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What is your beef with the Galaxy Cryptic?

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  • yreodredyreodred Member Posts: 3,527 Arc User
    edited August 2013
    feiqa wrote: »
    I was thinking on something. Can anyone check me on this?

    At each tier the ships all have the same weapon slots. (C-store and lockbox compared in their categories)

    Now shields. Does a base tier 5 shield give the same bonus to escorts, cruisers, and science vessels?

    If so I think the issue is they forgot that escorts are tiny. A cruiser has a bigger power plant, more stations to do more things, and should carry bigger shields. If they want to give escorts more guns for their size, make cruiser shields and engine power significantly boosted as the payment for the sheer size of a cruiser. Otherwise this is having a dirigible in a dogfight.

    Alternately, keep escorts exactly as they are, and increase the sheer number of weapon slots and warpcore slots on a cruiser. This gives them more of the beams they are supposed to be using and the power to actually fire them.

    Ships have different shield modifier, Crusiers get around 1, science a bit more and escorts less.


    I think i know what point you are trying to make.

    I think Cryptic missed the chance to give each type of ship a unique kind of Warp Core.
    NOW, every ship gets the same bonus, no matter how big it is.

    If they would have made different kind of Warp cores, like Cruiser Warp Cores, Science Warp Cores and so on, they could have given each type of ship more or less energy to use.



    Sorry for typos but i am awake for 40 hours, i think i should go to sleep now. :)
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • ehgatoehgato Member Posts: 137 Arc User
    edited August 2013
    Tks bro for the signature now lets put this all over the forums :D
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited August 2013
    I am a huge proponent of fixing the galaxy class, while she makes a phenominal tank, i would like to have better crowd control in it. Excessive Engineering powers and all, it isnt an AWFUL ship but it could really benefit from a little flexibility.
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited August 2013
    Thanks everyone for the positive support! The more people adopt this banner, the more likely someone will notice! :)
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
    Missing the good ol' days of PvP: Legacy of Romulus to Season 9
    My List of Useful Links, Recently Updated November 25 2017!
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited August 2013
    I would also like to get a fancy banner for the galaxy class, with my name in a nice shade of tactical red!
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited August 2013
    And while i do greatly wish for this ship to have a little more flexibility, oh dear lord the fleet version can take a beating!
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited August 2013
    all the eng skills are fine, except AB really. move that down to ENS level, its not worth a COM or LTC slot compared to whats available there. give AtB and AtD a version 3 by adding a level at ENS. it tops out at version 2 at LTC level, make version 1 at ENS so its at version 3 at LTC level.

    the issue the galaxy has, is that all the base ENS skills are GREAT at LTC level, ET3, EPtS3. on a gal, they cant be used because you have to have 1 version of that power at ENS level already. its not so bad in the excelsior, you have less LTC level eng powers to choose from, and you can get around easier and your damage is a deterent. on a galaxy, its tricky to fill the 2 LTC and COM eng slots with powers a galaxy can even use well. and if its an AtB build, that takes AtS out of considering. EWP can be ok wile separated, but something this slow that cant tank in any other way then out resist or heal damage, needs ET3 and EPtS3. to run that you leave 2 ENS level abilities unused.
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited August 2013
    all the eng skills are fine, except AB really. move that down to ENS level, its not worth a COM or LTC slot compared to whats available there. give AtB and AtD a version 3 by adding a level at ENS. it tops out at version 2 at LTC level, make version 1 at ENS so its at version 3 at LTC level.
    I'm not so sure about that.
    While it would be great for the Galaxy to have AtB start at Ensign level, imagine how powerful a Science ship would become when using AtB.
    But that may be the sollution for many science powers which are considered as too weak, let them just use their powers more often, why not.

    Escorts, on the other hand wouldn't benefit that much from a AtB build, since most already have a overkill of tactical Powers. It would rather reduce their survivability a bit (which would be good in a way).


    So if i think about it a bit, i think it's a good idea.:)
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited August 2013
    all the eng skills are fine, except AB really. move that down to ENS level, its not worth a COM or LTC slot compared to whats available there. give AtB and AtD a version 3 by adding a level at ENS. it tops out at version 2 at LTC level, make version 1 at ENS so its at version 3 at LTC level.

    the issue the galaxy has, is that all the base ENS skills are GREAT at LTC level, ET3, EPtS3. on a gal, they cant be used because you have to have 1 version of that power at ENS level already. its not so bad in the excelsior, you have less LTC level eng powers to choose from, and you can get around easier and your damage is a deterent. on a galaxy, its tricky to fill the 2 LTC and COM eng slots with powers a galaxy can even use well. and if its an AtB build, that takes AtS out of considering. EWP can be ok wile separated, but something this slow that cant tank in any other way then out resist or heal damage, needs ET3 and EPtS3. to run that you leave 2 ENS level abilities unused.

    wow, hey drunk i think we should celebrating this because, hehe, it is the only time that i am not completey agree with you:)
    concerning ET3 and EPTS3, but i think that it a matter of playstyle here.
    with time i have found that in the galaxy layout ( dreadnought ) EWP was more usefull to me than ET3.
    and bielieve me i have a hard time to convince myself of it, indeed at first i have some kind rule if i may say, that is to not slot a bo power that is not version 3 in a ltcommander or above ( in my mind it was a lost of efficiency ).
    so i use to have my EPTS3, RSP3, and ET3, on my gal, and it was really good, especially the psychological effect that ET3 produced on enemie when they suddently see your almost zero hull being restore to at least half of it entire value ( and shield too since u usually combined it with rsp ).
    but, in the long run, with experimented player i have found that EWP do more to my survival than ET, especially nowaday since we all have the abilitie to run the equivalent of 2 tact team on any ship ( wich as you known enter in conflict with ET ).
    but it seem to be a different playstyle problem since it appear you use EWP offensively while i use it defensively.

    for the auxtobat power, all considering i am agree, even if i still fear the potential increase of firepower that this could give to some escort ( cycling their top offensiv power every 15 sec ) they will do it at a great cost to survivability, and yes the lost in survivability is not worth the little increase of firepower here in my opinion.
    so i found it to be a nice idea altrought i would also love to see some power like tractor beam and polarize hull been switch to engie power.

    on a completely different subject i have difficulty to load the banner stardestroyer made me, i can change my avatar icon, but i can not load the banner signature.
    well it is loaded, i can even see the preview, but when i click on save signature he took me on my control pannel page but nothing have change, i still not have any banner.
    any idea what going on?
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited August 2013
    I would also like to get a fancy banner for the galaxy class, with my name in a nice shade of tactical red!

    Sure thing. It will be ready within 24 hours.
    neo1nx wrote:
    on a completely different subject i have difficulty to load the banner stardestroyer made me, i can change my avatar icon, but i can not load the banner signature.
    well it is loaded, i can even see the preview, but when i click on save signature he took me on my control pannel page but nothing have change, i still not have any banner.
    any idea what going on?

    You have to type (SIGPIC)(/SIGPIC) into the blank box above "Save Signature", and replace the round brackets with /B][/COLOR] and [B][COLOR="White".
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
    Missing the good ol' days of PvP: Legacy of Romulus to Season 9
    My List of Useful Links, Recently Updated November 25 2017!
  • general1devongeneral1devon Member Posts: 298 Arc User
    edited August 2013
    Well as you can see i have my version of Stardestroyers idea.
    [SIGPIC][/SIGPIC]
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited August 2013
    neo1nx wrote: »
    on a completely different subject i have difficulty to load the banner stardestroyer made me, i can change my avatar icon, but i can not load the banner signature.
    well it is loaded, i can even see the preview, but when i click on save signature he took me on my control pannel page but nothing have change, i still not have any banner.
    any idea what going on?

    After you load it and it starts showing in the preview - there's a clickable text saying "insert singature picture" to the side. Click it and the [SIGPIC][/SIGPIC] text will show up in the text area. Then you're ready to save the sig. and it should show the picture in your posts.
    Well as you can see i have my version of Stardestroyers idea.

    Hehe that one is cool as well. ;)
    HQroeLu.jpg
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited August 2013
    yreodred wrote: »
    I'm not so sure about that.
    While it would be great for the Galaxy to have AtB start at Ensign level, imagine how powerful a Science ship would become when using AtB.
    But that may be the sollution for many science powers which are considered as too weak, let them just use their powers more often, why not.

    Escorts, on the other hand wouldn't benefit that much from a AtB build, since most already have a overkill of tactical Powers. It would rather reduce their survivability a bit (which would be good in a way).


    So if i think about it a bit, i think it's a good idea.:)

    sci ships? PSW and VM and are the only sci skills that dont benefit from aux, a sci ship with AtB will be pretty worthless. not to mention a sci captains sci skills are also aux based. there is no sci ship AtB build, unless your a tac caption in a vesta.

    its the same with escorts as it is with sci ships too, they have to many of 1 type of station powers. it wouldn't change what ships could use AtB builds
  • general1devongeneral1devon Member Posts: 298 Arc User
    edited August 2013
    shpoks wrote: »
    Hehe that one is cool as well. ;)

    Danka :cool:
    [SIGPIC][/SIGPIC]
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited August 2013
    sci ships? PSW and VM and are the only sci skills that dont benefit from aux, a sci ship with AtB will be pretty worthless. not to mention a sci captains sci skills are also aux based. there is no sci ship AtB build, unless your a tac caption in a vesta.

    its the same with escorts as it is with sci ships too, they have to many of 1 type of station powers. it wouldn't change what ships could use AtB builds
    True.
    (I should take my meds more often, i easily forget certain things. Sorry)


    Now we have to convince the rest of the playerbase... including the almost omnipresent naysayers.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited August 2013
    You want to convine naysayers? Oh dear god good luck with that sir. Every problem with most ships could be solved by letting people CHOOSE how the want their officers positioned. Note the SIG
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • edited August 2013
    This content has been removed.
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited August 2013
    yreodred wrote: »
    True.
    (I should take my meds more often, i easily forget certain things. Sorry)


    Now we have to convince the rest of the playerbase... including the almost omnipresent naysayers.
    skollulfr wrote: »
    hahaha. awesome
    viral sig going viral:D

    Yes i jacked your sig because i belive it is the absolute BEST way to fix ANY ship in this game.

    We are all VA we should be able to put our officers where we damn well please.
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • veraticusveraticus Member Posts: 250 Arc User
    edited August 2013
    Yes i jacked your sig because i belive it is the absolute BEST way to fix ANY ship in this game.

    We are all VA we should be able to put our officers where we damn well please.

    Nice to see the idea catching on.
    Multiple viable and enjoyable alternatives competing is always a good thing.

    Only pity is it took us this long to figure some sort of uniformity out :D
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited August 2013
    Gamers, Nerd and Geeks, we all know what we want, but it takes a loong time for us to come together and start to move in the same direction. But we get there and then theres no stopping the Train.
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited August 2013

    You have to type (SIGPIC)(/SIGPIC) into the blank box above "Save Signature", and replace the round brackets with /B][/COLOR] and [B][COLOR="White".
    After you load it and it starts showing in the preview - there's a clickable text saying "insert singature picture" to the side. Click it and the [SIGPIC][/SIGPIC] text will show up in the text area. Then you're ready to save the sig. and it should show the picture in your posts.

    well... that i do it manually or click the " insert signature picture" text and then sav the sign, nothing happened, still no banner.
    must be a problem with my account, just like my stipend who just forget to come some months:rolleyes:
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited August 2013
    ho, that rather funny, it work for the last post i have made, however going back in the thread my older post don't have the banner...
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited August 2013
    You want to convine naysayers? Oh dear god good luck with that sir. Every problem with most ships could be solved by letting people CHOOSE how the want their officers positioned. Note the SIG

    Honestly, I think he has more chance to convince the nay-sayers than there is chance Cryptic to implement the idea in your signature. Not because I don't like it or it's bad - I think it's cool in fact, but because my experience is that lately Cryptic sees everything through the $$ symbols in front of their eyes.

    And simply put - they make more cash selling new ships with special Boff layouts attached to them, so anyone that likes the layout has to buy the ship. Now, the suggestion in your sig says 250 Zen, why would they do that when they can attach one of those Boff layouts to a new ship and charge 2500 Zen for it, or 5000 Zen for a bundle - which seems the way to go since the Vesta. I'm not even starting to discuss the price of a lockbox ship. I'm just saying they won't like it because with this everyone can basically buy his absolute favourite ship, grab the bridge station refit and he/she is set for a loooooong time. I can't see Cryptic allowing that when they can squeeze out more cash from releasing new ships with attached Boff layouts.
    HQroeLu.jpg
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited August 2013
    I would also like to get a fancy banner for the galaxy class, with my name in a nice shade of tactical red!

    All done! http://i770.photobucket.com/albums/xx345/stardestroyer001/Star%20Trek%20Online%20Photos/Banners%20and%20Posters/galaxyadvocationbannercapnshadow27_zpse44d4a63.png
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
    Missing the good ol' days of PvP: Legacy of Romulus to Season 9
    My List of Useful Links, Recently Updated November 25 2017!
  • cmaclcmacl Member Posts: 0 Arc User
    edited August 2013
    Can i also get a banner? :D
  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited August 2013
    Hey everyone, I'd like your opinion on a experiment I did. First: I want to make clear that I am NOT in favour of making the Galaxy Class a carrier, I think we know each other well enough that I don't have to say that :D

    But, unfortunately, I heard rumours that Gecko once stated that if they remake the Galaxy they think about slapping a hangar on her. We all know that this won't help her and I think we all don't want that.

    However, if pets are the way to go and what players want I was thinking. Since STO doesn't follow Trek canon and is something on it's own just like any other game and STO in particular suggests auxilliary craft are the pinnacle of technology - what would be a way to give the Gal pets that are unique and make the ship interesting again? So please don't beat me for my idea and my puny photoshop skills XD

    What about making the Galaxy "tend" two unique auxilliary craft - the Sentry Pods we saw as part of the Mars Defense Perimeter (http://images.wikia.com/memoryalpha/en/images/4/48/MarsDefensePerimeter.jpg). Those were essentially drone ships meant to be Earth's primary line of defense so I imagine them being essentially small destroyer like vessels. We don't know anything about them except they were kitbashes made of submarine models, namely a typhoon class in the middle and two los angeles classes as "nacelles". I just take rough meassurements and assume they are somethin 100-150 meters long and 30-ish wide. A galaxy's saucer has a diameter of 650-ish meters - so it could "dock" two of those on the saucer's bottom and let them serve as unique auxilliary craft.

    When docked they could serve as something like a point defence system utilising single beams on short range OR serving as a fifth forward weapon slot which essentially mimics a dual beam bank (each one firing a single beam) or a "twin photon torpedo" launcher (each one firing a (micro?) photon torpedo. When seperated we'd have to sentry pods fighting alongside the Galaxy.

    http://imageshack.us/a/img801/3871/iw95.jpg (shabby blueprint using a upside-down typhoon plastered there, just to sketch what I am talking about)

    http://imageshack.us/a/img545/8238/x2kk.jpg (shabby photoshopped action shot)

    Again, I don't want this. I'd rather have a BOFF station refit or some of the other ideas we have been talking about. But IF we go all pets and stuff what about a different approach than just slapping a hangar on her?
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited August 2013
    angrytarg wrote: »
    ...

    What about making the Galaxy "tend" two unique auxilliary craft - the Sentry Pods we saw as part of the Mars Defense Perimeter (http://images.wikia.com/memoryalpha/en/images/4/48/MarsDefensePerimeter.jpg). Those were essentially drone ships meant to be Earth's primary line of defense so I imagine them being essentially small destroyer like vessels. We don't know anything about them except they were kitbashes made of submarine models, namely a typhoon class in the middle and two los angeles classes as "nacelles". I just take rough meassurements and assume they are somethin 100-150 meters long and 30-ish wide. A galaxy's saucer has a diameter of 650-ish meters - so it could "dock" two of those on the saucer's bottom and let them serve as unique auxilliary craft.

    When docked they could serve as something like a point defence system utilising single beams on short range OR serving as a fifth forward weapon slot which essentially mimics a dual beam bank (each one firing a single beam) or a "twin photon torpedo" launcher (each one firing a (micro?) photon torpedo. When seperated we'd have to sentry pods fighting alongside the Galaxy.

    http://imageshack.us/a/img801/3871/iw95.jpg (shabby blueprint using a upside-down typhoon plastered there, just to sketch what I am talking about)

    http://imageshack.us/a/img545/8238/x2kk.jpg (shabby photoshopped action shot)

    Again, I don't want this. I'd rather have a BOFF station refit or some of the other ideas we have been talking about. But IF we go all pets and stuff what about a different approach than just slapping a hangar on her?

    Open mind mode "on"


    Ok let's assume there is not other way then to make her a Drone ship, i like your general idea. I think it's one of the better ways to implement auxillery craft on a GCS.

    Althrough i don't like the looks of the docked mode. I would prefer something that blends more to the general shape of the GCS.
    I have nothing explicit in mind, but maybe something that resembles a ray (fish) and gets attached to the saucer, similar to the captains yacht just bigger. But i like the estimated size, that makes them more destroyer like instead of just being fighter craft.

    I strongly like (is that expression ok?) your idea of them become a fifth Beam bank when docked, to provide increased firepower for our girl.
    That way carrier fetishists AND cruiser captains could use that ship likewise.
    Additionally it would make the GCS much more versatile.

    Combined with a better BOFF/Console layout*, i think it could be a good way to go.

    *BOFFs
    Tac: Lt.Cmdr.
    Eng: Cmdr; Lt.
    Science: Lt.Cmdr.

    Consoles:
    3, 3, 3


    Open mind mode "off"




    ...i hate it... ;)
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • johnstewardjohnsteward Member Posts: 1,073 Arc User
    edited August 2013
    I dont think the ship is bad just give it 3 weapon slots front and back and 2 on each side. It would be mich more cruiser like, bad turnrate wouldnt be that big a problem and it would be usable and cool to fly since you could have a torp launcher fore and aft and still always 6 beams facing any enemy no matter in which direction.
This discussion has been closed.