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Scimitar post-dev blog reactions (Feedback)

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  • jamie19862jamie19862 Member Posts: 3 Arc User
    edited July 2013
    I think kind rip off if buy just the one ship which I have done ya cant get the other to universal consoles and without them cant use the scimitar ultimate weapon make this mistake and then ya surely have to pay double equally the amount to buy other 2 ships to get scimitar at its full use :( of course I didn't know this till after purchase just horrible sitation to been in to have half ship not doin what designed to do unfair
  • wufangchuwufangchu Member Posts: 778 Arc User
    edited July 2013
    jamie19862 wrote: »
    I think kind rip off if buy just the one ship which I have done ya cant get the other to universal consoles and without them cant use the scimitar ultimate weapon make this mistake and then ya surely have to pay double equally the amount to buy other 2 ships to get scimitar at its full use :( of course I didn't know this till after purchase just horrible sitation to been in to have half ship not doin what designed to do unfair

    it IS a bad situationbut its a bad situation all around, whether you bought one ship that doesn't perform as expected or advertised ( but wait, it did perform as advertised ) or three ships that blow apart like paper balloons at the first sign of a fight.

    In some ways it feels like a replay of an old movie called Labyrinth where the bad guy ply's the protagonist with pretty baubles and junk, making empty promises to keep the protagonist happy. The protagonist though was every bit as in the wrong as the bad guy as she openly accepted all these things, never questioning up front. We kinda do the same thing here. "oooo, look at the pretty ship". Its ok, people do the same thing with automobiles. How many people have bought corvettes thinking they would be the king of the streets?? The never were king of the streets, but they thought they would be, and for one hell of a price tag too.

    We are consumers, they are vendors. We buy, they sell. But we sometimes seem to think that our loyalty to them requires them to expend effort. it doesnt. If Ford comes out with a new Pinto, is anyone going to buy it?? I doubt it. If Chevy Comes out with a new Nova, will anyone buy it?? Probably not.. But we get all upset simply because we buy a product that we expect to behave a certain way, when it doesnt. If a Ford doesnt work as expected, we buy a Chevy or a Jeep, We dont whine to ford about it.. We vote with our wallet.. In the case od Star Trek, theres only one Star Trek, and it isnt even Trek, just a space combat game with pretty ships. And at the moment, its the only one of its kind on the planet. but theres a new boy coming, from a developer that created one of the most successful game series in computing history. Its called Star Citizen and it comes from the creator who made Wing Commander. It isnt Trek, and it doesnt Claim to be. In many many ways, from what ive seen, its better than STO with a broader scope of player capabilities.. You can believe I'm gonna be there.. Look it up..
    As for Bugs in the ship?? What are we doing to help?? Most feedback we give them isnt feedback at all. We berate them, Belittle them. We stomp our feet and wave our hands in rage like a four year old crying " It Dunt work. fix it fix it fix it". That kind of feedback is about as helpful as a broken billiard ball at a beach party.. Some people get it, but most dont.. If we love the product, then be a part of the process. Give feedback that gives useable data like many in this forum have. Dont just sit there with a temper tantrum. Tell them information they can use.. They really are human beings on the recieving end of our posts and emails.. treat them like that..

    If you dont love the product, then its a very simple solution, buy from a different manufacturer. Play a different game. No, the people at Cryptic are not perfect, no matter how much we demand they be. They're people; human beings. They make mistakes just like we do. Give them a break; throw them a bone; work with them to correct the issues and i think we'd see a new Trek. If not, Well, I cant wait for Star Citizen to come out.. It's just that good.
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  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited July 2013
    wufangchu wrote: »
    All romulan birds suffer from weak singularities. the power drain is so immense that you end up flatlined and unable to fire at times because theres no power. Topping the weak singularity, no effort was made to provide for a balance to this power issue, so all romulan ships have this problem. They also suffer from weak shields and weak hulls. Even my Armitage, flown by a captain that has no science and no engineering traits or skills and with a 47K hull as opposed to the scimitars 55K hull can take more of a pounding ..

    Singularity Abilities make up for the lost power. And if you do things right, you can still sustain decent power levels on all the ships. Just put your weapons power at 90 and push the extra 10 power to shields. Your damage output will be slightly reduced, but you'll have a little more tank.
    raventomoe wrote: »
    I bolded the part I both agree with and take issue with. I am actually looking at trying to solve the power issue that plagues the Romulan Fleet right now via the Power Skills in Engineering. I am going to throw six into all of them if I can. So far, testing on the skill builder shows it is possible to do this. I am curious how much power is generated.

    7 points into each performance will give you 8 additional power to each system. 7 points in to potential will generate an additional 4 power for each subsystem. Add in 6 points into efficiency and you'll generate quite a lot of power overall. And if you really need more power, use a plasmonic leech.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • wufangchuwufangchu Member Posts: 778 Arc User
    edited July 2013
    Singularity Abilities make up for the lost power. And if you do things right, you can still sustain decent power levels on all the ships. Just put your weapons power at 90 and push the extra 10 power to shields. Your damage output will be slightly reduced, but you'll have a little more tank.



    7 points into each performance will give you 8 additional power to each system. 7 points in to potential will generate an additional 4 power for each subsystem. Add in 6 points into efficiency and you'll generate quite a lot of power overall. And if you really need more power, use a plasmonic leech.

    Thanks for this.. Yeah, it means i gotta spend more money on re-spec chits at the beginning of the month, but it does help me to improve my ship and my abilities a great deal.. Much appreciated..
    Pam
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  • airlianairlian Member Posts: 27 Arc User
    edited August 2013
    Here is a very silly question I guess but I can't seem to see it in the description, is this Romulan Captains only?
  • doomiciledoomicile Member Posts: 3 Arc User
    edited August 2013
    airlian wrote: »
    Here is a very silly question I guess but I can't seem to see it in the description, is this Romulan Captains only?

    In a word, "Yes"

    The Scimitar is a 'Warbird', albeit a Dreadnaught Warbird. It has a Singularity Core slot and standard Romulan Battle Cloak.
    [SIGPIC][/SIGPIC]
  • aliensamongusaliensamongus Member Posts: 285 Arc User
    edited August 2013
    I haven't been flying the Scimitar that long and I have all three of them on my Reman.

    As a Reman, I wanted the Infiltrator trait for extra defense when de-cloaking, together with Romulan ambush it can become quite the predator.

    I can understand some peoples frustrations of it's ability to stay afloat, like doing the Pulse trying to tank that 12 seconds load time.

    I can safely say that you'll probably have to go for the Engineer route on this bird. Also, you need to learn how to fly the beauty. It's not straight forward, de-cloak and fire until dead. Rather, the Scimitar is a bird that power-slides in and out of combat.

    Set yourself up for the Pulse whilst in cloak, prepare your engineering skills to boost defense and Tactical Team to redirect shields.. set up the secondary shields and do a cloak barrage before showing yourself to the Choir-boys. Once de-cloak immediately start your Pulse.

    If it's needed, once the pulse has ended, forward shield will be rather critical, but not gone. I haven't even set-up the Scimitar yet and had Uncommon junk on it and still managed to do eSTF's tanking Borg Cubes. My only problem is the damage output as I couldn't even get rid of probes (at first).

    Once you get through the reputation grind to at least Tier 4, go for whatever fits your style set-wise. Get the rest of the stuff, like consoles and weaponry. I can say that it's a beast once I get there.

    It's kind of hard to stick to a build with this bird because it's so versatile that not one person will probably have the same build, thanks to the universal BoFF slots.

    The 3 universal consoles give you that extra predator feel at a price, but a tactical price. You want less cloak and dagger, more straight forward pew-pew.. don't get the full set and stick with what fits your class and buff that baby up. Otherwise, it's probably not for you.

    As for the energy.. Haha, I laugh at those who complain. My Scimitar does just fine with his Reman Engineer. Heck, sometimes all my power-levels are almost to the max, about 100-ish on all systems, except maybe Aux.

    Now I just need those tiers and gear and I'll probably be more then happy with this bird.

    P.S. KEEP YOUR CREW ALIVE ...... You have consoles for that, no? Silly people.. No crew = No ship upkeep
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  • ga1enga1en Member Posts: 1 Arc User
    edited August 2013
    My sequence to activating the Thalaron beam is to activate the engineer power skill EPS power transfer III, followed by the Singularity battery capacitor, and a shift to full aux. This gives me a power rating of 125 to aux and shields and weapons and 110 to engines.

    Then for defensive purposes, Secondary shields, tac team and quantum absorption. This gives me 17k shield plus a second shield and hull coverage from the quantum absorption before my main shield and hull gets fried.

    Last is to activate my offensive protection. Beam fire at will, scatter volley and torpedo spread to intercept any high yield torps.

    If you fire your weapons then activate the Thalaron weapon, you will be firing weapons for the first 6 seconds of the charging anim.

    You can also set your pets (mine are advanced Romulan drones) to intercept mode to give another layer of protection.

    My Thalaron blast does anywhere from 30k to 75k with 40-45k on the average. this plus the same damage again as a dot is very effective. Note my highest ever damage was 92k but that was a fluke as someone hit the tac cube with the omega graviton attack.

    Immediately after the thalaron attack i usually cloak and use cloaked barrage with offensive buffs to do damage and heal without being targeted. All your skill bar is active when you use cloaked barrage so you can do all your healing/buffing/ect while attacking under cloak. The NPCs can't see you.

    Once the cloaked barrage is over i can do my second set of offensive buffs and decloak for extra damage. By this time the target is either dead, badly damaged and usually targeted on someone else. :D

    As for crew I usually activate brace for impact is i see a big attack coming, but usually I have a zombie crew with around 300-500 survivors. Lol once i was goung around with half my crew dead (as in grey colored) and only 30 people alive. everyone else were orange.

    ehh i got used to it. Hazard emitters work to keep my hull up. that and miracle worker.

    As for my Scimitar loadout:

    Romulan Engineer
    Fore weapons:
    3x Dual Polarized Disruptor beam bank mk XII
    Bio-Molecular Warhead Launcher Mk XI
    Rapid Reload Transphasic Launcher Mk XI

    Rear Weapons
    2x Disruptor Turret mk XII
    Kinetic Cutting Beam Mk XII

    Borg Space set (shield/engines/deflector)
    Field Stabilizing Singularity Core Mk XII with :
    +15 Particle Generator
    Improved Singularity Jump +100% Accuracy debuff
    Singularity Battery Capacitor +30 Aux Power

    Consoles:
    Borg Assimilated Module
    Plasmonic Leech
    Advanced Scimitar Systems (all 3 scimitar consoles)
    2 Warhead yield chambers (boosts all torp damamge)
    3 Disruptor Induction Coils (boosts Disruptor damage)
    Advanced Romulan drone.

    I'm using a Tac on the Lt Commander Uni and a Eng on the Ensign station.

    All in all I'm happy with my build. I also have a Tulwar rigged as a Jemmy Tank and a Falchion as a Heavy Torpedo Boat.
  • v0thv0th Member Posts: 0 Arc User
    edited August 2013
    This is the layout I'm currently using on the Scimitar variant:

    Reman Tactical Captain

    All BOFFs have Superior Romulan Operative.

    Fore Weapons:
    4x Advanced Fleet Antiproton Dual Heavy Cannons Mk XII [Dmg]x3 [CrtH]
    1x Omega Plasma Torpedo Launcher Mk XII [Dmg]x2 [CrtH]

    Aft Weapons:
    2x Advanced Fleet Antiproton Turret Mk XII [Dmg]x3 [CrtH]
    1x Kinetic Cutting Beam Mk XII [Dmg]x3

    Deflector:
    Positron Deflector Array Mk XII [ShdS] [SIF] [Stl] (Gives 35 to Starship Shield System and 26.2 to the other two.)

    Impulse:
    Jem'Hadar Combat Impulse Engines Mk XII (I'd rather have the +weapons power than +engines or sector speed.)

    Singularity:
    Advanced Fleet Hyper-Stabilizing Singularity Core Mk XII [SingC] [Res] [ACap] [SSS] (Getting an Elite in a couple days so I wasn't too picky on this.)

    Shields:
    M.A.C.O. Resilient Shield Array Mk XII

    Engineering Consoles:
    2x Console - Engineering - Enhanced Neutronium Alloy Mk XII [+Turn]

    Science Consoles:
    Console - Tachyokinetic Converter
    Console - Universal - Assimilated Module
    Console - Universal - Secondary Shields

    Tactical Consoles:
    4x Console - Tactical - Antiproton Mag Regulator Mk XII (+120% Antiproton damage.)
    Console - Universal - Singularity Distributor Unit

    Hanger:
    Hanger - Elite Romulan Drone Ship



    I know I should tweak a few items, but so far this setup is giving me:
    - 38% average crit rate.
    - 135% crit severity.
    - 8,500 DPS average overall.
    - 19.8 deg/sec turn rate (29.8 deg/sec cloaked).
    - 11,927 each shield face.
    - 54,956 hull.
    - 35.6% all energy/kinetic damage resistance (55.6 Plasma resistance).

    I only have 25% bonus accuracy listed, but so far both parcers I use show that I'm landing approximately 92% of my shots including torpedos.

    With my turn rate, I still grin watching my fat boy slide sideways while powering up abilities just before decloaking to attack, and I can dogfight nearly anything. I also plan to replace one of the Engineering consoles for one of the Mk XII threat reducing Science consoles that will also give all my weapons the Plasma proc once my fleet unlocks it.
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