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Official Romulan Ship and Singularity Mechanic Feedback Thread

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  • toivatoiva Member Posts: 3,276 Arc User
    edited May 2013
    hyouki wrote: »
    The problem with this analysis is that your first premise is incorrect; the power level reduction is to counter BOTH the the singularity AND the battle cloak. They need to be factored together.

    When you say warbird X has the shields of a Fed escort, that's not taking into account the regen and resistance penalty imposed by reduced shield power. They don't NEED a hull cut to be rendered squishy to balance the cloak, that is factored in elsewhere. When you say they have an extra weapon compared to the BoPs, that weapon is drawing from a reduced pool of powers, reducing the effectiveness of all the energy weapons. When you say it has the turning rate...well, you should have the idea by now.

    The Singularity powers go hand in hand with the battle cloak; assuming one is a system that doesn't interact with the other is doing both a disservice.

    Sure, it's true that the reduced power levels do affect shields, manoeuvrability, healing, potentially damage. But I just don't see them as such a big disadvantage on Tribble. Some of the Singularity powers actually seem even useful. And I view Battlecloak as fairly strong.

    However even if I'd consider the lowered power levels as a bigger disadvantage than I now think it is, I'd like to see the smaller warbirds a bit weaker still, and maybe even the D'Deridex and Ha'Apax buffed slightly.

    In other words, I think the smaller warbirds are noticeably more potent than the larger ones (and I'd rather see those smaller ones somewhat reduced in effectiveness).
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • colonelchenchuancolonelchenchuan Member Posts: 0 Arc User
    edited May 2013
    I have a few issues with the design of the Ha'apax but I know those are probably subjective.

    One thing thought that I think is less subjective is that it needs some kind of lighting or detail in its nose.

    And all ships need a green/cyan window choice
    [SIGPIC][/SIGPIC]
  • kuwayuokuwayuo Member Posts: 0 Arc User
    edited May 2013
    squishkin wrote: »
    I feel like at least the singularity mechanic is poorly explained. There's a little tooltip that says something like "fighting enemy ships causes a power up in your singularity", but I've not noticed that to be the case, and I'm not entirely sure what result it would have even if it did occur. I do occasionally click the button and get the energy wave, though, which is about as far as it goes.

    On a totally unrelated note, the D'Deridex cruiser in the ship purchase screen has a turn rate of two. :P

    I did like the first three they are well done. the tools were poor even in blogs but playing i did figure out when to get best result not alway with shock wave the send was the shadows looked like i massive science with photinic i could better ideas but not quite tested yet working the skills up on that. the best one i saw was and used quite a bit and acted like hull repair and was well used. Second point is the turn rate for several of warbirds including my tier 5 was to be tactical and runs like a carrier it way slow for what i expected but mogai was riright tio play even looking it over with a true tactical officer it might just rivial it self like it ment too
  • dilbartdilbart Member Posts: 33 Arc User
    edited May 2013
    toiva wrote: »
    Some of the Singularity powers actually seem even useful.

    Operative word underlined.
    [SIGPIC][/SIGPIC]
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited May 2013
    the fact that there was a massive change to every ship EXCEPT the d'deridex, the ship everyone is asking for further changes on, is not lost on me. :rolleyes: the only ship i thought needed any change was the T'Varo with 5 tac stations and EBC.

    ship change feedback

    ok, so now the T'Varo isn't a cross between the bug and a brel anymore, so thats good. imagine its keeping the EBC? that should stay a brel unique thing imo. giving it the old Dehlan station and console setup was proboly a good choice for balancing it.


    now the Dehlan is the escort of the group, with the 5 tac consoles. i its more balanced on that ship, with a more pedestrian turn rate, getting that boon. i really like the station setup, 2 LT eng with the LTC sci and a COM tac i can do some interesting things with.


    the Dehlan having more heavy sci displaces the mogia, now its eng flavored. its got an armatige style station setup, but without the unpopular 3 tac ens. that LT uni i could see go ether way for eng or sci. ligitamatly great station setup on a great ship. it gets to keep 3 devices i see, to go with its destroyer turn rate. sorta the counterpart to the breen ship, only with that nice LT uni


    not a thing to talk about for the d'deridex i see. why? did it really not change? i can only hope it got the station and console setup the ha'apax lost, that would be perfect.


    i see the ha'apax lost that regent station setup, and now its 1 universal ENS away from being just like the odessy and bortas. do it, make this the romulan flagship with the universal LTC and ENS with the COM eng. between the d'deridex and Ha'apax, we DONT need a 3rd huge war bird, being flagship over both, we dont even need the ha'apax being a ship bigger then the d'deridex! a ship larger then the d'deridex makes no sense, and that things not hollow, so it has massively more volume. cut the size of that model in half, and give it a 10 turn rate.


    the Haakona change is head desk worthy, now nothing has a commander sci. WHY UNDO THAT? just to get the separation console i guess. now those arent 2 separate ships that do 2 separate things, 1 is just better then the other. why did you lessen the number of ship choices by 1? its just a ha'apax with a universal LTC, does it even look different?


    no stats on the mirror romulan ships, what are they based on and whats different? let me guess, thats the only way to get a d'deridex with a prime universe level of tac, right? hope i can snag one wile supplies last. this STINKS of actual unique faction ships being placed in lock boxes, under the guise that they are mirror universe, as apposed to lock box ships being non faction only. mirror universe ships are an ensign swap ONLY, between 2 counterpart ships. there are no such counterparts here. what gets swaped? the T'Varo and Dehlan getting the setups they had before, under the guise of them being mirror? that undoes that balance pass. does the mirror hapax get its regent setup back? THIS IS NOT MIRROR, THIS IS UNIQUE FACTION SHIPS IN LOCKBOXES :mad::mad::mad:
  • ruinsfateruinsfate Member Posts: 58 Arc User
    edited May 2013
    Undo the T'Varo Retro and Fleet T'Varo changes please.
  • toivatoiva Member Posts: 3,276 Arc User
    edited May 2013
    the Haakona change is head desk worthy, now nothing has a commander sci. WHY UNDO THAT? just to get the separation console i guess. now those arent 2 separate ships that do 2 separate things, 1 is just better then the other. why did you lessen the number of ship choices by 1? its just a ha'apax with a universal LTC, does it even look different?


    no stats on the mirror romulan ships, what are they based on and whats different? let me guess, thats the only way to get a d'deridex with a prime universe level of tac, right? hope i can snag one wile supplies last. this STINKS of actual unique faction ships being placed in lock boxes, under the guise that they are mirror universe, as apposed to lock box ships being non faction only. mirror universe ships are an ensign swap ONLY, between 2 counterpart ships. there are no such counterparts here. what gets swaped? the T'Varo and Dehlan getting the setups they had before, under the guise of them being mirror? that undoes that balance pass. does the mirror hapax get its regent setup back? THIS IS NOT MIRROR, THIS IS UNIQUE FACTION SHIPS IN LOCKBOXES :mad::mad::mad:

    This is what some good soul posted in chat:
    http://i.imgur.com/Fha3Uxi.png
    Should be the 3 mirror warbirds, probably gonna change still (note the tac having 'fleet' 10 console slots, unlike the other 2).

    Btw the descriptions would point to unique ships, not just Ha'Apax skins as I suspected.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • umaekoumaeko Member Posts: 748 Arc User
    edited May 2013
    Based on the information revealed in the patch notes, I'd like to request the following changes to the T'varo and Dhelan retrofits: Both these warbirds have an Ensign Tactical station. I would really like to see those changed to Ensign Science stations.

    Why:
    • Considering the console disposition and the science-tilt nature of the warbirds, I believe it would be a gainful change for them.
    • If the universal station is used for science, science powers generally end up stacking in quantity fairly well. If it is used for engineering, science powers will still end up having a decent presence.
    • More importantly, using the universal station for tactical would not end up having the player stuck trying to find something useful to do with 3 ensign tactical powers. I know I hate being stuck with that on the Defiant/Armitage and I'd really like to see this avoided on those two warbirds.

    Al Rivera vouched on the 4-hour Podcast UGC interview that these ships would be 'awesome'. Changing the T'varo/Dhelan retrofit Tac Ens for Sci Ens would go a long way into making it so in the eyes of this humble tester both for quality of life and because balance and theme would likely still be well adhered to.

    Thank you.
  • wrathofachilleswrathofachilles Member Posts: 937 Arc User
    edited May 2013
    Most of the romulan warbirds are getting +15 power in some way or another, but shouldn't the D'deridex and Ha'apax be getting +20 like cruisers do? So maybe +10 weapons +10 engines? or +10 weapons +5 engines and +5 to something else? Just seems odd that the big "cruisers" of the romulan side don't get +20 like the other massive cruisers. I mean... not THAT big of a deal... just... putting that out there...
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited May 2013
    ruinsfate wrote: »
    Undo the T'Varo Retro and Fleet T'Varo changes please.

    You didn't really think they where stupid enough to release that ship the way it was before this change where you ?

    I like the change its still the best of the warbirds imo.

    I'll be flying it.

    I very much like that I know have a Universal Lt. Commander on it.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited May 2013
    You didn't really think they where stupid enough to release that ship the way it was before this change where you ?

    I like the change its still the best of the warbirds imo.

    I'll be flying it.

    I very much like that I know have a Universal Lt. Commander on it.

    Seems like most people never could see past the 5 tac consoles and realize the ship had a much worse boff layout then it does now. I like it too, kind of like a cross between a bop and a vet ship with EBC, and I will be able to use all of my BOP builds on it now where as before I couldn't.
    Tala -KDF Tac- House of Beautiful Orions
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited May 2013
    marc8219 wrote: »
    Seems like most people never could see past the 5 tac consoles and realize the ship had a much worse boff layout then before. I like it too, kind of like a cross between a bop and a vet ship with EBC, and I will be able to use all of my BOP builds on it now where as before I couldn't.

    Exactly how I see it... I love the new seating... the 5th tac console I won't miss and was OP on a ship with EBC anyway. Even 4 to be honest might be a bit of a concern... but should be ok.

    Now though in the middle of a fight I can swap between VM Shockwave Warp Plasma DEM even a GW if the spam is bad... with the change of ONE boff from LT to LT CMD...

    That adaptability is the only bonus the all uni layout on the bop has anymore... this is 90% as good in a ship with NONE of the bop draw backs... frankly it is still a bit Over powered... but I'll take it. ;)
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited May 2013
    Yeah from a fed escort pilot perspective it may be worse, but from a B'rel pilot perspective this is the dream ship. These Fed only players need to start thinking more like Romulans or BOP pilots then they will see this ship is perfect now.
    Tala -KDF Tac- House of Beautiful Orions
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited May 2013
    Exactly how I see it... I love the new seating... the 5th tac console I won't miss and was OP on a ship with EBC anyway. Even 4 to be honest might be a bit of a concern... but should be ok.

    Now though in the middle of a fight I can swap between VM Shockwave Warp Plasma DEM even a GW if the spam is bad... with the change of ONE boff from LT to LT CMD...

    That adaptability is the only bonus the all uni layout on the bop has anymore... this is 90% as good in a ship with NONE of the bop draw backs... frankly it is still a bit Over powered... but I'll take it. ;)

    I don't know about using that universal slot for Engi, though. Having no Sci at all makes me a bit nervous.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited May 2013
    scurry5 wrote: »
    I don't know about using that universal slot for Engi, though. Having no Sci at all makes me a bit nervous.

    You would still have the Lt Sci

    What I would think would make sense would be something like this

    Commander Tac
    Tac Team 1 - Attack Pattern Delta 1 - Rapid Fire 2 - Omega 3

    Ensign Tac
    High Yield 1 - (High Yield 2) - (Rapid Fire 2)

    Then setup 4 boffs like this

    Transfer Shield Strength 1 - Hazards 2 - (Shockwave 1)
    Emergency Power to Engines 1 - Emergency Power to Shields 2 - (EWP 1)
    Tractor 1 - Polarized hull 2 - (TBR 2)
    Emergency Power to Engines 1 - Emergency Power to Shields 2 - (DEM 2)

    Anyway I hope you get my point... you keep the basic heals you need in the 2 lt slots. but you can bump up a bunch of options to change out that Lt Commander skill. Most BOP players do basicly that swapping the seatings on 2 boffs to completely change the build in the matter of a couple seconds.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited May 2013
    You would still have the Lt Sci

    What I would think would make sense would be something like this

    Commander Tac
    Tac Team 1 - Attack Pattern Delta 1 - Rapid Fire 2 - Omega 3

    Ensign Tac
    High Yield 1 - (High Yield 2) - (Rapid Fire 2)

    Then setup 4 boffs like this

    Transfer Shield Strength 1 - Hazards 2 - (Shockwave 1)
    Emergency Power to Engines 1 - Emergency Power to Shields 2 - (EWP 1)
    Tractor 1 - Polarized hull 2 - (TBR 2)
    Emergency Power to Engines 1 - Emergency Power to Shields 2 - (DEM 2)

    Anyway I hope you get my point... you keep the basic heals you need in the 2 lt slots. but you can bump up a bunch of options to change out that Lt Commander skill. Most BOP players do basicly that swapping the seatings on 2 boffs to completely change the build in the matter of a couple seconds.

    But wait, I could've sworn......*double-checks boff seating*....derp, For some reason I thought the T'Varo had two Engi Lt slots. My mistake.

    And yes, I agree with the flexibility bit. I used to do the same with my Mobius before I replaced it with a Wells.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited May 2013
    scurry5 wrote: »
    But wait, I could've sworn......*double-checks boff seating*....derp, For some reason I thought the T'Varo had two Engi Lt slots. My mistake.

    And yes, I agree with the flexibility bit. I used to do the same with my Mobius before I replaced it with a Wells.

    All good... you had me get annoyed at first... I was like wait I think I read something wrong this isn't good. lol

    Ya people can't see past the change to the the tac consoles. Now its much more inline with a "tac" style bop setup now and I love it.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited May 2013
    Gonna miss my Dhelan being a zippier destroyer :/
  • suavekssuaveks Member Posts: 1,736 Arc User
    edited May 2013
    Ha'apax - two in one, but not really? :P

    Funny thing you've done there with the Ha'apax and its separated versions, selling the base one as a cruiser and its separated forms as an escort and a science vessel. Seems weird when you look at the models themselves, but on the other hand it was a good decission to give free players a choice of a ship class at endgame, regardless of the model.

    Still, considering how Fleet Ha'nom has 5 science consoles and Fleet Ha'feh has 5 tactical consoles, it would be a good idea to give Fleet Ha'apax 5 engineering consoles while keeping Fleet D'deridex with 4 engi and 3 tac - the thing that many players are crying for. Just an idea...
    PyKDqad.jpg
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    Archon, out of curiosity...are the Haakona Support Vessel and Haakona Escort models just placeholders for the Ha'nom and Ha'feh? Or do the Ha'nom and Ha'feh represent more advanced versions of the ships that combine to form Voltron...damn it, I said I'd stop doing that...that form the Ha'apax?

    The brief descriptive text could lean either way...but were there three separate models, it might clear up some confusion some folks are having about how it might function. Or perhaps even if they were simply more advanced versions that would as well...eh?

    Thanks!
  • tilartatilarta Member Posts: 1,801 Arc User
    edited May 2013
    In other mmos, I am familiar with a Rage mechanic.

    These had certain skills which required you to build up a charge in combat before you could use said skill.

    In the worst case, there was a mission which forced a Rage build on you (you had to play as that build to earn a special reward).
    Most of the skills were useless, since you were exhausting your Rage charge faster then it could be replenished!


    And Singularity is repeating this mistake.

    I would like it if it was based on a power generation cycle.
    For example, your Singularity charge is building to Capacity, it's now at Stage 1, now it's at Stage 2, now Stage 3.

    And when you use it, the energy is depleted and it has to begin charging to Capacity again.


    I don't like the idea of having to be in combat to build up a charge and losing that charge when not in combat.


    Also, it's illogical.
    Who would design a power core that generates increased power in combat?


    Therefore, unless it gets changed to a power generation cycle mechanic, I'm not going to use it.

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
  • reynoldsxdreynoldsxd Member Posts: 977 Arc User
    edited May 2013
    tilarta wrote: »
    In other mmos, I am familiar with a Rage mechanic.

    These had certain skills which required you to build up a charge in combat before you could use said skill.

    In the worst case, there was a mission which forced a Rage build on you (you had to play as that build to earn a special reward).
    Most of the skills were useless, since you were exhausting your Rage charge faster then it could be replenished!


    And Singularity is repeating this mistake.

    I would like it if it was based on a power generation cycle.
    For example, your Singularity charge is building to Capacity, it's now at Stage 1, now it's at Stage 2, now Stage 3.

    And when you use it, the energy is depleted and it has to begin charging to Capacity again.


    I don't like the idea of having to be in combat to build up a charge and losing that charge when not in combat.


    Also, it's illogical.
    Who would design a power core that generates increased power in combat?


    Therefore, unless it gets changed to a power generation cycle mechanic, I'm not going to use it.



    hm.... how would a singularity drive core work anyway....
    Now we know for a fact that when you dump random **** into a singularity, energy will be released.

    So perhaps the romulan tech has a certain error margin in terms of how this process can be controlled and fine tuned.

    In combat more power is needed so more **** gets dumped in and it so happens that excess power builds up. Which goes into a capacitor. Which then can be used to perform space magic.

    If anyone says "nothing escapes a singularity!", well 3C_273 and his bros want to talk to you....
  • captainforfuncaptainforfun Member Posts: 154 Arc User
    edited May 2013
    If taht would be the case, tehn you wouldn?t ahve -10 Power to each System.
    It would be logic if you ahve the -10 Power as long as the core is charging, when it is full, where does the energy go?
    Reynolds / Thokal

    U.S.S. Helios -Vesta Class / R.R.W. Dark Science - Dyson Surveillance Science Destroyer
    U.S.S. Donut - Fleet Advanced Research Vessel Retrofit
    TheWiseGuys
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited May 2013
    toiva wrote: »
    This is what some good soul posted in chat:
    http://i.imgur.com/Fha3Uxi.png
    Should be the 3 mirror warbirds, probably gonna change still (note the tac having 'fleet' 10 console slots, unlike the other 2).

    Btw the descriptions would point to unique ships, not just Ha'Apax skins as I suspected.

    i posted that before i had a chance to see those 2 sections being released as different ships, thought those were mirror versions for some of the other ships. THANKFULLY these ships are perfect for mirror counterparts, so im glad i simply over reacted.

    the mirror hapax, thats got to be a typo, 4 sci consoles and 2 eng, with 3 tac. with the station change being a sci ens vs a tac ens.. must be 4 eng, 3 sci and 2 tac.

    the escort section, the station setup is the same, and its got 10 consoles. it should have a ENS eng, and a 3rd sci console with 2 eng consoles. thats just a typo mess

    they got the sci ship right, with the ENS eng vs ENS tac, with the 3 eng consoles vs 2 tac ENS

    so if this threads being looked at still, give the descriptions a pass !
  • archoncrypticarchoncryptic Member, Cryptic Developers Posts: 0 Arc User
    edited May 2013
    suaveks wrote: »
    Ha'apax - two in one, but not really? :P

    Funny thing you've done there with the Ha'apax and its separated versions, selling the base one as a cruiser and its separated forms as an escort and a science vessel. Seems weird when you look at the models themselves, but on the other hand it was a good decission to give free players a choice of a ship class at endgame, regardless of the model.

    Still, considering how Fleet Ha'nom has 5 science consoles and Fleet Ha'feh has 5 tactical consoles, it would be a good idea to give Fleet Ha'apax 5 engineering consoles while keeping Fleet D'deridex with 4 engi and 3 tac - the thing that many players are crying for. Just an idea...

    We're discussing making the Fleet Ha'apax a 3 Tac, 5 Eng, 2 Sci ship if we alter the D'deridex and the Fleet D'deridex.
  • topsettopset Member Posts: 0 Arc User
    edited May 2013
    if we alter the D'deridex and the Fleet D'deridex.

    You're such a tease. Just do it already!
    [SIGPIC][/SIGPIC]
    Kirk's Protege.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited May 2013
    We're discussing making the Fleet Ha'apax a 3 Tac, 5 Eng, 2 Sci ship if we alter the D'deridex and the Fleet D'deridex.

    that just makes more sense. give the c sore version a universal ENS too, so it can have the same setup as the odyssey/bortas
  • umaekoumaeko Member Posts: 748 Arc User
    edited May 2013
    Archon, is anything going to be done with the T'varo and Dhelan's Ens Tac slot?

    It really needs to be changed to Ensign Science so we can get a bit more of that sciency warbird flavor without going overboard with the Ensign tactical powers when someone would choose to have the LtC universal station used for tactical.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited May 2013
    umaeko wrote: »
    Archon, is anything going to be done with the T'varo and Dhelan's Ens Tac slot?

    It really needs to be changed to Ensign Science so we can get a bit more of that sciency warbird flavor without going overboard with the Ensign tactical powers when someone would choose to have the LtC universal station used for tactical.

    those are supposed to be pretty tactical ships, having less tac then they do now would proboly not be a good thing
  • toivatoiva Member Posts: 3,276 Arc User
    edited May 2013
    i posted that before i had a chance to see those 2 sections being released as different ships, thought those were mirror versions for some of the other ships. THANKFULLY these ships are perfect for mirror counterparts, so im glad i simply over reacted.

    the mirror hapax, thats got to be a typo, 4 sci consoles and 2 eng, with 3 tac. with the station change being a sci ens vs a tac ens.. must be 4 eng, 3 sci and 2 tac.

    the escort section, the station setup is the same, and its got 10 consoles. it should have a ENS eng, and a 3rd sci console with 2 eng consoles. thats just a typo mess

    they got the sci ship right, with the ENS eng vs ENS tac, with the 3 eng consoles vs 2 tac ENS

    so if this threads being looked at still, give the descriptions a pass !
    Yeah, after I got on Tribble and saw the 3 normal versions, it all started to make sense. Was also somewhat confused about where the mirror ships actually come from.

    Now it's pretty much 3 warbirds with typical eng/tac/sci boff and console layouts. And their mirror versions should just inverse the order of the secondary and teriary focus, like FED mirror ships (AKA moving the ensign slot and one console slot).
    We're discussing making the Fleet Ha'apax a 3 Tac, 5 Eng, 2 Sci ship if we alter the D'deridex and the Fleet D'deridex.

    Go for it. Then you got a really solid three-some of eng/tac/sci ships each with a fleet version. The more they all resemble each other the more intuitive it will be.

    And the D'Deridex deserves better than it has now.


    EDIT: While the Ens tac slots can be very annoying I am for keeping them on the T'Varo and Dhelan. I see it as a potential price to pay for EBC (T'Varo) and 5 tac slots with BC (on the Fleet Dhelan).
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
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