a fire put under his butt.

    We need to hit Cryptic where it hurts and stop complaining in the forums about it. Stop spending any money on the game whatsoever and force them to react. Twitter, Facebook are also good options for alternative means of contact other than this forum.
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    carasucia83carasucia83 Member Posts: 568 Arc User
    edited September 2013
    I'm not going to assume that CBS knows the PvP community has been ignored, mislead and strung along for three years nor that they're aware of any of the other issues that keep coming up that continue to be ignored by an arrogant team of developers who clearly are not interested in keeping their jobs. There must be a balance between the free to play model's emphasis on short term profits for a transient casual player base and player retention/quality of life/gameplay for long time players.

    I've begun the process of contacting CBS to urge them not to renew the Star Trek license. I'm also compiling information that documents all of the lies and empty promises that Dstahl has made to send to PWE in hopes of getting him terminated or at the very least a fire put under his butt.

    We need to hit Cryptic where it hurts and stop complaining in the forums about it. Stop spending any money on the game whatsoever and force them to react. Twitter, Facebook are also good options for alternative means of contact other than this forum.

    Don't make the mistake of thinking I don't agree with you. I am merely a jaded skeptic when it comes to corporate machinations.

    I wish we could discuss how to take further action on the forums, but that sort of thing gets threads closed.
    "So my fun is wrong?"

    No. Your fun makes everyone else's fun wrong by default.
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    tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited September 2013
    I am eager to see what Star Citizen turns into, but until there is a game I can actually play, it may as well be vaporware. There are a billion games that all looked amazing before they came out, and all flopped. I'm not saying SC is one, but until it happens, there's no way to know.

    Don't count your starships until they're berthed.
    Only YOU can prevent forum fires!
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