I'm not going to assume that CBS knows the PvP community has been ignored, mislead and strung along for three years nor that they're aware of any of the other issues that keep coming up that continue to be ignored by an arrogant team of developers who clearly are not interested in keeping their jobs. There must be a balance between the free to play model's emphasis on short term profits for a transient casual player base and player retention/quality of life/gameplay for long time players.
I've begun the process of contacting CBS to urge them not to renew the Star Trek license. I'm also compiling information that documents all of the lies and empty promises that Dstahl has made to send to PWE in hopes of getting him terminated or at the very least a fire put under his butt.
We need to hit Cryptic where it hurts and stop complaining in the forums about it. Stop spending any money on the game whatsoever and force them to react. Twitter, Facebook are also good options for alternative means of contact other than this forum.
If CBS is interested in how many players are unhappy with STO and there ends up being a petition to have Cryptic/PWE's Star Trek license revoked, please PM me the information and hopefully find some way (Facebook, Twitter, and other methods) to get this out to the players so we can all have a voice.
Thank you for taking the time to contact CBS and thank you for caring about the Star Trek brand enough to take action.
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Looking for a new fleet? Drop by the in-game chat channel, "tenforwardforum", and say hi to the members of A Fleet Called Ten Forward (Fed) and The Orion Pirates (KDF). If you already have a fleet you are happy with, please feel free to drop by our chat channel if you are looking for a friendly bunch of helpful people to socialize with.
I am eager to see what Star Citizen turns into, but until there is a game I can actually play, it may as well be vaporware. There are a billion games that all looked amazing before they came out, and all flopped. I'm not saying SC is one, but until it happens, there's no way to know.
Don't count your starships until they're berthed.
I went over to their website, and I took a look at the videos. "Star Citizens" does look rather impressive. I think its an MMO and not a MMORPG. I guess "Star Citizens" is one of those 'wait and see' games.
I went over to their website, and I took a look at the videos. "Star Citizens" does look rather impressive. I think its an MMO and not a MMORPG. I guess "Star Citizens" is one of those 'wait and see' games.
Looking at their prices scares me away.
Star Citizen is a one time purchase of the digital game to play. The current prices you see are donations to support their project. It just allows you donate as little as you want or as much as you want and you get rewarded with Alpha Access, Beta Access, Digital copy of the game, ships and some RL goodies.
Everything on there can be earned in game. The micro-transactions will be cosmetic and it is not an MMO. There will be dedicated servers and private servers which people can host. My fleet are looking to have our own private server that will link with the main server if we want to go there to raid ships or do some trade with other players.
I've already got the Hangar Module which lets me explore the ship I got from the $40 pack. Essentially this game is aiming to be the closest thing to actually going into space and doing it yourself. Based on the hangar module and everything I've researched on the game, I'd be very surprised if it flopped and it looks to offer everything Star Trek Online has failed to offer since day 1.
Star Citizen is a one time purchase of the digital game to play...
I just watched their Kick Starter video. Wow!
You can turn your ship 360 degrees in any direction.
During my last stf playthough, I imagined how nice it would be to get a 'barrel roll' escape ability.
Ability Name: Last Ditch Effort -or- The Tom Paris Maneuver Cool Down: 1.5 minutes Availability: All ships and classes over level 30.
Description: As you escape from harm's way, you barrel roll 'X" amount of meters and turn left or right. At the end of the barrel roll, the player will determine which direction to turn. Players will also get a slight and temporary speed up, so they can get clear of the danger.
While I and many other appreciate the work that is being done by Cryptic making STO the best F2P MMO actually in the market, at this point has been so evident the responses and the common feeling about STO leadership's points of view (or abscence of any). Being honest about the flaws won't lead into lossing any status or public appareance, on the contrary: it would generate nothing but possitive feedback. Right now, I think what all this posts against what this interview has done represent one single demand: respect us, respect your customers, your community, all the people that makes your work and effort having sense.
I have invested alot of money into this game and time and I would not like it if anyone out of dissatisfaction with what they think this game should be tried to shut this game down with CBS. If you dont like it play something different stop whining like a spoiled child. I grew up watching Star Trek TNG DS9 and Voyager all the movies played a CCG that is very similar to the Doff system and played multiple Trek video games. I am a huge Trekie! This is the closest thing there is to living Star Trek . Do I wish there was more exploring ? YES ! do I wish I could do a loop or barrel roll ? YES! but i'm hoping in the future, not trying to get a license revoked. That is exactly what happened to The CCG i refered to and I hated it .The game I loved to play GONE for good. At least with that I still had the tangeble cards to still play but nothing new. With this when its gone its GONE and all the money and time I spent on it goes with it ! So cease and desist with the get Cryptic/perfect worlds license revoked! Just go play SC if you want. I for 1 will be playing this game until it goes offline for good, and I hope that wont be for years to come.
The free to play model could fast become a circular trap, where they need to produce things that pay, rather than things to play, putting everything on the eternal backburner in the process. But that already happened, so no worries. What is there to fear, when everything you feared is in the past? That is the question... :P
I think there's a bit of a flaw in CaptainGeko's thinking.
Sure, lots of people fly Sci ships, lots of people fly Galaxies, etc., etc. But that isn't necessarily because they're happy with the ships' performances, it may be because they like the concept, and are willing to put up with sub-par performance for "sentimental" reasons.
I can't count how many times I've seen a comment on the forums like, "I know Sci/Eng is underpowered, but dammit I just like the idea of flying Sci/Eng".
I think there's a bit of a flaw in CaptainGeko's thinking.
Sure, lots of people fly Sci ships, lots of people fly Galaxies, etc., etc. But that isn't necessarily because they're happy with the ships' performances, it may be because they like the concept, and are willing to put up with sub-par performance for "sentimental" reasons.
I can't count how many times I've seen a comment on the forums like, "I know Sci/Eng is underpowered, but dammit I just like the idea of flying Sci/Eng".
In my opinion sci type chars can be a worthy opponent in PVP as they are now .I don't know how well they perform in PVE but in PVP they can annoy/harass/stop escorts with their powers .
Personally I lost the count how many times I was subnuc-ed .I don't have a sci char yet so maybe there are things I don't know about how it is to be a sci but when the next faction will be introduced in STO I decided to roll a sci char just to see firsthand how it is to be a sci in PVP
"There already is a Borg faction, its called the Federation. They assimilate everyone else's technology and remove any biological or technical distinctiveness and add it to their own."
I refuse to be content https://www.youtube.com/watch?v=FwI0u9L4R8U
In my opinion sci type chars can be a worthy opponent in PVP as they are now .I don't know how well they perform in PVE but in PVP they can annoy/harass/stop escorts with their powers .
Personally I lost the count how many times I was subnuc-ed .I don't have a sci char yet so maybe there are things I don't know about how it is to be a sci but when the next faction will be introduced in STO I decided to roll a sci char just to see firsthand how it is to be a sci in PVP
In therms of performance/utility, yeah, Sci is good with some ships/build. Current state of Science (both in PVE and PVP) would be graphicaly expresed like this:
Anyone who thinks Sci captains are underpowered is apparently unaware that Sci Captain is Best Captain, and that all other things equal, the team with the most Sci captains wins. Sci Captain is Best Captain.
Now PvE-wise, this is somewhat more dubious: Sci Captain's abilities are not quite as helpful in PvE, and sometimes it may even appear that Engi Captain is almost better, especially with the amount of explosions they can cause on ground (lol, ground). But PvE is faceroll and the real challenge in PvP, so Sci Captain remains Best Captain.
Science SHIPS on the other hand...can be a bit of a mixed bag. They can be built to cause someone a lot of grief in PvP, but NPCs are immune to frustration.
In therms of performance/utility, yeah, Sci is good with some ships/build. Current state of Science (both in PVE and PVP) would be graphicaly expresed like this:
In therms of performance/utility, yeah, Sci is good with some ships/build. Current state of Science (both in PVE and PVP) would be graphicaly expresed like this:
feel it is hyperbole to say "science abilities are useless and the tanking role is obsolete". At the same time, I completely acknowledge that many players prefer DPS builds over control or tanking builds ? that shouldn't come as a surprise to anyone. But I feel this is usually the opinion of hard core and dedicated players. Hard core players will always find the most optimal build.
So I'm a bit confused by this statement. Is he saying that Science and Engineers are sub-optimal builds compared to Tactical DPS builds?
And if so, doesn't that somehow support the contention that science abilities are useless and the tanking role is obsolete ?
I like Geko, I really do, but sometimes listening to him leaves me with the feeling that I've just listened to a politician.
I would like Geko to outline several occurrences in this game where Tanking or Controlling an enemy is any more worthwhile than simply killing it quicker (and stacking obscene defence rating of course).
Even in no win, it's only good controlling when you have the damage to clean up afterwards. No point sticking several NPCs in a grav well then throwing wet tissues at them. The grav well goes away eventually.
[SIGPIC][/SIGPIC] Harden up Princess Looking for an Oceanic fleet? Check out our website: www.ausmonauts.com
Comments
If CBS is interested in how many players are unhappy with STO and there ends up being a petition to have Cryptic/PWE's Star Trek license revoked, please PM me the information and hopefully find some way (Facebook, Twitter, and other methods) to get this out to the players so we can all have a voice.
Thank you for taking the time to contact CBS and thank you for caring about the Star Trek brand enough to take action.
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Man some people are just plain crazy.
Looking at their prices scares me away.
Star Citizen is a one time purchase of the digital game to play. The current prices you see are donations to support their project. It just allows you donate as little as you want or as much as you want and you get rewarded with Alpha Access, Beta Access, Digital copy of the game, ships and some RL goodies.
Everything on there can be earned in game. The micro-transactions will be cosmetic and it is not an MMO. There will be dedicated servers and private servers which people can host. My fleet are looking to have our own private server that will link with the main server if we want to go there to raid ships or do some trade with other players.
I've already got the Hangar Module which lets me explore the ship I got from the $40 pack. Essentially this game is aiming to be the closest thing to actually going into space and doing it yourself. Based on the hangar module and everything I've researched on the game, I'd be very surprised if it flopped and it looks to offer everything Star Trek Online has failed to offer since day 1.
You can turn your ship 360 degrees in any direction.
During my last stf playthough, I imagined how nice it would be to get a 'barrel roll' escape ability.
Ability Name: Last Ditch Effort -or- The Tom Paris Maneuver
Cool Down: 1.5 minutes
Availability: All ships and classes over level 30.
Description: As you escape from harm's way, you barrel roll 'X" amount of meters and turn left or right. At the end of the barrel roll, the player will determine which direction to turn. Players will also get a slight and temporary speed up, so they can get clear of the danger.
It was just a pipe-dream.
lolpvp
/10char
[SIGPIC][/SIGPIC]
Awesome sauce
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Sure, lots of people fly Sci ships, lots of people fly Galaxies, etc., etc. But that isn't necessarily because they're happy with the ships' performances, it may be because they like the concept, and are willing to put up with sub-par performance for "sentimental" reasons.
I can't count how many times I've seen a comment on the forums like, "I know Sci/Eng is underpowered, but dammit I just like the idea of flying Sci/Eng".
In my opinion sci type chars can be a worthy opponent in PVP as they are now .I don't know how well they perform in PVE but in PVP they can annoy/harass/stop escorts with their powers .
Personally I lost the count how many times I was subnuc-ed .I don't have a sci char yet so maybe there are things I don't know about how it is to be a sci but when the next faction will be introduced in STO I decided to roll a sci char just to see firsthand how it is to be a sci in PVP
I refuse to be content https://www.youtube.com/watch?v=FwI0u9L4R8U
In therms of performance/utility, yeah, Sci is good with some ships/build. Current state of Science (both in PVE and PVP) would be graphicaly expresed like this:
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Now PvE-wise, this is somewhat more dubious: Sci Captain's abilities are not quite as helpful in PvE, and sometimes it may even appear that Engi Captain is almost better, especially with the amount of explosions they can cause on ground (lol, ground). But PvE is faceroll and the real challenge in PvP, so Sci Captain remains Best Captain.
Science SHIPS on the other hand...can be a bit of a mixed bag. They can be built to cause someone a lot of grief in PvP, but NPCs are immune to frustration.
I only quote because its true My poor KDF engy
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
This is exactly why I think the devs need to go back to the drawing board, and do a complete rework to Careers.
Or, get rid of careers all together. Everyone starts the same, and you choose captain powers like you do boff powers now.
Careers have been the same since the beginning, it is high time for a rework....
So I'm a bit confused by this statement. Is he saying that Science and Engineers are sub-optimal builds compared to Tactical DPS builds?
And if so, doesn't that somehow support the contention that science abilities are useless and the tanking role is obsolete ?
I like Geko, I really do, but sometimes listening to him leaves me with the feeling that I've just listened to a politician.
Even in no win, it's only good controlling when you have the damage to clean up afterwards. No point sticking several NPCs in a grav well then throwing wet tissues at them. The grav well goes away eventually.
Harden up Princess
Looking for an Oceanic fleet? Check out our website:
www.ausmonauts.com