test content
What is the Arc Client?
Install Arc

Why do Tacs Cry Vs My Sci ?

taylor1701dtaylor1701d Member Posts: 3,099 Arc User
Dear STO gamers,

Okay so, I got tired of being blown to smitherines by burst DPS Tac/Bugs and the like...
So I decided to Respec my Sci, and go for a Shield Tank/Particle Generator build.
GW3/GW2 BOFFs for PvE
FBP3/FB2 - PH1/PH2 for PvP...

Anyway I've got the buld down to perfection, and can literally spank Burst DPS tacs...
So how come...after being a sci (underpowered to start with) and pretty much useless in PvP until the proper build is applied...

How come Tac Captains are such BABIES ??? I keep challenging and beating Tac Captains 1 vs 1....and they all say the same things...
"Oh my God, you spam all your skills waaaay too much"
"Oh my God, FBP build, that's sooooo lame" ---(says the guy with the lamest Tac/Bug build in STO)
etc, etc, etc, etc..... Excuse after excuse...
I'm finding it nearly impossible to find a Tac Captain who isn't a huge crybaby when I melt their hull with Maxed out Particle Generators FB3 and Plasma infused/Particle Generators consoles...
They all seem to be the hugest crybabies and hypocrites...
SCI captain are the hardest class to refine into something useful, they are terribly underpowered compared to the Tac Captain, futhurmore the SCI skill have been nerfed to a point that makes most(if not all) skills useless for PvP (except SubNuke and Sensor Scan)
So why do punk Tac Captains, who die by my hands, cry and whine like week old pups ?
What ? You thought you'd have your way with my little Wells class ?
Then they get offended to the point of obscenities, when they "don't get their way" ???

What's next for Tac Captains ? Crying to Cryptic for another Nerf to FPB3 ??
Get over it TAC captains....SCI Captains are a powerful class when used properly (I'd say the best in the game perhaps).
So quit complaining to me when you can't beat my Sci Build, you sound like spoiled brats (you already have a massive DMG boost to begin with)...

That is all, just saying, "whaddya think ? Sci are good for nothing ?"
Well they are not, and don't be mad because your easy mode TAC/BUG build gets roasted by a wee little Sci Capt in a Wells class.


\\//_ Live Long and Prosper
[img][/img]OD5urLn.jpg
Post edited by taylor1701d on
«1345

Comments

  • blessedladyboyblessedladyboy Member Posts: 349 Arc User
    edited September 2013
    Mind posting your build please? Are you using a wells?

    You must admit fb3 is kinda lame in 1v1 no?! Very fun though!
  • phalanx01phalanx01 Member Posts: 360 Arc User
    edited September 2013
    I think the legendary General Chang would put it like this: "Whine havoc and let slip the noobs of war!"...
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited September 2013
    Well......partially legit, but you do realize that you're inviting flames where your tone is concerned, right?

    Also, FBP is honestly a bit cheap in 1v1. It's basically a "shoot at something else" button which has no counters besides SNB (or stuns, maybe?). In 1v1, there's nothing else to shoot at, so the match would just go on-and-on.......a competent escort would not be killed by a Wells' firepower, nor could he kill you, since you're chaining FBP. So stalemate - which makes for one boring 1v1 match. That's why you'll catch flak. They got offended because any game with you would simply stalemate.

    And honestly, in any team scenario, you'd be useless. Most would simply ignore you and go after your teammates instead, and you lack the high-level sci abilities to debuff other ships who aren't shooting at you. So yeah - you may be unkillable, but you're not going to do anything worth making you a target, and you might get SNB'ed and rolled in short order in team context. This is why FBP is rarely seen outside of lolbuilds - and KAX, but that's a different story.
  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited September 2013
    scurry5 wrote: »
    Well......partially legit, but you do realize that you're inviting flames where your tone is concerned, right?

    I believe that is the point. I wouldn't feed the troll.
  • robeasomrobeasom Member Posts: 1,911 Arc User
    edited September 2013
    Havent got a wells myself but would love to see your build so I can use it on my nebula
    NO TO ARC
    Vice Admiral Volmack ISS Thundermole
    Brigadier General Jokag IKS Gorkan
    Centurion Kares RRW Tomalak
    [SIGPIC][/SIGPIC]
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    edited September 2013
    Well, honestly guys...what other choice does a Sci have... ?
    If your not using FBP against a tac you are screwed...yes you could heal forever.
    But thats boring and leads to 100% stalemates...
    Im talking about killing Tacs...which I do. The only way (in a sci ship with 3-3 weapon layouts) is with the help of FBP....there is no other way...So don't get mad at a sci for using the one valueable skill in a PvP situation
    All the other skills are useless...

    Someone asked for my build:
    I focused on Sheild Skills and maxed Particle Generators.
    6 skill points into hull and warp core abilities
    6 skill points into Energy weapon skills
    the rest is up to you....


    Wells Class:
    3 fore: 2 Rom DBBs XII + Hyper Plasma Torp
    3 Rear: 1 Rom EXP Beam Array + Cutting Beam + Omega Torp

    Consoles
    Engi: Tachy Console + Assimilated Module + Zero Point
    Sci: 4x Plasma infused/Particle Generator consoles XII
    Tact: 3 x 30% Plasma Tac Consoles

    Or VS the heaviest of hitters:
    Engi: 3 x DIL Mine Resistance Consoles XII
    Sci: 4x Plasma infused/Particle Generator consoles XII
    Tact: Tachy Console + Assimilated Module + Zero Point

    Elite Warp Core - with Shield Boost/ and shield regen
    Omega Deflector ---> (+Particle Generators skill)
    Omega Sheilds
    Jem Hadar XII Engines

    If someone is giving me big troubles...well then Ill throw on the Shield Generator +17% shield capacity... x2 if I have too.

    Batteries: Wep/Shield/Engine

    The key to this build is 3x Purple FBP doffs (3 is the max) *

    Anyway this build really hurts tacs... and all I hear is negative comments....meanwhile I'm dealing with constant CRF.....and you guys tell me FBP is lame...
    You know what's lame... a warbird sneaking up to you point blank, dropping cloak, and unloading on your unsuspecting ship...well...guess what, that doesnt work on me anymore, one tap of FBP3 will immediatly take out their front sheild and drop there hull down to 55% before the CRF has ended. Then I just finish him off with BO, HYPERFLUX EXP beam Shot, Sub system Target Shields, Engines, Weapons....
    Usually if the Tac captain isnt too bright, he'll try another volley, but hasn't anticipated my FBP2...., that will usually do it...I just mop up the rest.

    Boff Layout
    HAZ EM 1/2
    FBP3/2
    ST3/2
    EMPow2Shields
    Transfer Shield Strength
    Polarize hull 1/2
    Beam Overload 2
    Tac Team 1
    Hyperflux EXP Rom Beam Skill

    Its a solid build.... I made it because I was sick of Burst DMG Tacs/ in bugs...and it solves that problem and then some...
    [img][/img]OD5urLn.jpg
  • starswordcstarswordc Member Posts: 10,966 Arc User
    edited September 2013
    It's because they're not used to losing so they lash out. Consider their insults a compliment and be proud of yourself for breaking the "tac DPS escort pwns everything" pattern STO has gotten into lately.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited September 2013
    FBP is certainly not the only valuable skill. Sci is still pretty darn effective for drains and disables. Just so you know.

    Anyway, if you did this in arena/c&h, sure, OK, more power to you. But in 1v1, where there is literally no choice but to shoot at you - meh. After all, using your own words, what other choice would a Tac have? He can't shoot at you.

    But then again, all 1v1 is pretty awful anyways - 2 smart players will practically always end up in a stalemate.
  • saekiithsaekiith Member Posts: 534 Arc User
    edited September 2013
    scurry5 wrote: »
    FBP is certainly not the only valuable skill. Sci is still pretty darn effective for drains and disables. Just so you know.[...]

    Honest question: How? Everything I can do can be countered in 2 secs or less and If it's team match it's even worse because my target doesn't even need to do it itself.
    Selor Andaram Ephelion Kiith
  • anazondaanazonda Member Posts: 8,399 Arc User
    edited September 2013
    Sci's are overpowered...

    Thanks for posting this... Maybe that will sh.. silence some of the people claiming Sci's are useless.

    No seriously... Thanks.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    edited September 2013
    Havent finished my Energy Drain/Disable build... So I can't say for sure if that is a viable build...not saying it isn't...but from what I've seen, in order to take advantage of a great Drain/Disable build, you should probably be flying the Recluse.. with shield drain carrier pets...at least this is my uneducated theory...

    And you are Right...1 vs 1, is not really a true proving ground.



    I find the build most useful in arenas or guarding flags (alone) in C&H

    In arena, ppl will quickly tire of targeting me, leaving me free to pester the enemy with subnuke/sensor scan.... and allows me free reign to heal my comrades.

    My settings are:

    Weps: Think this sits at 50-75 (with SH at min and Engines at min) - Wep Battery for more fire power
    Shields:Minimum (Use of Shield battery when needed)
    Engines:Minimum (use of engine battery when needed)
    Aux: Maxed

    Aux is maxed to improves FBP and Shield Heals, as well as *speeds Hull repair*. As I dont use Engi Team on this build.
    This setup has worked wonders for me...

    The Setup drastically changes for PvE
    FBP Boff Crew are replaced with GW3/1 Boff Crew
    [img][/img]OD5urLn.jpg
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    edited September 2013
    Sci is my favorite class...and yup many say Sci is useless and don't even bother with them...
    Spock would disapprove.

    Sci's can be Overpowered as well !! And very useful in a team match.
    That being said, a Tac can be a good sci's best friend in PvP...and vice versa.



    \\//_
    Live Long & Prosper
    [img][/img]OD5urLn.jpg
  • remuladeremulade Member Posts: 2 Arc User
    edited September 2013
    The Point is: This is NOT Star Trek Online. It is Star Trek Tactical Online.
    If there another class, who killed a tac, everybody would say: We need an update for the tacs.
    And Cryptic do it.

    So, many sci powers are useless in the game, like Energy Drain, because of the new duty officers who eliminate any debuffs.


    Cryptic have to do something have to recalibrate the classes.

    Sorry for my bad english.

    greets remulade
  • khayuungkhayuung Member Posts: 1,876 Arc User
    edited September 2013
    I'm a tac in a Nebbie! Dies hard, with a vengeance. Literally. Best record today was blowing up a Vo'quv, its pets, and the Bop that were chasing me around kerrat while I was trying to farm in peace. Reflected everything + tac buffs = lol.

    It is damn annoying to be farming using the FBP setup though. :p


    "Last Engage! Magical Girl Origami-san" is in print! Now with three times more rainbows.

    Support the "Armored Unicorn" vehicle initiative today!

    Thanks for Harajuku. Now let's get a real "Magical Girl" costume!
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited September 2013
    Your gravity wells are about to become even more effective if the dev's comments on the fixes being put in pan out.
  • starswordcstarswordc Member Posts: 10,966 Arc User
    edited September 2013
    @remulade: Agreed. They need to do something, anything, to make builds other than tac escorts viable again. For example, buffing eng and beams would go a long way to fixing cruisers, particularly eng-heavy ones like the GCS.

    Yo, Cryptic? 57th Rule of Acquisition: "Good customers are almost as rare as latinum...treasure them." Happy players are paying players.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • khayuungkhayuung Member Posts: 1,876 Arc User
    edited September 2013
    lucho80 wrote: »
    Your gravity wells are about to become even more effective if the dev's comments on the fixes being put in pan out.

    Yeah that's what I'm using atm, mostly to nail stuff down.

    Unless its a sphere. Oh god damn EPtE!! :mad:


    "Last Engage! Magical Girl Origami-san" is in print! Now with three times more rainbows.

    Support the "Armored Unicorn" vehicle initiative today!

    Thanks for Harajuku. Now let's get a real "Magical Girl" costume!
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited September 2013
    Very interesting read indeed.

    To taylor1701d:
    Crying by tac Captains shouldn't give you sleepless nights IMO.
    As starswordc said if i where you i would see it as a confirmation that you have found a good way to beat them.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    edited September 2013
    And again...
    When I do PvE or Farming, I switch over to my GW Boff Crew...
    GW works off Particle Generators as well, and is quite crushing in PvE with maxed PG skill and consoles...
    [img][/img]OD5urLn.jpg
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    edited September 2013
    Sorry for being an agry Sci...I had a meltdown this morning when I wrote this...some Tac blasted me for using FBP and beating him.
    I guess i let him get under my skin....

    Spock would not approve of my melt down... Logic must prevail

    \\//_
    [img][/img]OD5urLn.jpg
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited September 2013
    Tacticals don't like it when they discover the deep truth of STO: That Sci Captain is Best Captain.
    [SIGPIC][/SIGPIC]
  • verline1verline1 Member Posts: 0 Arc User
    edited September 2013
    Personally i havnt touched feed back with my Sci, im all grave wells, tractor beams, tachyon beam, and a pile of consoles.

    Sub space integrator and grav well, throw indoctrination nanites, set off shrap torp, sub nuke, sensor scan, tractor beam, Iso metric if I have it on, and a kitchen sink for good measure. every 3 mins.

    Feedback though, especially endlessly cycled, is well, a bit cheap 1 vs 1, you know 50% of the damage is going hull, you know they basically cant shoot you, and essentially their only option is to die killing them selves, because lets be honest, YOU didn't kill anyone, since feedback pulse only works if they shoot you, and since they know how it works, they are essentially killing them selves.

    Its also 1 vs 1, its not hard to make "Win boats" 1 vs 1, you just have to come up with some unbeatable combo that can drag the match into a full stalemate, then wait for the other guy to make a mistake, or quit.

    And sci isn't not the worst pvp class, that's engineers, who bring nothing to the table that cant be replicated in some other fashion with doffs.
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited September 2013
    saekiith wrote: »
    Honest question: How? Everything I can do can be countered in 2 secs or less and If it's team match it's even worse because my target doesn't even need to do it itself.

    Disables:
    Key: Spec heavily into Subspace Decompiler.
    Run the new Elachi lobi console that gives bonus to it. Chain VM3 and VM1 back-to-back. Run VM spread and repeat disable doffs. Combine with SNB for maximum benefit.

    Photonic Shockwave. Run the aftershock doffs. Spec into particle gens as well for this.

    Drain:
    Chain Siphon 2 and 3. Stack flow capacitors. Run 3xJuel Ducane. Use Plasmonic Leech as well as polaron-proc weaponry. Use those innate subsystem-targeting abilities!
    Side bonus: Max power in all subsystems. Run a fleet warp core with [AMP] for maximum benefit.
    If possible, run a Tractor Beam with shield drain doff. Once the fix for Tyken's Rift is out, use that with aftershock doffs.
  • saekiithsaekiith Member Posts: 534 Arc User
    edited September 2013
    Looks like I can only be useful, when I'm either lucky beyond believe or wealthy as sh*t, most likely I need to be both to get all the requirements.
    Selor Andaram Ephelion Kiith
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited September 2013
    Sorry for being an agry Sci...I had a meltdown this morning when I wrote this...some Tac blasted me for using FBP and beating him.
    I guess i let him get under my skin....

    Spock would not approve of my melt down... Logic must prevail

    \\//_

    I primarily play a tac, and I /salute ya for punishing cookie cutter CRF builds :D

    How does this work against torp boat opponents?
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    edited September 2013
    The one weapon used against my sci that gives me trouble...can be the Elachi DHCs...
    If I lose a shield facing due to Elachi Proc and can't turn...
    It can get ugly.
    Because i don't run Engi Team and instead run EmPw2Shields..

    In that case I'd better have an Evasive Manuvers skill at the ready to use. So I can turn quickly to a stronger shield facing....if the Elachis pop that facing as well.....then ya im in trouble.
    [img][/img]OD5urLn.jpg
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited September 2013
    Feedback pulse only reflects energy damage. However, very few tactical captains use torpedoes because most lack the skill in firing them. Feedback pulse counters energy damage builds and torpedoes counter feedback pulse. If someone is using feedback pulse, then mount a quantum torpedo onto your ship. Or here is an idea, stop with the spacebar auto buff scripts that 75% of the "good" space PvPers use. Manually press the buttons, rather than having a computer program do that for you.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • verline1verline1 Member Posts: 0 Arc User
    edited September 2013
    The one weapon used against my sci that gives me trouble...can be the Elachi DHCs...
    If I lose a shield facing due to Elachi Proc and can't turn...
    It can get ugly.
    Because i don't run Engi Team and instead run EmPw2Shields..

    In that case I'd better have an Evasive Manuvers skill at the ready to use. So I can turn quickly to a stronger shield facing....if the Elachis pop that facing as well.....then ya im in trouble.

    Elachi weapons don't pop shield facings, the proc ignores them, and 50% of res on hull, if your shield facing is falling that's something else, possibly a target sub system attack.

    More likely your just getting that much damage put in to the facing.
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    edited September 2013
    I couldve swore, my shield facings would "Disappear" after an elachi volley...
    But I'm not certain of this...
    I was under the impression Elachi Proc Removed shield facing at a 2.5% chance clip...
    I guess it might be "Ignore shields" coupled with the 50% resist debuff...

    Ill have to take a closer look at the Procs later tonight. But i take your word for it sir
    [img][/img]OD5urLn.jpg
  • matrix0matrix0 Member Posts: 261 Arc User
    edited September 2013
    Well, 1st... do not use the term tac but escort captain. I have a tac that doesn't fly an escort but a sci... and I make escort captains cry all the time :D

    2nd, escorts are for noob captains. They are the easiest to play. All you need to do is point and shoot. There isn't much skill required. Sure, dps are the base in STO pve. However, in pvp any skillful captains in a cruiser/sci can beat the TRIBBLE out of any escort.

    It's been known that escort captains are pvp whiners because they only have one thing: dps . If you take away the dps, they don't know what to do but come to the forum and whine/cry for nerf. It's always been like that since the launch. No surprise.
Sign In or Register to comment.