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Official Romulan Ship and Singularity Mechanic Feedback Thread

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    stirling191stirling191 Member Posts: 0 Arc User
    edited May 2013
    I'd like to give my feedback concerning romulan cloaking technology.

    In my understanding romulan cloak is more advanced than klingon cloak.
    Therefore I was very astonished when a nausicaan torpedo hit me about 3 seconds
    after I was fully cloaked AND hit evasive maneuvers.
    Some seconds later I was chased by 3 power siphon probes. Still on full cloak...

    This is NOT what I think a romulan cloak should be like.

    Cloak doesn't stop you from being hit by things fired before you cloaked. It's not faction specific.
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    torvinecho25torvinecho25 Member Posts: 49 Arc User
    edited May 2013
    Okay, just finished some tampering around on Tribble, and I have to say, I'm very, very, VERY impressed with what I've seen of LoR so far.

    Regarding ships, here are my impressions;

    #1 - Ship Appearance: Kudos to whoever came up with these Romulan ships. The "canon" Romulan ships (like the D'Deridex and the Valdore) look FANTASTIC. They hold true to their movie counterparts while at the same time taking advantage of STO's impressive graphics. As for the (for lack of a better term) "Cryptic Original" warships (like the Ha'pex...did I spell that right) and the somewhat edited ships (like the new tier 1 warbirds)...DANG. Seriously, whoever designed those things needs a raise. They look fantastic! Each of them has a somewhat "avian predator"-like feel to them. Absolutely stunning work across the board, I'm loving these new Romulan warships.

    #2 - Ship Mechanics: All of the Romulan ships seem to fly, turn, and fire well. I noticed some graphical glitching when firing dual beams from the Tier 1 warbird, but I believe that was the only notable problem I have come across (will update if I see any more). I really love the "drop-stop-and-fire" mechanic that some of the warbirds have, where the torpedos seem to drop out of the ship and hover for a second before zooming off after their target. Very, very cool!

    #3 - Singularity System: I have a love-hate relationship with this thing. In terms of gameplay, it works very well, and gives a huge advantage for Romulan players. I initially had some doubts about how this system would balance out with other factions abilities in STFs and PvP, but these doubts were settled when I noticed that Romulan warbirds have lower EPS levels then other factions craft.

    #4 - Cloak: My opinion here is torn between balance and canon. In canon, the Romulans have the best cloak of any species, and in LoR the Romulan Battlecloaks hold true to that standard, as all warbirds have cloaks superior to all other faction vessels (with the exception of the KDF B'rel Retrofits "Enhanced Battle Cloak"). On the side of balance, however, I'm a little concerned that the advanced Romulan cloaks in tandem with the Singularity capability will make Warbirds a little overpowered in Player-Verses-Player environments.


    Anyway, these are just my initial thoughts on the matter :0

    - Torvin Echo
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    balordezulbalordezul Member Posts: 0 Arc User
    edited May 2013
    So as some of you know I have posted feedback from being a VA Romulan and I hit VA again on Friday after the server wipe earlier this week.

    After playing the system non stop and looking at the new MK X warp cores vs the MK X Singularity Cores I feel the warp cores are hands down the winners. Yes you get some interesting powers with the singularity powers but the passives I have seen from warp cores are insane.

    I know people complained at the beginning but I have played through it twice now and that -40 power is a hard hitter. I feel the warp core passives offset the need for a penalty for singularity cores. If anything and I still don't think you need a penalty do a reduction in turn speed to Romulan ships.

    Just input from a long time pve sto tester.
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    darthsykus29darthsykus29 Member Posts: 10 Arc User
    edited May 2013
    balordezul wrote: »
    So as some of you know I have posted feedback from being a VA Romulan and I hit VA again on Friday after the server wipe earlier this week.

    After playing the system non stop and looking at the new MK X warp cores vs the MK X Singularity Cores I feel the warp cores are hands down the winners. Yes you get some interesting powers with the singularity powers but the passives I have seen from warp cores are insane.

    I know people complained at the beginning but I have played through it twice now and that -40 power is a hard hitter. I feel the warp core passives offset the need for a penalty for singularity cores. If anything and I still don't think you need a penalty do a reduction in turn speed to Romulan ships.

    Just input from a long time pve sto tester.

    I agree with this not to mention that the passive power gain on the singularity core is base on the power level of the core it self so while we wait the 60s for the core to come back online we will be at a disadvantage. I'm not a pvp'er but I know that anyone using an energy drain build will be at a great advantage against rom ships just because they take a -10 to all power levels. I really don't think that it is needed as there is no penalty for warp cores and the power inc and other passives are on 100% of the time, which will put other ships at a greater advantage than rom ships seeing as they will have more power to play with when allocating power levels on their ship + the bonuses from skills will boost that far greater than it will a rom ship.:mad:
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    dharmalogicdharmalogic Member Posts: 42 Arc User
    edited May 2013
    As I've posted elsewhere, I still think the Mogai specs with the sci focus are more balanced then the new Eng focus build.

    Also, with D'dex having a sci focus it lacks compensation for it's awful turn rate and speed.

    The design of the ha'apax is awful (and all the ships that are based on it). The wings and necelles look great, but the neckless body, the underside, all of it looks un-romulan and half thought out. I've flown the Defender sci version of it as well, and hate if for sci. I felt the Vesta was a waste in terms of playability, and this has similar problems. However if the updated TNG Rom Sci ship comes out, it should (if true to cannon) be smaller, more maneuverable and posses all sci abilities which will at least give sci players a choice on what to fly. (I hope the TNG Sci ship is in the c store and not a lockbox drop, which I'm guessing would make sci players feel even more left out of the warbird line).

    It puzzles me as to why the new warbirds are so un-sci friendly. The FEDS have balance of the three play types, the KDF has a heavy tac/eng focus, and if true to cannon the warbirds would be tac/sci focused. It's not reflecting in the choices cryptic is making, and it doesn't appear to be giving the game balance.

    I still think, if players are equally divided on the issue, that the Mogai should be available at fleet ship level as both versions you've let us play, if you aren't going to revert it to the original build. The T'varo could be more universal, similar to the BoPs of the KDF, and the D'dex needs some major help, as it is very difficult to move. (BTW the Ha'apax has more mass then a D'dex, so maybe it should suffer the turn/movement problems, and the D'dex should get a boost).
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    balordezulbalordezul Member Posts: 0 Arc User
    edited May 2013
    As I've posted elsewhere, I still think the Mogai specs with the sci focus are more balanced then the new Eng focus build.

    Also, with D'dex having a sci focus it lacks compensation for it's awful turn rate and speed.

    The design of the ha'apax is awful (and all the ships that are based on it). The wings and necelles look great, but the neckless body, the underside, all of it looks un-romulan and half thought out. I've flown the Defender sci version of it as well, and hate if for sci. I felt the Vesta was a waste in terms of playability, and this has similar problems. However if the updated TNG Rom Sci ship comes out, it should (if true to cannon) be smaller, more maneuverable and posses all sci abilities which will at least give sci players a choice on what to fly. (I hope the TNG Sci ship is in the c store and not a lockbox drop, which I'm guessing would make sci players feel even more left out of the warbird line).

    It puzzles me as to why the new warbirds are so un-sci friendly. The FEDS have balance of the three play types, the KDF has a heavy tac/eng focus, and if true to cannon the warbirds would be tac/sci focused. It's not reflecting in the choices cryptic is making, and it doesn't appear to be giving the game balance.

    I still think, if players are equally divided on the issue, that the Mogai should be available at fleet ship level as both versions you've let us play, if you aren't going to revert it to the original build. The T'varo could be more universal, similar to the BoPs of the KDF, and the D'dex needs some major help, as it is very difficult to move. (BTW the Ha'apax has more mass then a D'dex, so maybe it should suffer the turn/movement problems, and the D'dex should get a boost).

    I'm a two time VA Romulan and flying the Refit D'deridex and the turn rate is not an issue. You are not flying a Fed or KDF ship so you are mission part of it. With good traits you can have your battle cloak recharge at 12s and move to a better attack vantage. Also if you don't have the refit and would not know this but the console set adds a +2 to turn rate making it a 7 and +10 to engine power.

    I also at first did not like the Ha'apax but after flying it for my first VA Fedrulan I love that ship. Unlike most of STO ship that are pull from canon this ship has the correct weapon mounts and feel right when you fly it. It is like a big owl swooping in and attacking its prey and then vanishing into the night.
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    It's kind of curious, how much the Ha'apax/Ha'nom have that look of Hawk's ship from Buck Rogers...outside of the - ahem - somewhat phallic head/saucer.
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    maxvitormaxvitor Member Posts: 2,213 Arc User
    edited May 2013
    It's kind of curious, how much the Ha'apax/Ha'nom have that look of Hawk's ship from Buck Rogers...outside of the - ahem - somewhat phallic head/saucer.
    The tail section looks similar other than that I don't see anything else that looks like Hawks ship but given that all Romulan ships are supposed to resemble birds it's natural that there would be some similarities.
    A bug I've noticed is the texturing for the Valdore, the wings have some kind of mip mapping error, at a distance or up very close the wings appear normal but anywhere else they are a plain white.
    If something is not broken, don't fix it, if it is broken, don't leave it broken.
    Oh Hell NO to ARC
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    hypat1ahypat1a Member Posts: 4 Arc User
    edited May 2013
    bltrrn wrote: »
    fed bolian officer on bridge (have not aligned with either faction yet)
    Yeah, I found a Federation Bolian officer on my bridge too, which was doubly weird, as I've aligned with the KDF!
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    kamipoikamipoi Member Posts: 365 Arc User
    edited May 2013
    omitted due to mathematical analysis also still lowering powers is a poor choice but they wont change it
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    karl2025karl2025 Member Posts: 6 Arc User
    edited May 2013
    Is there a reason the Romulan ships defaultly have Plasma energy weapons instead of Disruptor energy weapons?
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    zelzxezelzxe Member Posts: 18 Arc User
    edited May 2013
    Singularity power builds WAY to slow to be really of any use right now, it's build up rate should be at minimum double what it is now, a better place for it would be triple. The singularity powers are the real bonus to warbirds and putting the amount of time between their uses right now makes it pretty pointless, feels very unbalanced for the hit to subsystem power romulans get.
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    bridgernbridgern Member Posts: 709 Arc User
    edited May 2013
    karl2025 wrote: »
    Is there a reason the Romulan ships defaultly have Plasma energy weapons instead of Disruptor energy weapons?

    It looks like they want that every faction uses a special type of weapon.

    Federation: Phaser

    Klingon: Disruptor

    Romulan: Plasma

    By the way Engineering Mogai is a nice powerful and tank ship, thanks to the Engineering Console slots I have more flexibility than I would ever have with Science Consoles.
    Bridger.png
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    duhlegendduhlegend Member Posts: 1 Arc User
    edited May 2013
    Why did you only allow new level 40 characters access to only the ha'fem and ha'nom variants of the Ha'Apox, i feel that this is severely limiting to the usefulness of engineering officers who can't afford, or reach C-store ships
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    nevawinnanevawinna Member Posts: 281 Arc User
    edited May 2013
    Several issues with ROM faction and ships:

    Why are there no carriers or escort carriers for Romulans? Romulan rep even gives scorpion fighters for hangars, yet they have no ships to launch them from? That's even worse than federation.

    Why are there no customization options for warbirds? Looking the same as everyone else of that level isn't very interesting. No layout/bridge choices, either.

    Warp trails become green/blue once joining a faction. Should remain green.

    Why do levelup tokens only give access to warbirds, but not the appropriate level ships of fed/kdf?
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    hyoukihyouki Member Posts: 0 Arc User
    edited May 2013
    zelzxe wrote: »
    Singularity power builds WAY to slow to be really of any use right now, it's build up rate should be at minimum double what it is now, a better place for it would be triple. The singularity powers are the real bonus to warbirds and putting the amount of time between their uses right now makes it pretty pointless, feels very unbalanced for the hit to subsystem power romulans get.

    Because then nobody would ever ever ever ever use anything less than rank five singularity power. They'd think to themselves "should I use it now or wait fo...oh, it's already full."
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    hyoukihyouki Member Posts: 0 Arc User
    edited May 2013
    nevawinna wrote: »
    Several issues with ROM faction and ships:

    Why are there no carriers or escort carriers for Romulans? Romulan rep even gives scorpion fighters for hangars, yet they have no ships to launch them from? That's even worse than federation.

    Give them time, it's a lot of work to set up a faction and get the core mechanics' bugs worked out. That being said, I wouldn't mind a light carrier a la the Armitage or Vesta...but if they're only going to give us an Atrox equivalent, I'll pass, thanks.
    nevawinna wrote: »
    Why are there no customization options for warbirds? Looking the same as everyone else of that level isn't very interesting. No layout/bridge choices, either.

    I think there will be a second set of parts from the Z-store ships, but I do hope they give us more options in the future as well.
    nevawinna wrote: »
    Warp trails become green/blue once joining a faction. Should remain green.

    Agreed.
    nevawinna wrote: »
    Why do levelup tokens only give access to warbirds, but not the appropriate level ships of fed/kdf?

    Because there's too many people who don't want to go through the process of figuring out how to properly fly the Warbird and would rush to an allied ship just so they can remake their old ship build, leaving you with a small (but deadly) population that figured out how to use the Warbird properly because they used it throughout their career, and a much larger contingent of people who said "-10 power levels?! I can't work with that!!!" and will jump over to their allies ships at first opportunity, returning to their cookie-cutter builds rather than, you know, trying and bringing something NEW to the game. And then at 40 that group will split between the ones that can afford lockbox ships vs the ones who can't and will then be forced back into a Warbird that they now have no real chance of learning how to use properly, and that last bunch will be extra whiny. The way it's set up now, people will have to use the Warbirds, will have to learn how to play them properly; but if they still refused to adapt, there's a way out...but they WILL have to work for it.
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    hyoukihyouki Member Posts: 0 Arc User
    edited May 2013
    Cloak doesn't stop you from being hit by things fired before you cloaked. It's not faction specific.

    The power siphons, though, being targettable pets (more or less), should probably not be able to continue tracking you relentlessly after you've cloaked and put more than 10 km between you and them.
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    thestormsongthestormsong Member Posts: 78 Arc User
    edited May 2013
    I have flown the Ha'nom(nomnomnom!) Guardian Warbird for ten levels now, and I have to say that I absolutely love it! It combines a decent turn rate, good offence and a nice science feel, in addition to feeling rather sturdy. Now that I have flown it for a while I really dig the design of it as well, it is very warbirdy and imposing. It's sailing up as a contender for my favourite ship in-game - and this with basically TRIBBLE gear, too. Since I do not have access to a T5 shipyard, I am really hoping for a C-Store T5 version of the Ha'nom :rolleyes:

    Joined in March, 2011. Lifer since December, 2011.
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    maxvitormaxvitor Member Posts: 2,213 Arc User
    edited May 2013
    I'm setting aside money for the Haakona multi vector when it hits the c-store.
    If something is not broken, don't fix it, if it is broken, don't leave it broken.
    Oh Hell NO to ARC
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    mattdawsonmattdawson Member Posts: 87 Arc User
    edited May 2013
    The "warp-clone" power (I'm not in a system instance so can't tell you the exact name) suffers from creating unusable clones - I used tier 4 of the power on my Mogai and although I got the spawns, only one ever did anything useful, and only fired a burst of fire once, so you might want to investigate the AI back-end.

    However, a friend I was testing with used his fine on his Mogai when he used it to tier 1 on Saturday.
    _____________________
    Previously known as MGDawson.
    Lifer since April 2010, and open beta tester.
    Say "NO" to the Tier 5 Constitution!
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    lostusthornlostusthorn Member Posts: 844
    edited May 2013
    After some more testing of the singularity powers,

    can i have a normal warp core instead?

    In PvP they are gimmick junk. plain and simple. And in PvE noone needs them because its so easy everything is dead within seconds.

    Please give us a optional singularity core without all that attached singularity power stuff, just with normal power levels.
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    auric2000auric2000 Member Posts: 118 Arc User
    edited May 2013
    Gotta say for the little bit I did play. I like the singularity powers. The shockwave helps alot when your surrounded.
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    chengirpwechengirpwe Member Posts: 9 Arc User
    edited May 2013
    First, let me say I really like the new improvements. I'd give this version 9 out of 10. I found the first ship somewhat difficult to fly. Poor turning ability, strangely more comparable to a heavy cruiser rather than a light ship. The second ship seemed far superior. In the past I felt a bit of remorse to leave my early ships behind, but here I found that I deleted it upon replacement. I didn't understand the whole material to strengthen the hull thing. I never got to use them, they just seemed to disappear. That felt a little odd.

    I was concerned about the singularity weapon. Seemed like it would unbalance the game. I've seen more than a few ships like this in the game. Capable of taking down a Borg cube shield side in less then two seconds on an elite setting. I've been playing the game for three years and I have never even came close to such a weapon. But I found that the weapon was nicely balanced, it didn't unhinge the game. Thank you for that. I was afraid that this would just lead to more characters and ships with super weapons, leaving me more and more outclassed.

    The one thing I missed was the ability to buy consoles. As a player I could get just about everything else, but not consoles.
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    cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited May 2013
    bridgern wrote: »
    It looks like they want that every faction uses a special type of weapon.

    Federation: Phaser

    Klingon: Disruptor

    Romulan: Plasma

    By the way Engineering Mogai is a nice powerful and tank ship, thanks to the Engineering Console slots I have more flexibility than I would ever have with Science Consoles.

    What flexability you'll mostly be stacking armor consoles.. and then maybe rcs and universal consoles... I see much more flexibility with science you can go. You could use partical gens for mage damage, you could use placate and confuse consoles to possible use the less armor consoles. You could use flow cap for shield stripping, there's also power stripping consoles... Shield tank and heal with shield gen consoles and shield capacity and regen consoles...

    I see a ton of possibilities to be honest... So I have to disagree there...
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    hyoukihyouki Member Posts: 0 Arc User
    edited May 2013
    After some more testing of the singularity powers,

    can i have a normal warp core instead?

    In PvP they are gimmick junk. plain and simple. And in PvE noone needs them because its so easy everything is dead within seconds.

    Please give us a optional singularity core without all that attached singularity power stuff, just with normal power levels.

    Sure.

    It's called "fly an allied faction ship, or fly a lockbox ship (at T5)".

    Don't forget, the power levels are also paying for your Battle Cloak as well as the Singularity Core. But if you're dismissing the Singularity powers as "gimmick junk", well, you didn't bother to try to figure out how to use them properly. So buy a lockbox ship and then you can play your standard, run-of-the-mill build with it.
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    lostusthornlostusthorn Member Posts: 844
    edited May 2013
    hyouki wrote: »
    Sure.

    It's called "fly an allied faction ship, or fly a lockbox ship (at T5)".

    Don't forget, the power levels are also paying for your Battle Cloak as well as the Singularity Core. But if you're dismissing the Singularity powers as "gimmick junk", well, you didn't bother to try to figure out how to use them properly. So buy a lockbox ship and then you can play your standard, run-of-the-mill build with it.

    <yawn> again the same stupid counter argument.
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    captainforfuncaptainforfun Member Posts: 154 Arc User
    edited May 2013
    hyouki wrote: »
    Sure.

    It's called "fly an allied faction ship, or fly a lockbox ship (at T5)".

    Don't forget, the power levels are also paying for your Battle Cloak as well as the Singularity Core. But if you're dismissing the Singularity powers as "gimmick junk", well, you didn't bother to try to figure out how to use them properly. So buy a lockbox ship and then you can play your standard, run-of-the-mill build with it.

    As someone who already said that he is only doing pve, you disqualified yourself in terms of giving ppl advices in terms of pvp builds.

    And the singularity powers are more or less gimmicks, it just doesn't matter in pve if they are useful or not.

    And as someone who is using or used cpb1 for the (nearly non existent) shield drain it provides, (as you said a few days ago in a post) you basically disqualified yourself in terms of advising ppl on pve builds also.

    And yeah you are right, we pay for the cloak and the singularity core, but they are still not worth the price.

    And you can repeat your lame "try to figure it out" phrase over and over again it still won't make it a decen't argument that is convincing ppl that the singularity powers and the cloak are worth the power price.
    Reynolds / Thokal

    U.S.S. Helios -Vesta Class / R.R.W. Dark Science - Dyson Surveillance Science Destroyer
    U.S.S. Donut - Fleet Advanced Research Vessel Retrofit
    TheWiseGuys
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    Gimmicks...schmmicks. It's Star Trek. Gimmicks aren't new to the game (almost everything is a gimmick) nor are they anything that were lacking in the shows or movies. Gimmicks are a major part of Star Trek...TV, Film, Game.

    That being said, there are some things that I might suggest. I've kept this guy longer than the others which I rerolled in the 20s-30s.

    [System] Willard the Rat has been on active duty for 2 days, 15 hours, 35 minutes, 20 seconds.

    So let's look at the Singularity abilities, eh? They'll have the numbers for this guy - so they might not be your numbers.

    Plasma Shockwave V
    PBAoE 5km Sphere - affects max of 10 foes
    0.5s activate
    1,603.2 Plasma Damage
    4,809.7 Plasma Damage Over Time
    So uh, where's the shock part of the shockwave? Where's the stun? Is it just because of the name and PSW that I'm looking for the stun? If it were Plasma Blastwave...hrmmm.

    Singularity Jump V
    Self teleport forward 5km in current facing
    Creates singularity for 20s
    - Repel -0.54/sec (negative repel is a pull)
    - 153 kinetic damage/sec
    - Accuracy -100 (debuff)
    - Damage -56.5 (debuff)
    The text blurb lists a Perception debuff, but there's no Perception debuff in the stats.
    What about adding a short (5s) turn buff since the facing is maintained?


    Energy Weapons: Singularity Overcharge V
    Overcharges energy weapons for 12s
    (pseudo BO/CRF depending on Beam/Cannon)
    What about folks that do not use Energy Weapons though? They're being penalized/balanced for having this, even if they can't possibly use it because of the build. Since it's not optional to have (only optional to use) - shouldn't it also affect non energy weapons in some fashion? THY/DPB? Or maybe some special effect for the next torp fired/mine dropped, etc, etc, etc?

    Warp Shadow V
    Creates 5x Warp Shadows for 15s
    Teleport to random location
    After 19.5s, +6000 Stealth for 5s
    How about having that +6000 Stealth at the start instead of 4.5s after the Warp Shadows have disappeared, eh?
    Or how about having each Warp Shadow provide a +Defense, so that the Warp Shadows need to be dealt with in some fashion to be able to hit the target?
    (Yes, I see this as the weakest ability.)


    Quantum Absorption V
    0.5s activation
    2,010 shield regen (single regen/heal) applied to each facing
    300 shield regen (heal over time) applied to each facing for 15s
    20,475 temporary hit points
    Not really much to add/say about this one - other than the name. It makes me think about some form of hull/shield RSP. Yet, that's not how it functions.
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