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Let's talk AFK Players

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  • urniv821urniv821 Member Posts: 0 Arc User
    edited July 2013
    Only a complete moron thinks the rule against naming and shaming is a "dumb reason"

    It's to prevent griefers from making false accusations against innocent people on the forums, and to prevent the pointless flamewars and account bannings that would erupt between accusers and accused.

    no reason to name call, now is there?

    Grow up.
    [SIGPIC][/SIGPIC]
    Your Javelin deals 125417 (89066) Disruptor Damage(Critical) to Tholian Recluse. > lol
  • tekehdtekehd Member Posts: 2,032 Arc User
    edited July 2013
    I'm not sure how you decide that peeps are not participating or what makes you certain that you are correct. Granted, I have played plenty of the missions where it wasn't apparent to me what everyone else was doing, but I trust that since they also have something to gain by participating that they are. Perhaps they are not as effective as you are, but that doesn't necessarily indicate that they aren't trying. On the Azure Nebula, I've found that having 1 or 2 peeps sneak in to take care of the tractor beams while everyone else is engaging the Tholians allows you to free the ship long before you would be able to destroy all of the Tholian ships. Since the goal is to free the maximum number of ships and thereby maximize the benefit to everyone, why is that a problem?

    Yep, done that before, have have a big cruiser or dreadnought come in and distract all the tholian ships while some smaller ship sneaks up on the rock from behind and goes at the tractors. Either the ship will free causing the tholians to warp out..... or if not it speeds it up as there are less tractors to hit when the tholians are destroyed.
  • millimidgetmillimidget Member Posts: 0 Arc User
    edited July 2013
    I've found that having 1 or 2 peeps sneak in to take care of the tractor beams while everyone else is engaging the Tholians allows you to free the ship long before you would be able to destroy all of the Tholian ships.
    You need more DPS.
    "Tolerance and apathy are the last virtues of a dying society." - Aristotle
  • mistressbenihimemistressbenihime Member Posts: 224 Arc User
    edited July 2013
    tomquantum wrote: »
    Just like the thread says. I'm sick of earning free marks for afk players in Vault Ensnared and Azure Nebula while I try to grind out Nukara rep.

    Because of the leaver penalty, I have the dubious choice of fighting at a disadvantage to win free marks for leeches, or leaving the group and being penalized with a cooldown.

    Why is there a penalty for leaving a group but no penalty for cheating your group by not playing?

    actually the leaver penalty puts me in a reverse dubious choice when a group messes up in an STF (ISE or KSE). I have to cut my losses in on way or another so I either take leaver penalty or go AFK. so far i have always chose leaver penalty.

    some idiots can mess up ISE so bad that AFKing may even take longer.... (because even the main objective can't be done by how badly it goes down by then)
    THE NEW CRAFTING SYSTEM IS TERRA-BAD
    First of all it's not even a crafting system! It's just a dumb game system that's nothing more than a glorified slots machine.
    second the "special items" you hope will be the saving the saving grace are messed up to.
  • aarons9aarons9 Member Posts: 961
    edited July 2013
    actually the leaver penalty puts me in a reverse dubious choice when a group messes up in an STF (ISE or KSE). I have to cut my losses in on way or another so I either take leaver penalty or go AFK. so far i have always chose leaver penalty.

    some idiots can mess up ISE so bad that AFKing may even take longer.... (because even the main objective can't be done by how badly it goes down by then)

    lol i was in an ise once like this..
    i was flying my voquv with adv slavers..

    the mission took so long i ended up with nearly 60 contraband..


    you do know tho after 15 minutes you can leave free and clear.. you still get a one hour cd for the mission, but no leaver penalty.
    [12:35] Vessel Two of Two Unimatrix 01 deals 225232 (271723) Plasma Damage to you with Plasma Lance.
    [12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
  • mistressbenihimemistressbenihime Member Posts: 224 Arc User
    edited July 2013
    aarons9 wrote: »
    lol i was in an ise once like this..
    i was flying my voquv with adv slavers..

    the mission took so long i ended up with nearly 60 contraband..


    you do know tho after 15 minutes you can leave free and clear.. you still get a one hour cd for the mission, but no leaver penalty.

    I know used to be the person that tried sticking out until the end at some point just kept getting more and more annoyed and stopped bothering.

    however I can give the worst examples.

    1 the groups total DPS is so low that after failing the optional objective the next wave of Nanite spheres has already arrived before the first group is cleared. this can then go on endlessly....
    2 a nanite generator is taken out before the cube guarding it is even killed.
    3 some douche kills a nanite generator at the other side of the gateway while the other members are trying to do it right.

    not that i am a QQer that rage quits as soon as the optional objective fails but i have learnt that it's usually a sign that there is worse to come. if things don't turn around soon after (get the transformer killed before the second waves of nanite sphere arrives) i assume that ill be stuck in an endless loop of killing nanite spheres and leave.
    THE NEW CRAFTING SYSTEM IS TERRA-BAD
    First of all it's not even a crafting system! It's just a dumb game system that's nothing more than a glorified slots machine.
    second the "special items" you hope will be the saving the saving grace are messed up to.
  • aarons9aarons9 Member Posts: 961
    edited July 2013
    I know used to be the person that tried sticking out until the end at some point just kept getting more and more annoyed and stopped bothering.

    however I can give the worst examples.

    1 the groups total DPS is so low that after failing the optional objective the next wave of Nanite spheres has already arrived before the first group is cleared. this can then go on endlessly....
    2 a nanite generator is taken out before the cube guarding it is even killed.
    3 some douche kills a nanite generator at the other side of the gateway while the other members are trying to do it right.

    not that i am a QQer that rage quits as soon as the optional objective fails but i have learnt that it's usually a sign that there is worse to come. if things don't turn around soon after (get the transformer killed before the second waves of nanite sphere arrives) i assume that ill be stuck in an endless loop of killing nanite spheres and leave.

    i think people do 2 and 3 on purpose..

    and 1 has been an increasing problem with the new rep system and people that dont want to grind for the xii gear..

    i see all the time people saying, dont get the xii items, just get the xi stuff, its just as good and over half as much. sigh.


    i still think that to join an elite mission you should have to do the regular ones x amount of times.. or even beat a certain time limit that would be really hard.
    [12:35] Vessel Two of Two Unimatrix 01 deals 225232 (271723) Plasma Damage to you with Plasma Lance.
    [12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
  • corvallecorvalle Member Posts: 254 Arc User
    edited July 2013
    tekehd wrote: »
    Yep, done that before, have have a big cruiser or dreadnought come in and distract all the tholian ships while some smaller ship sneaks up on the rock from behind and goes at the tractors. Either the ship will free causing the tholians to warp out..... or if not it speeds it up as there are less tractors to hit when the tholians are destroyed.

    not sure what you or your groups dps is but just by myself in my kumari I can clear #5 scimitars alone...and it takes 25 to 35 seconds..I say get better gear or boff abilities. although the skittle boats and people that don't realize tactical consoles stack may have a hard time..
  • mistressbenihimemistressbenihime Member Posts: 224 Arc User
    edited July 2013
    aarons9 wrote: »
    i think people do 2 and 3 on purpose..

    and 1 has been an increasing problem with the new rep system and people that dont want to grind for the xii gear..

    i see all the time people saying, dont get the xii items, just get the xi stuff, its just as good and over half as much. sigh.


    i still think that to join an elite mission you should have to do the regular ones x amount of times.. or even beat a certain time limit that would be really hard.

    i think the same about 2 and especially 3 that why i usually rage-quit those. (it's hopeless if people start TRIBBLE up on purpose)

    1 seemed to be more problematic before the rep system but maybe that because i decided to game outside of peak hours so ill have less chance to be grouped whit noobs.

    PUGs can suck but that's noting new.
    THE NEW CRAFTING SYSTEM IS TERRA-BAD
    First of all it's not even a crafting system! It's just a dumb game system that's nothing more than a glorified slots machine.
    second the "special items" you hope will be the saving the saving grace are messed up to.
  • xlocutusofborgxxlocutusofborgx Member Posts: 1,376 Arc User
    edited July 2013
    Mine Trap is something that's starting or has been for sometime now getting out of hand. I find now a lot of people just rather run off into the surrounding areas or buildings or climb on things to get away from doing whats needed as a team, and let the partially team do what they must to complete their side of things, and in the end the people just leech off of it.

    Ive had people just showed no care whats so ever in doing this and discuss it in zone chat not even caring. Something has to get done, or implemented to that if you join a group que, you eather participate in the run or get no credit what so ever. Allowing those who are playing the game how its intended in a group design be rewarded for their efforts.

    Just getting wayyy out of hand.
    borgsignaturecopy2-zpse8618517.png
    R E S I S T A N C E - I S - F U T I L E
  • gremmergremmer Member Posts: 0 Arc User
    edited July 2013
    AFK players on STFs is commonplace - it's the norm. I believe I'm seeing players run automated scripts that re-spawn when needed and leave the mission when it's over. These scripts probably automatically queue as well

    Having five, active players is the exception and something that now surprises me.

    Given that the devs or GMs are ignoring the issue, I was thinking: What is missing here to get a solution in place from Cryptic?

    Would you open your wallet and give Cryptic money for an item or service that deals with AFK players on missions?
  • xlocutusofborgxxlocutusofborgx Member Posts: 1,376 Arc User
    edited July 2013
    gremmer wrote: »
    AFK players on STFs is commonplace - it's the norm. I believe I'm seeing players run automated scripts that re-spawn when needed and leave the mission when it's over. These scripts probably automatically queue as well

    Having five, active players is the exception and something that now surprises me.

    Given that the devs or GMs are ignoring the issue, I was thinking: What is missing here to get a solution in place from Cryptic?

    Would you open your wallet and give Cryptic money for an item or service that deals with AFK players on missions?

    this item I could see being miss used big time. All they need to do is have a system to takes into account specific objectives and what 1 person on a team of 5 should get for points through out the run, if said person isn't doing their job, and is going afk and not meeting the specific tasks of completion, then said person could be kicked by the system and have the system bring in a new person into the fold immediately allowing the game and group continue without the afk or ect person leeching or doing no part in the run.
    borgsignaturecopy2-zpse8618517.png
    R E S I S T A N C E - I S - F U T I L E
  • aarons9aarons9 Member Posts: 961
    edited July 2013
    being AFK is not against the TOS..

    so what exactly are these gms going to do?
    [12:35] Vessel Two of Two Unimatrix 01 deals 225232 (271723) Plasma Damage to you with Plasma Lance.
    [12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited July 2013
    It's nowhere near as bad as you make it out to be. I've run over 4000 STFs and out of all of them I have only had people AFK 6 times. Sure it's annoying, but this is easily dealt with by filing a GM report on the player
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • l9of20l9of20 Member Posts: 0 Arc User
    edited July 2013
    +10 to the man who is complaining about this fact. ALMOST every game that I have played, if there was a player that was not actually playing, then you had the choice of an IN game vote to boot the player. Now.... I fully understand that there are some people out there that have had issues where they were launching the event, and something happened where they had to go AFK for a min or more. Now, those players are, in my eyes, exempt of this idea. But people who go the whole game, sitting there or they get in, start battling, then completely stop. Then when the mission is over, you see them leave. Like in an STF. You see them sit there, wait till it is done, collect their reward, then leave. Or you get someone who you mention to them to not do something, and they say something back, but they do it anyway.

    If Perfect World would allow players to vote on booting another player from the team, things would be a lot better.
    C&C of the Federation Outsiders
  • edited July 2013
    This content has been removed.
  • aarons9aarons9 Member Posts: 961
    edited July 2013
    It's nowhere near as bad as you make it out to be. I've run over 4000 STFs and out of all of them I have only had people AFK 6 times. Sure it's annoying, but this is easily dealt with by filing a GM report on the player

    again, what are the gm's supposed to do?
    [12:35] Vessel Two of Two Unimatrix 01 deals 225232 (271723) Plasma Damage to you with Plasma Lance.
    [12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
  • edited July 2013
    This content has been removed.
  • foxfire2000foxfire2000 Member Posts: 160 Arc User
    edited July 2013
    Why are people who dont want to deal with AFK still doing pugs, use one of the dedicated channels to get a team together and you wont meet another afk ever.
  • xlocutusofborgxxlocutusofborgx Member Posts: 1,376 Arc User
    edited July 2013
    valoreah wrote: »
    In addition to a participation measurement, I'd add a scaling penalty of some kind. First no participation offense, 1 hour queue ban from public events. Second offense, 8 hour ban etc. This would prevent people from AFKing just for the sake of being a jerk to grief a team.

    I like that and totally support something along those lines. Would deter people from doing things such as this in the far future.
    borgsignaturecopy2-zpse8618517.png
    R E S I S T A N C E - I S - F U T I L E
  • corvallecorvalle Member Posts: 254 Arc User
    edited July 2013
    gremmer wrote: »
    AFK players on STFs is commonplace - it's the norm. I believe I'm seeing players run automated scripts that re-spawn when needed and leave the mission when it's over. These scripts probably automatically queue as well

    Having five, active players is the exception and something that now surprises me.

    Given that the devs or GMs are ignoring the issue, I was thinking: What is missing here to get a solution in place from Cryptic?

    Would you open your wallet and give Cryptic money for an item or service that deals with AFK players on missions?

    Remember this..AFK'ing is not against this games TOS. Alot of these supposed AFK/Leechers are most likely spending money on this game as well.

    Cryptic is not going to institute change that will possibly drive these players away from the game, thus losing money. And the people complaining about the afk'ers are not going to leave because this is the only Star Trek MMO in operation...they will just have to deal with it.

    Just form private groups, and play the content with people you know or pre group with..simple solution to avoid your headaches. I have no problems with afk players, it is their computer, their money, their time. Let em do what they want.

    Alot of this AFK'ing began shortly after the launch of season7...and i do not blame the people that do it either..it was cryptic that instituted this "rep" system grindfest, and kept the 3 same boring STF's. When you do not add actual new content, like new STF"s , fleet actions, etc on a regular basis, people will get bored of grinding marks and dil and just afk it.

    I wish they would have left the borg salvage drops in stf's..it gave people a reason to complete the optionals and to participate. There was almost NO afk going on pre season 7. End of story
  • kharonsoremankharonsoreman Member Posts: 0 Arc User
    edited July 2013
    I think there is one way of dealing with it that would be pretty simple.

    Put things back to the way they used to be.
    Get rid of the leaver penalty, they only punish the honest people anyway.

    And add.
    A 3 minute window on Infected Space, a 4 minute window on Khitomer Space, and a 5 minute window on Cure space Elites where the Cooldown timer does not kick over.

    There AFKers in the instance? you just leave, re-queue and life goes on.

    No more drama, no more complaining, Simple and Easy.
    The more complicated you try to make any punishment system, the less they work.
    You only end up punishing the rest of the group. I have seen it in every game, every time.

    Just give the people a clean and easy way to get away from the trouble and life goes on.
    The silver rule of life
    K.I.S.S Keep It Simple Stupid..
    [SIGPIC][/SIGPIC]
    A wolf remains a wolf, even if it has not eaten your sheep.
  • kharonsoremankharonsoreman Member Posts: 0 Arc User
    edited July 2013
    As I said in the other thread..
    I think there is one way of dealing with it that would be pretty simple.

    Put things back to the way they used to be.
    Get rid of the leaver penalty, they only punish the honest people anyway.

    And add.
    A 3 minute window on Infected Space, a 4 minute window on Khitomer Space, and a 5 minute window on Cure space Elites where the Cooldown timer does not kick over.

    There AFKers in the instance? you just leave, re-queue and life goes on.

    No more drama, no more complaining, Simple and Easy.
    The more complicated you try to make any punishment system, the less they work.
    You only end up punishing the rest of the group. I have seen it in every game, every time.

    Just give the people a clean and easy way to get away from the trouble and life goes on.
    The silver rule of life
    K.I.S.S Keep It Simple Stupid..
    [SIGPIC][/SIGPIC]
    A wolf remains a wolf, even if it has not eaten your sheep.
  • aarons9aarons9 Member Posts: 961
    edited July 2013
    they should get rid of cool downs all together..
    as it is now you can back to back missions.. who cares if its the same one.
    [12:35] Vessel Two of Two Unimatrix 01 deals 225232 (271723) Plasma Damage to you with Plasma Lance.
    [12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
  • foundrelicfoundrelic Member Posts: 1,380 Arc User
    edited July 2013
    aarons9 wrote: »
    being AFK is not against the TOS..

    so what exactly are these gms going to do?

    WHen you report a leecher the report is filed under TOS violation.


    So, yeah, violates the TOS that no one ever reads but everyone agrees to.
  • foundrelicfoundrelic Member Posts: 1,380 Arc User
    edited July 2013
    You need more DPS.

    Agreed. My Romulan can solo everything BUT the Scimitar guards in the Tal SHiar Adapted destroyer with the 3 piece set.


    My Fed in the T5 Defiant can do the same.



    While I'm not happy about the amount of DPS focus this game has, in order to progress I've adapted.
  • emarosa26emarosa26 Member Posts: 125 Arc User
    edited July 2013
    Am I the only one who has never come across one of these people? I've been playing for a few months now, and I can't say I've ever had a player who wasn't active.
  • kyeto13kyeto13 Member Posts: 3 Arc User
    edited July 2013
    This thread had "fail" written all over the title :rolleyes:

    A Zen store device to "Deal" with AFKers? I am with most people on here; AFKers are annoying but only make up a small percentage of the actual members. It is the nature of the beast, and there are many MANY different ways of dealing with it.

    1) Create a private match and join up with known friends. Hell, scheduale a "raid night" where you and your buddies all get together and bash Tholians heads in for 5 hours straight.

    2) Use one of the many public channels that are available to make a "pugmade" team of other people who are looking for EXACTLY the same thing you are. 5 people teaming up for the sole purpose of completing a task? What's to loose?

    3) Grind your teeth, deal with it. If you have an obvious AFKer, you can jump ship, or just go through the motions and finish the missions as planned. You still get marks at the end, regardless of what the other guy is doing. IT might not be alot, but some is better than none. And then, hope the next group is better and makes up for the last one.

    No need to bribe the devs with money in order to "deal with this problem" It's just like the war on drugs, the more you fight it, the smarter and more difficult to weed out they get.
    Live on Earth. Work in Space. Play with Dragons. Join the best add on to STO, the Neverwinter holodeck program! Only 14 GPL a month.
  • corvallecorvalle Member Posts: 254 Arc User
    edited July 2013
    foundrelic wrote: »
    WHen you report a leecher the report is filed under TOS violation.


    So, yeah, violates the TOS that no one ever reads but everyone agrees to.

    Sorry, you are wrong. Read the TOS.

    Just because you think that it violates the TOS, does not mean that it does. Please provide a link to the TOS and highlight the area that states your claims.

    If leeching were against the TOS, people would be banned on a constant basis. They are not, they will not be. This company is not in the business of getting rid of players who spend money :)

    Have a good day!
  • matrix0matrix0 Member Posts: 261 Arc User
    edited July 2013
    It's nowhere near as bad as you make it out to be. I've run over 4000 STFs and out of all of them I have only had people AFK 6 times. Sure it's annoying, but this is easily dealt with by filing a GM report on the player

    Indeed... Hardly run into afkers... my biggest problem is TRIBBLE noobs. Wish we don't have a penalty timer for leaving... 'cause we can just leave and let arses and afkers play with each other.

    I would leave if there were too many arses 'cause staying meant wasting more time than the timer.
This discussion has been closed.