I hate the new icons because their images do not match the item descriptions. Disruptor coils, phaser relays, plasma infusers, etc... now all look like SODA CANS. It gets worse -- the only way to quickly distinguish these items from each other without the tool tip is by paying close attention to the color, so if you have any sort of red/green color blindness, you are SOL.
The new icons take away ease of use. They have no positive redeeming value unless the intent is to confuse the established player base, or make mismatched console-to-weapon mistakes more commonplace.
I prefer the old icons because they were easily identifiable at a quick glace. Instead of completely replacing the old icon with a generic studded cylinder, why not retain the original picture but use another corner symbol or corner color code? Red vs. Yellow vs. Blue corner tags would work fine. The background can still retain its white, green, blue, purple, or indigo color to represent rarity.
After looking at most of these types of posts and threads, it seems to be that it boils down to QQing because players can't instantly tell apart the new icons.
They're new, you'll get used to them and memorise them just as well as the old ones.
The old ones are dead and not coming back, adapt.
I love the smell of fanbois in the evening. See I can throw an insult to invalidate your opinion too. Does it actually invalidate it? Nope not really and neither does your stupid QQing thing to others' genuine concerns.
Have you seen the comments from people who have sight problems? Even some of us who do not have such problems, for example colour blindness, are having problems because not only are the console too alike in some areas, then throw in department colour splash and "rarity" splash and it makes it more difficult.
Basically take them to grey scale and if you can't tell the difference then it is a bad icon. Such icons are meant to tell at a glance what is what. Pretty colours are just a bonus. Take a look at your fire control icons when they are not lit up, you can see what is a dual beam bank, what is a cannon, what is a beam array, what is a torp and even which type, and so on just from the greyed icons.
After looking at most of these types of posts and threads, it seems to be that it boils down to QQing because players can't instantly tell apart the new icons.
They're new, you'll get used to them and memorise them just as well as the old ones.
The old ones are dead and not coming back, adapt.
The new images are nearly identical to each other except for color. This means that those afflicted by red/green color blindness have little to fall back on other than the tool tip.
Based on the above, the new icons take away functionality. How can this possibly be a step in the right direction?
I've startet a poll in the german forum and nearby 70 percent wants the old icons back, 16 percent wants a correction of the new icons, especially for color blind people. Only ten percent likes the new icons.
Forward to a stage where they should put a big sign on the log in screen soon saying "Partially sighted? Sorry, your not welcome in this game".
I am partially sighted, and i LITERALLY cannot tell the difference between the tac consoles now.
See, this is where Cryptic has dropped the ball.
An option should be in place for a "basic" scheme to override the normal interface so those who do have this issue can make it easier to see icons / text / instructions.
Did no one in the office think about people with sight impairment???
Bottom line, this was a wholly unnecessary change. Nobody asked for it, nobody required it, and it's now made it necessary to relearn what all the new icons mean because we can't tell them apart at a glance anymore.
I've startet a poll in the german forum and nearby 70 percent wants the old icons back, 16 percent wants a correction of the new icons, especially for color blind people. Only ten percent likes the new icons.
I was not a fan of the older icons but I do not like these new ones.
I like the attempt to harmonize the career track with the console color but the simplicity of the older icons looks more like art and less cartoonish that the new ones to me. There are some black lines that stand out on some icons against a color backdrop that remind me of a comic panel. I do like the fading used on the older icons also. The new icons look better in the exchange than they do on my ship. The larger picture brings out the image and softens some of the hard edges of the primary images and allows them to blend in more into the back ground.
Please do your best to address the issues of people who are color blind. Regardless, a lot of effort and thought has gone into these, thanks for the effort.
I like the Style of the new Icons. But there is 1 major issue with them. Alot of them look the same with like maybe a little m or + inside the picture. I think this is dumb & that most people won't be able to adapt to the new icons cause of it. there is a lot of stuff that looks the same. I do like the color coding. But 1 issue with that too. The red cons make it hard to see if it is Green o Blue in rarity on them.
This kind of reaction reminds me of every time Facebook or Youtube or any other high traffic website gets a redesign.
In a few weeks everyone will wonder what the fuss was all about.
The problem is that this icon change went beyond just "style." By removing each icon's image uniqueness and making identification-by-color mandatory, Cryptic has made the game less usable to color-blind players. Sure, the tool-tip provides a workaround, but icon-identification has never been a problem, so why introduce a problem where none existed previously?
I just don't like the new icons simple as that. Will I get used to them? Sure but that doesn't mean I like them nor does mean I HAVE to like them, it just means I got used to looking at them. I like the changes they made to the UI with LoR but to me this icon project needs to be revamped(ya ya I know they wont so don't bother telling me as much).
No issue, ususally moused over anyway, as all the important information about an item is in its details..... it's not like the previous icons allowed you to differentiate between a [CritD] or [CritH], or tell which one was [DMG]x3 or not.
I just don't like the new icons simple as that. Will I get used to them? Sure but that doesn't mean I like them nor does mean I HAVE to like them, it just means I got used to looking at them. I like the changes they made to the UI with LoR but to me this icon project needs to be revamped(ya ya I know they wont so don't bother telling me as much).
Those who are red/green color blind will be completely dependent on the tooltip to tell them which console does what. Let's just hope Cryptic doesn't start charging dilithium or zen for tool-tip-data service.
No issue, ususally moused over anyway, as all the important information about an item is in its details..... it's not like the previous icons allowed you to differentiate between a [CritD] or [CritH], or tell which one was [DMG]x3 or not.
I don't have to mouse over AP-Mag-Regulators or Disruptor Coils since I know that their stats don't have suffixes in the present patch. If you have to use the tooptip to determine what every item does, then that's already a big red flag for the STO GUI designers.
The new Icons are just not very friendly towards people with color perception(color blindness) problems.
Before this update, I had no problem seeing what a item was and what it did. Now, with this change for no real good reason. I can not tell the difference between any console for the same slot.
Seems someone forgot. not all players have the same visual acuity, would be nice if it was a optional thing, so those, like me, who have a RED/BLUE disparity can actually continue to enjoy this game.
The consoles look good but as has been mentioned, its a pointless thing, they should have put that time into fixing actual broken things rather than dress things up to hide the issues.
I don't have to mouse over AP-Mag-Regulators or Disruptor Coils since I know that their stats don't have suffixes in the present patch. If you have to use the tooptip to determine what every item does, then that's already a big red flag for the STO GUI designers.
Got a question for you since you're ranting about colorblindness..... In the old system how did colorblind people tell rarities apart? :P
Anyways, the new damage type consoles aren't shaped the same any more than the old armor consoles were.
Got a question for you since you're ranting about colorblindness..... In the old system how did colorblind people tell rarities apart? :P
Anyways, the new damage type consoles aren't shaped the same any more than the old armor consoles were.
Because they looked different, not to mention most color blind people are of RED/GREEN blindness which has nothing to do with the way items were colored for rarity.
The new items are just the same shape with the colors changed, and unlucky for people like me, the shades have to many red/green variation to be easily differentiated.
The new images are nearly identical to each other except for color. This means that those afflicted by red/green color blindness have little to fall back on other than the tool tip.
Based on the above, the new icons take away functionality. How can this possibly be a step in the right direction?
You're colour-blind? You could have been dealt a tougher hand in life.
In addition, what makes you think they didn't check with someone who is also colour-blind, like perhaps the Lead Designer Al Rivera? He was in favour of the changes made.
People can say all they want about how everyone is going to get used to them.
Fact is, that, while they might be better looking, they're more or less useless now. Even for the non-colourblind or visually impaired it's going to take more than one look now to distinguish rarity and console type.
As I mentioned in another thread, the icons were probably designed by a person who never ever touched and played the game. It just reminds me of the time when the changed doff frames. They took another working system and made certain doffs almost indistinguishable to the untrained eye.
You're colour-blind? You could have been dealt a tougher hand in life.
In addition, what makes you think they didn't check with someone who is also colour-blind, like perhaps the Lead Designer Al Rivera? He was in favour of the changes made.
SO its your contention, that because he is stating he has a color perception problem, that he, "Could have been dealt a tougher life"?.
Just one question, are you color blind? because if your not, you have no idea what its like or how tough it is to deal with it on a daily basis in a world that uses color for so many things. Just look around you as you go through a day and see how many thing you take for granted are in color.
Sounds like you are saying his argument is invalid because he's only color blind.
Got a question for you since you're ranting about colorblindness..... In the old system how did colorblind people tell rarities apart? :P
To be honest, I couldnt. Not between the blue and purple. I had to use the filters to select the rarity when I was doffing. Or look at the % (10% I guessed was blue, 20% was purple). In terms of consoles, I never knew what rarity I had. Still dont.
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A Romulan Strike Team, Missing Farmers and an ancient base on a Klingon Border world. But what connects them? Find out in my First Foundary mission: 'The Jeroan Farmer Escapade'
Comments
The new icons take away ease of use. They have no positive redeeming value unless the intent is to confuse the established player base, or make mismatched console-to-weapon mistakes more commonplace.
I prefer the old icons because they were easily identifiable at a quick glace. Instead of completely replacing the old icon with a generic studded cylinder, why not retain the original picture but use another corner symbol or corner color code? Red vs. Yellow vs. Blue corner tags would work fine. The background can still retain its white, green, blue, purple, or indigo color to represent rarity.
I love the smell of fanbois in the evening. See I can throw an insult to invalidate your opinion too. Does it actually invalidate it? Nope not really and neither does your stupid QQing thing to others' genuine concerns.
Have you seen the comments from people who have sight problems? Even some of us who do not have such problems, for example colour blindness, are having problems because not only are the console too alike in some areas, then throw in department colour splash and "rarity" splash and it makes it more difficult.
Basically take them to grey scale and if you can't tell the difference then it is a bad icon. Such icons are meant to tell at a glance what is what. Pretty colours are just a bonus. Take a look at your fire control icons when they are not lit up, you can see what is a dual beam bank, what is a cannon, what is a beam array, what is a torp and even which type, and so on just from the greyed icons.
they kinda smell just like haters don't they ?
---- FIRE EVERYTHING ! ----
Quoting out of context a wonderful thing to do. Take it in the whole and you will see I say neither has the upper hand.
The new images are nearly identical to each other except for color. This means that those afflicted by red/green color blindness have little to fall back on other than the tool tip.
Based on the above, the new icons take away functionality. How can this possibly be a step in the right direction?
What did the other 4 want?
My guess would be "don't care either way..." or "new icons? what's an icon?"
See, this is where Cryptic has dropped the ball.
An option should be in place for a "basic" scheme to override the normal interface so those who do have this issue can make it easier to see icons / text / instructions.
Did no one in the office think about people with sight impairment???
LOL, it may be mean - but that was funny :P
This is classic 'don't fix what isn't broken'.
In a few weeks everyone will wonder what the fuss was all about.
I was not a fan of the older icons but I do not like these new ones.
I like the attempt to harmonize the career track with the console color but the simplicity of the older icons looks more like art and less cartoonish that the new ones to me. There are some black lines that stand out on some icons against a color backdrop that remind me of a comic panel. I do like the fading used on the older icons also. The new icons look better in the exchange than they do on my ship. The larger picture brings out the image and softens some of the hard edges of the primary images and allows them to blend in more into the back ground.
Please do your best to address the issues of people who are color blind. Regardless, a lot of effort and thought has gone into these, thanks for the effort.
The problem is that this icon change went beyond just "style." By removing each icon's image uniqueness and making identification-by-color mandatory, Cryptic has made the game less usable to color-blind players. Sure, the tool-tip provides a workaround, but icon-identification has never been a problem, so why introduce a problem where none existed previously?
My character Tsin'xing
Those who are red/green color blind will be completely dependent on the tooltip to tell them which console does what. Let's just hope Cryptic doesn't start charging dilithium or zen for tool-tip-data service.
At this point i would just be happy if there was a option to revert back to old style.
I don't have to mouse over AP-Mag-Regulators or Disruptor Coils since I know that their stats don't have suffixes in the present patch. If you have to use the tooptip to determine what every item does, then that's already a big red flag for the STO GUI designers.
Some of the old damage type consoles were okay, but others were outright stupid looking.
My character Tsin'xing
Before this update, I had no problem seeing what a item was and what it did. Now, with this change for no real good reason. I can not tell the difference between any console for the same slot.
Seems someone forgot. not all players have the same visual acuity, would be nice if it was a optional thing, so those, like me, who have a RED/BLUE disparity can actually continue to enjoy this game.
Just my 2 cents
Anyways, the new damage type consoles aren't shaped the same any more than the old armor consoles were.
My character Tsin'xing
Because they looked different, not to mention most color blind people are of RED/GREEN blindness which has nothing to do with the way items were colored for rarity.
The new items are just the same shape with the colors changed, and unlucky for people like me, the shades have to many red/green variation to be easily differentiated.
You're colour-blind? You could have been dealt a tougher hand in life.
In addition, what makes you think they didn't check with someone who is also colour-blind, like perhaps the Lead Designer Al Rivera? He was in favour of the changes made.
Fact is, that, while they might be better looking, they're more or less useless now. Even for the non-colourblind or visually impaired it's going to take more than one look now to distinguish rarity and console type.
As I mentioned in another thread, the icons were probably designed by a person who never ever touched and played the game. It just reminds me of the time when the changed doff frames. They took another working system and made certain doffs almost indistinguishable to the untrained eye.
It's just a completely user-unfriendly change.
Bring back the old ones!
SO its your contention, that because he is stating he has a color perception problem, that he, "Could have been dealt a tougher life"?.
Just one question, are you color blind? because if your not, you have no idea what its like or how tough it is to deal with it on a daily basis in a world that uses color for so many things. Just look around you as you go through a day and see how many thing you take for granted are in color.
Sounds like you are saying his argument is invalid because he's only color blind.
To be honest, I couldnt. Not between the blue and purple. I had to use the filters to select the rarity when I was doffing. Or look at the % (10% I guessed was blue, 20% was purple). In terms of consoles, I never knew what rarity I had. Still dont.
A Romulan Strike Team, Missing Farmers and an ancient base on a Klingon Border world. But what connects them? Find out in my First Foundary mission: 'The Jeroan Farmer Escapade'