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Official Romulan Ship and Singularity Mechanic Feedback Thread

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  • ruinsfateruinsfate Member Posts: 58 Arc User
    edited May 2013
    Undo the T'Varo Retro and Fleet T'Varo changes please.
  • toivatoiva Member Posts: 3,276 Arc User
    edited May 2013
    the Haakona change is head desk worthy, now nothing has a commander sci. WHY UNDO THAT? just to get the separation console i guess. now those arent 2 separate ships that do 2 separate things, 1 is just better then the other. why did you lessen the number of ship choices by 1? its just a ha'apax with a universal LTC, does it even look different?


    no stats on the mirror romulan ships, what are they based on and whats different? let me guess, thats the only way to get a d'deridex with a prime universe level of tac, right? hope i can snag one wile supplies last. this STINKS of actual unique faction ships being placed in lock boxes, under the guise that they are mirror universe, as apposed to lock box ships being non faction only. mirror universe ships are an ensign swap ONLY, between 2 counterpart ships. there are no such counterparts here. what gets swaped? the T'Varo and Dehlan getting the setups they had before, under the guise of them being mirror? that undoes that balance pass. does the mirror hapax get its regent setup back? THIS IS NOT MIRROR, THIS IS UNIQUE FACTION SHIPS IN LOCKBOXES :mad::mad::mad:

    This is what some good soul posted in chat:
    http://i.imgur.com/Fha3Uxi.png
    Should be the 3 mirror warbirds, probably gonna change still (note the tac having 'fleet' 10 console slots, unlike the other 2).

    Btw the descriptions would point to unique ships, not just Ha'Apax skins as I suspected.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • umaekoumaeko Member Posts: 748 Arc User
    edited May 2013
    Based on the information revealed in the patch notes, I'd like to request the following changes to the T'varo and Dhelan retrofits: Both these warbirds have an Ensign Tactical station. I would really like to see those changed to Ensign Science stations.

    Why:
    • Considering the console disposition and the science-tilt nature of the warbirds, I believe it would be a gainful change for them.
    • If the universal station is used for science, science powers generally end up stacking in quantity fairly well. If it is used for engineering, science powers will still end up having a decent presence.
    • More importantly, using the universal station for tactical would not end up having the player stuck trying to find something useful to do with 3 ensign tactical powers. I know I hate being stuck with that on the Defiant/Armitage and I'd really like to see this avoided on those two warbirds.

    Al Rivera vouched on the 4-hour Podcast UGC interview that these ships would be 'awesome'. Changing the T'varo/Dhelan retrofit Tac Ens for Sci Ens would go a long way into making it so in the eyes of this humble tester both for quality of life and because balance and theme would likely still be well adhered to.

    Thank you.
  • wrathofachilleswrathofachilles Member Posts: 937 Arc User
    edited May 2013
    Most of the romulan warbirds are getting +15 power in some way or another, but shouldn't the D'deridex and Ha'apax be getting +20 like cruisers do? So maybe +10 weapons +10 engines? or +10 weapons +5 engines and +5 to something else? Just seems odd that the big "cruisers" of the romulan side don't get +20 like the other massive cruisers. I mean... not THAT big of a deal... just... putting that out there...
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited May 2013
    ruinsfate wrote: »
    Undo the T'Varo Retro and Fleet T'Varo changes please.

    You didn't really think they where stupid enough to release that ship the way it was before this change where you ?

    I like the change its still the best of the warbirds imo.

    I'll be flying it.

    I very much like that I know have a Universal Lt. Commander on it.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited May 2013
    You didn't really think they where stupid enough to release that ship the way it was before this change where you ?

    I like the change its still the best of the warbirds imo.

    I'll be flying it.

    I very much like that I know have a Universal Lt. Commander on it.

    Seems like most people never could see past the 5 tac consoles and realize the ship had a much worse boff layout then it does now. I like it too, kind of like a cross between a bop and a vet ship with EBC, and I will be able to use all of my BOP builds on it now where as before I couldn't.
    Tala -KDF Tac- House of Beautiful Orions
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited May 2013
    marc8219 wrote: »
    Seems like most people never could see past the 5 tac consoles and realize the ship had a much worse boff layout then before. I like it too, kind of like a cross between a bop and a vet ship with EBC, and I will be able to use all of my BOP builds on it now where as before I couldn't.

    Exactly how I see it... I love the new seating... the 5th tac console I won't miss and was OP on a ship with EBC anyway. Even 4 to be honest might be a bit of a concern... but should be ok.

    Now though in the middle of a fight I can swap between VM Shockwave Warp Plasma DEM even a GW if the spam is bad... with the change of ONE boff from LT to LT CMD...

    That adaptability is the only bonus the all uni layout on the bop has anymore... this is 90% as good in a ship with NONE of the bop draw backs... frankly it is still a bit Over powered... but I'll take it. ;)
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited May 2013
    Yeah from a fed escort pilot perspective it may be worse, but from a B'rel pilot perspective this is the dream ship. These Fed only players need to start thinking more like Romulans or BOP pilots then they will see this ship is perfect now.
    Tala -KDF Tac- House of Beautiful Orions
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited May 2013
    Exactly how I see it... I love the new seating... the 5th tac console I won't miss and was OP on a ship with EBC anyway. Even 4 to be honest might be a bit of a concern... but should be ok.

    Now though in the middle of a fight I can swap between VM Shockwave Warp Plasma DEM even a GW if the spam is bad... with the change of ONE boff from LT to LT CMD...

    That adaptability is the only bonus the all uni layout on the bop has anymore... this is 90% as good in a ship with NONE of the bop draw backs... frankly it is still a bit Over powered... but I'll take it. ;)

    I don't know about using that universal slot for Engi, though. Having no Sci at all makes me a bit nervous.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited May 2013
    scurry5 wrote: »
    I don't know about using that universal slot for Engi, though. Having no Sci at all makes me a bit nervous.

    You would still have the Lt Sci

    What I would think would make sense would be something like this

    Commander Tac
    Tac Team 1 - Attack Pattern Delta 1 - Rapid Fire 2 - Omega 3

    Ensign Tac
    High Yield 1 - (High Yield 2) - (Rapid Fire 2)

    Then setup 4 boffs like this

    Transfer Shield Strength 1 - Hazards 2 - (Shockwave 1)
    Emergency Power to Engines 1 - Emergency Power to Shields 2 - (EWP 1)
    Tractor 1 - Polarized hull 2 - (TBR 2)
    Emergency Power to Engines 1 - Emergency Power to Shields 2 - (DEM 2)

    Anyway I hope you get my point... you keep the basic heals you need in the 2 lt slots. but you can bump up a bunch of options to change out that Lt Commander skill. Most BOP players do basicly that swapping the seatings on 2 boffs to completely change the build in the matter of a couple seconds.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited May 2013
    You would still have the Lt Sci

    What I would think would make sense would be something like this

    Commander Tac
    Tac Team 1 - Attack Pattern Delta 1 - Rapid Fire 2 - Omega 3

    Ensign Tac
    High Yield 1 - (High Yield 2) - (Rapid Fire 2)

    Then setup 4 boffs like this

    Transfer Shield Strength 1 - Hazards 2 - (Shockwave 1)
    Emergency Power to Engines 1 - Emergency Power to Shields 2 - (EWP 1)
    Tractor 1 - Polarized hull 2 - (TBR 2)
    Emergency Power to Engines 1 - Emergency Power to Shields 2 - (DEM 2)

    Anyway I hope you get my point... you keep the basic heals you need in the 2 lt slots. but you can bump up a bunch of options to change out that Lt Commander skill. Most BOP players do basicly that swapping the seatings on 2 boffs to completely change the build in the matter of a couple seconds.

    But wait, I could've sworn......*double-checks boff seating*....derp, For some reason I thought the T'Varo had two Engi Lt slots. My mistake.

    And yes, I agree with the flexibility bit. I used to do the same with my Mobius before I replaced it with a Wells.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited May 2013
    scurry5 wrote: »
    But wait, I could've sworn......*double-checks boff seating*....derp, For some reason I thought the T'Varo had two Engi Lt slots. My mistake.

    And yes, I agree with the flexibility bit. I used to do the same with my Mobius before I replaced it with a Wells.

    All good... you had me get annoyed at first... I was like wait I think I read something wrong this isn't good. lol

    Ya people can't see past the change to the the tac consoles. Now its much more inline with a "tac" style bop setup now and I love it.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited May 2013
    Gonna miss my Dhelan being a zippier destroyer :/
  • suavekssuaveks Member Posts: 1,736 Arc User
    edited May 2013
    Ha'apax - two in one, but not really? :P

    Funny thing you've done there with the Ha'apax and its separated versions, selling the base one as a cruiser and its separated forms as an escort and a science vessel. Seems weird when you look at the models themselves, but on the other hand it was a good decission to give free players a choice of a ship class at endgame, regardless of the model.

    Still, considering how Fleet Ha'nom has 5 science consoles and Fleet Ha'feh has 5 tactical consoles, it would be a good idea to give Fleet Ha'apax 5 engineering consoles while keeping Fleet D'deridex with 4 engi and 3 tac - the thing that many players are crying for. Just an idea...
    PyKDqad.jpg
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    Archon, out of curiosity...are the Haakona Support Vessel and Haakona Escort models just placeholders for the Ha'nom and Ha'feh? Or do the Ha'nom and Ha'feh represent more advanced versions of the ships that combine to form Voltron...damn it, I said I'd stop doing that...that form the Ha'apax?

    The brief descriptive text could lean either way...but were there three separate models, it might clear up some confusion some folks are having about how it might function. Or perhaps even if they were simply more advanced versions that would as well...eh?

    Thanks!
  • tilartatilarta Member Posts: 1,801 Arc User
    edited May 2013
    In other mmos, I am familiar with a Rage mechanic.

    These had certain skills which required you to build up a charge in combat before you could use said skill.

    In the worst case, there was a mission which forced a Rage build on you (you had to play as that build to earn a special reward).
    Most of the skills were useless, since you were exhausting your Rage charge faster then it could be replenished!


    And Singularity is repeating this mistake.

    I would like it if it was based on a power generation cycle.
    For example, your Singularity charge is building to Capacity, it's now at Stage 1, now it's at Stage 2, now Stage 3.

    And when you use it, the energy is depleted and it has to begin charging to Capacity again.


    I don't like the idea of having to be in combat to build up a charge and losing that charge when not in combat.


    Also, it's illogical.
    Who would design a power core that generates increased power in combat?


    Therefore, unless it gets changed to a power generation cycle mechanic, I'm not going to use it.

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
  • reynoldsxdreynoldsxd Member Posts: 977 Arc User
    edited May 2013
    tilarta wrote: »
    In other mmos, I am familiar with a Rage mechanic.

    These had certain skills which required you to build up a charge in combat before you could use said skill.

    In the worst case, there was a mission which forced a Rage build on you (you had to play as that build to earn a special reward).
    Most of the skills were useless, since you were exhausting your Rage charge faster then it could be replenished!


    And Singularity is repeating this mistake.

    I would like it if it was based on a power generation cycle.
    For example, your Singularity charge is building to Capacity, it's now at Stage 1, now it's at Stage 2, now Stage 3.

    And when you use it, the energy is depleted and it has to begin charging to Capacity again.


    I don't like the idea of having to be in combat to build up a charge and losing that charge when not in combat.


    Also, it's illogical.
    Who would design a power core that generates increased power in combat?


    Therefore, unless it gets changed to a power generation cycle mechanic, I'm not going to use it.



    hm.... how would a singularity drive core work anyway....
    Now we know for a fact that when you dump random **** into a singularity, energy will be released.

    So perhaps the romulan tech has a certain error margin in terms of how this process can be controlled and fine tuned.

    In combat more power is needed so more **** gets dumped in and it so happens that excess power builds up. Which goes into a capacitor. Which then can be used to perform space magic.

    If anyone says "nothing escapes a singularity!", well 3C_273 and his bros want to talk to you....
  • captainforfuncaptainforfun Member Posts: 154 Arc User
    edited May 2013
    If taht would be the case, tehn you wouldn?t ahve -10 Power to each System.
    It would be logic if you ahve the -10 Power as long as the core is charging, when it is full, where does the energy go?
    Reynolds / Thokal

    U.S.S. Helios -Vesta Class / R.R.W. Dark Science - Dyson Surveillance Science Destroyer
    U.S.S. Donut - Fleet Advanced Research Vessel Retrofit
    TheWiseGuys
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited May 2013
    toiva wrote: »
    This is what some good soul posted in chat:
    http://i.imgur.com/Fha3Uxi.png
    Should be the 3 mirror warbirds, probably gonna change still (note the tac having 'fleet' 10 console slots, unlike the other 2).

    Btw the descriptions would point to unique ships, not just Ha'Apax skins as I suspected.

    i posted that before i had a chance to see those 2 sections being released as different ships, thought those were mirror versions for some of the other ships. THANKFULLY these ships are perfect for mirror counterparts, so im glad i simply over reacted.

    the mirror hapax, thats got to be a typo, 4 sci consoles and 2 eng, with 3 tac. with the station change being a sci ens vs a tac ens.. must be 4 eng, 3 sci and 2 tac.

    the escort section, the station setup is the same, and its got 10 consoles. it should have a ENS eng, and a 3rd sci console with 2 eng consoles. thats just a typo mess

    they got the sci ship right, with the ENS eng vs ENS tac, with the 3 eng consoles vs 2 tac ENS

    so if this threads being looked at still, give the descriptions a pass !
  • archoncrypticarchoncryptic Member, Cryptic Developers Posts: 0 Arc User
    edited May 2013
    suaveks wrote: »
    Ha'apax - two in one, but not really? :P

    Funny thing you've done there with the Ha'apax and its separated versions, selling the base one as a cruiser and its separated forms as an escort and a science vessel. Seems weird when you look at the models themselves, but on the other hand it was a good decission to give free players a choice of a ship class at endgame, regardless of the model.

    Still, considering how Fleet Ha'nom has 5 science consoles and Fleet Ha'feh has 5 tactical consoles, it would be a good idea to give Fleet Ha'apax 5 engineering consoles while keeping Fleet D'deridex with 4 engi and 3 tac - the thing that many players are crying for. Just an idea...

    We're discussing making the Fleet Ha'apax a 3 Tac, 5 Eng, 2 Sci ship if we alter the D'deridex and the Fleet D'deridex.
  • topsettopset Member Posts: 0 Arc User
    edited May 2013
    if we alter the D'deridex and the Fleet D'deridex.

    You're such a tease. Just do it already!
    [SIGPIC][/SIGPIC]
    Kirk's Protege.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited May 2013
    We're discussing making the Fleet Ha'apax a 3 Tac, 5 Eng, 2 Sci ship if we alter the D'deridex and the Fleet D'deridex.

    that just makes more sense. give the c sore version a universal ENS too, so it can have the same setup as the odyssey/bortas
  • umaekoumaeko Member Posts: 748 Arc User
    edited May 2013
    Archon, is anything going to be done with the T'varo and Dhelan's Ens Tac slot?

    It really needs to be changed to Ensign Science so we can get a bit more of that sciency warbird flavor without going overboard with the Ensign tactical powers when someone would choose to have the LtC universal station used for tactical.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited May 2013
    umaeko wrote: »
    Archon, is anything going to be done with the T'varo and Dhelan's Ens Tac slot?

    It really needs to be changed to Ensign Science so we can get a bit more of that sciency warbird flavor without going overboard with the Ensign tactical powers when someone would choose to have the LtC universal station used for tactical.

    those are supposed to be pretty tactical ships, having less tac then they do now would proboly not be a good thing
  • toivatoiva Member Posts: 3,276 Arc User
    edited May 2013
    i posted that before i had a chance to see those 2 sections being released as different ships, thought those were mirror versions for some of the other ships. THANKFULLY these ships are perfect for mirror counterparts, so im glad i simply over reacted.

    the mirror hapax, thats got to be a typo, 4 sci consoles and 2 eng, with 3 tac. with the station change being a sci ens vs a tac ens.. must be 4 eng, 3 sci and 2 tac.

    the escort section, the station setup is the same, and its got 10 consoles. it should have a ENS eng, and a 3rd sci console with 2 eng consoles. thats just a typo mess

    they got the sci ship right, with the ENS eng vs ENS tac, with the 3 eng consoles vs 2 tac ENS

    so if this threads being looked at still, give the descriptions a pass !
    Yeah, after I got on Tribble and saw the 3 normal versions, it all started to make sense. Was also somewhat confused about where the mirror ships actually come from.

    Now it's pretty much 3 warbirds with typical eng/tac/sci boff and console layouts. And their mirror versions should just inverse the order of the secondary and teriary focus, like FED mirror ships (AKA moving the ensign slot and one console slot).
    We're discussing making the Fleet Ha'apax a 3 Tac, 5 Eng, 2 Sci ship if we alter the D'deridex and the Fleet D'deridex.

    Go for it. Then you got a really solid three-some of eng/tac/sci ships each with a fleet version. The more they all resemble each other the more intuitive it will be.

    And the D'Deridex deserves better than it has now.


    EDIT: While the Ens tac slots can be very annoying I am for keeping them on the T'Varo and Dhelan. I see it as a potential price to pay for EBC (T'Varo) and 5 tac slots with BC (on the Fleet Dhelan).
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • umaekoumaeko Member Posts: 748 Arc User
    edited May 2013
    those are supposed to be pretty tactical ships, having less tac then they do now would proboly not be a good thing

    I'm in adamant disagreement of that.

    Just how useful is an ensign tactical power to you? How useful is it when you've got two of them? How useful is it when you have to run three of them and try to manage to make all three feel useful?

    That's the problem the Defiant and Armitage have to deal with. They need to get 3 ensign tactical powers running somehow without any of them feeling useless. Some people manage to get to tactical team to run one after the other, but it still leaves the third power in a "I'm probably not going to click on it" limbo.

    Transferring the T'varo's tactical ensign station to science has several benefits:
    • Firstly, more science gives warbirds that appealing sciency feel they ought to have anyways.
    • Secondly, science ensign powers stack much better so if you use your LtC universal for science your Lt and Ens science stations mesh in pretty well.
    • Third, you always keep a Lt sci and Ens Sci even if you use the LtC universal for tactical or engineering use. This allows you to run a relatively comfortable suite of science abilities which is something that's actually prized on a ship with enhanced battle cloak (i.e.: polarize hull, hazard beam, transfer shield strength/science team if you're defensively minded against Borg, Breen or Tholians - the latter which are presently a direct threat to the Republic)
    • Fourth, you stave off the three ensign tactical power syndrome if you do choose to go with turning the LtC universal station to tactical. The Cmd Tac the T'varo has by default is okay enough, but if you choose to supplement it with the universal station it won't end up going overboard.
    • Fifth, it does end up still being a fairly original Boff layout.

    Toiva says they are annoying, but is willing to bear with them because he thinks it's a 'deserved' handicap in compensation of the Enhanced Battle Cloak. Whereas I think any notion of handicap is garbage when what we're talking about is swapping something that doesn't create a significant power creep so much as better preserve thematic synergy and ease of use.

    Mind, I also think this applies to the Dhelan as well, but the T'varo makes a better case of this due to its Enhanced Battle Cloak and how it permits science powers to be used through it.
  • dilbartdilbart Member Posts: 33 Arc User
    edited May 2013
    Since dropping the number of tactical consoles on the T'varo from 5 to 4, I would agree that 3 ensign tactical stations are not necessary.

    I see the reason why the Fleet Defiant/MVAE/Armitage received the hampering 3rd ensign tactical was because you get amuch sought after 5th tac console or hanger in return. Without this hampering, these would be THE default go-to ships.
    [SIGPIC][/SIGPIC]
  • chuxx500chuxx500 Member Posts: 24 Arc User
    edited May 2013
    Fleet T'varo Retrofit:

    Now you have the stealth bomber with science abilities while keeping the possibilty of a very nasty alpha striker.

    Gone is the non cloaking dog fighter and for this ship that is something it should never have been able to do in the first place.

    The only change I could suggest would be to make the consoles; 4 Tac, 2 Eng, 4 Sci, to give the possibilty of super shield heals from cloak or more Particle Generator mayhem from sci consoles.

    It is a bit odd that the ship least likely to use singularity powers would be the one that has the console on its refit that affects them more than any.


    Fleet Dhelan Retrofit:

    If this is to be the main escort for the Romulans then a more tactical layout may be in order.

    Comm Tac
    Lt. Comm Tac
    Lt. Eng
    Lt. Sci
    Ens. Uni

    This unfortunately just makes it into a Fleet Patrol Escort clone with a 5th Tac slot.

    The Dhelan Refit and Retrofit consoles really sound like engineering marvels so a more engineering boff layout makes sense in a way.

    The Mogai layout may not be the best for the Dhelan so here is another one to ponder.

    Comm Tac
    Lt. Comm Eng
    Lt. Sci
    Lt. Uni
    Ens. Uni

    The universal Lt. could go to Tac to boost that beyond what the Dhelan has always been kind of saddled with or could go to engineering for a more robust build or even an aux to batt build.

    The ensign universal could go to balance things out in the build depending on where the Lt. uni goes.


    Fleet Mogai Retrofit:

    The sleek look of this ship as well as the nature of its special consoles suggests a more scientific approach to warfare.

    The Fleet Dhelan Retrofit boff layout would be ideal for the Mogai.

    Comm Tac
    Ens. Tac
    Lt. Eng
    Lt. Comm Sci
    Lt. Uni

    However I do think that the previous console layout of 4-2-4 could be made into a 4-3-3 one.

    The reason for this is that the Mogai only turns at 14 and may benefit more than a higher turn rate ship from the improved RCS consoles.

    I do not know the benefit one might experience from the RCS changes but if significant enough than it would justify this layout.

    If the RCS would not have much of an impact on the turn rate of the Mogai than a 4 Tac, 2 Eng, 4 Sci console layout would be better.


    Fleet D'deridex:

    Your surprise proposal for the Fleet D'deridex looks amazing.

    The inclusion of 2 Lt. Comm boffs I thought could only be achieved if the ship was limited to 4 boff slots which I did propose a while back.

    The change to 3 Tac consoles and the boff layout will give many people who were sitting on the fence or disinterested in the D'deridex as it had been presented (me), reason to get a Legacy pack instead of buying just one or two ships.


    Fleet Ha'apax:

    With the proposed changes to the D'deridex, the 5 Eng cruiser role needs to be filled.

    Lt. Tac
    Comm Eng
    Lt. Comm Eng
    Lt. Uni
    Ens. Uni

    Consoles; 3 Tac, 5 Eng, 2 Sci

    The many cruiser builds out there that benfit from Comm and Lt. Comm Engineering will be served and with 2 universal boffs many builds would be possible.


    Fleet Ha'nom:

    Having a sci ship that can mount cannons but only have 1 possible cannon skill is kind of a waste.

    Lt. Comm Tac
    Lt. Eng
    Comm Sci
    Lt. Sci
    Ens. Sci

    I went with no universals as I wanted to keep a 7 sci power layout.

    The console layout proposed looks good.


    Fleet Ha'feh:

    This thing looks way too much like the Dhelan in layout and stats and having to wait until a tier 5 shipyard to get a possible Romulan Fleet Patrol Escort is weird.

    The Lt. Comm as a sci instead of a Tac makes it look too similar to a Mogai, as an eng it's the Dhelan.

    Hmm, what to do with this ship.........

    One thing I could come up with is a twist on the Steamrunner.

    Comm Tac
    Lt. Comm Tac
    Lt. Sci
    Lt. Sci
    Ens. Eng

    Or maybe taking an idea from the D'deridex proposal;

    Comm Tac
    Lt. Tac
    Lt. Sci
    Lt. Sci
    Lt. Eng

    Consoles: 4 Tac, 3 Eng, 3Sci

    Hull: 30,000 regular and 33,000 Fleet

    Turn 17

    +10 Weapons
    +5 Shield

    I do hope that the images of the Ha'nom and Ha'feh are only place holders as the layouts and stats for these ships don't really jive with being parts of the Ha'apax.
  • wrathofachilleswrathofachilles Member Posts: 937 Arc User
    edited May 2013
    chuxx500 wrote: »
    Fleet D'deridex:

    Your surprise proposal for the Fleet D'deridex looks amazing.

    The inclusion of 2 Lt. Comm boffs I thought could only be achieved if the ship was limited to 4 boff slots which I did propose a while back.

    The change to 3 Tac consoles and the boff layout will give many people who were sitting on the fence or disinterested in the D'deridex as it had been presented (me), reason to get a Legacy pack instead of buying just one or two ships.



    What surprise proposal are you talking about, and where was it made?
  • marc8219marc8219 Member Posts: 0 Arc User
    edited May 2013
    dilbart wrote: »
    Since dropping the number of tactical consoles on the T'varo from 5 to 4, I would agree that 3 ensign tactical stations are not necessary.

    I see the reason why the Fleet Defiant/MVAE/Armitage received the hampering 3rd ensign tactical was because you get amuch sought after 5th tac console or hanger in return. Without this hampering, these would be THE default go-to ships.

    I don't see a third tac station on the T'varo's new layout. It has a Lt Cmdr Universal which would be pretty dumb to use as tactical unless you are going to use this ship decloaked as a DHC escort, but that is a waste anyway, do that with a Mogai or Dhelan. This ship is a BOP, it should either be using all torps and sci spam while staying cloaked, or briefley decloaking just for a quick beam overload alpha.

    If you really must use The T'varo as a DHC escort instead of as a BOP having a 3rd tac boff isn't so bad anymore, it lets you slot a 3rd Romulan tac boff on it for more crit chance/severity. 3 of these boffs are so powerful the only fed escorts I use now are the Fleet Defiant, Kumari, and Fleet Armitage.

    That said I wouldn't mind seeing the ensign as universal, but I doubt it would happen as this ship is extremely powerful already as it is now, probably the best all around Romulan ship
    Tala -KDF Tac- House of Beautiful Orions
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