Changing Icon art seems to be one of those tasks given to new employees so they can get used to the job or done by an experienced employee for an afternoon's work. Changing icon art doesn't take much time to do.
Pretty much.
On the art asset side, low-stress things like changing art icons, cataloguing and fixing missing assets, and being an apprentice to the leads in charge of the bigger systems are how the newbies on the bottom rung start off. They deal with the things the vets don't have the time to sit and deal with because those vets are usually coordinating progress on bigger things.
Borticus, when he started out at Cryptic after Jupiter Radio, suggested as much as they gave him the simple stuff to get him up to speed and familiar with the game's internal systems.
I can just as much see this as a newbie task, something they intended to do for awhile but did not have the time to sit down and overhaul because of working on bigger and more crucial content.
[SIGPIC][/SIGPIC] The Artist Formerly Known As Nikotaka ][ Join Date: Jan 2010 "Can anyone remember when we used to be explorers...?"
Why did someone approve these changes to be added to the game?
Why are bug fixing not being approved more then silly things like these icon changes that are totally not need?
People might think I am just a ignorant person but people are being ignorant to the perception things like this have on people.
Okay now you're just not reading. You've been answered on this already.
If you haven't internalized the explanations pointed out to you and just wish to continue to complain by what you *think* is going on at Cryptic HQ then that's on you.
Discussions are more fruitful when you open your mind to other ideas instead of fishing for validations of your onwn assumptions.
[SIGPIC][/SIGPIC] The Artist Formerly Known As Nikotaka ][ Join Date: Jan 2010 "Can anyone remember when we used to be explorers...?"
I never said to fire anyone just don't know why these changes had been made. Why had they been approved to be added.
It does not matter how long they took they should never of been approved to be installed into the game. They cause bad perception for the game. They make things harder for people to identify items.
No ignorant assumptions. Ignoring that this causes bad perception for the game is being ignorant.
It doesn't cause "bad perception" unless you let it. It's a very small change, and completely harmless. You just think it causes bad perception because you imagine the entire dev team being a jack-of-all-trades, when in practice they're all very specialized.
So, yes, you're making ignorant assumptions. Saying you're not ignorant doesn't make it true.
Cryptic devs aren't hourly workers -- they can't send people from the art department home for an afternoon, and give more hours to whichever department is fixing bugs. This isn't a ******n Barnes & Noble, where they can send some salespeople home and bring in the inventory guys to do extra work putting books on the shelf. Game Devs are all salaried, and sometimes work very long hours with no overtime.
What the art department does has no effect on bug fixes, good or bad. Nothing. Nada. Zilch. Zero. So stop complaining.
The first series of new icons presented were worse, which required a person to squint just to try and tell the difference between each weapon boost or armor enhancement. Then those were redone and these new ones are a bit of an improvement.
I think what these need now is a colored border (white, green, blue, purple, violet) to easily tell what rarity each console is, because right now it's not as noticeable.
Go ahead and ignore that this causes bad perception of the game for some people. When games make a lot of changes to things that don't need changing but take a long time to fix bugs (some still around for years) how can you not think it won't cause bad perception for some people?
I guess I will just shut up on this topic people just don't seem to get the point I am trying to make. I might not be making the point I best can maybe that is the problem I don't know.
Go ahead and ignore that this causes bad perception of the game for some people. When games make a lot of changes to things that don't need changing but take a long time to fix bugs (some still around for years) how can you not think it won't cause bad perception for some people?
I don't think it can be explained to you again that artists don't fix bugs. Cryptic is paying a UI artist to do UI work throughout the game. He does tons of UI work - from the changes in the mini-map to the new UI for carriers, or emblems seen on ships, etc. He would be doing those things whether Cryptic wanted the icons changed or not. No money is being taken away from the QA team because of a UI artist.
If you have a bad perception because Cryptic is trying to change the visual style of the game that's your perception. Thomas has already pointed out the design goals for the changes. Liking them is subjective - just as liking the look of the Odyssey is subjective.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
So, you want to what... fire this guy? Without knowing what his job is? What if this is the same guy who paints all...
Spare me this kind of BS. You and I both know there are plenty of things the art dept can do. Let's start with more KDF and Romulan uniform concepts and ships. BTW - don't put words in my mouth, kid.
:rolleyes:
Have you ever done professional digital painting? Do you know how much money, time, and effort went into it? How can you equate -
Have you ever bungie jumped off the the Eiffel Tower? No? Neither have I. According to you, I suppose we shouldn't comment on something we don't know much about.
Guess what? I'm commenting on something I don't like even though I'm not involved in the development and execution part of it. Don't like it?
Spare me this kind of BS. You and I both know there are plenty of things the art dept can do. Let's start with more KDF and Romulan uniform concepts and ships. BTW - don't put words in my mouth, kid.
:rolleyes:
UI art is not the same as ship or uniform art. Same branch of the company, different division.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
The new icons are ugly, a caricature, are all the same, do not understand how they change things that work well and dont fix things that malfunction or add new content that we do not have.
Spare me this kind of BS. You and I both know there are plenty of things the art dept can do. Let's start with more KDF and Romulan uniform concepts and ships. BTW - don't put words in my mouth, kid.
:rolleyes:
Have you ever bungie jumped off the the Eiffel Tower? No? Neither have I. According to you, I suppose we shouldn't comment on something we don't know much about.
Guess what? I'm commenting on something I don't like even though I'm not involved in the development and execution part of it. Don't like it?
Too bad.
So, to sum you up: "I'm perfectly happy discussing things I know nothing about, and I don't care if it makes me look like an idiot."
If you want to talk about something, at least make the effort to learn. Why would you want to talk about bungie jumping off the Eiffel Tower, and not learn anything about it? What possible reason could there be to have such a discussion, if all you want to do is nod along while stuffing your fingers in your ears so you don't actually learn something?
UI art is not the same as ship or uniform art. Same branch of the company, different division.
Regardless, I reject the implication this thatch1-whatever guy is putting forth - that people who are not involved in the making of the game cannot voice their opinion on those said changes. I am the consumer, they make the product. If I don't like how they are making the product, I can and WILL voice my dissatisfaction with the devs and the situation.
I'm certainly not gonna hold back just because it makes him uncomfortable.
Regardless, I reject the implication this thatch1-whatever guy is putting forth - that people who are not involved in the making of the game cannot voice their opinion on those said changes. I am the consumer, they make the product. If I don't like how they are making the product, I can and WILL voice my dissatisfaction with the devs and the situation.
I'm certainly not gonna hold back just because it makes him uncomfortable.
I never said not involved, I said ignorant of. To quote you,
So, to sum you up: "I'm perfectly happy discussing things I know nothing about, and I don't care if it makes me look like an idiot."
If you want to talk about something, at least make the effort to learn. Why would you want to talk about bungie jumping off the Eiffel Tower, and not learn anything about it? What possible reason could there be to have such a discussion, if all you want to do is nod along while stuffing your fingers in your ears so you don't actually learn something?
You do the same. Learn that I am dissatisfied with an aspect of a product and voicing my opinion. Learn to take what I say at face value and definitely don't try to put words in my mouth. And learn that the imaginary high horse your on is just that.
Thanks for the name calling, BTW. Take note from "thecosmic1" on how to be the opposite of how you are.
Have you ever bungie jumped off the the Eiffel Tower? No? Neither have I. According to you, I suppose we shouldn't comment on something we don't know much about.
.ig?no?rant [ig-ner-uhnt]
adjective
1. lacking in knowledge or training; unlearned: an ignorant man.
2. lacking knowledge or information as to a particular subject or fact: ignorant of quantum physics.
3. uninformed; unaware.
4. due to or showing lack of knowledge or training: an ignorant statement.
Patch Notes : Resolved an Issue, where people would accidently experience Fun.
adjective
1. lacking in knowledge or training; unlearned: an ignorant man.
2. lacking knowledge or information as to a particular subject or fact: ignorant of quantum physics.
3. uninformed; unaware.
4. due to or showing lack of knowledge or training: an ignorant statement.
1.
not content or happy with something. "small investors dissatisfied with rates on certificates of deposit"
synonyms: discontented, malcontent, unsatisfied, disappointed, disaffected, unhappy, displeased
Still haven't looked it up yet, have you? FYI - implications can be used in any number of ways. And you're presuming to tell me and others to "learn" things. God I love irony...
Still haven't looked it up yet, have you? FYI - implications can be used in any number of ways. And you're presuming to to me and others to "learn" things. God I love irony...
Well, to be fair, I was implying something just now. I think that went over your head though.
Well, to be fair, I was implying something just now. I think that went over your head though.
Using my Shrek voice: "All right, you're both going the right way for a smacked bottom."
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
It's absolutely fine that you don't like the art. I've said as much several times.
What I took issue with is your claim that what the UI artist does stops the systems team from fixing bugs. I said that pretty plainly before, too.
Again,
Re-read what I initially posted and quote me where I said or implied "the artist stops the bug fix team". You'll find the point is consistent in all my posts - allocation of resources for things presented in the game and how it's ultimately presented seems to be dysfunctional.
Re-read what I initially posted and quote me where I said or implied "the artist stops the bug fix team". You'll find the point is consistent in all my posts - allocation of resources for things presented in the game and how it's ultimately presented seems to be dysfunctional.
Which is an ignorant point to make, because as has been said a hundred times in this thread, you can't "allocate resources" from a UI artist and suddenly fix bugs.
I don't know how we could be any clearer, or why you don't get it.
Which is an ignorant point to make, because as has been said a hundred times in this thread, you can't "allocate resources" from a UI artist and suddenly fix bugs.
I don't know how we could be any clearer, or why you don't get it.
And I'm not saying that's how it works either! I know it doesn't magically get fixed overnight when the art guy is given a week off.
And I'm not saying that's how it works either! I know it doesn't magically get fixed overnight when the art guy is given a week off.
So to sum up my understanding of your point:
You think that the UI artist making new icons is a poor allocation of resources, but you also understand that you can't allocate resources away from the UI artist to bug fixes.
What do you want the UI artist to be doing instead, then? Are there any art problems that are actual problems, or is this just you not agreeing with the design direction that the UI artist has taken?
You not liking the game's UI art isn't really a poor allocation of resources, it's just you not liking the art. If that's all it is, then fine, whatever. You hate on that art all you want, you don't need anyone's permission to have an artistic opinion. But if that's what you want to talk about, then talk about what you think is wrong with the UI art in the game, and maybe even what you want to see changed. Don't talk about "resource allocation" if that's not even the thing you have a problem with.
If I'm wrong and you're still hung up on "resource allocation" then **** me, I have no clue what you're trying to say.
Comments
Pretty much.
On the art asset side, low-stress things like changing art icons, cataloguing and fixing missing assets, and being an apprentice to the leads in charge of the bigger systems are how the newbies on the bottom rung start off. They deal with the things the vets don't have the time to sit and deal with because those vets are usually coordinating progress on bigger things.
Borticus, when he started out at Cryptic after Jupiter Radio, suggested as much as they gave him the simple stuff to get him up to speed and familiar with the game's internal systems.
I can just as much see this as a newbie task, something they intended to do for awhile but did not have the time to sit down and overhaul because of working on bigger and more crucial content.
The Artist Formerly Known As Nikotaka ][ Join Date: Jan 2010
"Can anyone remember when we used to be explorers...?"
Okay now you're just not reading. You've been answered on this already.
If you haven't internalized the explanations pointed out to you and just wish to continue to complain by what you *think* is going on at Cryptic HQ then that's on you.
Discussions are more fruitful when you open your mind to other ideas instead of fishing for validations of your onwn assumptions.
The Artist Formerly Known As Nikotaka ][ Join Date: Jan 2010
"Can anyone remember when we used to be explorers...?"
It doesn't cause "bad perception" unless you let it. It's a very small change, and completely harmless. You just think it causes bad perception because you imagine the entire dev team being a jack-of-all-trades, when in practice they're all very specialized.
So, yes, you're making ignorant assumptions. Saying you're not ignorant doesn't make it true.
Cryptic devs aren't hourly workers -- they can't send people from the art department home for an afternoon, and give more hours to whichever department is fixing bugs. This isn't a ******n Barnes & Noble, where they can send some salespeople home and bring in the inventory guys to do extra work putting books on the shelf. Game Devs are all salaried, and sometimes work very long hours with no overtime.
What the art department does has no effect on bug fixes, good or bad. Nothing. Nada. Zilch. Zero. So stop complaining.
I think what these need now is a colored border (white, green, blue, purple, violet) to easily tell what rarity each console is, because right now it's not as noticeable.
I guess I will just shut up on this topic people just don't seem to get the point I am trying to make. I might not be making the point I best can maybe that is the problem I don't know.
If you have a bad perception because Cryptic is trying to change the visual style of the game that's your perception. Thomas has already pointed out the design goals for the changes. Liking them is subjective - just as liking the look of the Odyssey is subjective.
a very minor gripe to be bringing this far out of proportion IMO.
---- FIRE EVERYTHING ! ----
:rolleyes:
Have you ever bungie jumped off the the Eiffel Tower? No? Neither have I. According to you, I suppose we shouldn't comment on something we don't know much about.
Guess what? I'm commenting on something I don't like even though I'm not involved in the development and execution part of it. Don't like it?
Too bad.
This change was quite disappointing.
So, to sum you up: "I'm perfectly happy discussing things I know nothing about, and I don't care if it makes me look like an idiot."
If you want to talk about something, at least make the effort to learn. Why would you want to talk about bungie jumping off the Eiffel Tower, and not learn anything about it? What possible reason could there be to have such a discussion, if all you want to do is nod along while stuffing your fingers in your ears so you don't actually learn something?
I'm certainly not gonna hold back just because it makes him uncomfortable.
I never said not involved, I said ignorant of. To quote you,
Thanks for the name calling, BTW. Take note from "thecosmic1" on how to be the opposite of how you are.
:rolleyes:
Maybe you should look it up.
I didn't imply a thing, I plainly said everything I intended to say. You're just being, shock and gasp, ignorant, and also bafflingly confrontational.
Did the new icons rob you or something? Gosh I hope not, I swear they looked harmless to me.
.ig?no?rant [ig-ner-uhnt]
adjective
1. lacking in knowledge or training; unlearned: an ignorant man.
2. lacking knowledge or information as to a particular subject or fact: ignorant of quantum physics.
3. uninformed; unaware.
4. due to or showing lack of knowledge or training: an ignorant statement.
That was a question, not an implication.
Do you need to look up what a question is, too?
(that was also a question, you can tell because I used '?', often known as a 'question mark'. they mark questions.)
dis-sat-is-fied
disˈsatisˌfīd
adjective
adjective: dissatisfied
1.
not content or happy with something.
"small investors dissatisfied with rates on certificates of deposit"
synonyms: discontented, malcontent, unsatisfied, disappointed, disaffected, unhappy, displeased
Well, to be fair, I was implying something just now. I think that went over your head though.
It's absolutely fine that you don't like the art. I've said as much several times.
What I took issue with is your claim that what the UI artist does stops the systems team from fixing bugs. I said that pretty plainly before, too.
Again,
Which is an ignorant point to make, because as has been said a hundred times in this thread, you can't "allocate resources" from a UI artist and suddenly fix bugs.
I don't know how we could be any clearer, or why you don't get it.
So to sum up my understanding of your point:
You think that the UI artist making new icons is a poor allocation of resources, but you also understand that you can't allocate resources away from the UI artist to bug fixes.
What do you want the UI artist to be doing instead, then? Are there any art problems that are actual problems, or is this just you not agreeing with the design direction that the UI artist has taken?
You not liking the game's UI art isn't really a poor allocation of resources, it's just you not liking the art. If that's all it is, then fine, whatever. You hate on that art all you want, you don't need anyone's permission to have an artistic opinion. But if that's what you want to talk about, then talk about what you think is wrong with the UI art in the game, and maybe even what you want to see changed. Don't talk about "resource allocation" if that's not even the thing you have a problem with.
If I'm wrong and you're still hung up on "resource allocation" then **** me, I have no clue what you're trying to say.