IMO, that's a ridiculous inference. Nothing Geko said can be construed as "we're all done after this".
Most of what he said amounts to either "we're working on something I can't tell you about" or "that's not something we're planning to do right now", with a heavy dose of "we're working really hard on S8 and that's our priority".
When they stop putting new stuff on the C-Store, stop releasing content of any kind, and only run deep sales on what they already have, then maybe it's time to worry. Otherwise, I'm getting really tired of all of the knee-jerk gloom and doom {word redacted due to forum rules}.
I agree with what you said here, and even as a casual observer, it's getting a lot annoying when people start with the whole "doom and gloom" stuff. Give the devs the time they need to get the stuff done, and be glad that they're doing it at all. Frankly, I appreciate what Al said and I look forward to seeing what is down the road for STO.
So I am confused - the Odyssey and Bortasq'u bot already HAVE new synergy updates to help bring them up to par with the later 3-packs - did Borticus not know that, or did people not consider the updates that they made to be sufficient?
Have you actually seen the so-called "synergy updates"?
They just took the original 3-piece bonus and split it into a 2- and 3-piece bonus.
Meanwhile, the Scimitar's 2-piece bonus outpowers the Odyssey's 3-piece bonus by a factor of 10x
[CaptainGeko] The Corsair and the Scourge currently have no customization options and are only available in the C-store and Fleet Store, and I do not anticipate any new costume options for those ships in the near future. As for the B'rel, we will have to look into it and see if there is something that needs attention.
Ok, this bug also stops you from changing the bridge, something minor perhaps, but the bridges I can't change have no viewscreen and I really would like to change the interior!
"If you wish to make an apple pie from scratch, you must first invent the universe." - Carl Sagan
Well this is just disappointing and goes to show that the Devs are not participating in the game the same way the majority of the player base is.
Even the best science builds are mediocre in PvE and traditional MMO Tanking is completely non-existent.
While I wouldn't say escorts are out of control, DPS builds on any ship are definitely the best way to go. Even just 2 players that are doing more than 10k dps trivialize any content available. When you consider that it is not overly difficult to break the 20k mark this game is easy mode for anyone who knows what they are doing.
Have you actually seen the so-called "synergy updates"?
They just took the original 3-piece bonus and split it into a 2- and 3-piece bonus.
Meanwhile, the Scimitar's 2-piece bonus outpowers the Odyssey's 3-piece bonus by a factor of 10x
I have, and you're a bit off the mark. The original three piece bonus got moved to the two piece one, and entirely new ones added at the three piece mark. For the Ody, the saucer section got its own work bee healers and Gravity Well 3, and the escort got AP Alpha. For the Bort, the BoP got a smaller version of the Disr Autcannon console's attack.
Is it as good as the Scim's bonuses? I'd agree, no. But they aren't as bad as you make them out to be, either. The Ody is actually pretty nice in most PvE missions now, actually. The Bort still sucks, tho, and nothing short of making it 30% smaller and drastically increasing the turn rate is going to help it.
Have to say I'm not a big fan of the Klingon ship being pushed back for more lock box ships and I don't even play the Klingon side much. The Klingon players must be just fuming at this it's pretty much a slap in the face for the faction.:rolleyes:
Well this is just disappointing and goes to show that the Devs are not participating in the game the same way the majority of the player base is.
Are we the majority of the player base? I'm afraid we may be the vocal minority. I would posit that a large portion of the player base never visits nor posts in the forums. I know and play with some of these people. They like the game and are probably better for it.
To Geko, Fun and Freshness trumps gameplay and player retention. And important decisions and opinions are based on casual observations...disappointing indeed.
IMO, that's a ridiculous inference. Nothing Geko said can be construed as "we're all done after this".
...
Otherwise, I'm getting really tired of all of the knee-jerk gloom and doom {word redacted due to forum rules}.
I respect your personal opinion, but I am not too worry about the doom and gloom.
When I see an article where someone is snipping at players, the first thing I think is that the individual doesn't want to be in business anymore.
Science ground and space kits, ships, and gear are useless. Cryptic nerfed these items over a year ago. Denying or not caring about it is rather annoying. While I respect his personal opinion and view, I think: (a) he doesn't know how the game works, or (b) he doesn't care about the issue.
Second, the reason why I bought all the escort ships is because they are the only versatile ships in the game. I have an Oddy-Science cruiser that stays in space dock, for its not fast enough and powerful enough to make an impact. I also use to own science ships, but Cryptic's nerfing reduced their effectiveness.
Does he want people to play only one type of ship, or does he want people to play a variety of different types of ships?
Third, we know this from a player's perspective. After "Legacy of Romulus" was released, the Federation and KDF ships became obsolete. We do not have anything to offset the singularity core power tray items. Yes, he mentioned about adding ship set bonuses, but Geko didn't say they were going to be used to solve the off balance nature of the Romulans.
I really miss your comments on the forums - some like to jump on you but I like your directness - even if it is not what some players want to hear.
I missed asking a question, but if you are reading(hope you are) could you answer this one:
At one point you talked about adding an Andorian Broadsider Battleship - or at least I think you did - so any update?
Also even if it is not Andorian - can the games systems and mechanics handle broadside weapons placement - like loading dual heavy cannons to port and starboard as well as beam arrays?
A thread full of overreaction, much? Geko specifically said that Eng- and Sci- ship updates ARE in development, and that class-specific content goals are coming too. So what's this BS about him turning a blind eye to the overpowered escorts thing? If the head dev says he doubts the claims, but is still implementing fixes, it does not count as "turning a blind eye".
Seriously, this rage is completely unwarranted. This is the best damned F2P MMO out there, yet people still manage to find ways to hate it unconditionally...
IMO, that's a ridiculous inference. Nothing Geko said can be construed as "we're all done after this".
Most of what he said amounts to either "we're working on something I can't tell you about" or "that's not something we're planning to do right now", with a heavy dose of "we're working really hard on S8 and that's our priority".
When they stop putting new stuff on the C-Store, stop releasing content of any kind, and only run deep sales on what they already have, then maybe it's time to worry. Otherwise, I'm getting really tired of all of the knee-jerk gloom and doom {word redacted due to forum rules}.
Blue can you make a post in my "game is doomed thread" or would that not be appropriate? Although Taco is brave and make 3 posts. It is a satire thread after all.
but Geko didn't say they were going to be used to solve the off balance nature of the Romulans.
As far as he's concerned, everything's balanced. As long as you fly his escorts.
And you heard him. He's thinking about maybe looking into giving cruisers & science ships new vague and undefined abilities. Which you know will be scrapped the instant a single tacscort complains.
Ok, I think I know the answer: At the moment, the players are not in need of a real working Saucer Separation. Maybe we will take a look at it.. but... no.. no I don't think so. The time is not right for this.
More Klingon customization possibilites? We seriously do have this in mind, but.. ahmm.. no, not before season 11.
Boffs as Captains with their own ships? We seriously are looking forward to do that, but we will implement this when we raise the Level Cap, but not before Season 11.
intrepid- made redundant by the vesta, and other plainly better sci ships, how about this for a bit of modest variety COM sci
LTC sci LT uni
LT uni
ENS uni
a 2 set bonus could act like a delta flyer hanger
defiant is fine stat wise. though some dont like the station setup, it fits the ship perfectly. a 2 part bonus with quads and cloak should make its cloak a battlecloak.
vulcan ship could really use a fleet version, maybe with the LT sci made universal
nebula should get a 4th forward weapon
armatige and MVAM, might be nice if they had a uni ENS, fleet versions too. they are still fine though really.
fleet grumba, just release it already
fleet karfi, just release it already. i think its been a whole year since ive seen one in pvp
im REALLY starting to get bothered by actual faction ships, not just for kdf but fed too, are at the bottom of priorities list for 2 years strait. upgrading some of the older ships though to modern 'creeped' setups would be an acceptable alternative. 'relaunch' them with the 2 console set bonuses with beter station setups. all the canon ships that mater are in game already, and i think a lot of people would like to be able to use their favorite ships again, not just the best.
most of those ships were released as less then tier 5, and were basically DOA since their release. surely one of the biggest waists of time and money for them was all those gorn, orian and nasican ships. their problem was always that there were sub tier 5, and not a refit of a currently available ship, thus leaving them with the 1 costume. though they could get a new leash on life with the rest of them having fleet versions, they just wont do it for some reason. this is most likely why they wouldn't dare make a single additional c store kdf ship for 2 years now. that and the bortas being a battlecruiser thats hardly optimized to be a healer, and it cant turn well enough to be used tactically. it didn't sell because it sucks, not because its a kdf ship.
the logic being used here to justify no fleet ship at launch, would be like trying to justify releasing a 3 pack but holding off on releasing all 3 variants at once. everyone, literally every single person, that wants to buy the retrofit wants the console and the discount so they can then immediately buy the fleet version too, so they arent gimped. not releasing the fleet version the day a retrofit like this gets released is doing nothing but cost this ship sales
combine this with a relaunch of the old ships that need updates. ether as a new refit or variant, or actually change the setups on the currently released ships. id change the curent released ships, change their price to 2500 from 2000, and offer a 500 zen off sale for the first week
there just needs to be an actual advantage for being large, in every way its a bad thing for a ship. the smallest ships have the same number of consoles and station powers, and they have great turn rates. aside from a slightly smaller hitpoint pool, EASILY compensated for by their ability to avoid fire, small ships have no disadvantages. nothing but advantages. the fixes to GW coming up should make sci ships massively more useful in pve, they are soon not to have much issues
sigh. this is an extremely complex issue. you need to pvp for years to really understand it. taking damage and trying to out heal tanking is inferior to what fast ships can do to avoid fire. they end up having better survivability then actual tanks, wile dealing massive damage in the proses. THAT is why tanks are useless, that and theres no intensive to shoot them in pvp. so they cant function as tanks, they cant hurt anything, and thier way of tanking is inferior. escorts should be spike damage specialists, cruisers should be sustained dps specialists. with no mentions of tanking anywhere. and all cruisers should get +2 to their turn rate to better serve thier useful purpose.
Cruisers and science ships really need an update i have been in stfs where the escort players yell at me saying get out of that cruiser you are slowing us down and making us lose, which is BS because i am always right in the action making everything target me so they can kill everything, and yet they still yell at me because i am in a slow cruiser, doing my job which is tanking.
(STO)
Matriarch of Banished Orion Girls. Neela D'tan @captaintpol (with many alts)
May we sail and have fun always and forever. LLAP
(PC version NW)
Arwen@captaintpol TR - Tully's of RiverRun
Mai Kelly DC-Tully's of RiverRun
Neela BumKisses HR-
Arya Stark GF-
Sansa Stark CW- Team Fencebane
Crystal Marie OP-
(xbox version NW)
Arwen@Admiral Jazdia TR- Team Fenebane
Mai Kelly DC- " "
Ahsoka Tano CW- " "
Neela BumKisser HR- " "
I want to thank Captain Geko for answering my list of questions. It's always nice to have some developer info on questions and issues that are popular amongst the players, at least the ones that participate in the forum discussions.
So, thnaks Al for taking the time to do this!
Cheers.
Which is obsolete, because not only can escorts now tank as well as cruisers, but they move faster which means they can get out of weapons range, and they have a much higher base defense rating than cruisers.
sigh. this is an extremely complex issue. you need to pvp for years to really understand it. taking damage and trying to out heal tanking is inferior to what fast ships can do to avoid fire. they end up having better survivability then actual tanks, wile dealing massive damage in the proses. THAT is why tanks are useless, that and theres no intensive to shoot them in pvp. so they cant function as tanks, they cant hurt anything, and thier way of tanking is inferior. escorts should be spike damage specialists, cruisers should be sustained dps specialists. with no mentions of tanking anywhere. and all cruisers should get +2 to their turn rate to better serve thier useful purpose.
This. Even in PvE, where you CAN make a tank that works, there's not much reason to do so except you like doing it. A 5-escort team doesn't really NEED a tank, as they can do so much DPS that the group can keep up the pace even if one or two ships are on respawn timers. Sure it's nice to have them, but unless something happens to make escorts less effective (and honestly in PvE all that's needed there is to make them take more damage so that an escort that draws aggro is guaranteed to get popped in a hurry), there's no reason for controller or tank roles.
Umm - how does that fit canon? I will have to did through the other Galaxy classes see on screen, but as I recall Cmdr was always a redshirt tactical.
Enterprise was Cmdr Tactical(Riker)
Oddessy was Cmdr Tactical(some black guy)
Not to be nitpicky, Riker was First Officer and wore Command Red. Tactical wore the same colors as Operations, Tactical started wearing red in this game. On the Enterprise-D, the Tactical station was manned by Lt Yar then Lt Worf.
"I'm not big on telepaths myself. I'm not big on guns either. But if everyone else has them, I want to make sure I can get my hands on the biggest one I can."
Not to be nitpicky, Riker was First Officer and wore Command Red. Tactical wore the same colors as Operations, Tactical started wearing red in this game. On the Enterprise-D, the Tactical station was manned by Lt Yar then Lt Worf.
Ok what I ment was that in any Galaxy seen on screen the primary commander was a Tactical officer.
tanking is a way to play if that is how you want to play and if your better with a cruiser then an escort i say more power to you. it is just a game, play it how you want.
(STO)
Matriarch of Banished Orion Girls. Neela D'tan @captaintpol (with many alts)
May we sail and have fun always and forever. LLAP
(PC version NW)
Arwen@captaintpol TR - Tully's of RiverRun
Mai Kelly DC-Tully's of RiverRun
Neela BumKisses HR-
Arya Stark GF-
Sansa Stark CW- Team Fencebane
Crystal Marie OP-
(xbox version NW)
Arwen@Admiral Jazdia TR- Team Fenebane
Mai Kelly DC- " "
Ahsoka Tano CW- " "
Neela BumKisser HR- " "
Not to be nitpicky, Riker was First Officer and wore Command Red. Tactical wore the same colors as Operations, Tactical started wearing red in this game. On the Enterprise-D, the Tactical station was manned by Lt Yar then Lt Worf.
I think the production crew had no idea what the colors actually meant, and just put the senior command members in red.
Have to disagree about Gecko on the DPS-centricity issue. So you see plenty of cruisers & scis in Social zones? That doesn't change the fact that nearly all of those players would be more effective in most PvE with a different ship. Case in point, my Fed Science officer flies a Fleet Nebula. Now why do I fly that ship? Is it:
1) Because it's the most effective option available?
2) Because as close as I've gotten to just jumping in an MVAM in which I'd be 5 times as useful, I keep stopping myself from doing that because I have three other characters who fly Escorts?
Hint: It's number 2.
Me flying around the Sol system in my Nebula isn't a sign that the Nebula is good or that Science is good. It's a sign that I have three other Escorts to fly if I want the Escort experience. And that's before we even delve into how it's much easier (and cheaper) to put together and play a solid Escort build than anything else.
As for where this problem comes from?
Whilst the ability of Escorts to tank doesn't help and I personally wouldn't shed too many tears if movement based defence took a nerf (although that could have knock on effects that I probably would never think of), and some BOff abilities are just laughably ineffective, I honestly think the real problem is the nature of most PvE missions in the game and the rep system, rather than how the abilities & ships relate to each other in a vacuum.
A lot PvE eventually boils down to having doing X amount of damage in time Y. STFs? All on timers*. Fleet Alert? Timed. Even things that aren't on a hard timer you'll want to complete as quickly as possible, because you have do it a million billion times to get what you want.
And yes, you can argue that a good tank or good Sci will assist with the dealing of damage indirectly, but in my experience (and the experience of nearly everyone I know), it seems more effective to just contribute as much raw DPS as possible. So in that sort of game, of course ships and abilities are going to be valued on how much damage they can dish out.
* And yes, I know it's only the optional that's on a timer, but let's be honest, who sees an optional fail on an STF as anything other than a massive disappointment?
I think the production crew had no idea what the colors actually meant, and just put the senior command members in red.
Let's not forget that Data was in yellow as well.
It's not really relevant to the point about BOff slots and canon, but:
I heard when they tested uniform colours doing TNG, they went with the Captain and Command officers in red because red just looked better on Patrick Stewart than yellow. Likewise Data was originally supposed to wear blue to denote that he was attached to Science, but yellow looked better.
IIRC, when they tested uniform colours doing TNG, they went with the Command crew in red because it just looked better on Patrick Stewart than yellow. Likewise Data was originally supposed to wear blue to denote that he was attached to Science, but yellow looked better.
And they've run with it since...
Ok but the Commander in both Galaxy class ships see on screen were tactical officers - not engineers - so why would the Galaxy need a Cmdr Eng? If for canon the commander was usually a tactical officer?
Ok but the Commander in both Galaxy class ships see on screen were tactical officers - not engineers - so why would the Galaxy need a Cmdr Eng? If for canon the commander was usually a tactical officer?
I edited my post to say it wasn't entirely relevant to the discussion of STO Boffs and game cannon for this reason.
But at the risk of troll-feeding, do you really think the colour of Riker's uniform is in any way relevant to Bridge officer positions in STO. You say he's a tactical officer, but he wasn't really. If anything, he was general ship operations, seeing as the whole crew basically answered to him (either directly or indirectly), and he answered to the captain. Operations isn't represented in STO's BOff system at the moment, so what should the Commander BOff slot be? Should it not exist, since the First Officer did a job not represented in game?
Comments
Have you actually seen the so-called "synergy updates"?
They just took the original 3-piece bonus and split it into a 2- and 3-piece bonus.
Meanwhile, the Scimitar's 2-piece bonus outpowers the Odyssey's 3-piece bonus by a factor of 10x
Ok, this bug also stops you from changing the bridge, something minor perhaps, but the bridges I can't change have no viewscreen and I really would like to change the interior!
"If you wish to make an apple pie from scratch, you must first invent the universe." - Carl Sagan
Don't worry, lock box ships and random non faction ships will still be available
Even the best science builds are mediocre in PvE and traditional MMO Tanking is completely non-existent.
While I wouldn't say escorts are out of control, DPS builds on any ship are definitely the best way to go. Even just 2 players that are doing more than 10k dps trivialize any content available. When you consider that it is not overly difficult to break the 20k mark this game is easy mode for anyone who knows what they are doing.
I have, and you're a bit off the mark. The original three piece bonus got moved to the two piece one, and entirely new ones added at the three piece mark. For the Ody, the saucer section got its own work bee healers and Gravity Well 3, and the escort got AP Alpha. For the Bort, the BoP got a smaller version of the Disr Autcannon console's attack.
Is it as good as the Scim's bonuses? I'd agree, no. But they aren't as bad as you make them out to be, either. The Ody is actually pretty nice in most PvE missions now, actually. The Bort still sucks, tho, and nothing short of making it 30% smaller and drastically increasing the turn rate is going to help it.
Are we the majority of the player base? I'm afraid we may be the vocal minority. I would posit that a large portion of the player base never visits nor posts in the forums. I know and play with some of these people. They like the game and are probably better for it.
To Geko, Fun and Freshness trumps gameplay and player retention. And important decisions and opinions are based on casual observations...disappointing indeed.
When I see an article where someone is snipping at players, the first thing I think is that the individual doesn't want to be in business anymore.
Science ground and space kits, ships, and gear are useless. Cryptic nerfed these items over a year ago. Denying or not caring about it is rather annoying. While I respect his personal opinion and view, I think: (a) he doesn't know how the game works, or (b) he doesn't care about the issue.
Second, the reason why I bought all the escort ships is because they are the only versatile ships in the game. I have an Oddy-Science cruiser that stays in space dock, for its not fast enough and powerful enough to make an impact. I also use to own science ships, but Cryptic's nerfing reduced their effectiveness.
Does he want people to play only one type of ship, or does he want people to play a variety of different types of ships?
Third, we know this from a player's perspective. After "Legacy of Romulus" was released, the Federation and KDF ships became obsolete. We do not have anything to offset the singularity core power tray items. Yes, he mentioned about adding ship set bonuses, but Geko didn't say they were going to be used to solve the off balance nature of the Romulans.
I missed asking a question, but if you are reading(hope you are) could you answer this one:
At one point you talked about adding an Andorian Broadsider Battleship - or at least I think you did - so any update?
Also even if it is not Andorian - can the games systems and mechanics handle broadside weapons placement - like loading dual heavy cannons to port and starboard as well as beam arrays?
Thx
Seriously, this rage is completely unwarranted. This is the best damned F2P MMO out there, yet people still manage to find ways to hate it unconditionally...
Helpful Tools: Dictionary.com - Logical fallacies - Random generator - Word generator - Color tool - Extra Credits - List of common English language errors - New T6 Big booty tutorial
Blue can you make a post in my "game is doomed thread" or would that not be appropriate? Although Taco is brave and make 3 posts. It is a satire thread after all.
And you heard him. He's thinking about maybe looking into giving cruisers & science ships new vague and undefined abilities. Which you know will be scrapped the instant a single tacscort complains.
http://sto.gamepedia.com/Upcoming_content way down at Undetermined Release and Older Ideas?
Ok, I think I know the answer: At the moment, the players are not in need of a real working Saucer Separation. Maybe we will take a look at it.. but... no.. no I don't think so. The time is not right for this.
More Klingon customization possibilites? We seriously do have this in mind, but.. ahmm.. no, not before season 11.
Boffs as Captains with their own ships? We seriously are looking forward to do that, but we will implement this when we raise the Level Cap, but not before Season 11.
:D:P
older ships that need looking at
galaxy- better station setup and console setup, this would be best, fit the canon ship best
COM eng
LTC uni
LTuni
LT sci
ENS sci
4/3/3 consoles
a 2 part bonus could be this combo of a BO and THY attack. something like from this https://www.youtube.com/watch?feature=endscreen&NR=1&v=H_XbWq49vUM
intrepid- made redundant by the vesta, and other plainly better sci ships, how about this for a bit of modest variety
COM sci
LTC sci
LT uni
LT uni
ENS uni
a 2 set bonus could act like a delta flyer hanger
defiant is fine stat wise. though some dont like the station setup, it fits the ship perfectly. a 2 part bonus with quads and cloak should make its cloak a battlecloak.
vulcan ship could really use a fleet version, maybe with the LT sci made universal
nebula should get a 4th forward weapon
armatige and MVAM, might be nice if they had a uni ENS, fleet versions too. they are still fine though really.
fleet grumba, just release it already
fleet karfi, just release it already. i think its been a whole year since ive seen one in pvp
im REALLY starting to get bothered by actual faction ships, not just for kdf but fed too, are at the bottom of priorities list for 2 years strait. upgrading some of the older ships though to modern 'creeped' setups would be an acceptable alternative. 'relaunch' them with the 2 console set bonuses with beter station setups. all the canon ships that mater are in game already, and i think a lot of people would like to be able to use their favorite ships again, not just the best.
most of those ships were released as less then tier 5, and were basically DOA since their release. surely one of the biggest waists of time and money for them was all those gorn, orian and nasican ships. their problem was always that there were sub tier 5, and not a refit of a currently available ship, thus leaving them with the 1 costume. though they could get a new leash on life with the rest of them having fleet versions, they just wont do it for some reason. this is most likely why they wouldn't dare make a single additional c store kdf ship for 2 years now. that and the bortas being a battlecruiser thats hardly optimized to be a healer, and it cant turn well enough to be used tactically. it didn't sell because it sucks, not because its a kdf ship.
the logic being used here to justify no fleet ship at launch, would be like trying to justify releasing a 3 pack but holding off on releasing all 3 variants at once. everyone, literally every single person, that wants to buy the retrofit wants the console and the discount so they can then immediately buy the fleet version too, so they arent gimped. not releasing the fleet version the day a retrofit like this gets released is doing nothing but cost this ship sales
combine this with a relaunch of the old ships that need updates. ether as a new refit or variant, or actually change the setups on the currently released ships. id change the curent released ships, change their price to 2500 from 2000, and offer a 500 zen off sale for the first week
there just needs to be an actual advantage for being large, in every way its a bad thing for a ship. the smallest ships have the same number of consoles and station powers, and they have great turn rates. aside from a slightly smaller hitpoint pool, EASILY compensated for by their ability to avoid fire, small ships have no disadvantages. nothing but advantages. the fixes to GW coming up should make sci ships massively more useful in pve, they are soon not to have much issues
sigh. this is an extremely complex issue. you need to pvp for years to really understand it. taking damage and trying to out heal tanking is inferior to what fast ships can do to avoid fire. they end up having better survivability then actual tanks, wile dealing massive damage in the proses. THAT is why tanks are useless, that and theres no intensive to shoot them in pvp. so they cant function as tanks, they cant hurt anything, and thier way of tanking is inferior. escorts should be spike damage specialists, cruisers should be sustained dps specialists. with no mentions of tanking anywhere. and all cruisers should get +2 to their turn rate to better serve thier useful purpose.
in pvp, science is the true power.
huge can of worms this will proboly be
good
im sure you know how i feel about this, at least QA is convinced
Matriarch of Banished Orion Girls. Neela D'tan
@captaintpol (with many alts)
May we sail and have fun always and forever. LLAP
(PC version NW)
Arwen@captaintpol TR - Tully's of RiverRun
Mai Kelly DC-Tully's of RiverRun
Neela BumKisses HR-
Arya Stark GF-
Sansa Stark CW- Team Fencebane
Crystal Marie OP-
(xbox version NW)
Arwen@Admiral Jazdia TR- Team Fenebane
Mai Kelly DC- " "
Ahsoka Tano CW- " "
Neela BumKisser HR- " "
So, thnaks Al for taking the time to do this!
Cheers.
Umm - how does that fit canon? I will have to dig through the other Galaxy classes see on screen, but as I recall Cmdr was always a redshirt tactical.
Enterprise was Cmdr Tactical(Riker)
Oddessy was Cmdr Tactical(some black guy)
Not to be nitpicky, Riker was First Officer and wore Command Red. Tactical wore the same colors as Operations, Tactical started wearing red in this game. On the Enterprise-D, the Tactical station was manned by Lt Yar then Lt Worf.
Heh, by canon every ship every commander slot portrayed on screen was either Tac (Chekhov, Riker, Chakotay, Worf) or Sci (Spock, T'Pol, Dax).
Ok what I ment was that in any Galaxy seen on screen the primary commander was a Tactical officer.
Matriarch of Banished Orion Girls. Neela D'tan
@captaintpol (with many alts)
May we sail and have fun always and forever. LLAP
(PC version NW)
Arwen@captaintpol TR - Tully's of RiverRun
Mai Kelly DC-Tully's of RiverRun
Neela BumKisses HR-
Arya Stark GF-
Sansa Stark CW- Team Fencebane
Crystal Marie OP-
(xbox version NW)
Arwen@Admiral Jazdia TR- Team Fenebane
Mai Kelly DC- " "
Ahsoka Tano CW- " "
Neela BumKisser HR- " "
Let's not forget that Data was in yellow as well.
1) Because it's the most effective option available?
2) Because as close as I've gotten to just jumping in an MVAM in which I'd be 5 times as useful, I keep stopping myself from doing that because I have three other characters who fly Escorts?
Hint: It's number 2.
Me flying around the Sol system in my Nebula isn't a sign that the Nebula is good or that Science is good. It's a sign that I have three other Escorts to fly if I want the Escort experience. And that's before we even delve into how it's much easier (and cheaper) to put together and play a solid Escort build than anything else.
As for where this problem comes from?
Whilst the ability of Escorts to tank doesn't help and I personally wouldn't shed too many tears if movement based defence took a nerf (although that could have knock on effects that I probably would never think of), and some BOff abilities are just laughably ineffective, I honestly think the real problem is the nature of most PvE missions in the game and the rep system, rather than how the abilities & ships relate to each other in a vacuum.
A lot PvE eventually boils down to having doing X amount of damage in time Y. STFs? All on timers*. Fleet Alert? Timed. Even things that aren't on a hard timer you'll want to complete as quickly as possible, because you have do it a million billion times to get what you want.
And yes, you can argue that a good tank or good Sci will assist with the dealing of damage indirectly, but in my experience (and the experience of nearly everyone I know), it seems more effective to just contribute as much raw DPS as possible. So in that sort of game, of course ships and abilities are going to be valued on how much damage they can dish out.
* And yes, I know it's only the optional that's on a timer, but let's be honest, who sees an optional fail on an STF as anything other than a massive disappointment?
Ya dude. Data was an Engineer. He could tank damage like a TRIBBLE. lol
Awe... I love Data. I need to go back and watch some TNG.
It's not really relevant to the point about BOff slots and canon, but:
I heard when they tested uniform colours doing TNG, they went with the Captain and Command officers in red because red just looked better on Patrick Stewart than yellow. Likewise Data was originally supposed to wear blue to denote that he was attached to Science, but yellow looked better.
And they've run with it since...
Ok but the Commander in both Galaxy class ships see on screen were tactical officers - not engineers - so why would the Galaxy need a Cmdr Eng? If for canon the commander was usually a tactical officer?
I edited my post to say it wasn't entirely relevant to the discussion of STO Boffs and game cannon for this reason.
But at the risk of troll-feeding, do you really think the colour of Riker's uniform is in any way relevant to Bridge officer positions in STO. You say he's a tactical officer, but he wasn't really. If anything, he was general ship operations, seeing as the whole crew basically answered to him (either directly or indirectly), and he answered to the captain. Operations isn't represented in STO's BOff system at the moment, so what should the Commander BOff slot be? Should it not exist, since the First Officer did a job not represented in game?