We represent a small, casual group built on respect with a rather creative heart
One family spread across two fleets ... one KDF and one Fed ... with a shared in-game private chat channel that keeps us in contact with one another.
Although we do have a teamspeak server, it tends to be a quiet place as many of our players prefer simplying chatting via our group's in-game chat channel, saving voice comms for the coordinated operations ... or for when that socialization bug hits.
Many among us are more "lone wolves" when it comes to playing the game. These individuals may enjoy chatting as they play, but primarily run solo.
Now this doesn't mean everything is solo as there are times where we'll team up in twos and threes to run fleet mark or STF missions together ... or lurk together behind enemy lines inside the bounds of Ker'ret.
The point is that we are small ... dedicated we a shared common love of game ... but small, none-the-less.
Our Fed Starbase is Tier III and headed to Tier IV.
Our KDF starbase is Tier IV and starting the long march to Tier V.
Truthfully, it takes longer for us to progress than the larger fleets, but that's okay ... we just keep putting one foot in front of the other and eventually get where we're going.
So, if you're looking for a friendly place where you can kick your feet up by the roaring fire without all the drama ... We might be just what you're wanting.
If there is one thing that I and others love about the game, its that we can play characters that until now have only existed in our imaginations and written stories.
What few do not know is that the central core group that start Alliance Central Command can trace our origins back to a group that has been around for over 20 years ... alt-starfleet-rpg.
From their website ... "Welcome to ASR, or simply "STAR FLEET"- a PBEM interactive role-play game made up around 100 writers spread across 18 units assigned to one of three distinct timelines. The ASR universe- the PRIME universe, as we call it- was created in 1991, and is set in a time period around 40 years after the events of Star Trek: Nemesis, in the Earth calendar year 2424."
Their stories all exist in a shared fictional universe where the player who writes the story weaves their stories into the overall fabric of the whole thing.
Now, we split off from them and created a group much like them called Star Trek: Frontiers which continued writing for several years under that umbrella ... and then came Star Trek Online.
For those like me, it was a chance to take the characters we have been writing for 20 years and reboot them into an "alterate" universe, not unlike what JJ did.
You see, 2409 was a time when for many of us ... our characters existed and advanced forward from. So we rewound them and began again with our stories still working together in a shared universe.
Yes, not all our players write ... but some of us do.
We created Alliance Central Command to exist as casual fleet where players co-exist and play the game respectfully side by side.
Some of us are solo players. Others like to group up and enjoy team play. Then we have a few who are into radio drama and podcasting with others of us loving to write.
What connects us all is that we enjoy the Star Trek Online universe and enjoy existing within it together.
We represent a small, casual group built on respect with a rather creative heart
One family spread across two fleets ... one KDF and one Fed ... with a shared in-game private chat channel that keeps us in contact with one another.
Although we do have a teamspeak server, it tends to be a quiet place as many of our players prefer simplying chatting via our group's in-game chat channel, saving voice comms for the coordinated operations ... or for when that socialization bug hits.
Many among us are more "lone wolves" when it comes to playing the game. These individuals may enjoy chatting as they play, but primarily run solo.
Now this doesn't mean everything is solo as there are times where we'll team up in twos and threes to run fleet mark or STF missions together ... or lurk together behind enemy lines inside the bounds of Ker'ret.
The point is that we are small ... dedicated we a shared common love of game ... but small, none-the-less.
Our Fed Starbase is Tier III and headed to Tier IV.
Our KDF starbase is Tier IV and starting the long march to Tier V.
Truthfully, it takes longer for us to progress than the larger fleets, but that's okay ... we just keep putting one foot in front of the other and eventually get where we're going.
So, if you're looking for a friendly place where you can kick your feet up by the roaring fire without all the drama ... We might be just what you're wanting.
I've been running one and I must say it's more effective than some people figured, at least it has been for me.
Granted, I have the D'deridex/D'ridthau C-store console turn bonus which helps, and a couple RCS consoles on there. But it's not anything close to the space brick a lot of people were afraid it would be.
The changes to Emergency Power to Engines helped, but the real thing is Romulan Battle Cloak's turn rate buff. It's nice on ships that already turn, but it's a game changer on cruisers. Cannot stress enough how powerful Battle Cloak is on slow turning ships. Battle Cloak is your best friend. If you combine it with Evasive Maneuvers your ship can spin like a top.
I've got a souped up Odyssey on my Fed Character running Borg sets and fleet weapons, but I have no idea how head to head it would win against my fleet D'deridex which doesn't yet have those things. The turn rate difference is big because of the cloak. Like with two players of equal skill in each ship I have no idea how the Odyssey would win. A ship with commander level engineering defensive skills (and a lt. com science station doesn't hurt either) that can keep you in dual cannon sights almost all the time is no joke.
"We are smart." - Grebnedlog
Member of Alliance Central Command/boq botlhra'ghom
This is a sad day for the Alliance Central Command as we honor one of our own who lost his battle with leukemia.
AriseAbove ... You are missed, my friend. You are missed deeply by your friends in the fleet.
I know its not much, but we have renamed our KDF base to "AriseAbove Station" in your honor.
We'd much rather still have you in game with us, hearing your quick wit and fighting at your side.
My condolences to his friends in game. I haven't been around the fleet that long and you long-term members all knew him much better than I. But he seemed like a good guy in a fleet of good guys. I didn't even realize he was sick. The fact he had better things to do than complain says something about his character.
"We are smart." - Grebnedlog
Member of Alliance Central Command/boq botlhra'ghom
My condolences to his friends in game. I haven't been around the fleet that long and you long-term members all knew him much better than I. But he seemed like a good guy in a fleet of good guys. I didn't even realize he was sick. The fact he had better things to do than complain says something about his character.
You said it quote well.
He had a unique outlook on things.
There is a reason why we would joke and say that we had the Orion dance girls on the starbase "crossing their legs" for him.
Arise was a good man ... one of the best among us.
Not sure I could have faced what he faced half as well as he did.
We will be gathering this Saturday (June 29) at 4:00pm EST to remember our fleetmate and friend ... AriseAbove from Australia.
As most of you already know, AriseAbove lost his battle with Leukemia recently ... leaving a large hull in our hearts and spirits.
So, we will gather in game this Saturday aboard the interior of the U.S.S. Fortitude ... RWoodcock's ship which AriseAbove continuously hammered against trying to blow it up.
Well ... This saturday for the duration of our gathering ... It will be considered Arise's ship with him in command ... by right of conquest.
To join us, just "X" up in either ALLCENCOM or the UFC channel in game for an invite aboard ship.
We will gather their to remember our friend and share stories ... both in game chat as well as on the ACC Teamspeak server.
Thanks to both Pheonix Lord and RWoodcock for coming up with the location and time for the gathering.
Afterwards, those who are interested are welcome to join together for some fun in the sun (honoring Arise's life) as we take the opportunity to smile and enjoy the summer event together as friends ... taking in the sights and wonders of tropical paradise world of Risa where who knows ... we might even find Arise's spirit kicked back and drinking a fruity beverage along side us ... laughing at us as we try out the jet pack courses and dance floor.
Arise is missed ... so let us honor him together this weekend.
We continue to fly the Australian flag at half-mast today over our Starbases, embassies and all other fleet holdings as we gather this day to remember AriseAbove ... and to say our goodbyes.
Im very much interested in your role playing centric fleet.
Would love to speek to one of the fleet reps if thats possible
Visit our fleet's website over at http://alliancecencom.com and register there. You can then ask any and all questions you might have there where more than one person can assist with the answer.
Do you ever think that the Federation and Klingons are both being petty and have it wrong? ... Wonder what would happen if we declared our independence from both .... hmmmm.
Following information that fell into our possession, we investigated was reported as a derelict Borg cube emitting strange readings.
A rival Klingon house seemed also to be making a bid for control of the cube ... as well as elements of both the Tal Shiar and rogue Starfleet.
Let us say that we secured surrounding space before boarding and investigating the cube.
Examination of a fallen drone revealed that they had fallen prey to a plaque of nanites that attacked them like a virus.
Samples were collected as well as various bits of equipment, including the ship?s transwarp coils before the Borg ship seemed to adapt to the nanite infestation.
The problem? ? The adaptation left the Borg drones in more of a state of uncontrolled rage.
Our awayteam had to fight our way through the ship to disable the field preventing our evac to our ship.
Once back aboard our ship, I made the only realistic choice left to me in that moment.
We destroyed the cube to keep this infection ... and adaptation ... from making it back to the general collective as it would have made our hated enemy all the worse.
We now have a fully operational Tier III dilithium mine .... will have Tier V shipyard online in two days .... and are gearing up to assault the new sphire holding?
Comments
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
We represent a small, casual group built on respect with a rather creative heart
One family spread across two fleets ... one KDF and one Fed ... with a shared in-game private chat channel that keeps us in contact with one another.
Although we do have a teamspeak server, it tends to be a quiet place as many of our players prefer simplying chatting via our group's in-game chat channel, saving voice comms for the coordinated operations ... or for when that socialization bug hits.
Many among us are more "lone wolves" when it comes to playing the game. These individuals may enjoy chatting as they play, but primarily run solo.
Now this doesn't mean everything is solo as there are times where we'll team up in twos and threes to run fleet mark or STF missions together ... or lurk together behind enemy lines inside the bounds of Ker'ret.
The point is that we are small ... dedicated we a shared common love of game ... but small, none-the-less.
Our Fed Starbase is Tier III and headed to Tier IV.
Our KDF starbase is Tier IV and starting the long march to Tier V.
Truthfully, it takes longer for us to progress than the larger fleets, but that's okay ... we just keep putting one foot in front of the other and eventually get where we're going.
So, if you're looking for a friendly place where you can kick your feet up by the roaring fire without all the drama ... We might be just what you're wanting.
Interested? ... The register on our forums and let us know! http://alliancecencom.com
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
What few do not know is that the central core group that start Alliance Central Command can trace our origins back to a group that has been around for over 20 years ... alt-starfleet-rpg.
From their website ... "Welcome to ASR, or simply "STAR FLEET"- a PBEM interactive role-play game made up around 100 writers spread across 18 units assigned to one of three distinct timelines. The ASR universe- the PRIME universe, as we call it- was created in 1991, and is set in a time period around 40 years after the events of Star Trek: Nemesis, in the Earth calendar year 2424."
Their stories all exist in a shared fictional universe where the player who writes the story weaves their stories into the overall fabric of the whole thing.
Now, we split off from them and created a group much like them called Star Trek: Frontiers which continued writing for several years under that umbrella ... and then came Star Trek Online.
For those like me, it was a chance to take the characters we have been writing for 20 years and reboot them into an "alterate" universe, not unlike what JJ did.
You see, 2409 was a time when for many of us ... our characters existed and advanced forward from. So we rewound them and began again with our stories still working together in a shared universe.
Yes, not all our players write ... but some of us do.
We created Alliance Central Command to exist as casual fleet where players co-exist and play the game respectfully side by side.
Some of us are solo players. Others like to group up and enjoy team play. Then we have a few who are into radio drama and podcasting with others of us loving to write.
What connects us all is that we enjoy the Star Trek Online universe and enjoy existing within it together.
If you are interested, check us out at http://alliancecencom.com today!
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
We represent a small, casual group built on respect with a rather creative heart
One family spread across two fleets ... one KDF and one Fed ... with a shared in-game private chat channel that keeps us in contact with one another.
Although we do have a teamspeak server, it tends to be a quiet place as many of our players prefer simplying chatting via our group's in-game chat channel, saving voice comms for the coordinated operations ... or for when that socialization bug hits.
Many among us are more "lone wolves" when it comes to playing the game. These individuals may enjoy chatting as they play, but primarily run solo.
Now this doesn't mean everything is solo as there are times where we'll team up in twos and threes to run fleet mark or STF missions together ... or lurk together behind enemy lines inside the bounds of Ker'ret.
The point is that we are small ... dedicated we a shared common love of game ... but small, none-the-less.
Our Fed Starbase is Tier III and headed to Tier IV.
Our KDF starbase is Tier IV and starting the long march to Tier V.
Truthfully, it takes longer for us to progress than the larger fleets, but that's okay ... we just keep putting one foot in front of the other and eventually get where we're going.
So, if you're looking for a friendly place where you can kick your feet up by the roaring fire without all the drama ... We might be just what you're wanting.
Interested? ... The register on our forums and let us know! http://alliancecencom.com
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
Member since December 2009
I've been running one and I must say it's more effective than some people figured, at least it has been for me.
Granted, I have the D'deridex/D'ridthau C-store console turn bonus which helps, and a couple RCS consoles on there. But it's not anything close to the space brick a lot of people were afraid it would be.
The changes to Emergency Power to Engines helped, but the real thing is Romulan Battle Cloak's turn rate buff. It's nice on ships that already turn, but it's a game changer on cruisers. Cannot stress enough how powerful Battle Cloak is on slow turning ships. Battle Cloak is your best friend. If you combine it with Evasive Maneuvers your ship can spin like a top.
I've got a souped up Odyssey on my Fed Character running Borg sets and fleet weapons, but I have no idea how head to head it would win against my fleet D'deridex which doesn't yet have those things. The turn rate difference is big because of the cloak. Like with two players of equal skill in each ship I have no idea how the Odyssey would win. A ship with commander level engineering defensive skills (and a lt. com science station doesn't hurt either) that can keep you in dual cannon sights almost all the time is no joke.
"We are smart." - Grebnedlog
Member of Alliance Central Command/boq botlhra'ghom
Member since December 2009
AriseAbove ... You are missed, my friend. You are missed deeply by your friends in the fleet.
I know its not much, but we have renamed our KDF base to "AriseAbove Station" in your honor.
We'd much rather still have you in game with us, hearing your quick wit and fighting at your side.
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
My condolences to his friends in game. I haven't been around the fleet that long and you long-term members all knew him much better than I. But he seemed like a good guy in a fleet of good guys. I didn't even realize he was sick. The fact he had better things to do than complain says something about his character.
"We are smart." - Grebnedlog
Member of Alliance Central Command/boq botlhra'ghom
You said it quote well.
He had a unique outlook on things.
There is a reason why we would joke and say that we had the Orion dance girls on the starbase "crossing their legs" for him.
Arise was a good man ... one of the best among us.
Not sure I could have faced what he faced half as well as he did.
Qapla, AriseAbove ... Safe journey.
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
Member since December 2009
As most of you already know, AriseAbove lost his battle with Leukemia recently ... leaving a large hull in our hearts and spirits.
So, we will gather in game this Saturday aboard the interior of the U.S.S. Fortitude ... RWoodcock's ship which AriseAbove continuously hammered against trying to blow it up.
Well ... This saturday for the duration of our gathering ... It will be considered Arise's ship with him in command ... by right of conquest.
To join us, just "X" up in either ALLCENCOM or the UFC channel in game for an invite aboard ship.
We will gather their to remember our friend and share stories ... both in game chat as well as on the ACC Teamspeak server.
Thanks to both Pheonix Lord and RWoodcock for coming up with the location and time for the gathering.
Afterwards, those who are interested are welcome to join together for some fun in the sun (honoring Arise's life) as we take the opportunity to smile and enjoy the summer event together as friends ... taking in the sights and wonders of tropical paradise world of Risa where who knows ... we might even find Arise's spirit kicked back and drinking a fruity beverage along side us ... laughing at us as we try out the jet pack courses and dance floor.
Arise is missed ... so let us honor him together this weekend.
Qapla' !!!
-- Mike Tripp
aka. "Pathfinder"
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
He will always be remembered.
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
Our FED fleet should be sending the Tier I upgrade project to time sometime today.
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
Would love to speek to one of the fleet reps if thats possible
Visit our fleet's website over at http://alliancecencom.com and register there. You can then ask any and all questions you might have there where more than one person can assist with the answer.
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
Following information that fell into our possession, we investigated was reported as a derelict Borg cube emitting strange readings.
A rival Klingon house seemed also to be making a bid for control of the cube ... as well as elements of both the Tal Shiar and rogue Starfleet.
Let us say that we secured surrounding space before boarding and investigating the cube.
Examination of a fallen drone revealed that they had fallen prey to a plaque of nanites that attacked them like a virus.
Samples were collected as well as various bits of equipment, including the ship?s transwarp coils before the Borg ship seemed to adapt to the nanite infestation.
The problem? ? The adaptation left the Borg drones in more of a state of uncontrolled rage.
Our awayteam had to fight our way through the ship to disable the field preventing our evac to our ship.
Once back aboard our ship, I made the only realistic choice left to me in that moment.
We destroyed the cube to keep this infection ... and adaptation ... from making it back to the general collective as it would have made our hated enemy all the worse.
Respectfully,
? Gen. Hauk
Procurement Team Leader
Qur'dra Spaceframe Industries
Flagship -- Qu'In 'an bortaS
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
And so it is said ... I'm betting they announce Michael Dorn is a voice actor for Worf in the new Featured Episode.
Why do I say this? ... Did you see the small spec that is Worf in the screenshot from week before last?
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)