Okay so, I got tired of being blown to smitherines by burst DPS Tac/Bugs and the like...
So I decided to Respec my Sci, and go for a Shield Tank/Particle Generator build.
GW3/GW2 BOFFs for PvE
FBP3/FB2 - PH1/PH2 for PvP...
Anyway I've got the buld down to perfection, and can literally spank Burst DPS tacs...
So how come...after being a sci (underpowered to start with) and pretty much useless in PvP until the proper build is applied...
How come Tac Captains are such BABIES ??? I keep challenging and beating Tac Captains 1 vs 1....and they all say the same things...
"Oh my God, you spam all your skills waaaay too much"
"Oh my God, FBP build, that's sooooo lame" ---(says the guy with the lamest Tac/Bug build in STO)
etc, etc, etc, etc..... Excuse after excuse...
I'm finding it nearly impossible to find a Tac Captain who isn't a huge crybaby when I melt their hull with Maxed out Particle Generators FB3 and Plasma infused/Particle Generators consoles...
They all seem to be the hugest crybabies and hypocrites...
SCI captain are the hardest class to refine into something useful, they are terribly underpowered compared to the Tac Captain, futhurmore the SCI skill have been nerfed to a point that makes most(if not all) skills useless for PvP (except SubNuke and Sensor Scan)
So why do punk Tac Captains, who die by my hands, cry and whine like week old pups ?
What ? You thought you'd have your way with my little Wells class ?
Then they get offended to the point of obscenities, when they "don't get their way" ???
What's next for Tac Captains ? Crying to Cryptic for another Nerf to FPB3 ??
Get over it TAC captains....SCI Captains are a powerful class when used properly (I'd say the best in the game perhaps).
So quit complaining to me when you can't beat my Sci Build, you sound like spoiled brats (you already have a massive DMG boost to begin with)...
That is all, just saying, "whaddya think ? Sci are good for nothing ?"
Well they are not, and don't be mad because your easy mode TAC/BUG build gets roasted by a wee little Sci Capt in a Wells class.
Well......partially legit, but you do realize that you're inviting flames where your tone is concerned, right?
Also, FBP is honestly a bit cheap in 1v1. It's basically a "shoot at something else" button which has no counters besides SNB (or stuns, maybe?). In 1v1, there's nothing else to shoot at, so the match would just go on-and-on.......a competent escort would not be killed by a Wells' firepower, nor could he kill you, since you're chaining FBP. So stalemate - which makes for one boring 1v1 match. That's why you'll catch flak. They got offended because any game with you would simply stalemate.
And honestly, in any team scenario, you'd be useless. Most would simply ignore you and go after your teammates instead, and you lack the high-level sci abilities to debuff other ships who aren't shooting at you. So yeah - you may be unkillable, but you're not going to do anything worth making you a target, and you might get SNB'ed and rolled in short order in team context. This is why FBP is rarely seen outside of lolbuilds - and KAX, but that's a different story.
Well, honestly guys...what other choice does a Sci have... ?
If your not using FBP against a tac you are screwed...yes you could heal forever.
But thats boring and leads to 100% stalemates...
Im talking about killing Tacs...which I do. The only way (in a sci ship with 3-3 weapon layouts) is with the help of FBP....there is no other way...So don't get mad at a sci for using the one valueable skill in a PvP situation
All the other skills are useless...
Someone asked for my build:
I focused on Sheild Skills and maxed Particle Generators.
6 skill points into hull and warp core abilities
6 skill points into Energy weapon skills
the rest is up to you....
Wells Class:
3 fore: 2 Rom DBBs XII + Hyper Plasma Torp
3 Rear: 1 Rom EXP Beam Array + Cutting Beam + Omega Torp
Consoles
Engi: Tachy Console + Assimilated Module + Zero Point
Sci: 4x Plasma infused/Particle Generator consoles XII
Tact: 3 x 30% Plasma Tac Consoles
Or VS the heaviest of hitters:
Engi: 3 x DIL Mine Resistance Consoles XII
Sci: 4x Plasma infused/Particle Generator consoles XII
Tact: Tachy Console + Assimilated Module + Zero Point
Elite Warp Core - with Shield Boost/ and shield regen
Omega Deflector ---> (+Particle Generators skill)
Omega Sheilds
Jem Hadar XII Engines
If someone is giving me big troubles...well then Ill throw on the Shield Generator +17% shield capacity... x2 if I have too.
Batteries: Wep/Shield/Engine
The key to this build is 3x Purple FBP doffs (3 is the max) *
Anyway this build really hurts tacs... and all I hear is negative comments....meanwhile I'm dealing with constant CRF.....and you guys tell me FBP is lame...
You know what's lame... a warbird sneaking up to you point blank, dropping cloak, and unloading on your unsuspecting ship...well...guess what, that doesnt work on me anymore, one tap of FBP3 will immediatly take out their front sheild and drop there hull down to 55% before the CRF has ended. Then I just finish him off with BO, HYPERFLUX EXP beam Shot, Sub system Target Shields, Engines, Weapons....
Usually if the Tac captain isnt too bright, he'll try another volley, but hasn't anticipated my FBP2...., that will usually do it...I just mop up the rest.
Boff Layout
HAZ EM 1/2
FBP3/2
ST3/2
EMPow2Shields
Transfer Shield Strength
Polarize hull 1/2
Beam Overload 2
Tac Team 1
Hyperflux EXP Rom Beam Skill
Its a solid build.... I made it because I was sick of Burst DMG Tacs/ in bugs...and it solves that problem and then some...
It's because they're not used to losing so they lash out. Consider their insults a compliment and be proud of yourself for breaking the "tac DPS escort pwns everything" pattern STO has gotten into lately.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
FBP is certainly not the only valuable skill. Sci is still pretty darn effective for drains and disables. Just so you know.
Anyway, if you did this in arena/c&h, sure, OK, more power to you. But in 1v1, where there is literally no choice but to shoot at you - meh. After all, using your own words, what other choice would a Tac have? He can't shoot at you.
But then again, all 1v1 is pretty awful anyways - 2 smart players will practically always end up in a stalemate.
FBP is certainly not the only valuable skill. Sci is still pretty darn effective for drains and disables. Just so you know.[...]
Honest question: How? Everything I can do can be countered in 2 secs or less and If it's team match it's even worse because my target doesn't even need to do it itself.
Havent finished my Energy Drain/Disable build... So I can't say for sure if that is a viable build...not saying it isn't...but from what I've seen, in order to take advantage of a great Drain/Disable build, you should probably be flying the Recluse.. with shield drain carrier pets...at least this is my uneducated theory...
And you are Right...1 vs 1, is not really a true proving ground.
I find the build most useful in arenas or guarding flags (alone) in C&H
In arena, ppl will quickly tire of targeting me, leaving me free to pester the enemy with subnuke/sensor scan.... and allows me free reign to heal my comrades.
My settings are:
Weps: Think this sits at 50-75 (with SH at min and Engines at min) - Wep Battery for more fire power
Shields:Minimum (Use of Shield battery when needed)
Engines:Minimum (use of engine battery when needed)
Aux: Maxed
Aux is maxed to improves FBP and Shield Heals, as well as *speeds Hull repair*. As I dont use Engi Team on this build.
This setup has worked wonders for me...
The Setup drastically changes for PvE
FBP Boff Crew are replaced with GW3/1 Boff Crew
The Point is: This is NOT Star Trek Online. It is Star Trek Tactical Online.
If there another class, who killed a tac, everybody would say: We need an update for the tacs.
And Cryptic do it.
So, many sci powers are useless in the game, like Energy Drain, because of the new duty officers who eliminate any debuffs.
Cryptic have to do something have to recalibrate the classes.
I'm a tac in a Nebbie! Dies hard, with a vengeance. Literally. Best record today was blowing up a Vo'quv, its pets, and the Bop that were chasing me around kerrat while I was trying to farm in peace. Reflected everything + tac buffs = lol.
It is damn annoying to be farming using the FBP setup though.
"Last Engage! Magical Girl Origami-san" is in print! Now with three times more rainbows.
@remulade: Agreed. They need to do something, anything, to make builds other than tac escorts viable again. For example, buffing eng and beams would go a long way to fixing cruisers, particularly eng-heavy ones like the GCS.
Yo, Cryptic? 57th Rule of Acquisition: "Good customers are almost as rare as latinum...treasure them." Happy players are paying players.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
To taylor1701d:
Crying by tac Captains shouldn't give you sleepless nights IMO.
As starswordc said if i where you i would see it as a confirmation that you have found a good way to beat them.
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- (TNG) Picard, quoting Judge Aaron Satie
And again...
When I do PvE or Farming, I switch over to my GW Boff Crew...
GW works off Particle Generators as well, and is quite crushing in PvE with maxed PG skill and consoles...
Sorry for being an agry Sci...I had a meltdown this morning when I wrote this...some Tac blasted me for using FBP and beating him.
I guess i let him get under my skin....
Spock would not approve of my melt down... Logic must prevail
Personally i havnt touched feed back with my Sci, im all grave wells, tractor beams, tachyon beam, and a pile of consoles.
Sub space integrator and grav well, throw indoctrination nanites, set off shrap torp, sub nuke, sensor scan, tractor beam, Iso metric if I have it on, and a kitchen sink for good measure. every 3 mins.
Feedback though, especially endlessly cycled, is well, a bit cheap 1 vs 1, you know 50% of the damage is going hull, you know they basically cant shoot you, and essentially their only option is to die killing them selves, because lets be honest, YOU didn't kill anyone, since feedback pulse only works if they shoot you, and since they know how it works, they are essentially killing them selves.
Its also 1 vs 1, its not hard to make "Win boats" 1 vs 1, you just have to come up with some unbeatable combo that can drag the match into a full stalemate, then wait for the other guy to make a mistake, or quit.
And sci isn't not the worst pvp class, that's engineers, who bring nothing to the table that cant be replicated in some other fashion with doffs.
Honest question: How? Everything I can do can be countered in 2 secs or less and If it's team match it's even worse because my target doesn't even need to do it itself.
Disables:
Key: Spec heavily into Subspace Decompiler.
Run the new Elachi lobi console that gives bonus to it. Chain VM3 and VM1 back-to-back. Run VM spread and repeat disable doffs. Combine with SNB for maximum benefit.
Photonic Shockwave. Run the aftershock doffs. Spec into particle gens as well for this.
Drain:
Chain Siphon 2 and 3. Stack flow capacitors. Run 3xJuel Ducane. Use Plasmonic Leech as well as polaron-proc weaponry. Use those innate subsystem-targeting abilities!
Side bonus: Max power in all subsystems. Run a fleet warp core with [AMP] for maximum benefit.
If possible, run a Tractor Beam with shield drain doff. Once the fix for Tyken's Rift is out, use that with aftershock doffs.
Sorry for being an agry Sci...I had a meltdown this morning when I wrote this...some Tac blasted me for using FBP and beating him.
I guess i let him get under my skin....
Spock would not approve of my melt down... Logic must prevail
\\//_
I primarily play a tac, and I /salute ya for punishing cookie cutter CRF builds
The one weapon used against my sci that gives me trouble...can be the Elachi DHCs...
If I lose a shield facing due to Elachi Proc and can't turn...
It can get ugly.
Because i don't run Engi Team and instead run EmPw2Shields..
In that case I'd better have an Evasive Manuvers skill at the ready to use. So I can turn quickly to a stronger shield facing....if the Elachis pop that facing as well.....then ya im in trouble.
Feedback pulse only reflects energy damage. However, very few tactical captains use torpedoes because most lack the skill in firing them. Feedback pulse counters energy damage builds and torpedoes counter feedback pulse. If someone is using feedback pulse, then mount a quantum torpedo onto your ship. Or here is an idea, stop with the spacebar auto buff scripts that 75% of the "good" space PvPers use. Manually press the buttons, rather than having a computer program do that for you.
The one weapon used against my sci that gives me trouble...can be the Elachi DHCs...
If I lose a shield facing due to Elachi Proc and can't turn...
It can get ugly.
Because i don't run Engi Team and instead run EmPw2Shields..
In that case I'd better have an Evasive Manuvers skill at the ready to use. So I can turn quickly to a stronger shield facing....if the Elachis pop that facing as well.....then ya im in trouble.
Elachi weapons don't pop shield facings, the proc ignores them, and 50% of res on hull, if your shield facing is falling that's something else, possibly a target sub system attack.
More likely your just getting that much damage put in to the facing.
I couldve swore, my shield facings would "Disappear" after an elachi volley...
But I'm not certain of this...
I was under the impression Elachi Proc Removed shield facing at a 2.5% chance clip...
I guess it might be "Ignore shields" coupled with the 50% resist debuff...
Ill have to take a closer look at the Procs later tonight. But i take your word for it sir
Well, 1st... do not use the term tac but escort captain. I have a tac that doesn't fly an escort but a sci... and I make escort captains cry all the time
2nd, escorts are for noob captains. They are the easiest to play. All you need to do is point and shoot. There isn't much skill required. Sure, dps are the base in STO pve. However, in pvp any skillful captains in a cruiser/sci can beat the TRIBBLE out of any escort.
It's been known that escort captains are pvp whiners because they only have one thing: dps . If you take away the dps, they don't know what to do but come to the forum and whine/cry for nerf. It's always been like that since the launch. No surprise.
Comments
You must admit fb3 is kinda lame in 1v1 no?! Very fun though!
Also, FBP is honestly a bit cheap in 1v1. It's basically a "shoot at something else" button which has no counters besides SNB (or stuns, maybe?). In 1v1, there's nothing else to shoot at, so the match would just go on-and-on.......a competent escort would not be killed by a Wells' firepower, nor could he kill you, since you're chaining FBP. So stalemate - which makes for one boring 1v1 match. That's why you'll catch flak. They got offended because any game with you would simply stalemate.
And honestly, in any team scenario, you'd be useless. Most would simply ignore you and go after your teammates instead, and you lack the high-level sci abilities to debuff other ships who aren't shooting at you. So yeah - you may be unkillable, but you're not going to do anything worth making you a target, and you might get SNB'ed and rolled in short order in team context. This is why FBP is rarely seen outside of lolbuilds - and KAX, but that's a different story.
I believe that is the point. I wouldn't feed the troll.
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
If your not using FBP against a tac you are screwed...yes you could heal forever.
But thats boring and leads to 100% stalemates...
Im talking about killing Tacs...which I do. The only way (in a sci ship with 3-3 weapon layouts) is with the help of FBP....there is no other way...So don't get mad at a sci for using the one valueable skill in a PvP situation
All the other skills are useless...
Someone asked for my build:
I focused on Sheild Skills and maxed Particle Generators.
6 skill points into hull and warp core abilities
6 skill points into Energy weapon skills
the rest is up to you....
Wells Class:
3 fore: 2 Rom DBBs XII + Hyper Plasma Torp
3 Rear: 1 Rom EXP Beam Array + Cutting Beam + Omega Torp
Consoles
Engi: Tachy Console + Assimilated Module + Zero Point
Sci: 4x Plasma infused/Particle Generator consoles XII
Tact: 3 x 30% Plasma Tac Consoles
Or VS the heaviest of hitters:
Engi: 3 x DIL Mine Resistance Consoles XII
Sci: 4x Plasma infused/Particle Generator consoles XII
Tact: Tachy Console + Assimilated Module + Zero Point
Elite Warp Core - with Shield Boost/ and shield regen
Omega Deflector ---> (+Particle Generators skill)
Omega Sheilds
Jem Hadar XII Engines
If someone is giving me big troubles...well then Ill throw on the Shield Generator +17% shield capacity... x2 if I have too.
Batteries: Wep/Shield/Engine
The key to this build is 3x Purple FBP doffs (3 is the max) *
Anyway this build really hurts tacs... and all I hear is negative comments....meanwhile I'm dealing with constant CRF.....and you guys tell me FBP is lame...
You know what's lame... a warbird sneaking up to you point blank, dropping cloak, and unloading on your unsuspecting ship...well...guess what, that doesnt work on me anymore, one tap of FBP3 will immediatly take out their front sheild and drop there hull down to 55% before the CRF has ended. Then I just finish him off with BO, HYPERFLUX EXP beam Shot, Sub system Target Shields, Engines, Weapons....
Usually if the Tac captain isnt too bright, he'll try another volley, but hasn't anticipated my FBP2...., that will usually do it...I just mop up the rest.
Boff Layout
HAZ EM 1/2
FBP3/2
ST3/2
EMPow2Shields
Transfer Shield Strength
Polarize hull 1/2
Beam Overload 2
Tac Team 1
Hyperflux EXP Rom Beam Skill
Its a solid build.... I made it because I was sick of Burst DMG Tacs/ in bugs...and it solves that problem and then some...
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
Anyway, if you did this in arena/c&h, sure, OK, more power to you. But in 1v1, where there is literally no choice but to shoot at you - meh. After all, using your own words, what other choice would a Tac have? He can't shoot at you.
But then again, all 1v1 is pretty awful anyways - 2 smart players will practically always end up in a stalemate.
Honest question: How? Everything I can do can be countered in 2 secs or less and If it's team match it's even worse because my target doesn't even need to do it itself.
Thanks for posting this... Maybe that will sh.. silence some of the people claiming Sci's are useless.
No seriously... Thanks.
And you are Right...1 vs 1, is not really a true proving ground.
I find the build most useful in arenas or guarding flags (alone) in C&H
In arena, ppl will quickly tire of targeting me, leaving me free to pester the enemy with subnuke/sensor scan.... and allows me free reign to heal my comrades.
My settings are:
Weps: Think this sits at 50-75 (with SH at min and Engines at min) - Wep Battery for more fire power
Shields:Minimum (Use of Shield battery when needed)
Engines:Minimum (use of engine battery when needed)
Aux: Maxed
Aux is maxed to improves FBP and Shield Heals, as well as *speeds Hull repair*. As I dont use Engi Team on this build.
This setup has worked wonders for me...
The Setup drastically changes for PvE
FBP Boff Crew are replaced with GW3/1 Boff Crew
Spock would disapprove.
Sci's can be Overpowered as well !! And very useful in a team match.
That being said, a Tac can be a good sci's best friend in PvP...and vice versa.
\\//_
Live Long & Prosper
If there another class, who killed a tac, everybody would say: We need an update for the tacs.
And Cryptic do it.
So, many sci powers are useless in the game, like Energy Drain, because of the new duty officers who eliminate any debuffs.
Cryptic have to do something have to recalibrate the classes.
Sorry for my bad english.
greets remulade
It is damn annoying to be farming using the FBP setup though.
"Last Engage! Magical Girl Origami-san" is in print! Now with three times more rainbows.
Support the "Armored Unicorn" vehicle initiative today!
Thanks for Harajuku. Now let's get a real "Magical Girl" costume!
Yo, Cryptic? 57th Rule of Acquisition: "Good customers are almost as rare as latinum...treasure them." Happy players are paying players.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
Yeah that's what I'm using atm, mostly to nail stuff down.
Unless its a sphere. Oh god damn EPtE!! :mad:
"Last Engage! Magical Girl Origami-san" is in print! Now with three times more rainbows.
Support the "Armored Unicorn" vehicle initiative today!
Thanks for Harajuku. Now let's get a real "Magical Girl" costume!
To taylor1701d:
Crying by tac Captains shouldn't give you sleepless nights IMO.
As starswordc said if i where you i would see it as a confirmation that you have found a good way to beat them.
When I do PvE or Farming, I switch over to my GW Boff Crew...
GW works off Particle Generators as well, and is quite crushing in PvE with maxed PG skill and consoles...
I guess i let him get under my skin....
Spock would not approve of my melt down... Logic must prevail
\\//_
Sub space integrator and grav well, throw indoctrination nanites, set off shrap torp, sub nuke, sensor scan, tractor beam, Iso metric if I have it on, and a kitchen sink for good measure. every 3 mins.
Feedback though, especially endlessly cycled, is well, a bit cheap 1 vs 1, you know 50% of the damage is going hull, you know they basically cant shoot you, and essentially their only option is to die killing them selves, because lets be honest, YOU didn't kill anyone, since feedback pulse only works if they shoot you, and since they know how it works, they are essentially killing them selves.
Its also 1 vs 1, its not hard to make "Win boats" 1 vs 1, you just have to come up with some unbeatable combo that can drag the match into a full stalemate, then wait for the other guy to make a mistake, or quit.
And sci isn't not the worst pvp class, that's engineers, who bring nothing to the table that cant be replicated in some other fashion with doffs.
Disables:
Key: Spec heavily into Subspace Decompiler.
Run the new Elachi lobi console that gives bonus to it. Chain VM3 and VM1 back-to-back. Run VM spread and repeat disable doffs. Combine with SNB for maximum benefit.
Photonic Shockwave. Run the aftershock doffs. Spec into particle gens as well for this.
Drain:
Chain Siphon 2 and 3. Stack flow capacitors. Run 3xJuel Ducane. Use Plasmonic Leech as well as polaron-proc weaponry. Use those innate subsystem-targeting abilities!
Side bonus: Max power in all subsystems. Run a fleet warp core with [AMP] for maximum benefit.
If possible, run a Tractor Beam with shield drain doff. Once the fix for Tyken's Rift is out, use that with aftershock doffs.
I primarily play a tac, and I /salute ya for punishing cookie cutter CRF builds
How does this work against torp boat opponents?
If I lose a shield facing due to Elachi Proc and can't turn...
It can get ugly.
Because i don't run Engi Team and instead run EmPw2Shields..
In that case I'd better have an Evasive Manuvers skill at the ready to use. So I can turn quickly to a stronger shield facing....if the Elachis pop that facing as well.....then ya im in trouble.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
Elachi weapons don't pop shield facings, the proc ignores them, and 50% of res on hull, if your shield facing is falling that's something else, possibly a target sub system attack.
More likely your just getting that much damage put in to the facing.
But I'm not certain of this...
I was under the impression Elachi Proc Removed shield facing at a 2.5% chance clip...
I guess it might be "Ignore shields" coupled with the 50% resist debuff...
Ill have to take a closer look at the Procs later tonight. But i take your word for it sir
2nd, escorts are for noob captains. They are the easiest to play. All you need to do is point and shoot. There isn't much skill required. Sure, dps are the base in STO pve. However, in pvp any skillful captains in a cruiser/sci can beat the TRIBBLE out of any escort.
It's been known that escort captains are pvp whiners because they only have one thing: dps . If you take away the dps, they don't know what to do but come to the forum and whine/cry for nerf. It's always been like that since the launch. No surprise.