I agree i think they got it about right. Its still damned impressive. The single bay is a consession to the balance issue. The 7 turn rate is a nice touch. For a big ship shes practically a sports car!
Thing is with all these three consoles giving special powers will take up precious armour and gear slots. So having all these powers on CD will leave her vulnerable to a canny pvp player or a well timed borg one shot.
Monkey see, Monkey do. Monkey flings Feathered Monkey poo...
Personally, I think it should have been a full blown Rommy carrier. 2 hanger bays with a turn rate of 5.5 would please a lot more people (I think) than 1 hanger and turn 7. Especially considering a set bonus is a turn buff.
As ive said on other threads. Its about right. Its like an extra armoured Armitage. Look at all the flak that got about being over powered with its one bay and torpedo console. Its now just like any other ship.
The Scimitar will be the same.
Monkey see, Monkey do. Monkey flings Feathered Monkey poo...
I agree. The cloak turn bonus plus the console bonus is more than enough. Still its done now and ill be spamming my zen/dill conversion like a loony unil i get paid next week.
Monkey see, Monkey do. Monkey flings Feathered Monkey poo...
Title says it all. Like the Odyssey and the Bortasqu before it, will the science variant have Sensor Analysis? That's a deciding thing for me whether I get one with all other things weighed.
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archoncrypticMember, Cryptic DevelopersPosts: 0Arc User
Why not? Does it have inherent subsystem targeting? If not, why not? Is it not the science variant?
Probably because they all seem to have the same BOff seat arrangement, and the same number of fore/aft weapons. Which make them already kinda bananas as is; it's most decidedly a combat vessel. Sensor Analysis would probably be a bit too much.
I'm kinda sad to be honest, trying to fly anything besides the tac version really gimps you. I'm kinda sad it only has one hanger bay...maybe they will make a dedicated Romulan carrier some day.
Can't have a honest conversation because of a white knight with power
Well you go to your inventory. Click assets tab. Scroll down to whwere your Dill is an press exchange. Voila thats where you convert zen to dill and vice versa.
Click the sell dill tab. Type in the middle box the amount you want to sell dill by. Type in bottom box the amount of dill you have you want to convert.
The top box tells you the amount of zen you will get for the values you put in.
Thats how its done!
Monkey see, Monkey do. Monkey flings Feathered Monkey poo...
Personally, I think it should have been a full blown Rommy carrier. 2 hanger bays with a turn rate of 5.5 would please a lot more people (I think) than 1 hanger and turn 7. Especially considering a set bonus is a turn buff.
I don't think its lower hangar bay count is due to its turn rate.
It has 8 weapon slots, 5 tac consoles, a commander tac boff, and the potential for an aux2bat build. The Scimitar already has the potential to be the meanest ship in the game without a single hangar bay.
Like I've already asked...why fly anything other than the tac version? The other two not only have lesser desired power options for a attack ship...they have two less tac console.
Can't have a honest conversation because of a white knight with power
1. I was hoping for a 4T/4E/2S console layout, so I will have to experiment with the variants to find a decent substitute.
2. The "Cloak Barrage" seems like a gimic console and will most likely have a short duration and a LONG cooldown and not allow tac buffs like CRF/APO to be used. I wont be using it.
3. 5 fore weapons for this ship is not exactly OP. It is slow enough that it wont be able to keep DHCs on player ships. Even slower ships can keep themselves out of this narrow arc with some smart driving. It does make the ship more powerful, but not overly so.
4. The 5 tac console variant will be weak as hell
6. Perfect Boff layout. Just perfect.
7. FOR THE LOVE OF GOD WAIT UNTILL YOU FLY IT BEFORE YOU JUDGE IT. There have been threads calling for nerfs before the stats even came out.
1. I was hoping for a 4T/4E/2S console layout, so I will have to experiment with the variants to find a decent substitute.
2. The "Cloak Barrage" seems like a gimic console and will most likely have a short duration and a LONG cooldown and not allow tac buffs like CRF/APO to be used. I wont be using it.
3. 5 fore weapons for this ship is not exactly OP. It is slow enough that it wont be able to keep DHCs on player ships. Even slower ships can keep themselves out of this narrow arc with some smart driving. It does make the ship more powerful, but not overly so.
4. The 5 tac console variant will be weak as hell
6. Perfect Boff layout. Just perfect.
7. FOR THE LOVE OF GOD WAIT UNTILL YOU FLY IT BEFORE YOU JUDGE IT. There have been threads calling for nerfs before the stats even came out.
I don't need to fly it to know that losing two tac consoles on the Eng and Sci versions is a big loss :P
Can't have a honest conversation because of a white knight with power
One less hanger bay my only disappointment, but it isn't making this ship any less attractive to me it still looks awesome. Can't wait to fly tomorrow. I'm having hard time picking lol I want to fly all 3 maybe I'll make a special purpose build for each ^_^.
You think shields while cloaked ... weapons while cloaked ... 5 weapons slots ... 1 hangar ... fat cruiser hull (54k ingame) is underpowered. please play another game
Do you really thought you can equip 52 disruptors?
Maybe I am way too new but what is wrong with 5 tactical consoles?
Large ships depend on engineering consoles and a little on sci to help them survive. Escorts compensate with high avoidance so they can avoid damage. 5 tac consoles leaves precious few to protect yourself with for a cruiser, I think that variant only has 2 eng consoles.
Odd consoles layout on the Eng and Sci versions, as I don't think there's been a ship where there was more than 1 Tac console difference the variants. Balancing the use of consoles is going to be an interesting challenge for players. The 5 Tac and Sci version's limited 2 Eng consoles is to make using RCS[ResAll] or Nuetronium[turn] all but required for those that want to use DHCs and still have decent resists for the hull for faster PvE. Well, the turnrate is good enough uncloaked for STFs and CE with things not moving terribly fast.
The Singularity Distributor Unit console looks like it could actually make Battle Cloak an 'Oh Snap!' button for getting out of a jam, with shields still up as a passive while cloaking you can cloak and run and still have some protection from torps already fired at you.
The Secondary Shields console is minor 'Oh Snap!' button, probably best stacked with the above when things go south.
With the Cloaked Barrage, I'm wondering if it would let you snipe the Spheres that have decided to hide under/in the gate in ISE, without the reprisal of the Gateway.
Slightly disappointed that there's only one hangar, as I like running one hangar of frigates or high-damage fighters, along one hangar of either effect pets (Interceptors, Runabouts, etc) or Advanced Slavers for Contraband looting.
The only thing I'm slightly worried about, is with its ability to keep its shields up whilst cloaked, How long does that turn rate buff last? The disadvantage to even a Battlecloak is that you can get nailed while cloaking. This thing lacks that weakness. If it lasts long enough for cloak to come off Cooldown, that is going to need sorting, otherwise, all the time its visible, it will have a decent turnrate. But this is speculation at this point for me, I'd need to test it out to see how it works. I have some faith it will have been looked at before its released.
Excited to see it once I pick it up tomorrow, but if the idea of how to play it I have works out for me, I think it may be a tad too strong.
The Tac Odyssey does not have a hangar.
The Sci Odyssey does not have a hangar.
The Tac Odyssey does not have sensor analysis.
The Sci Odyssey has sensor analysis.
The Tac Scimitar has a hangar.
The Sci Scimitar has a hangar.
The Tac Scimitar does not have sensor analysis.
The Sci Scimitar does not have sensor analysis.
Again, that didn't stop the Odyssey from having sensor analysis.
Comments
Thing is with all these three consoles giving special powers will take up precious armour and gear slots. So having all these powers on CD will leave her vulnerable to a canny pvp player or a well timed borg one shot.
Personally, I think it should have been a full blown Rommy carrier. 2 hanger bays with a turn rate of 5.5 would please a lot more people (I think) than 1 hanger and turn 7. Especially considering a set bonus is a turn buff.
The Scimitar will be the same.
First how do you conver Dill to zen?
Second I am making the ultimate torpedo boat out of this thing!
What would you all suggest?
Why not? Does it have inherent subsystem targeting? If not, why not? Is it not the science variant?
Probably because they all seem to have the same BOff seat arrangement, and the same number of fore/aft weapons. Which make them already kinda bananas as is; it's most decidedly a combat vessel. Sensor Analysis would probably be a bit too much.
Awwwww!
Well with the people already screaming about the ship being overpowered, I guess that's not likely to change. :P
Click the sell dill tab. Type in the middle box the amount you want to sell dill by. Type in bottom box the amount of dill you have you want to convert.
The top box tells you the amount of zen you will get for the values you put in.
Thats how its done!
I don't think its lower hangar bay count is due to its turn rate.
It has 8 weapon slots, 5 tac consoles, a commander tac boff, and the potential for an aux2bat build. The Scimitar already has the potential to be the meanest ship in the game without a single hangar bay.
1. I was hoping for a 4T/4E/2S console layout, so I will have to experiment with the variants to find a decent substitute.
2. The "Cloak Barrage" seems like a gimic console and will most likely have a short duration and a LONG cooldown and not allow tac buffs like CRF/APO to be used. I wont be using it.
3. 5 fore weapons for this ship is not exactly OP. It is slow enough that it wont be able to keep DHCs on player ships. Even slower ships can keep themselves out of this narrow arc with some smart driving. It does make the ship more powerful, but not overly so.
4. The 5 tac console variant will be weak as hell
6. Perfect Boff layout. Just perfect.
7. FOR THE LOVE OF GOD WAIT UNTILL YOU FLY IT BEFORE YOU JUDGE IT. There have been threads calling for nerfs before the stats even came out.
I don't need to fly it to know that losing two tac consoles on the Eng and Sci versions is a big loss :P
That didn't stop the Odyssey from having sensor analysis.
Agreed completely. If you want to fly tac you are stuck with the bad 5 tac layout. One of the ways to balance it I guess.
Maybe I am way too new but what is wrong with 5 tactical consoles?
You think shields while cloaked ... weapons while cloaked ... 5 weapons slots ... 1 hangar ... fat cruiser hull (54k ingame) is underpowered. please play another game
Do you really thought you can equip 52 disruptors?
Large ships depend on engineering consoles and a little on sci to help them survive. Escorts compensate with high avoidance so they can avoid damage. 5 tac consoles leaves precious few to protect yourself with for a cruiser, I think that variant only has 2 eng consoles.
The Singularity Distributor Unit console looks like it could actually make Battle Cloak an 'Oh Snap!' button for getting out of a jam, with shields still up as a passive while cloaking you can cloak and run and still have some protection from torps already fired at you.
The Secondary Shields console is minor 'Oh Snap!' button, probably best stacked with the above when things go south.
With the Cloaked Barrage, I'm wondering if it would let you snipe the Spheres that have decided to hide under/in the gate in ISE, without the reprisal of the Gateway.
Slightly disappointed that there's only one hangar, as I like running one hangar of frigates or high-damage fighters, along one hangar of either effect pets (Interceptors, Runabouts, etc) or Advanced Slavers for Contraband looting.
Excited to see it once I pick it up tomorrow, but if the idea of how to play it I have works out for me, I think it may be a tad too strong.
/shrug, wait till I play with it in the morrow
Whats so impressive about the Sci and Eng versions losing two tac consoles?
The Odyssey doesn't have a hangar.
I'm not following your train of thought.
The Tac Odyssey does not have a hangar.
The Sci Odyssey does not have a hangar.
The Tac Odyssey does not have sensor analysis.
The Sci Odyssey has sensor analysis.
The Tac Scimitar has a hangar.
The Sci Scimitar has a hangar.
The Tac Scimitar does not have sensor analysis.
The Sci Scimitar does not have sensor analysis.
Again, that didn't stop the Odyssey from having sensor analysis.